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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-07-09T15:24:58Z</updated>
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		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=23212</id>
		<title>Prodigies</title>
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				<updated>2026-06-13T21:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Class Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
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&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
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'''Prodigies''' are powerful talents that you can acquire at experience levels 25 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.&lt;br /&gt;
&lt;br /&gt;
All prodigies require at least 50 points in their respective [[stat]]. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.&lt;br /&gt;
&lt;br /&gt;
Class evolutions and race evolutions are special kinds of prodigies. You cannot take more than one evolution prodigy (class or race) on a single character.&lt;br /&gt;
&lt;br /&gt;
Some requirements for prodigies are marked as &amp;quot;special&amp;quot;. Generally, these are requirements for the completion of quests or other tasks that are specific to the main campaign ([[Maj'Eyal: The Age of Ascendancy]]). If you are instead playing [[Infinite Dungeon: The Neverending Descent]] or [[The Arena: Challenge of the Master]], these requirements are waived. However, they are not waived when playing [[Orcs: Embers of Rage]], so most of the prodigies with these requirements are unavailable in that campaign. On this page, these requirements are written ''in italics''. The {{t|Lich}} and {{t|Fallen}} prodigies have a similar but different system, where each campaign can specify a requirement for the prodigy, and otherwise the requirement is waived. Currently only the main campaign specifies a requirement for them, so these requirements are waived in all other campaigns (including Embers of Rage).&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Giant leap.png|border]] || '''{{t|Giant Leap}}''' || Deal 50k damage with weapons, shields or fists || 20 turns ||Leap to any tile in sight within range 10.&amp;lt;br /&amp;gt;Deal 200% weapon damage and daze all targets for 3 turns within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:I can carry the world.png|border]] || '''{{t|I Can Carry The World}}!''' || {{t|Heavy Armour Training}} level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +50, +1 Size Category.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Irresistible sun.png|border]] || '''{{t|Irresistible Sun}}''' || Deal 50k light or fire damage || 25 turns ||For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.&amp;lt;br /&amp;gt;Proximity boosts damage by up to +50%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Legacy of the naloren.png|border]] || '''{{t|Legacy of the Naloren}}''' || ''Kill [[Ukllmswwik the Wise]] and don't kill [[Slasul]] (yet)'' || Passive || Gain water breathing, (0.1 * Character Level) talent points in {{t|Exotic Weapons Mastery}} and {{t|Spit Poison}}, and can recieve the [[Legacy of the Naloren]] trident artifact from Slasul.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Massive blow.png|border]] || '''{{t|Massive Blow}}''' || Dig 30 times&amp;lt;br /&amp;gt;Deal 50k damage with 2H weapon || 10 turns || Attack for 150% weapon damage with 4 knockback.&amp;lt;br /&amp;gt;If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Pain enhancement system.png|border]] || '''{{t|Pain enhancement system}}''' || Earned the achievement [[Achievement#Kill_or_Damage_Achievements|Size Matters]] on this character&amp;lt;br /&amp;gt;Level 30 || Passive || When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Steamroller.png|border]] || '''{{t|Steamroller}}''' || Know {{t|Rush}} || Passive || Reduces {{t|Rush}} stamina cost to 2.&amp;lt;br /&amp;gt;Kill a {{t|rush|rushed}} target in 2 turns to reset {{t|Rush}} cooldown and gain +20% damage bonus for 2 turns.&amp;lt;br /&amp;gt;Damage bonus stacks up to +100%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Superpower.png|border]] || '''{{t|Superpower}}''' || None || Passive || Increase Mindpower by 60% of Strength.&amp;lt;br /&amp;gt;Gain 40% Willpower damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:You shall be my weapon.png|border]] || '''{{t|You Shall Be My Weapon}}!''' || Be size &amp;quot;big&amp;quot; or larger || 10 turns || Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback for 3 turns.&amp;lt;br /&amp;gt;Add +80% weapon damage per size category over &amp;quot;big&amp;quot;.&amp;lt;br /&amp;gt;Cannot be used if you are no longer size &amp;quot;big&amp;quot; or larger.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Automated reflex system.png|border]] || '''{{t|Automated Reflex System}}''' || Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings.&amp;lt;br /&amp;gt;Level 30  || Passive || When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Crafty hands.png|border]] || '''{{t|Crafty Hands}}''' || {{t|Imbue Item}} level 5 || Passive || May imbue [[gems]] into helm and belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 50% chance of unarmed strike on each melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || Have been knocked back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || 3 turns || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Can prepare up to 4 tools, which you can use as if they were worn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Through the crowd.png|border]] || '''{{t|Through The Crowd}}''' || Had 6 party members || Sustained || Swap places with friendly creatures in 1/10 turn.&amp;lt;br /&amp;gt;Never damage allies or neutral creatures.&amp;lt;br /&amp;gt;+10 all saves per friendly creature in sight.&amp;lt;br /&amp;gt;+3 [[speed|global speed]] per friendly creature in sight (max 15%)&amp;lt;br /&amp;gt;Party members are automatically granted Through The Crowd.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vital shot.png|border]] || '''{{t|Vital Shot}}''' || Deal 50k damage with ranged weapon || 10 turns || Deal 450% weapon damage plus 5 turn [[Effect#Stun|stun]] and [[Effect#Cripple|cripple]] (combat speed -50%).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windblade.png|border]] || '''{{t|Windblade}}''' || Deal 50k damage with dual weapons || 12 turns || Deal 320% weapon damage and 4 turn [[disarm]] in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windtouched speed.png|border]] || '''{{t|Windtouched Speed}}''' || 10 levels of [[Equilibrium]] using talents || Passive || Gain +20% [[speed|global speed]].&amp;lt;br /&amp;gt;10% cooldown reduction&amp;lt;br /&amp;gt;Does not trigger pressure traps.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Armour of shadows.png|border]] || '''{{t|Armour of Shadows}}''' || Deal 50k darkness damage || Passive || When on unlit tile, gain Max(30;Con/2) [[Armour]], 50% Armour hardiness and 20% evasion.&amp;lt;br /&amp;gt;Dealing darkness damage will unlight your tile and target's tile.&amp;lt;br /&amp;gt; Passively increases your stealth by 30.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Bloodspring.png|border]] || '''{{t|Bloodspring}}''' || ''Let Melinda be sacrificed'' || Passive&amp;lt;br /&amp;gt;12 turns || When hit for 15% life, create 4-turn blood wave that knocks back.&amp;lt;br /&amp;gt;Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Corrupted shell.png|border]] || '''{{t|Corrupted Shell}}''' || Receive 3.5k blight damage&amp;lt;br /&amp;gt;''Completed [[The fall of Zigur]] quest&amp;lt;br /&amp;gt;[[Grand Corruptor]] is still alive'' || Passive || +500 [[Life]], +20% armor hardiness, [[armor]] by +(Con/3.5) and +(Con/3) in [[defense]] and all saves&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic body.png|border]] || '''{{t|Draconic Body}}''' || ''Be a [[Wyrmic]]&amp;lt;br /&amp;gt;OR BOTH&amp;lt;br /&amp;gt;Consume ([[Corrupted heart of the Sandworm Queen|Corrupted]]) [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;(Non-corrupted does not work if undead)&amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]'' || Passive&amp;lt;br /&amp;gt;15 turns || When below 30% life, heal 40% life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eternal guard.png|border]] || '''{{t|Eternal Guard}}''' || Know {{t|Block}} || Passive || {{t|Block}} lasts 1 turn longer, and does not end when hit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fungal blood.png|border]] || '''{{t|Fungal Blood}}''' || Can use infusions || Passive/Active || Store fungal power when using infusions.&amp;lt;br /&amp;gt;Activate to heal and remove magic effects using fungal power.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Never stop running.png|border]] || '''{{t|Never Stop Running}}''' || 20 levels of [[stamina]] using talents || Sustained&amp;lt;br /&amp;gt;8 turns || Spend 12 stamina per tile to move without taking time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spine of the world.png|border]] || '''{{t|Spine of the World}}''' || None || Passive || When hit by physical effect, gain 5-turn physical effect immunity.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Subcutaneous metallisation.png|border]] || '''{{t|Subcutaneous Metallisation}}''' || {{t|Thick Skin}} 5 || Passive&amp;lt;br /&amp;gt;12 turns || When below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || ''Have been exposed to the void of space (Visited [[Abashed Expanse]], [[Fearscape]], [[Fearscape (Tannen)]], [[Orbital Fearscape Platform]], [[Searing Halls]], or [[Anteroom of Agony]])'' || Sustained&amp;lt;br /&amp;gt;20 turns || While sustained, +40 raw spellpower.&amp;lt;br /&amp;gt;While sustained, if you would be affected by a dispel, you are protected from the dispel and any further dispels for 6 turns, and this spell is unsustained.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings || 10 turns || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Blighted summoning.png|border]] || '''{{t|Blighted Summoning}}''' || Summoned 100 times&amp;lt;br /&amp;gt;Some more permanent summons count as more than 1:&amp;lt;br /&amp;gt;[[Shadows (category)|Doomed Shadows]] and [[Doomed for eternity (talent)|Lich Shadows]] count as 2&amp;lt;br /&amp;gt;[[Friend of the worm (category)|Worms that Walk]] and {{c|Mecharachnid}}s count as 12 when initially summoned&amp;lt;br /&amp;gt;[[Golemancy (category)|Alchemist Golems]] count as 100 when initially summoned || Passive || Your golem or summoned creatures gain talents, and bonus spellpower equal to your Magic.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Cauterize.png|border]] || '''{{t|Cauterize}}''' || Receive 7.5k fire damage&amp;lt;br /&amp;gt;Cast 1,000 spells || Passive&amp;lt;br /&amp;gt;12 turns || If Life &amp;lt; 0, absorb all damage this turn, burn for 8 turns.&amp;lt;br /&amp;gt;Take 10% of absorbed damage per turn that cannot be reduced.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Displace damage.png|border]] || '''{{t|Ethereal Form}}'''|| Have an effective defense of at least 40 || Passive || Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vulnerability poison.png|border]] || '''{{t|Mystical Cunning}}''' || Know {{t|Trap Mastery|traps}} or {{t|Vile Poisons|poisons}} || Passive || Gain 1.0 mastery in Cunning/{{c|Poisons}} and Cunning/{{c|Trapping}}. Reduce {{t|Venomous Strike}} cooldown by 3 and {{t|Lure}} cooldown by 5. Can use {{t|Vulnerability Poison}} and make {{t|Gravitic Trap}}s.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Revisionist history.png|border]] || '''{{t|Revisionist History}}''' || ''Have time-traveled&amp;lt;br /&amp;gt;(Used {{t|Timeport: Point Zero}}, or used a talent that splits the timeline)''  || 30 turns || Start 20-turn alternative timeline&amp;lt;br /&amp;gt;Any time during this, using the Unfold History skill returns you to when History was used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Temporal form.png|border]] || '''{{t|Temporal Form}}''' || Cast 1,000 spells&amp;lt;br /&amp;gt;''Visited [[Temporal Rift]] or [[Paradox Plane]],&amp;lt;br /&amp;gt;or used {{t|Timeport: Point Zero}}'' || 30 turns || Become a telugoroth for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic will.png|border]] || '''{{t|Draconic Will}}''' || ''Be a [[Wyrmic]]&amp;lt;br /&amp;gt;OR BOTH&amp;lt;br /&amp;gt;Consume ([[Corrupted heart of the Sandworm Queen|Corrupted]]) [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;(Non-corrupted does not work if undead)&amp;lt;br /&amp;gt;AND&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]'' || 15 turns || Prevent all negative effects for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Garkuls revenge.png|border]] || '''{{t|Garkul's Revenge}}''' || ''Learned all Garkul lore''&amp;lt;br /&amp;gt;Wear [[Garkul's Teeth]]&amp;lt;br /&amp;gt;Wear [[Steel Helm of Garkul]] || Passive || +1,000% damage to constructs, +20% damage to humanoids and giants.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Hidden resources.png|border]] || '''{{t|Hidden Resources}}''' || &amp;quot;That was close&amp;quot; achievement || 15 turns || Talents use 0 resources for 5 turns.&amp;lt;br /&amp;gt;Prevents talent failures (e.g. from [[Equilibrium]] or {{t|Crippling Poison}}), except from effects that specifically cause spell failure (e.g. {{t|Spell Feedback}}).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lucky day.png|border]] || '''{{t|Lucky Day}}''' || Have at least +5 [[Luck]]&amp;lt;br/&amp;gt;(above the baseline 50 Luck, so at least 55 Luck) || Passive || +40 [[Luck]]&amp;lt;br /&amp;gt;10% to move out of the way of every attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mental tyranny.png|border]] || '''{{t|Mental Tyranny}}''' || Deal 50k mind damage || Sustained&amp;lt;br /&amp;gt;20 turns || Convert 33% damage to mind damage&amp;lt;br /&amp;gt;+30% mind resistance penetration&amp;lt;br /&amp;gt;+10% mind damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || ''A meteor has crashed, from any of the following:''&lt;br /&gt;
* ''{{t|Meteor Slam}}, {{t|Rain of Fire}}, {{t|Anomaly Meteor}}, {{t|Meteor Rain}}, or {{t|Meteoric Crash}} itself.''&lt;br /&gt;
* ''The meteor event that appears randomly in outdoor zones, with a 7% chance per floor.''&lt;br /&gt;
** ''It only triggers when the player gets within 3 range of the target location.''&lt;br /&gt;
''The player doesn't need to actually see it happen.{{verify}}''&lt;br /&gt;
|| Passive&amp;lt;br /&amp;gt;15 turns ||Spell and mind attacks trigger meteor.&amp;lt;br /&amp;gt;Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.&amp;lt;br /&amp;gt;Turn ground into lava for 8 turns&amp;lt;br /&amp;gt;Sets your fire damage bonus and penetration to your highest damage bonus and penetration.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Range amplification device.png|border]] || '''{{t|Range Amplification Device}}''' || Have a light radius of 10 or more || Sustained&amp;lt;br /&amp;gt;10 turns || Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spell feedback.png|border]] || '''{{t|Spell Feedback}}''' || [[Antimagic]] || Passive&amp;lt;br /&amp;gt;9 turns || When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage&amp;lt;br /&amp;gt;Also inflict 35% spell failure for cooldown duration of that spell.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Unbreakable will.png|border]] || '''{{t|Unbreakable Will}}''' || None || Passive&amp;lt;br /&amp;gt;5 turns || Automatically cures Mental effects while not on cooldown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Adept.png|border]] || '''{{t|Adept}}''' || None || Passive || You are adept at many different skills, granting you +1.5 to all known talent levels.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Elemental surge.png|border]] || '''{{t|Elemental Surge}}''' || Deal 10k arcane, fire, cold, lightning, light or nature damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases elemental blasts of damage, also granting buffs for 2-3 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Endless woes.png|border]] || '''{{t|Endless Woes}}''' || Deal 10k acid, blight, darkness, mind or temporal damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eye of the tiger.png|border]] || '''{{t|Eye of the Tiger}}''' || None || Passive || Critical hits reduce talent cooldowns. Does not affect {{ct|Demented}} talents.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Master_of_Disasters.png|border]] || '''{{t|Master of Disasters}}''' || None || Passive || Causing one cross-tier effect causes the other two.  Your physical, steam, spell, and mind powers are all increased.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || ''Side with Assassin Lord in [[Trapped!]] quest'' || Passive || +0.2 mastery in Cunning/{{c|Stealth}} (if unlocked) or unlock at mastery 1.0 (if locked)&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} (if unlocked) or unlock at mastery 0.9 (if locked or not known)&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Worldly knowledge.png|border]] || '''{{t|Worldly Knowledge}}''' || None || Passive || Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.&amp;lt;br /&amp;gt;Can learn any [[Escort]] category with the same conditions&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Evolution==&lt;br /&gt;
This is a new class of prodigies available only for specific classes. They are specific prodigies that diversify a class into a specific direction, unlocking multiple categories and enabling others as locked. This feature has been first introduced in 1.6.1.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Class !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fallen.png|border]] || '''{{t|Fallen}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Fallen Evolution&amp;lt;br/&amp;gt;Committed a heinous act: (Only required if playing main campaign)&amp;lt;br/&amp;gt;i.e. [[Trapped!|Didn't save the merchant]] OR Let [[Melinda]] die OR Sided with the [[Grand Corruptor]] OR Killed an [[escort]] yourself OR Let all 20 [[The Beast Within|lumberjacks]] die OR Won the [[Ring of Blood]] fight&amp;lt;br/&amp;gt;50 Willpower, 25 Magic || Passive || Lose the {{c|Shield Offense}} and {{c|Two-handed Assault}} talent categories, and get a refund for any talent or category points spent on them.&amp;lt;br /&amp;gt;Swap {{c|Radiance}} for {{c|Gloom}}, {{c|Guardian}} for {{c|Crimson Templar}}, and {{c|Crusader}} for {{c|Dark Sun}}. Talent points are refunded, category points are transferred to the new categories.&amp;lt;br /&amp;gt;Learn the {{c|Bloodstained}}, {{c|Darkside}}, {{c|Hatred}}, and {{c|Dirges}} talent categories, and get 1 point in {{t|Dirge Acolyte}} and {{t|Self-Sacrifice}}.&amp;lt;br /&amp;gt;Your {{c|Combat Techniques}} cost [[hate]] instead of [[stamina]], and your {{c|Combat Veteran}} talents restore hate in addition to stamina.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Avatar_of_a_distant_sun.png|border]] || '''{{t|Avatar of a Distant Sun}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Avatar of a Distant Sun Evolution&amp;lt;br/&amp;gt;Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy&amp;lt;br/&amp;gt;50 Strength, 25 Magic&amp;lt;br/&amp;gt;Know {{t|Sun's Vengeance}}, {{t|Weapon of Light}}, {{t|Searing Sight}}, and {{t|Judgement}} || Passive || Can wield a 2-handed weapon in main hand&amp;lt;br/&amp;gt;50% {{Light}} damage conversion on all damage you deal&amp;lt;br/&amp;gt;Learn {{t|Gravitic Effulgence}}, which makes {{t|Weapon of Light}} deal damage in a radius 2 sphere and pull in all foes in range 5&amp;lt;br/&amp;gt;{{t|Searing Sight}} damage and effect chance doubled&amp;lt;br/&amp;gt;Triggering {{t|Sun's Vengeance}} reduces {{t|Judgement}}'s remaining cooldown by 6&amp;lt;br/&amp;gt;If you also know {{t|Irresistible Sun}}, it will set the fire and light resistances of those affected to 0%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:High thaumaturgist.png|border]] || '''{{t|High Thaumaturgist}}''' || [[Archmage]] || [[unlockables|Unlocked]] the High Thaumaturgist Evolution, 50 Magic, 25 Willpower || Passive || Flame, Manathrust, Lightning, Pulverizing Auger, and Ice Shards become 3-wide beams.&amp;lt;br /&amp;gt;Gain the {{c|Thaumaturgy}} class talent category.&amp;lt;br /&amp;gt;You cannot use your High Thaumaturgist abilities if you are wearing anything heavier than cloth.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Technomancer.png|border]] || '''{{t|Technomancer(Class Evolution)}}''' || [[Archmage]] || [[unlockables|Unlocked]] the Technomancer Evolution, 50 Magic, 25 Cunning || Passive || Gain: Arcane Dynamo Tinker Schematic, gain {{c|physics}} unlocked, gain {{c|chemistry}} locked, gain an [[Automated Portable Extractor]], gain 1 point in {{t|smith}}, 2 points in {{t|mechanical}}, 2 points in {{t|electricity}}, gain {{c|Galvanic Technomancy}}, {{c|Terrene Technomancy}} and {{c|Occult Technomancy}} locked and unlock one of them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Race Evolution==&lt;br /&gt;
This class of prodigies was first introduced in 1.7.0. Previously, Rak'Shor's Cunning was an ordinary prodigy, and you became a lich via the quest [[From Death, Life]] and talent {{t|Lichform}}, with no prodigy involved.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;br /&gt;
As a Lich you are undead and cannot use [[Infusions]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=God&amp;diff=9739</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=God&amp;diff=9739"/>
				<updated>2015-06-27T00:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods were powerful beings. Nearly all were killed by the Sher'Tul in the Godhunt, but some escaped. Gods are local phenomena, each world has their own gods, or possibly none at all.&lt;br /&gt;
&lt;br /&gt;
==List of Gods==&lt;br /&gt;
* Amakthel&lt;br /&gt;
* Gerlyk &lt;br /&gt;
* Quekorja&lt;br /&gt;
* Ralkur&lt;br /&gt;
* Ugg'matho&lt;br /&gt;
* Urh'Rok (of Mal'Rok)&lt;br /&gt;
* Xadoch&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=9738</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=9738"/>
				<updated>2015-06-21T23:12:54Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: Placing skill formations for 1.3 (albeit not the tooltips...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''THIS INFO IS PRE-1.3 AND AS SUCH IS NOT ACCURATE FOR THE CURRENT VERSION!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''A hand may clap alone if it returns to clap itself.'' &lt;br /&gt;
&lt;br /&gt;
''Search for the power in the paradox.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent3 = [[Gravity locus (talent)|Gravity Locus]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Matter weaving (talent)|Matter Weaving]]&lt;br /&gt;
| talent3 = [[Materialize barrier (talent)|Materialize Barrier]]&lt;br /&gt;
| talent4 = [[Disintegration (talent)|Disintegration]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Warp mines (talent)|Warp Mines]]&lt;br /&gt;
| talent2 = [[Spatial tether (talent)|Spacial Tether]]&lt;br /&gt;
| talent3 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent4 = [[Dimensional anchor (talent)|Dimensional Anchor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Flux (category)|Flux]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Induce anomaly (talent)|Induce Anomaly]]&lt;br /&gt;
| talent2 = [[Reality smearing (talent)|Reality Smearing]]&lt;br /&gt;
| talent3 = [[Attenuate (talent)|Attenuate]]&lt;br /&gt;
| talent4 = [[Twist fate (talent)|Twist Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Stasis (category)|Stasis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spacetime stability (talent)|Spacetime Stability]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent4 = [[Static history (talent)|Static History]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Braid lifelines (talent)|Braid Lifelines]]&lt;br /&gt;
| talent4 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spellbinding (category)|Spellbinding]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Empower (talent)|Empower]]&lt;br /&gt;
| talent2 = [[Extension (talent)|Extension]]&lt;br /&gt;
| talent3 = [[Matrix (talent)|Matrix]]&lt;br /&gt;
| talent4 = [[Quicken (talent)|Quicken]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Dimensional shift (talent)|Dimensional Shift]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Phase pulse (talent)|Phase Pulse]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent3 = [[Redux (talent)|Redux]]&lt;br /&gt;
| talent4 = [[Entropy (talent)|Entropy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows=&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal. It is also helpful to put spacetime tuning on autocast (right click on talent.)&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Class&amp;diff=9624</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Class&amp;diff=9624"/>
				<updated>2015-03-20T04:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classes]]&lt;br /&gt;
There are 26 classes in ToME: 7 available by default and 19 [[unlockables]].  Your class is the main factor in determining your character's play style.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
The number in parentheses is the minimum for that stat for that class (due to the starting equipment).  Some or all of your starting stat points may be spent to bring your score up to that level.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Life|Starting Life]] !! [[Life|Life Rating]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Warrior]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3'''||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawler|Brawler(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Rogue]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowblade]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[marauder|Marauder(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[skirmisher|Skirmisher(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Mage]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-1''&lt;br /&gt;
|-&lt;br /&gt;
| [[archmage|Archmage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[necromancer|Necromancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Wilder]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[summoner|Summoner(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[wyrmic|Wyrmic(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[oozemancer|Oozemancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Warden|Stone Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Celestial]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Paladin|Sun Paladin(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[anorithil|Anorithil(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+6''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Defiler]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[reaver|Reaver(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[corruptor|Corruptor(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombringer|Doombringer]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Demonologist|Demonologist(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Afflicted]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[cursed|Cursed(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[doomed|Doomed(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Chronomancer]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox Mage|Paradox Mage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Warden|Temporal Warden(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Psionic]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[mindslayer|Mindslayer(*)]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| ''-2''&lt;br /&gt;
|-&lt;br /&gt;
| [[solipsist|Solipsist(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4 (special)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Class must be unlocked.&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9623</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9623"/>
				<updated>2015-03-19T16:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Starting Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''We preserve the past to protect the future.'' &lt;br /&gt;
&lt;br /&gt;
''The hands of time are guarded by the arms of war.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.&lt;br /&gt;
&lt;br /&gt;
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Shoot (talent)|Shoot]]&lt;br /&gt;
*[[Spacetime Tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
*[[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Blade Threading (category)|Blade Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
| talent2 = [[Blink Blade (talent)|Blink Blade]]&lt;br /&gt;
| talent3 = [[Blade Shear (talent)|Blade Shear]]&lt;br /&gt;
| talent4 = [[Blade Ward (talent)|Blade Ward]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Bow Threading (category)|Bow Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
| talent2 = [[Singularity Arrow (talent)|Singularity Arrow]]&lt;br /&gt;
| talent3 = [[Arrow Echoes (talent)|Arrow Echoes]]&lt;br /&gt;
| talent4 = [[Arrow Threading (talent)|Arrow Threading]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Temporal Combat}}&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Weapon Folding (talent)|Weapon Folding]]&lt;br /&gt;
| talent2 = [[Invigorate (talent)|Invigorate]]&lt;br /&gt;
| talent3 = [[Weapon Manifold (talent)|Weapon Manifold]]&lt;br /&gt;
| talent4 = [[Breach (talent)|Breach]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Guardian (category)|Temporal Guardian]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
| talent2 = [[Guardian Unity (talent)|Guardian Unity]]&lt;br /&gt;
| talent3 = [[Vigilance (talent)|Vigilance]]&lt;br /&gt;
| talent4 = [[Warden's Focus (talent)|Warden's Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Mines (talent)|Warp Mines]]&lt;br /&gt;
| talent2 = [[Spatial Tether (talent)|Spatial Tether]]&lt;br /&gt;
| talent3 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent4 = [[Dimensional Anchor (talent)|Dimensional Anchor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time Dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time Stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Threaded Combat (category)|Threaded Combat]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thread Walk (talent)|Thread Walk]]&lt;br /&gt;
| talent2 = [[Blended Threads (talent)|Blended Threads]]&lt;br /&gt;
| talent3 = [[Thread the Needle (talent)|Thread the Needle]]&lt;br /&gt;
| talent4 = [[Warden's Call (talent)|Warden's Call]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Hounds (category)|Temporal Hounds]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Temporal Hounds (talent)|Temporal Hounds]]&lt;br /&gt;
| talent2 = [[Command Hounds: Blink (talent)|Command Hounds: Blink]]&lt;br /&gt;
| talent3 = [[Temporal Vigour (talent)|Temporal Vigour]]&lt;br /&gt;
| talent4 = [[Command Hounds: Breathe (talent)|Command Hounds: Breathe]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Stasis (category)|Stasis]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spacetime Stability (talent)|Spacetime Stability]]&lt;br /&gt;
| talent2 = [[Temporal Shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent4 = [[Static History (talent)|Static History]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the Threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Dimensional Shift (talent)|Dimensional Shift]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Phase Pulse (talent)|Phase Pulse]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate Weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin Fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal Fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of Fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows=&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
}}&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = Base&lt;br /&gt;
| Name = Class&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Timeport: Point Zero (talent)|Timeport: Point Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
''Last updated for version 1.2.3''&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden is a hybrid character with both melee and ranged attacks, and is augmented by a range of primarily support spells. It uses the [[Paradox]] resource to fuel its spells, and will consequently be considered hostile by [[Zigur]]. The class is unlocked by completing the [[Temporal Rift]] in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
The main theme of the Temporal Warden is the ability to instantly switch between primary and secondary weapons with the {{t|Celerity}} talent. This allows the Temporal Warden to equip both ranged and melee weapons, using each as the situation calls for. The starting gear of a long sword and dagger in one weapon set, and a bow and quiver in the other is a reflection of this design. A host of chronomancy spells for mobility and position control further enhances the Temporal Warden's ability to dictate the range of engagement. &lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox based magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
Ranged attacks with bow and arrows are the mainstay in combat for Temporal Wardens. All the archery talents benefit greatly from several points of investment, so it is important to reserve enough class talent points for them. {{t|Scatter Shot}} can be used as the opening strike in any battle to inflict [[Effect#Stun|stuns]]. It beats {{t|Dual Strike}} in both range and area of effect, and is more reliable than {{t|Stop}} and {{t|Temporal Wake}} since it uses your accuracy to power the stun effect, which can be easily boosted with {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden also has unparalleled mobility options that aid it in ranged combat. {{t|Dimensional Step}} is your staple instant use teleport. {{t|Temporal Wake}}, {{t|Swap}}, {{t|Banish}} and {{t|Wormhole}} give you even more options to control battlefield positioning. Wormholes can even be used to escape from areas that otherwise prohibit teleportation. Remember to max out {{t|Spacetime Mastery}} to reduce the cooldown of these talents.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden can be fragile in close combat, but the high burst damage of its {{c|Dual Techniques}} talents are great for hit-and-run attacks. {{t|Flurry}} works particularly well if you have many on-hit effects, and {{t|Sweep}} can do a surprisingly large amount of damage over time. Unfortunately, the {{c|Dual Weapons}} tree is rather lackluster and generally not worth unlocking. Using a sword/mace/axe in the main hand and a dagger in the off-hand is highly recommended as it will allow you to take advantage of a larger variety of weapons.&lt;br /&gt;
&lt;br /&gt;
While melee combat is much riskier than ranged combat, it will typically deal much higher damage than bow and arrow, and it can generally inflict many more on-hit effects. Keep an eye out for equipment that grants slow on hit, as they can stack together to greatly hinder your opponents.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
&lt;br /&gt;
Aside from the numerous teleportation spells that improve mobility and position control, the Temporal Warden also has many buffs, debuffs and utility spells. {{t|Damage Smearing}} is particularly important for enduring high damage attacks, and {{t|Invigorate}} will greatly reduce the cooldown of all your talents, including runes and infusions. {{t|Stop}}, {{t|Slow}} and {{t|Time Skip}} all help with crowd control. {{t|Haste}} is useful in any situation, and it can leave a huge number of after images on the battlefield if you combine it with movement infusions. {{t|Weapon Folding}} has relatively weak damage, but it is the most reliable means of lowering your Paradox in a long battle. {{t|Precognition}} can scout out areas that normally prohibit tracking, telepathy, or other means of remote scouting (e.g. vaults). Finally, {{t|Echoes from the Past}} is a strong counter to high health bosses as it can deal a ridiculous amount of damage very quickly.&lt;br /&gt;
&lt;br /&gt;
===Character Development===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden plays well with any race, but has a special synergy with the Shaloren's {{t|Timeless}} racial talent, which can extend the duration of {{t|Invigorate}} while also benefiting from its cooldown reduction, thus granting an almost permanent double cooldown rate. This particular interaction between the two talents may be fixed in a future patch however.&lt;br /&gt;
&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. [[Strength]] is less important early on, as you have {{t|Strength of Purpose}} to tie you over until later levels. While most early talents are one point wonders, {{t|Bow Mastery}} (faster reload), {{t|Dimensional Step}} (mobility), and {{t|Celerity}} (movement speed makes it much safer to step out of a corner) all warrant some investments.&lt;br /&gt;
&lt;br /&gt;
Special attention should be paid to collecting equipment with void-type affixes that provide the [[Effect#Out of Phase|Out of Phase]] buff, which improves resist all, defense, and reduces the duration of detrimental status effects after you teleport. This buff will last 5 turns after using any teleport, so you can easily retain it for as long as your Paradox holds out. The bonus from multiple pieces of equipment will stack together too.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* Version 1.0.0: Precognition is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* Version 1.0.0: [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
* Version 1.2.3:  Precognition can sometimes cause the game to forget that you have cleared a level, causing the level to be regenerated upon your next visit. This seems to happen most frequently in [[Dreadfell]], and can be both a blessing (more loot and experience) and a curse (repeating levels is time consuming).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=9621</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=9621"/>
				<updated>2015-03-19T02:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]][[Category:Lore]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be &amp;quot;Human&amp;quot;, and your sub-type &amp;quot;Higher&amp;quot;. This will be displayed as &amp;quot;Human/Higher&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Type and Sub-type are used for certain abilities, most notably for [[vision#telepathy| telepathy]].&lt;br /&gt;
The cursed's [[predator_(category)|Predator]] talent tree also heavily relies on this concept.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are eleven playable races in ToME, six available by default, and five [[unlockables]].&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
Racial stat modifiers do not change your base stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength|Str]] !! [[Dexterity|Dex]] !! [[Constitution|Con]] !! [[Magic|Mag]] !! [[Willpower|Wil]] !! [[Cunning|Cun]] !! [[Luck]] !! Exp Penalty !! [[Life|Life Rating]] !!colspan=&amp;quot;4&amp;quot;| Racial Talents&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|''(no racial talents, but gain +1 category point on start instead)''&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Gift of the Highborn}}&lt;br /&gt;
|{{t|Overseer of Nations}}&lt;br /&gt;
|{{t|Born Into Magic}}&lt;br /&gt;
|{{t|Highborn's Bloom}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Grace of the Eternals}}&lt;br /&gt;
|{{t|Magic of the Eternals}}&lt;br /&gt;
|{{t|Secrets of the Eternals}}&lt;br /&gt;
|{{t|Timeless}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Wrath of the Woods}}&lt;br /&gt;
|{{t|Unshackled}}&lt;br /&gt;
|{{t|Guardian of the Wood}}&lt;br /&gt;
|{{t|Nature's Pride}}&lt;br /&gt;
{{Race_row|race=[[Doomelf|Doomelf (*)]]|str= ''-2''|dex= '''+1'''|con= '''+1'''|mag= '''+3'''|wil= '''+2'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Haste of the Doomed}}&lt;br /&gt;
|{{t|Resilience of the Doomed}}&lt;br /&gt;
|{{t|Corruption of the Doomed}}&lt;br /&gt;
|{{t|Pitiless}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Luck of the Little Folk}}&lt;br /&gt;
|{{t|Duck and Dodge}}&lt;br /&gt;
|{{t|Militant Mind}}&lt;br /&gt;
|{{t|Indomitable}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Resilience of the Dwarves}}&lt;br /&gt;
|{{t|Stoneskin}}&lt;br /&gt;
|{{t|Power is Money}}&lt;br /&gt;
|{{t|Stone Walking}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek (*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+4'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|{{t|Dominant Will}}&lt;br /&gt;
|{{t|Unity}}&lt;br /&gt;
|{{t|Quickened}}&lt;br /&gt;
|{{t|Wayist}}&lt;br /&gt;
{{Race_row|race=[[Ogre|Ogre (*)]]|str= '''+3'''|dex= ''-1''|mag= '''+2'''|wil= ''-2''|cun= '''+2'''| exp_penalty= ''+30%''|life_per_level='''13'''}}&lt;br /&gt;
|{{t|Ogric Wrath}}&lt;br /&gt;
|{{t|Grisly Constitution}}&lt;br /&gt;
|{{t|Scar-Scripted Skin}}&lt;br /&gt;
|{{t|Writ Large}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul (*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+25%''|life_per_level='''14'''}}&lt;br /&gt;
|{{t|Ghoul}}&lt;br /&gt;
|{{t|Ghoulish Leap}}&lt;br /&gt;
|{{t|Retch}}&lt;br /&gt;
|{{t|Gnaw}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton (*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Skeleton}}&lt;br /&gt;
|{{t|Bone Armour}}&lt;br /&gt;
|{{t|Resilient Bones}}&lt;br /&gt;
|{{t|Re-Assemble}}&lt;br /&gt;
|}&lt;br /&gt;
(*) Race must be unlocked.&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=9620</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=9620"/>
				<updated>2015-03-19T02:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]][[Category:Lore]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be &amp;quot;Human&amp;quot;, and your sub-type &amp;quot;Higher&amp;quot;. This will be displayed as &amp;quot;Human/Higher&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Type and Sub-type are used for certain abilities, most notably for [[vision#telepathy| telepathy]].&lt;br /&gt;
The cursed's [[predator_(category)|Predator]] talent tree also heavily relies on this concept.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are eleven playable races in ToME, six available by default, and five [[unlockables]].&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
Racial stat modifiers do not change your base stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength|Str]] !! [[Dexterity|Dex]] !! [[Constitution|Con]] !! [[Magic|Mag]] !! [[Willpower|Wil]] !! [[Cunning|Cun]] !! [[Luck]] !! Exp Penalty !! [[Life|Life Rating]] !!colspan=&amp;quot;4&amp;quot;| Racial Talents&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|''(no racial talents, but gain +1 category point on start instead)''&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Gift of the Highborn}}&lt;br /&gt;
|{{t|Overseer of Nations}}&lt;br /&gt;
|{{t|Born Into Magic}}&lt;br /&gt;
|{{t|Highborn's Bloom}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Grace of the Eternals}}&lt;br /&gt;
|{{t|Magic of the Eternals}}&lt;br /&gt;
|{{t|Secrets of the Eternals}}&lt;br /&gt;
|{{t|Timeless}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Wrath of the Woods}}&lt;br /&gt;
|{{t|Unshackled}}&lt;br /&gt;
|{{t|Guardian of the Wood}}&lt;br /&gt;
|{{t|Nature's Pride}}&lt;br /&gt;
{{Race_row|race=[[Doomelf|Doomelf (*)]]|str= ''-2''|dex= '''+1'''|con= '''+1'''|mag= '''+3'''|wil= '''+2'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Haste of the Doomed}}&lt;br /&gt;
|{{t|Resilience of the Doomed}}&lt;br /&gt;
|{{t|Corruption of the Doomed}}&lt;br /&gt;
|{{t|Pitiless}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Luck of the Little Folk}}&lt;br /&gt;
|{{t|Duck and Dodge}}&lt;br /&gt;
|{{t|Militant Mind}}&lt;br /&gt;
|{{t|Indomitable}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Resilience of the Dwarves}}&lt;br /&gt;
|{{t|Stoneskin}}&lt;br /&gt;
|{{t|Power is Money}}&lt;br /&gt;
|{{t|Stone Walking}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek (*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+4'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|{{t|Dominant Will}}&lt;br /&gt;
|{{t|Unity}}&lt;br /&gt;
|{{t|Quickened}}&lt;br /&gt;
|{{t|Wayist}}&lt;br /&gt;
{{Race_row|race=[[Ogre|Ogre (*)]]|str= '''+3'''|dex= ''-1''|mag= '''+2'''|wil= ''-2''|cun= '''+2'''| exp_penalty= '''-30%'''|life_per_level='''13'''}}&lt;br /&gt;
|{{t|Ogric Wrath}}&lt;br /&gt;
|{{t|Grisly Constitution}}&lt;br /&gt;
|{{t|Scar-Scripted Skin}}&lt;br /&gt;
|{{t|Writ Large}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul (*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+25%''|life_per_level='''14'''}}&lt;br /&gt;
|{{t|Ghoul}}&lt;br /&gt;
|{{t|Ghoulish Leap}}&lt;br /&gt;
|{{t|Retch}}&lt;br /&gt;
|{{t|Gnaw}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton (*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Skeleton}}&lt;br /&gt;
|{{t|Bone Armour}}&lt;br /&gt;
|{{t|Resilient Bones}}&lt;br /&gt;
|{{t|Re-Assemble}}&lt;br /&gt;
|}&lt;br /&gt;
(*) Race must be unlocked.&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=9619</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=9619"/>
				<updated>2015-03-19T02:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]][[Category:Lore]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be &amp;quot;Human&amp;quot;, and your sub-type &amp;quot;Higher&amp;quot;. This will be displayed as &amp;quot;Human/Higher&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Type and Sub-type are used for certain abilities, most notably for [[vision#telepathy| telepathy]].&lt;br /&gt;
The cursed's [[predator_(category)|Predator]] talent tree also heavily relies on this concept.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are eleven playable races in ToME, six available by default, and five [[unlockables]].&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
Racial stat modifiers do not change your base stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength|Str]] !! [[Dexterity|Dex]] !! [[Constitution|Con]] !! [[Magic|Mag]] !! [[Willpower|Wil]] !! [[Cunning|Cun]] !! [[Luck]] !! Exp Penalty !! [[Life|Life Rating]] !!colspan=&amp;quot;4&amp;quot;| Racial Talents&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|''(no racial talents, but gain +1 category point on start instead)''&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Gift of the Highborn}}&lt;br /&gt;
|{{t|Overseer of Nations}}&lt;br /&gt;
|{{t|Born Into Magic}}&lt;br /&gt;
|{{t|Highborn's Bloom}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Grace of the Eternals}}&lt;br /&gt;
|{{t|Magic of the Eternals}}&lt;br /&gt;
|{{t|Secrets of the Eternals}}&lt;br /&gt;
|{{t|Timeless}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Wrath of the Woods}}&lt;br /&gt;
|{{t|Unshackled}}&lt;br /&gt;
|{{t|Guardian of the Wood}}&lt;br /&gt;
|{{t|Nature's Pride}}&lt;br /&gt;
{{Race_row|race=[[Doomelf|Doomelf (*)]]|str= ''-2''|dex= '''+1'''|con= '''+1'''|mag= '''+3'''|wil= '''+2'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Haste of the Doomed}}&lt;br /&gt;
|{{t|Resilience of the Doomed}}&lt;br /&gt;
|{{t|Corruption of the Doomed}}&lt;br /&gt;
|{{t|Pitiless}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Luck of the Little Folk}}&lt;br /&gt;
|{{t|Duck and Dodge}}&lt;br /&gt;
|{{t|Militant Mind}}&lt;br /&gt;
|{{t|Indomitable}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Resilience of the Dwarves}}&lt;br /&gt;
|{{t|Stoneskin}}&lt;br /&gt;
|{{t|Power is Money}}&lt;br /&gt;
|{{t|Stone Walking}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek (*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+4'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|{{t|Dominant Will}}&lt;br /&gt;
|{{t|Unity}}&lt;br /&gt;
|{{t|Quickened}}&lt;br /&gt;
|{{t|Wayist}}&lt;br /&gt;
{{Race_row|race=[[Ogre|Ogre (*)]]|str= '''+3'''|dex= ''-1''|mag= '''+2'''|wil= ''-2''|cun= '''+2'''| exp_penalty= '''-30%'''|life_per_level=''13''}}&lt;br /&gt;
|{{t|Ogric Wrath}}&lt;br /&gt;
|{{t|Grisly Constitution}}&lt;br /&gt;
|{{t|Scar-Scripted Skin}}&lt;br /&gt;
|{{t|Writ Large}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul (*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+25%''|life_per_level='''14'''}}&lt;br /&gt;
|{{t|Ghoul}}&lt;br /&gt;
|{{t|Ghoulish Leap}}&lt;br /&gt;
|{{t|Retch}}&lt;br /&gt;
|{{t|Gnaw}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton (*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Skeleton}}&lt;br /&gt;
|{{t|Bone Armour}}&lt;br /&gt;
|{{t|Resilient Bones}}&lt;br /&gt;
|{{t|Re-Assemble}}&lt;br /&gt;
|}&lt;br /&gt;
(*) Race must be unlocked.&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=9618</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=9618"/>
				<updated>2015-03-19T02:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]][[Category:Lore]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be &amp;quot;Human&amp;quot;, and your sub-type &amp;quot;Higher&amp;quot;. This will be displayed as &amp;quot;Human/Higher&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Type and Sub-type are used for certain abilities, most notably for [[vision#telepathy| telepathy]].&lt;br /&gt;
The cursed's [[predator_(category)|Predator]] talent tree also heavily relies on this concept.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are eleven playable races in ToME, six available by default, and five [[unlockables]].&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
Racial stat modifiers do not change your base stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength|Str]] !! [[Dexterity|Dex]] !! [[Constitution|Con]] !! [[Magic|Mag]] !! [[Willpower|Wil]] !! [[Cunning|Cun]] !! [[Luck]] !! Exp Penalty !! [[Life|Life Rating]] !!colspan=&amp;quot;4&amp;quot;| Racial Talents&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|''(no racial talents, but gain +1 category point on start instead)''&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Gift of the Highborn}}&lt;br /&gt;
|{{t|Overseer of Nations}}&lt;br /&gt;
|{{t|Born Into Magic}}&lt;br /&gt;
|{{t|Highborn's Bloom}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Grace of the Eternals}}&lt;br /&gt;
|{{t|Magic of the Eternals}}&lt;br /&gt;
|{{t|Secrets of the Eternals}}&lt;br /&gt;
|{{t|Timeless}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Wrath of the Woods}}&lt;br /&gt;
|{{t|Unshackled}}&lt;br /&gt;
|{{t|Guardian of the Wood}}&lt;br /&gt;
|{{t|Nature's Pride}}&lt;br /&gt;
{{Race_row|race=[[Doomelf|Doomelf (*)]]|str= ''-2''|dex= '''+1'''|con= '''+1'''|mag= '''+3'''|wil= '''+2'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Haste of the Doomed}}&lt;br /&gt;
|{{t|Resilience of the Doomed}}&lt;br /&gt;
|{{t|Corruption of the Doomed}}&lt;br /&gt;
|{{t|Pitiless}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Luck of the Little Folk}}&lt;br /&gt;
|{{t|Duck and Dodge}}&lt;br /&gt;
|{{t|Militant Mind}}&lt;br /&gt;
|{{t|Indomitable}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Resilience of the Dwarves}}&lt;br /&gt;
|{{t|Stoneskin}}&lt;br /&gt;
|{{t|Power is Money}}&lt;br /&gt;
|{{t|Stone Walking}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek (*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+4'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|{{t|Dominant Will}}&lt;br /&gt;
|{{t|Unity}}&lt;br /&gt;
|{{t|Quickened}}&lt;br /&gt;
|{{t|Wayist}}&lt;br /&gt;
{{Race_row|race=[[Ogre|Ogre (*)]]|str= ''+3''|dex= ''-1''|mag= ''+2''|wil= '''-2'''|cun= '''+2'''| exp_penalty= '''-30%'''|life_per_level=''13''}}&lt;br /&gt;
|{{t|Dominant Will}}&lt;br /&gt;
|{{t|Unity}}&lt;br /&gt;
|{{t|Quickened}}&lt;br /&gt;
|{{t|Wayist}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul (*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+25%''|life_per_level='''14'''}}&lt;br /&gt;
|{{t|Ghoul}}&lt;br /&gt;
|{{t|Ghoulish Leap}}&lt;br /&gt;
|{{t|Retch}}&lt;br /&gt;
|{{t|Gnaw}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton (*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Skeleton}}&lt;br /&gt;
|{{t|Bone Armour}}&lt;br /&gt;
|{{t|Resilient Bones}}&lt;br /&gt;
|{{t|Re-Assemble}}&lt;br /&gt;
|}&lt;br /&gt;
(*) Race must be unlocked.&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=9617</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=9617"/>
				<updated>2015-03-18T23:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Races]][[Category:Lore]]&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be &amp;quot;Human&amp;quot;, and your sub-type &amp;quot;Higher&amp;quot;. This will be displayed as &amp;quot;Human/Higher&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
Type and Sub-type are used for certain abilities, most notably for [[vision#telepathy| telepathy]].&lt;br /&gt;
The cursed's [[predator_(category)|Predator]] talent tree also heavily relies on this concept.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are ten playable races in ToME, six available by default, and four [[unlockables]].&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
Racial stat modifiers do not change your base stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength|Str]] !! [[Dexterity|Dex]] !! [[Constitution|Con]] !! [[Magic|Mag]] !! [[Willpower|Wil]] !! [[Cunning|Cun]] !! [[Luck]] !! Exp Penalty !! [[Life|Life Rating]] !!colspan=&amp;quot;4&amp;quot;| Racial Talents&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|''(no racial talents, but gain +1 category point on start instead)''&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Gift of the Highborn}}&lt;br /&gt;
|{{t|Overseer of Nations}}&lt;br /&gt;
|{{t|Born Into Magic}}&lt;br /&gt;
|{{t|Highborn's Bloom}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Grace of the Eternals}}&lt;br /&gt;
|{{t|Magic of the Eternals}}&lt;br /&gt;
|{{t|Secrets of the Eternals}}&lt;br /&gt;
|{{t|Timeless}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Wrath of the Woods}}&lt;br /&gt;
|{{t|Unshackled}}&lt;br /&gt;
|{{t|Guardian of the Wood}}&lt;br /&gt;
|{{t|Nature's Pride}}&lt;br /&gt;
{{Race_row|race=[[Doomelf|Doomelf (*)]]|str= ''-2''|dex= '''+1'''|con= '''+1'''|mag= '''+3'''|wil= '''+2'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Haste of the Doomed}}&lt;br /&gt;
|{{t|Resilience of the Doomed}}&lt;br /&gt;
|{{t|Corruption of the Doomed}}&lt;br /&gt;
|{{t|Pitiless}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Luck of the Little Folk}}&lt;br /&gt;
|{{t|Duck and Dodge}}&lt;br /&gt;
|{{t|Militant Mind}}&lt;br /&gt;
|{{t|Indomitable}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Resilience of the Dwarves}}&lt;br /&gt;
|{{t|Stoneskin}}&lt;br /&gt;
|{{t|Power is Money}}&lt;br /&gt;
|{{t|Stone Walking}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul (*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+25%''|life_per_level='''14'''}}&lt;br /&gt;
|{{t|Ghoul}}&lt;br /&gt;
|{{t|Ghoulish Leap}}&lt;br /&gt;
|{{t|Retch}}&lt;br /&gt;
|{{t|Gnaw}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton (*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Skeleton}}&lt;br /&gt;
|{{t|Bone Armour}}&lt;br /&gt;
|{{t|Resilient Bones}}&lt;br /&gt;
|{{t|Re-Assemble}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek (*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+4'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|{{t|Dominant Will}}&lt;br /&gt;
|{{t|Unity}}&lt;br /&gt;
|{{t|Quickened}}&lt;br /&gt;
|{{t|Wayist}}&lt;br /&gt;
|}&lt;br /&gt;
(*) Race must be unlocked.&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9615</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9615"/>
				<updated>2015-03-18T20:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Starting Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''We preserve the past to protect the future.'' &lt;br /&gt;
&lt;br /&gt;
''The hands of time are guarded by the arms of war.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.&lt;br /&gt;
&lt;br /&gt;
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Shoot (talent)|Shoot]]&lt;br /&gt;
*[[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
*[[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Blade Threading (category)|Blade Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
| talent2 = [[Blink Blade (talent)|Blink Blade]]&lt;br /&gt;
| talent3 = [[Blade Shear (talent)|Blade Shear]]&lt;br /&gt;
| talent4 = [[Blade Ward (talent)|Blade Ward]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Bow Threading (category)|Bow Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
| talent2 = [[Singularity Arrow (talent)|Singularity Arrow]]&lt;br /&gt;
| talent3 = [[Arrow Echoes (talent)|Arrow Echoes]]&lt;br /&gt;
| talent4 = [[Arrow Threading (talent)|Arrow Threading]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Temporal Combat}}&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Weapon Folding (talent)|Weapon Folding]]&lt;br /&gt;
| talent2 = [[Invigorate (talent)|Invigorate]]&lt;br /&gt;
| talent3 = [[Weapon Manifold (talent)|Weapon Manifold]]&lt;br /&gt;
| talent4 = [[Breach (talent)|Breach]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Guardian (category)|Temporal Guardian]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
| talent2 = [[Guardian Unity (talent)|Guardian Unity]]&lt;br /&gt;
| talent3 = [[Vigilance (talent)|Vigilance]]&lt;br /&gt;
| talent4 = [[Warden's Focus (talent)|Warden's Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Mines (talent)|Warp Mines]]&lt;br /&gt;
| talent2 = [[Spatial Tether (talent)|Spatial Tether]]&lt;br /&gt;
| talent3 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent4 = [[Dimensional Anchor (talent)|Dimensional Anchor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time Dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time Stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Threaded Combat (category)|Threaded Combat]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thread Walk (talent)|Thread Walk]]&lt;br /&gt;
| talent2 = [[Blended Threads (talent)|Blended Threads]]&lt;br /&gt;
| talent3 = [[Thread the Needle (talent)|Thread the Needle]]&lt;br /&gt;
| talent4 = [[Warden's Call (talent)|Warden's Call]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Hounds (category)|Temporal Hounds]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Temporal Hounds (talent)|Temporal Hounds]]&lt;br /&gt;
| talent2 = [[Command Hounds: Blink (talent)|Command Hounds: Blink]]&lt;br /&gt;
| talent3 = [[Temporal Vigour (talent)|Temporal Vigour]]&lt;br /&gt;
| talent4 = [[Command Hounds: Breathe (talent)|Command Hounds: Breathe]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Stasis (category)|Stasis]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spacetime Stability (talent)|Spacetime Stability]]&lt;br /&gt;
| talent2 = [[Temporal Shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent4 = [[Static History (talent)|Static History]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the Threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Dimensional Shift (talent)|Dimensional Shift]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Phase Pulse (talent)|Phase Pulse]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate Weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin Fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal Fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of Fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows=&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
}}&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = Base&lt;br /&gt;
| Name = Class&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Timeport: Point Zero (talent)|Timeport: Point Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
''Last updated for version 1.2.3''&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden is a hybrid character with both melee and ranged attacks, and is augmented by a range of primarily support spells. It uses the [[Paradox]] resource to fuel its spells, and will consequently be considered hostile by [[Zigur]]. The class is unlocked by completing the [[Temporal Rift]] in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
The main theme of the Temporal Warden is the ability to instantly switch between primary and secondary weapons with the {{t|Celerity}} talent. This allows the Temporal Warden to equip both ranged and melee weapons, using each as the situation calls for. The starting gear of a long sword and dagger in one weapon set, and a bow and quiver in the other is a reflection of this design. A host of chronomancy spells for mobility and position control further enhances the Temporal Warden's ability to dictate the range of engagement. &lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox based magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
Ranged attacks with bow and arrows are the mainstay in combat for Temporal Wardens. All the archery talents benefit greatly from several points of investment, so it is important to reserve enough class talent points for them. {{t|Scatter Shot}} can be used as the opening strike in any battle to inflict [[Effect#Stun|stuns]]. It beats {{t|Dual Strike}} in both range and area of effect, and is more reliable than {{t|Stop}} and {{t|Temporal Wake}} since it uses your accuracy to power the stun effect, which can be easily boosted with {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden also has unparalleled mobility options that aid it in ranged combat. {{t|Dimensional Step}} is your staple instant use teleport. {{t|Temporal Wake}}, {{t|Swap}}, {{t|Banish}} and {{t|Wormhole}} give you even more options to control battlefield positioning. Wormholes can even be used to escape from areas that otherwise prohibit teleportation. Remember to max out {{t|Spacetime Mastery}} to reduce the cooldown of these talents.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden can be fragile in close combat, but the high burst damage of its {{c|Dual Techniques}} talents are great for hit-and-run attacks. {{t|Flurry}} works particularly well if you have many on-hit effects, and {{t|Sweep}} can do a surprisingly large amount of damage over time. Unfortunately, the {{c|Dual Weapons}} tree is rather lackluster and generally not worth unlocking. Using a sword/mace/axe in the main hand and a dagger in the off-hand is highly recommended as it will allow you to take advantage of a larger variety of weapons.&lt;br /&gt;
&lt;br /&gt;
While melee combat is much riskier than ranged combat, it will typically deal much higher damage than bow and arrow, and it can generally inflict many more on-hit effects. Keep an eye out for equipment that grants slow on hit, as they can stack together to greatly hinder your opponents.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
&lt;br /&gt;
Aside from the numerous teleportation spells that improve mobility and position control, the Temporal Warden also has many buffs, debuffs and utility spells. {{t|Damage Smearing}} is particularly important for enduring high damage attacks, and {{t|Invigorate}} will greatly reduce the cooldown of all your talents, including runes and infusions. {{t|Stop}}, {{t|Slow}} and {{t|Time Skip}} all help with crowd control. {{t|Haste}} is useful in any situation, and it can leave a huge number of after images on the battlefield if you combine it with movement infusions. {{t|Weapon Folding}} has relatively weak damage, but it is the most reliable means of lowering your Paradox in a long battle. {{t|Precognition}} can scout out areas that normally prohibit tracking, telepathy, or other means of remote scouting (e.g. vaults). Finally, {{t|Echoes from the Past}} is a strong counter to high health bosses as it can deal a ridiculous amount of damage very quickly.&lt;br /&gt;
&lt;br /&gt;
===Character Development===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden plays well with any race, but has a special synergy with the Shaloren's {{t|Timeless}} racial talent, which can extend the duration of {{t|Invigorate}} while also benefiting from its cooldown reduction, thus granting an almost permanent double cooldown rate. This particular interaction between the two talents may be fixed in a future patch however.&lt;br /&gt;
&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. [[Strength]] is less important early on, as you have {{t|Strength of Purpose}} to tie you over until later levels. While most early talents are one point wonders, {{t|Bow Mastery}} (faster reload), {{t|Dimensional Step}} (mobility), and {{t|Celerity}} (movement speed makes it much safer to step out of a corner) all warrant some investments.&lt;br /&gt;
&lt;br /&gt;
Special attention should be paid to collecting equipment with void-type affixes that provide the [[Effect#Out of Phase|Out of Phase]] buff, which improves resist all, defense, and reduces the duration of detrimental status effects after you teleport. This buff will last 5 turns after using any teleport, so you can easily retain it for as long as your Paradox holds out. The bonus from multiple pieces of equipment will stack together too.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* Version 1.0.0: Precognition is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* Version 1.0.0: [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
* Version 1.2.3:  Precognition can sometimes cause the game to forget that you have cleared a level, causing the level to be regenerated upon your next visit. This seems to happen most frequently in [[Dreadfell]], and can be both a blessing (more loot and experience) and a curse (repeating levels is time consuming).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9614</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9614"/>
				<updated>2015-03-18T19:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: /* Starting Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''We preserve the past to protect the future.'' &lt;br /&gt;
&lt;br /&gt;
''The hands of time are guarded by the arms of war.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.&lt;br /&gt;
&lt;br /&gt;
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
*[[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Blade Threading (category)|Blade Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
| talent2 = [[Blink Blade (talent)|Blink Blade]]&lt;br /&gt;
| talent3 = [[Blade Shear (talent)|Blade Shear]]&lt;br /&gt;
| talent4 = [[Blade Ward (talent)|Blade Ward]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Bow Threading (category)|Bow Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
| talent2 = [[Singularity Arrow (talent)|Singularity Arrow]]&lt;br /&gt;
| talent3 = [[Arrow Echoes (talent)|Arrow Echoes]]&lt;br /&gt;
| talent4 = [[Arrow Threading (talent)|Arrow Threading]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Temporal Combat}}&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Weapon Folding (talent)|Weapon Folding]]&lt;br /&gt;
| talent2 = [[Invigorate (talent)|Invigorate]]&lt;br /&gt;
| talent3 = [[Weapon Manifold (talent)|Weapon Manifold]]&lt;br /&gt;
| talent4 = [[Breach (talent)|Breach]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Guardian (category)|Temporal Guardian]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
| talent2 = [[Guardian Unity (talent)|Guardian Unity]]&lt;br /&gt;
| talent3 = [[Vigilance (talent)|Vigilance]]&lt;br /&gt;
| talent4 = [[Warden's Focus (talent)|Warden's Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Mines (talent)|Warp Mines]]&lt;br /&gt;
| talent2 = [[Spatial Tether (talent)|Spatial Tether]]&lt;br /&gt;
| talent3 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent4 = [[Dimensional Anchor (talent)|Dimensional Anchor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time Dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time Stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Threaded Combat (category)|Threaded Combat]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thread Walk (talent)|Thread Walk]]&lt;br /&gt;
| talent2 = [[Blended Threads (talent)|Blended Threads]]&lt;br /&gt;
| talent3 = [[Thread the Needle (talent)|Thread the Needle]]&lt;br /&gt;
| talent4 = [[Warden's Call (talent)|Warden's Call]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Hounds (category)|Temporal Hounds]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Temporal Hounds (talent)|Temporal Hounds]]&lt;br /&gt;
| talent2 = [[Command Hounds: Blink (talent)|Command Hounds: Blink]]&lt;br /&gt;
| talent3 = [[Temporal Vigour (talent)|Temporal Vigour]]&lt;br /&gt;
| talent4 = [[Command Hounds: Breathe (talent)|Command Hounds: Breathe]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Stasis (category)|Stasis]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spacetime Stability (talent)|Spacetime Stability]]&lt;br /&gt;
| talent2 = [[Temporal Shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent4 = [[Static History (talent)|Static History]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the Threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Dimensional Shift (talent)|Dimensional Shift]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Phase Pulse (talent)|Phase Pulse]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate Weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin Fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal Fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of Fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows=&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
}}&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = Base&lt;br /&gt;
| Name = Class&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Timeport: Point Zero (talent)|Timeport: Point Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
''Last updated for version 1.2.3''&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden is a hybrid character with both melee and ranged attacks, and is augmented by a range of primarily support spells. It uses the [[Paradox]] resource to fuel its spells, and will consequently be considered hostile by [[Zigur]]. The class is unlocked by completing the [[Temporal Rift]] in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
The main theme of the Temporal Warden is the ability to instantly switch between primary and secondary weapons with the {{t|Celerity}} talent. This allows the Temporal Warden to equip both ranged and melee weapons, using each as the situation calls for. The starting gear of a long sword and dagger in one weapon set, and a bow and quiver in the other is a reflection of this design. A host of chronomancy spells for mobility and position control further enhances the Temporal Warden's ability to dictate the range of engagement. &lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox based magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
Ranged attacks with bow and arrows are the mainstay in combat for Temporal Wardens. All the archery talents benefit greatly from several points of investment, so it is important to reserve enough class talent points for them. {{t|Scatter Shot}} can be used as the opening strike in any battle to inflict [[Effect#Stun|stuns]]. It beats {{t|Dual Strike}} in both range and area of effect, and is more reliable than {{t|Stop}} and {{t|Temporal Wake}} since it uses your accuracy to power the stun effect, which can be easily boosted with {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden also has unparalleled mobility options that aid it in ranged combat. {{t|Dimensional Step}} is your staple instant use teleport. {{t|Temporal Wake}}, {{t|Swap}}, {{t|Banish}} and {{t|Wormhole}} give you even more options to control battlefield positioning. Wormholes can even be used to escape from areas that otherwise prohibit teleportation. Remember to max out {{t|Spacetime Mastery}} to reduce the cooldown of these talents.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden can be fragile in close combat, but the high burst damage of its {{c|Dual Techniques}} talents are great for hit-and-run attacks. {{t|Flurry}} works particularly well if you have many on-hit effects, and {{t|Sweep}} can do a surprisingly large amount of damage over time. Unfortunately, the {{c|Dual Weapons}} tree is rather lackluster and generally not worth unlocking. Using a sword/mace/axe in the main hand and a dagger in the off-hand is highly recommended as it will allow you to take advantage of a larger variety of weapons.&lt;br /&gt;
&lt;br /&gt;
While melee combat is much riskier than ranged combat, it will typically deal much higher damage than bow and arrow, and it can generally inflict many more on-hit effects. Keep an eye out for equipment that grants slow on hit, as they can stack together to greatly hinder your opponents.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
&lt;br /&gt;
Aside from the numerous teleportation spells that improve mobility and position control, the Temporal Warden also has many buffs, debuffs and utility spells. {{t|Damage Smearing}} is particularly important for enduring high damage attacks, and {{t|Invigorate}} will greatly reduce the cooldown of all your talents, including runes and infusions. {{t|Stop}}, {{t|Slow}} and {{t|Time Skip}} all help with crowd control. {{t|Haste}} is useful in any situation, and it can leave a huge number of after images on the battlefield if you combine it with movement infusions. {{t|Weapon Folding}} has relatively weak damage, but it is the most reliable means of lowering your Paradox in a long battle. {{t|Precognition}} can scout out areas that normally prohibit tracking, telepathy, or other means of remote scouting (e.g. vaults). Finally, {{t|Echoes from the Past}} is a strong counter to high health bosses as it can deal a ridiculous amount of damage very quickly.&lt;br /&gt;
&lt;br /&gt;
===Character Development===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden plays well with any race, but has a special synergy with the Shaloren's {{t|Timeless}} racial talent, which can extend the duration of {{t|Invigorate}} while also benefiting from its cooldown reduction, thus granting an almost permanent double cooldown rate. This particular interaction between the two talents may be fixed in a future patch however.&lt;br /&gt;
&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. [[Strength]] is less important early on, as you have {{t|Strength of Purpose}} to tie you over until later levels. While most early talents are one point wonders, {{t|Bow Mastery}} (faster reload), {{t|Dimensional Step}} (mobility), and {{t|Celerity}} (movement speed makes it much safer to step out of a corner) all warrant some investments.&lt;br /&gt;
&lt;br /&gt;
Special attention should be paid to collecting equipment with void-type affixes that provide the [[Effect#Out of Phase|Out of Phase]] buff, which improves resist all, defense, and reduces the duration of detrimental status effects after you teleport. This buff will last 5 turns after using any teleport, so you can easily retain it for as long as your Paradox holds out. The bonus from multiple pieces of equipment will stack together too.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* Version 1.0.0: Precognition is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* Version 1.0.0: [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
* Version 1.2.3:  Precognition can sometimes cause the game to forget that you have cleared a level, causing the level to be regenerated upon your next visit. This seems to happen most frequently in [[Dreadfell]], and can be both a blessing (more loot and experience) and a curse (repeating levels is time consuming).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9613</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=9613"/>
				<updated>2015-03-18T19:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''We preserve the past to protect the future.'' &lt;br /&gt;
&lt;br /&gt;
''The hands of time are guarded by the arms of war.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.&lt;br /&gt;
&lt;br /&gt;
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
*[[Arrow Stitching (talent)|Arrow Stitching&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Blade Threading (category)|Blade Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
| talent2 = [[Blink Blade (talent)|Blink Blade]]&lt;br /&gt;
| talent3 = [[Blade Shear (talent)|Blade Shear]]&lt;br /&gt;
| talent4 = [[Blade Ward (talent)|Blade Ward]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Bow Threading (category)|Bow Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
| talent2 = [[Singularity Arrow (talent)|Singularity Arrow]]&lt;br /&gt;
| talent3 = [[Arrow Echoes (talent)|Arrow Echoes]]&lt;br /&gt;
| talent4 = [[Arrow Threading (talent)|Arrow Threading]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Temporal Combat}}&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Weapon Folding (talent)|Weapon Folding]]&lt;br /&gt;
| talent2 = [[Invigorate (talent)|Invigorate]]&lt;br /&gt;
| talent3 = [[Weapon Manifold (talent)|Weapon Manifold]]&lt;br /&gt;
| talent4 = [[Breach (talent)|Breach]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Guardian (category)|Temporal Guardian]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
| talent2 = [[Guardian Unity (talent)|Guardian Unity]]&lt;br /&gt;
| talent3 = [[Vigilance (talent)|Vigilance]]&lt;br /&gt;
| talent4 = [[Warden's Focus (talent)|Warden's Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Mines (talent)|Warp Mines]]&lt;br /&gt;
| talent2 = [[Spatial Tether (talent)|Spatial Tether]]&lt;br /&gt;
| talent3 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent4 = [[Dimensional Anchor (talent)|Dimensional Anchor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time Dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time Stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Threaded Combat (category)|Threaded Combat]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thread Walk (talent)|Thread Walk]]&lt;br /&gt;
| talent2 = [[Blended Threads (talent)|Blended Threads]]&lt;br /&gt;
| talent3 = [[Thread the Needle (talent)|Thread the Needle]]&lt;br /&gt;
| talent4 = [[Warden's Call (talent)|Warden's Call]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Hounds (category)|Temporal Hounds]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Temporal Hounds (talent)|Temporal Hounds]]&lt;br /&gt;
| talent2 = [[Command Hounds: Blink (talent)|Command Hounds: Blink]]&lt;br /&gt;
| talent3 = [[Temporal Vigour (talent)|Temporal Vigour]]&lt;br /&gt;
| talent4 = [[Command Hounds: Breathe (talent)|Command Hounds: Breathe]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Stasis (category)|Stasis]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spacetime Stability (talent)|Spacetime Stability]]&lt;br /&gt;
| talent2 = [[Temporal Shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent4 = [[Static History (talent)|Static History]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the Threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Dimensional Shift (talent)|Dimensional Shift]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Phase Pulse (talent)|Phase Pulse]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate Weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin Fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal Fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of Fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows=&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
}}&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = Base&lt;br /&gt;
| Name = Class&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Timeport: Point Zero (talent)|Timeport: Point Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
''Last updated for version 1.2.3''&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden is a hybrid character with both melee and ranged attacks, and is augmented by a range of primarily support spells. It uses the [[Paradox]] resource to fuel its spells, and will consequently be considered hostile by [[Zigur]]. The class is unlocked by completing the [[Temporal Rift]] in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
The main theme of the Temporal Warden is the ability to instantly switch between primary and secondary weapons with the {{t|Celerity}} talent. This allows the Temporal Warden to equip both ranged and melee weapons, using each as the situation calls for. The starting gear of a long sword and dagger in one weapon set, and a bow and quiver in the other is a reflection of this design. A host of chronomancy spells for mobility and position control further enhances the Temporal Warden's ability to dictate the range of engagement. &lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox based magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
Ranged attacks with bow and arrows are the mainstay in combat for Temporal Wardens. All the archery talents benefit greatly from several points of investment, so it is important to reserve enough class talent points for them. {{t|Scatter Shot}} can be used as the opening strike in any battle to inflict [[Effect#Stun|stuns]]. It beats {{t|Dual Strike}} in both range and area of effect, and is more reliable than {{t|Stop}} and {{t|Temporal Wake}} since it uses your accuracy to power the stun effect, which can be easily boosted with {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden also has unparalleled mobility options that aid it in ranged combat. {{t|Dimensional Step}} is your staple instant use teleport. {{t|Temporal Wake}}, {{t|Swap}}, {{t|Banish}} and {{t|Wormhole}} give you even more options to control battlefield positioning. Wormholes can even be used to escape from areas that otherwise prohibit teleportation. Remember to max out {{t|Spacetime Mastery}} to reduce the cooldown of these talents.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden can be fragile in close combat, but the high burst damage of its {{c|Dual Techniques}} talents are great for hit-and-run attacks. {{t|Flurry}} works particularly well if you have many on-hit effects, and {{t|Sweep}} can do a surprisingly large amount of damage over time. Unfortunately, the {{c|Dual Weapons}} tree is rather lackluster and generally not worth unlocking. Using a sword/mace/axe in the main hand and a dagger in the off-hand is highly recommended as it will allow you to take advantage of a larger variety of weapons.&lt;br /&gt;
&lt;br /&gt;
While melee combat is much riskier than ranged combat, it will typically deal much higher damage than bow and arrow, and it can generally inflict many more on-hit effects. Keep an eye out for equipment that grants slow on hit, as they can stack together to greatly hinder your opponents.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
&lt;br /&gt;
Aside from the numerous teleportation spells that improve mobility and position control, the Temporal Warden also has many buffs, debuffs and utility spells. {{t|Damage Smearing}} is particularly important for enduring high damage attacks, and {{t|Invigorate}} will greatly reduce the cooldown of all your talents, including runes and infusions. {{t|Stop}}, {{t|Slow}} and {{t|Time Skip}} all help with crowd control. {{t|Haste}} is useful in any situation, and it can leave a huge number of after images on the battlefield if you combine it with movement infusions. {{t|Weapon Folding}} has relatively weak damage, but it is the most reliable means of lowering your Paradox in a long battle. {{t|Precognition}} can scout out areas that normally prohibit tracking, telepathy, or other means of remote scouting (e.g. vaults). Finally, {{t|Echoes from the Past}} is a strong counter to high health bosses as it can deal a ridiculous amount of damage very quickly.&lt;br /&gt;
&lt;br /&gt;
===Character Development===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden plays well with any race, but has a special synergy with the Shaloren's {{t|Timeless}} racial talent, which can extend the duration of {{t|Invigorate}} while also benefiting from its cooldown reduction, thus granting an almost permanent double cooldown rate. This particular interaction between the two talents may be fixed in a future patch however.&lt;br /&gt;
&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. [[Strength]] is less important early on, as you have {{t|Strength of Purpose}} to tie you over until later levels. While most early talents are one point wonders, {{t|Bow Mastery}} (faster reload), {{t|Dimensional Step}} (mobility), and {{t|Celerity}} (movement speed makes it much safer to step out of a corner) all warrant some investments.&lt;br /&gt;
&lt;br /&gt;
Special attention should be paid to collecting equipment with void-type affixes that provide the [[Effect#Out of Phase|Out of Phase]] buff, which improves resist all, defense, and reduces the duration of detrimental status effects after you teleport. This buff will last 5 turns after using any teleport, so you can easily retain it for as long as your Paradox holds out. The bonus from multiple pieces of equipment will stack together too.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* Version 1.0.0: Precognition is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* Version 1.0.0: [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
* Version 1.2.3:  Precognition can sometimes cause the game to forget that you have cleared a level, causing the level to be regenerated upon your next visit. This seems to happen most frequently in [[Dreadfell]], and can be both a blessing (more loot and experience) and a curse (repeating levels is time consuming).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Mouth&amp;diff=9366</id>
		<title>The Mouth</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Mouth&amp;diff=9366"/>
				<updated>2014-11-10T16:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|name=The Mouth&lt;br /&gt;
|location=The Deep Below&lt;br /&gt;
|level=5-10&lt;br /&gt;
|str=20&lt;br /&gt;
|dex=15&lt;br /&gt;
|mag=31&lt;br /&gt;
|wil=15&lt;br /&gt;
|cun=12&lt;br /&gt;
|con=10&lt;br /&gt;
|description=&amp;quot;From bellow, it devours.&amp;quot;&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
* ~10,000k life (but don't freak out yet)&lt;br /&gt;
* 100 accuracy, 23 damage,. APR 1000&lt;br /&gt;
* 0 armor, 2 defense&lt;br /&gt;
* 100% blindness resistance&lt;br /&gt;
* Talents: Call of Amakthel (1), Drain (1), Gift of Amakthel (1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Mouth will attempt to pull you toward it with Call of Amakthel, and will summon Slimy Crawlers with Gift of Amakthel. Damage the Crawlers to kill it; don't attack it directly since it has far too much HP to put a dent in it.&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Defiler&amp;diff=9365</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Defiler&amp;diff=9365"/>
				<updated>2014-11-10T16:15:45Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Defiler''' is a [[metaclass]] consisting of [[Reaver]], [[Corruptor]], [[Doombringer]], and [[Demonologist]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Defilers is [[vim]]. Their main talent category is [[Corruption (category type)|Corruption]]. Their main damage type is blight. &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shield_offense_(category)&amp;diff=3657</id>
		<title>Shield offense (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shield_offense_(category)&amp;diff=3657"/>
				<updated>2013-06-02T18:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Shield pummel (talent)}}{{:Riposte (talent)}}{{:Overpower (talent)}}{{:Assault (talent)}}&lt;br /&gt;
Available to:&lt;br /&gt;
* [[Bulwark]]&lt;br /&gt;
* [[Sun Paladin]]&lt;br /&gt;
* [[Wyrmic]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Two-handed_weapons_(category)&amp;diff=3656</id>
		<title>Two-handed weapons (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Two-handed_weapons_(category)&amp;diff=3656"/>
				<updated>2013-06-02T18:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Skyknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Death dance (talent)}}{{:Berserker (talent)}}{{:Warshout (talent)}}{{:Death blow (talent)}}&lt;br /&gt;
Available to:&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Bulwark]] (locked)&lt;br /&gt;
* [[Wyrmic]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyknight</name></author>	</entry>

	</feed>