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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scol</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scol"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Scol"/>
		<updated>2026-04-07T13:00:54Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=9333</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=9333"/>
				<updated>2014-10-20T15:08:43Z</updated>
		
		<summary type="html">&lt;p&gt;Scol: /* Item Color */  changed 'standart articfatcs' -&amp;gt; 'standard artifacts'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into tiers.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat for damage:&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || Yes (Two handed) || - || Magic || 100% Magic&lt;br /&gt;
|-&lt;br /&gt;
|Tridents || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
!One-handed  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Mace || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || No || Yes || Dexterity || 45% Strength 45% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Whips || No || Yes || Dexterity || 80% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
|Slings || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers&lt;br /&gt;
|-&lt;br /&gt;
|Pouches&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== [[Inscriptions]] ===&lt;br /&gt;
&lt;br /&gt;
=== Plot items ===&lt;br /&gt;
&lt;br /&gt;
=== [[Transmogrification_Chest|Transmogrification Chest]] ===&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from using {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* [[Solipsist]]s' [[Psychometry (talent)|Psychometry]].&lt;br /&gt;
&lt;br /&gt;
There are 6 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors:&lt;br /&gt;
&lt;br /&gt;
* white - base items with no ego modifiers&lt;br /&gt;
* light green - one or two lesser ego modifiers&lt;br /&gt;
* blue - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* violet - two greater ego modifiers&lt;br /&gt;
* pink - dropped by rare monsters&lt;br /&gt;
* orange - random artifacts&lt;br /&gt;
* yellow - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>Scol</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist&amp;diff=6907</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist&amp;diff=6907"/>
				<updated>2014-06-09T12:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;Scol: /* General Tips */  added escort tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Alchemist&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|constitution = +3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An Alchemist is a manipulator of materials using magic.&lt;br /&gt;
They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.&lt;br /&gt;
&lt;br /&gt;
Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.  They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.&lt;br /&gt;
&lt;br /&gt;
Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.  These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*Manasurge Rune&lt;br /&gt;
*3 Gems&lt;br /&gt;
*(40-80) Alchemist Agate&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Create alchemist gems (talent)|Create Alchemist Gems]]&lt;br /&gt;
*[[Refit golem (talent)|Refit Golem]]&lt;br /&gt;
*[[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
*[[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
*[[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
| talent2 = [[Alchemist protection (talent)|Alchemist Protection]]&lt;br /&gt;
| talent3 = [[Explosion expert (talent)|Explosion Expert]]&lt;br /&gt;
| talent4 = [[Shockwave bomb (talent)|Shockwave Bomb]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Golemancy (category)|Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Golem power (talent)|Golem Power]]&lt;br /&gt;
| talent2 = [[Golem resilience (talent)|Golem Resilience]]&lt;br /&gt;
| talent3 = [[Invoke golem (talent)|Invoke Golem]]&lt;br /&gt;
| talent4 = [[Golem portal (talent)|Golem Portal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Infusion (category)|Infusion]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
| talent2 = [[Acid infusion (talent)|Acid Infusion]]&lt;br /&gt;
| talent3 = [[Lightning infusion (talent)|Lightning Infusion]]&lt;br /&gt;
| talent4 = [[Frost infusion (talent)|Frost Infusion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Advanced golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Life tap golem (talent)|Life Tap]]&lt;br /&gt;
| talent2 = [[Gem golem (talent)|Gem Golem]]&lt;br /&gt;
| talent3 = [[Supercharge golem (talent)|Supercharge Golem]]&lt;br /&gt;
| talent4 = [[Runic golem (talent)|Runic Golem]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire alchemy (category)|Fire Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heat (talent)|Heat]]&lt;br /&gt;
| talent2 = [[Smoke bomb (talent)|Smoke Bomb]]&lt;br /&gt;
| talent3 = [[Fire storm (talent)|Fire Storm]]&lt;br /&gt;
| talent4 = [[Body of fire (talent)|Body of Fire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Staff combat (category)|Staff Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
| talent2 = [[Staff mastery (talent)|Staff Mastery]]&lt;br /&gt;
| talent3 = [[Defensive posture (talent)|Defensive Posture]]&lt;br /&gt;
| talent4 = [[Blunt thrust (talent)|Blunt Thrust]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Alchemist Gems===&lt;br /&gt;
One of the unique aspects to the Alchemist is the use of alchemist gems. Alchemist gems are items that go to your quiver, and work as a resource for many of your skills. Alchemist gems are created from regular gems by the use of the [[Create_alchemist_gems_(talent)|Create Alchemist Gems]] skill. Converting a single gem will net you approximately 40~60 alchemist gems. The alchemist gems have special effects when used for your [[throw_bomb_(talent)|throw bomb]] skill, depending on the gems used. You can see the different effects they can have on the [[gems]] page. Note that alchemist gems sell for 0.1 gold apiece. Most items you don't require will be worth more as either gems or even more likely a bundle of alchemist gems if you gain the necessary general skill to convert items to gems.&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
The alchemist is a mage that manipulates gems and has a golem for a companion.&lt;br /&gt;
&lt;br /&gt;
Two general game-play strategies both involve maxing the first 4 bomb skills, making for a super bomb. Then eschewing the infusion skills (except to put 1 point in acid to unlock a non-fire damage bomb), you can either work to buff your golem to the max with your abilities, or you can buff yourself with fire alchemy skills. If you plan on buffing your golem after maxing out your bomb skills, you may find it helpful to pour your class points into Supercharge Golem, Golem Portal and Runic Golem.&lt;br /&gt;
&lt;br /&gt;
Supercharge Golem is basically a Refit Golem skill that revives your golem instantly with (at max level) enough life and temporary regeneration to fully recover from death. Even better, it doesn't cost the full 15 gems that Refit Golem requires to resurrect your golem. It also buffs the golem's damage temporarily; however, the most important part of the skill is the insta-revive - this lets you resurrect your golem on the fly during a boss fight rather than in between battles. If you're in a fight, don't cast Supercharge Golem if your golem is about to die. It won't get the free revive and will probably die soon anyway regardless of its regeneration.&lt;br /&gt;
&lt;br /&gt;
Golem Portal seems like a useless skill, but it can be a life-saver at times. At max level, it has a 100% chance to make every enemy targeting you retarget your golem. When you're in a big fight surrounded by enemies, the temporary respite could give you enough turns to bring a shielding rune or Supercharge Golem out of cooldown. Just beware that some enemies have AoE attacks that may hit you and your golem regardless of whoever's being targeted.&lt;br /&gt;
&lt;br /&gt;
By the time you start working on Runic Golem, you should have a few good runes on hand. Keep an eye out for Shielding Runes; even just one can increase your golem's lifespan greatly in a fight.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble with dungeon delving/boss encounters, you could add a Teleportation Rune to your golem. Upon entering a new level and clearing out the nearby rabble, control your golem and teleport away. Try to run into as many enemies as you can. If you can't find any enemies, cast Invoke Golem and try again. If you do find some enemies, then control will switch back to your character after some time and you will (unless your golem is quite strong) probably see your golem's HP drop quickly in no time at all. Cast Refit Golem/Supercharge Golem to bring your golem back to life. If you wait around, the enemies your golem angered will usually come to you looking for a fight. This situation could tip the tides in your favor, since you already know what the battlefield looks like. The enemies also tend to cluster themselves up when they all head for you, making it easy for you to damage the whole crowd with a well-placed bomb. Fighting bosses also tends to be a whole lot easier when you're right on the stairs in case something goes horribly wrong. If you would like to explore for longer at a risk of dying, you could let your alchemist do the exploring instead of the golem. Simply use Golem Portal after teleporting your golem away (given that there's no enemies around, of course), and when you see many enemies that are too much to handle, cast Golem Portal to end your scouting adventure. If Golem Portal is still on cooldown and you don't think you can cast it in time (the cooldown for Golem Portal is quite short though), cast Invoke Golem and try to shield yourself from the onslaught of enemies. Note that these teleport techniques, while effective, tend to explore dungeons much slower than the traditional dungeon delving methods.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure escort will reach portal safely, you can use your golem to bodyblock escort and making him wait by setting his leash anchor to himself. This will give you all the time you need to clear whole map while escort and your golem wait.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Scol</name></author>	</entry>

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