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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sebsebeleb</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sebsebeleb"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Sebsebeleb"/>
		<updated>2026-05-13T05:28:29Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Tales_of_Maj%27Eyal_Wiki&amp;diff=3884</id>
		<title>Talk:Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Tales_of_Maj%27Eyal_Wiki&amp;diff=3884"/>
				<updated>2013-06-06T11:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need to clean this up, the formatting from the original ToME wiki looks pretty gross here.&lt;br /&gt;
&lt;br /&gt;
As Canderel is saying, permadeath probably shouldnt have it's own page. Maybe group the [[Campaigns]] [[Difficulty]] and [[Permadeath]] should all be grouped up in a page called basic/game info, and just link to that one instead, so there wont be so many small topics. --[[User:Sebsebeleb|Sebsebeleb]] ([[User talk:Sebsebeleb|talk]]) 13:01, 6 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=3374</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=3374"/>
				<updated>2013-05-29T13:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Made the campaign unlocks link to the campaigns page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
 &lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games).&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an artifact bow that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]] or die trying.&lt;br /&gt;
&lt;br /&gt;
* '''Adventurer (bonus class)'''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
 &lt;br /&gt;
== [[Talent Trees]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. Alternative unlock: find and read the Tome of Wildfire.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''Harkor'Zun''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Storming the city&amp;quot;'' which starts at level 14 in Derth and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [Rogue] and [Marauder] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to betray escorts to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
**Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Primal-magic_(category)&amp;diff=3373</id>
		<title>Talk:Primal-magic (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Primal-magic_(category)&amp;diff=3373"/>
				<updated>2013-05-29T13:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As far as I can tell, this category and the associated talents no longer exist in the game. They are present in the repo though. Should we delete them?&lt;br /&gt;
[[User:XLambda|XLambda]] ([[User talk:XLambda|talk]])&lt;br /&gt;
&lt;br /&gt;
It seems to have been a category for the doomed up untill the end of 2011, so it seems unlikely it will be used again, so yeah, it should probably be removed. That's what I have done with all old information up to now anyway. &lt;br /&gt;
--[[User:Sebsebeleb|Sebsebeleb]] ([[User talk:Sebsebeleb|talk]]) 15:51, 29 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Primal-magic_(category)&amp;diff=3372</id>
		<title>Talk:Primal-magic (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Primal-magic_(category)&amp;diff=3372"/>
				<updated>2013-05-29T13:51:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As far as I can tell, this category and the associated talents no longer exist in the game. They are present in the repo though. Should we delete them?&lt;br /&gt;
[[User:XLambda|XLambda]] ([[User talk:XLambda|talk]])&lt;br /&gt;
&lt;br /&gt;
It seems to have been a category for the doomed up untill the end of 2011, so it seems unlikely it will be used again, so yeah, it should probably be removed. That's what I have done with all old information up to now anyway. &lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Escorts&amp;diff=3321</id>
		<title>Talk:Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Escorts&amp;diff=3321"/>
				<updated>2013-05-29T10:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does not betraying an magic user escort ban you from zigur?&lt;br /&gt;
&lt;br /&gt;
No, but once you are a zigur follower, you may only betray. --[[User:Sebsebeleb|Sebsebeleb]] ([[User talk:Sebsebeleb|talk]]) 12:04, 29 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindstar&amp;diff=3161</id>
		<title>Mindstar</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindstar&amp;diff=3161"/>
				<updated>2013-05-27T16:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Trying a new table for sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Mindstars are one-handed weapons with many unusual properties.  Any character can wield a mindstar (or two), but making the most of them requires knowledge of the [[Mindstar_mastery_(category)|Mindstar Mastery]] talents.&lt;br /&gt;
&lt;br /&gt;
Unlike daggers, mindstars wielded in the &amp;quot;off&amp;quot; hand do not incur a damage penalty.  However, at first the [[damage]] done by a mindstar as a weapon will be quite low.  A tier 1 (mossy) mindstar has only 30% [[Willpower]] + 10% [[Cunning]] damage multipliers.  Unlike other weapons, these multipliers increase on higher tier mindstars.  Tier 2 (vined) mindstars have 35% Willpower + 15% Cunning, and so on up to tier 5, with 50% Willpower + 30% Cunning.&lt;br /&gt;
&lt;br /&gt;
The Psiblades talent (from [[Mindstar_mastery_(category)|Mindstar Mastery]]) will multipy the mindstar's base damage multipliers by a factor of 1.3 to 1.8 or so (depending on talent level).  Only [[Summoner|Summoners]] begin with knowledge of this tree, but other classes may get it by betraying an [[quests-escort|Alchemist escortee]] to [[Zigur]].  With 5 points in Psiblades at 0.8 mastery, a tier 5 mindstar will have damage multipliers of 85% Willpower + 51% Cunning. (Compare to 100% Strength for most one-handed weapons, and remember that mindstars can be dual-wielded with no penalty.)&lt;br /&gt;
&lt;br /&gt;
Mindstars can also be combined into [[item sets]], based on their [[egos]]:&lt;br /&gt;
&lt;br /&gt;
== List of Sets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=3|Mindstar Sets&lt;br /&gt;
|-&lt;br /&gt;
!Name || Form set with || Set bonus &lt;br /&gt;
|-&lt;br /&gt;
!Harmonious&lt;br /&gt;
|Can be used to form a set with Caller's, Summoner's or Wyrm's&lt;br /&gt;
|Will harmonize with the other mindstar, sharing its set bonus (but at its own tier).&lt;br /&gt;
|-&lt;br /&gt;
! Resonating&lt;br /&gt;
|Can be used to form a set with Dreamer's, Epiphanous, Hateful, or Wrathful&lt;br /&gt;
|Will resonate with the other mindstar, sharing its set bonus (but at its own tier).&lt;br /&gt;
|-&lt;br /&gt;
! Wyrm's&lt;br /&gt;
|Can be used to form a set with Flames, Sand, Storm, or Frost&lt;br /&gt;
|Set bonus: +[[materials|tier]]*10% blindness and stun/freeze immunity&lt;br /&gt;
|-&lt;br /&gt;
! Flames&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier% global speed&lt;br /&gt;
|-&lt;br /&gt;
!Frost&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier*3 armor&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier*2% to all saves (needs confirmation)&lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier to all stats&lt;br /&gt;
|-&lt;br /&gt;
! Caller's&lt;br /&gt;
|Set with Summoner's&lt;br /&gt;
|Set bonus: +tier health regeneration to nature summons (needs confirmation)&lt;br /&gt;
|-&lt;br /&gt;
!Summoner's&lt;br /&gt;
|Set with Caller's&lt;br /&gt;
|Set bonus: +1 simultaneous nature summon&lt;br /&gt;
|-&lt;br /&gt;
! Dreamer's&lt;br /&gt;
|Set with Epiphanous&lt;br /&gt;
|Set bonus: +tier*10% psi regeneration&lt;br /&gt;
|-&lt;br /&gt;
! Epiphanous&lt;br /&gt;
|Set with Dreamer's&lt;br /&gt;
|Set bonus: +tier psi on critical (needs confirmation)&lt;br /&gt;
|-&lt;br /&gt;
! Mitotic&lt;br /&gt;
|Use it to split one Mitotic mindstar into a matched set.&lt;br /&gt;
|Set bonus (A): tier*10 acid blind burst on critical, Set bonus (B): tier*10 slime burst on critical&lt;br /&gt;
|-&lt;br /&gt;
! Hateful&lt;br /&gt;
|Set with Wrathful&lt;br /&gt;
|Set bonus: +tier*2 mindpower&lt;br /&gt;
|-&lt;br /&gt;
! Wrathful&lt;br /&gt;
|Set with Hateful&lt;br /&gt;
|Set bonus: +tier*2 max Hate to Wrathful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the resonating, harmonious, and wyrm's mindstars are a little odd in that they don't form a set automatically.  Wield the set-forming mindstar in one hand, a mindstar it can form a set with in the other, and use the set-forming mindstar.  The two mindstars will become a matching set.  They can be reactivated later to form a different set.  (In some cases, like a Wyrm's paired by Harmonious and then paired to Flames, both sets will remain valid.)&lt;br /&gt;
&lt;br /&gt;
Example set: http://i.imgur.com/qr3MV.png  (Note that while the curses and set-forming ability have disappeared from this view, they are still present on the items.)&lt;br /&gt;
&lt;br /&gt;
If you're not interested in dual-wielding mindstars, the set-forming ability of mindstars can be safely ignored.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Store&amp;diff=3033</id>
		<title>Store</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Store&amp;diff=3033"/>
				<updated>2013-05-26T20:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Created page with &amp;quot;There are a couple of stores found in the game. All of them inside towns.  Most stores are of a certain type, and will sell certain items, but there are also certain special s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a couple of stores found in the game. All of them inside towns.&lt;br /&gt;
&lt;br /&gt;
Most stores are of a certain type, and will sell certain items, but there are also certain special shops with different selections from other types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Armor Smith&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shop&amp;diff=3032</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shop&amp;diff=3032"/>
				<updated>2013-05-26T20:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Redirected page to Stores&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stores]]&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shops&amp;diff=3031</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shops&amp;diff=3031"/>
				<updated>2013-05-26T20:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Redirected page to Stores&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stores]]&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=3030</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=3030"/>
				<updated>2013-05-26T20:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]][[Category:Lore]]&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.&lt;br /&gt;
&lt;br /&gt;
Items in a town's [[stores]] are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has two (known) continents: '''Maj'Eyal''' (West) and '''Tar'Eyal''' (East).  Most players begin on the continent of Maj'Eyal.  Tar'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac  ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || Triggered by Developer&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent &amp;quot;Fearscape&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=3029</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=3029"/>
				<updated>2013-05-26T20:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: /* Types of Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into tiers.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat for damage:&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || Yes (Two handed) || - || Magic || 100% Magic&lt;br /&gt;
|-&lt;br /&gt;
|Tridents || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
!One-handed  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Mace || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || No || Yes || Dexterity || 45% Strength 45% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Whips || No || Yes || Dexterity || 80% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
|Slings || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers&lt;br /&gt;
|-&lt;br /&gt;
|Pouches&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== [[Inscriptions]] ===&lt;br /&gt;
&lt;br /&gt;
=== Plot items ===&lt;br /&gt;
&lt;br /&gt;
=== [[Transmogrification_chest|Transmogrification Chest]] ===&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are two exceptions to this:&lt;br /&gt;
*[[Anti-magic]]: Being Anti-Magic both prevents you from using Arcane powered items, and increases your proficiency with Arcane Disrupting items.&lt;br /&gt;
* Solipsists' [[Psychometry_(talent)|Psychometry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 6 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #C000AF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like Zigur&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Otherwordly forces, often associated with demons and horrors, and corruption.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=3028</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=3028"/>
				<updated>2013-05-26T19:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: /* Campaigns */  Added links to the different campaigns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
 &lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games).&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an artifact bow that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]] or die trying.&lt;br /&gt;
&lt;br /&gt;
* '''Adventurer (bonus class)'''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
 &lt;br /&gt;
== [[Talent Trees]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. Alternative unlock: find and read the Tome of Wildfire.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''Harkor'Zun''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Storming the city&amp;quot;'' which starts at level 14 in Derth and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [Rogue] and [Marauder] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to betray escorts to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
**Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Sebsebeleb&amp;diff=3027</id>
		<title>User talk:Sebsebeleb</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Sebsebeleb&amp;diff=3027"/>
				<updated>2013-05-26T19:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: /* Requirements */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Talents should display their requirements, and the categories should display the talents in the leveling order. --[[User:Sebsebeleb|Sebsebeleb]] ([[User talk:Sebsebeleb|talk]]) 21:23, 26 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=2994</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=2994"/>
				<updated>2013-05-26T18:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]][[Category:Lore]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be &amp;quot;Human&amp;quot;, and your sub-type &amp;quot;Higher&amp;quot;. This will be displayed as &amp;quot;Human/Higher&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Type and Sub-type are used for certain abilities, most notably for [[vision#telepathy| telepathy]].&lt;br /&gt;
The cursed's [[predator_(category)|Predator]] talent tree also heavily relies on this concept.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are nine playable races in ToME, six available by default, and three [[unlockables]].&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Luck]] !! Exp Penalty !! Life per Level&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+35%''|life_per_level=''9''}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul(*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+20%''|life_per_level='''14'''}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton(*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level=12}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek(*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+5'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|}&lt;br /&gt;
(*) Race must be unlocked.&lt;br /&gt;
&lt;br /&gt;
Each race other than Cornac has a racial talent tree. Cornacs get a category point instead.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=2798</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=2798"/>
				<updated>2013-05-24T12:12:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Reverted edits by Sebsebeleb (talk) to last revision by Canderel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Escort quest rewards ==&lt;br /&gt;
These are the rewards that can be gained from escort quests.  Magical escortees can be tricked by anyone who has read the lore in [[Zigur]] (or [[unlockables|unlocked it on a previous character]]) and who does not currently have any spell talents or [[inscriptions|runes]], for an alternative set of rewards.&lt;br /&gt;
&lt;br /&gt;
You can select one reward from the appropriate list. All stat improvements are added to your base value.&lt;br /&gt;
 &lt;br /&gt;
=== Worried Loremaster ===&lt;br /&gt;
* Improve [[Strength]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Disarm_(talent)|Disarm (+1 level)]]&lt;br /&gt;
* Learn talent [[Spit_poison_(talent)|Spit Poison (+1 level)]]&lt;br /&gt;
* Learn talent [[Mind_sear_(talent)|Mind Sear (+1 level)]]&lt;br /&gt;
 &lt;br /&gt;
=== Anorithil ===&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Learn talent [[Bathe_in_light_(talent)|Bathe in Light (+1 level)]]&lt;br /&gt;
* Learn talent [[Healing_light_(talent)|Healing Light (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Light_(category)|Celestial/Light]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Track_(talent)|Track (+1 level)]]&lt;br /&gt;
* Learn talent [[Heave_(talent)|Heave (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Field_control_(category)|Technique/Field Control]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Seer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Learn talent [[Arcane_eye_(talent)|Arcane Eye (+1 level)]]&lt;br /&gt;
* Learn talent [[Premonition_(talent)|Premonition (+1 level)]]&lt;br /&gt;
* Learn talent [[Vision_(talent)|Vision (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Divination_(category)|Spell/Divination]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Learn talent [[Earth's_eyes_(talent)|Earth's Eyes (+1 level)]]&lt;br /&gt;
* Learn talent [[Nature's_touch_(talent)|Nature's Touch (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Call_of_the_wild_(category)|Wild-Gift/Call of the Wild]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Vitality_(talent)|Vitality (+1 level)]]&lt;br /&gt;
* Learn talent [[Unflinching_resolve_(talent)|Unflinching Resolve (+1 level)]]&lt;br /&gt;
* Learn talent [[Exotic_weapons_mastery_(talent)|Exotic Weapons Mastery (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Conditioning_(category)|Technique/Conditioning]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn talent [[Heightened_senses_(talent)|Heightened Senses (+1 level)]]&lt;br /&gt;
* Learn talent [[Charm_mastery_(talent)|Charm Mastery (+1 level)]]&lt;br /&gt;
* Learn talent [[Piercing_sight_(talent)|Piercing Sight (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Survival_(category)|Cunning/Survival]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Sun Paladin ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Learn talent [[Chant_of_fortitude_(talent)|Chant of Fortitude (+1 level)]]&lt;br /&gt;
* Learn talent [[Chant_of_fortress_(talent)|Chant of Fortress (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Chants_(category)|Celestial/Chants]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Physical save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Hack'n'back_(talent)|Hack 'n Back (+1 level)]]&lt;br /&gt;
* Learn talent [[Light_of_foot_(talent)|Light of Foot (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Mobility_(category)|Technique/Mobility]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Learn Talent [[Stone_touch_(talent)|Stone Touch (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Channel_staff_(talent)|Channel Staff (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Staff_mastery_(talent)|Staff Mastery (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Staff_combat_(category)|Spell/Staff Combat]] (at mastery 0.80)&lt;br /&gt;
* Allow Training of talent category [[Stone_alchemy_(category)|Spell/Stone Alchemy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn talent [[Psiblades_(talent)|Psiblades (+1 Level)]]&lt;br /&gt;
* Learn talent [[Thorn_grab_(talent)|Thorn Grab (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Mindstar_mastery_(category)|Wild Gift/Mindstar Mastery]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Temporal Explorer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn Talent [[Precognition_(talent)|Precognition (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Spin_fate_(talent)|Spin Fate (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Chronomancy_(category)|Chronomancy/Chronomancy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn Talent [[Sleep_(talent)|Sleep (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Dream_walk_(talent)|Dream Walk (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Dreaming_(category)|Psionic/Dreaming]] (at mastery 0.80)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=2797</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=2797"/>
				<updated>2013-05-24T12:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Undo revision 2796 by Sebsebeleb (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Escort quest rewards ==&lt;br /&gt;
These are the rewards that can be gained from escort quests.  Magical escortees can be tricked by anyone who has read the lore in [[Zigur]] (or [[unlockables|unlocked it on a previous character]]) and who does not currently have any spell talents or [[inscriptions|runes]], for an alternative set of rewards.&lt;br /&gt;
&lt;br /&gt;
You can select one reward from the appropriate list.&lt;br /&gt;
 &lt;br /&gt;
=== Worried Loremaster ===&lt;br /&gt;
* Improve [[Strength]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Disarm_(talent)|Disarm (+1 level)]]&lt;br /&gt;
* Learn talent [[Spit_poison_(talent)|Spit Poison (+1 level)]]&lt;br /&gt;
* Learn talent [[Mind_sear_(talent)|Mind Sear (+1 level)]]&lt;br /&gt;
 &lt;br /&gt;
=== Anorithil ===&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Learn talent [[Bathe_in_light_(talent)|Bathe in Light (+1 level)]]&lt;br /&gt;
* Learn talent [[Healing_light_(talent)|Healing Light (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Light_(category)|Celestial/Light]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Track_(talent)|Track (+1 level)]]&lt;br /&gt;
* Learn talent [[Heave_(talent)|Heave (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Field_control_(category)|Technique/Field Control]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Seer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Learn talent [[Arcane_eye_(talent)|Arcane Eye (+1 level)]]&lt;br /&gt;
* Learn talent [[Premonition_(talent)|Premonition (+1 level)]]&lt;br /&gt;
* Learn talent [[Vision_(talent)|Vision (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Divination_(category)|Spell/Divination]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Learn talent [[Earth's_eyes_(talent)|Earth's Eyes (+1 level)]]&lt;br /&gt;
* Learn talent [[Nature's_touch_(talent)|Nature's Touch (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Call_of_the_wild_(category)|Wild-Gift/Call of the Wild]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Vitality_(talent)|Vitality (+1 level)]]&lt;br /&gt;
* Learn talent [[Unflinching_resolve_(talent)|Unflinching Resolve (+1 level)]]&lt;br /&gt;
* Learn talent [[Exotic_weapons_mastery_(talent)|Exotic Weapons Mastery (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Conditioning_(category)|Technique/Conditioning]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn talent [[Heightened_senses_(talent)|Heightened Senses (+1 level)]]&lt;br /&gt;
* Learn talent [[Charm_mastery_(talent)|Charm Mastery (+1 level)]]&lt;br /&gt;
* Learn talent [[Piercing_sight_(talent)|Piercing Sight (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Survival_(category)|Cunning/Survival]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Sun Paladin ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Learn talent [[Chant_of_fortitude_(talent)|Chant of Fortitude (+1 level)]]&lt;br /&gt;
* Learn talent [[Chant_of_fortress_(talent)|Chant of Fortress (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Chants_(category)|Celestial/Chants]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Physical save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Hack'n'back_(talent)|Hack 'n Back (+1 level)]]&lt;br /&gt;
* Learn talent [[Light_of_foot_(talent)|Light of Foot (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Mobility_(category)|Technique/Mobility]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Learn Talent [[Stone_touch_(talent)|Stone Touch (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Channel_staff_(talent)|Channel Staff (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Staff_mastery_(talent)|Staff Mastery (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Staff_combat_(category)|Spell/Staff Combat]] (at mastery 0.80)&lt;br /&gt;
* Allow Training of talent category [[Stone_alchemy_(category)|Spell/Stone Alchemy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn talent [[Psiblades_(talent)|Psiblades (+1 Level)]]&lt;br /&gt;
* Learn talent [[Thorn_grab_(talent)|Thorn Grab (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Mindstar_mastery_(category)|Wild Gift/Mindstar Mastery]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Temporal Explorer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn Talent [[Precognition_(talent)|Precognition (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Spin_fate_(talent)|Spin Fate (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Chronomancy_(category)|Chronomancy/Chronomancy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn Talent [[Sleep_(talent)|Sleep (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Dream_walk_(talent)|Dream Walk (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Dreaming_(category)|Psionic/Dreaming]] (at mastery 0.80)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=2796</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=2796"/>
				<updated>2013-05-24T12:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Undo revision 2795 by Sebsebeleb (talk) Oopsie! Accidentally rollbacked your edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Escort quest rewards ==&lt;br /&gt;
These are the rewards that can be gained from escort quests.  Magical escortees can be tricked by anyone who has read the lore in [[Zigur]] (or [[unlockables|unlocked it on a previous character]]) and who does not currently have any spell talents or [[inscriptions|runes]], for an alternative set of rewards.&lt;br /&gt;
&lt;br /&gt;
You can select one reward from the appropriate list. All stat improvements are added to your base value.&lt;br /&gt;
 &lt;br /&gt;
=== Worried Loremaster ===&lt;br /&gt;
* Improve [[Strength]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Disarm_(talent)|Disarm (+1 level)]]&lt;br /&gt;
* Learn talent [[Spit_poison_(talent)|Spit Poison (+1 level)]]&lt;br /&gt;
* Learn talent [[Mind_sear_(talent)|Mind Sear (+1 level)]]&lt;br /&gt;
 &lt;br /&gt;
=== Anorithil ===&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Learn talent [[Bathe_in_light_(talent)|Bathe in Light (+1 level)]]&lt;br /&gt;
* Learn talent [[Healing_light_(talent)|Healing Light (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Light_(category)|Celestial/Light]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Track_(talent)|Track (+1 level)]]&lt;br /&gt;
* Learn talent [[Heave_(talent)|Heave (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Field_control_(category)|Technique/Field Control]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Seer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Learn talent [[Arcane_eye_(talent)|Arcane Eye (+1 level)]]&lt;br /&gt;
* Learn talent [[Premonition_(talent)|Premonition (+1 level)]]&lt;br /&gt;
* Learn talent [[Vision_(talent)|Vision (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Divination_(category)|Spell/Divination]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Learn talent [[Earth's_eyes_(talent)|Earth's Eyes (+1 level)]]&lt;br /&gt;
* Learn talent [[Nature's_touch_(talent)|Nature's Touch (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Call_of_the_wild_(category)|Wild-Gift/Call of the Wild]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Vitality_(talent)|Vitality (+1 level)]]&lt;br /&gt;
* Learn talent [[Unflinching_resolve_(talent)|Unflinching Resolve (+1 level)]]&lt;br /&gt;
* Learn talent [[Exotic_weapons_mastery_(talent)|Exotic Weapons Mastery (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Conditioning_(category)|Technique/Conditioning]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn talent [[Heightened_senses_(talent)|Heightened Senses (+1 level)]]&lt;br /&gt;
* Learn talent [[Charm_mastery_(talent)|Charm Mastery (+1 level)]]&lt;br /&gt;
* Learn talent [[Piercing_sight_(talent)|Piercing Sight (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Survival_(category)|Cunning/Survival]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Sun Paladin ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Learn talent [[Chant_of_fortitude_(talent)|Chant of Fortitude (+1 level)]]&lt;br /&gt;
* Learn talent [[Chant_of_fortress_(talent)|Chant of Fortress (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Chants_(category)|Celestial/Chants]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Physical save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Hack'n'back_(talent)|Hack 'n Back (+1 level)]]&lt;br /&gt;
* Learn talent [[Light_of_foot_(talent)|Light of Foot (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Mobility_(category)|Technique/Mobility]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Learn Talent [[Stone_touch_(talent)|Stone Touch (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Channel_staff_(talent)|Channel Staff (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Staff_mastery_(talent)|Staff Mastery (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Staff_combat_(category)|Spell/Staff Combat]] (at mastery 0.80)&lt;br /&gt;
* Allow Training of talent category [[Stone_alchemy_(category)|Spell/Stone Alchemy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn talent [[Psiblades_(talent)|Psiblades (+1 Level)]]&lt;br /&gt;
* Learn talent [[Thorn_grab_(talent)|Thorn Grab (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Mindstar_mastery_(category)|Wild Gift/Mindstar Mastery]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Temporal Explorer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn Talent [[Precognition_(talent)|Precognition (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Spin_fate_(talent)|Spin Fate (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Chronomancy_(category)|Chronomancy/Chronomancy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn Talent [[Sleep_(talent)|Sleep (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Dream_walk_(talent)|Dream Walk (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Dreaming_(category)|Psionic/Dreaming]] (at mastery 0.80)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=2795</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=2795"/>
				<updated>2013-05-24T12:07:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Reverted edits by Canderel (talk) to last revision by Sebsebeleb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Escort quest rewards ==&lt;br /&gt;
These are the rewards that can be gained from escort quests.  Magical escortees can be tricked by anyone who has read the lore in [[Zigur]] (or [[unlockables|unlocked it on a previous character]]) and who does not currently have any spell talents or [[inscriptions|runes]], for an alternative set of rewards.&lt;br /&gt;
&lt;br /&gt;
You can select one reward from the appropriate list.&lt;br /&gt;
 &lt;br /&gt;
=== Worried Loremaster ===&lt;br /&gt;
* Improve [[Strength]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Disarm_(talent)|Disarm (+1 level)]]&lt;br /&gt;
* Learn talent [[Spit_poison_(talent)|Spit Poison (+1 level)]]&lt;br /&gt;
* Learn talent [[Mind_sear_(talent)|Mind Sear (+1 level)]]&lt;br /&gt;
 &lt;br /&gt;
=== Anorithil ===&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Learn talent [[Bathe_in_light_(talent)|Bathe in Light (+1 level)]]&lt;br /&gt;
* Learn talent [[Healing_light_(talent)|Healing Light (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Light_(category)|Celestial/Light]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Track_(talent)|Track (+1 level)]]&lt;br /&gt;
* Learn talent [[Heave_(talent)|Heave (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Field_control_(category)|Technique/Field Control]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Seer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Learn talent [[Arcane_eye_(talent)|Arcane Eye (+1 level)]]&lt;br /&gt;
* Learn talent [[Premonition_(talent)|Premonition (+1 level)]]&lt;br /&gt;
* Learn talent [[Vision_(talent)|Vision (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Divination_(category)|Spell/Divination]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Learn talent [[Earth's_eyes_(talent)|Earth's Eyes (+1 level)]]&lt;br /&gt;
* Learn talent [[Nature's_touch_(talent)|Nature's Touch (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Call_of_the_wild_(category)|Wild-Gift/Call of the Wild]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Vitality_(talent)|Vitality (+1 level)]]&lt;br /&gt;
* Learn talent [[Unflinching_resolve_(talent)|Unflinching Resolve (+1 level)]]&lt;br /&gt;
* Learn talent [[Exotic_weapons_mastery_(talent)|Exotic Weapons Mastery (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Conditioning_(category)|Technique/Conditioning]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn talent [[Heightened_senses_(talent)|Heightened Senses (+1 level)]]&lt;br /&gt;
* Learn talent [[Charm_mastery_(talent)|Charm Mastery (+1 level)]]&lt;br /&gt;
* Learn talent [[Piercing_sight_(talent)|Piercing Sight (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Survival_(category)|Cunning/Survival]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Sun Paladin ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Learn talent [[Chant_of_fortitude_(talent)|Chant of Fortitude (+1 level)]]&lt;br /&gt;
* Learn talent [[Chant_of_fortress_(talent)|Chant of Fortress (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Chants_(category)|Celestial/Chants]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Physical save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Hack'n'back_(talent)|Hack 'n Back (+1 level)]]&lt;br /&gt;
* Learn talent [[Light_of_foot_(talent)|Light of Foot (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Mobility_(category)|Technique/Mobility]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Learn Talent [[Stone_touch_(talent)|Stone Touch (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Channel_staff_(talent)|Channel Staff (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Staff_mastery_(talent)|Staff Mastery (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Staff_combat_(category)|Spell/Staff Combat]] (at mastery 0.80)&lt;br /&gt;
* Allow Training of talent category [[Stone_alchemy_(category)|Spell/Stone Alchemy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn talent [[Psiblades_(talent)|Psiblades (+1 Level)]]&lt;br /&gt;
* Learn talent [[Thorn_grab_(talent)|Thorn Grab (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Mindstar_mastery_(category)|Wild Gift/Mindstar Mastery]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Temporal Explorer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn Talent [[Precognition_(talent)|Precognition (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Spin_fate_(talent)|Spin Fate (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Chronomancy_(category)|Chronomancy/Chronomancy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn Talent [[Sleep_(talent)|Sleep (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Dream_walk_(talent)|Dream Walk (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Dreaming_(category)|Psionic/Dreaming]] (at mastery 0.80)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=2778</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=2778"/>
				<updated>2013-05-23T19:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into tiers.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat for damage:&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || Yes (Two handed) || - || Magic || 100% Magic&lt;br /&gt;
|-&lt;br /&gt;
|Tridents || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
!One-handed  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Mace || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || No || Yes || Dexterity || 45% Strength 45% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Whips || No || Yes || Dexterity || 80% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows&lt;br /&gt;
|-&lt;br /&gt;
|Crossbows&lt;br /&gt;
|-&lt;br /&gt;
!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers&lt;br /&gt;
|-&lt;br /&gt;
|Pouches&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== [[Inscriptions]] ===&lt;br /&gt;
&lt;br /&gt;
=== Plot items ===&lt;br /&gt;
&lt;br /&gt;
=== [[Transmorgification_chest|Transmorgification Chest]] ===&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are two exceptions to this:&lt;br /&gt;
*[[Anti-magic]]: Being Anti-Magic both prevents you from using Arcane owered items, and increases your proficiency with Arcane Distrupting items.&lt;br /&gt;
* Solopsists' [[Psychometry_(talent)|Psychometry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 6 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #C000AF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like Zigur&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similiar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Otherwordly forces, often associated with demons and horrors, and corruption.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=2777</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=2777"/>
				<updated>2013-05-23T18:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into tiers.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
==== Two-handed ====&lt;br /&gt;
&lt;br /&gt;
*Battleaxes&lt;br /&gt;
*Greatswords&lt;br /&gt;
*Greatmauls&lt;br /&gt;
*Staffs&lt;br /&gt;
*Tridents&lt;br /&gt;
&lt;br /&gt;
==== One-handed ====&lt;br /&gt;
&lt;br /&gt;
*Daggers&lt;br /&gt;
*Whips&lt;br /&gt;
&lt;br /&gt;
==== Ranged ====&lt;br /&gt;
&lt;br /&gt;
*Bows&lt;br /&gt;
*Crossbows&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
&lt;br /&gt;
*Quivers&lt;br /&gt;
*Pouches&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== [[Inscriptions]] ===&lt;br /&gt;
&lt;br /&gt;
=== Plot items ===&lt;br /&gt;
&lt;br /&gt;
=== [[Transmorgification_chest|Transmorgification Chest]] ===&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are two exceptions to this:&lt;br /&gt;
*[[Anti-magic]]: Being Anti-Magic both prevents you from using Arcane owered items, and increases your proficiency with Arcane Distrupting items.&lt;br /&gt;
* Solopsists' [[Psychometry_(talent)|Psychometry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 6 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #C000AF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like Zigur&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similiar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Otherwordly forces, often associated with demons and horrors, and corruption.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=2776</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=2776"/>
				<updated>2013-05-23T15:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Tales of Maj'Eyal 4 (aka ToME 4) is an RPG Roguelike game, written as a module that runs in T-Engine 4.0. Download t-engine and tome for a myriad of Operating Systems from http://www.te4.org/download&lt;br /&gt;
&lt;br /&gt;
[[T-Engine 4]] is the reboot and complete rewrite of T-Engine, released in beta form on May 11, 2010.&lt;br /&gt;
----&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|Glossary of terms in ToME]]&lt;br /&gt;
 &lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Talents]]&lt;br /&gt;
* [[Prodigies]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Backup Guardians]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Unlockables]]&lt;br /&gt;
* [[Vaults]]&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[egos|Ego Items and their Effects]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Item_list|Full List of all Items]]&lt;br /&gt;
* [[Materials|Item materials]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Item sets]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Debugging]]&lt;br /&gt;
* [[Source Setup]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Classes&amp;diff=2775</id>
		<title>Template:Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Classes&amp;diff=2775"/>
				<updated>2013-05-23T14:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Added different colours for different unlock methods + footer about unlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Classes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;|&lt;br /&gt;
''Classes with a non-white background need to be [[Unlockables|unlocked]]''&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|[[Classes]]&lt;br /&gt;
|-&lt;br /&gt;
! Warrior	|| Rogue		|| Mage			|| style=&amp;quot;background-color: #A09999&amp;quot; | Afflicted	|| style=&amp;quot;background-color: #A09999&amp;quot; | Corrupted	|| style=&amp;quot;background-color: #A09999&amp;quot; | Celestial	|| style=&amp;quot;background-color: #A09999&amp;quot; | Wilder		|| style=&amp;quot;background-color: #A09999&amp;quot; | Chronomancer		|| style=&amp;quot;background-color: #A09999&amp;quot; | Psionic&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] 	|| [[Rogue]]		|| [[Alchemist]]	|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Cursed]]		|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Reaver]]		|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Anorithil]]	|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Summoner]]		|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Paradox Mage]] 	|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Mindslayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||	[[Shadowblade]]	|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Archmage]]		|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Doomed]]		||	style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Corruptor]]	||	style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Sun Paladin]]	|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Wyrmic]]		|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Temporal Warden]] 	|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Solipsist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]]	|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Marauder]]		|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Necromancer]] 	||				||				||				|| style=&amp;quot;background-color: #A1A190&amp;quot; | [[Stone Warden]] ||					||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||			||				||				||				||				|| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Oozemancer]]	||					||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #A0B0B0&amp;quot; | [[Brawler]] || || || || || || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=2774</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=2774"/>
				<updated>2013-05-23T14:02:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 5px; padding: 10px; border: 4px solid red; background-color: #F0F0F0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large;&amp;quot; |Warning, this page may contain spoilers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: medium;&amp;quot; |This page may contains spoilers that you may or may not want revealed. Read at your own risk.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=2773</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=2773"/>
				<updated>2013-05-23T14:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Added lore category and spoiler warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]][[Category:Lore]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
There are nine player races in ToME, six available by default, and three [[unlockables]].&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Luck]] !! Exp Penalty !! Life per Level&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+35%''|life_per_level=''9''}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul(*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+20%''|life_per_level='''14'''}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton(*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level=12}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek(*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+5'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|}&lt;br /&gt;
(*) Race must be unlocked.&lt;br /&gt;
&lt;br /&gt;
Each race other than Cornac has a racial talent tree. Cornacs get a category point instead.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Class&amp;diff=2772</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Class&amp;diff=2772"/>
				<updated>2013-05-23T14:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: x2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classes]]&lt;br /&gt;
There are 25 classes in ToME: 7 available by default and 18 [[unlockables]].  Your class is the main factor in determining your character's play style.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalites.&lt;br /&gt;
&lt;br /&gt;
The number in parentheses is the minimum for that stat for that class (due to the starting equipment).  Some or all of your starting stat points may be spent to bring your score up to that level.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Life]] !! Life per Level&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Warrior'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawler|Brawler(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Rogue'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowblade]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[marauder|Marauder(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Mage'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-1''&lt;br /&gt;
|-&lt;br /&gt;
| [[archmage|Archmage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[necromancer|Necromancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Afflicted'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[cursed|Cursed(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[doomed|Doomed(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Corrupted'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[reaver|Reaver(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[corruptor|Corruptor(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Celestial'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[anorithil|Anorithil(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+6''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Paladin|Sun Paladin(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Wilder'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[summoner|Summoner(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[wyrmic|Wyrmic(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[stone warden|Stone Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[oozemancer|Oozemancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Chronomancer'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox Mage|Paradox Mage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Warden|Temporal Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Psionic'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[mindslayer|Mindslayer(*)]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[solipsist|Solipsist(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4 (special)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Class must be unlocked.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Class&amp;diff=2771</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Class&amp;diff=2771"/>
				<updated>2013-05-23T13:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: x2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classes]]&lt;br /&gt;
There are 25 classes in ToME: 7 available by default and 18 [[unlockables]].  Your class is the main factor in determining your character's play style.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalites.&lt;br /&gt;
&lt;br /&gt;
The number in parentheses is the minimum for that stat for that class (due to the starting equipment).  Some or all of your starting stat points may be spent to bring your score up to that level.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Life]] !! Life per Level&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Warrior'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawler|Brawler(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Rogue'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowblade]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[marauder|Marauder(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Mage'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-1''&lt;br /&gt;
|-&lt;br /&gt;
| [[archmage|Archmage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[necromancer|Necromancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Afflicted'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[cursed|Cursed(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[doomed|Doomed(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Corrupted'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[reaver|Reaver(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[corruptor|Corruptor(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Celestial'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[anorithil|Anorithil(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+6''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Paladin|Sun Paladin(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Wilder'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[summoner|Summoner(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[wyrmic|Wyrmic(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[stone warden|Stone Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[oozemancer|Oozemancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Chronomancer'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[paradox mage|Paradox Mage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[temporal warden|Temporal Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Psionic'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[mindslayer|Mindslayer(*)]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[solipsist|Solipsist(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4 (special)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Class must be unlocked.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Class&amp;diff=2770</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Class&amp;diff=2770"/>
				<updated>2013-05-23T13:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Fixed class links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classes]]&lt;br /&gt;
There are 25 classes in ToME: 7 available by default and 18 [[unlockables]].  Your class is the main factor in determining your character's play style.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalites.&lt;br /&gt;
&lt;br /&gt;
The number in parentheses is the minimum for that stat for that class (due to the starting equipment).  Some or all of your starting stat points may be spent to bring your score up to that level.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Life]] !! Life per Level&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Warrior'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawler|Brawler(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Rogue'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowblade]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[marauder|Marauder(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Mage'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-1''&lt;br /&gt;
|-&lt;br /&gt;
| [[archmage|Archmage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[necromancer|Necromancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Afflicted'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[cursed|Cursed(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[doomed|Doomed(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Corrupted'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[reaver|Reaver(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[corruptor|Corruptor(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Celestial'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[anorithil|Anorithil(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+6''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Paladin|Sun Paladin(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Wilder'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[summoner|Summoner(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[wyrmic|Wyrmic(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[stone warden|Stone Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[oozemancer|Oozemancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Chronomancer'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[paradox-mage|Paradox Mage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[temporal-warden|Temporal Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: Psionic'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[mindslayer|Mindslayer(*)]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[solipsist|Solipsist(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4 (special)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Class must be unlocked.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=2769</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=2769"/>
				<updated>2013-05-23T13:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]][[Category:Lore]]&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.&lt;br /&gt;
&lt;br /&gt;
Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has two (known) continents: '''Maj'Eyal''' (West) and '''Tar'Eyal''' (East).  Most players begin on the continent of Maj'Eyal.  Tar'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac  ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || Triggered by Developer&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent &amp;quot;Fearscape&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=2768</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=2768"/>
				<updated>2013-05-23T13:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.&lt;br /&gt;
&lt;br /&gt;
Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has two (known) continents: '''Maj'Eyal''' (West) and '''Tar'Eyal''' (East).  Most players begin on the continent of Maj'Eyal.  Tar'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac  ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || Triggered by Developer&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent &amp;quot;Fearscape&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=2767</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=2767"/>
				<updated>2013-05-23T13:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Added spoiler warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
 &lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeletons]] and [[Ghouls]])'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
 &lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games).&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an artifact bow that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]] or die trying.&lt;br /&gt;
&lt;br /&gt;
* '''Adventurer (bonus class)'''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
 &lt;br /&gt;
== [[Talent Trees]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. Alternative unlock: find and read the Tome of Wildfire.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''Harkor'Zun''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Storming the city&amp;quot;'' which starts at level 14 in Derth and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [Rogue] and [Marauder] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''Infinite Dungeon: The Neverending Descent'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''The Arena: Challenge of the Master'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
 &lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to betray escorts to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
**Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bosses_guide&amp;diff=2766</id>
		<title>Bosses guide</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bosses_guide&amp;diff=2766"/>
				<updated>2013-05-23T13:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Added spoiler warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]][[Category:Bosses]][[Category:NPC]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
== Maj'Eyal Boss Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide covers basic tips for facing the bosses in the first half of the game, up until you retrieve the Staff of Absorption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prox the Mighty (Trollmire) ==&lt;br /&gt;
&lt;br /&gt;
He doesn't do much except Knockback, which actually helps you because he has no ranged attacks or healing, so you can use the breathing space to take time to heal or wait for cooldowns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bill (Trollmire 'hidden' boss) ==&lt;br /&gt;
&lt;br /&gt;
Much nastier than Prox but still manageable. He has Rush in addition to Knockback, which makes his Knockback much worse, since Rush will daze you. Pull him back into the corridor in order not to get surrounded by his flunkies, and don't be afraid to hightail it out of there if you find the fight is not going your way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shade of Kor'Pul (Kor'Pul) ==&lt;br /&gt;
&lt;br /&gt;
Opens the fight with a couple of nasty ranged nukes, including Freeze. You may want a physical wild infusion for this fight. However, Freeze has a long cooldown, so if you survive the initial barrage, he becomes much more manageable. A nice trick for melee characters is to simply dig through the wall that he's hiding behind, reducing the starting distance to 2 tiles instead of 8 or however many it is normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norgos (Norgos' Lair) ==&lt;br /&gt;
&lt;br /&gt;
Can stun and may have sun or poison infusion. A physical wild infusion might not help with the stun if you've already been blinded/illuminated/poisoned, so make sure not to be stunned while under other effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Withering Thing (Heart of Gloom) ==&lt;br /&gt;
&lt;br /&gt;
Accompanied by shadows, which teleport and have non-negligible damage, and the boss himself has a variation of Rush called Blindside, which will instantly close the distance. Depending on the class and the terrain, it may be more effective to kill off the shadows first, but usually you'll want to focus fire on the boss. If the boss dies, the shadows will die too, but if the shadows die, the boss can always summon more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spellblaze Crystal (Scintillating Caverns) ==&lt;br /&gt;
&lt;br /&gt;
Basically just an amalgam of the crystals you've run into on the way down. The same strategy can be used on the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rhaloren Inquisitor (Rhaloren Camp) ==&lt;br /&gt;
&lt;br /&gt;
Has ranged spells like the Shade, but the starting distance is much closer so it's less scary. On the other hand, the Inquisitor is not totally incompetent in melee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ben Cruthdar (Lumberjack Village) ==&lt;br /&gt;
&lt;br /&gt;
Has a gloom aura which can lead to short-term stun and confusion, and can instantly close into melee range and pin you there, but otherwise he's just a normal melee guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sandworm Queen (Sandworm Lair) ==&lt;br /&gt;
&lt;br /&gt;
Opens the fight with a hard hitting sand breath that also blinds you for a long time. It might even hit you before you see the Queen herself, so you might think that you're just fighting a sand-drake at first. Getting caught in a tunnel while blinded can be bad, and she doesn't really have other physical effects, so a physical wild infusion is very useful here. She also summons a bunch of sandworms to help her, but as you have seen if you've made it this far, they are all quite weak. Still, getting surrounded can get nasty, so make sure you have some way of hitting multiple enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minotaur of the Labyrinth (Maze) ==&lt;br /&gt;
&lt;br /&gt;
Like other minotaurs, this one has Warshout, a nasty confuse. Mental wild infusion is highly recommended. He also has stun and pin, but with all of his other physical status effects, a physical wild infusion won't help much. Luckily, he has no way of quickly closing the distance, so ranged characters can just pick him off from a distance (given that they have a way to deal with the confusion). Melee characters should have enough melee defenses at this point (defense, armor, or both) or they can just use their own stun first.&lt;br /&gt;
&lt;br /&gt;
== Wrathroot (Old Forest) ==&lt;br /&gt;
&lt;br /&gt;
Not only does he have Freeze like every other spellcasting boss, he also has Ice Storm which has a chance of freezing you each turn. Because of the repeated freezing, a physical wild won't be too useful except against the initial Freeze. Besides the freezing, he's quite harmless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rantha the Worm (Daikara) ==&lt;br /&gt;
&lt;br /&gt;
Has high armor and does cold damage whenever you hit her in melee. This can make Flurry a bad idea, if you're a rogue. She's also stun immune, so you can't just cheese her with stun like most other bosses. Other than that, she's basically just Wrathroot again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Urkis (Tempest Peak) ==&lt;br /&gt;
&lt;br /&gt;
Uses various lighting spells to deal damage, so lighting resistance is very helpful. His spells can daze and every daze causes nasty chain-reaction, so high stun resistance and/or at least one physical and spell infusions are required. Surprisingly vulnerable to stun himself. His powerful thunderstorm spell will hit you non-stop as long, as you are near him, so you may want to retreat for healing mid-fight (or just disable his sustains / drain his mana if you can).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chronolith Twin and Chronolith Clone (Temporal Rift) ==&lt;br /&gt;
&lt;br /&gt;
They do temporal damage and generally are easy, except their ability to quickly run away (going into water in process), leaving countless clones behind. Do not pay attention to clones and concentrate on closing distance on the one of bosses, using movement infusion / rush/ teleport / whatever you have. Water breathing may be helpful obviously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weirdling Beast (Sher'Tul Fortress) ==&lt;br /&gt;
&lt;br /&gt;
Found beneath Lake Nur. The most dangerous boss you'll run into until Dreadfell, the Weirdling Beast has a myriad of tools at his disposal, but is most commonly noted for his extreme healing ability. He can heal up to full health in a matter of a few turns, and does so with alarming frequency. If you don't have very good offenses at this point, he might actually be impossible to kill without a way to negate his healing (such as Insidious Poison). The floor he's on is no teleport, and it's an extremely small level anyway, so the only way to escape him is to go back up the stairs, which is recommended even though doing so heals him back to full. The first thing you should do is to get rid of his Bone Shield by just hitting him until it goes away, then go back up the stairs. When you come back down, the Bone Shield will be gone and the fight will be much more favorable to you. He's vulnerable to stun, but has a physical wild infusion. On his end, he can stun you, pin you, freeze you, disable your sustains, and his gloom aura can even confuse you as well. His one weakness is that he has lower max health than most bosses, so a quick burst of damage might kill him before he can heal or do anything else. Definitely treat this encounter with caution, and never leave the stairs, so that you can reset the fight on demand should the need arise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Greater Mummy Lord (Ancient Elven Ruins) ==&lt;br /&gt;
&lt;br /&gt;
Hits hard with ranged nukes, which is augmented by his invisibility (reduces total amount of damage he deals). Unfortunately, his invisibility also makes him hard to notice without some sources of seeing invisible and huge vision radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grand Corruptor (Mark of the Spellblaze) ==&lt;br /&gt;
&lt;br /&gt;
He has a significant amount of health, as well as high damage spells. He also will use fearscape, which may be a significant problem for melee classes. Make sure you clear the area around him first, as the other high-DPS spell casters can make this fight unwinnable if they attack at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master (Dreadfell) ==&lt;br /&gt;
&lt;br /&gt;
Generally opens with a freeze, followed by several high DPS spells and summoning undead. He can use invisibility, shields and phase door if you start damaging him significantly, and of course will resurrect once (although dying after he resurrects will not reset Hidden Resources, so you only have to kill him once, then.)&lt;br /&gt;
&lt;br /&gt;
Status curing effects of some kind (either class specific or infusions) will be required, as he and his minions deal too much damage to simply wait it out. He doesn't tend to heal much while out of combat, so simply teleporting away to heal should work to a limited extent (although it gives him time to refresh his freeze attack.)&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Backup_Guardian&amp;diff=2765</id>
		<title>Backup Guardian</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Backup_Guardian&amp;diff=2765"/>
				<updated>2013-05-23T13:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]][[Category:Bosses]][[Category:NPC]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
After returning from the Far East, players may find new or 'corrupted' bosses in many zones throughout the West.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Zone!!Level!!Guardian!!Guardian Level!!Artifact(s) Dropped&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollmire]]||2||[[Aluin]]||35+||Sanguine Shield (35% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kor'Pul]]||3||[[Kor's Fury]]||35+||Vox (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Reknor]]||4||[[Lithfengel]]||35+||Runed Athame, Resonating Diamond&lt;br /&gt;
|-&lt;br /&gt;
|[[Scintillating Caves]]||3||[[Spellblaze Simulacrum]]||35+||Crystal Heart (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Bellow]]||3||[[The Abomination]]||35+||Warped Boots (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Maze]]||2||[[Nimisil]]||40+||Lunar Shield (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadfell]]||1||[[Pale Drake]]||40+||Runed Skull (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Daikara]]||4||[[Massok]]||43+||Dragon Skull (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandworm Lair]]||1||[[Corrupted Sand Wyrm]]||45+||Putrescent Potion, Atamathon's Ruby Eye&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Forest]]||3||[[Snaproot]]||50+||Petrified Wood (25% chance)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Quests&amp;diff=2764</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Quests&amp;diff=2764"/>
				<updated>2013-05-23T13:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Added spoiler warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
Quests in ToME 4 are in-game story arcs.  Most quests are short, optional side quests with rewards.  Some of them lead to an [[unlockables|unlock]].  A few quests are part of the overall plot line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot quests (in order): ==&lt;br /&gt;
&lt;br /&gt;
* [[quests-dreadfell|Dreadfell]]&lt;br /&gt;
* [[quests-east-portal|East Portal]]&lt;br /&gt;
* [[quests-charred-scar|Charred Scar]]&lt;br /&gt;
* [[quests-high-peak|High Peak]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlock quests: ==&lt;br /&gt;
&lt;br /&gt;
* [[quests-anti-antimagic|Anti-Antimagic!]]&lt;br /&gt;
* [[quests-arena|Arena]]&lt;br /&gt;
* [[quests-lightning-overload|Lightning Overload]]&lt;br /&gt;
* [[quests-lost-merchant|Lost Merchant]]&lt;br /&gt;
* [[quests-lumberjack|Lumberjack]]&lt;br /&gt;
* [[quests-mage-apprentice|Mage Apprentice]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional quests: ==&lt;br /&gt;
&lt;br /&gt;
* [[quests-antimagic|Antimagic!]]&lt;br /&gt;
* [[quests-brotherhood|Brotherhood of Alchemists]]&lt;br /&gt;
* [[quests-deep-bellow|Deep Bellow]]&lt;br /&gt;
* [[quests-escort|Escort Duty]]&lt;br /&gt;
* [[quests-lichform|Lichform]]&lt;br /&gt;
* [[quests-master-jeweler|Master Jeweler]]&lt;br /&gt;
* [[quests-melinda|Melinda]]&lt;br /&gt;
* [[quests-trollmire|Trollmire]]&lt;br /&gt;
&lt;br /&gt;
== Escort Quests ==&lt;br /&gt;
&lt;br /&gt;
[[escorts]]&lt;br /&gt;
&lt;br /&gt;
''Note: most of these pages don't exist yet.  Some of the page names are taken from Lua file names.  Some of the quests have been consolidated.  We don't have a standard for this yet. 2011-09-25''&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=2763</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=2763"/>
				<updated>2013-05-23T13:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Created page with &amp;quot;{| style=&amp;quot;margin: 5px; padding: 10px; border: 4px solid red; background-color: #F0F0F0;&amp;quot; ! style=&amp;quot;font-size: large;&amp;quot; |Warning, this page contains spoilers. |- | style=&amp;quot;font-si...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 5px; padding: 10px; border: 4px solid red; background-color: #F0F0F0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large;&amp;quot; |Warning, this page contains spoilers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: medium;&amp;quot; |This page contains spoilers that you may or may not want revealed. Read at your own risk.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vision&amp;diff=2762</id>
		<title>Vision</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vision&amp;diff=2762"/>
				<updated>2013-05-23T12:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
There are x stats related to vison, that determine whetever you can see a certain tile or actor:&lt;br /&gt;
&lt;br /&gt;
*Vision Range&lt;br /&gt;
*Light Radius&lt;br /&gt;
*Infravision&lt;br /&gt;
*See stealth&lt;br /&gt;
*See invisibility&lt;br /&gt;
*[[#Telepathy|Telepathy]]&lt;br /&gt;
&lt;br /&gt;
Also, terrain may have 3 different states that will affect what you may or may not see.&lt;br /&gt;
&lt;br /&gt;
A tile may be:&lt;br /&gt;
&lt;br /&gt;
*Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.&lt;br /&gt;
*Unlit: You may not see these tiles unless your [[items#lite|lite]] reaches to it (determined by your [[#Light radius|light radius]])&lt;br /&gt;
*Covered in magical darkness: Regular light will not pierce this darkness, and you will need to banish it, or walk blindly in it&lt;br /&gt;
&lt;br /&gt;
Similiarily, there are several stats that help you hide from your enemies:&lt;br /&gt;
&lt;br /&gt;
*Stealth&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Blindness&lt;br /&gt;
&lt;br /&gt;
(more info needed)&lt;br /&gt;
&lt;br /&gt;
=== Vision Range ===&lt;br /&gt;
This is how far you can see. You will never be able to see anything further away than this. For most actors, this has a value of 10.&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
=== Effects on Combat ===&lt;br /&gt;
&lt;br /&gt;
== Talents related to vision ==&lt;br /&gt;
&lt;br /&gt;
[[Heightened_senses_(talent)]]&lt;br /&gt;
[[Overseer_of_nations_(talent)]]&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vision&amp;diff=2761</id>
		<title>Vision</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vision&amp;diff=2761"/>
				<updated>2013-05-23T12:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
There are x stats related to vison, that determine whetever you can see a certain tile or actor:&lt;br /&gt;
&lt;br /&gt;
*Vision Range&lt;br /&gt;
*Light Radius&lt;br /&gt;
*Infravision&lt;br /&gt;
*See stealth&lt;br /&gt;
*See invisibility&lt;br /&gt;
*[[#Telepathy|Telepathy]]&lt;br /&gt;
&lt;br /&gt;
Also, terrain may have 3 different states that will affect what you may or may not see.&lt;br /&gt;
&lt;br /&gt;
A tile may be:&lt;br /&gt;
&lt;br /&gt;
*Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.&lt;br /&gt;
*Unlit: You may not see these tiles unless your [[items#lite|lite]] reaches to it (determined by your [[#Light radius|light radius]])&lt;br /&gt;
*Covered in magical darkness: Regular light will not pierce this darkness, and you will need to banish it, or walk blindly in it&lt;br /&gt;
&lt;br /&gt;
Similiarily, there are several stats that help you hide from your enemies:&lt;br /&gt;
&lt;br /&gt;
*Stealth&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Blindness&lt;br /&gt;
&lt;br /&gt;
(more info needed)&lt;br /&gt;
&lt;br /&gt;
=== Vision Range ===&lt;br /&gt;
This is how far you can see. You will never be able to see anything further away than this. For most actors, this has a value of 10.&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
== Talents related to vision ==&lt;br /&gt;
&lt;br /&gt;
[[Heightened_senses_(talent)]]&lt;br /&gt;
[[Overseer_of_nations_(talent)]]&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vision&amp;diff=2760</id>
		<title>Vision</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vision&amp;diff=2760"/>
				<updated>2013-05-23T12:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Game_mechanics]]&lt;br /&gt;
There are x stats related to vison, that determine whetever you can see a certain tile or actor:&lt;br /&gt;
&lt;br /&gt;
*Vision Range&lt;br /&gt;
*Light Radius&lt;br /&gt;
*Infravision&lt;br /&gt;
*See stealth&lt;br /&gt;
*See invisibility&lt;br /&gt;
*[[#Telepathy|Telepathy]]&lt;br /&gt;
&lt;br /&gt;
Also, terrain may have 3 different states that will affect what you may or may not see.&lt;br /&gt;
&lt;br /&gt;
A tile may be:&lt;br /&gt;
&lt;br /&gt;
*Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.&lt;br /&gt;
*Unlit: You may not see these tiles unless your [[items#lite|lite]] reaches to it (determined by your [[#Light radius|light radius]])&lt;br /&gt;
*Covered in magical darkness: Regular light will not pierce this darkness, and you will need to banish it, or walk blindly in it&lt;br /&gt;
&lt;br /&gt;
Similiarily, there are several stats that help you hide from your enemies:&lt;br /&gt;
&lt;br /&gt;
*Stealth&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Blindness&lt;br /&gt;
&lt;br /&gt;
(more info needed)&lt;br /&gt;
&lt;br /&gt;
=== Vision Range ===&lt;br /&gt;
This is how far you can see. You will never be able to see anything further away than this. For most actors, this has a value of 10.&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
== Talents related to vision ==&lt;br /&gt;
&lt;br /&gt;
[[Heightened_senses_(talent)]]&lt;br /&gt;
[[Overseer_of_nations_(talent)]]&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vision&amp;diff=2759</id>
		<title>Vision</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vision&amp;diff=2759"/>
				<updated>2013-05-23T12:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: Created page with &amp;quot;[:Category:Game_mechanics]] There are x stats related to vison, that determine whetever you can see a certain tile or actor:  *Vision Range *Light Radius *Infravision *See ste...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[:Category:Game_mechanics]]&lt;br /&gt;
There are x stats related to vison, that determine whetever you can see a certain tile or actor:&lt;br /&gt;
&lt;br /&gt;
*Vision Range&lt;br /&gt;
*Light Radius&lt;br /&gt;
*Infravision&lt;br /&gt;
*See stealth&lt;br /&gt;
*See invisibility&lt;br /&gt;
*[[#Telepathy|Telepathy]]&lt;br /&gt;
&lt;br /&gt;
Also, terrain may have 3 different states that will affect what you may or may not see.&lt;br /&gt;
&lt;br /&gt;
A tile may be:&lt;br /&gt;
&lt;br /&gt;
*Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.&lt;br /&gt;
*Unlit: You may not see these tiles unless your [[items#lite|lite]] reaches to it (determined by your [[#Light radius|light radius]])&lt;br /&gt;
*Covered in magical darkness: Regular light will not pierce this darkness, and you will need to banish it, or walk blindly in it&lt;br /&gt;
&lt;br /&gt;
Similiarily, there are several stats that help you hide from your enemies:&lt;br /&gt;
&lt;br /&gt;
*Stealth&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Blindness&lt;br /&gt;
&lt;br /&gt;
(more info needed)&lt;br /&gt;
&lt;br /&gt;
=== Vision Range ===&lt;br /&gt;
This is how far you can see. You will never be able to see anything further away than this. For most actors, this has a value of 10.&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
== Talents related to vision ==&lt;br /&gt;
&lt;br /&gt;
[[Heightened_senses_(talent)]]&lt;br /&gt;
[[Overseer_of_nations_(talent)]]&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Character_sheet&amp;diff=2758</id>
		<title>Character sheet</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Character_sheet&amp;diff=2758"/>
				<updated>2013-05-23T12:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: added vision header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
The character sheet can be found by pressing 'c' ingame.&lt;br /&gt;
It has 4 tabs:&lt;br /&gt;
* general&lt;br /&gt;
* attack&lt;br /&gt;
* defence&lt;br /&gt;
* talents&lt;br /&gt;
These provide an overview of your character and its abilities. You can also hover your mouse over your own character, or use the 'L'ook command on yourself to see some of these stats.&lt;br /&gt;
 &lt;br /&gt;
= Accuracy and defense =&lt;br /&gt;
[[Accuracy]] determines your chance to hit your target as well as knock your target off-balance when measured against the target's Defense. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.&lt;br /&gt;
 &lt;br /&gt;
[[Defense]] represents your chance to avoid physical melee attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy.&lt;br /&gt;
 &lt;br /&gt;
Ranged defense represents your chance to avoid physical ranged attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy.&lt;br /&gt;
 &lt;br /&gt;
= Power and saves =&lt;br /&gt;
There are 5 [[rescale-combat-stats|tiers]]. It costs more to increase scores that are in higher tiers. For each tier, here's the cost of increasing your score by one:&lt;br /&gt;
*Tier 1: 1 point, from 0 to 20&lt;br /&gt;
*Tier 2: 2 points, from 20 to 40&lt;br /&gt;
*Tier 3: 3 points, from 40 to 60&lt;br /&gt;
*Tier 4: 4 points, from 60 to 80&lt;br /&gt;
*Tier 5: 5 points, from 80 to 100&lt;br /&gt;
 &lt;br /&gt;
[[Physical power]] measures your ability to deal physical [[combat damage|damage in combat]]. When you use Physical power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%.&lt;br /&gt;
 &lt;br /&gt;
[[Spellpower]] represents how powerful your spells are. In addition, when your spells inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your spellpower will reduce the duration of the effect by 5%. Increases chance to shrug off physically-induced effects.  Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
 &lt;br /&gt;
[[Mindpower]] represents how powerful your mental abilities are. In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your  mindpower will reduce the duration of the effect by 5%.&lt;br /&gt;
 &lt;br /&gt;
[[saves|Physical saving throw]] increases your chance to shrug off physically-induced effects.  Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
 &lt;br /&gt;
[[saves|Spell saving throw]] increases your chance to shrug off magically-induced effects.  Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
 &lt;br /&gt;
[[saves|Mental saving throw]] increases your chance to shrug off mentally-induced effects.  Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
 &lt;br /&gt;
= Armour and armour hardiness =&lt;br /&gt;
[[Armour]] value is a damage reduction from every incoming melee and ranged physical attack. Absorbs (hardiness)% of incoming physical damage, up to a maximum of (armour) damage absorbed.&lt;br /&gt;
&lt;br /&gt;
This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects.&lt;br /&gt;
 &lt;br /&gt;
= Resistance, resistance penetration and immunity =&lt;br /&gt;
Resistances (or &amp;quot;resists&amp;quot;) allow a character to reduce a fraction of damage taken based on the type of damage it is.  For example, fire resistance decreases the damage taken from ''any'' kind of fire damage -- a fire drake's breath, or an archmage's Flame talent, etc.&lt;br /&gt;
&lt;br /&gt;
Resistance penetration decreases the effective level of your opponent's corresponding resistance.  For instance, if your opponent has 30% fire resistance, but you have 10% fire resistance penetration, and you hit your opponent with fire, his effective fire resistance will be reduced to 27%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Resist all&amp;quot; is applied independently of single elemental resists.  If you have 15% resist all and 20% fire resistance, you will resist 1 - ((1 - 0.15) * (1 - 0.20)) or 32% of all fire damage (in the absence of any fire resistance penetration on your opponent).&lt;br /&gt;
&lt;br /&gt;
Resists also have a cap.  The standard resistance cap for the player is 70%, which is applied after the 1-(1-a)*(1-b) step shown above.  This means that if you have 60% fire resistance and 30% resist all, your combined total resistance would be calculated as 1-(1-0.60)*(1-0.30) = 72%, but then the resistance cap would lower this to 70%.  Some equipment or talents may raise the resistance cap for specific elements.  In the previous example, if the player wore armor that gave +5% fire resistance cap, then the full 72% would take effect, as that is under the new fire resistance cap of 75%.&lt;br /&gt;
&lt;br /&gt;
Immunities give a flat chance to resist an effect.  They're a bit like saves, insofar as passing a check makes the effect not happen, but they operate completely independently of physical power, physical save, mindpower, etc.  25% stun immunity is always a flat 25% chance to resist a stun (or any talent that checks stun immunity, such as Freeze), before saves are checked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Vision]] =&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2757</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2757"/>
				<updated>2013-05-22T21:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;64px&amp;quot; rowspan=&amp;quot;4&amp;quot;  |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2756</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2756"/>
				<updated>2013-05-22T21:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;width=64px&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2755</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2755"/>
				<updated>2013-05-22T21:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2754</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2754"/>
				<updated>2013-05-22T20:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width-max=500px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2753</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2753"/>
				<updated>2013-05-22T20:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width-max=500px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2752</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2752"/>
				<updated>2013-05-22T20:54:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width-max=500px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2751</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2751"/>
				<updated>2013-05-22T20:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2750</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2750"/>
				<updated>2013-05-22T20:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2749</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2749"/>
				<updated>2013-05-22T20:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2748</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2748"/>
				<updated>2013-05-22T20:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2747</id>
		<title>Template:Inscription</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Inscription&amp;diff=2747"/>
				<updated>2013-05-22T20:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sebsebeleb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:black;border-color:black;&amp;quot; |[[File:{{{image}}}|{{{name}}}{{{type}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown || Level-range || Rarity&lt;br /&gt;
|-&lt;br /&gt;
|{{{cooldown}}}||{{{level}}}||{{{rarity}}}&lt;br /&gt;
|- style=&amp;quot;font-style: italic;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sebsebeleb</name></author>	</entry>

	</feed>