<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sadistsquirrel</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sadistsquirrel"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Sadistsquirrel"/>
		<updated>2026-04-22T11:33:07Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Strangling_shot_(talent)&amp;diff=6303</id>
		<title>Strangling shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Strangling_shot_(talent)&amp;diff=6303"/>
				<updated>2013-12-13T19:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Strangling shots&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Dexterity: (46, 48, 50, 52, 54) &lt;br /&gt;
Level: (22, 23, 24, 25, 26)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=You fire a shot at your target's throat, mouth, or equivalent body part, doing 126% damage and silencing it for 2 turns.&lt;br /&gt;
The silence chance increases with your accuracy.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6302</id>
		<title>Intuitive shots (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6302"/>
				<updated>2013-12-13T19:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Intuitive shots&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity: (38, 40, 42, 44, 46) &lt;br /&gt;
Level: (18, 19, 20, 21, 22)&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a 20% chance to get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 62% archery damage, and knocking the attacker back 1 tiles.&lt;br /&gt;
Activating this talent will not interrupt reloading.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6301</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6301"/>
				<updated>2013-12-13T19:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Dexterity: (22, 24, 26, 28, 30)&lt;br /&gt;
Level: (10, 11, 12, 13, 14) &lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown= 4&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6300</id>
		<title>Bull shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6300"/>
				<updated>2013-12-13T19:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Bull shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity: (30, 32, 34, 36, 38)&lt;br /&gt;
Level: (14, 15, 16, 17, 18)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=18 Stamina&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=You rush towards your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.&lt;br /&gt;
The shot does 208% weapon damage and knocks back your target by 4.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6299</id>
		<title>Intuitive shots (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6299"/>
				<updated>2013-12-13T19:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Intuitive shots&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity: (38, 40, 42, 44, 46) &lt;br /&gt;
Level: (18, 19, 20, 21, 22)&lt;br /&gt;
|cost=Stamina (30)&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a 20% chance to get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 62% archery damage, and knocking the attacker back 1 tiles.&lt;br /&gt;
Activating this talent will not interrupt reloading.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6298</id>
		<title>Intuitive shots (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6298"/>
				<updated>2013-12-13T19:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Intuitive shots&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity(38, 40, 42, 44, 46) &lt;br /&gt;
Level: (18, 19, 20, 21, 22)&lt;br /&gt;
|cost=Stamina (30)&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a 20% chance to get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 62% archery damage, and knocking the attacker back 1 tiles.&lt;br /&gt;
Activating this talent will not interrupt reloading.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6297</id>
		<title>Bull shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6297"/>
				<updated>2013-12-13T19:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Bull shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity (30, 32, 34, 36, 38)&lt;br /&gt;
Level: (14, 15, 16, 17, 18)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=18 Stamina&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=You rush towards your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.&lt;br /&gt;
The shot does 208% weapon damage and knocks back your target by 4.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6296</id>
		<title>Bull shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6296"/>
				<updated>2013-12-13T19:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Bull shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity (30, 32, 34, 36, 38)&lt;br /&gt;
Level: (14, 15, 16, 17, 18)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=18 Stamina&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=You rush towards your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.&lt;br /&gt;
The shot does 200% weapon damage and knocks back your target by 4.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6295</id>
		<title>Bull shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6295"/>
				<updated>2013-12-13T18:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Bull shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity (30, 32, 34, 36, 38)&lt;br /&gt;
Level: (14, 15, 16, 17, 18)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=Stamina (18)&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=You rush towards your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.&lt;br /&gt;
The shot does 200% weapon damage and knocks back your target by 4.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6294</id>
		<title>Bull shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6294"/>
				<updated>2013-12-13T18:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Bull shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Dexterity(30, 32, 34, 36, 38)&lt;br /&gt;
Level: (14, 15, 16, 17, 18)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=Stamina (18)&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=You rush towards your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.&lt;br /&gt;
The shot does 200% weapon damage and knocks back your target by 4.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6293</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6293"/>
				<updated>2013-12-13T17:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Dexterity (22, 24, 26, 28, 30)&lt;br /&gt;
Level: (10, 11, 12, 13, 14) &lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown= 4&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6292</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6292"/>
				<updated>2013-12-13T17:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14) &lt;br /&gt;
Dexterity (22, 24, 26, 28, 30)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown= 4&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6291</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6291"/>
				<updated>2013-12-13T17:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14) Dexterity (22, 24, 26, 28, 30)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown= 4&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6290</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6290"/>
				<updated>2013-12-13T17:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14) Dexterity(22, 24, 26, 28, 30)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown= 4&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6288</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6288"/>
				<updated>2013-12-13T17:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14)&lt;br /&gt;
(22, 24, 26, 28, 30) Dex&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown= 4&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6287</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6287"/>
				<updated>2013-12-13T17:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14)&lt;br /&gt;
(22, 24, 26, 28, 30) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6286</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6286"/>
				<updated>2013-12-13T17:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14)&lt;br /&gt;
(22, 24, 26, 28, 30) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to 1 projectiles..}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6285</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6285"/>
				<updated>2013-12-13T17:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14)&lt;br /&gt;
(22, 24, 26, 28, 30) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. &lt;br /&gt;
You can shoot down up to X projectiles..}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Strangling_shot_(talent)&amp;diff=6284</id>
		<title>Strangling shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Strangling_shot_(talent)&amp;diff=6284"/>
				<updated>2013-12-13T17:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: Created page with &amp;quot;{{Ability_box |image= |name=Strangling shots |category_type=Technique |category=Archery excellence |require=Lev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Strangling shots&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (22, 23, 24, 25, 26)&lt;br /&gt;
(46, 48, 50, 52, 54) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=You fire a shot at your target's throat, mouth, or equivalent body part, doing 100% damage and silencing it for 2 turns.&lt;br /&gt;
The silence chance increases with your accuracy.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6283</id>
		<title>Bull shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6283"/>
				<updated>2013-12-13T17:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Bull shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Level: (14, 15, 16, 17, 18)&lt;br /&gt;
(30, 32, 34, 36, 38) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=You rush towards your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.&lt;br /&gt;
The shot does 200% weapon damage and knocks back your target by 4.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6282</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6282"/>
				<updated>2013-12-13T17:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14)&lt;br /&gt;
(22, 24, 26, 28, 30) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. You can shoot down up to X projectiles..}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archer&amp;diff=6281</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archer&amp;diff=6281"/>
				<updated>2013-12-13T17:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archer&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +2&lt;br /&gt;
|dexterity= +5&lt;br /&gt;
|cunning =+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.&lt;br /&gt;
&lt;br /&gt;
Skilled archers can fire special shots that pierce, cripple or pin their foes.&lt;br /&gt;
Archers can become good with either longbows or slings.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Quiver of elm arrows&lt;br /&gt;
*Rough leather armour&lt;br /&gt;
*Rough leather sling (off set)&lt;br /&gt;
*Pouch of iron shots (off set)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - slings (category)|Archery - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sling mastery (talent)|Sling Mastery]]&lt;br /&gt;
| talent2 = [[Eye shot (talent)|Eye Shot]]&lt;br /&gt;
| talent3 = [[Inertial shot (talent)|Inertial Shot]]&lt;br /&gt;
| talent4 = [[Multishot (talent)|Multishot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shoot down (talent)|Shoot down]]&lt;br /&gt;
| talent2 = [[Bull shot (talent)|Bull shot]]&lt;br /&gt;
| talent3 = [[Intuitive shots(talent)|Intuitive shots]]&lt;br /&gt;
| talent4 = [[Strangling shots (talent)|Strangling shots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping (category)|Trapping]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Trap mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_ (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of beta 32, Archers and Slingers are merged into a new &amp;quot;Archer&amp;quot; class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''&lt;br /&gt;
&lt;br /&gt;
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''&lt;br /&gt;
&lt;br /&gt;
'''  ''For version 1.1.0. This strategy is rather outdated! But still useful until it's replaced, take it with a grain of salt, however!'' '''&lt;br /&gt;
&lt;br /&gt;
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.&lt;br /&gt;
&lt;br /&gt;
Resting or autoexploring will also refill your quiver/pouch.&lt;br /&gt;
&lt;br /&gt;
Important skills:&lt;br /&gt;
&lt;br /&gt;
;Bow/sling mastery&lt;br /&gt;
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.&lt;br /&gt;
&lt;br /&gt;
;[[Steady shot (talent)|Steady shot]]&lt;br /&gt;
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
;[[Rapid shot (talent)|Rapid shot]]&lt;br /&gt;
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects &amp;quot;in between&amp;quot; turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.&lt;br /&gt;
&lt;br /&gt;
;[[Aim (talent)|Aim]]&lt;br /&gt;
:This talent looks like crap because of the &amp;quot;cannot move&amp;quot; restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.&lt;br /&gt;
&lt;br /&gt;
;[[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim &amp;quot;through&amp;quot; the enemies, as it doesn't continue past your target.&lt;br /&gt;
&lt;br /&gt;
;[[Pinning shot (talent)|Pinning shot]]&lt;br /&gt;
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).&lt;br /&gt;
&lt;br /&gt;
;[[Scatter shot (talent)|Scatter shot]]&lt;br /&gt;
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].&lt;br /&gt;
&lt;br /&gt;
;[[Relaxed shot (talent)|Relaxed shot]]&lt;br /&gt;
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.&lt;br /&gt;
&lt;br /&gt;
;[[Disengage (talent)|Disengage]]&lt;br /&gt;
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.&lt;br /&gt;
&lt;br /&gt;
;[[Track (talent)|Track]]&lt;br /&gt;
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.&lt;br /&gt;
&lt;br /&gt;
;[[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.&lt;br /&gt;
&lt;br /&gt;
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.&lt;br /&gt;
&lt;br /&gt;
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.&lt;br /&gt;
&lt;br /&gt;
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.&lt;br /&gt;
&lt;br /&gt;
Some talents that need explanation:&lt;br /&gt;
&lt;br /&gt;
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any &amp;quot;shoot past the enemy&amp;quot; tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.&lt;br /&gt;
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).&lt;br /&gt;
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the &amp;quot;really target yourself&amp;quot; confirmation prompt, but you won't hit yourself. &lt;br /&gt;
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.&lt;br /&gt;
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archery_excellence_(category)&amp;diff=6280</id>
		<title>Archery excellence (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archery_excellence_(category)&amp;diff=6280"/>
				<updated>2013-12-13T17:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: Created page with &amp;quot;{{:Shoot down (talent)}}{{:Bull shot (talent)}}{{:Intuitive shots (talent)}}{{:Strangling shots (talent)}}&amp;lt;noinclude&amp;gt;Category:Category&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Shoot down (talent)}}{{:Bull shot (talent)}}{{:Intuitive shots (talent)}}{{:Strangling shots (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archer&amp;diff=6279</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archer&amp;diff=6279"/>
				<updated>2013-12-13T17:02:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archer&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +2&lt;br /&gt;
|dexterity= +5&lt;br /&gt;
|cunning =+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.&lt;br /&gt;
&lt;br /&gt;
Skilled archers can fire special shots that pierce, cripple or pin their foes.&lt;br /&gt;
Archers can become good with either longbows or slings.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Quiver of elm arrows&lt;br /&gt;
*Rough leather armour&lt;br /&gt;
*Rough leather sling (off set)&lt;br /&gt;
*Pouch of iron shots (off set)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - slings (category)|Archery - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sling mastery (talent)|Sling Mastery]]&lt;br /&gt;
| talent2 = [[Eye shot (talent)|Eye Shot]]&lt;br /&gt;
| talent3 = [[Inertial shot (talent)|Inertial Shot]]&lt;br /&gt;
| talent4 = [[Multishot (talent)|Multishot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shoot down (talent)|Shoot Down]]&lt;br /&gt;
| talent2 = [[Bull shot (talent)|Bull Shot]]&lt;br /&gt;
| talent3 = [[Intuitive shots(talent)|Intuitive Shots]]&lt;br /&gt;
| talent4 = [[Strangling shots (talent)|Strangling Shots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping (category)|Trapping]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Trap mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_ (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of beta 32, Archers and Slingers are merged into a new &amp;quot;Archer&amp;quot; class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''&lt;br /&gt;
&lt;br /&gt;
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''&lt;br /&gt;
&lt;br /&gt;
'''  ''For version 1.1.0. This strategy is rather outdated! But still useful until it's replaced, take it with a grain of salt, however!'' '''&lt;br /&gt;
&lt;br /&gt;
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.&lt;br /&gt;
&lt;br /&gt;
Resting or autoexploring will also refill your quiver/pouch.&lt;br /&gt;
&lt;br /&gt;
Important skills:&lt;br /&gt;
&lt;br /&gt;
;Bow/sling mastery&lt;br /&gt;
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.&lt;br /&gt;
&lt;br /&gt;
;[[Steady shot (talent)|Steady shot]]&lt;br /&gt;
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
;[[Rapid shot (talent)|Rapid shot]]&lt;br /&gt;
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects &amp;quot;in between&amp;quot; turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.&lt;br /&gt;
&lt;br /&gt;
;[[Aim (talent)|Aim]]&lt;br /&gt;
:This talent looks like crap because of the &amp;quot;cannot move&amp;quot; restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.&lt;br /&gt;
&lt;br /&gt;
;[[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim &amp;quot;through&amp;quot; the enemies, as it doesn't continue past your target.&lt;br /&gt;
&lt;br /&gt;
;[[Pinning shot (talent)|Pinning shot]]&lt;br /&gt;
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).&lt;br /&gt;
&lt;br /&gt;
;[[Scatter shot (talent)|Scatter shot]]&lt;br /&gt;
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].&lt;br /&gt;
&lt;br /&gt;
;[[Relaxed shot (talent)|Relaxed shot]]&lt;br /&gt;
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.&lt;br /&gt;
&lt;br /&gt;
;[[Disengage (talent)|Disengage]]&lt;br /&gt;
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.&lt;br /&gt;
&lt;br /&gt;
;[[Track (talent)|Track]]&lt;br /&gt;
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.&lt;br /&gt;
&lt;br /&gt;
;[[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.&lt;br /&gt;
&lt;br /&gt;
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.&lt;br /&gt;
&lt;br /&gt;
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.&lt;br /&gt;
&lt;br /&gt;
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.&lt;br /&gt;
&lt;br /&gt;
Some talents that need explanation:&lt;br /&gt;
&lt;br /&gt;
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any &amp;quot;shoot past the enemy&amp;quot; tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.&lt;br /&gt;
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).&lt;br /&gt;
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the &amp;quot;really target yourself&amp;quot; confirmation prompt, but you won't hit yourself. &lt;br /&gt;
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.&lt;br /&gt;
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6277</id>
		<title>Intuitive shots (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Intuitive_shots_(talent)&amp;diff=6277"/>
				<updated>2013-12-13T17:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: Created page with &amp;quot;{{Ability_box |image= |name=Intuitive shots |category_type=Technique |category=Archery Excellence |require=Leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Intuitive shots&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Level: (18, 19, 20, 21, 22)&lt;br /&gt;
(38, 40, 42, 44, 46) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a 20% chance to get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 50% archery damage, and knocking the attacker back 1 tiles.&lt;br /&gt;
Activating this talent will not interrupt reloading.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6276</id>
		<title>Bull shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bull_shot_(talent)&amp;diff=6276"/>
				<updated>2013-12-13T16:49:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: Created page with &amp;quot;{{Ability_box |image= |name=Bull Shot |category_type=Technique |category=Archery Excellence |require=Level: (14...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Bull Shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
|require=Level: (14, 15, 16, 17, 18)&lt;br /&gt;
(30, 32, 34, 36, 38) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=You rush towards your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.&lt;br /&gt;
The shot does 200% weapon damage and knocks back your target by 4.}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6275</id>
		<title>Shoot down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shoot_down_(talent)&amp;diff=6275"/>
				<updated>2013-12-13T16:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: Created page with &amp;quot;{{Ability_box |image= |name=Shoot Down |category_type=Technique |category=Archery excellence |require=Level: (1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shoot Down&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery excellence (category)|Archery excellence]]&lt;br /&gt;
|require=Level: (10, 11, 12, 13, 14)&lt;br /&gt;
(22, 24, 26, 28, 30) Dex&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. You can shoot down up to X projectiles..}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archer&amp;diff=6273</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archer&amp;diff=6273"/>
				<updated>2013-12-13T16:36:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archer&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +2&lt;br /&gt;
|dexterity= +5&lt;br /&gt;
|cunning =+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.&lt;br /&gt;
&lt;br /&gt;
Skilled archers can fire special shots that pierce, cripple or pin their foes.&lt;br /&gt;
Archers can become good with either longbows or slings.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Quiver of elm arrows&lt;br /&gt;
*Rough leather armour&lt;br /&gt;
*Rough leather sling (off set)&lt;br /&gt;
*Pouch of iron shots (off set)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - slings (category)|Archery - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sling mastery (talent)|Sling Mastery]]&lt;br /&gt;
| talent2 = [[Eye shot (talent)|Eye Shot]]&lt;br /&gt;
| talent3 = [[Inertial shot (talent)|Inertial Shot]]&lt;br /&gt;
| talent4 = [[Multishot (talent)|Multishot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Archery excellence(category)|Archery Excellence]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shoot down (talent)|Shoot Down]]&lt;br /&gt;
| talent2 = [[Bull shot (talent)|Bull Shot]]&lt;br /&gt;
| talent3 = [[Intuitive shots(talent)|Intuitive Shots]]&lt;br /&gt;
| talent4 = [[Strangling shots (talent)|Strangling Shots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping (category)|Trapping]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Trap mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_ (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of beta 32, Archers and Slingers are merged into a new &amp;quot;Archer&amp;quot; class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''&lt;br /&gt;
&lt;br /&gt;
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''&lt;br /&gt;
&lt;br /&gt;
'''  ''For version 1.1.0. This strategy is rather outdated! But still useful until it's replaced, take it with a grain of salt, however!'' '''&lt;br /&gt;
&lt;br /&gt;
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.&lt;br /&gt;
&lt;br /&gt;
Resting or autoexploring will also refill your quiver/pouch.&lt;br /&gt;
&lt;br /&gt;
Important skills:&lt;br /&gt;
&lt;br /&gt;
;Bow/sling mastery&lt;br /&gt;
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.&lt;br /&gt;
&lt;br /&gt;
;[[Steady shot (talent)|Steady shot]]&lt;br /&gt;
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
;[[Rapid shot (talent)|Rapid shot]]&lt;br /&gt;
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects &amp;quot;in between&amp;quot; turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.&lt;br /&gt;
&lt;br /&gt;
;[[Aim (talent)|Aim]]&lt;br /&gt;
:This talent looks like crap because of the &amp;quot;cannot move&amp;quot; restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.&lt;br /&gt;
&lt;br /&gt;
;[[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim &amp;quot;through&amp;quot; the enemies, as it doesn't continue past your target.&lt;br /&gt;
&lt;br /&gt;
;[[Pinning shot (talent)|Pinning shot]]&lt;br /&gt;
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).&lt;br /&gt;
&lt;br /&gt;
;[[Scatter shot (talent)|Scatter shot]]&lt;br /&gt;
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].&lt;br /&gt;
&lt;br /&gt;
;[[Relaxed shot (talent)|Relaxed shot]]&lt;br /&gt;
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.&lt;br /&gt;
&lt;br /&gt;
;[[Disengage (talent)|Disengage]]&lt;br /&gt;
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.&lt;br /&gt;
&lt;br /&gt;
;[[Track (talent)|Track]]&lt;br /&gt;
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.&lt;br /&gt;
&lt;br /&gt;
;[[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.&lt;br /&gt;
&lt;br /&gt;
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.&lt;br /&gt;
&lt;br /&gt;
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.&lt;br /&gt;
&lt;br /&gt;
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.&lt;br /&gt;
&lt;br /&gt;
Some talents that need explanation:&lt;br /&gt;
&lt;br /&gt;
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any &amp;quot;shoot past the enemy&amp;quot; tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.&lt;br /&gt;
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).&lt;br /&gt;
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the &amp;quot;really target yourself&amp;quot; confirmation prompt, but you won't hit yourself. &lt;br /&gt;
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.&lt;br /&gt;
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archer&amp;diff=6272</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archer&amp;diff=6272"/>
				<updated>2013-12-13T16:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archer&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +2&lt;br /&gt;
|dexterity= +5&lt;br /&gt;
|cunning =+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.&lt;br /&gt;
&lt;br /&gt;
Skilled archers can fire special shots that pierce, cripple or pin their foes.&lt;br /&gt;
Archers can become good with either longbows or slings.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Quiver of elm arrows&lt;br /&gt;
*Rough leather armour&lt;br /&gt;
*Rough leather sling (off set)&lt;br /&gt;
*Pouch of iron shots (off set)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - slings (category)|Archery - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sling mastery (talent)|Sling Mastery]]&lt;br /&gt;
| talent2 = [[Eye shot (talent)|Eye Shot]]&lt;br /&gt;
| talent3 = [[Inertial shot (talent)|Inertial Shot]]&lt;br /&gt;
| talent4 = [[Multishot (talent)|Multishot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Archery excellence(category)|Archery Excellence]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shoot Down (talent)|Shoot Down]]&lt;br /&gt;
| talent2 = [[Bull Shot (talent)|Bull Shot]]&lt;br /&gt;
| talent3 = [[Intuitive Shots(talent)|Intuitive Shots]]&lt;br /&gt;
| talent4 = [[Strangling Shots (talent)|Strangling Shots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping(category)|Trapping]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Trap Mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky Smoke(talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap Launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons(category)|Poisons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile Poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous Strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower Poisons(talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic Death(talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty Fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty Fighting(talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of beta 32, Archers and Slingers are merged into a new &amp;quot;Archer&amp;quot; class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''&lt;br /&gt;
&lt;br /&gt;
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''&lt;br /&gt;
&lt;br /&gt;
'''  ''For version 1.1.0. This strategy is rather outdated! But still useful until it's replaced, take it with a grain of salt, however!'' '''&lt;br /&gt;
&lt;br /&gt;
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.&lt;br /&gt;
&lt;br /&gt;
Resting or autoexploring will also refill your quiver/pouch.&lt;br /&gt;
&lt;br /&gt;
Important skills:&lt;br /&gt;
&lt;br /&gt;
;Bow/sling mastery&lt;br /&gt;
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.&lt;br /&gt;
&lt;br /&gt;
;[[Steady shot (talent)|Steady shot]]&lt;br /&gt;
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
;[[Rapid shot (talent)|Rapid shot]]&lt;br /&gt;
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects &amp;quot;in between&amp;quot; turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.&lt;br /&gt;
&lt;br /&gt;
;[[Aim (talent)|Aim]]&lt;br /&gt;
:This talent looks like crap because of the &amp;quot;cannot move&amp;quot; restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.&lt;br /&gt;
&lt;br /&gt;
;[[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim &amp;quot;through&amp;quot; the enemies, as it doesn't continue past your target.&lt;br /&gt;
&lt;br /&gt;
;[[Pinning shot (talent)|Pinning shot]]&lt;br /&gt;
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).&lt;br /&gt;
&lt;br /&gt;
;[[Scatter shot (talent)|Scatter shot]]&lt;br /&gt;
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].&lt;br /&gt;
&lt;br /&gt;
;[[Relaxed shot (talent)|Relaxed shot]]&lt;br /&gt;
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.&lt;br /&gt;
&lt;br /&gt;
;[[Disengage (talent)|Disengage]]&lt;br /&gt;
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.&lt;br /&gt;
&lt;br /&gt;
;[[Track (talent)|Track]]&lt;br /&gt;
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.&lt;br /&gt;
&lt;br /&gt;
;[[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.&lt;br /&gt;
&lt;br /&gt;
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.&lt;br /&gt;
&lt;br /&gt;
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.&lt;br /&gt;
&lt;br /&gt;
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.&lt;br /&gt;
&lt;br /&gt;
Some talents that need explanation:&lt;br /&gt;
&lt;br /&gt;
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any &amp;quot;shoot past the enemy&amp;quot; tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.&lt;br /&gt;
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).&lt;br /&gt;
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the &amp;quot;really target yourself&amp;quot; confirmation prompt, but you won't hit yourself. &lt;br /&gt;
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.&lt;br /&gt;
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archer&amp;diff=6271</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archer&amp;diff=6271"/>
				<updated>2013-12-13T16:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archer&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +2&lt;br /&gt;
|dexterity= +5&lt;br /&gt;
|cunning =+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.&lt;br /&gt;
&lt;br /&gt;
Skilled archers can fire special shots that pierce, cripple or pin their foes.&lt;br /&gt;
Archers can become good with either longbows or slings.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Quiver of elm arrows&lt;br /&gt;
*Rough leather armour&lt;br /&gt;
*Rough leather sling (off set)&lt;br /&gt;
*Pouch of iron shots (off set)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - slings (category)|Archery - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sling mastery (talent)|Sling Mastery]]&lt;br /&gt;
| talent2 = [[Eye shot (talent)|Eye Shot]]&lt;br /&gt;
| talent3 = [[Inertial shot (talent)|Inertial Shot]]&lt;br /&gt;
| talent4 = [[Multishot (talent)|Multishot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Archery excellence(category)|Archery Excellence]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shoot Down (talent)|Shoot Down]]&lt;br /&gt;
| talent2 = [[Bull Shot (talent)|Bull Shot]]&lt;br /&gt;
| talent3 = [[Intuitive Shots(talent)|Intuitive Shots]]&lt;br /&gt;
| talent4 = [[Strangling Shots (talent)|Strangling Shots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping(category)|Trapping]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Trap Mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky Smoke(talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap Launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons(category)|Poisons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile Poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous Strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower Poisons(talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic Death(talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty Fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty Fighting(talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of beta 32, Archers and Slingers are merged into a new &amp;quot;Archer&amp;quot; class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''&lt;br /&gt;
&lt;br /&gt;
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''&lt;br /&gt;
&lt;br /&gt;
'''  ''For version 1.1.0. This strategy is rather outdated! But still useful until it's replaced, take it with a grain of salt, however!'' '''&lt;br /&gt;
&lt;br /&gt;
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.&lt;br /&gt;
&lt;br /&gt;
Resting or autoexploring will also refill your quiver/pouch.&lt;br /&gt;
&lt;br /&gt;
Important skills:&lt;br /&gt;
&lt;br /&gt;
;Bow/sling mastery&lt;br /&gt;
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.&lt;br /&gt;
&lt;br /&gt;
;[[Steady shot (talent)|Steady shot]]&lt;br /&gt;
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
;[[Rapid shot (talent)|Rapid shot]]&lt;br /&gt;
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects &amp;quot;in between&amp;quot; turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.&lt;br /&gt;
&lt;br /&gt;
;[[Aim (talent)|Aim]]&lt;br /&gt;
:This talent looks like crap because of the &amp;quot;cannot move&amp;quot; restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.&lt;br /&gt;
&lt;br /&gt;
;[[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim &amp;quot;through&amp;quot; the enemies, as it doesn't continue past your target.&lt;br /&gt;
&lt;br /&gt;
;[[Pinning shot (talent)|Pinning shot]]&lt;br /&gt;
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).&lt;br /&gt;
&lt;br /&gt;
;[[Scatter shot (talent)|Scatter shot]]&lt;br /&gt;
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].&lt;br /&gt;
&lt;br /&gt;
;[[Relaxed shot (talent)|Relaxed shot]]&lt;br /&gt;
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.&lt;br /&gt;
&lt;br /&gt;
;[[Disengage (talent)|Disengage]]&lt;br /&gt;
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.&lt;br /&gt;
&lt;br /&gt;
;[[Track (talent)|Track]]&lt;br /&gt;
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.&lt;br /&gt;
&lt;br /&gt;
;[[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.&lt;br /&gt;
&lt;br /&gt;
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.&lt;br /&gt;
&lt;br /&gt;
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.&lt;br /&gt;
&lt;br /&gt;
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.&lt;br /&gt;
&lt;br /&gt;
Some talents that need explanation:&lt;br /&gt;
&lt;br /&gt;
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any &amp;quot;shoot past the enemy&amp;quot; tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.&lt;br /&gt;
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).&lt;br /&gt;
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the &amp;quot;really target yourself&amp;quot; confirmation prompt, but you won't hit yourself. &lt;br /&gt;
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.&lt;br /&gt;
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archer&amp;diff=6270</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archer&amp;diff=6270"/>
				<updated>2013-12-13T16:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sadistsquirrel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archer&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +2&lt;br /&gt;
|dexterity= +5&lt;br /&gt;
|cunning =+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.&lt;br /&gt;
&lt;br /&gt;
Skilled archers can fire special shots that pierce, cripple or pin their foes.&lt;br /&gt;
Archers can become good with either longbows or slings.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Quiver of elm arrows&lt;br /&gt;
*Rough leather armour&lt;br /&gt;
*Rough leather sling (off set)&lt;br /&gt;
*Pouch of iron shots (off set)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - slings (category)|Archery - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sling mastery (talent)|Sling Mastery]]&lt;br /&gt;
| talent2 = [[Eye shot (talent)|Eye Shot]]&lt;br /&gt;
| talent3 = [[Inertial shot (talent)|Inertial Shot]]&lt;br /&gt;
| talent4 = [[Multishot (talent)|Multishot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of beta 32, Archers and Slingers are merged into a new &amp;quot;Archer&amp;quot; class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''&lt;br /&gt;
&lt;br /&gt;
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''&lt;br /&gt;
&lt;br /&gt;
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.&lt;br /&gt;
&lt;br /&gt;
Resting or autoexploring will also refill your quiver/pouch.&lt;br /&gt;
&lt;br /&gt;
Important skills:&lt;br /&gt;
&lt;br /&gt;
;Bow/sling mastery&lt;br /&gt;
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.&lt;br /&gt;
&lt;br /&gt;
;[[Steady shot (talent)|Steady shot]]&lt;br /&gt;
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
;[[Rapid shot (talent)|Rapid shot]]&lt;br /&gt;
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects &amp;quot;in between&amp;quot; turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.&lt;br /&gt;
&lt;br /&gt;
;[[Aim (talent)|Aim]]&lt;br /&gt;
:This talent looks like crap because of the &amp;quot;cannot move&amp;quot; restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.&lt;br /&gt;
&lt;br /&gt;
;[[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim &amp;quot;through&amp;quot; the enemies, as it doesn't continue past your target.&lt;br /&gt;
&lt;br /&gt;
;[[Pinning shot (talent)|Pinning shot]]&lt;br /&gt;
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).&lt;br /&gt;
&lt;br /&gt;
;[[Scatter shot (talent)|Scatter shot]]&lt;br /&gt;
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].&lt;br /&gt;
&lt;br /&gt;
;[[Relaxed shot (talent)|Relaxed shot]]&lt;br /&gt;
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.&lt;br /&gt;
&lt;br /&gt;
;[[Disengage (talent)|Disengage]]&lt;br /&gt;
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.&lt;br /&gt;
&lt;br /&gt;
;[[Track (talent)|Track]]&lt;br /&gt;
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.&lt;br /&gt;
&lt;br /&gt;
;[[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.&lt;br /&gt;
&lt;br /&gt;
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.&lt;br /&gt;
&lt;br /&gt;
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.&lt;br /&gt;
&lt;br /&gt;
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.&lt;br /&gt;
&lt;br /&gt;
Some talents that need explanation:&lt;br /&gt;
&lt;br /&gt;
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any &amp;quot;shoot past the enemy&amp;quot; tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.&lt;br /&gt;
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).&lt;br /&gt;
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the &amp;quot;really target yourself&amp;quot; confirmation prompt, but you won't hit yourself. &lt;br /&gt;
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.&lt;br /&gt;
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Sadistsquirrel</name></author>	</entry>

	</feed>