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		<id>https://te4.org/w/index.php?title=Mindstar&amp;diff=6014</id>
		<title>Mindstar</title>
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				<updated>2013-07-28T15:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sephirjon: /* List of Sets */  Confirmed Sand set bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Mindstars are one-handed weapons with many unusual properties.  Any character can wield a mindstar (or two), but making the most of them requires knowledge of the [[Mindstar_mastery_(category)|Mindstar Mastery]] talents.  [[Summoner]]s and [[Oozemancer]]s begin with knowledge of this tree.  Other classes may get it by purchasing the tree in [[Zigur]] (100 [[gold]] to buy it locked, or 750 gold to buy it unlocked), or by betraying an [[escorts|Alchemist escortee]] to the Ziguranth.&lt;br /&gt;
&lt;br /&gt;
Unlike daggers, mindstars wielded in the &amp;quot;off&amp;quot; hand do not incur a damage penalty.  However, at first the [[damage]] done by a mindstar as a weapon will be quite low.  A tier 1 (mossy) mindstar has only 30% [[Willpower]] + 10% [[Cunning]] damage multipliers.  Unlike other weapons, these multipliers increase on higher tier mindstars.  Tier 2 (vined) mindstars have 35% Willpower + 15% Cunning, and so on up to tier 5, with 50% Willpower + 30% Cunning.&lt;br /&gt;
&lt;br /&gt;
The [[Psiblades (talent)|Psiblades]] talent will multiply the mindstar's base damage multipliers by a factor of 1.3 to 1.8 or so (depending on talent level).  With 5 points in Psiblades at 0.8 mastery, a tier 5 mindstar will have damage multipliers of 85% Willpower + 51% Cunning. (Compare to 100% Strength for most one-handed weapons, and remember that mindstars can be dual-wielded with no penalty.)&lt;br /&gt;
&lt;br /&gt;
Mindstars can also be combined into [[item sets]], based on their [[egos]]:&lt;br /&gt;
&lt;br /&gt;
== List of Sets ==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! colspan=3|Mindstar Sets&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
!Name !! Form set with !! Set bonus &lt;br /&gt;
|-&lt;br /&gt;
|'''Harmonious'''&lt;br /&gt;
|Can be used to form a set with '''Caller's''', '''Summoner's''' or '''Wyrm's'''&lt;br /&gt;
|Will harmonize with the other mindstar, sharing its set bonus (but at its own tier).&lt;br /&gt;
|-&lt;br /&gt;
|'''Resonating'''&lt;br /&gt;
|Can be used to form a set with '''Dreamer's''', '''Epiphanous''', '''Hateful''', or '''Wrathful'''&lt;br /&gt;
|Will resonate with the other mindstar, sharing its set bonus (but at its own tier).&lt;br /&gt;
|-&lt;br /&gt;
|'''Wyrm's'''&lt;br /&gt;
|Can be used to form a set with '''Flames''', '''Sand''', '''Storm''', or '''Frost'''&lt;br /&gt;
|Set bonus: +[[materials|tier]]*10% blindness and stun/freeze immunity&lt;br /&gt;
|-&lt;br /&gt;
|'''Flames'''&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier% global speed&lt;br /&gt;
|-&lt;br /&gt;
|'''Frost'''&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier*3 armor&lt;br /&gt;
|-&lt;br /&gt;
|'''Sand'''&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier*2% to all saves&lt;br /&gt;
|-&lt;br /&gt;
|'''Storm'''&lt;br /&gt;
|Not initially part of a set&lt;br /&gt;
|Set bonus: +tier to all stats&lt;br /&gt;
|-&lt;br /&gt;
|'''Caller's'''&lt;br /&gt;
|Set with '''Summoner's'''&lt;br /&gt;
|Set bonus: +tier health regeneration to nature summons (needs confirmation)&lt;br /&gt;
|-&lt;br /&gt;
|'''Summoner's'''&lt;br /&gt;
|Set with '''Caller's'''&lt;br /&gt;
|Set bonus: +1 simultaneous nature summon&lt;br /&gt;
|-&lt;br /&gt;
|'''Dreamer's'''&lt;br /&gt;
|Set with '''Epiphanous'''&lt;br /&gt;
|Set bonus: +tier*10% psi regeneration&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphanous'''&lt;br /&gt;
|Set with '''Dreamer's'''&lt;br /&gt;
|Set bonus: +tier psi on critical (needs confirmation)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mitotic'''&lt;br /&gt;
|Use it to split one '''Mitotic''' mindstar into a matched set.&lt;br /&gt;
|Set bonus (A): tier*10 acid blind burst on critical, Set bonus (B): tier*10 slime burst on critical&lt;br /&gt;
|-&lt;br /&gt;
|'''Hateful'''&lt;br /&gt;
|Set with '''Wrathful'''&lt;br /&gt;
|Set bonus: +tier*2 mindpower&lt;br /&gt;
|-&lt;br /&gt;
|'''Wrathful'''&lt;br /&gt;
|Set with '''Hateful'''&lt;br /&gt;
|Set bonus: +tier*2 max Hate to '''Wrathful'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Resonating, Harmonious, and Wyrm's mindstars are a little odd in that they don't form a set automatically.  Wield the set-forming mindstar in one hand, a mindstar it can form a set with in the other, and use the set-forming mindstar.  The two mindstars will become a matching set.  They can be reactivated later to form a different set.  (In some cases, like a Wyrm's paired by Harmonious and then paired to Flames, both sets will remain valid.)&lt;br /&gt;
&lt;br /&gt;
Example set: http://i.imgur.com/qr3MV.png  (Note that while the curses and set-forming ability have disappeared from this view, they are still present on the items.)&lt;br /&gt;
&lt;br /&gt;
If you're not interested in dual-wielding mindstars, the set-forming ability of mindstars can be safely ignored.&lt;/div&gt;</summary>
		<author><name>Sephirjon</name></author>	</entry>

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