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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ScienceBall</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ScienceBall"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/ScienceBall"/>
		<updated>2026-04-08T23:02:18Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Hidden_Treasure&amp;diff=23192</id>
		<title>Hidden Treasure</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Hidden_Treasure&amp;diff=23192"/>
				<updated>2026-03-29T20:18:30Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Sometimes Shax is the boss instead of Prox. You don't need to fully defeat them, just to hurt them and then pick up the note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
'''Hidden treasure''' is an optional quest granted upon picking up a note, which is dropped when the first boss of [[Trollmire]] ([[Prox]] or [[Shax the Slimy|Shax]]) has less than 40% of their life remaining.&lt;br /&gt;
&lt;br /&gt;
The note will indicate a dangerous troll living in the final area of Trollmire. This leads to [[Bill]]; defeat him and take the treasure.&lt;br /&gt;
&lt;br /&gt;
This quest can be skipped if desired. Bill is much stronger than Prox and can be a problem for many players. He does drop some nice treasure.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shax_the_Slimy&amp;diff=23191</id>
		<title>Shax the Slimy</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shax_the_Slimy&amp;diff=23191"/>
				<updated>2026-03-29T20:08:50Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Shax plays the same role in revealing the 4th level as Prox does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.7.3&lt;br /&gt;
|image=giant_troll_shax_the_slimy.png&lt;br /&gt;
|name=Shax the Slimy&lt;br /&gt;
|level=7+&lt;br /&gt;
|location=Trollmire&lt;br /&gt;
|str=20&lt;br /&gt;
|dex=10&lt;br /&gt;
|cun=8&lt;br /&gt;
|mag=25&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel = warrior&lt;br /&gt;
|description=A huge troll, he seems to be adopted to aquatic life.&lt;br /&gt;
|abilities={{t|Water Bolt}} (3)&lt;br /&gt;
[[inscriptions|Infusion: Movement]]&lt;br /&gt;
* -40% all damage&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The alternative to [[Prox the Mighty]] found in the alternative flooded [[Trollmire]].&lt;br /&gt;
&lt;br /&gt;
When Shax is wounded, he will drop a scroll of lore which reveals the location of the stairs leading to the &amp;quot;hidden&amp;quot; 4th level of the Trollmire, where the much more powerful [[Bill]] awaits.  (Defeating Shax would push you up past level 1, making you ineligible for the [[achievements|Kill Bill achievement]], so the &amp;quot;wound him and run&amp;quot; option was added.)&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* [[Of trolls and damp caves]]&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
* [[Prox's Lucky Halfling Foot]] (30% chance)&lt;br /&gt;
* OR a Random unique item&lt;br /&gt;
* 3 high quality items&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Of_trolls_and_damp_caves&amp;diff=23190</id>
		<title>Of trolls and damp caves</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Of_trolls_and_damp_caves&amp;diff=23190"/>
				<updated>2026-03-29T20:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Mention the alternate bosses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
The initial quest of all [[Halfling]]s, and all [[Human]]s that are not [[Celestial]]s or [[Archmage]]s.&lt;br /&gt;
&lt;br /&gt;
==Quest Goals==&lt;br /&gt;
* The player must explore the [[Trollmire]] and defeat the boss ([[Prox the Mighty]] in the normal layout, or [[Shax the Slimy]] in the alternate layout).&lt;br /&gt;
* The player must explore the [[Ruins of Kor'Pul]] and defeat the boss ([[The Shade]] in the normal layout, or [[The Possessed]] in the alternate layout).&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Stellararia&amp;diff=23185</id>
		<title>User talk:Stellararia</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Stellararia&amp;diff=23185"/>
				<updated>2026-02-17T17:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hello, Stellararia, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Stellararia|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on my talk page, or ask another user.  Happy editing! [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 18:46, 17 February 2026 (CET)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Etherios&amp;diff=23182</id>
		<title>User talk:Etherios</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Etherios&amp;diff=23182"/>
				<updated>2026-02-14T03:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hello, Etherios, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Etherios|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on my talk page, or ask another user.  Happy editing! [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 04:38, 14 February 2026 (CET)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Online_Event&amp;diff=23173</id>
		<title>Online Event</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Online_Event&amp;diff=23173"/>
				<updated>2026-01-17T02:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Invulnerability */ It looks like it's an actual invulnerability effect (Victory Rush), not just a damage shield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tales of Maj'Eyal features a number of optional '''online events''' that can be sent out from the server to players' games.&lt;br /&gt;
&lt;br /&gt;
Online events are disabled during the [[Tutorial]].&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
There is a setting '''&amp;quot;Allow online events&amp;quot;''' that can be used to control whether or not you receive online events.&lt;br /&gt;
&lt;br /&gt;
It has the following options:&lt;br /&gt;
*'''All''': Allow all server events (bonus zones, random events, ...)&lt;br /&gt;
*'''Technical help only''': Allow administrator to help in case of bugs or weirdness and allows website services (data reset, steam achievements push, ...) to work.&lt;br /&gt;
*'''Disabled''': Disallow all.&lt;br /&gt;
&lt;br /&gt;
The '''&amp;quot;Disable all connectivity&amp;quot;''' setting will also prevent you from receiving online events.&lt;br /&gt;
&lt;br /&gt;
==Event Zones==&lt;br /&gt;
The following events add extra zones to the game. If the zone already exists, nothing happens.&lt;br /&gt;
&lt;br /&gt;
Only some campaigns support event zones, and the possible locations of the zone entrances differ between campaigns.&lt;br /&gt;
*In [[Maj'Eyal: The Age of Ascendancy]], online event zones will spawn in random locations on the [[Maj'Eyal]] world map.&lt;br /&gt;
*In [[Orcs: Embers of Rage]], online event zones will spawn in random locations on the [[Var'Eyal]] world map.&lt;br /&gt;
*In [[Infinite Dungeon: The Neverending Descent]], online event zones will spawn in the [[Infinite Dungeon]] randomly 1-4 levels deeper than the level the player was on when the event was received, and at a random location on that level.&lt;br /&gt;
*[[The Arena: Challenge of the Master]] does not support online event zones.&lt;br /&gt;
&lt;br /&gt;
After visiting an online event zone, its entrance portal will remain on the map but become inactive, therefore online event zones can only be visited once.&lt;br /&gt;
&lt;br /&gt;
Apart from the usual times when these events are sent out, [[DarkGod]] can also send them out as he pleases.&lt;br /&gt;
&lt;br /&gt;
===[[Bearscape]]===&lt;br /&gt;
Sent out by the server at random, or a player can pay to send it out to all online players.&lt;br /&gt;
&lt;br /&gt;
===[[Lost land of Poosh]]===&lt;br /&gt;
Sent out by the server at random, or a player can pay to send it out to all online players.&lt;br /&gt;
&lt;br /&gt;
===[[Pikataclysm]]===&lt;br /&gt;
Sent out by the server every 10 minutes around Easter.&lt;br /&gt;
&lt;br /&gt;
===[[Santascape]]===&lt;br /&gt;
Sent out by the server every 10 minutes around Christmas (from December 15th to January 1st).&lt;br /&gt;
&lt;br /&gt;
===Plumpkin===&lt;br /&gt;
Sent out by the server every 10 minutes around Halloween.&lt;br /&gt;
&lt;br /&gt;
A portal to the [[Hallowed Fields]] will immediately appear on the world map, but it cannot be entered immediately. When this event is active, one [[Hallowed Ghost]] will spawn in each level that the player visits, even if they were previously cleared levels. (Only one will ever spawn on each level. They do not spawn in zones where the [[Rod of Recall]] cannot be used. Ghosts will only spawn if the player is at least level 15.) Defeating the first ghost will start the quest: [[Hunt for the legendary Plumpkin!]]&lt;br /&gt;
&lt;br /&gt;
The player will find a clue with each ghost they defeat. Once four clues are found, no more ghosts will spawn, and the portal to the Hallowed Fields can be entered.&lt;br /&gt;
&lt;br /&gt;
==Gift Items==&lt;br /&gt;
These events simply show a message and give the player an item. If the event has already been applied to the game, nothing happens.&lt;br /&gt;
&lt;br /&gt;
===[[Demonic Soul]]===&lt;br /&gt;
Item that is sent out by the server around the anniversary of the release of [[Ashes of Urh'Rok]] (October 27th). If you don't own Ashes of Urh'Rok, it will prompt you if you want to purchase it.&lt;br /&gt;
&lt;br /&gt;
===[[The Cog]]===&lt;br /&gt;
Item that is sent out by the server around the anniversary of the release of [[Embers of Rage]] (February 23rd). If you don't own Embers of Rage, it will prompt you if you want to purchase it.&lt;br /&gt;
&lt;br /&gt;
===[[It Which Writhes]]===&lt;br /&gt;
Item that is sent out by the server around the anniversary of the release of [[Forbidden Cults]] (May 16th). If you don't own Forbidden Cults, it will prompt you if you want to purchase it.&lt;br /&gt;
&lt;br /&gt;
===[[New Year's Little Gems]]===&lt;br /&gt;
Item that is sent out by the server around New Year's Eve/Day. The item's actual name is &amp;quot;X Little Gems&amp;quot;, where X is the number of the new year. Each new year's event uses a different variable to check whether the event has already been received, so 2 different years' gems could be delivered in a single game.&lt;br /&gt;
&lt;br /&gt;
==Other One-Time Events==&lt;br /&gt;
If the event has already been applied to the game, nothing happens.&lt;br /&gt;
&lt;br /&gt;
===[[A Great Disturbance]]===&lt;br /&gt;
Event that is sent out by the server on May 4th. Gives you a quest to defeat Stormtroopers.&lt;br /&gt;
&lt;br /&gt;
===[[Santascape Gifts]]===&lt;br /&gt;
Event that is sent out by the server around Christmas (shorter period of time than for the [[Santascape]] zone). Gives the player 3 presents on the ground: one containing a random unique item (a fixedart), one containing a randomly-generated artifact (a randart), and one containing a [[prodigy]] point. The location of these presents depends on the campaign.&lt;br /&gt;
&lt;br /&gt;
===Pirate Day===&lt;br /&gt;
Event that is sent out by the server every 10 minutes around International Talk Like a Pirate Day (September 19), and can also be sent out by [[DarkGod]] at other times. Grants the player the talent {{t|Yarrrr!!}}. While this talent is sustained, the player character's appearance is replaced with an image of a pirate, and the player character says pirate lines when the talent is activated, deactivated, or when they kill an enemy. Every tenth enemy killed with this talent sustained, the player gains 2 gold. (Additionally, anything else that calls gainExp can trigger it, e.g. losing experience from {{Blight|regressive blight}} damage.) When the talent is first activated, the player gains the [[achievement]] '''Ay ay captain!'''.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you save and close the game while Yarrrr!! is active, your character will be invisible when you next load the saved game. This can be avoided by disabling it before you quit and enabling it when you restart. If it does happen, it can be fixed by disabling Yarrrr!!, saving, and reloading.&lt;br /&gt;
&lt;br /&gt;
==={{t|Sheer Badassery}}===&lt;br /&gt;
Event that is sent out by DarkGod sometimes. Grants the player the talent {{t|Sheer Badassery}}, which inflicts the detrimental effect ''Awed by Badassery'' on nearby enemies. Killing 100 enemies while they are awed will grant the player the achievement '''Sheer Badassery!'''&lt;br /&gt;
&lt;br /&gt;
===[[Aporia Fold Lys]]===&lt;br /&gt;
Quest that is sent out by the server on April Fools' Day (April 1st). To complete the quest, the player must enter the third floor of the [[Old Forest]] within 40 real-time minutes, and find the titular plant. If they do so, they will be rewarded with a chest containing a [[useless but awesome rock]] as a pet rock, as well as the [[achievement]] '''April's Fool!'''.&lt;br /&gt;
&lt;br /&gt;
==Repeatable Events==&lt;br /&gt;
These events can be applied multiple times to a single game, if they are sent out multiple times.&lt;br /&gt;
&lt;br /&gt;
===Invulnerability===&lt;br /&gt;
Sent out by [[DarkGod]] sometimes. Makes the player invulnerable for a limited duration.{{Verify| How long does it last for?}}&lt;br /&gt;
&lt;br /&gt;
===666K Gold===&lt;br /&gt;
Sent out by DarkGod sometimes. Gives the player 666,666 gold.&lt;br /&gt;
&lt;br /&gt;
===Vorpal Bunny===&lt;br /&gt;
Sent out by DarkGod sometimes. Gives the player the buff '''Bunnyficated!''', which gives them a 5% chance to turn into a vorpal bunny each time they deal damage. (Duration?) This increases their critical chance by 10% and makes them look like a bunny.{{Verify}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Online Events]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wilder_(Metaclass)&amp;diff=23172</id>
		<title>Wilder (Metaclass)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wilder_(Metaclass)&amp;diff=23172"/>
				<updated>2026-01-13T04:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: &amp;quot;Wild-Gift&amp;quot; is a talent category type (one layer above talent categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wilder''' is a Metaclass, consisting of the [[Summoner]], [[Wyrmic]], [[Oozemancer]] and [[Stone Warden]] classes.&lt;br /&gt;
&lt;br /&gt;
The main resource of Wilders is [[Equilibrium]]. Their main talent category type is [[Wild-gift (category type)|Wild-Gift]]. Their main damage type is {{nature}}.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mystery_of_the_Yetis&amp;diff=23170</id>
		<title>Mystery of the Yetis</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mystery_of_the_Yetis&amp;diff=23170"/>
				<updated>2026-01-08T14:32:02Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Summary of important differences compared to Escort quests in AoA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
In the [[Embers of Rage campaign]], the quest '''Mystery of the Yetis''' can be started either be obtaining a Yeti muscle tissue sample, or by talking to the [[Old Psi-Machine]].&lt;br /&gt;
&lt;br /&gt;
In the [[Ruins of a lost city]] in the Embers of Rage campaign, there is an Old Psi-Machine on the bottom floor. If you speak with it, it will task you with retrieving Yeti muscle tissue samples from powerful specimens, and will reward you with knowledge in exchange for them.&lt;br /&gt;
&lt;br /&gt;
This quest is the Embers of Rage counterpart to the [[Escort]] quests from the Age of Ascendancy and Infinite Dungeon campaigns. The available rewards are very similar to the rewards available from Escort quests, but there are some significant differences:&lt;br /&gt;
* There is no randomness in the set of rewards available. '''You always get to choose from the entire list''', instead of being limited to the choices corresponding to the randomly-chosen type of escort character.&lt;br /&gt;
* You get a maximum of '''4 rewards''', unlike the maximum of 9 escort rewards in the Age of Ascendancy campaign. However, you should reliably be able to kill all 4 yetis, whereas it's hard to reliably save all 9 escorts.&lt;br /&gt;
* If you choose a talent category reward, it is '''learned unlocked''' instead of locked, so you do not need to spend a category point to unlock it. If you already have a category as a locked category, then you '''cannot''' choose that category as a reward to unlock it.&lt;br /&gt;
* There are some newly available talent categories (mostly ones that were available to learn from other sources in the Age of Ascendancy campaign), but Stone Alchemy is no longer available as a category (the individual talents are still available). (And Tinkers are not available but you can just buy them in [[Kruk Pride]].)&lt;br /&gt;
* The Nature and Psionic talents and categories that could be learned as a reward for betraying magic-using escorts to Zigur (but you could only betray if you knew no spell talents yourself) can now be learned by characters who know spell talents.&lt;br /&gt;
&lt;br /&gt;
==Yeti Muscle Tissue samples==&lt;br /&gt;
In each game, there are 4 Yeti muscle tissue samples available. Each one is dropped by a particular unique Yeti on death.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sample name !! Yeti !! Zone&lt;br /&gt;
|-&lt;br /&gt;
| Yeti's Muscle Tissue (Patriarch) || [[Yeti Patriarch]] || [[Yetis Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| Yeti's Muscle Tissue (Behemoth) || [[Captured Yeti Behemoth]] || [[Dominion Port]]&lt;br /&gt;
|-&lt;br /&gt;
| Yeti's Muscle Tissue (Astral) || [[Astral-Infused Yeti]] || [[Sunwall Observatory]]&lt;br /&gt;
|-&lt;br /&gt;
| Yeti's Muscle Tissue (Mech) || [[Half-Mechanized Yeti]] || [[G.E.M.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each tissue sample handed in, you will receive one reward.&lt;br /&gt;
{{CanReward}}&lt;br /&gt;
&lt;br /&gt;
There are 3 kinds of rewards: talent categories, talents, and stats.&lt;br /&gt;
&lt;br /&gt;
===Talent categories===&lt;br /&gt;
These talent categories are rewarded unlocked at 1.0 mastery. (This is different to escort rewards, which are rewarded locked.) If you already know a talent category (locked or unlocked), the option for that category will not be available. You cannot choose to unlock a talent category if you already have it as a locked category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Physical techniques !! Arcane spells !! Nature/Psionic talents&lt;br /&gt;
|-&lt;br /&gt;
| {{c|Conditioning}} || {{c|Divination}} || {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| {{c|Mobility}} || {{c|Staff Combat}} || {{c|Augmented Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| {{c|Survival}} || {{c|Chants}} || {{c|Feedback}}&lt;br /&gt;
|-&lt;br /&gt;
| {{c|Scoundrel}} || {{c|Chronomancy}} || {{c|Antimagic}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{c|Curses}} || {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{c|Vile Life}} || {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| || || {{c|Harmony}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Compared to the available escort rewards, {{c|Mobility}}, {{c|Antimagic}}, {{c|Harmony}}, and {{c|Vile Life}} are added, but {{c|Stone Alchemy}} is removed. Antimagic is presumably available to compensate for being unable to learn it at [[Zigur]] in this campaign, and Harmony and Vile Life are presumably available to compensate for the [[Heart of the Sandworm Queen]] and its [[Corrupted heart of the Sandworm Queen|corrupted counterpart]] being unavailable in this campaign.&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
If you choose one of these talents, the recipient will gain +1 level in the talent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Physical techniques !! Arcane spells !! Nature/Psionic talents&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Vitality}} || {{t|Arcane Eye}} || {{t|Nature's Touch}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Unflinching Resolve}} || {{t|Premonition}} || {{t|Earth's Eyes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Exotic Weapons Mastery}} || {{t|Vision}} || {{t|Psiblades}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Heightened Senses}} || {{t|Channel Staff}} || {{t|Thorn Grab}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Device Mastery}} || {{t|Staff Mastery}} || {{t|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Track}} || {{t|Stone Touch}} || {{t|Dream Walk}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Lacerating Strikes}} || {{t|Chant of Fortitude}} || {{t|Resolve}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Misdirection}} || {{t|Chant of Fortress}} || {{t|Mana Clash}}&lt;br /&gt;
|-&lt;br /&gt;
| {{t|Disarm}} || {{t|Precognition}} || {{t|Skate}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Foresight}} || {{t|Telekinetic Leap}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Curse of Defenselessness}} || {{t|Resonance Field}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Curse of Impotence}} || {{t|Conversion}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Curse of Death}} || {{t|Mind Sear}}&lt;br /&gt;
|-&lt;br /&gt;
| || || {{t|Spit Poison}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Compared to the available escort rewards, {{t|Device Mastery}}, {{t|Resolve}}, and {{t|Mana Clash}} are added, and the talents from the Tinker escort ({{t|Innovation}}, {{t|Last Engineer Standing}}, {{t|Craftsman's Eye}}, and {{t|Endless Endurance}}) are not available. Resolve and Mana Clash were presumably added because Antimagic was added to the talent category rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
You can choose to increase any core [[stat]] (Strength, Dexterity, Constitution, Magic, Willpower, Cunning) by 4.&lt;br /&gt;
&lt;br /&gt;
Compared to escort rewards, the stat increases are smaller (+4 instead of +5). Also, there are no rewards that directly increase [[Character sheet#Power and Saves|Saves]].&lt;br /&gt;
&lt;br /&gt;
==Quest Progression==&lt;br /&gt;
When you hand in the first tissue sample, you will unlock the [[Psyshot]] class.&lt;br /&gt;
&lt;br /&gt;
Each time you hand in a tissue sample, the Old Psi-Machine will tell you another piece of [[lore]] regarding the [[Weissi]]. After handing in all 4 tissue samples and receiving all the messages, the quest is complete.&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests]] [[Category: Embers of Rage]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Thatonetangerine&amp;diff=23167</id>
		<title>User talk:Thatonetangerine</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Thatonetangerine&amp;diff=23167"/>
				<updated>2025-12-28T09:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hello, Thatonetangerine, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Thatonetangerine|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on my talk page, or ask another user.  Happy editing! [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 10:33, 28 December 2025 (CET)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=How_To_Contribute_To_The_Wiki&amp;diff=23159</id>
		<title>How To Contribute To The Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=How_To_Contribute_To_The_Wiki&amp;diff=23159"/>
				<updated>2025-12-11T01:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Basic Editing */ How to delete pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings, New Editor==&lt;br /&gt;
&lt;br /&gt;
So you want to help us improve the ToME Wiki! Excellent! We need all the help we can get.&lt;br /&gt;
&lt;br /&gt;
Before you get started, please familiarize yourself with the basic standards and conventions which are being used for the ToME Wiki. This will ensure a more organized, more consistent, and easier to read Wiki. It will also save you time, and let you get back to playing more ToME.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
Contributing to the wiki requires two things:&lt;br /&gt;
* [http://te4.org/user/register Register a ToME account]&lt;br /&gt;
* Log into that account at least once via the game.&lt;br /&gt;
&lt;br /&gt;
Once you have an account, you should be able to login to the wiki with the same credentials you used to create your ToME account. Be aware, if you log out of the ToME website, you will also be logged out of the wiki. Logging into your account via the game finishes setting up your profile. If your profile is not complete, you may be unable to contribute to the wiki. When you start playing ToME you should have the option to login via the main menu.&lt;br /&gt;
&lt;br /&gt;
==Basic Editing==&lt;br /&gt;
&lt;br /&gt;
The ToME wiki uses [http://www.mediawiki.org/ MediaWiki]. This is the same software used by [http://www.wikipedia.org/ Wikipedia], and users familar with editing on Wikipedia will feel right at home. Please note, however, that the ToME wiki '''does not''' support all features, templates or special extensions used by wikipedia; only the most basic, common WikiMedia syntax is supported. &lt;br /&gt;
&lt;br /&gt;
For users new to editing a wiki, and MediaWiki in particular, please read these pages to learn &amp;quot;the basics&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Editing_pages Editing Pages]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Formatting Formatting]  '''really important!'''&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Tracking_changes Tracking Changes]&lt;br /&gt;
&lt;br /&gt;
Ordinary users cannot delete pages. If you find a page that you think should be deleted, add it to [[:Category:Proposed for Deletion]], and a wiki administrator will examine it later, and delete it if they agree that it should be deleted.&lt;br /&gt;
&lt;br /&gt;
==Standards, Norms, and Guidelines==&lt;br /&gt;
&lt;br /&gt;
The ToME wiki is (currently) maintained by a small number of ToME enthusiasts. It's important for everyone to follow a rough set of standards, so we don't keep redoing or overdoing work. These standards can change with time, but it's best to ask first.&lt;br /&gt;
&lt;br /&gt;
Here are some of the current standards and norms in place:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ToME Versioning===&lt;br /&gt;
&lt;br /&gt;
ToME is actively developed and information may become out of date. In order to help users and editors know when a page was written, we use a version notice on pages. It looks like this: {{version}}&lt;br /&gt;
If you are '''creating a page''', or adding versioning to a page that did not have it, insert a version template at the top of the page:&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version}}&amp;lt;/nowiki&amp;gt; for ToME&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version-embers}}&amp;lt;/nowiki&amp;gt; for [https://te4.org/wiki/Embers_of_Rage Embers of Rage DLC]&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version-ashes}}&amp;lt;/nowiki&amp;gt; for [https://te4.org/wiki/Ashes_of_Urh%27Rok Ashes of Urh'Rok DLC]&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version-forbidden}}&amp;lt;/nowiki&amp;gt; for [https://te4.org/wiki/Forbidden_Cults Forbidden Cults DLC]&lt;br /&gt;
&lt;br /&gt;
If you are '''updating a page''', find the version table (example below) and update it to the current version of the game/dlc.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Names and Plurals===&lt;br /&gt;
&lt;br /&gt;
With a very few special exceptions, names of pages and new pages should be in the '''singular''' form. Page about Orcs? The page name should be 'Orc'. Page about longswords? The page name should be 'Longsword'. &lt;br /&gt;
&lt;br /&gt;
Why do we use singular forms? Because we will be linking these pages from other pages. The wiki software supports [https://www.mediawiki.org/wiki/Help:Links#linktrail word-ending links], which let you concisely turn singular into plural, but not backwards. For example:&lt;br /&gt;
&lt;br /&gt;
You create your 'Orc' page. You link it from another page: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;The most common enemy in the Far East are [[orc]]s. Each [[orc]] is weak, but in groups are terribly strong&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Wikimedia is smart enough to take the plural 'orcs' and direct you to the singular 'orc' page. The reverse is not true. If you name your page 'orcs', this is what you have to do:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;The most common enemy in the Far East are [[orcs]]. Each [[orcs|orc]] is weak, but in groups are terribly strong&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having to write the form &amp;lt;nowiki&amp;gt;[[orcs|orc]]&amp;lt;/nowiki&amp;gt; is annoying for both writer and editor. Stick to singulars. If you find a page that already exists as a plural, you may wish to set up a [http://www.mediawiki.org/wiki/Help:Redirects| redirect] from the singular to the plural form. This has a few quirks, so don't do it unless you must.&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&lt;br /&gt;
[[Talent]] pages all contain the name of the talent '''and''' &amp;quot;(talent)&amp;quot;. Therefore a talent page, like [[Gloom]] will have a full name of &amp;quot;Gloom (talent)&amp;quot;. All talent pages should keep this format.&lt;br /&gt;
&lt;br /&gt;
Pages for a talent category (also called a 'tree') always have &amp;quot;(Category)&amp;quot; in the page name. Pages for a category type, which contain an entire set of categories (or trees), will include the text &amp;quot;(category type)&amp;quot; in the name. Examples are category [[Cursed form (category)]], and category type [[Cursed (category type)]]. This is necessary because talents, categories, and entire category types can all have the same name.&lt;br /&gt;
&lt;br /&gt;
If you need or wish an easy way to make links to these, we've got a solution for that! Wiki editor [[User:Vyn|Vyn]] thoughtfully created shortcuts that you can use:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Talent Link Shortcuts&lt;br /&gt;
! Type &lt;br /&gt;
! Actual Name of Page&lt;br /&gt;
! How To Link&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
|Talent||Solipsism (talent)||&amp;lt;nowiki&amp;gt;{{t|Name of Talent}}&amp;lt;/nowiki&amp;gt;||&amp;lt;nowiki&amp;gt;{{t|Solipsism}}&amp;lt;/nowiki&amp;gt; produces {{t|Solipsism}}&lt;br /&gt;
|-&lt;br /&gt;
|Category||Solipsism (category)||&amp;lt;nowiki&amp;gt;{{c|Name of Category}}&amp;lt;/nowiki&amp;gt;||&amp;lt;nowiki&amp;gt;{{c|Solipsism}}&amp;lt;/nowiki&amp;gt; produces {{c|Solipsism}}&lt;br /&gt;
|-&lt;br /&gt;
|Category Type||Chronomancy (category type)||&amp;lt;nowiki&amp;gt;{{Ct|Name of Category Type}}&amp;lt;/nowiki&amp;gt;||&amp;lt;nowiki&amp;gt;{{Ct|Chronomancy}}&amp;lt;/nowiki&amp;gt; produces {{Ct|Chronomancy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When filling in details about talents, please make sure you have the '''correct formula''' for the effect; if you don't have it, '''LEAVE IT ALONE'''. Incomplete data is better than false data; an editor who knows how to search the code source and find the correct data. If you'd like to know how to search the code, please head over to the Developer's section of [http://forums.te4.org the forums] and ask. &lt;br /&gt;
&lt;br /&gt;
Please also use the templates created for Talent Requirements for the |require= section of the talent template. This allows for consistency of formatting and space saving. See [[Template:TalentReq]] and the various subpages for these templates.&lt;br /&gt;
&lt;br /&gt;
===Classes and Races===&lt;br /&gt;
&lt;br /&gt;
To keep consistency, the individual pages for each [[Class]] and [[Race]] have a specific format. You should stick to this format. You should not add additional sections to those pages. Include the relevant information, fill in missing information, and leave it alone.&lt;br /&gt;
&lt;br /&gt;
====Class Page Format====&lt;br /&gt;
&lt;br /&gt;
# ''Title'' of page should be the name of the class, in  singular (eg. [[Berserker]])&lt;br /&gt;
# ToME Version indicator&lt;br /&gt;
# Class infobox, described under [[Template:Class]]&lt;br /&gt;
# ''Description'': Basic description of the class. Use in-game text if possible. Should include '''most important stats''' as described by the game.&lt;br /&gt;
# ''Starting Equipment'' &lt;br /&gt;
# ''Talents'' table with locked and unlocked talent trees&lt;br /&gt;
# Very last thing on page is the classes table box: {{[[Template:Class|classes]]}}&lt;br /&gt;
&lt;br /&gt;
====Race Page Format====&lt;br /&gt;
&lt;br /&gt;
# ''Title'' of page should be the name of the race, in singular (eg. [[Halfling]])&lt;br /&gt;
# ToME Version indicator&lt;br /&gt;
# Race infobox, described under [[Template:Race]]&lt;br /&gt;
# ''Description'': Basic description of the race. Use in-game text if possible. &lt;br /&gt;
# ''Starting Equipment''&lt;br /&gt;
# ''Starting Location''&lt;br /&gt;
# ''Racial Talents'' table of full talent descriptions&lt;br /&gt;
# Very last thing on page is the races table box: {{[[Template:Race|races]]}}&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
[[Quests]] have two names: One that is visible to the player inside the game, and another which is visible to the developers who are writing the code. If you're one of these, you already know about it; either way, the consistent rule when talking about quests is to use ''the name of the quest seen inside the game''. For example, the final quest of the game should be called [[Falling Toward Apotheosis]]. The name inside the code is &amp;quot;high peak&amp;quot;, but we do not use that, as mostly players read the Wiki, not developers.&lt;br /&gt;
&lt;br /&gt;
===Templates===&lt;br /&gt;
&lt;br /&gt;
Wikimedia allows use of powerful time saving tools called [http://www.mediawiki.org/wiki/Help:Templates templates]. If you're not familiar with these, go read that page I just linked. You can also try [[wikipedia:Help:A_quick_guide_to_templates| A quick guide to templates]].&lt;br /&gt;
&lt;br /&gt;
The ToME wiki uses templates for consistency with a number of things that all share similar features. A short list included:&lt;br /&gt;
&lt;br /&gt;
# [[:Category:Bosses|Bosses]] (Guardians) - template [[Template:Guardian]]&lt;br /&gt;
# [[Zones]] - template [[Template:Zone]]&lt;br /&gt;
# [[Artifacts]] - template [[Template:Artifact]]&lt;br /&gt;
# [[Talents]] - template [[Template:Ability_box]] (also works for abilities not strictly talents)&lt;br /&gt;
# [[Classes]] - template [[Template:Class]]&lt;br /&gt;
# [[Race]] - template [[Template:Race]] &lt;br /&gt;
&lt;br /&gt;
If you are editing or adding any of the above, you should become familiar with how the template works, and use it! A full list of templates can be found on the page [[:Category:Templates]].&lt;br /&gt;
&lt;br /&gt;
===Formatting Helpers===&lt;br /&gt;
&lt;br /&gt;
There are a few (and growing) templates designed to help do things like color font text without having to write ugly HTML code.&lt;br /&gt;
&lt;br /&gt;
* {{[[Template:fontcolor|fontcolor]]}} - used to provide {{fontcolor|red|black|Foreground and background color}}&lt;br /&gt;
* {{[[Template:color|color]]}} - used for just basic {{color|blue|foreground color}}&lt;br /&gt;
* {{[[Template:Break|break]]}} - add a forced newline {{break}}&lt;br /&gt;
{{break}}&lt;br /&gt;
Item power type coloring: Use the following templates when you need to indicate an item's power source (eg. Arcane, psionic, antimagic)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Arc}}&amp;lt;/nowiki&amp;gt;||{{Arc}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Am}}&amp;lt;/nowiki&amp;gt;||{{Am}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Nat}}&amp;lt;/nowiki&amp;gt;||{{Nat}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Unk}}&amp;lt;/nowiki&amp;gt;||{{Unk}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Psi}}&amp;lt;/nowiki&amp;gt;||{{Psi}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Mas}}&amp;lt;/nowiki&amp;gt;||{{Mas}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Ste}}&amp;lt;/nowiki&amp;gt;||{{Ste}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use these!&lt;br /&gt;
&lt;br /&gt;
===Damage Templates===&lt;br /&gt;
&amp;lt;!-- I added templates for damage types -PvtOBrien --&amp;gt;&lt;br /&gt;
When you put a damage on the wiki such as &amp;quot;+50 fire&amp;quot;, please instead use &amp;quot;+50 &amp;lt;nowiki&amp;gt;{{fire}}&amp;lt;/nowiki&amp;gt;&amp;quot;. This will produce the result &amp;quot;+50 {{fire}}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If there isn't a template for something and you still feel inclined to color it you can do something like this &amp;lt;nowiki&amp;gt;{{color|[either a color or a hex #123456]|[damage type]}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
so &amp;lt;nowiki&amp;gt;{{color|red|fire}}&amp;lt;/nowiki&amp;gt; will look like {{color|red|fire}}. To use a hex value insert a # before it such as &amp;lt;nowiki&amp;gt;{{color|#FF0068|fire}}&amp;lt;/nowiki&amp;gt; which will appear as {{color|#FF0068|fire}}.&lt;br /&gt;
&lt;br /&gt;
To make it bold simply change it to &amp;lt;nowiki&amp;gt;'''{{color|red|fire}}'''&amp;lt;/nowiki&amp;gt; which will look like '''{{color|red|fire}}'''.&lt;br /&gt;
&lt;br /&gt;
I've added the HEX values ToME uses below, note that light damage uses #FFFF00, but this is difficult to see on a white background (e.x. {{color|#FFFF00|Light}}), so I've used gold instead.&lt;br /&gt;
&lt;br /&gt;
NOTE: sometimes, particularly with two word damage types, there are issues if you capitalize the second word, so just leave everything inside the curly brackets lowercase.&lt;br /&gt;
&lt;br /&gt;
Damage Templates I have created:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{physical}}&amp;lt;/nowiki&amp;gt;||{{physical}}||#000000&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{arcane}}&amp;lt;/nowiki&amp;gt;||{{arcane}}||#80008B&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{fire}}&amp;lt;/nowiki&amp;gt;||{{fire}}||#FF0068&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{cold}}&amp;lt;/nowiki&amp;gt;||{{cold}}||#1133F3&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{lightning}}&amp;lt;/nowiki&amp;gt;||{{lightning}}||#006CFF&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{acid}}&amp;lt;/nowiki&amp;gt;||{{acid}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{nature}}&amp;lt;/nowiki&amp;gt;||{{nature}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{blight}}&amp;lt;/nowiki&amp;gt;||{{blight}}||#324D0C&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{light}}&amp;lt;/nowiki&amp;gt;||{{light}}||gold&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{darkness}}&amp;lt;/nowiki&amp;gt;||{{darkness}}||#7F7F7F&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{mind}}&amp;lt;/nowiki&amp;gt;||{{mind}}||#FF7700&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{temporal}}&amp;lt;/nowiki&amp;gt;||{{temporal}}||#B0C4DE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And I've also created templates for special damage types. Only the ones I've actually seen on items however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{acid blind}}&amp;lt;/nowiki&amp;gt;||{{acid blind}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{arcane silence}}&amp;lt;/nowiki&amp;gt;||{{arcane silence}}||#80008B&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{bleed}}&amp;lt;/nowiki&amp;gt;||{{bleed}}||#000000&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{blinding light}}&amp;lt;/nowiki&amp;gt;||{{blinding light}}||gold&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{corrode armour}}&amp;lt;/nowiki&amp;gt;||{{corrode armour}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{dazing lightning}}&amp;lt;/nowiki&amp;gt;||{{dazing lightning}}||#006CFF&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{disarming acid}}&amp;lt;/nowiki&amp;gt;||{{Disarming Acid}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{flameshock}}&amp;lt;/nowiki&amp;gt;||{{Flameshock}}||#FF0068&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{gravity}}&amp;lt;/nowiki&amp;gt;||{{gravity}}||#000000&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{ice}}&amp;lt;/nowiki&amp;gt;||{{ice}}||#1133F3&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{insidious poison}}&amp;lt;/nowiki&amp;gt;||{{insidious poison}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{manaburn}}&amp;lt;/nowiki&amp;gt;||{{manaburn}}||#80008B&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{nature slow}}&amp;lt;/nowiki&amp;gt;||{{nature slow}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{poison}}&amp;lt;/nowiki&amp;gt;||{{poison}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{shadowflame}}&amp;lt;/nowiki&amp;gt;||{{shadowflame}}||#BF7F73&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{spydric poison}}&amp;lt;/nowiki&amp;gt;||{{spydric poison}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item special effects templates===&lt;br /&gt;
Some items have chances to apply special effects, instead of dealing flat damage, on hit or being hit. These templates are created to maintain the consistency of each effect's wording, and hopefully to make further attempts at source-diving easier, as the assignment of items' having an effect and the in-game description of what an effect does are put in different files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item acid corrode|20|10}}&amp;lt;/nowiki&amp;gt;||{{item acid corrode|20|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item antimagic manaburn|5|9}}&amp;lt;/nowiki&amp;gt;||{{item antimagic manaburn|5|9}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item antimagic scouring|20|15}}&amp;lt;/nowiki&amp;gt;||{{item antimagic scouring|20|15}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item blight disease|15|5}}&amp;lt;/nowiki&amp;gt;||{{item blight disease|15|5}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item darkness numbing|9|5}}&amp;lt;/nowiki&amp;gt;||{{item darkness numbing|9|5}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item light blind|30|10}}&amp;lt;/nowiki&amp;gt;||{{item light blind|30|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item lightning daze|10|4}}&amp;lt;/nowiki&amp;gt;||{{item lightning daze|10|4}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item mind gloom|25|10}}&amp;lt;/nowiki&amp;gt;||{{item mind gloom|25|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item nature slow|7|3}}&amp;lt;/nowiki&amp;gt;||{{item nature slow|7|3}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item temporal energize|13|10}}&amp;lt;/nowiki&amp;gt;||{{item temporal energize|13|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{random confusion|8|4}}&amp;lt;/nowiki&amp;gt;||{{random confusion|8|4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Things To Do==&lt;br /&gt;
&lt;br /&gt;
Here are a list of things that you can start doing right away and are super-helpful:&lt;br /&gt;
&lt;br /&gt;
* Look at the special page [[:Special:WantedPages]]. This page shows a list of pages that don't exist yet, but DO have a link to them. The higher on the list, the more links; these are pages that we really need because there are links from all over to the page! Go ahead and create a page with the best information you have.&lt;br /&gt;
&lt;br /&gt;
* Look at the page [[Wiki Projects]]. This page is a manually-updated list of projects that wiki editors thought should be done. If you complete a task listed on the Wiki Projects page, please mark off (delete) the task from the list.&lt;br /&gt;
&lt;br /&gt;
* Keep an eye on [[:Special:RecentChanges]], also found on the sidebar of the wiki under &amp;quot;Recent changes&amp;quot;. This will show you who has been working on the wiki, and what they've done; it's a good to know who else is working on the wiki and what they might have taken on as a project.&lt;br /&gt;
&lt;br /&gt;
* If you find typos, go ahead and correct them. This is easy and helpful all around.&lt;br /&gt;
&lt;br /&gt;
* Add new content! We could really use help filling out the details for [[Artifacts]], and for details about some [[Zones]]. We also need help filling out details for [[Talents]]! Look at individual talents to see which ones need added info.&lt;br /&gt;
&lt;br /&gt;
==Things Not To Do==&lt;br /&gt;
&lt;br /&gt;
Try not to - or think REALLY CAREFULLY ABOUT:&lt;br /&gt;
&lt;br /&gt;
* Making changes to a template, particularly one used in many places (like [[Template:Artifact]]). &lt;br /&gt;
&lt;br /&gt;
* Moving a page to another name. This should only be done to correct a bad name for the article, and you can't over-write a page name that already has content.&lt;br /&gt;
&lt;br /&gt;
* Making a table or a chart that could be used in more than one place, or more than once. Make a template instead!&lt;br /&gt;
&lt;br /&gt;
==Asking For Help==&lt;br /&gt;
&lt;br /&gt;
If you need help, your best resources are:&lt;br /&gt;
&lt;br /&gt;
# Ask on [[How_To_Contribute_To_The_Wiki/Questions| the Questions page]]&lt;br /&gt;
# The [http://www.mediawiki.org/wiki/Project:Help MediaWiki help pages]&lt;br /&gt;
# The #wiki channel in the official ToME Discord server - https://discord.gg/tales-of-majeyal&lt;br /&gt;
# Other editors - post on their Talk pages&lt;br /&gt;
# The ToME forums - http://forums.te4.org&lt;br /&gt;
# The chat in the game itself!&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Trance_(category)&amp;diff=23157</id>
		<title>Trance (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Trance_(category)&amp;diff=23157"/>
				<updated>2025-12-10T17:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Instead of deleting, add the talents (currently red links)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An unused talent tree in the [[Psionic (category type)]].&lt;br /&gt;
&lt;br /&gt;
{{:Trance of purity (talent)}}{{:Trance of well-being (talent)}}{{:Trance of focus (talent)}}{{:Deep trance (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]][[Category: Unused Talents]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gift_of_the_highborn_(talent)&amp;diff=23156</id>
		<title>Gift of the highborn (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gift_of_the_highborn_(talent)&amp;diff=23156"/>
				<updated>2025-12-10T17:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Mention that it was a 2-way swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.5.10&lt;br /&gt;
|image=Higher_heal_2017.png&lt;br /&gt;
|name=Gift of the Highborn&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Higher}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|10|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the gift of the highborn to regenerate your body for (5 + Wil / 2) life every turn and increase healing mod by {{ctl|50|10|30}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
''Note: This talent will not work if you have an existing regeneration effect.''&lt;br /&gt;
}}This talent concept was swapped with {{t|Wrath of the Woods}} on [[Thalore]]. Thalore got {{t|Gift of the Woods}}, while [[Higher]] got {{t|Wrath of the Highborn}}.&lt;br /&gt;
[[Category: Removed Talents]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wrath_of_the_woods_(talent)&amp;diff=23155</id>
		<title>Wrath of the woods (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wrath_of_the_woods_(talent)&amp;diff=23155"/>
				<updated>2025-12-10T17:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Clarify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.5.10&lt;br /&gt;
|image=Thaloren wrath_2017.png&lt;br /&gt;
|name=Wrath of the Woods&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Thalore}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|5|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the power of the Eternals, increasing all damage by {{css|Wil|11|20%}} and reducing all damage taken by {{css|Wil|11|20%}} for 5 turns.&lt;br /&gt;
}}This talent concept was swapped with {{t|Gift of the Highborn}} on [[Higher]]. Higher got {{t|Wrath of the Highborn}}, while [[Thalore]] got {{t|Gift of the Woods}}.&lt;br /&gt;
[[Category: Removed Talents]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wrath_of_the_woods_(talent)&amp;diff=23154</id>
		<title>Wrath of the woods (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wrath_of_the_woods_(talent)&amp;diff=23154"/>
				<updated>2025-12-10T17:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Instead of deleting this page, I restored it to document the talent that Thalore formerly had.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.5.10&lt;br /&gt;
|image=Thaloren wrath_2017.png&lt;br /&gt;
|name=Wrath of the Woods&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Thalore}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|5|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the power of the Eternals, increasing all damage by {{css|Wil|11|20%}} and reducing all damage taken by {{css|Wil|11|20%}} for 5 turns.&lt;br /&gt;
}}This talent was swapped with {{t|Gift of the Highborn}} on [[Higher]]. Higher got {{t|Wrath of the Highborn}}, while [[Thalore]] got {{t|Gift of the Woods}}.&lt;br /&gt;
[[Category: Removed Talents]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gift_of_the_highborn_(talent)&amp;diff=23153</id>
		<title>Gift of the highborn (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gift_of_the_highborn_(talent)&amp;diff=23153"/>
				<updated>2025-12-10T16:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Instead of deleting this page, I restored it to document the talent that Higher formerly had.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.5.10&lt;br /&gt;
|image=Higher_heal_2017.png&lt;br /&gt;
|name=Gift of the Highborn&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Higher}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|10|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the gift of the highborn to regenerate your body for (5 + Wil / 2) life every turn and increase healing mod by {{ctl|50|10|30}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
''Note: This talent will not work if you have an existing regeneration effect.''&lt;br /&gt;
}}This talent was replaced with {{t|Wrath of the Highborn}} on [[Higher]]. This talent's design was reused for {{t|Gift of the Woods}} for [[Thalore]].&lt;br /&gt;
[[Category: Removed Talents]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=How_To_Contribute_To_The_Wiki&amp;diff=23152</id>
		<title>How To Contribute To The Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=How_To_Contribute_To_The_Wiki&amp;diff=23152"/>
				<updated>2025-12-10T15:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Names and Plurals */ MediaWiki doesn't seem to automatically redirect plural to singular, but you can use word-ending links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings, New Editor==&lt;br /&gt;
&lt;br /&gt;
So you want to help us improve the ToME Wiki! Excellent! We need all the help we can get.&lt;br /&gt;
&lt;br /&gt;
Before you get started, please familiarize yourself with the basic standards and conventions which are being used for the ToME Wiki. This will ensure a more organized, more consistent, and easier to read Wiki. It will also save you time, and let you get back to playing more ToME.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
Contributing to the wiki requires two things:&lt;br /&gt;
* [http://te4.org/user/register Register a ToME account]&lt;br /&gt;
* Log into that account at least once via the game.&lt;br /&gt;
&lt;br /&gt;
Once you have an account, you should be able to login to the wiki with the same credentials you used to create your ToME account. Be aware, if you log out of the ToME website, you will also be logged out of the wiki. Logging into your account via the game finishes setting up your profile. If your profile is not complete, you may be unable to contribute to the wiki. When you start playing ToME you should have the option to login via the main menu.&lt;br /&gt;
&lt;br /&gt;
==Basic Editing==&lt;br /&gt;
&lt;br /&gt;
The ToME wiki uses [http://www.mediawiki.org/ MediaWiki]. This is the same software used by [http://www.wikipedia.org/ Wikipedia], and users familar with editing on Wikipedia will feel right at home. Please note, however, that the ToME wiki '''does not''' support all features, templates or special extensions used by wikipedia; only the most basic, common WikiMedia syntax is supported. &lt;br /&gt;
&lt;br /&gt;
For users new to editing a wiki, and MediaWiki in particular, please read these pages to learn &amp;quot;the basics&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Editing_pages Editing Pages]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Formatting Formatting]  '''really important!'''&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Starting_a_new_page Starting a new page]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Tracking_changes Tracking Changes]&lt;br /&gt;
&lt;br /&gt;
==Standards, Norms, and Guidelines==&lt;br /&gt;
&lt;br /&gt;
The ToME wiki is (currently) maintained by a small number of ToME enthusiasts. It's important for everyone to follow a rough set of standards, so we don't keep redoing or overdoing work. These standards can change with time, but it's best to ask first.&lt;br /&gt;
&lt;br /&gt;
Here are some of the current standards and norms in place:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ToME Versioning===&lt;br /&gt;
&lt;br /&gt;
ToME is actively developed and information may become out of date. In order to help users and editors know when a page was written, we use a version notice on pages. It looks like this: {{version}}&lt;br /&gt;
If you are '''creating a page''', or adding versioning to a page that did not have it, insert a version template at the top of the page:&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version}}&amp;lt;/nowiki&amp;gt; for ToME&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version-embers}}&amp;lt;/nowiki&amp;gt; for [https://te4.org/wiki/Embers_of_Rage Embers of Rage DLC]&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version-ashes}}&amp;lt;/nowiki&amp;gt; for [https://te4.org/wiki/Ashes_of_Urh%27Rok Ashes of Urh'Rok DLC]&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{subst:version-forbidden}}&amp;lt;/nowiki&amp;gt; for [https://te4.org/wiki/Forbidden_Cults Forbidden Cults DLC]&lt;br /&gt;
&lt;br /&gt;
If you are '''updating a page''', find the version table (example below) and update it to the current version of the game/dlc.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Names and Plurals===&lt;br /&gt;
&lt;br /&gt;
With a very few special exceptions, names of pages and new pages should be in the '''singular''' form. Page about Orcs? The page name should be 'Orc'. Page about longswords? The page name should be 'Longsword'. &lt;br /&gt;
&lt;br /&gt;
Why do we use singular forms? Because we will be linking these pages from other pages. The wiki software supports [https://www.mediawiki.org/wiki/Help:Links#linktrail word-ending links], which let you concisely turn singular into plural, but not backwards. For example:&lt;br /&gt;
&lt;br /&gt;
You create your 'Orc' page. You link it from another page: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;The most common enemy in the Far East are [[orc]]s. Each [[orc]] is weak, but in groups are terribly strong&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Wikimedia is smart enough to take the plural 'orcs' and direct you to the singular 'orc' page. The reverse is not true. If you name your page 'orcs', this is what you have to do:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;The most common enemy in the Far East are [[orcs]]. Each [[orcs|orc]] is weak, but in groups are terribly strong&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having to write the form &amp;lt;nowiki&amp;gt;[[orcs|orc]]&amp;lt;/nowiki&amp;gt; is annoying for both writer and editor. Stick to singulars. If you find a page that already exists as a plural, you may wish to set up a [http://www.mediawiki.org/wiki/Help:Redirects| redirect] from the singular to the plural form. This has a few quirks, so don't do it unless you must.&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
&lt;br /&gt;
[[Talent]] pages all contain the name of the talent '''and''' &amp;quot;(talent)&amp;quot;. Therefore a talent page, like [[Gloom]] will have a full name of &amp;quot;Gloom (talent)&amp;quot;. All talent pages should keep this format.&lt;br /&gt;
&lt;br /&gt;
Pages for a talent category (also called a 'tree') always have &amp;quot;(Category)&amp;quot; in the page name. Pages for a category type, which contain an entire set of categories (or trees), will include the text &amp;quot;(category type)&amp;quot; in the name. Examples are category [[Cursed form (category)]], and category type [[Cursed (category type)]]. This is necessary because talents, categories, and entire category types can all have the same name.&lt;br /&gt;
&lt;br /&gt;
If you need or wish an easy way to make links to these, we've got a solution for that! Wiki editor [[User:Vyn|Vyn]] thoughtfully created shortcuts that you can use:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Talent Link Shortcuts&lt;br /&gt;
! Type &lt;br /&gt;
! Actual Name of Page&lt;br /&gt;
! How To Link&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
|Talent||Solipsism (talent)||&amp;lt;nowiki&amp;gt;{{t|Name of Talent}}&amp;lt;/nowiki&amp;gt;||&amp;lt;nowiki&amp;gt;{{t|Solipsism}}&amp;lt;/nowiki&amp;gt; produces {{t|Solipsism}}&lt;br /&gt;
|-&lt;br /&gt;
|Category||Solipsism (category)||&amp;lt;nowiki&amp;gt;{{c|Name of Category}}&amp;lt;/nowiki&amp;gt;||&amp;lt;nowiki&amp;gt;{{c|Solipsism}}&amp;lt;/nowiki&amp;gt; produces {{c|Solipsism}}&lt;br /&gt;
|-&lt;br /&gt;
|Category Type||Chronomancy (category type)||&amp;lt;nowiki&amp;gt;{{Ct|Name of Category Type}}&amp;lt;/nowiki&amp;gt;||&amp;lt;nowiki&amp;gt;{{Ct|Chronomancy}}&amp;lt;/nowiki&amp;gt; produces {{Ct|Chronomancy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When filling in details about talents, please make sure you have the '''correct formula''' for the effect; if you don't have it, '''LEAVE IT ALONE'''. Incomplete data is better than false data; an editor who knows how to search the code source and find the correct data. If you'd like to know how to search the code, please head over to the Developer's section of [http://forums.te4.org the forums] and ask. &lt;br /&gt;
&lt;br /&gt;
Please also use the templates created for Talent Requirements for the |require= section of the talent template. This allows for consistency of formatting and space saving. See [[Template:TalentReq]] and the various subpages for these templates.&lt;br /&gt;
&lt;br /&gt;
===Classes and Races===&lt;br /&gt;
&lt;br /&gt;
To keep consistency, the individual pages for each [[Class]] and [[Race]] have a specific format. You should stick to this format. You should not add additional sections to those pages. Include the relevant information, fill in missing information, and leave it alone.&lt;br /&gt;
&lt;br /&gt;
====Class Page Format====&lt;br /&gt;
&lt;br /&gt;
# ''Title'' of page should be the name of the class, in  singular (eg. [[Berserker]])&lt;br /&gt;
# ToME Version indicator&lt;br /&gt;
# Class infobox, described under [[Template:Class]]&lt;br /&gt;
# ''Description'': Basic description of the class. Use in-game text if possible. Should include '''most important stats''' as described by the game.&lt;br /&gt;
# ''Starting Equipment'' &lt;br /&gt;
# ''Talents'' table with locked and unlocked talent trees&lt;br /&gt;
# Very last thing on page is the classes table box: {{[[Template:Class|classes]]}}&lt;br /&gt;
&lt;br /&gt;
====Race Page Format====&lt;br /&gt;
&lt;br /&gt;
# ''Title'' of page should be the name of the race, in singular (eg. [[Halfling]])&lt;br /&gt;
# ToME Version indicator&lt;br /&gt;
# Race infobox, described under [[Template:Race]]&lt;br /&gt;
# ''Description'': Basic description of the race. Use in-game text if possible. &lt;br /&gt;
# ''Starting Equipment''&lt;br /&gt;
# ''Starting Location''&lt;br /&gt;
# ''Racial Talents'' table of full talent descriptions&lt;br /&gt;
# Very last thing on page is the races table box: {{[[Template:Race|races]]}}&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
&lt;br /&gt;
[[Quests]] have two names: One that is visible to the player inside the game, and another which is visible to the developers who are writing the code. If you're one of these, you already know about it; either way, the consistent rule when talking about quests is to use ''the name of the quest seen inside the game''. For example, the final quest of the game should be called [[Falling Toward Apotheosis]]. The name inside the code is &amp;quot;high peak&amp;quot;, but we do not use that, as mostly players read the Wiki, not developers.&lt;br /&gt;
&lt;br /&gt;
===Templates===&lt;br /&gt;
&lt;br /&gt;
Wikimedia allows use of powerful time saving tools called [http://www.mediawiki.org/wiki/Help:Templates templates]. If you're not familiar with these, go read that page I just linked. You can also try [[wikipedia:Help:A_quick_guide_to_templates| A quick guide to templates]].&lt;br /&gt;
&lt;br /&gt;
The ToME wiki uses templates for consistency with a number of things that all share similar features. A short list included:&lt;br /&gt;
&lt;br /&gt;
# [[:Category:Bosses|Bosses]] (Guardians) - template [[Template:Guardian]]&lt;br /&gt;
# [[Zones]] - template [[Template:Zone]]&lt;br /&gt;
# [[Artifacts]] - template [[Template:Artifact]]&lt;br /&gt;
# [[Talents]] - template [[Template:Ability_box]] (also works for abilities not strictly talents)&lt;br /&gt;
# [[Classes]] - template [[Template:Class]]&lt;br /&gt;
# [[Race]] - template [[Template:Race]] &lt;br /&gt;
&lt;br /&gt;
If you are editing or adding any of the above, you should become familiar with how the template works, and use it! A full list of templates can be found on the page [[:Category:Templates]].&lt;br /&gt;
&lt;br /&gt;
===Formatting Helpers===&lt;br /&gt;
&lt;br /&gt;
There are a few (and growing) templates designed to help do things like color font text without having to write ugly HTML code.&lt;br /&gt;
&lt;br /&gt;
* {{[[Template:fontcolor|fontcolor]]}} - used to provide {{fontcolor|red|black|Foreground and background color}}&lt;br /&gt;
* {{[[Template:color|color]]}} - used for just basic {{color|blue|foreground color}}&lt;br /&gt;
* {{[[Template:Break|break]]}} - add a forced newline {{break}}&lt;br /&gt;
{{break}}&lt;br /&gt;
Item power type coloring: Use the following templates when you need to indicate an item's power source (eg. Arcane, psionic, antimagic)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Arc}}&amp;lt;/nowiki&amp;gt;||{{Arc}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Am}}&amp;lt;/nowiki&amp;gt;||{{Am}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Nat}}&amp;lt;/nowiki&amp;gt;||{{Nat}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Unk}}&amp;lt;/nowiki&amp;gt;||{{Unk}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Psi}}&amp;lt;/nowiki&amp;gt;||{{Psi}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Mas}}&amp;lt;/nowiki&amp;gt;||{{Mas}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{Ste}}&amp;lt;/nowiki&amp;gt;||{{Ste}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use these!&lt;br /&gt;
&lt;br /&gt;
===Damage Templates===&lt;br /&gt;
&amp;lt;!-- I added templates for damage types -PvtOBrien --&amp;gt;&lt;br /&gt;
When you put a damage on the wiki such as &amp;quot;+50 fire&amp;quot;, please instead use &amp;quot;+50 &amp;lt;nowiki&amp;gt;{{fire}}&amp;lt;/nowiki&amp;gt;&amp;quot;. This will produce the result &amp;quot;+50 {{fire}}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If there isn't a template for something and you still feel inclined to color it you can do something like this &amp;lt;nowiki&amp;gt;{{color|[either a color or a hex #123456]|[damage type]}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
so &amp;lt;nowiki&amp;gt;{{color|red|fire}}&amp;lt;/nowiki&amp;gt; will look like {{color|red|fire}}. To use a hex value insert a # before it such as &amp;lt;nowiki&amp;gt;{{color|#FF0068|fire}}&amp;lt;/nowiki&amp;gt; which will appear as {{color|#FF0068|fire}}.&lt;br /&gt;
&lt;br /&gt;
To make it bold simply change it to &amp;lt;nowiki&amp;gt;'''{{color|red|fire}}'''&amp;lt;/nowiki&amp;gt; which will look like '''{{color|red|fire}}'''.&lt;br /&gt;
&lt;br /&gt;
I've added the HEX values ToME uses below, note that light damage uses #FFFF00, but this is difficult to see on a white background (e.x. {{color|#FFFF00|Light}}), so I've used gold instead.&lt;br /&gt;
&lt;br /&gt;
NOTE: sometimes, particularly with two word damage types, there are issues if you capitalize the second word, so just leave everything inside the curly brackets lowercase.&lt;br /&gt;
&lt;br /&gt;
Damage Templates I have created:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{physical}}&amp;lt;/nowiki&amp;gt;||{{physical}}||#000000&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{arcane}}&amp;lt;/nowiki&amp;gt;||{{arcane}}||#80008B&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{fire}}&amp;lt;/nowiki&amp;gt;||{{fire}}||#FF0068&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{cold}}&amp;lt;/nowiki&amp;gt;||{{cold}}||#1133F3&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{lightning}}&amp;lt;/nowiki&amp;gt;||{{lightning}}||#006CFF&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{acid}}&amp;lt;/nowiki&amp;gt;||{{acid}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{nature}}&amp;lt;/nowiki&amp;gt;||{{nature}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{blight}}&amp;lt;/nowiki&amp;gt;||{{blight}}||#324D0C&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{light}}&amp;lt;/nowiki&amp;gt;||{{light}}||gold&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{darkness}}&amp;lt;/nowiki&amp;gt;||{{darkness}}||#7F7F7F&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{mind}}&amp;lt;/nowiki&amp;gt;||{{mind}}||#FF7700&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{temporal}}&amp;lt;/nowiki&amp;gt;||{{temporal}}||#B0C4DE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And I've also created templates for special damage types. Only the ones I've actually seen on items however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
!Color&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{acid blind}}&amp;lt;/nowiki&amp;gt;||{{acid blind}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{arcane silence}}&amp;lt;/nowiki&amp;gt;||{{arcane silence}}||#80008B&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{bleed}}&amp;lt;/nowiki&amp;gt;||{{bleed}}||#000000&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{blinding light}}&amp;lt;/nowiki&amp;gt;||{{blinding light}}||gold&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{corrode armour}}&amp;lt;/nowiki&amp;gt;||{{corrode armour}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{dazing lightning}}&amp;lt;/nowiki&amp;gt;||{{dazing lightning}}||#006CFF&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{disarming acid}}&amp;lt;/nowiki&amp;gt;||{{Disarming Acid}}||#008645&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{flameshock}}&amp;lt;/nowiki&amp;gt;||{{Flameshock}}||#FF0068&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{gravity}}&amp;lt;/nowiki&amp;gt;||{{gravity}}||#000000&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{ice}}&amp;lt;/nowiki&amp;gt;||{{ice}}||#1133F3&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{insidious poison}}&amp;lt;/nowiki&amp;gt;||{{insidious poison}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{manaburn}}&amp;lt;/nowiki&amp;gt;||{{manaburn}}||#80008B&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{nature slow}}&amp;lt;/nowiki&amp;gt;||{{nature slow}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{poison}}&amp;lt;/nowiki&amp;gt;||{{poison}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{shadowflame}}&amp;lt;/nowiki&amp;gt;||{{shadowflame}}||#BF7F73&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{spydric poison}}&amp;lt;/nowiki&amp;gt;||{{spydric poison}}||#00FF00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item special effects templates===&lt;br /&gt;
Some items have chances to apply special effects, instead of dealing flat damage, on hit or being hit. These templates are created to maintain the consistency of each effect's wording, and hopefully to make further attempts at source-diving easier, as the assignment of items' having an effect and the in-game description of what an effect does are put in different files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Template&lt;br /&gt;
!Produces&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item acid corrode|20|10}}&amp;lt;/nowiki&amp;gt;||{{item acid corrode|20|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item antimagic manaburn|5|9}}&amp;lt;/nowiki&amp;gt;||{{item antimagic manaburn|5|9}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item antimagic scouring|20|15}}&amp;lt;/nowiki&amp;gt;||{{item antimagic scouring|20|15}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item blight disease|15|5}}&amp;lt;/nowiki&amp;gt;||{{item blight disease|15|5}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item darkness numbing|9|5}}&amp;lt;/nowiki&amp;gt;||{{item darkness numbing|9|5}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item light blind|30|10}}&amp;lt;/nowiki&amp;gt;||{{item light blind|30|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item lightning daze|10|4}}&amp;lt;/nowiki&amp;gt;||{{item lightning daze|10|4}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item mind gloom|25|10}}&amp;lt;/nowiki&amp;gt;||{{item mind gloom|25|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item nature slow|7|3}}&amp;lt;/nowiki&amp;gt;||{{item nature slow|7|3}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{item temporal energize|13|10}}&amp;lt;/nowiki&amp;gt;||{{item temporal energize|13|10}}&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;nowiki&amp;gt;{{random confusion|8|4}}&amp;lt;/nowiki&amp;gt;||{{random confusion|8|4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Things To Do==&lt;br /&gt;
&lt;br /&gt;
Here are a list of things that you can start doing right away and are super-helpful:&lt;br /&gt;
&lt;br /&gt;
* Look at the special page [[:Special:WantedPages]]. This page shows a list of pages that don't exist yet, but DO have a link to them. The higher on the list, the more links; these are pages that we really need because there are links from all over to the page! Go ahead and create a page with the best information you have.&lt;br /&gt;
&lt;br /&gt;
* Look at the page [[Wiki Projects]]. This page is a manually-updated list of projects that wiki editors thought should be done. If you complete a task listed on the Wiki Projects page, please mark off (delete) the task from the list.&lt;br /&gt;
&lt;br /&gt;
* Keep an eye on [[:Special:RecentChanges]], also found on the sidebar of the wiki under &amp;quot;Recent changes&amp;quot;. This will show you who has been working on the wiki, and what they've done; it's a good to know who else is working on the wiki and what they might have taken on as a project.&lt;br /&gt;
&lt;br /&gt;
* If you find typos, go ahead and correct them. This is easy and helpful all around.&lt;br /&gt;
&lt;br /&gt;
* Add new content! We could really use help filling out the details for [[Artifacts]], and for details about some [[Zones]]. We also need help filling out details for [[Talents]]! Look at individual talents to see which ones need added info.&lt;br /&gt;
&lt;br /&gt;
==Things Not To Do==&lt;br /&gt;
&lt;br /&gt;
Try not to - or think REALLY CAREFULLY ABOUT:&lt;br /&gt;
&lt;br /&gt;
* Making changes to a template, particularly one used in many places (like [[Template:Artifact]]). &lt;br /&gt;
&lt;br /&gt;
* Moving a page to another name. This should only be done to correct a bad name for the article, and you can't over-write a page name that already has content.&lt;br /&gt;
&lt;br /&gt;
* Making a table or a chart that could be used in more than one place, or more than once. Make a template instead!&lt;br /&gt;
&lt;br /&gt;
==Asking For Help==&lt;br /&gt;
&lt;br /&gt;
If you need help, your best resources are:&lt;br /&gt;
&lt;br /&gt;
# Ask on [[How_To_Contribute_To_The_Wiki/Questions| the Questions page]]&lt;br /&gt;
# The [http://www.mediawiki.org/wiki/Project:Help MediaWiki help pages]&lt;br /&gt;
# The #wiki channel in the official ToME Discord server - https://discord.gg/tales-of-majeyal&lt;br /&gt;
# Other editors - post on their Talk pages&lt;br /&gt;
# The ToME forums - http://forums.te4.org&lt;br /&gt;
# The chat in the game itself!&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Water_cavern&amp;diff=22763</id>
		<title>Water cavern</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Water_cavern&amp;diff=22763"/>
				<updated>2025-05-10T23:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Typo. Formatting. TODO: Make a proper zone page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Water cavern''' can be entered through a naga invasion coral portal. [[File:NagaPortal.jpg|thumbnail]]&lt;br /&gt;
The portal will spawn nagas until closed.&lt;br /&gt;
&lt;br /&gt;
If you enter the portal you will find yourself in a water level with air bubbles, various water traps and nagas.&lt;br /&gt;
The [[Achievement#Main_Campaign_Achievements|achievement ''Invasion from the Depths'']]  will be granted upon killing a named naga.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=22762</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=22762"/>
				<updated>2025-04-04T14:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* There and Back Again */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.&lt;br /&gt;
&lt;br /&gt;
For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out [http://forums.te4.org/viewtopic.php?f=41&amp;amp;t=48660 Cath's zone order guide]&lt;br /&gt;
&lt;br /&gt;
==[[Maj'Eyal: The Age of Ascendancy]]==&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Starting Zone]](s) for your race/class.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
#* [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
#* [[Norgos Lair]]&lt;br /&gt;
#* [[Ruins of Kor'Pul]] (Once you have enough Light Radius)&lt;br /&gt;
#* [[Scintillating Caves]]&lt;br /&gt;
#* [[Rhaloren Camp]]&lt;br /&gt;
#* [[Heart of the Gloom]]&lt;br /&gt;
#* [[The Deep Bellow]] (Dwarf only)&lt;br /&gt;
# [[Derth (Southeast)|The Arena in Derth]]: Talk to the Shady Man in the North of [[Derth]] for his quest, [[The agent of the arena]]. Must be done before level 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# The [[Into the darkness]] Zones:&lt;br /&gt;
#* [[The Maze]]&lt;br /&gt;
#* [[Sandworm Lair]]&lt;br /&gt;
#* [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
#* [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]] (&amp;quot;Very old halfling ruins&amp;quot; on world map)&lt;br /&gt;
# [[Unknown Tunnels]]: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.&lt;br /&gt;
&lt;br /&gt;
* [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
* [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
* [[Mark of the Spellblaze]]&lt;br /&gt;
* [[Necromancers' Ruins]]: [[Antimagic]] characters only. Requires [[Forbidden Cults]].&lt;br /&gt;
* [[Lake of Nur]]: Reached through [[Old Forest]].&lt;br /&gt;
* [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.&lt;br /&gt;
* One of the following three zones or [[Sludgenest]] (see below) spawns in each game:&lt;br /&gt;
* [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] and haven't unlocked [[Ogre|Ogres]] (100% chance).&lt;br /&gt;
* [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] and haven't unlocked [[Solipsist]]. (100% chance)&lt;br /&gt;
* [[Scourged Pits]]: Spawns after lvl 20 in 20% of all games unless you are a [[Drem]] and haven't unlocked [[Scourge drake (category)|Scourge Drake]] (100% chance). Can only appear if playing with [[Forbidden Cults]].&lt;br /&gt;
* [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
* [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
* [[Dremshor Tunnels]]: Can only be accessed by [[Drem]] and [[Demented (Metaclass)|Demented]] characters in [[Forbidden Cults]] by using the code found in [[Kroshkkur]] in the [[Occult Egress]].&lt;br /&gt;
* [[Dreadfell]]&lt;br /&gt;
* [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
* [[Godfeaster]]: Encountered on world map randomly after lvl 30. Can only be encountered once. Requires [[Forbidden Cults]].&lt;br /&gt;
* [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Can only be entered after Dreadfell. After completing, enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== There and Back Again ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
#* [[Trollmire]] (floor 2)&lt;br /&gt;
#* [[Kor'Pul]] (floor 3)&lt;br /&gt;
#* [[Reknor]] (floor 4)&lt;br /&gt;
#* [[Scintillating Caves]] (floor 3)&lt;br /&gt;
#* [[The Maze]] (floor 2)&lt;br /&gt;
#* [[Dreadfell]] (floor 1)&lt;br /&gt;
#* [[Daikara]] (floor 4)&lt;br /&gt;
#* [[Sandworm Lair]] (floor 1)&lt;br /&gt;
#* [[Old Forest]] (floor 3)&lt;br /&gt;
#* [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]] if you haven't unlocked [[Oozemancer]]). &amp;quot;Way into a strange lush forest&amp;quot; on the world map.&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]] ('''VERY DANGEROUS!!!''' boss)(Not recommended unless you want to unlock [[Doomed]]).&lt;br /&gt;
&lt;br /&gt;
=== The Prides ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
#* [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
#* [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].&lt;br /&gt;
#* [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
#* [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
#* [[Charred Scar]]&lt;br /&gt;
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
* Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
* Return to [[Golem Graveyard]] and fight [[Atamathon]].&lt;br /&gt;
* Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].&lt;br /&gt;
* ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].&lt;br /&gt;
* Enter the [[Infinite Dungeon]]. It cannot be exited, so do this last.&lt;br /&gt;
&lt;br /&gt;
==[[Orcs: Embers of Rage]]==&lt;br /&gt;
The [[Embers of Rage campaign]] is much shorter than the main [[Age of Ascendancy]] campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.&lt;br /&gt;
&lt;br /&gt;
# [[Kruk Pride]]: check shops to see if gold will be useful early&lt;br /&gt;
# '''Tier 1'''&lt;br /&gt;
#* [[Yetis Cave]]: all melee enemies&lt;br /&gt;
#* [[Vaporous Emporium]]: has ranged enemies, many lootable stalls for early gold&lt;br /&gt;
#** [[Kaltor's Shop]]: unlocks after reading signposts in Vaporous Emporium, check shop for useful items&lt;br /&gt;
# [[Sunwall Outpost]]&lt;br /&gt;
# '''Tier 2'''&lt;br /&gt;
#* [[Dominion Port]]&lt;br /&gt;
#* [[Ritch Hive]]: regular difficulty based rare/randboss spawns start so this is a sudden spike in difficulty. Floor 3 can be especially dangerous if trying to full clear&lt;br /&gt;
#* [[Krimbul Territory]]&lt;br /&gt;
#* [[Ruins of a Lost City]]: level 3 is friendly area for [[Mystery of the Yetis]] quest, which unlocks many generic categories&lt;br /&gt;
#* [[Sunwall Observatory]]: level 1 is unusually difficult but gives access to Ruined Cave&lt;br /&gt;
#** [[Ruined Cave]]: allows item storage&lt;br /&gt;
# [[Internment Camp]]&lt;br /&gt;
# Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.&lt;br /&gt;
#* [[Ruined Dungeon]]&lt;br /&gt;
#* [[Primal Forest]]: can farm loot&lt;br /&gt;
#* [[Occult Egress]]: use the free glyph sequence, should scale with player level&lt;br /&gt;
#* [[Online Event]] zones (e.g. [[Bearscape]] or [[Land of Poosh]]): if you are lucky and run into them&lt;br /&gt;
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight&lt;br /&gt;
# '''Tier 3'''&lt;br /&gt;
#* [[G.E.M.]]&lt;br /&gt;
#* [[Cave of Hatred]]&lt;br /&gt;
#* [[Ureslak's Host]]&lt;br /&gt;
#* [[Steam Quarry]]&lt;br /&gt;
# [[Palace of Fumes]]: stop at level 6&lt;br /&gt;
# [[Pocket of Distorted Time]]: level 3 can be dangerous, safer to do post-game&lt;br /&gt;
# [[The Slumbering Caves]]: final boss fight&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=22757</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=22757"/>
				<updated>2025-01-19T06:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Rewards */ Stat rewards are not base stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Note: wiki talents are not kept up to date and many are inaccurate. You should use https://tometips.github.io/ for information on talents instead of relying on wiki pages.''' &lt;br /&gt;
All escort rewards available (but not necessarily the pages on those talents and skill trees) are accurate as of 1.6.0&lt;br /&gt;
&lt;br /&gt;
In each game of the [[Maj'Eyal: The Age of Ascendancy]] [[campaign]] you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]].  These escorts are randomly chosen from all the available types, so there is no guarantee that you will meet any particular escort in one game.&lt;br /&gt;
&lt;br /&gt;
In order to complete an escort quest, you will have to clear the way for an NPC to a portal where they will escape. The NPC will try to move towards the portal and might be killed by monsters. The quest fails if the NPC is killed or if you leave the level before they reach the portal. &lt;br /&gt;
&lt;br /&gt;
If the NPC reaches the portal, you will immediately be granted the choice of a reward. The reward dialog will not let you check your character stats, inventory or talents.&lt;br /&gt;
&lt;br /&gt;
Escort quests can also appear in the [[Infinite Dungeon campaign]].{{verify}} The equivalent to escorts in the [[Orcs: Embers of Rage]] campaign is the [[Mystery of the Yetis]] quest.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
There cannot be more than one escort quest on a single floor - a floor either has zero or one escort quest.&lt;br /&gt;
&lt;br /&gt;
=== [[Main campaign]] ===&lt;br /&gt;
&lt;br /&gt;
The location of escort quests are determined at your character's creation, but can only appear on levels within the following zones:&lt;br /&gt;
&lt;br /&gt;
;Tier 1 (Starter) dungeons&lt;br /&gt;
:[[Trollmire]] floors 2 and 3&lt;br /&gt;
:[[Scintillating Caves]] floors 2 and 3&lt;br /&gt;
:[[Ruins of Kor'Pul]] floors 1 and 2&lt;br /&gt;
:[[Norgos Lair]] floors 2 and 3&lt;br /&gt;
:[[Heart of the Gloom]] floors 1 and 2&lt;br /&gt;
;Higher level dungeons&lt;br /&gt;
:[[Old Forest]] floors 1 through 4&lt;br /&gt;
:[[Daikara]] floors 1 through 2&lt;br /&gt;
:[[Dreadfell]] floors 1 through 8&lt;br /&gt;
:[[Reknor]] floors 1 and 2&lt;br /&gt;
&lt;br /&gt;
However, it is not entirely predetermined which Tier 1 zones the escort quests will be in. Instead, escorts can appear only in the first and second eligible Tier 1 zones that the player visits. Since each Tier 1 zone has only 2 eligible floors, there can be at most 4 escorts in the Tier 1 zones. (The way this works is that, when the escort quest locations are chosen, ''&amp;quot;first eligible Tier 1 visited, first eligible floor&amp;quot;, &amp;quot;first eligible Tier 1 visited, second eligible floor&amp;quot;, &amp;quot;second eligible Tier 1 visited, first eligible floor&amp;quot;,'' and ''&amp;quot;second eligible Tier 1 visited, second eligible floor&amp;quot;'' are possible choices, the same way that ''&amp;quot;Dreadfell floor 1&amp;quot;'' is a possible choice. These choices then get interpreted when you visit your first two eligible Tier 1 zones.)&lt;br /&gt;
&lt;br /&gt;
=== [[Infinite Dungeon campaign]] ===&lt;br /&gt;
&lt;br /&gt;
All 9 escort quests will generate within the [[Infinite Dungeon]], floors 5 through 40.{{Verify}}&lt;br /&gt;
&lt;br /&gt;
=== Generation ===&lt;br /&gt;
&lt;br /&gt;
Each escort quest will be generated when you enter the level where it is located.&lt;br /&gt;
&lt;br /&gt;
Escorts cannot plot their paths through closed doors. If all routes to their destination portal are blocked by closed doors, then neither the escort nor portal will spawn on that level. The player will have to open the doors and revisit the level for the escort to spawn. &lt;br /&gt;
&lt;br /&gt;
Additionally, if an escort is assigned by the game to spawn in a level, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.&lt;br /&gt;
&lt;br /&gt;
== Escort Behavior and Management ==&lt;br /&gt;
&lt;br /&gt;
Escorts will attempt to walk directly towards their destination portal. The path chosen depends primarily on the terrain, and generally ignores any creatures along the way. Players can thus stand in the path of the escort to stop them from moving. Escorts will only try to step around the player if doing so would be bring them just as close to their destination as the tile being occupied by the player is. On levels in which there are friendly or neutral NPCs, the player can enlist their help to block escorts (e.g. neutral cultists in the [[Shasshhiy'Kaish]] event). Summoned creatures can also fulfill this function. Blocking an escort will allow the player to gain valuable rest time and refresh cooldowns.&lt;br /&gt;
&lt;br /&gt;
The player can ask the escorts to &amp;quot;wait a few turns&amp;quot; through the right-click context menu or the appropriate hotkey. This order will cause the escort to stand still for 10 turns, and the command itself has a 30 turn cooldown. One relatively safe way to protect an escort is to order them to wait, rush ahead to clear a few enemies, and then quickly run back to block the escort's path again before they move too far, rest to refresh cooldowns, then repeat. It is much easier to carry out this procedure if the player has access to movement speed buffs (e.g. movement infusions), or can summon friendly units to block the escort's path.&lt;br /&gt;
&lt;br /&gt;
With appropriate terrain and sufficient movement speed, it is also possible to make an escort back up. The player just has to quickly move behind the escort, then walk into the tile the escort is standing on, forcing them to exchange positions with the player. Repeating this procedure will allow the escort to be placed in almost any arbitrary position.&lt;br /&gt;
&lt;br /&gt;
Another way to reposition escorts is to use a knockback talent, then heal them up afterwards. This can be done, for example, with a torque of gale force (lower level for less damage) and a totem of healing.&lt;br /&gt;
&lt;br /&gt;
Escorts can be broadly classified into melee and ranged types. Melee escorts have a higher health pool, but they will also happily run straight into enemies along their path and start fighting them. Ranged escorts are more frail, but they will attempt to move away from enemies they see while calling out for help.&lt;br /&gt;
&lt;br /&gt;
Beware that the escort's line of sight for checking threats can be blocked by the player. This is particularly noticeable if the escort is following behind the player in a one tile wide corridor, as they will happily tailgate the player, leaving no room for the player to back up. In these situations, it may be necessary for the player to first step aside, so the escort can see the threat ahead and back up. Some digging may be required for this maneuver to work.&lt;br /&gt;
&lt;br /&gt;
== Betraying to Zigur ==&lt;br /&gt;
&lt;br /&gt;
You may betray escorts with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below:&lt;br /&gt;
*Your current or any previous characters has read the sign at [[Zigur]] and learned its lore.&lt;br /&gt;
*Your current character does not know any spell talents or have any [[inscriptions|runes]] equipped.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.&lt;br /&gt;
{{CanReward|the selected reward|escort quest rewards}}&lt;br /&gt;
&lt;br /&gt;
The option to learn or improve a talent will only be available if that talent has not been maxed yet, so it must have less than 5 talent points invested in it.&lt;br /&gt;
&lt;br /&gt;
Learning a talent in a category that was originally hidden to you will set its mastery level to 1.0, even if you cannot see it.&lt;br /&gt;
&lt;br /&gt;
Category rewards will reveal the category as locked and set its mastery level to 1.0. A category point will still be required to unlock the category. A category reward can only be chosen if the category is hidden. There is no option to unlock a locked category, or increase the mastery of a known category. For example, if a category has already been revealed by a previous escort, its option will not be present.&lt;br /&gt;
&lt;br /&gt;
=== Alchemist (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Stone Touch}} +1 || {{ct|Spell}} / {{c|Staff Combat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Channel Staff}} +1 || {{ct|Spell}} / {{c|Stone Alchemy}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Staff Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Psiblades}} +1 || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Thorn Grab}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defiler (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Curse of Defenselessness}} +1 || {{ct|Corruption}} / {{c|Curses}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Curse of Impotence}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|  || {{t|Curse of Death}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Resonance Field}} +1 || {{ct|Psionic}} / {{c|Feedback}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Conversion}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loremaster ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Disarm}} +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Spit Poison}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Mind Sear}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Arcane Eye}} +1 || {{ct|Spell}} / {{c|Divination}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Premonition }} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Vision}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Earth's Eyes}} +1 || {{ct|Wild-Gift}} / {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Nature's Touch}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mental Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sun Paladin (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Chant of Fortitude}} +1 || {{ct|Celestial}} / {{c|Chants}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Chant of Fortress}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Telekinetic Leap}} +1 || {{ct|Psionic}} / {{c|Augmented Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Skate}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Physical Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporal Explorer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Precognition}} +1 || {{ct|Chronomancy}} / {{c|Chronomancy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Foresight}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Sleep}} +1 || {{ct|Psionic}} / {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Dream Walk}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Learning {{t|Precognition}} will also grant you the {{t|Spacetime Tuning}} talent if you did not already have it. This will allow you to set your desired paradox level when you rest.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Track}} +1 || {{ct|Cunning}} / {{c|Survival}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Heightened Senses}} +1 || {{ct|Cunning}} / {{c|Scoundrel}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Lacerating Strikes}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Misdirection}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Other unlocks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Craftsman's Eye}} +1 || &amp;quot;Ask where to learn tinkers crafting&amp;quot;. In main campaign, makes [[Ancient Cave]] appear on the world map. In Infinite Dungeon campaign, gives you a [[Teleporter to the Tinker's Cave]]. Inside the zone you can pay 1 category point and 500 gold to the Ancient Automated Teacher to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery and gain 1 free generic point into {{t|Smith}} and 1 free generic point into {{t|Therapeutics}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Last Engineer Standing}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Endless Endurance}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Innovation}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Only one tinker escort can spawn per game.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: The Tinker escort must be [[Unlockables|unlocked]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: If you have {{ct|Steamtech}} / {{c|Physics}} or {{ct|Steamtech}} / {{c|Chemistry}} unlocked, Tinker escorts will never spawn, but if you are playing the [[Maj'Eyal: The Age of Ascendancy]] campaign, the [[Ancient Cave]] will immediately appear on the world map without needing the escort (as long as you had one of them unlocked when you first entered the world map{{Verify}}).&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Vitality }} +1 || {{ct|Technique}} / {{c|Conditioning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Unflinching Resolve}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Exotic Weapons Mastery}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infinite_Dungeon:_The_Neverending_Descent&amp;diff=22756</id>
		<title>Infinite Dungeon: The Neverending Descent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_Dungeon:_The_Neverending_Descent&amp;diff=22756"/>
				<updated>2025-01-13T16:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Features */ Beyond level 50, you only get a generic point if the level is divisible by 3 but not 2, therefore only once every 6 levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Infinite Dungeon: The Neverending Descent''' is a [[campaign]] included in the base game of Tales of Maj'Eyal. It must be unlocked by opening the sealed door in the [[Ruined Dungeon]] and reading the last note.&lt;br /&gt;
&lt;br /&gt;
==In-Game Locked Description==&lt;br /&gt;
''Ever deeper, never ending, no reprieve, keep descending. In ruins old, through barred gate, once riddle solved, find thy fate.''&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Play as your favorite race and class and venture into the infinite dungeon.&amp;lt;br/&amp;gt;&lt;br /&gt;
The only limit to how far you can go is your own skill!&amp;lt;br/&amp;gt;&lt;br /&gt;
Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).&amp;lt;br/&amp;gt;&lt;br /&gt;
Every level after level 50 the maximum of stats will increase by one.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every 10 levels after level 50 the maximum points of each talent will increase by one.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
All [[race]]s and [[class]]es are playable in this campaign.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
This campaign starts the player in the [[Infinite Dungeon]] at level 1, and it is the only zone available in this campaign, apart from [[Online Event]] zones and the [[Ancient Cave]] (accessed via a [[Teleporter to the Tinker's Cave]], given via a Tinker escort).{{Verify}}&lt;br /&gt;
&lt;br /&gt;
As described in the in-game description, this is the only campaign in which the player can level up beyond level 50. When leveling up beyond level 50, the player gains 1 stat point every level, 1 class talent point every second level, and 1 generic talent point every sixth level (starting at level 51). Additionally, the maximum of the player's base stats will increase by 1 for every level above 50, allowing base stats to be increased beyond 60, and the max number of talent points that can be put into a talent will increase by 1 for every 10 levels above 50 (apart from talents that can only take 1 point), allowing raw talent levels to be increased beyond 5.&lt;br /&gt;
&lt;br /&gt;
Unmentioned in the in-game description, in this campaign the player receives 1 category point at level 46, in addition to the ones normally received at levels 10, 20, and 34.&lt;br /&gt;
&lt;br /&gt;
In previous versions there were [[escort]] quests in this campaign, but that does not seem to be the case any more.{{Verify}} Now floors have a chance at containing [[Infinite Dungeon Challenge]]s which can provide rewards including random artifacts, class/generic points, and more rarely category or prodigy points.&lt;br /&gt;
&lt;br /&gt;
For more information about the floor layouts of the dungeons, see the page for [[Infinite Dungeon]]. Note that since there are no stairs back to previous levels, you will not be able to hoard [[stat]] gear beyond what you can carry with you - making [[Encumbrance|encumbrance]] much more relevant than in story driven [[Campaigns|campaigns]].&lt;br /&gt;
&lt;br /&gt;
The player character starts with an Iron Pickaxe equipped.&lt;br /&gt;
&lt;br /&gt;
=== Challenges ===&lt;br /&gt;
See [[Infinite Dungeon Challenge|Infinite Dungeon Challenges]]&lt;br /&gt;
&lt;br /&gt;
=== Vault access ===&lt;br /&gt;
Floors might contain a ''Vault Control Orb'' that let's you access the cross character [[Items vault]]. &lt;br /&gt;
&lt;br /&gt;
[[Category: Campaigns]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=22755</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=22755"/>
				<updated>2025-01-01T21:14:19Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Cosmetic Options */ Confirmed that the no-unlock-required bikini is real. And if it's real, then it's definitely a bug.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Most unlocks are unlockable on any [[difficulty]] and [[permadeath]] setting. However, there are a few unlocks that are tied to achievements, which can therefore not be unlocked on Easier difficulty, as achievements cannot be earned on Easier difficulty. The affected achievements are marked on this page. Additionally, the Insane and Madness difficulties can only be unlocked by beating the game on the previous difficulty (Nightmare and Insane, respectively).&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks&lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.  (Kill him again with a diffrerent character to unlock the other.)&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by completing the quest given by [[Ukllmswwik the Wise|boss dragon]] to kill [[Slasul|boss naga]], then killing [[Ukllmswwik the Wise|boss dragon]] after. They can be found in the Eastern water dungeons (the [[Flooded Cave]] and the [[Temple of Creation]]).&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]] (World map event, 25+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to the achievement [[Achievement#Ashes_of_Urh.27Rok_Achievements|The Old Ones]] and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. He only appears if the Old Conclave Vault has been chosen to appear this game. In each game, only one out of Dogroth Caldera, the Sludgenest, the Old Conclave Vault, and (if Forbidden Cults is enabled) the Scourged Pits will appear. This is chosen randomly, unless you are a [[Shalore]] and have not yet unlocked Ogres, in which case the Old Conclave Vault will always be chosen. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Drem]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find the [[Occult Egress]] and use the code from [[Kroshkkur]] ([[Demented_(Metaclass)|Demented]] starter zone) to create a portal to [[Dremshor Tunnels]]. Defeat the boss of the dungeon, [[The Amalgamation]], to unlock [[Drem]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Krog]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Quest in [[Last Hope]] with a level 17+ Antimagic Character. Ogre must be unlocked to receive the quest. All four captive Krogs must survive.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(Adventurer meta class)'''''&lt;br /&gt;
** Complete any story campaign - either &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; or &amp;quot;Embers of Rage&amp;quot;.  Note that completing Embers will unlock it in the main campaign, but will ''not'' unlock it in Embers itself unless you have already defeated the [[Internment Camp]] three times to unlock all main-campaign classes in Embers.&lt;br /&gt;
&lt;br /&gt;
* '''[[Annihilator]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, learn to tinker, then destroy a greater or ultimate hethugoroth (steam elemental), mecharachnid flame thrower, and one of the [[Automated Defense System]]s of the [[Steam Quarry]].&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''[[Krogar]]'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[The fall of Zigur]]&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cultist of Entropy]] ''(Demented meta class)'''''&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]]'', and complete the lessons. (Random Drop.)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[The beast within]]&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in [[Searing Halls]]. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall, bringing you to the [[Anteroom of Agony]]. Witnessing the zone boss, [[Rogroth Eater of Souls|Rogroth, Eater of Souls]] revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''[[Subject Z]]'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer [[Celia]] in the [[Last Hope Graveyard]] '''after''' reading all 4 parts of the [[lore]] ''&amp;quot;How to become a necromancer&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]]. Note that in each game, only one out of Dogroth Caldera, the Sludgenest, the Old Conclave Vault, and (if Forbidden Cults is enabled) the Scourged Pits will appear. This is chosen randomly, unless you are a [[Thalore]] and have not yet unlocked Oozemancer, in which case the Sludgenest will always be chosen.&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get &amp;quot;killed&amp;quot; by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** When your future self kills you, because of the grandfather paradox that your death would cause, your future self dies instead of you, and you survive with 30% health remaining.&lt;br /&gt;
** Note: if you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
*** Watch out for your future self's {{t|Sever Lifeline}} attack, which can instantly kill you (ending the fight before you get to encounter [[Epoch]]) if you remain in their line of sight.&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the [[Ruins of a lost_city|old ruins]] in the Eruan desert after you have completed the You Shall Pass! quest, and hand in the first yeti tissue sample to the [[Old Psi-Machine]] as part of the [[Mystery of the Yetis]] quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike. Note: It can also be unlocked because an enemy fulfilled the condition, without you having to do anything - this is probably a bug.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]], either by timer or by using the altar. Note that in each game, only one out of Dogroth Caldera, Sludgenest, the Old Conclave Vault, and (if Forbidden Cults is enabled) the Scourged Pits will appear. This is chosen randomly, unless you are a [[Yeek]] and have not yet unlocked Solipsist, in which case Dogroth Caldera will always be chosen.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** As a member of the Dwarf metarace (a [[Dwarf]] or [[Drem]]), have at least 10 raw levels of spell talents, and at least 10 raw levels of nature talents. Note that runes and taints are spell talents, and infusions are nature talents. This class must be played as a [[Dwarf]] or [[Drem]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a character use the talent {{t|Summon}} (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet). Other summoning talents do not count.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Eight legs of wonder]]&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Back and Back and Back To The Future]]&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wanderer]] ''(Adventurer meta class)'''''&lt;br /&gt;
** Exit from [[Ukruk the Fierce]]'s [[Ambush]]. It doesn't matter whether you defeat Ukruk or lose to him.&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat [[Heart of the Sandworm Queen|her heart]]. The [[Corrupted heart of the Sandworm Queen|corrupted version]] does not work for this unlock.&lt;br /&gt;
&lt;br /&gt;
* '''All non-[[Tinker]], non-[[Warrior]] classes in [[Embers of Rage]]'''&lt;br /&gt;
** Initially, you will only be able to create Tinkers and Warriors in [[Orcs: Embers of Rage]]. The first time you complete the [[Internment Camp]], you will randomly either unlock the [[Mage]] or [[Rogue (Metaclass)|Rogue]] metaclass for use in Embers of Rage. (You can play as the classes from that metaclass that you have already unlocked in the main ToME campaign, as well as ones you unlock in the future.) The next time you complete it on a new character, you will unlock the other metaclass out of Mage and Rogue. The third time you complete it on a new character, you will unlock all the metaclasses (that you have unlocked in the main campaign) for use in Embers of Rage.&lt;br /&gt;
&lt;br /&gt;
== [[Prodigies#Class Evolution|Class Evolutions]] ==&lt;br /&gt;
&lt;br /&gt;
*'''{{t|Avatar of a Distant Sun}} ''(Sun Paladin class evolution)'''''&lt;br /&gt;
** As a Sun Paladin, there is a 1/5 chance to unlock every turn you are in combat in a zone that is in orbit.&lt;br /&gt;
***Eligible zones are the [[Fearscape]], the [[Fearscape (Tannen)]], an [[Orbital Fearscape Platform]], the [[Searing Halls]], and the [[Anteroom of Agony]]. The [[Abashed Expanse]] would count, but a Sun Paladin cannot visit it.&lt;br /&gt;
***When the unlock condition is fulfilled, you will have a conversation with the Distant Sun, who will then deal 5000 {{Fire}} damage to all enemies within 200 range of you, and the class evolution will be unlocked. Once the class evolution is unlocked, this cannot be triggered again.&lt;br /&gt;
&lt;br /&gt;
*'''{{t|Fallen}} ''(Sun Paladin class evolution)'''''&lt;br /&gt;
** Do any of the following: Kill a hate-using enemy while having the Sun's Vengeance buff from the {{t|Sun's Vengeance}} talent OR As a Sun Paladin, sacrifice [[High Sun Paladin Aeryn]] (in the [[Age of Ascendancy]] campaign) OR As a Sun Paladin, destroy [[Crimson Templar John]] (in the [[Embers of Rage campaign]]).&lt;br /&gt;
***It can also be unlocked because another character killed a hate-using enemy while having the Sun's Vengeance buff. This is possibly a bug.&lt;br /&gt;
***Each Paladin who wants to take the evolution in the Age of Ascendancy campaign will have to commit at least one heinous act: siding with the [[Grand Corruptor]] to destroy [[Zigur]], winning the fight in the [[Ring of Blood]], killing your own [[escort]], letting every [[The Beast Within|lumberjack]] die, letting [[Melinda]] be sacrificed, or starting the [[Trapped!]] quest but not saving the merchant.&lt;br /&gt;
&lt;br /&gt;
*'''{{t|High Thaumaturgist}} ''(Archmage class evolution)'''''&lt;br /&gt;
** As an Archmage, kill a level 10+ Boss using only &amp;quot;beam&amp;quot; talents.&lt;br /&gt;
&lt;br /&gt;
*'''{{t|Technomancer(class evolution)|Technomancer}} ''(Archmage class evolution)'''''&lt;br /&gt;
** As an Archmage, be at least level 10, and have at least 16 generic points put into talents in the {{c|Physics}} and {{c|Chemistry}} talent categories, then craft tinkers until you get the unlock. After meeting the conditions, each time you craft a tinker, you have a chance to unlock Technomancer. The chance is 10%, except when crafting a Mana Coil, in which case the chance is 50%.&lt;br /&gt;
***This can be done in the [[main campaign]], but you'll have to luck into a tinker [[escort]] to do it. &lt;br /&gt;
***In the [[Embers of Rage campaign]], these categories are purchasable with gold from the start in [[Kruk Pride]].&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Scourge drake}} ''(for [[Wyrmic]] classes, [[Forbidden Cults]] DLC)''''' &lt;br /&gt;
** Kill ''[[Kroltar the Scourge]]'' in  [[Scourged Pits]]. &lt;br /&gt;
***[[Scourged Pits]] is a zone that spawns after level 20 near the [[Iron Council]]: In each game, only one out of Dogroth Caldera, the Sludgenest, the Old Conclave Vault, and the Scourged Pits will appear. This is chosen randomly, unless you are a [[Drem]] and have not yet unlocked the Scourge Drake talent tree for Wyrmics, in which case the Scourged Pits will always be chosen.&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Transmogrification Chest]]'''&lt;br /&gt;
** Kill [[Bill the Stone Troll]] in the 4th floor of the [[Trollmire]] and pick up the Transmogrification Chest he dropped, OR reach the [[Sher'Tul Fortress]], insert the [[Rod of Recall]] into the hole in the command orb, and talk to the butler.&lt;br /&gt;
&lt;br /&gt;
== Cosmetic Options ==&lt;br /&gt;
Cosmetic options can be chosen by pressing the &amp;quot;Customize&amp;quot; button when creating a new character. You must be a [http://te4.org/donate donator] to use cosmetic customization. The following unlocks add extra cosmetic options. Unlockable class features are also chosen via the Customize button, so they are also donator-only, but they are counted as &amp;quot;other&amp;quot; unlocks instead of &amp;quot;cosmetic&amp;quot; when counting unlocked options on the Character Creation screen. Unlike other cosmetic options, class features have gameplay impacts.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. ''Note: Because of a bug, this unlock is not actually required to use the Bikini and Mankini birth option.''&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns'''&lt;br /&gt;
** Unlocked when anyone uses the [[Demonologist]] talent {{t|Demon Horns}} to kill something. Despite the description of the unlock popup, it does not have to be you who does it - this is probably a bug.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist.&lt;br /&gt;
&lt;br /&gt;
* '''Orc Headgear''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Level up any [[tinker]] class to level 10, while playing as an [[Orc]].&lt;br /&gt;
&lt;br /&gt;
* '''Gunsnake custom tile''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Kill the [[Gunsnake]]. Unlike other unlocks, this has no notification.&lt;br /&gt;
&lt;br /&gt;
* '''Sawtree custom tile''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Kill the [[Sawtree]]. Unlike other unlocks, this has no notification.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem class feature'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' while having an alchemist golem (i.e. as an [[Alchemist]], or an [[Adventurer]] or [[Wanderer]] with {{c|Golemancy}}) to unlock the Drolem birth option.&lt;br /&gt;
&lt;br /&gt;
* '''Glass Golem class feature''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Illusory Castle&amp;quot;]]''  as an [[Alchemist]], and defeat [[The Glass Golem]] in the [[Illusory Castle]], to unlock the Glass Golem birth option.&lt;br /&gt;
&lt;br /&gt;
== [[Achievement]]-locked [[Prodigies]] ==&lt;br /&gt;
&lt;br /&gt;
These Prodigies each require a certain achievement to have been achieved. These Prodigies will only be unlocked for the [[difficulty]] and [[permadeath]] setting where their required achievement was earned, unlike other unlocks, which can be used on other settings than they were unlocked on. (If an achievement is earned on a difficulty and permadeath setting, it will also be earned on all combinations of equal or lower difficulty and permadeath settings.)&lt;br /&gt;
&lt;br /&gt;
These unlocks are implemented differently than other unlocks, so they are not counted in the unlocks count on the character creation screen.&lt;br /&gt;
&lt;br /&gt;
* '''{{t|Arcane Amplification Drone}}''' ([[Embers of Rage]] DLC)'''&lt;br /&gt;
** Earn the '''Tales of the Spellblaze''' achievement: learn all 8 chapters of the Spellblaze Chronicles [[lore]] on a single character. This lore can be bought from the library in [[Elvala]]. It can also be retrieved from the library in the [[Sher'Tul Fortress]], if it was known on another character.&lt;br /&gt;
&lt;br /&gt;
* '''{{t|Automated Reflex System}}''' ([[Embers of Rage]] DLC)'''&lt;br /&gt;
** Earn the '''Matrix Style!''' achievement: finish the whole [[Abashed Expanse]] zone without being hit by a single void blast or manaworm. This zone is only accessible to [[human]], [[elf|elven]], and [[halfling]] [[Archmage]]s.&lt;br /&gt;
&lt;br /&gt;
* '''{{t|Pain Enhancement System}}''' ([[Embers of Rage]] DLC)'''&lt;br /&gt;
** Earn the '''Size matters''' achievement: deal over 600 damage in a single attack.&lt;br /&gt;
&lt;br /&gt;
== Loading Screen Background Cards ==&lt;br /&gt;
&lt;br /&gt;
* '''Garkul'''&lt;br /&gt;
** Pick up the five chapters of the Legend of Garkul lore, earning the '''The Legend of Garkul''' [[achievement]].&lt;br /&gt;
* '''Archmage Linaniil'''&lt;br /&gt;
** Allow [[Linaniil]] to teleport you to [[Tempest Peak]] as a part of the [[Storming the city]] quest.&lt;br /&gt;
* '''Protector Myssil'''&lt;br /&gt;
** Speak to [[Myssil]] to learn the location of Urkis's lair in [[Tempest Peak]]  as a part of the [[Storming the city]] quest.&lt;br /&gt;
* '''Derth'''&lt;br /&gt;
** Kill [[Urkis]] as a part of the [[Storming the city]] quest.&lt;br /&gt;
* '''Urkis, the High Tempest'''&lt;br /&gt;
** Complete the [[Storming the city]] quest by speaking to Linanlil or Myssil after killing [[Urkis]], also earning the '''Eye of the storm''' achievement.&lt;br /&gt;
* '''Yiilkgur, the Sher'Tul Fortress'''&lt;br /&gt;
** Activate the [[Sher'Tul Fortress]], also earning the '''Home sweet home''' achievement.&lt;br /&gt;
* '''The Master'''&lt;br /&gt;
** Vanquish [[The Master]], also earning the '''Vampire crusher''' achievement.&lt;br /&gt;
* '''High Sun Paladin Aeryn'''&lt;br /&gt;
** Successfully complete the quest '''The Doom of the World!''' in the [[Charred Scar]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Madness difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Tinker [[Escort]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Outpost Leader John]] with any two (2) tinker classes in the Embers of Rage campaign. The Tinker will then become an eligible [[escort]] in the classic Age of Ascendancy campaign.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
Before version 1.7 these talent trees needed to be unlocked:&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] and [[Stone Warden]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Reduction,_Armor,_Resistances,_and_Affinities&amp;diff=22736</id>
		<title>Damage Reduction, Armor, Resistances, and Affinities</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Reduction,_Armor,_Resistances,_and_Affinities&amp;diff=22736"/>
				<updated>2024-10-26T19:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Skullcracker link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
=Armour=&lt;br /&gt;
'''Armour''' reduces damage from every incoming melee and ranged weapon attack (including unarmed attacks), even if it uses a damage type other than {{Physical}}.  Armour is applied BEFORE all multipliers and modifiers, to BASE damage, while Damage Reduction is a flat amount applied AFTER, only to the final calculated damage.  Armor does not work on physical attacks that are not weapon-based, such as spells, mental attacks, or breath weapons. Note that unarmed attacks are weapon attacks, using gloves/gauntlets or bare hands as the weapons. {{t|Skullcracker}} counts as a weapon attack as well.&lt;br /&gt;
&lt;br /&gt;
There are three values which work together to determine the final outcome:&lt;br /&gt;
* '''Armour''', '''Armour Penetration''' (APR), and '''Armour hardiness'''&lt;br /&gt;
&lt;br /&gt;
So armor reduces the amount of BASE damage by:&lt;br /&gt;
 min( (Armour - APR), (Hardiness * damage) )&lt;br /&gt;
&lt;br /&gt;
The attacker's APR is subtracted from the target's armour value.  Armour hardiness is the maximum percent of each incoming attack that can be absorbed. The primary method of increasing armor hardiness is via the {{t|Heavy Armour Training}} and {{t|Light Armour Training}} talents. Some artifact armors, cloaks, and shields also affect the value.&lt;br /&gt;
&lt;br /&gt;
At 0% hardiness, your armour absorbs no damage at all. At 100% hardiness, your armour absorbs any damage up to the actual armour value. At 50% hardiness, up to 1/2 the damage will be absorbed, but no more than your total armour value.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
'''Examples''':&lt;br /&gt;
&lt;br /&gt;
We assume a defender with 30 armor and 50% armor hardiness, and an attacker with 5 APR.&lt;br /&gt;
&lt;br /&gt;
# You are hit by an attack dealing 100 damage.  (Armour - APR) is 30 - 5 = 25, and (Hardiness * damage) is 0.5 * 100 = 50.  Since 25 is smaller, your armour absorbs 25 damage, and you take 100 - 25 = 75 damage.&lt;br /&gt;
# You are hit by an attack dealing 10 damage. (Armour - APR) is 30 - 5 = 25, and (Hardiness * damage) is 0.5 * 10 = 5.  Since 5 is smaller, your armour absorbs 5 damage, and you take 10 - 5 = 5 damage.&lt;br /&gt;
&lt;br /&gt;
Armour is applied before all kinds of critical damage increase, talent multipliers and weapon damage range multiplier, thus making even small amounts have greater effects. For Example, with 50 armor and 100% armor hardiness, if you are hit by an attack that does 100 damage, but has a 300% talent multiplier, it will do (100 - 50) * 3 = 150 damage. Another consequence of this system is that multiple small hits are not affected by armor moreso than a stronger hit, provided their % damage sums to the same amount: 4 hits at 100% damage are affected by armor the same as 1 hit at 400% damage.&lt;br /&gt;
&lt;br /&gt;
Reducing an enemy to below 0 armour does not cause bonus damage.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage Reduction=&lt;br /&gt;
'''Damage reduction''' is flat damage that is taken off of every instance of damage you take. It applies AFTER [[armour]] and [[resistances]].  This means it is very strong against many small hits and weak against a single big hit.&lt;br /&gt;
&lt;br /&gt;
The following talents are sources of flat, '''unconditional''' damage reduction:&lt;br /&gt;
* The [[Brawler]] talent, {{t|Striking Stance}}&lt;br /&gt;
* The {{c|Avoidance}} tree talent, {{t|Automated cloak tessellation}}&lt;br /&gt;
* The [[prodigy]], {{t|Subcutaneous Metallisation}}&lt;br /&gt;
* The [[artifact]], [[Steam Powered Armour]]&lt;br /&gt;
&lt;br /&gt;
The following abilities are sources of flat, '''conditional''' damage reduction:&lt;br /&gt;
* The [[Mindslayer]] tree, {{c|Absorption}}&lt;br /&gt;
* The {{c|Antimagic}} tree talent, {{t|Antimagic Shield}}&lt;br /&gt;
* The [[Sawbutcher]] talent, {{t|Furnace}}&lt;br /&gt;
&lt;br /&gt;
= Resistance, Resistance Penetration, and Immunity =&lt;br /&gt;
'''Immunities''' give a flat chance to resist an effect.  They're a bit like saves, insofar as passing a check makes the effect not happen, but they operate completely independently of physical power, physical save, mindpower, etc.  25% stun immunity is always a flat 25% chance to resist a stun (or any talent that checks stun immunity, such as Freeze), ''before'' saves are checked.&lt;br /&gt;
&lt;br /&gt;
Effect Immunities:&lt;br /&gt;
*Confusion&lt;br /&gt;
*Stun/Freeze&lt;br /&gt;
*Fear&lt;br /&gt;
*Knockback&lt;br /&gt;
*Instadeath&lt;br /&gt;
*Disarm&lt;br /&gt;
*Poison&lt;br /&gt;
*Disease&lt;br /&gt;
*Blind&lt;br /&gt;
*Silence&lt;br /&gt;
&lt;br /&gt;
= Affinities =&lt;br /&gt;
An affinity for any type of damage means that a character will healing AFTER they take full damage.  So if someone has a 5% darkness affinity and takes 100 pts of darkness damage, they will be healed for 5pt, but only after they take the normal damage.  (Affinities are calculated BEFORE any resistances take effect.)  This means if they have less than 100 hit points at the time, they will die.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:ScienceBall/Plans&amp;diff=22734</id>
		<title>User:ScienceBall/Plans</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:ScienceBall/Plans&amp;diff=22734"/>
				<updated>2024-10-13T00:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Character name ideas */ I have used that one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for my plans of how to get achievements and unlocks, and what characters to make to get them. Since there are a lot of achievements, this is easier than keeping them all in my head.&lt;br /&gt;
&lt;br /&gt;
They are divided into Main/Maybe/Marginal. Main means I should get it. Maybe means it takes RNG, or it might be difficult, etc. Marginal means I could go out of my way to get it, but I'm expecting to leave it for later.&lt;br /&gt;
&lt;br /&gt;
When I start a campaign, and decide what I'm playing, I can add more specific achievements to the plan.&lt;br /&gt;
&lt;br /&gt;
This page also has plans for future characters.&lt;br /&gt;
&lt;br /&gt;
==Generic==&lt;br /&gt;
These are achievements and unlocks that I could get in any campaign (or at least multiple campaigns), and that don't need a specific character.&lt;br /&gt;
&lt;br /&gt;
===Maybe===&lt;br /&gt;
*Demon Horns? (via bug)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable || Returned from the dead.&lt;br /&gt;
|-&lt;br /&gt;
| The Restless Dead || Disturbed an old battlefield and survived the consequences.&lt;br /&gt;
|-&lt;br /&gt;
| The Rat Lich || Killed the terrible Rat Lich.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marginal===&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pest Control || Killed 1000 reproducing vermin. ||&lt;br /&gt;
|-&lt;br /&gt;
| Utterly Destroyed || Died on the [[Eidolon Plane]]. || Easy to do at any time, so not a priority.&lt;br /&gt;
|-&lt;br /&gt;
| I meant to do that... || Avoid death 50 times with a life-saving talent. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Next AoA run==&lt;br /&gt;
===Main===&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1+ of &amp;quot;The High Lady's destiny&amp;quot; or &amp;quot;The Sun Still Shines&amp;quot; or &amp;quot;Selfless&amp;quot; || ||&lt;br /&gt;
|-&lt;br /&gt;
| One of &amp;quot;Portal destroyer&amp;quot; or &amp;quot;Portal reaver&amp;quot; or &amp;quot;Portal ender&amp;quot; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Burnt to the ground || Gave the [[Staff of Absorption]] to the apprentice mage and watched the fireworks. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maybe===&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the [[Ukllmswwik the Wise|dragon]] and [[Slasul|naga]] bosses in the Eastern water dungeons (the [[Flooded Cave]] and the [[Temple of Creation]]).&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]](World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Demonic Invasion || Stopped a demonic invasion by closing their portal.&lt;br /&gt;
|-&lt;br /&gt;
| Dethroned || Vanquished the [[Glass Golem]] without letting it use the glass throne to heal.&lt;br /&gt;
|-&lt;br /&gt;
| Atamathoned! || Killed the giant golem [[Atamathon]] after foolishly reactivating it.&lt;br /&gt;
|-&lt;br /&gt;
| Now, this is impressive! || Killed [[Linaniil]], the Supreme Archmage of [[Angolwen]].&lt;br /&gt;
|-&lt;br /&gt;
| Entropy's End || Destroyed the [[Hypostasis of Entropy]].&lt;br /&gt;
|-&lt;br /&gt;
| The Old Ones || Kill all the three demons that are on Eyal since before the Spellblaze: [[Shasshhiy'Kaish]], [[Kryl-Feijan|Kryl'Feijan]] and [[Walrog]]&lt;br /&gt;
|-&lt;br /&gt;
| Bad Driver || Failed to save any escorted adventurers.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Curse Dispel || Killed Ben Cruthdar the Cursed while saving all the lumberjacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Current EoR run==&lt;br /&gt;
&lt;br /&gt;
Orc Sawbutcher - '''Veni, vidi, vici'''&lt;br /&gt;
&lt;br /&gt;
===Main===&lt;br /&gt;
&lt;br /&gt;
* '''All [[Mage]] classes in [[Embers of Rage]]'''&lt;br /&gt;
** Initially, I was only able to create Tinkers and Warriors in [[Embers of Rage]]. The first time I completed the [[Internment Camp]], I unlocked the [[Rogue (Metaclass)|Rogue]] metaclass for use in Embers of Rage. The next time I complete it on a new character, I will unlock Mage. The third time I complete it on a new character, I will unlock all the metaclasses for use in Embers of Rage.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| To the Bitter End || You have destroyed the last remnants of the Atmos Tribe, ending their civilization. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maybe===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 of &amp;quot;An Other Brick in the Wall&amp;quot; or &amp;quot;Blood on the Moon&amp;quot; || &amp;quot;Defeated [[Aeryn]] in the [[Gates of Morning]] without destroying the [[Sunwall Observatory|Observatory]] nor using ritches help&amp;quot; or &amp;quot;Kill all of the [[Star Gazer]]s within 7 game turns&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| No Steam, No Palace. No Palace, No Palace! || Destroyed the [[Palace of Fumes]] without first destroying the geothermal valves in the [[Steam Quarry]] ||&lt;br /&gt;
|-&lt;br /&gt;
| We weren't kidding! || Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused. ||&lt;br /&gt;
|-&lt;br /&gt;
| Make Him Squirm || Made Nektosh use up the last of his power, then left the area and ignored him until beating the game. The other Whitehooves will catch on any second now... ||&lt;br /&gt;
|-&lt;br /&gt;
| Mender || Destroyed the bosses of the [[Primal Forest]] without killing any uncorrupted treants. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Future plans==&lt;br /&gt;
===Future run ideas===&lt;br /&gt;
(Not necessarily in order)&lt;br /&gt;
* Shalore something in AoA, to guarantee Ogre unlock (needed for Krog unlock). Maybe Corruptor? Or maybe Rogue or Shadowblade for the Marauder unlock? Or maybe Temporal Warden for the Paradox Mage unlock?&lt;br /&gt;
* Once I've unlocked Ogre: Cursed in AoA. Not sure on race. Go antimagic and try to unlock Krog.&lt;br /&gt;
* Once I've unlocked Mages in EoR: Whitehoof Archmage in EoR. Try to unlock Technomancer, and maybe unlock High Thaumaturgist as well? Use Lightning build because of Mana Coil? Don't take Technomancer because I get tinkers for almost free in EoR. Therefore take High Thaumaturgist?&lt;br /&gt;
&lt;br /&gt;
===Character name ideas===&lt;br /&gt;
*'''Bowman''' for a bow Archer&lt;br /&gt;
*'''Gooey Kablooie''' or '''Ooze Cruise''' for an Oozemancer&lt;br /&gt;
*'''krooze kontrol''' for a Krog Oozemancer&lt;br /&gt;
*'''Can of worms''' for a Reaver&lt;br /&gt;
*'''Sin Paladin''' for a Sun Paladin taking Fallen (thanks Erenion)&lt;br /&gt;
*'''The Offspring''' or '''Star Attraction''' for a Sun Paladin taking Avatar of a Distant Sun&lt;br /&gt;
*'''King Nothing''' for a Cultist of Entropy&lt;br /&gt;
*'''Barmy Army''' or '''Headmaster''' for a Marauder&lt;br /&gt;
*'''I cast Gun''' for an Adventurer with Psyshot (talent) + Arcane Combat&lt;br /&gt;
*'''Keep Calm and Carrion''' or '''Carrion Call''' for a Writhing One&lt;br /&gt;
*'''M.D. Hammer''' for a Solipsist&lt;br /&gt;
*'''Nine-tenths of the law''' for a Possessor&lt;br /&gt;
*'''Meme Beam Machine''' for an Archmage taking High Thaumaturgist&lt;br /&gt;
*'''Dooming in the 80's''' for a Doomed taking RAD&lt;br /&gt;
*'''hoofing it''' for some Whitehoof&lt;br /&gt;
*'''Twink Blade''' for a Temporal Warden&lt;br /&gt;
*'''Doctor Who let the dogs out''' for a Temporal Warden with Temporal Hounds&lt;br /&gt;
*'''esprit de corpse''' for a Necromancer or other undead-related thing&lt;br /&gt;
*'''Trinary Star''' for a Stone Warden taking Irresistible Sun (with Elemental Split)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spellhunt_Remnants&amp;diff=22719</id>
		<title>Spellhunt Remnants</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spellhunt_Remnants&amp;diff=22719"/>
				<updated>2024-08-18T14:15:22Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Fix typo to what I think it was supposed to say (not sure)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Spellhunt Remnants&lt;br /&gt;
|image=Spellhunt_remnants.png&lt;br /&gt;
|unid=heavily corroded voratun gauntlets (tier 1)&lt;br /&gt;
corroded voratun gauntlets (tier 2)&lt;br /&gt;
&lt;br /&gt;
tarnished voratun gauntlets (tier 3)&lt;br /&gt;
&lt;br /&gt;
slightly tarnished voratun gauntlets (tier 4)&lt;br /&gt;
&lt;br /&gt;
gleaming voratun gauntlets (tier 5)&lt;br /&gt;
|type=Gloves&lt;br /&gt;
|source={{mas}}, {{am}}&lt;br /&gt;
|require=Armour Training&lt;br /&gt;
|rarity=550&lt;br /&gt;
|level=1-100&lt;br /&gt;
|tier=1-5&lt;br /&gt;
|basepower=(12.0-33.0) - (16.8-46.2)&lt;br /&gt;
|usestat=40% Cun, 40% Dex, 40% Str&lt;br /&gt;
|damtype={{Physical}}&lt;br /&gt;
|apr=+(4-18) (unarmed)&lt;br /&gt;
|critical=(3-12)% (unarmed)&lt;br /&gt;
|armor=+(2-8)&lt;br /&gt;
|defense=+(1-6)&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=(unarmed)&amp;lt;br/&amp;gt;10-20 Silence, (from tier 3) 20-50 Manaburn &lt;br /&gt;
|change_dam=+(5-25)% {{Nature}}&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=+(20-100)&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=&lt;br /&gt;
|penetration=+(5-25)% {{Nature}}&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=+(2-10) Cun, +(2-10) Will&lt;br /&gt;
|abilities=Mindpower: +(4-12)&lt;br /&gt;
Mental crit. chance: +(3-15%)&lt;br /&gt;
&lt;br /&gt;
Spell save: +(4-15)&lt;br /&gt;
&lt;br /&gt;
Beginning from tier 3: Talent on hit {{t|Mana Clash}} (level 1-3, chance 5-15%)&lt;br /&gt;
&lt;br /&gt;
Beginning from tier 5: +1 Light radius, Talent on hit {{t|Aura of Silence}} (level 3, chance 15%)&lt;br /&gt;
&lt;br /&gt;
Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 100+Mindpower arcane damage and stunned)&lt;br /&gt;
&lt;br /&gt;
'''''This item can be upgraded by destroying unique items with the 'arcane' property, increasing its stats incrementally. The items must be at least 1 item level above it, (minimum 2 when first found) each time increasing spellhunt's item level to the destructed item's level. '''''&lt;br /&gt;
|description=''These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.'' (tier 1) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.'' (tier 2) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.'' (tier 3) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.'' (tier 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.''&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* These can not be worn/used if you have 'arcane' talents aka 'Is: a spell'&lt;br /&gt;
* You do not need to have taken the [[Anti-magic]] vow to use these gauntlets&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vor_Pride&amp;diff=22718</id>
		<title>Vor Pride</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vor_Pride&amp;diff=22718"/>
				<updated>2024-08-18T14:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Zone Information */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone| name = Vor Pride| floors = 3| guardian = [[Vor, the Grand Geomancer]]| min_level = 35| max_level = 60| min_ilevel = 4| max_ilevel = 5| width = 48| height = 48| effect = +20 [[magic]], +2 [[mana]] regen, -20 [[accuracy]], -20 [[stealth]] power}}&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Has tons of orc cryomancers and orc pyromancers. You will need high fire/ice resists, or at least some way to handle several magic users at once. The orcs will teleport/blink themselves and try to displace you as well.&lt;br /&gt;
&lt;br /&gt;
The zone consists of an open field scattered with huts that sometimes house strong enemies.&lt;br /&gt;
&lt;br /&gt;
Each floor has an entry gate guarded by a boss on the entrance of each floor (on the east).&lt;br /&gt;
You then need to pull a pair of levers, one to the north and one to the south, before the door to the west opens, allowing you to proceed. You will find [[Vor, the Grand Geomancer]] on the third floor, who drops the [[Elemental Orb (Orb of Command)|Elemental Orb]], which grants +6 [[magic]] when you carry it.&lt;br /&gt;
&lt;br /&gt;
There is a set of collapsing stairs on each floor, leading to a vault. Each set of stairs has an 85% chance of leading to a random [[Greater vaults|greater vault]]. With 15% chance, if it hasn't appeared already, it leads to a unique [[Renegade_orc_vaults#Renegade Pyromancers|Renegade Pyromancers vault]]. These stairs allow 2-4 level changes before they fully collapse; before that happens, the name of the level will change to &amp;quot;nearly collapsed hidden vault&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
&lt;br /&gt;
[[Elemental Orb (Orb of Command)]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=22644</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=22644"/>
				<updated>2024-08-02T11:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Undo revision 22640 by Hugsinn (talk) You have to learn the lore on every char that wants Garkul's Revenge - it's not a permanent unlock, although the Fortress library can help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Most unlocks are unlockable on any [[difficulty]] and [[permadeath]] setting. However, there are a few unlocks that are tied to achievements, which can therefore not be unlocked on Easier difficulty, as achievements cannot be earned on Easier difficulty. The affected achievements are marked on this page. Additionally, the Insane and Madness difficulties can only be unlocked by beating the game on the previous difficulty (Nightmare and Insane, respectively).&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks&lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.  (Kill him again with a diffrerent character to unlock the other.)&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by completing the quest given by [[Ukllmswwik the Wise|boss dragon]] to kill [[Slasul|boss naga]], then killing [[Ukllmswwik the Wise|boss dragon]] after. They can be found in the Eastern water dungeons (the [[Flooded Cave]] and the [[Temple of Creation]]).&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]] (World map event, 25+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to the achievement [[Achievement#Ashes_of_Urh.27Rok_Achievements|The Old Ones]] and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. He only appears if the Old Conclave Vault has been chosen to appear this game. In each game, only one out of Dogroth Caldera, the Sludgenest, the Old Conclave Vault, and (if Forbidden Cults is enabled) the Scourged Pits will appear. This is chosen randomly, unless you are a [[Shalore]] and have not yet unlocked Ogres, in which case the Old Conclave Vault will always be chosen. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Drem]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find the [[Occult Egress]] and use the code from [[Kroshkkur]] ([[Demented_(Metaclass)|Demented]] starter zone) to create a portal to [[Dremshor Tunnels]]. Defeat the boss of the dungeon, [[The Amalgamation]], to unlock [[Drem]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Krog]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Quest in [[Last Hope]] with a level 17+ Antimagic Character. Ogre must be unlocked to receive the quest. All four captive Krogs must survive.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(Adventurer meta class)'''''&lt;br /&gt;
** Complete any story campaign - either &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; or &amp;quot;Embers of Rage&amp;quot;.  Note that completing Embers will unlock it in the main campaign, but will ''not'' unlock it in Embers itself unless you have already defeated the [[Internment Camp]] three times to unlock all main-campaign classes in Embers.&lt;br /&gt;
&lt;br /&gt;
* '''[[Annihilator]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, learn to tinker, then destroy a greater or ultimate hethugoroth (steam elemental), mecharachnid flame thrower, and one of the [[Automated Defense System]]s of the [[Steam Quarry]].&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''[[Krogar]]'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[The fall of Zigur]]&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cultist of Entropy]] ''(Demented meta class)'''''&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]]'', and complete the lessons. (Random Drop.)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[The beast within]]&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in [[Searing Halls]]. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall, bringing you to the [[Anteroom of Agony]]. Witnessing the zone boss, [[Rogroth Eater of Souls|Rogroth, Eater of Souls]] revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''[[Subject Z]]'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer [[Celia]] in the [[Last Hope Graveyard]] '''after''' reading all 4 parts of the [[lore]] ''&amp;quot;How to become a necromancer&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]]. Note that in each game, only one out of Dogroth Caldera, the Sludgenest, the Old Conclave Vault, and (if Forbidden Cults is enabled) the Scourged Pits will appear. This is chosen randomly, unless you are a [[Thalore]] and have not yet unlocked Oozemancer, in which case the Sludgenest will always be chosen.&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get &amp;quot;killed&amp;quot; by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** When your future self kills you, because of the grandfather paradox that your death would cause, your future self dies instead of you, and you survive with 30% health remaining.&lt;br /&gt;
** Note: if you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
*** Watch out for your future self's {{t|Sever Lifeline}} attack, which can instantly kill you (ending the fight before you get to encounter [[Epoch]]) if you remain in their line of sight.&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the [[Ruins of a lost_city|old ruins]] in the Eruan desert after you have completed the You Shall Pass! quest, and hand in the first yeti tissue sample to the [[Old Psi-Machine]] as part of the [[Mystery of the Yetis]] quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike. Note: It can also be unlocked because an enemy fulfilled the condition, without you having to do anything - this is probably a bug.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]], either by timer or by using the altar. Note that in each game, only one out of Dogroth Caldera, Sludgenest, the Old Conclave Vault, and (if Forbidden Cults is enabled) the Scourged Pits will appear. This is chosen randomly, unless you are a [[Yeek]] and have not yet unlocked Solipsist, in which case Dogroth Caldera will always be chosen.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** As a member of the Dwarf metarace (a [[Dwarf]] or [[Drem]]), have at least 10 raw levels of spell talents, and at least 10 raw levels of nature talents. Note that runes and taints are spell talents, and infusions are nature talents. This class must be played as a [[Dwarf]] or [[Drem]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a character use the talent {{t|Summon}} (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet). Other summoning talents do not count.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Eight legs of wonder]]&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Back and Back and Back To The Future]]&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wanderer]] ''(Adventurer meta class)'''''&lt;br /&gt;
** Exit from [[Ukruk the Fierce]]'s [[Ambush]]. It doesn't matter whether you defeat Ukruk or lose to him.&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat [[Heart of the Sandworm Queen|her heart]]. The [[Corrupted heart of the Sandworm Queen|corrupted version]] does not work for this unlock.&lt;br /&gt;
&lt;br /&gt;
* '''All non-[[Tinker]], non-[[Warrior]] classes in [[Embers of Rage]]'''&lt;br /&gt;
** Initially, you will only be able to create Tinkers and Warriors in [[Orcs: Embers of Rage]]. The first time you complete the [[Internment Camp]], you will randomly either unlock the [[Mage]] or [[Rogue (Metaclass)|Rogue]] metaclass for use in Embers of Rage. (You can play as the classes from that metaclass that you have already unlocked in the main ToME campaign, as well as ones you unlock in the future.) The next time you complete it on a new character, you will unlock the other metaclass out of Mage and Rogue. The third time you complete it on a new character, you will unlock all the metaclasses (that you have unlocked in the main campaign) for use in Embers of Rage.&lt;br /&gt;
&lt;br /&gt;
== [[Prodigies#Class Evolution|Class Evolutions]] ==&lt;br /&gt;
&lt;br /&gt;
*'''{{t|Avatar of a Distant Sun}} ''(Sun Paladin class evolution)'''''&lt;br /&gt;
** As a Sun Paladin, there is a 1/5 chance to unlock every turn you are in combat in a zone that is in orbit.&lt;br /&gt;
***Eligible zones are the [[Fearscape]], the [[Fearscape (Tannen)]], an [[Orbital Fearscape Platform]], the [[Searing Halls]], and the [[Anteroom of Agony]]. The [[Abashed Expanse]] would count, but a Sun Paladin cannot visit it.&lt;br /&gt;
***When the unlock condition is fulfilled, you will have a conversation with the Distant Sun, who will then deal 5000 {{Fire}} damage to all enemies within 200 range of you, and the class evolution will be unlocked. Once the class evolution is unlocked, this cannot be triggered again.&lt;br /&gt;
&lt;br /&gt;
*'''{{t|Fallen}} ''(Sun Paladin class evolution)'''''&lt;br /&gt;
** Do any of the following: Kill a hate-using enemy while having the Sun's Vengeance buff from the {{t|Sun's Vengeance}} talent OR As a Sun Paladin, sacrifice [[High Sun Paladin Aeryn]] (in the [[Age of Ascendancy]] campaign) OR As a Sun Paladin, destroy [[Crimson Templar John]] (in the [[Embers of Rage campaign]]).&lt;br /&gt;
***It can also be unlocked because another character killed a hate-using enemy while having the Sun's Vengeance buff. This is possibly a bug.&lt;br /&gt;
***Each Paladin who wants to take the evolution in the Age of Ascendancy campaign will have to commit at least one heinous act: siding with the [[Grand Corruptor]] to destroy [[Zigur]], winning the fight in the [[Ring of Blood]], killing your own [[escort]], letting every [[The Beast Within|lumberjack]] die, letting [[Melinda]] be sacrificed, or starting the [[Trapped!]] quest but not saving the merchant.&lt;br /&gt;
&lt;br /&gt;
*'''{{t|High Thaumaturgist}} ''(Archmage class evolution)'''''&lt;br /&gt;
** As an Archmage, kill a level 10+ Boss using only &amp;quot;beam&amp;quot; talents.&lt;br /&gt;
&lt;br /&gt;
*'''{{t|Technomancer(class evolution)|Technomancer}} ''(Archmage class evolution)'''''&lt;br /&gt;
** As an Archmage, be at least level 10, and have at least 16 generic points put into talents in the {{c|Physics}} and {{c|Chemistry}} talent categories, then craft tinkers until you get the unlock. After meeting the conditions, each time you craft a tinker, you have a chance to unlock Technomancer. The chance is 10%, except when crafting a Mana Coil, in which case the chance is 50%.&lt;br /&gt;
***This can be done in the [[main campaign]], but you'll have to luck into a tinker [[escort]] to do it. &lt;br /&gt;
***In the [[Embers of Rage campaign]], these categories are purchasable with gold from the start in [[Kruk Pride]].&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Scourge drake}} ''(for [[Wyrmic]] classes, [[Forbidden Cults]] DLC)''''' &lt;br /&gt;
** Kill ''[[Kroltar the Scourge]]'' in  [[Scourged Pits]]. &lt;br /&gt;
***[[Scourged Pits]] is a zone that spawns after level 20 near the [[Iron Council]]: In each game, only one out of Dogroth Caldera, the Sludgenest, the Old Conclave Vault, and the Scourged Pits will appear. This is chosen randomly, unless you are a [[Drem]] and have not yet unlocked the Scourge Drake talent tree for Wyrmics, in which case the Scourged Pits will always be chosen.&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Transmogrification Chest]]'''&lt;br /&gt;
** Kill [[Bill the Stone Troll]] in the 4th floor of the [[Trollmire]] and pick up the Transmogrification Chest he dropped, OR reach the [[Sher'Tul Fortress]], insert the [[Rod of Recall]] into the hole in the command orb, and talk to the butler.&lt;br /&gt;
&lt;br /&gt;
== Cosmetic Options ==&lt;br /&gt;
Cosmetic options can be chosen by pressing the &amp;quot;Customize&amp;quot; button when creating a new character. You must be a [http://te4.org/donate donator] to use cosmetic customization. The following unlocks add extra cosmetic options. Unlockable class features are also chosen via the Customize button, so they are also donator-only, but they are counted as &amp;quot;other&amp;quot; unlocks instead of &amp;quot;cosmetic&amp;quot; when counting unlocked options on the Character Creation screen. Unlike other cosmetic options, class features have gameplay impacts.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. ''Note: This unlock is not actually required to use the Bikini and Mankini birth option. This may be a bug.''&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns'''&lt;br /&gt;
** Unlocked when anyone uses the [[Demonologist]] talent {{t|Demon Horns}} to kill something. Despite the description of the unlock popup, it does not have to be you who does it - this is probably a bug.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist.&lt;br /&gt;
&lt;br /&gt;
* '''Orc Headgear''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Level up any [[tinker]] class to level 10, while playing as an [[Orc]].&lt;br /&gt;
&lt;br /&gt;
* '''Gunsnake custom tile''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Kill the [[Gunsnake]]. Unlike other unlocks, this has no notification.&lt;br /&gt;
&lt;br /&gt;
* '''Sawtree custom tile''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Kill the [[Sawtree]]. Unlike other unlocks, this has no notification.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem class feature'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' while having an alchemist golem (i.e. as an [[Alchemist]], or an [[Adventurer]] or [[Wanderer]] with {{c|Golemancy}}) to unlock the Drolem birth option.&lt;br /&gt;
&lt;br /&gt;
* '''Glass Golem class feature''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Illusory Castle&amp;quot;]]''  as an [[Alchemist]], and defeat [[The Glass Golem]] in the [[Illusory Castle]], to unlock the Glass Golem birth option.&lt;br /&gt;
&lt;br /&gt;
== [[Achievement]]-locked [[Prodigies]] ==&lt;br /&gt;
&lt;br /&gt;
These Prodigies each require a certain achievement to have been achieved. These Prodigies will only be unlocked for the [[difficulty]] and [[permadeath]] setting where their required achievement was earned, unlike other unlocks, which can be used on other settings than they were unlocked on. (If an achievement is earned on a difficulty and permadeath setting, it will also be earned on all combinations of equal or lower difficulty and permadeath settings.)&lt;br /&gt;
&lt;br /&gt;
These unlocks are implemented differently than other unlocks, so they are not counted in the unlocks count on the character creation screen.&lt;br /&gt;
&lt;br /&gt;
* '''{{t|Arcane Amplification Drone}}''' ([[Embers of Rage]] DLC)'''&lt;br /&gt;
** Earn the '''Tales of the Spellblaze''' achievement: learn all 8 chapters of the Spellblaze Chronicles [[lore]] on a single character. This lore can be bought from the library in [[Elvala]]. It can also be retrieved from the library in the [[Sher'Tul Fortress]], if it was known on another character.&lt;br /&gt;
&lt;br /&gt;
* '''{{t|Automated Reflex System}}''' ([[Embers of Rage]] DLC)'''&lt;br /&gt;
** Earn the '''Matrix Style!''' achievement: finish the whole [[Abashed Expanse]] zone without being hit by a single void blast or manaworm. This zone is only accessible to [[human]], [[elf|elven]], and [[halfling]] [[Archmage]]s.&lt;br /&gt;
&lt;br /&gt;
* '''{{t|Pain Enhancement System}}''' ([[Embers of Rage]] DLC)'''&lt;br /&gt;
** Earn the '''Size matters''' achievement: deal over 600 damage in a single attack.&lt;br /&gt;
&lt;br /&gt;
== Loading Screen Background Cards ==&lt;br /&gt;
&lt;br /&gt;
* '''Garkul'''&lt;br /&gt;
** Pick up the five chapters of the Legend of Garkul lore, earning the '''The Legend of Garkul''' [[achievement]].&lt;br /&gt;
* '''Archmage Linaniil'''&lt;br /&gt;
** Allow [[Linaniil]] to teleport you to [[Tempest Peak]] as a part of the [[Storming the city]] quest.&lt;br /&gt;
* '''Protector Myssil'''&lt;br /&gt;
** Speak to [[Myssil]] to learn the location of Urkis's lair in [[Tempest Peak]]  as a part of the [[Storming the city]] quest.&lt;br /&gt;
* '''Derth'''&lt;br /&gt;
** Kill [[Urkis]] as a part of the [[Storming the city]] quest.&lt;br /&gt;
* '''Urkis, the High Tempest'''&lt;br /&gt;
** Complete the [[Storming the city]] quest by speaking to Linanlil or Myssil after killing [[Urkis]], also earning the '''Eye of the storm''' achievement.&lt;br /&gt;
* '''Yiilkgur, the Sher'Tul Fortress'''&lt;br /&gt;
** Activate the [[Sher'Tul Fortress]], also earning the '''Home sweet home''' achievement.&lt;br /&gt;
* '''The Master'''&lt;br /&gt;
** Vanquish [[The Master]], also earning the '''Vampire crusher''' achievement.&lt;br /&gt;
* '''High Sun Paladin Aeryn'''&lt;br /&gt;
** Successfully complete the quest '''The Doom of the World!''' in the [[Charred Scar]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Madness difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Tinker [[Escort]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Outpost Leader John]] with any two (2) tinker classes in the Embers of Rage campaign. The Tinker will then become an eligible [[escort]] in the classic Age of Ascendancy campaign.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
Before version 1.7 these talent trees needed to be unlocked:&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] and [[Stone Warden]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Arcane_reconstruction_(talent)&amp;diff=22643</id>
		<title>Arcane reconstruction (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Arcane_reconstruction_(talent)&amp;diff=22643"/>
				<updated>2024-08-02T10:57:06Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Use internal link instead of external link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Heal.png&lt;br /&gt;
|name=Arcane reconstruction&lt;br /&gt;
|category_type={{Ct|Spell}}&lt;br /&gt;
|category={{c|Aegis}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|cost=25 Mana&lt;br /&gt;
|cooldown=16&lt;br /&gt;
|desc=&lt;br /&gt;
Imbues your body with arcane forces, reconstructing it to a default state, healing for (40 + {{ctspd|10|520}}) life.&lt;br /&gt;
&lt;br /&gt;
The life healed will increase with your Spellpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Can [[Critical|crit]] - applying more healing according to your critical chance(spell) and critical multiplier.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escape_Options&amp;diff=22642</id>
		<title>Escape Options</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escape_Options&amp;diff=22642"/>
				<updated>2024-08-02T10:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Fix typo. Formatting. Remove options that have been removed from the game (or no longer available). New Vault talent (old one is no longer available). TODO: Add new escape options?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Methods'''&lt;br /&gt;
&lt;br /&gt;
The main method of surviving is to put distance between yourself and your enemy, so that you can heal or otherwise recover resources to resume fighting. ToME provides several escape options, useful for many different situations. Many of these options are also used for tactical repositioning - moving yourself or your enemies in order to gain and advantage during combat.&lt;br /&gt;
&lt;br /&gt;
The other main difference between escape options are the situations you can use them. If you only want to get a few tiles distance from your foe or only want to wait one or two rounds for a talent to finish cooldown, a [[Inscription#Runes|teleport rune]] is not helpful - you'll be out of combat range.&lt;br /&gt;
&lt;br /&gt;
There are also a few different types of situations in which you need a quick escape, and for which some of the escape options are not useful. Here are a few examples:&lt;br /&gt;
&lt;br /&gt;
* '''Surrounded:''' If you are surrounded you can't normally move away. Teleport works fine. Alternatively you can go through walls or swap with an enemy.&lt;br /&gt;
* '''[[Effect#Pinned|Pinned]], Grappled:''' All movements are impossible. You can still try teleport or try to get rid of your status effect before you move away.&lt;br /&gt;
* '''Silenced:''' You can't use your spells. This also affects [[rune]]s, including most of teleport runes, because runes are considered spells. Normal movement is unaffected.&lt;br /&gt;
* '''Silenced and grappled/pinned:''' This is a real threat for a magic user and the main reason why bloated oozes are so dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Escape Methods==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Method !! spell !! Movement/Teleportation !! typical range per round !! need preparation !! need special situation&lt;br /&gt;
|-&lt;br /&gt;
| Simple movement|| No || Movement || 1 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Swapping with adjacent friendly creature || No || Movement || 1 || No || adjacent friendly creature&lt;br /&gt;
|-&lt;br /&gt;
| Movement infusion || No || Movement || 3- ~9 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Phase door || Yes || Teleportation || 4-13 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Teleport || Yes || Teleportation || 15+ || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Dream walk || No || ? || 7 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Rush || No || Movement || 6-10 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Disengage || No || Movement || 7 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Probability travel || Yes || Teleport || 4-20 || Sustain active || Next to wall&lt;br /&gt;
|-&lt;br /&gt;
| Vault || No || Movement || 3-5 || No || Next to creature&lt;br /&gt;
|-&lt;br /&gt;
| Path of the sun || Yes || Movement || 4-9 || 1 round || No&lt;br /&gt;
|-&lt;br /&gt;
| Dimensional step || Yes || Teleportation || 3-7 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Wormhole || Yes || Teleportation || 10+ || 1 round || No&lt;br /&gt;
|-&lt;br /&gt;
| Stone Walking || No || Movement || 2-10 || No || Next to wall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=22627</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=22627"/>
				<updated>2024-07-28T07:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Continents */ remove unfinished sentence, since I'm not sure what it was supposed to say&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage campaign]]. &lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. &lt;br /&gt;
The level of enemies also increases by 1 for every level/depth (so Dreadfell 5 is 4 levels higher than Dreadfell 1). &lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones was to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version 1.5.0, this now only sets the level scaling for the floor you entered, and does not affect any other floors of the zone, limiting its effectiveness.&lt;br /&gt;
&lt;br /&gt;
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.&lt;br /&gt;
&lt;br /&gt;
If you are a newer player, you may wish to read this general guide to the [[zone order]].&lt;br /&gt;
&lt;br /&gt;
==Continents==&lt;br /&gt;
The world of Eyal has three (known) continents (aka [[worldmap|worldmaps]]): '''[[Maj'Eyal]]''' (West), '''[[Var'Eyal]]''' (the Far East) and '''[[Tar'Eyal]]''' (South).&lt;br /&gt;
&lt;br /&gt;
Players in the [[Maj'Eyal: The Age of Ascendancy|main campaign]] begin on the continent of Maj'Eyal.  Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
Players in [[Orcs: Embers of Rage|Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Orcs: Embers of Rage|Embers of Rage]] campaign.&lt;br /&gt;
&lt;br /&gt;
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#The Lost Land|campaign]] at a later date. &lt;br /&gt;
&lt;br /&gt;
This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
==[[Maj'Eyal: The Age of Ascendancy|Main Campaign]] Zones==&lt;br /&gt;
Some zones in the Age of Ascendancy campaign have a &amp;quot;normal&amp;quot; and &amp;quot;alternate&amp;quot; zone layout, one of which is chosen at random each game, which affects which terrain and NPCs appear in the zone. These zones are:&lt;br /&gt;
*The Tier 1 zones (the [[Heart of the Gloom]], the [[Murgol Lair]], [[Norgos' Lair]], the [[Rhaloren Camp]], the [[Ruins of Kor'Pul]], the [[Scintillating Caves]], and the [[Trollmire]]).&lt;br /&gt;
**The class/race-specific zones don't have alternate layouts, except for the Murgol Lair.&lt;br /&gt;
*The Tier 2 zones (the [[Daikara]], [[The Maze]], the [[Old Forest]], and the [[Sandworm Lair]]).&lt;br /&gt;
**Reached from the Old Forest, the [[Lake of Nur]].&lt;br /&gt;
Alternate zones can only appear if either you have seen the normal zone before, or you have defeated [[The Master]] and earned the '''Vampire Crusher''' [[achievement]] before. For some alternate Tier 1 zones, there is an additional requirement, that you have killed at least one Tier 1 [[Guardians|Guardian]] on your current character. The Tier 1 zones with this requirement are Norgos' Lair, Rhaloren Camp, and the Trollmire. The Tier 1 zones without this requirement are the Heart of the Gloom, the Murgol Lair, the Ruins of Kor'Pul, and the Scintillating Caves. Both of these requirements are waived if you are using [[Developer Mode]].{{source|tome/mod/class/GameState.lua}}The [[Ruined Dungeon]] also uses the alternate zone code (including the Tier 1 Guardian requirement) to decide which puzzle to use. If a zone is eligible to be its alternate layout, then the alternate layout has a 50% chance to be used if the zone has the Tier 1 Guardian requirement, or a 33% chance if it does not.&lt;br /&gt;
&lt;br /&gt;
In the Age of Ascendancy campaign, when the player first enters a Tier 1 zone after having killed a certain number of Tier 1 bosses, they will be given the option to stroll to the last level of the zone, which if accepted, transports them there immediately. The required number of Tier 1 boss kills is normally 3, but [[Yeek]] characters require 4 boss kills before this option shows up. (This feature is technically applied to all campaigns, but only the Age of Ascendancy campaign contains both zones and bosses flagged as Tier 1.)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || Human/elven/halfling [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Small lumberjack village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Murgol Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Norgos Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] || &amp;quot;A mysterious hole in the beach&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 28 || [[Unknown Tunnels]] || Triggered by encounter; must be level 18 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Mark of the Spellblaze]] || Randomly placed in a small range.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 40 || [[Ancient Cave]] || Added by [[Embers of Rage]] expansion. Appears at start of game if player character already knows [[Tinkers]], else it will appear if player chooses to learn tinkers from a tinker [[escort]]. Marked as &amp;quot;Entrance the tinker's master cave&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 25+.  &amp;quot;You find an entrance to an old crypt ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 52 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[Derth (Southeast)]] || Triggered by shady cornac ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Paradox Plane]] || Triggered in [[Daikara]] when reducing your future self to below half life, [[Temporal Warden]]s only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || [[Old Conclave Vault]] || Triggered by [[Director Hompalan]] ([[Ruined Halfling Complex]]), who appears in some games only. Always triggers for [[Shalore]] if player has not unlocked [[Ogre]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 35 || [[Southern Beach]] || Triggered by [[Melinda]] (Speak to her in her father's house in [[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered at level 20+ in some games only. (&amp;quot;You feel a tremor in the ground for a few seconds and it disappears...&amp;quot;)  Always triggers for [[Yeek]] if player has not unlocked [[Solipsist]].&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] (lush forest) || Trigger at level 30+ some games only. Always triggers for [[Thalore]] if player has not unlocked [[Oozemancer]]. (&amp;quot;...You remember long ago somebody told you about a strange lush forest...&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed inside other zones as an event'''''&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Damp Cave]] || Dangerous stair trap&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Forsaken Crypt]] || Home of the Rat Lich. Marked as ''stairway leading downwards'' and ''stairs seem to lead into some kind of crypt''.&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Intimidating Cave]] || Den of storm drakes.&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Old Battlefield]] || Survive against undead assault for 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water. Shows on map as &amp;quot;entrance to an underwater cave&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] || Shows on map as &amp;quot;entrance to a dark crypt&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Caverns to the hidden valley]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning). Shown on map as &amp;quot;Cavern leading to the valley of the moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ithilthum, Valley of the Moon]] || At end of [[Caverns to the hidden valley]], shown as &amp;quot;exit to the lost valley&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed inside other zones as an event'''''&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Water cavern]] || Accessed via portal that naga are invading through&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Orbital Fearscape Platform]] || Accessed via portal that demons are invading through&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ∞ || [[Infinite Dungeon]] || Can also be entered after finishing the main campaign, via the [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Dreams]] || Used for the dreams in [[Dogroth Caldera]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties), or visit randomly when using Exploratory Farportal (Roguelike)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Temporal Reprieve]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Unknown Sher'Tul Fortress]] || Accessed randomly when using Exploratory Farportal. Can only be visited once.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not real zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Wilderness]] (World of Eyal) || The [[worldmap]]. Shown in-game as the name of the current continent.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[TestZone!]] ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not used currently'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial (Combat Stats)]] || Was previously enabled, but was removed pending update&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Fortress Gladium]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Stellar System: Shandral]] || Can only be accessed in [[Developer Mode]], while flying the [[Sher'Tul Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 30 || [[Illusory Castle (Unused)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] || Removed in version 1.1.5&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Void between worlds]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Ashes of Urh'Rok]] Expansion Zones==&lt;br /&gt;
&lt;br /&gt;
These zones are added to the main campaign.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Searing Halls]] || Starting zone for [[Doombringer]]s, [[Demonologist]]s, and [[Doomelf|Doomelves]] in main campaign&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 25 || [[Anteroom of Agony]] || If player started in Searing Halls, when using [[Rod of Recall]] at level 18 or higher, there's a chance to be abducted to this zone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Orcs: Embers of Rage|Embers of Rage]] Campaign Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Kruk Pride]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Vaporous Emporium]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Yetis Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12 || [[Sunwall Outpost]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] || Same as the one in main campaign&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Dominion Port]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Ritch Hive]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Kaltor's Shop]] || Not hostile. Sells high quality items.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Ruined Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Krimbul Territory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Ruins of a lost city]] || &amp;quot;Way into old ruins in the Erúan desert&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 22 || [[Sunwall Observatory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 || [[Internment Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Gates of Morning (Embers of Rage)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Primal Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Cave of Hatred]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30  || 40 || [[G.E.M.]] || &amp;quot;Strange mechanical mole&amp;quot; &amp;lt;br/&amp;gt; Spawns after clearing the Gates of Morning&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Steam Quarry]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Ureslak's Host]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 45 || [[Palace of Fumes]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 50 || [[Pocket of Distorted Time]] || &amp;quot;Strange temporal disruption&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 88 || [[The Slumbering Caves]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Apart from the zones in the Embers of Rage campaign, the [[Embers of Rage]] expansion also adds the [[Ancient Cave]] zone, which can be visited in the [[main campaign]] or the [[Infinite Dungeon campaign]].&lt;br /&gt;
&lt;br /&gt;
==[[Forbidden Cults]] Expansion Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| . || . || [[Eerie Cave]] || Entrance randomly placed inside another zone. No hostiles.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Kroshkkur, the Hidden Sanctuary]] || Starter zone for [[Demented (Metaclass)|Demented]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Maggot]] || Starter dungeon for [[Demented (Metaclass)|Demented]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Occult Egress]] || Randomly placed on Maj'Eyal continent for the main campaign. Also placed randomly in the Embers of Rage campaign. Entrance marked as &amp;quot;Way to a strange portal&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 30 || [[Dremshor Tunnels]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[Kroshkkur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 30 || [[Necromancers' Ruins]] || Site for the [[antimagic]] quest [[Cleaning the trash]]&lt;br /&gt;
|-&lt;br /&gt;
|  ? ||  ? || [[Tentacle Tree]] || Might spawn when touching a Tentacle Tree&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || [[Scourged Pits]] || Triggered at level 20+ in some games only. (&amp;quot;You feel a tremor in the ground for a few seconds and it disappears...&amp;quot;)  Always triggers for [[Drem]] if player has not unlocked {{c|Scourge Drake}} talents for [[Wyrmic]].&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[The Godfeaster]] || Triggered by encounter; must be level 30 or higher. (&amp;quot;The ground suddenly shakes under your feet and a giant worm appears to gobble you up!&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Entropic Void]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[High Peak]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Forbidden Tome zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[The Teacher's Abode]] || Visited by reading [[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]], playing as Hithre. Can be visited repeatedly until the story is completed.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[A cave from ages old]] || Visited by reading [[Forbidden Tome: &amp;quot;A View From The Gallery&amp;quot;]], playing as Grung. Can be visited repeatedly until the story is completed.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[The Home Which Is Not]] || Visited by reading [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]]. Can be visited repeatedly. No hostiles.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[The Place Which Does Not Exist]] || Visited by reading [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. Can only be visited once.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || [[Illusory Castle]] || Visited by reading [[Forbidden Tome: &amp;quot;The Illusory Castle&amp;quot;]]. Can be visited repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Unused zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Safe Multiverse Arena for Commotion and Killing]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || test ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || --not done-- || Would be visited by reading [[Forbidden Tome: &amp;quot;A Yaech's Dive&amp;quot;]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Online Event]] Zones==&lt;br /&gt;
&lt;br /&gt;
Only some campaigns support event zones, and the possible locations of the zone entrances differ between campaigns.&lt;br /&gt;
*In [[Maj'Eyal: The Age of Ascendancy]], online event zones will spawn in random locations on the [[Maj'Eyal]] world map.&lt;br /&gt;
*In [[Orcs: Embers of Rage]], online event zones will spawn in random locations on the [[Var'Eyal]] world map.&lt;br /&gt;
*In [[Infinite Dungeon: The Neverending Descent]], online event zones will spawn in the [[Infinite Dungeon]] randomly 1-4 levels deeper than the level the player was on when the event was received, and at a random location on that level.&lt;br /&gt;
*[[The Arena: Challenge of the Master]] does not support online event zones.&lt;br /&gt;
&lt;br /&gt;
After visiting an online event zone, its entrance portal will remain on the map but become inactive, therefore online event zones can only be visited once.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Bearscape]] || looks like a small portal&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Pikataclysm]] || looks like a red tree&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Santascape]] || looks like a snowman&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Hallowed Fields]] || looks like a carved pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Lost land of Poosh]] || looks like a swirling portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree. May no longer exist?{{Verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 [[Category:Zones]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Gynophagist&amp;diff=22626</id>
		<title>User talk:Gynophagist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Gynophagist&amp;diff=22626"/>
				<updated>2024-07-28T07:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hello, Gynophagist, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Gynophagist|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on my talk page, or ask another user.  Happy editing! [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 09:10, 28 July 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Permadeath&amp;diff=22613</id>
		<title>Permadeath</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Permadeath&amp;diff=22613"/>
				<updated>2024-07-12T04:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Reorganize Exploration section to put death-related stuff together. On Adventure, monsters do get fully healed when you return after death, unlike Exploration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Permadeath determines whether your character's death is permanent, or just an irritating inconvenience.&lt;br /&gt;
&lt;br /&gt;
There are 3 Permadeath settings in the game. From easiest to hardest, they are:&lt;br /&gt;
* Exploration&lt;br /&gt;
* Adventure&lt;br /&gt;
* Roguelike&lt;br /&gt;
&lt;br /&gt;
The combination of [[Difficulty]] and Permadeath settings that you choose affects which version of Achievements you get. See the [[Achievement]]s page for details.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
&lt;br /&gt;
Exploration mode is only available if you are online and are marked as a donator on the server.  Once you start your game (and save) you can play offline.&lt;br /&gt;
&lt;br /&gt;
Exploration mode gives you infinite lives. Dying sends you to the [[Eidolon Plane]] - if you choose to return to where you you died, monsters will not have regenerated, unlike when you change dungeon levels.&lt;br /&gt;
&lt;br /&gt;
Exploration mode allows full talent respec. This means that you can unlearn (take points out of) talents regardless of how long ago you put points into them. However, you still cannot unlearn talents that say &amp;quot;''This talent can alter the world in a permanent way, as such you can never unlearn it once known.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Playing on Exploration does not prevent unlocking things.&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
{{Redirect2|the permadeath setting|bonus class|[[Adventurer]]}}&lt;br /&gt;
&lt;br /&gt;
This is the default setting.  You get up to 7 extra lives, gaining one at experience levels 1, 2, 5, 7, 14, 24, and 35.  Dying (with extra lives still unused) sends you to the [[Eidolon Plane]] - if you choose to return to where you you died, the monsters will have fully healed, like when you change dungeon levels.&lt;br /&gt;
&lt;br /&gt;
==Roguelike==&lt;br /&gt;
&lt;br /&gt;
On Roguelike, when you die your game is over, unless you have alternate means of resurrection.  &amp;quot;You *are* your character.&amp;quot;&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Possessor&amp;diff=22581</id>
		<title>Possessor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Possessor&amp;diff=22581"/>
				<updated>2024-05-07T20:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Starting Bodies in Reserve */ trolls are type giant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Possessor&lt;br /&gt;
|metaclass=[[Psionic]]&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Possessor is a class introduced in an official addon, available only to donators (buying the game on Steam, etc, counts as a donation). It does not need to be unlocked. You must be online when starting a game as a Possessor.&lt;br /&gt;
&lt;br /&gt;
Random bosses cannot be Possessors.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{color|crimson|BEWARE: This class is very ''strange'' and may be confusing to play for beginners.}}&lt;br /&gt;
&lt;br /&gt;
Possessors are a rare breed of psionics. Some call them body snatchers. Some call them nightmarish.&lt;br /&gt;
&lt;br /&gt;
They are adept at stealing the corpses of their foes for their own use, discarding their own bodies for a while to use another's.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Possession==&lt;br /&gt;
Possessors can use their {{t|Possess}} talent to steal the bodies of creatures they defeat, and store the bodies in their {{t|Bodies Reserve}}.&lt;br /&gt;
&lt;br /&gt;
They can then use {{t|Assume Form}} to inhabit the bodies. {{t|Possess}} can only steal the bodies of creatures of certain types. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Humanoid&amp;quot; and &amp;quot;animal&amp;quot; are always available, and you can permanently learn a certain number of extra types (depending on Possess talent level) by trying to possess creatures of new types. &lt;br /&gt;
&lt;br /&gt;
If all the extra types have been chosen, you cannot steal the bodies of creatures of other types.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Mace (wielded)&lt;br /&gt;
*[[mindstars|Mossy Mindstar]] (wielded)&lt;br /&gt;
*Linen Robe (worn)&lt;br /&gt;
*Mossy Mindstar x2 (in secondary slots)&lt;br /&gt;
*Iron Battleaxe (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Bodies in Reserve==&lt;br /&gt;
You start with the following bodies in reserve:&lt;br /&gt;
*Stone Troll (of type Giant)&lt;br /&gt;
*Panther (of type Animal)&lt;br /&gt;
*One extra body (and an extra creature type chosen) according to your race:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! Extra type you can possess !! Extra body added&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || Horror || Drem&lt;br /&gt;
|-&lt;br /&gt;
| [[Shalore]] or [[Ogre]] || Immovable || Shimmering Crystal&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore]] || Elemental || Umber Hulk&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek]] || Insect || Ritch Flamespitter&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton]] || Undead || Ghoul&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]] || Undead || Skeleton Warrior&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomelf]] || Demon || Fire Imp&lt;br /&gt;
|-&lt;br /&gt;
| [[Drem]] || Horror || Grannor'vin&lt;br /&gt;
|-&lt;br /&gt;
| [[Krog]] || Dragon || Storm Drake&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || Giant || Yeti Warrior&lt;br /&gt;
|-&lt;br /&gt;
| [[Kruk Yeti]] or [[Whitehoof]] || Giant || Steam Giant Berserker&lt;br /&gt;
|-&lt;br /&gt;
| Other || Giant || Snow Giant&lt;br /&gt;
|}&lt;br /&gt;
All starting bodies are level 6.&lt;br /&gt;
&lt;br /&gt;
==Other Creature Types for Possession==&lt;br /&gt;
For reference, apart from the previously-mentioned creature types, the remaining possessable creature types are:&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Construct&lt;br /&gt;
* Mechanical&lt;br /&gt;
* Reptile&lt;br /&gt;
* Spiderkin&lt;br /&gt;
* Vermin&lt;br /&gt;
Other creature types do exist, but only on special creatures, and none of those creatures can be possessed (either inherently or by circumstance).&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Solipsism}} (1)&lt;br /&gt;
* {{t|Possess}} (1)&lt;br /&gt;
* {{t|Psionic Disruption}} (1)&lt;br /&gt;
* {{t|Bodies Reserve}} (1)&lt;br /&gt;
* {{t|Combat Accuracy}} (1)&lt;br /&gt;
* {{t|Heavy Armour Training}} (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Solipsism (category)|Solipsism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Solipsism (talent)|Solipsism]]&lt;br /&gt;
| talent2 = [[Balance (talent)|Balance]]&lt;br /&gt;
| talent3 = [[Clarity (talent)|Clarity]]&lt;br /&gt;
| talent4 = [[Dismissal (talent)|Dismissal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Possession (category)|Possession]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Possess (talent)|Possess]]&lt;br /&gt;
| talent2 = [[Self persistence (talent)|Self Persistence]]&lt;br /&gt;
| talent3 = [[Improved form (talent)|Improved Form]]&lt;br /&gt;
| talent4 = [[Full control (talent)|Full Control]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psionic menace (category)|Psionic Menace]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Mind whip (talent)|Mind whip]]&lt;br /&gt;
| talent2 = [[Psychic wipe (talent)|Psychic Wipe]]&lt;br /&gt;
| talent3 = [[Ghastly wail (talent)|Ghastly Wail]]&lt;br /&gt;
| talent4 = [[Finger of death (talent)|Finger of Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psychic blows (category)|Psychic Blows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psychic crush (talent)|Psychic Crush]]&lt;br /&gt;
| talent2 = [[Force shield (talent)|Force Shield]]&lt;br /&gt;
| talent3 = [[Unleashed mind (talent)|Unleashed Mind]]&lt;br /&gt;
| talent4 = [[Seismic mind (talent)|Seismic Mind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Battle psionics (category)|Battle psionics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psionic disruption (talent)|Psionic Disruption]]&lt;br /&gt;
| talent2 = [[Shockstar (talent)|Shockstar]]&lt;br /&gt;
| talent3 = [[Dazzling lights (talent)|Dazzling Lights]]&lt;br /&gt;
| talent4 = [[Psionic block (talent)|Psionic Block]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Body snatcher (category)|Body Snatcher]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Bodies reserve (talent)|Bodies Reserve]]&lt;br /&gt;
| talent2 = [[Psionic minion (talent)|Psionic Minion]]&lt;br /&gt;
| talent3 = [[Psionic duplication (talent)|Psionic Duplication]]&lt;br /&gt;
| talent4 = [[Cannibalize (talent)|Cannibalize]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Deep horror (category)|Deep Horror]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mind steal (talent)|Mind Steal]]&lt;br /&gt;
| talent2 = [[Spectral dash (talent)|Spectral Dash]]&lt;br /&gt;
| talent3 = [[Writhing psionic mass (talent)|Writhing Psionic Mass]]&lt;br /&gt;
| talent4 = [[Ominous form (talent)|Ominous Form]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{combat training row | mastery = 1.0}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Mentalism (category)|Mentalism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psychometry (talent)|Psychometry]]&lt;br /&gt;
| talent2 = [[Mental shielding (talent)|Mental Shielding]]&lt;br /&gt;
| talent3 = [[Projection (talent)|Projection]]&lt;br /&gt;
| talent4 = [[Mind link (talent)|Mind Link]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Ravenous mind (category)|Ravenous Mind]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sadist (talent)|Sadist]]&lt;br /&gt;
| talent2 = [[Channel pain (talent)|Channel Pain]]&lt;br /&gt;
| talent3 = [[Radiate agony (talent)|Radiate Agony]]&lt;br /&gt;
| talent4 = [[Torture mind (talent)|Torture Mind]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=22569</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=22569"/>
				<updated>2024-04-20T11:53:42Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Note: wiki talents are not kept up to date and many are inaccurate. You should use https://tometips.github.io/ for information on talents instead of relying on wiki pages.''' &lt;br /&gt;
All escort rewards available (but not necessarily the pages on those talents and skill trees) are accurate as of 1.6.0&lt;br /&gt;
&lt;br /&gt;
In each game of the [[Maj'Eyal: The Age of Ascendancy]] [[campaign]] you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]].  These escorts are randomly chosen from all the available types, so there is no guarantee that you will meet any particular escort in one game.&lt;br /&gt;
&lt;br /&gt;
In order to complete an escort quest, you will have to clear the way for an NPC to a portal where they will escape. The NPC will try to move towards the portal and might be killed by monsters. The quest fails if the NPC is killed or if you leave the level before they reach the portal. &lt;br /&gt;
&lt;br /&gt;
If the NPC reaches the portal, you will immediately be granted the choice of a reward. The reward dialog will not let you check your character stats, inventory or talents.&lt;br /&gt;
&lt;br /&gt;
Escort quests can also appear in the [[Infinite Dungeon campaign]].{{verify}} The equivalent to escorts in the [[Orcs: Embers of Rage]] campaign is the [[Mystery of the Yetis]] quest.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
There cannot be more than one escort quest on a single floor - a floor either has zero or one escort quest.&lt;br /&gt;
&lt;br /&gt;
=== [[Main campaign]] ===&lt;br /&gt;
&lt;br /&gt;
The location of escort quests are determined at your character's creation, but can only appear on levels within the following zones:&lt;br /&gt;
&lt;br /&gt;
;Tier 1 (Starter) dungeons&lt;br /&gt;
:[[Trollmire]] floors 2 and 3&lt;br /&gt;
:[[Scintillating Caves]] floors 2 and 3&lt;br /&gt;
:[[Ruins of Kor'Pul]] floors 1 and 2&lt;br /&gt;
:[[Norgos Lair]] floors 2 and 3&lt;br /&gt;
:[[Heart of the Gloom]] floors 1 and 2&lt;br /&gt;
;Higher level dungeons&lt;br /&gt;
:[[Old Forest]] floors 1 through 4&lt;br /&gt;
:[[Daikara]] floors 1 through 2&lt;br /&gt;
:[[Dreadfell]] floors 1 through 8&lt;br /&gt;
:[[Reknor]] floors 1 and 2&lt;br /&gt;
&lt;br /&gt;
However, it is not entirely predetermined which Tier 1 zones the escort quests will be in. Instead, escorts can appear only in the first and second eligible Tier 1 zones that the player visits. Since each Tier 1 zone has only 2 eligible floors, there can be at most 4 escorts in the Tier 1 zones. (The way this works is that, when the escort quest locations are chosen, ''&amp;quot;first eligible Tier 1 visited, first eligible floor&amp;quot;, &amp;quot;first eligible Tier 1 visited, second eligible floor&amp;quot;, &amp;quot;second eligible Tier 1 visited, first eligible floor&amp;quot;,'' and ''&amp;quot;second eligible Tier 1 visited, second eligible floor&amp;quot;'' are possible choices, the same way that ''&amp;quot;Dreadfell floor 1&amp;quot;'' is a possible choice. These choices then get interpreted when you visit your first two eligible Tier 1 zones.)&lt;br /&gt;
&lt;br /&gt;
=== [[Infinite Dungeon campaign]] ===&lt;br /&gt;
&lt;br /&gt;
All 9 escort quests will generate within the [[Infinite Dungeon]], floors 5 through 40.{{Verify}}&lt;br /&gt;
&lt;br /&gt;
=== Generation ===&lt;br /&gt;
&lt;br /&gt;
Each escort quest will be generated when you enter the level where it is located.&lt;br /&gt;
&lt;br /&gt;
Escorts cannot plot their paths through closed doors. If all routes to their destination portal are blocked by closed doors, then neither the escort nor portal will spawn on that level. The player will have to open the doors and revisit the level for the escort to spawn. &lt;br /&gt;
&lt;br /&gt;
Additionally, if an escort is assigned by the game to spawn in a level, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.&lt;br /&gt;
&lt;br /&gt;
== Escort Behavior and Management ==&lt;br /&gt;
&lt;br /&gt;
Escorts will attempt to walk directly towards their destination portal. The path chosen depends primarily on the terrain, and generally ignores any creatures along the way. Players can thus stand in the path of the escort to stop them from moving. Escorts will only try to step around the player if doing so would be bring them just as close to their destination as the tile being occupied by the player is. On levels in which there are friendly or neutral NPCs, the player can enlist their help to block escorts (e.g. neutral cultists in the [[Shasshhiy'Kaish]] event). Summoned creatures can also fulfill this function. Blocking an escort will allow the player to gain valuable rest time and refresh cooldowns.&lt;br /&gt;
&lt;br /&gt;
The player can ask the escorts to &amp;quot;wait a few turns&amp;quot; through the right-click context menu or the appropriate hotkey. This order will cause the escort to stand still for 10 turns, and the command itself has a 30 turn cooldown. One relatively safe way to protect an escort is to order them to wait, rush ahead to clear a few enemies, and then quickly run back to block the escort's path again before they move too far, rest to refresh cooldowns, then repeat. It is much easier to carry out this procedure if the player has access to movement speed buffs (e.g. movement infusions), or can summon friendly units to block the escort's path.&lt;br /&gt;
&lt;br /&gt;
With appropriate terrain and sufficient movement speed, it is also possible to make an escort back up. The player just has to quickly move behind the escort, then walk into the tile the escort is standing on, forcing them to exchange positions with the player. Repeating this procedure will allow the escort to be placed in almost any arbitrary position.&lt;br /&gt;
&lt;br /&gt;
Another way to reposition escorts is to use a knockback talent, then heal them up afterwards. This can be done, for example, with a torque of gale force (lower level for less damage) and a totem of healing.&lt;br /&gt;
&lt;br /&gt;
Escorts can be broadly classified into melee and ranged types. Melee escorts have a higher health pool, but they will also happily run straight into enemies along their path and start fighting them. Ranged escorts are more frail, but they will attempt to move away from enemies they see while calling out for help.&lt;br /&gt;
&lt;br /&gt;
Beware that the escort's line of sight for checking threats can be blocked by the player. This is particularly noticeable if the escort is following behind the player in a one tile wide corridor, as they will happily tailgate the player, leaving no room for the player to back up. In these situations, it may be necessary for the player to first step aside, so the escort can see the threat ahead and back up. Some digging may be required for this maneuver to work.&lt;br /&gt;
&lt;br /&gt;
== Betraying to Zigur ==&lt;br /&gt;
&lt;br /&gt;
You may betray escorts with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below:&lt;br /&gt;
*Your current or any previous characters has read the sign at [[Zigur]] and learned its lore.&lt;br /&gt;
*Your current character does not know any spell talents or have any [[inscriptions|runes]] equipped.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.&lt;br /&gt;
{{CanReward|the selected reward|escort quest rewards}}&lt;br /&gt;
&lt;br /&gt;
All stat improvements are added to your base value.&lt;br /&gt;
&lt;br /&gt;
The option to learn or improve a talent will only be available if that talent has not been maxed yet, so it must have less than 5 talent points invested in it.&lt;br /&gt;
&lt;br /&gt;
Learning a talent in a category that was originally hidden to you will set its mastery level to 1.0, even if you cannot see it.&lt;br /&gt;
&lt;br /&gt;
Category rewards will reveal the category as locked and set its mastery level to 1.0. A category point will still be required to unlock the category. A category reward can only be chosen if the category is hidden. There is no option to unlock a locked category, or increase the mastery of a known category. For example, if a category has already been revealed by a previous escort, its option will not be present.&lt;br /&gt;
&lt;br /&gt;
=== Alchemist (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Stone Touch}} +1 || {{ct|Spell}} / {{c|Staff Combat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Channel Staff}} +1 || {{ct|Spell}} / {{c|Stone Alchemy}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Staff Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Psiblades}} +1 || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Thorn Grab}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defiler (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Curse of Defenselessness}} +1 || {{ct|Corruption}} / {{c|Curses}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Curse of Impotence}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|  || {{t|Curse of Death}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Resonance Field}} +1 || {{ct|Psionic}} / {{c|Feedback}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Conversion}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loremaster ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Disarm}} +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Spit Poison}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Mind Sear}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Arcane Eye}} +1 || {{ct|Spell}} / {{c|Divination}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Premonition }} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Vision}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Earth's Eyes}} +1 || {{ct|Wild-Gift}} / {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Nature's Touch}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mental Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sun Paladin (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Chant of Fortitude}} +1 || {{ct|Celestial}} / {{c|Chants}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Chant of Fortress}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Telekinetic Leap}} +1 || {{ct|Psionic}} / {{c|Augmented Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Skate}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Physical Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporal Explorer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Precognition}} +1 || {{ct|Chronomancy}} / {{c|Chronomancy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Foresight}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Sleep}} +1 || {{ct|Psionic}} / {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Dream Walk}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Learning {{t|Precognition}} will also grant you the {{t|Spacetime Tuning}} talent if you did not already have it. This will allow you to set your desired paradox level when you rest.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Track}} +1 || {{ct|Cunning}} / {{c|Survival}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Heightened Senses}} +1 || {{ct|Cunning}} / {{c|Scoundrel}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Lacerating Strikes}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Misdirection}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Other unlocks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Craftsman's Eye}} +1 || &amp;quot;Ask where to learn tinkers crafting&amp;quot;. In main campaign, makes [[Ancient Cave]] appear on the world map. In Infinite Dungeon campaign, gives you a [[Teleporter to the Tinker's Cave]]. Inside the zone you can pay 1 category point and 500 gold to the Ancient Automated Teacher to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery and gain 1 free generic point into {{t|Smith}} and 1 free generic point into {{t|Therapeutics}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Last Engineer Standing}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Endless Endurance}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Innovation}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Only one tinker escort can spawn per game.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: The Tinker escort must be [[Unlockables|unlocked]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: If you have {{ct|Steamtech}} / {{c|Physics}} or {{ct|Steamtech}} / {{c|Chemistry}} unlocked, Tinker escorts will never spawn, but if you are playing the [[Maj'Eyal: The Age of Ascendancy]] campaign, the [[Ancient Cave]] will immediately appear on the world map without needing the escort (as long as you had one of them unlocked when you first entered the world map{{Verify}}).&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Vitality }} +1 || {{ct|Technique}} / {{c|Conditioning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Unflinching Resolve}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Exotic Weapons Mastery}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Cacheson&amp;diff=22567</id>
		<title>User talk:Cacheson</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Cacheson&amp;diff=22567"/>
				<updated>2024-03-29T19:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hello, Cacheson, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Cacheson|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on my talk page, or ask another user.  Happy editing! [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 20:32, 29 March 2024 (CET)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tentacle_Tree&amp;diff=22565</id>
		<title>Tentacle Tree</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tentacle_Tree&amp;diff=22565"/>
				<updated>2024-03-29T01:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Punctuation, capitalization (talent link template). TODO: Expand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Tentacle trees''' can spawn if you have [[Forbidden Cults]] enabled. Touching them might cause the tree to:&lt;br /&gt;
* Wither away&lt;br /&gt;
* Awaken and attack you&lt;br /&gt;
* Swallow you into a special [[Zone]]&lt;br /&gt;
&lt;br /&gt;
Tentacle trees will spawn in [[Old Forest]], [[Daikara]], [[Mark of the Spellblaze]] and [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
==Sub Zone==&lt;br /&gt;
If you get swallowed, you will end up in a quite open zone with the gastric waves - similar to those experienced in [[Godfeaster]].&lt;br /&gt;
&lt;br /&gt;
The zone can be quite hard, containing a lot of grouped enemies that are hard to kill.&lt;br /&gt;
&lt;br /&gt;
Typical talents are {{t|Acidfire}}, {{t|Corrupted Negation}}, {{t|Eyal's Wrath}}, {{t|Poison Storm}}, {{t|Slime Spit}}.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:NekoiNemo&amp;diff=22453</id>
		<title>User talk:NekoiNemo</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:NekoiNemo&amp;diff=22453"/>
				<updated>2024-03-15T04:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hello, NekoiNemo, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/NekoiNemo|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on my talk page, or ask another user.  Happy editing! [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 05:51, 15 March 2024 (CET)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Arena:_Challenge_of_the_Master&amp;diff=22287</id>
		<title>The Arena: Challenge of the Master</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Arena:_Challenge_of_the_Master&amp;diff=22287"/>
				<updated>2024-03-10T03:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Features */ More transmog chest info. Fix typo. You get money for each boss you kill. Adjust formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Arena: Challenge of the Master''' is a [[campaign]] included in the base game of Tales of Maj'Eyal. It must be unlocked by completing the quest [[The agent of the arena]] in the [[Age of Ascendancy]] campaign.&lt;br /&gt;
&lt;br /&gt;
==In-Game Locked Description==&lt;br /&gt;
''Blood spilled on sand, only the strong survive. Prove yourself worthy to enter.''&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Play as a lone warrior facing the Arena's challenge!&amp;lt;br/&amp;gt;&lt;br /&gt;
You can use any class and race for it.&amp;lt;br/&amp;gt;&lt;br /&gt;
See how far you can go! Can you become the new Master of the Arena?&amp;lt;br/&amp;gt;&lt;br /&gt;
If so, you will battle your own champion next time!&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
All [[race]]s and [[class]]es are playable in this campaign.&lt;br /&gt;
&lt;br /&gt;
This campaign can only be played on Roguelike [[permadeath]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
This campaign is set in [[The Arena]]. The player must defeat waves of enemies, which include [[bosses|fixed bosses]]. At the start of the campaign, the player can choose whether to face 30 waves of enemies, or the full 60 waves.&lt;br /&gt;
&lt;br /&gt;
At the start of each wave, the doors to the arena open and adversaries will continue show up until the doors close again. Completing a wave gives experience, and there will be a timer for the time before the next wave. &lt;br /&gt;
&lt;br /&gt;
The [[Transmogrification Chest]] is not available, so auto-pickup is also not available - you must manually press the pickup key. Items will disappear from the ground after 25 turns. &lt;br /&gt;
&lt;br /&gt;
There is a single store available in The Arena. It appears at the start of the game, and after defeating each boss (except the final boss). You cannot enter/exit the store, the game will simply put you there - so you will not be able to check your current inventory. You will receive some gold for each boss you defeat, but the store will not pay more than 1 gold for each item sold to it, so don't expect being able to buy expensive stuff.&lt;br /&gt;
&lt;br /&gt;
No form of resurrection can be used in this campaign.&lt;br /&gt;
&lt;br /&gt;
The final boss is the Master of the Arena. If the player has an eligible previous winning character, that character will be reused as the final boss. If not, the default Master, [[Rej Arkatis]], will be the final boss. There can be 2 previous winners stored: 1 for 30 waves, and 1 for 60 waves. A previous winner will be eligible if they had the same version of ToME, same set of addons, and same number of waves as the current character.&lt;br /&gt;
&lt;br /&gt;
TODO: Other mechanics&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaigns]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bosses&amp;diff=22286</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bosses&amp;diff=22286"/>
				<updated>2024-03-10T02:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* List of Fixed Bosses in The Arena: Challenge of the Master */ Currently both 30-wave and 60-wave arenas have 1 boss per 15 waves, except the final boss.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bosses''' are unique hostile NPCs in Tales of Maj'Eyal. They can be divided into fixed bosses and random bosses.&lt;br /&gt;
&lt;br /&gt;
Fixed bosses inhabit a particular [[zone]], typically on the last level. They are the main (story) bosses of Tales of Maj'Eyal. They are fixed (not randomly generated) bosses. Fixed bosses are also sometimes called '''Guardians''', a name that comes from the game's code. Defeating a fixed boss often completes or advances a [[quest]]. Guardians often drop high-quality equipment or [[artifacts]]. Apart from their normal location in a particular zone, many fixed bosses can appear randomly in the [[Infinite Dungeon]].&lt;br /&gt;
&lt;br /&gt;
There is a [[bosses guide]] that provides advice on how to defeat the fixed bosses.&lt;br /&gt;
&lt;br /&gt;
Random bosses can appear in certain situations, or as regular enemies on higher [[difficulty|difficulties]]. They are created by upgrading regular enemies by adding [[class]]es (typically 2 classes). They are a greater version of rares, which are randomly created by adding 1 class.&lt;br /&gt;
&lt;br /&gt;
==List of Fixed Bosses in [[Maj'Eyal: The Age of Ascendancy]]==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Level !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox the Mighty]] || [[Trollmire]] || 7+ || Troll || Quest: [[Of trolls and damp caves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shax the Slimy]] || [[Trollmire]] (alternative) || 7+ || Troll || Quest: [[Of trolls and damp caves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill the Stone Troll]] || [[Trollmire]] || 7+ || Troll || Optional Quest: [[Hidden Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shade]] || [[Ruins of Kor'Pul]] || 7+ || Skeleton || Quest: [[Of trolls and damp caves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Possessed]] || [[Ruins of Kor'Pul]] (alternative) || 7+ || Human, Rogue || Quest: [[Of trolls and damp caves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Norgos the Guardian]] || [[Norgos' Lair]] || 7+ || Bear || Quest: [[Madness of the Ages]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Norgos the Frozen]] || [[Norgos' Lair]] (alternative) || 7+ || Bear || Quest: [[Madness of the Ages]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Withering Thing]] || [[Heart of the Gloom]] || 7+ || Canine || Quest: [[Madness of the Ages]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dreaming One]] || [[Heart of the Gloom]] (alternative) || 7+ || Canine || Quest: [[Madness of the Ages]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Crystal]] || [[Scintillating Caves]] || 7+ || Crystal ||  Quest: [[Echoes of the Spellblaze]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhaloren Inquisitor]] || [[Rhaloren Camp]] || 7+ || Shaloren Elf || Quest: [[Echoes of the Spellblaze]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotoq the Reaver]] || [[Escape from Reknor]] || 7+ || Orc || Quest: [[Reknor is lost!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mouth]] || [[The Deep Bellow]] || 7+ || Horror || Quest: [[From bellow, it devours]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Murgol, the Yaech Lord]] || [[Murgol Lair]] || 7+ || Yeek || Quest: [[Following The Way]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady Nashva the Streambender]] || [[Murgol Lair]] (alternative) || 7+ || Naga || Quest: [[Following The Way]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritch Great Hive Mother]] || [[Ritches Tunnels]] || 7+ || Ritch || Quest: [[Following The Way]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Finished Bone Giant]] || [[Blighted Ruins]] || 7+ || Bone Giant || Quest: [[The rotting stench of the dead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spacial Disturbance]] || [[Abashed Expanse]] || 7+ || Losgoroth || Quest: [[Spellblaze Fallouts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady Zoisla the Tidebringer]] || [[Slazish Fens]] || 7+ || Naga || Quest: [[Serpentine Invaders]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaver Queen]] || [[Unhallowed Morass]] || 7+ || Spider || Quest: [[Future Echoes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Lord]] || [[Unknown tunnels]] || 8+ || Human, Shadowblade || Optional Quest: [[Trapped!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Cruthdar, the Cursed]] || [[Lumberjack Village]] || 10+ || Human, Cursed || Optional Quest: [[The Beast Within]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Subject Z]] || [[Ruined Halfling Complex]] || 10+ || Human, Shadowblade || Can unlock [[Yeek]], then later [[Mindslayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot]] || [[Old Forest]] || 12+ || Treant || Quest: [[Into the darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shardskin]] || [[Old Forest]] (alternative) || 12+ || Crystal || Quest: [[Into the darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur of the Labyrinth]] || [[The Maze]] || 12+ || Minotaur || Quest: [[Into the darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Horned Horror]] || [[The Maze]] (alternative)  || 12+ || Horror || Quest: [[Into the darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rantha the Worm]] || [[Daikara]] || 12+ || Ice Dragon || Quest: [[Into the darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha the Writhing]] || [[Daikara]] (alternative) || 12+ || Fire Dragon || Quest: [[Into the darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Master]] || [[Hidden Compound]] || 14+ || Yeek || Optional Quest: [[Till the Blood Runs Clear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandworm Queen]] || [[Sandworm Lair]] || 15+ || Sandworm || Quest: [[Into the darkness]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Urkis, the High Tempest]] || [[Tempest Peak]] || 17+ || Human || Optional Quest: [[Storming the city]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirdling Beast]] || [[Sher'Tul Fortress]] || 19+ || Horror || Optional Quest: [[Sher'Tul Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chronolith Twin]] &amp;amp; [[Chronolith Clone]] || [[Temporal Rift]] || 20+ || Temporal Horror || Optional Quest: [[Back and Back and Back To The Future]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Celia]] || [[Last Hope Graveyard]] || 20+ || Human, Necromancer || Optional Quest: [[And now for a grave]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Master]] || [[Dreadfell]] || 23+ || Vampire || Quest: [[The Island of Dread]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healer Astelrid]] || [[Old Conclave Vault]] || 23+ || Ogre || Unlocks [[Ogre]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Corruptor]] || [[Mark of the Spellblaze]] || 25+ || Shalore, Corruptor || Optional Quest: [[The fall of Zigur]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mindworm]] || [[Dogroth Caldera]] || 25+ || Thalore, Solipsist || Connected to [[Solipsist]] unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Mummy Lord]] || [[Elven Ruins]] || 30+ || Undead, Mummy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Oozemancer]] || [[Sludgenest]] || 35+ || Troll || Unlocks [[Oozemancer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Golbug the Destroyer]] || [[Reknor]] || 28+ || Orc || Quest: [[Let's hunt some Orc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Krogar]] || [[Unremarkable Cave]] || 25+ || Orc || Quest: [[Strange New World]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ungolë]] || [[Ardhungol]] || 30+ || Spider || Optional Quest: [[Eight legs of wonder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ukllmswwik the Wise]] || [[Flooded Cave]] || 30+ || Dragon || Optional Quest: [[The Temple of Creation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasul]] || [[Temple of Creation]] || 30+ || Naga || Optional Quest: [[The Temple of Creation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg]] || [[Vor Armoury]] || 35+ || Orc || Optional Quest: [[There and back again]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Briagh, the Great Sand Wyrm]] || [[Briagh's Lair]] || 35+ || Sand Dragon || Optional Quest: [[There and back again]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rak'Shor Cultist]] || [[Shadow Crypt]] || 35+ || Orc || Unlocks [[Doomed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shade Of Telos]] || [[Ruins of Telmur]] || 38+ || Ghost || Optional Quest: [[Back and there again]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Draebor, the Imp]] || [[Fearscape (Tannen)]] || 35+ || Minor Demon || Optional Quest: [[Back and there again]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tannen]] &amp;amp; [[Drolem]] || [[Tannen's Tower]] || 35+ || Human, Alchemist &amp;amp; Golem || Optional Quest: [[Back and there again]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fyrk, Faeros High Guard]] || [[Charred Scar]] || 35+ || Faeros || Quest: [[The Doom of the World!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rak'Shor, Grand Necromancer of the Pride]] || [[Rak'Shor Pride]] || 35+ || Orc ||Quest: [[The many Prides of the Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Daelach]] || [[Ithilthum, Valley of the Moon]] || 40+ || Major Demon || Optional Quest: [[Lost Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vor, the Grand Geomancer]] || [[Vor Pride]] || 40+ || Orc ||Quest: [[The many Prides of the Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorbat, Supreme Wyrmic of the Pride]] || [[Gorbat Pride]] || 40+ || Orc ||Quest: [[The many Prides of the Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grushnak, Battlemaster of the Pride]] || [[Grushnak Pride]] || 45+ || Orc ||Quest: [[The many Prides of the Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elandar]] &amp;amp; [[Argoniel]] || [[High Peak]] || 75+ || Shalore ||Quest: [[Falling Toward Apotheosis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Backup Guardians===&lt;br /&gt;
{{:Backup Guardian}}&lt;br /&gt;
&lt;br /&gt;
===Superbosses===&lt;br /&gt;
There are 3 optional fixed bosses that are more difficult than the final bosses of the main story. They provide an extra challenge for characters who have finished the game.&lt;br /&gt;
*[[Atamathon the Giant Golem]], in the [[Golem Graveyard]]&lt;br /&gt;
*[[Linaniil|Linaniil, Supreme Archmage of Angolwen]], in [[Angolwen]]&lt;br /&gt;
*The [[Hypostasis of Entropy]], added by the [[Forbidden Cults]] DLC. It is fought in the [[Entropic Void]], which is reached via the [[Occult Egress]].&lt;br /&gt;
**It is intended to also be available to fight in the [[Embers of Rage campaign]], but it is not available, due to a bug.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bosses added in [[Ashes of Urh'Rok]]===&lt;br /&gt;
This DLC adds 2 new zones that some characters can visit in the main campaign, which each have their own boss.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Level !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Planar Controller]] || [[Searing Halls]] || 7+ || Major Demon || Quest: [[Ashes in the Wind]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogroth, Eater of Souls]] || [[Anteroom of Agony]] || 17+ || Major Demon || Quest: [[I've a feeling we're not on Eyal anymore]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fixed Bosses added in [[Forbidden Cults]]===&lt;br /&gt;
This DLC adds several new zones that can be visited in the main campaign, some of which have their own boss. The Forbidden Tome bosses are listed separately because they can be encountered in other campaigns as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Level !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spinal Cord]] || [[The Maggot]] || 7+ || Blob || Quest: [[The Worm That Devours]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Amalgamation]] || [[Dremshor Tunnels]] || 20+ || Corrupted Horror || Unlocks [[Drem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Necromancer]] || [[Necromancers' Ruins]] || 22+ || Lich || Quest: [[Cleaning the trash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kroltar the Scourge]] || [[Scourged Pits]] || 25+ || Scourge Dragon || Unlocks {{c|Scourge Drake}} talents for [[Wyrmic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Divine Writhing Mass]] || [[The Godfeaster]] || 30+ || Blob ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypostasis of Entropy]] || [[Entropic Void]] || 100+ || Eldritch Horror || Superboss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Fixed Bosses in [[The Arena: Challenge of the Master]]==&lt;br /&gt;
These bosses are all fought in [[The Arena]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Epithet !! Level !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryal]] || Ryal the Towering || 9+ || Bone Giant || Wave 15 boss in either mode&lt;br /&gt;
|-&lt;br /&gt;
| [[Fryjia Loren]] || Fryjia the Hailstorm || 12+ || Human || Wave 30 boss in either mode&lt;br /&gt;
|-&lt;br /&gt;
| [[Riala Shalarak]] || Riala the Crimson || 25+ || Human || Wave 45 boss in 60-wave Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Valfren Loren]] || Valfren the Rampage || 16+ || Human || Wave 60 boss in 60-wave Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Rej Arkatis]] || Master of the Arena || 1+ || Human (Cornac) || Final boss, fought in the final round (wave 31 or wave 61). Replaced with the previous winner (if any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Fixed Bosses in [[Orcs: Embers of Rage]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Level !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Commander Fralor]] || [[Kruk Pride]] || 6+ || Steam Giant || Quest: [[Homeland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[High Guard Talosis]] || [[Vaporous Emporium]] || 6+ || Steam Giant || Quest: [[Of Steamwork and Pain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeti Patriarch]] || [[Yetis Cave]] || 7+ || Yeti || Quest: [[Of Steamwork and Pain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Outpost Leader John]] || [[Sunwall Outpost]] || 10+ || Human || Quest: [[You Shall Pass!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Admiral Korbek]] || [[Dominion Port]] || 15+ || Troll || Quest: [[This is our land!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arch-Merchant Kaltor]] || [[Kaltor's Shop]] || 17+ || Steam Giant || Optional Quest: [[The Grumpy Shopowner]]. Initially non-hostile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nektosh the One-Horned]] || [[Krimbul Territory]] || 18+ || Whitehoof || Optional Quest: [[Clan of the Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindwall]] || [[Internment Camp]] || 25+ || Halfling || Quest: [[Children of Garkul, Unite!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[High Sun Paladin Aeryn]] || [[Gates of Morning (Embers of Rage)|Gates of Morning]] || 30+ || Human || Quest: [[The Deconstruction of Falling Stars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystallized Primal Root]] || [[Primal Forest]] || 30+ || Treant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Templar John]] || [[Cave of Hatred]] || 30-40 || Human ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Haze Commander Parmor]] || [[G.E.M.]] || 36+ || Steam Giant || Quest: [[Mole Down, Two To Go]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Automated Defense System]]s || [[Steam Quarry]] || 38+ || Mecharachnid || Quest: [[Hunter, Quarry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak the Eternal]] || [[Ureslak's Host]] || 35+ || Undead Dragon ||&lt;br /&gt;
|-&lt;br /&gt;
| Council Members [[Council Member Nashal|Nashal]], [[Council Member Tormak|Tormak]], [[Council Member Pendor|Pendor]], [[Council Member Palaquie|Palaquie]], and [[Council Member Tantalos|Tantalos]] || [[Palace of Fumes]] || 50+ || 4 Steam Giants and 1 Sher'Tan || Quest: [[No Fumes Without Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maltoth the Mad]] || [[Pocket of Distorted Time]] || 50+ || Human || Replaced with the previous Age of Ascendancy winner (if any)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sher'Tul High Priest]] || [[Slumbering Caves]] || 75+ || Sher'Tul || Quest: [[The Dead God Awaits]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of [[Forbidden Tome]] Bosses==&lt;br /&gt;
The [[Forbidden Cults]] DLC adds these items that lead to new zones, some of which have bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Level !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Glass Golem]] || [[Illusory Castle]] || 30+ || Golem || Quest: [[The Impossible Castle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The One That Writes]] || [[The Place Which Does Not Exist]] || 20+ || Eldritch Horror ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of [[Online Event]] Bosses==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Level !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Borius, Avatar of Bearness]] || [[Bearscape]] || 15+ || Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelad, the One Who Stole Poosh]] || [[Lost land of Poosh]] || 19+ || Unknown ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Archdruid]] || [[Pikataclysm]] || 19+ || Thalore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Headless Horseman]] || [[Hallowed Fields]] || 19+ || Human || Quest: [[Hunt for the legendary Plumpkin!]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Category_Point&amp;diff=22281</id>
		<title>Category Point</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Category_Point&amp;diff=22281"/>
				<updated>2024-03-07T13:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Gaining Category Points */ More ways to get cat points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each '''Category Point''' can be used to &lt;br /&gt;
* Unlock a Talent Category that in turn enables learning of [[Talents]] &lt;br /&gt;
* Get access to a new [[Inscription|inscriptions/runes]] slot (only twice). The exception is the [[Ogre]] race that may purchase an extra a third inscription slot.&lt;br /&gt;
* Increase the [[Mastery]] of an earlier unlocked Talent Category (only once per category)&lt;br /&gt;
&lt;br /&gt;
The use of a category point is permanent and can not be undone.&lt;br /&gt;
&lt;br /&gt;
== Gaining Category Points ==&lt;br /&gt;
All characters will gain a new category point upon reaching levels 10, 20, and 34.&lt;br /&gt;
&lt;br /&gt;
Other ways to gain extra category points are:&lt;br /&gt;
* [[Adventurer]]s start with 7 category points&lt;br /&gt;
* [[Wanderer]]s start with 3 category points&lt;br /&gt;
* The [[Cornac]] subrace of humans start with one extra category point&lt;br /&gt;
* In the main campaign [[Age of Ascendancy]]: Drinking the [[Wyrm Bile]] (dropped by the [[Corrupted Sand Wyrm]] in the [[Sandworm Lair]] after returning from the [[Far East]]) grants one category point&lt;br /&gt;
* In the [[Infinite Dungeon campaign]]: Characters gain a new category point upon reaching level 46 (in addition to levels 10, 20, and 34)&lt;br /&gt;
* [[Infinite Dungeon Challenge]]s have a rare chance to grant one category point&lt;br /&gt;
* Each [[Font of Knowledge]] has a 0.4% chance to grant one category point&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cornac&amp;diff=22280</id>
		<title>Cornac</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cornac&amp;diff=22280"/>
				<updated>2024-03-07T13:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Racial Talents */ change cat point link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Cornac&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+0%&lt;br /&gt;
}}&lt;br /&gt;
Cornac is a race introduced in the base game. It is available immediately.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cornacs are Humans from the northern parts of the Allied Kingdoms. &lt;br /&gt;
&lt;br /&gt;
Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 34). &lt;br /&gt;
&lt;br /&gt;
They also gain a class and a generic talent point at birth and every 10 levels.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*[[inscriptions|Infusion: Wild]]&lt;br /&gt;
*[[inscriptions|Infusion: Healing]] (subject to change if the chosen class starts with a different inscription/rune)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for classes that have a unique starter [[Zone|zone]])&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
Cornacs do not have a racial tree, but instead start with a free [[category point]], an extra class talent point, and an extra generic talent point. They also gain 1 more class and generic talent points every 10 levels.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wyrm_Bile&amp;diff=22279</id>
		<title>Wyrm Bile</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wyrm_Bile&amp;diff=22279"/>
				<updated>2024-03-07T13:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Change category point link. Prodigy link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Wyrm Bile&lt;br /&gt;
|description=''A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it?''&lt;br /&gt;
|type=corpse/blood&lt;br /&gt;
|source={{nat}}&lt;br /&gt;
|unid=putrescent potion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Drinking this will change your base [[stat]]s permanently, from -3 to +6 for each stat. This effect can push your base stats beyond the normal limit of 60 points. You will also gain one [[category point]] and fulfill 1/2 of the 'Close to the Draconic World' requirement for certain [[prodigies]].&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Category_point&amp;diff=22278</id>
		<title>Category point</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Category_point&amp;diff=22278"/>
				<updated>2024-03-07T13:16:26Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Redirected page to Category Point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category Point]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=22277</id>
		<title>Corrupted Sand Wyrm</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=22277"/>
				<updated>2024-03-07T13:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: More details on how the Corrupted Sand Wyrm comes to you. A less ominous tone - I don't know if that's good or bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Corrupted Sand Wyrm (Dragon/Sand)&lt;br /&gt;
|image=Dragon_sand_corrupted_sand_wyrm.png&lt;br /&gt;
|location=Sandworm Lair&lt;br /&gt;
|level=47+&lt;br /&gt;
|str=25&lt;br /&gt;
|dex=10&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|cun=8&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel = warriormage&lt;br /&gt;
|description=The sandworms are gone, devoured by this shrieking, warped horror.&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|850|4|47|24}}+&lt;br /&gt;
* 130 accuracy, 140 physical power, 25 apr&lt;br /&gt;
* Damage modification: 120% str&lt;br /&gt;
* 100% blindness resistance&lt;br /&gt;
* No need to breathe&lt;br /&gt;
* 25% resist to {{blight}}, 50% resist to {{nature}}&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Blightzone}} level 5&lt;br /&gt;
** {{t|Blood Grasp}} level 5&lt;br /&gt;
** {{t|Sand Breath}} level 9&lt;br /&gt;
** {{t|Rush}} level 5&lt;br /&gt;
** {{t|Knockback}} level 5&lt;br /&gt;
** {{t|Soul Rot}} level 5&lt;br /&gt;
** {{t|Stun}} level 5&lt;br /&gt;
** {{t|Swallow}} level 3&lt;br /&gt;
* Infusions x4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Drops [[Wyrm Bile]], [[Atamathon's Lost Ruby Eye]], and five gems.&lt;br /&gt;
&lt;br /&gt;
The Corrupted Sand Wyrm can sense players within a radius of 400 (i.e. enough to cover the whole map), even through walls. Hence when you enter the level, the Corrupted Sand Wyrm will immediately begin digging through the level to reach and attack you. Therefore you don't need to go searching for it - it will come to you.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=22276</id>
		<title>Prodigies</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=22276"/>
				<updated>2024-03-07T12:49:34Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: /* Race Evolution */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Prodigies''' are powerful talents that you can acquire at experience levels 25 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.&lt;br /&gt;
&lt;br /&gt;
All prodigies require at least 50 points in their respective [[stat]]. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.&lt;br /&gt;
&lt;br /&gt;
Class evolutions and race evolutions are special kinds of prodigies. You cannot take more than one evolution prodigy (class or race) on a single character.&lt;br /&gt;
&lt;br /&gt;
Some requirements for prodigies are marked as &amp;quot;special&amp;quot;. Generally, these are requirements for the completion of quests or other tasks that are specific to the main campaign ([[Maj'Eyal: The Age of Ascendancy]]). If you are instead playing [[Infinite Dungeon: The Neverending Descent]] or [[The Arena: Challenge of the Master]], these requirements are waived. However, they are not waived when playing [[Orcs: Embers of Rage]], so most of the prodigies with these requirements are unavailable in that campaign. On this page, these requirements are written ''in italics''. The {{t|Lich}} and {{t|Fallen}} prodigies have a similar but different system, where each campaign can specify a requirement for the prodigy, and otherwise the requirement is waived. Currently only the main campaign specifies a requirement for them, so these requirements are waived in all other campaigns (including Embers of Rage).&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Giant leap.png|border]] || '''{{t|Giant Leap}}''' || Deal 50k damage with weapons, shields or fists || 20 turns ||Leap to any tile in sight within range 10.&amp;lt;br /&amp;gt;Deal 200% weapon damage and daze all targets for 3 turns within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:I can carry the world.png|border]] || '''{{t|I Can Carry The World}}!''' || {{t|Heavy Armour Training}} level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +50, +1 Size Category.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Irresistible sun.png|border]] || '''{{t|Irresistible Sun}}''' || Deal 50k light or fire damage || 25 turns ||For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.&amp;lt;br /&amp;gt;Proximity boosts damage by up to +50%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Legacy of the naloren.png|border]] || '''{{t|Legacy of the Naloren}}''' || ''Kill [[Ukllmswwik the Wise]] and don't kill [[Slasul]] (yet)'' || Passive || Gain water breathing, (0.1 * Character Level) talent points in {{t|Exotic Weapons Mastery}} and {{t|Spit Poison}}, and can recieve the [[Legacy of the Naloren]] trident artifact from Slasul.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Massive blow.png|border]] || '''{{t|Massive Blow}}''' || Dig 30 times&amp;lt;br /&amp;gt;Deal 50k damage with 2H weapon || 10 turns || Attack for 150% weapon damage with 4 knockback.&amp;lt;br /&amp;gt;If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Pain enhancement system.png|border]] || '''{{t|Pain enhancement system}}''' || Earned the achievement [[Achievement#Kill_or_Damage_Achievements|Size Matters]] on this character&amp;lt;br /&amp;gt;Level 30 || Passive || When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Steamroller.png|border]] || '''{{t|Steamroller}}''' || Know {{t|Rush}} || Passive || Reduces {{t|Rush}} stamina cost to 2.&amp;lt;br /&amp;gt;Kill a {{t|rush|rushed}} target in 2 turns to reset {{t|Rush}} cooldown and gain +20% damage bonus for 2 turns.&amp;lt;br /&amp;gt;Damage bonus stacks up to +100%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Superpower.png|border]] || '''{{t|Superpower}}''' || None || Passive || Increase Mindpower by 60% of Strength.&amp;lt;br /&amp;gt;Gain 40% Willpower damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:You shall be my weapon.png|border]] || '''{{t|You Shall Be My Weapon}}!''' || Be size &amp;quot;big&amp;quot; or larger || 10 turns || Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback for 3 turns.&amp;lt;br /&amp;gt;Add +80% weapon damage per size category over &amp;quot;big&amp;quot;.&amp;lt;br /&amp;gt;Cannot be used if you are no longer size &amp;quot;big&amp;quot; or larger.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Automated reflex system.png|border]] || '''{{t|Automated Reflex System}}''' || Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings.&amp;lt;br /&amp;gt;Level 30  || Passive || When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Crafty hands.png|border]] || '''{{t|Crafty Hands}}''' || {{t|Imbue Item}} level 5 || Passive || May imbue [[gems]] into helm and belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 50% chance of unarmed strike on each melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || Have been knocked back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || 3 turns || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Can prepare up to 4 tools, which you can use as if they were worn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Through the crowd.png|border]] || '''{{t|Through The Crowd}}''' || Had 6 party members || Sustained || Swap places with friendly creatures in 1/10 turn.&amp;lt;br /&amp;gt;Never damage allies or neutral creatures.&amp;lt;br /&amp;gt;+10 all saves per friendly creature in sight.&amp;lt;br /&amp;gt;+3 [[speed|global speed]] per friendly creature in sight (max 15%)&amp;lt;br /&amp;gt;Party members are automatically granted Through The Crowd.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vital shot.png|border]] || '''{{t|Vital Shot}}''' || Deal 50k damage with ranged weapon || 10 turns || Deal 450% weapon damage plus 5 turn [[Effect#Stun|stun]] and [[Effect#Cripple|cripple]] (combat speed -50%).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windblade.png|border]] || '''{{t|Windblade}}''' || Deal 50k damage with dual weapons || 12 turns || Deal 320% weapon damage and 4 turn [[disarm]] in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windtouched speed.png|border]] || '''{{t|Windtouched Speed}}''' || 10 levels of [[Equilibrium]] using talents || Passive || Gain +20% [[speed|global speed]].&amp;lt;br /&amp;gt;10% cooldown reduction&amp;lt;br /&amp;gt;Does not trigger pressure traps.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Armour of shadows.png|border]] || '''{{t|Armour of Shadows}}''' || Deal 50k darkness damage || Passive || When on unlit tile, gain Max(30;Con/2) [[Armour]], 50% Armour hardiness and 20% evasion.&amp;lt;br /&amp;gt;Dealing darkness damage will unlight your tile and target's tile.&amp;lt;br /&amp;gt; Passively increases your stealth by 30.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Bloodspring.png|border]] || '''{{t|Bloodspring}}''' || ''Let Melinda be sacrificed'' || Passive&amp;lt;br /&amp;gt;12 turns || When hit for 15% life, create 4-turn blood wave that knocks back.&amp;lt;br /&amp;gt;Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Corrupted shell.png|border]] || '''{{t|Corrupted Shell}}''' || Receive 3.5k blight damage&amp;lt;br /&amp;gt;''Completed [[The fall of Zigur]] quest&amp;lt;br /&amp;gt;[[Grand Corruptor]] is still alive'' || Passive || +500 [[Life]], +20% armor hardiness, [[armor]] by +(Con/3.5) and +(Con/3) in [[defense]] and all saves&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic body.png|border]] || '''{{t|Draconic Body}}''' || ''Be a [[Wyrmic]]&amp;lt;br /&amp;gt;OR BOTH&amp;lt;br /&amp;gt;Consume ([[Corrupted heart of the Sandworm Queen|Corrupted]]) [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;(Non-corrupted does not work if undead)&amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]'' || Passive&amp;lt;br /&amp;gt;15 turns || When below 30% life, heal 40% life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eternal guard.png|border]] || '''{{t|Eternal Guard}}''' || Know {{t|Block}} || Passive || {{t|Block}} lasts 1 turn longer, and does not end when hit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fungal blood.png|border]] || '''{{t|Fungal Blood}}''' || Can use infusions || Passive/Active || Store fungal power when using infusions.&amp;lt;br /&amp;gt;Activate to heal and remove magic effects using fungal power.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Never stop running.png|border]] || '''{{t|Never Stop Running}}''' || 20 levels of [[stamina]] using talents || Sustained&amp;lt;br /&amp;gt;8 turns || Spend 12 stamina per tile to move without taking time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spine of the world.png|border]] || '''{{t|Spine of the World}}''' || None || Passive || When hit by physical effect, gain 5-turn physical effect immunity.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Subcutaneous metallisation.png|border]] || '''{{t|Subcutaneous Metallisation}}''' || {{t|Thick Skin}} 5 || Passive&amp;lt;br /&amp;gt;12 turns || When below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || ''Have been exposed to the void of space (Visited [[Abashed Expanse]], [[Fearscape]], [[Fearscape (Tannen)]], [[Orbital Fearscape Platform]], [[Searing Halls]], or [[Anteroom of Agony]])'' || Sustained&amp;lt;br /&amp;gt;20 turns || While sustained, +40 raw spellpower.&amp;lt;br /&amp;gt;While sustained, if you would be affected by a dispel, you are protected from the dispel and any further dispels for 6 turns, and this spell is unsustained.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings || 10 turns || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Blighted summoning.png|border]] || '''{{t|Blighted Summoning}}''' || Summoned 100 times&amp;lt;br /&amp;gt;Some more permanent summons count as more than 1:&amp;lt;br /&amp;gt;[[Shadows (category)|Doomed Shadows]] and [[Doomed for eternity (talent)|Lich Shadows]] count as 2&amp;lt;br /&amp;gt;[[Friend of the worm (category)|Worms that Walk]] and {{c|Mecharachnid}}s count as 12 when initially summoned&amp;lt;br /&amp;gt;[[Golemancy (category)|Alchemist Golems]] count as 100 when initially summoned || Passive || Your golem or summoned creatures gain talents, and bonus spellpower equal to your Magic.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Cauterize.png|border]] || '''{{t|Cauterize}}''' || Receive 7.5k fire damage&amp;lt;br /&amp;gt;Cast 1,000 spells || Passive&amp;lt;br /&amp;gt;12 turns || If Life &amp;lt; 0, absorb all damage this turn, burn for 8 turns.&amp;lt;br /&amp;gt;Take 10% of absorbed damage per turn that cannot be reduced.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Displace damage.png|border]] || '''{{t|Ethereal Form}}'''|| Have an effective defense of at least 40 || Passive || Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vulnerability poison.png|border]] || '''{{t|Mystical Cunning}}''' || Know {{t|Trap Mastery|traps}} or {{t|Vile Poisons|poisons}} || Passive || Gain 1.0 mastery in Cunning/{{c|Poisons}} and Cunning/{{c|Trapping}}. Reduce {{t|Venomous Strike}} cooldown by 3 and {{t|Lure}} cooldown by 5. Can use {{t|Vulnerability Poison}} and make {{t|Gravitic Trap}}s.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Revisionist history.png|border]] || '''{{t|Revisionist History}}''' || ''Have time-traveled&amp;lt;br /&amp;gt;(Used {{t|Timeport: Point Zero}}, or used a talent that splits the timeline)''  || 30 turns || Start 20-turn alternative timeline&amp;lt;br /&amp;gt;Any time during this, using the Unfold History skill returns you to when History was used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Temporal form.png|border]] || '''{{t|Temporal Form}}''' || Cast 1,000 spells&amp;lt;br /&amp;gt;''Visited [[Temporal Rift]] or [[Paradox Plane]],&amp;lt;br /&amp;gt;or used {{t|Timeport: Point Zero}}'' || 30 turns || Become a telugoroth for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic will.png|border]] || '''{{t|Draconic Will}}''' || ''Be a [[Wyrmic]]&amp;lt;br /&amp;gt;OR BOTH&amp;lt;br /&amp;gt;Consume ([[Corrupted heart of the Sandworm Queen|Corrupted]]) [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;(Non-corrupted does not work if undead)&amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]'' || 15 turns || Prevent all negative effects for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Garkuls revenge.png|border]] || '''{{t|Garkul's Revenge}}''' || ''Learned all Garkul lore''&amp;lt;br /&amp;gt;Wear [[Garkul's Teeth]]&amp;lt;br /&amp;gt;Wear [[Steel Helm of Garkul]] || Passive || +1,000% damage to constructs, +20% damage to humanoids and giants.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Hidden resources.png|border]] || '''{{t|Hidden Resources}}''' || &amp;quot;That was close&amp;quot; achievement || 15 turns || Talents use 0 resources for 5 turns.&amp;lt;br /&amp;gt;Prevents talent failures (e.g. from [[Equilibrium]] or {{t|Crippling Poison}}), except from effects that specifically cause spell failure (e.g. {{t|Spell Feedback}}).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lucky day.png|border]] || '''{{t|Lucky Day}}''' || Have at least +5 [[Luck]]&amp;lt;br/&amp;gt;(above the baseline 50 Luck, so at least 55 Luck) || Passive || +40 [[Luck]]&amp;lt;br /&amp;gt;10% to move out of the way of every attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mental tyranny.png|border]] || '''{{t|Mental Tyranny}}''' || Deal 50k mind damage || Sustained&amp;lt;br /&amp;gt;20 turns || Convert 33% damage to mind damage&amp;lt;br /&amp;gt;+30% mind resistance penetration&amp;lt;br /&amp;gt;+10% mind damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || ''A meteor has crashed, from any of the following:''&lt;br /&gt;
* ''{{t|Meteor Slam}}, {{t|Rain of Fire}}, {{t|Anomaly Meteor}}, {{t|Meteor Rain}}, or {{t|Meteoric Crash}} itself.''&lt;br /&gt;
* ''The meteor event that appears randomly in outdoor zones, with a 7% chance per floor.''&lt;br /&gt;
** ''It only triggers when the player gets within 3 range of the target location.''&lt;br /&gt;
''The player doesn't need to actually see it happen.{{verify}}''&lt;br /&gt;
|| Passive&amp;lt;br /&amp;gt;15 turns ||Spell and mind attacks trigger meteor.&amp;lt;br /&amp;gt;Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.&amp;lt;br /&amp;gt;Turn ground into lava for 8 turns&amp;lt;br /&amp;gt;Sets your fire damage bonus and penetration to your highest damage bonus and penetration.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Range amplification device.png|border]] || '''{{t|Range Amplification Device}}''' || Have a light radius of 10 or more || Sustained&amp;lt;br /&amp;gt;10 turns || Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spell feedback.png|border]] || '''{{t|Spell Feedback}}''' || [[Antimagic]] || Passive&amp;lt;br /&amp;gt;9 turns || When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage&amp;lt;br /&amp;gt;Also inflict 35% spell failure for cooldown duration of that spell.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Unbreakable will.png|border]] || '''{{t|Unbreakable Will}}''' || None || Passive&amp;lt;br /&amp;gt;5 turns || Automatically cures Mental effects while not on cooldown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Adept.png|border]] || '''{{t|Adept}}''' || None || Passive || You are adept at many different skills, granting you +1.5 to all known talent levels.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Elemental surge.png|border]] || '''{{t|Elemental Surge}}''' || Deal 10k arcane, fire, cold, lightning, light or nature damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases elemental blasts of damage, also granting buffs for 2-3 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Endless woes.png|border]] || '''{{t|Endless Woes}}''' || Deal 10k acid, blight, darkness, mind or temporal damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eye of the tiger.png|border]] || '''{{t|Eye of the Tiger}}''' || None || Passive || Critical hits reduce talent cooldowns. Does not affect {{ct|Demented}} talents.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Master_of_Disasters.png|border]] || '''{{t|Master of Disasters}}''' || None || Passive || Causing one cross-tier effect causes the other two.  Your physical, steam, spell, and mind powers are all increased.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || ''Side with Assassin Lord in [[Trapped!]] quest'' || Passive || +0.2 mastery in Cunning/{{c|Stealth}} (if unlocked) or unlock at mastery 1.0 (if locked)&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} (if unlocked) or unlock at mastery 0.9 (if locked or not known)&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Worldly knowledge.png|border]] || '''{{t|Worldly Knowledge}}''' || None || Passive || Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.&amp;lt;br /&amp;gt;Can learn any [[Escort]] category with the same conditions&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Evolution==&lt;br /&gt;
This is a new class of prodigies available only for specific classes. They are specific prodigies that diversify a class into a specific direction, unlocking multiple categories and enabling others as locked. This feature has been first introduced in 1.6.1.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Class !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fallen.png|border]] || '''{{t|Fallen}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Fallen Evolution&amp;lt;br/&amp;gt;Committed a heinous act: (Only required if playing main campaign)&amp;lt;br/&amp;gt;i.e. [[Trapped!|Didn't save the merchant]] OR Let [[Melinda]] die OR Sided with the [[Grand Corruptor]] OR Killed an [[escort]] yourself OR Let all 20 [[The Beast Within|lumberjacks]] die OR Won the [[Ring of Blood]] fight&amp;lt;br/&amp;gt;50 Willpower, 25 Magic || Passive || Lose the {{c|Shield Offense}} and {{c|Two-handed Assault}} talent categories, and get a refund for any talent or category points spent on them.&amp;lt;br /&amp;gt;Swap {{c|Radiance}} for {{c|Gloom}}, {{c|Guardian}} for {{c|Crimson Templar}}, and {{c|Crusader}} for {{c|Dark Sun}}. Talent points are refunded, category points are transferred to the new categories.&amp;lt;br /&amp;gt;Learn the {{c|Bloodstained}}, {{c|Darkside}}, {{c|Hatred}}, and {{c|Dirge}} talent categories, and get 1 point in {{t|Dirge Acolyte}} and {{t|Self-Sacrifice}}.&amp;lt;br /&amp;gt;Your {{c|Combat Techniques}} cost [[hate]] instead of [[stamina]], and your {{c|Combat Veteran}} talents restore hate in addition to stamina.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Avatar_of_a_distant_sun.png|border]] || '''{{t|Avatar of a Distant Sun}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Avatar of a Distant Sun Evolution&amp;lt;br/&amp;gt;Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy&amp;lt;br/&amp;gt;50 Strength, 25 Magic&amp;lt;br/&amp;gt;Know {{t|Sun's Vengeance}}, {{t|Weapon of Light}}, {{t|Searing Sight}}, and {{t|Judgement}} || Passive || Can wield a 2-handed weapon in main hand&amp;lt;br/&amp;gt;50% {{Light}} damage conversion on all damage you deal&amp;lt;br/&amp;gt;Learn {{t|Gravitic Effulgence}}, which makes {{t|Weapon of Light}} deal damage in a radius 2 sphere and pull in all foes in range 5&amp;lt;br/&amp;gt;{{t|Searing Sight}} damage and effect chance doubled&amp;lt;br/&amp;gt;Triggering {{t|Sun's Vengeance}} reduces {{t|Judgement}}'s remaining cooldown by 6&amp;lt;br/&amp;gt;If you also know {{t|Irresistible Sun}}, it will set the fire and light resistances of those affected to 0%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:High thaumaturgist.png|border]] || '''{{t|High Thaumaturgist}}''' || [[Archmage]] || [[unlockables|Unlocked]] the High Thaumaturgist Evolution, 50 Magic, 25 Willpower || Passive || Flame, Manathrust, Lightning, Pulverizing Auger, and Ice Shards become 3-wide beams.&amp;lt;br /&amp;gt;Gain the {{c|Thaumaturgy}} class talent category.&amp;lt;br /&amp;gt;You cannot use your High Thaumaturgist abilities if you are wearing anything heavier than cloth.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Technomancer.png|border]] || '''{{t|Technomancer(Class Evolution)}}''' || [[Archmage]] || [[unlockables|Unlocked]] the Technomancer Evolution, 50 Magic, 25 Cunning || Passive || Gain: Arcane Dynamo Tinker Schematic, gain {{c|physics}} unlocked, gain {{c|chemistry}} locked, gain an [[Automated Portable Extractor]], gain 1 point in {{t|smith}}, 2 points in {{t|mechanical}}, 2 points in {{t|electricity}}, gain {{c|Galvanic Technomancy}}, {{c|Terrene Technomancy}} and {{c|Occult Technomancy}} locked and unlock one of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Race Evolution==&lt;br /&gt;
This class of prodigies was first introduced in 1.7.0. Previously, Rak'Shor's Cunning was an ordinary prodigy, and you became a lich via the quest [[From Death, Life]] and talent {{t|Lichform}}, with no prodigy involved.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;br /&gt;
As a Lich you are undead and cannot use [[Infusions]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lithfengel&amp;diff=22275</id>
		<title>Lithfengel</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lithfengel&amp;diff=22275"/>
				<updated>2024-03-07T12:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Fix typo. More info. Fix talent links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Lithfengel (Demon/Major)&lt;br /&gt;
|image=Demon_major_lithfengel.png&lt;br /&gt;
|location=Reknor&lt;br /&gt;
|level=35+&lt;br /&gt;
|description=''A terrible demon of decay and atrophy, drawn to the energy of the farportal. A beast of Blight!''&lt;br /&gt;
|str=55|dex=15|cun=25&lt;br /&gt;
|mag=25|wil=10|con=20&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
*~ 3800 life&lt;br /&gt;
* 48 accuracy, 110 damage&lt;br /&gt;
* 0 armor, 10 defense&lt;br /&gt;
* 16% resist all, medium-high resists (30%-50%)&lt;br /&gt;
* 100% immunity to poison, 100% immunity to fear, 100% immunity to instadeath&lt;br /&gt;
&lt;br /&gt;
 [[Catalepsy (talent)|Catalepsy (5-8)]], [[Rotting disease (talent)|Rotting Disease (5-8)]], [[Decrepitude disease (talent)|Decrepitude Disease (5-8)]], [[Weakness disease (talent)|Weakness Disease (5-8)]]&lt;br /&gt;
 &lt;br /&gt;
 [[Mortal terror (talent)|Mortal terror (5-8)]], [[Rush (talent)|Rush (5-8)]], [[Weapons mastery (talent)|Weapons mastery (3-5)]], [[Combat accuracy (talent)|Combat Accuracy (5)]]&lt;br /&gt;
&lt;br /&gt;
* 3 random inscriptions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lithfengel is found on the last level of [[Reknor]] (4), as a [[backup guardian]] after returning from the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
Drops:&lt;br /&gt;
:*[[Malediction]] (25% chance)&lt;br /&gt;
:*4 high quality random items&lt;br /&gt;
:*[[Blood-Runed Athame]]&lt;br /&gt;
:*[[Resonating Diamond]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=22274</id>
		<title>Corrupted Sand Wyrm</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=22274"/>
				<updated>2024-03-07T12:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Undo revision 22268 by Hugsinn (talk). The previous stats were correct - the stats we want are the base stats at level 1, as seen in the code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Corrupted Sand Wyrm (Dragon/Sand)&lt;br /&gt;
|image=Dragon_sand_corrupted_sand_wyrm.png&lt;br /&gt;
|location=Sandworm Lair&lt;br /&gt;
|level=47+&lt;br /&gt;
|str=25&lt;br /&gt;
|dex=10&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|cun=8&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel = warriormage&lt;br /&gt;
|description=The sandworms are gone, devoured by this shrieking, warped horror.&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|850|4|47|24}}+&lt;br /&gt;
* 130 accuracy, 140 physical power, 25 apr&lt;br /&gt;
* Damage modification: 120% str&lt;br /&gt;
* 100% blindness resistance&lt;br /&gt;
* No need to breathe&lt;br /&gt;
* 25% resist to {{blight}}, 50% resist to {{nature}}&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Blightzone}} level 5&lt;br /&gt;
** {{t|Blood Grasp}} level 5&lt;br /&gt;
** {{t|Sand Breath}} level 9&lt;br /&gt;
** {{t|Rush}} level 5&lt;br /&gt;
** {{t|Knockback}} level 5&lt;br /&gt;
** {{t|Soul Rot}} level 5&lt;br /&gt;
** {{t|Stun}} level 5&lt;br /&gt;
** {{t|Swallow}} level 3&lt;br /&gt;
* Infusions x4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Drops [[Wyrm Bile]], [[Atamathon's Lost Ruby Eye]], and five gems.&lt;br /&gt;
It will find you ... Just wait for it.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Category_Point&amp;diff=22273</id>
		<title>Category Point</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Category_Point&amp;diff=22273"/>
				<updated>2024-03-07T12:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Small clarification. Fix typos/grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each '''Category Point''' can be used to &lt;br /&gt;
* Unlock a Talent Category that in turn enables learning of [[Talents]] &lt;br /&gt;
* Get access to a new [[Inscription|inscriptions/runes]] slot (only twice). The exception is the [[Ogre]] race that may purchase an extra a third inscription slot.&lt;br /&gt;
* Increase the [[Mastery]] of an earlier unlocked Talent Category (only once per category)&lt;br /&gt;
&lt;br /&gt;
The use of a category point is permanent and can not be undone.&lt;br /&gt;
&lt;br /&gt;
== Gaining Category Points ==&lt;br /&gt;
All characters will gain a new category point upon reaching levels 10, 20 and 34.&lt;br /&gt;
&lt;br /&gt;
Other ways to gain extra category points are&lt;br /&gt;
&lt;br /&gt;
* The [[Cornac]] subrace of humans get one extra category point&lt;br /&gt;
* In the main campaign [[Age of Ascendancy]]:  Drink the [[Wyrm Bile]] dropped by the [[Corrupted Sand Wyrm]] in the [[Sandworm Lair]] after returning from the [[Far East]]&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Skn_The_Lisper&amp;diff=22253</id>
		<title>User talk:Skn The Lisper</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Skn_The_Lisper&amp;diff=22253"/>
				<updated>2024-03-01T22:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hello, Skn The Lisper, and '''Welcome to The Tales of Maj'Eyal Wiki!''' Thank you for [[Special:Contributions/Skn The Lisper|your contributions]]. I hope you like the place and decide to stay. Our [[How To Contribute To The Wiki|intro page]] provides helpful information for new users—please check it out! If you need help, visit [[How To Contribute To The Wiki/Questions]], ask me on my talk page, or ask another user.  Happy editing! [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 23:29, 1 March 2024 (CET)&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Accuracy&amp;diff=22250</id>
		<title>Accuracy</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Accuracy&amp;diff=22250"/>
				<updated>2024-02-22T06:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Weapon attacks, not &amp;quot;physical attacks&amp;quot; (damage type doesn't matter)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
Accuracy determines your character's ability to land weapon attacks.  It is the counterpart of [[Defense]]. It uses [[Saves and To-Hit|the same mechanics as saving throws]] to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
The Accuracy formula is:&lt;br /&gt;
 4 &lt;br /&gt;
 + ([[Dexterity]] - 10) * 1.00 &lt;br /&gt;
 + [[Luck]] * 0.40 &lt;br /&gt;
 + Accuracy bonuses from {{t|Combat Accuracy}}&lt;br /&gt;
 + Accuracy bonuses from equipment &lt;br /&gt;
 + Accuracy bonuses or penalties from [[effects]]&lt;br /&gt;
&lt;br /&gt;
Raw Accuracy is [[rescaled combat stats|rescaled]] to produce the final Accuracy value.&lt;br /&gt;
&lt;br /&gt;
In addition to this, for each point of effective accuracy over the enemy's defense (up to 100 excess accuracy), you get a bonus depending on your weapon type. The different types of bonuses can be found at [[Items]].&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Saves_and_To-Hit&amp;diff=22249</id>
		<title>Saves and To-Hit</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Saves_and_To-Hit&amp;diff=22249"/>
				<updated>2024-02-22T05:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;ScienceBall: Weapon attacks, not &amp;quot;physical attacks&amp;quot; (damage type doesn't matter)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
To-hit rolls for weapon attacks and saving throws against status effects both use the same basic mechanics: you pick an attack stat (accuracy, or physical, magical, or mind power) and a defence stat (defence, or physical, magical, or mind save), calculate a % chance to hit based on that, and then roll.&lt;br /&gt;
&lt;br /&gt;
The rest of this article uses &amp;quot;attack&amp;quot; and &amp;quot;defence&amp;quot; to mean &amp;quot;the stats being used for the attack and defence parts of the roll&amp;quot;, regardless of which actual stats these are. All the stats used in this calculation are the [[Rescaled combat stats|rescaled]] stats, not the raw stats.&lt;br /&gt;
&lt;br /&gt;
First, attack and defence both have a lower bound of 0 applied; if the attacker has a debuff taking them to (say) -5 in that stat, they're treated as though it is 0.&lt;br /&gt;
&lt;br /&gt;
Then, the to-hit chance is calculated using the following formula:&lt;br /&gt;
 50% + (attack - defence)*2.5%&lt;br /&gt;
&lt;br /&gt;
So, when the attacker and defender are evenly matched, the attack has a 50/50 chance of succeeding; each point in attack increases that chance by 2.5%, and each point in defence decreases it by 2.5%. Attack exceeding defence by 20 points or more, then, guarantees a hit (but see below); defence exceeding attack by at least 20 guarantees that the attack will fail.&lt;br /&gt;
&lt;br /&gt;
Then, limits are applied. By default it can't go below 0% or above 100%; some attacks, however, impose their own limits. Most status effects, for example, have an upper bound of a 95% chance to save against them, giving the victim a 1/20 chance to fail to save no matter how good their stats are. (Note that the attack in this case is the save and the defense in this case is the power, contrary to how one might expect.) As another example, some other status effects have an upper bound of a 95% chance to apply the effect, giving the victim a 1/20 chance to save no matter how bad their stats are. (In this case, the attack is the power and the defense is the save.)&lt;br /&gt;
&lt;br /&gt;
Finally, the dice are rolled and the result is applied.&lt;br /&gt;
&lt;br /&gt;
=== Blind-Fighting and Unseen Enemies ===&lt;br /&gt;
&lt;br /&gt;
Weapon attacks have to go through one additional check: the blind-fighting check. If the enemy can't be seen, for any reason (including stealth, blindness, and invisibility), then ''even if'' the attacker makes a successful to-hit roll, they have a flat 2/3 chance to miss anyways. This applies both to the player attacking unseen enemies, and enemies attacking an unseen player. If the attacker has the &amp;quot;blind-fight&amp;quot; ability (granted, for example, by the [[Spectral Blade]]), this check is skipped entirely and the attack behaves the same as an attack on a visible target.&lt;/div&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

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