<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sorhc</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sorhc"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Sorhc"/>
		<updated>2026-04-12T19:10:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Mark_prey_(talent)&amp;diff=22143</id>
		<title>Mark prey (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mark_prey_(talent)&amp;diff=22143"/>
				<updated>2023-08-28T19:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Mark_pray.png&lt;br /&gt;
|name=Mark pray&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq4}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
Focus your predation on the most worthy prey. Upon entering a level for the first time, up to floor(1+({{gtl|1|5}})/2) foes are marked as your prey. You gain vision of them, wherever they are. Additionally, all damage you receive from their subtype is reduced by {{cTS|5|15}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22142</id>
		<title>Shrouded hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22142"/>
				<updated>2023-08-28T19:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Shrouded_hunter.png&lt;br /&gt;
|name=Shrouded hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq3}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
While shrouded in cursed miasma you gain stealth ({{CTMD|0|70}} power) and {{CTMD|20|70}} physical power.&lt;br /&gt;
		The stealth power and physical power will increase with your mindpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22141</id>
		<title>Shrouded hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22141"/>
				<updated>2023-08-28T19:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: Created page with &amp;quot;{{Ability box |game_version=1.7.6 |image=Shrouded_hunter.png |name=Shroudedhunter |category_type={{ct|Cursed}} |category={{c|Predator}} |require={{TalentReq/CursedLevReq3}} |u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Shrouded_hunter.png&lt;br /&gt;
|name=Shroudedhunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq3}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
While shrouded in cursed miasma you gain stealth ({{CTMD|0|70}} power) and {{CTMD|20|70}} physical power.&lt;br /&gt;
		The stealth power and physical power will increase with your mindpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22140</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22140"/>
				<updated>2023-08-28T19:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage hunter (talent)}}{{:Shrouded hunter (talent)}}{{:Mark prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_hunter_(talent)&amp;diff=22139</id>
		<title>Savage hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_hunter_(talent)&amp;diff=22139"/>
				<updated>2023-08-28T19:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: Created page with &amp;quot;{{Ability box |game_version=1.7.6 |image=Savage_hunter.png |name=Savage hunter |category_type={{ct|Cursed}} |category={{c|Predator}} |require={{TalentReq/CursedLevReq2}} |use_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22138</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22138"/>
				<updated>2023-08-28T19:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage Hunter (talent)}}{{:Shrouded Hunter (talent)}}{{:Mark Prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22137</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22137"/>
				<updated>2023-08-28T19:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage hunter (talent)}}{{:Shrouded hunter (talent)}}{{:Mark prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22136</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22136"/>
				<updated>2023-08-28T19:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage Hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22135</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22135"/>
				<updated>2023-08-28T19:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22134</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22134"/>
				<updated>2023-08-28T19:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage Hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22133</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22133"/>
				<updated>2023-08-28T19:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22132</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22132"/>
				<updated>2023-08-28T19:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22131</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22131"/>
				<updated>2023-08-28T19:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22130</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22130"/>
				<updated>2023-08-28T19:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|use_speed=passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22129</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22129"/>
				<updated>2023-08-28T19:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Mark Prey&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22128</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22128"/>
				<updated>2023-08-28T19:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: Created page with &amp;quot;{{Ability box |game_version=1.7.6 |image=Mark prey.png |name=Mark Prey |category_type={{ct|Cursed}} |category={{c|Predator}} |require={{TalentReq/CursedLevReq1}} |cooldown=5 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Mark prey.png&lt;br /&gt;
|name=Mark Prey&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22127</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22127"/>
				<updated>2023-08-28T19:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage Hunter (talent)}}{{:Shrouded Hunter (talent)}}{{:Mark prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22126</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22126"/>
				<updated>2023-08-28T19:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Mark prey (talent)}}{{:Anatomy (talent)}}{{:Outmaneuver (talent)}}{{:Mimic (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Predator (talent)}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Slam_(talent)&amp;diff=22125</id>
		<title>Slam (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Slam_(talent)&amp;diff=22125"/>
				<updated>2023-08-28T19:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Slam.png&lt;br /&gt;
|name=Slam&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq3}}&lt;br /&gt;
|cost=3 Hate&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|desc=&lt;br /&gt;
While rampaging, you slam up to (2 + 0.5 * Talent Level) adjacent opponents (maximum 5), stunning them for 2 turns and damaging them for between (0.5 * {{ctpd|10|140}}) and {{ctpd|10|140}} physical damage. Your first slam of at least two opponents increases the rampage duration by 1.&lt;br /&gt;
&lt;br /&gt;
Damage increases with your Physical Power.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tenacity_(talent)&amp;diff=22124</id>
		<title>Tenacity (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tenacity_(talent)&amp;diff=22124"/>
				<updated>2023-08-28T19:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Tenacity.png&lt;br /&gt;
|name=Tenacity&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Nothing will stop your rampage.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: You shrug off up to {{ctstd|Str|20|100}} damage each turn during your rampage. &lt;br /&gt;
&lt;br /&gt;
If you shrug off more than (4 * {{ctstd|Str|20|100}}) damage, the rampage duration increases by 1.&lt;br /&gt;
		&lt;br /&gt;
The amount of damage you can shrug off improves with your Strength.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brutality_(talent)&amp;diff=22123</id>
		<title>Brutality (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brutality_(talent)&amp;diff=22123"/>
				<updated>2023-08-28T19:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Brutality.png&lt;br /&gt;
|name=Brutality&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1.&lt;br /&gt;
		Rampage Bonus: Your physical damage increases by {{CTS|12|37%}}.&lt;br /&gt;
		&lt;br /&gt;
Rampage Bonus: Your Physical Save increases by {{CTS|6|18,5|0.75}} and Mental Save increases by {{CTS|6|18,5|0.75}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rampage_(talent)&amp;diff=22122</id>
		<title>Rampage (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rampage_(talent)&amp;diff=22122"/>
				<updated>2023-08-28T19:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Rampage.png&lt;br /&gt;
|name=Rampage&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq1}}&lt;br /&gt;
|cost=15 Hate&lt;br /&gt;
|cooldown=24&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life. &lt;br /&gt;
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: +{{CTS|88,5|212%|0.75}} movement speed.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: +{{CTS|18|39,5%|0.75}} attack speed.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: +{{CTS|18|39,5%|0.75}} mind speed.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Pitiless_(talent)&amp;diff=22121</id>
		<title>Pitiless (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Pitiless_(talent)&amp;diff=22121"/>
				<updated>2023-08-28T16:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Pitiless.png&lt;br /&gt;
|name=Pitiless&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|range=7&lt;br /&gt;
|cooldown={{ctl|10|46|30}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
You launch a mental assault on the target.&lt;br /&gt;
&lt;br /&gt;
You increase the cooldown of any already cooling down talents by {{ctl|log|1|5}}, the duration of any magical, physical or mental detrimental effects by {{ctl|log|2|6}} and decreases the duration of any magical, physical or mental beneficial effects by {{ctl|log|1|5}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=22120</id>
		<title>Corruption of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=22120"/>
				<updated>2023-08-28T15:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Corruption of the doomed.png&lt;br /&gt;
|name=Corruption of the doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown={{ctl|5|47|35}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Your original invisibility talent was corrupted and twisted.&lt;br /&gt;
&lt;br /&gt;
You have {{ctl|100%|21|45%}} chance to turn into a dúathedlen for 5 turns, when hit by a blow doing at least 10% of your total life.&lt;br /&gt;
&lt;br /&gt;
While in this form you gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- you have permanent stealth (power {{css|Mag|7|25}})&lt;br /&gt;
&lt;br /&gt;
- your darkness damage is increased by {{ctl|20|5|15%}})&lt;br /&gt;
&lt;br /&gt;
- any non mind and non physical damage you deal above (1.4 * Character Level) triggers a darkness explosion of radius 1 for half the damage (this can only happen once per turn)&lt;br /&gt;
&lt;br /&gt;
- when you transform the cooldowns of {{t|Haste of the Doomed}} and {{t|Pitiless}} are reset.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resilience_of_the_doomed_(talent)&amp;diff=22119</id>
		<title>Resilience of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resilience_of_the_doomed_(talent)&amp;diff=22119"/>
				<updated>2023-08-28T15:59:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Resilience_of_the_doomed.png&lt;br /&gt;
|name=Resilience of the Doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
The tortures you had to endure on the Fearscape have increased your resilience.&lt;br /&gt;
&lt;br /&gt;
All detrimental status effects last {{cts|5|20%}} less on you and all direct critical hits (physical, mental, spells) against you have a {{cts|10|32%|0.75}} lower critical multiplier (but always do at least normal damage).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Haste_of_the_doomed_(talent)&amp;diff=22118</id>
		<title>Haste of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Haste_of_the_doomed_(talent)&amp;diff=22118"/>
				<updated>2023-08-28T15:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Doomelf haste.png&lt;br /&gt;
|name=Haste of the Doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|10|50|22}}&lt;br /&gt;
|range=4&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Hasten yourself out of phase, teleporting you to a specific location up to 4 spaces away.&lt;br /&gt;
&lt;br /&gt;
You can activate this talent up to twice within the same turn, but the second activation will not be instant.&lt;br /&gt;
&lt;br /&gt;
Afterwards you stay out of phase for 5 turns. In this state your defense is increased by {{css|Wil|7|25}} and all your resistances by {{css|Wil|7|25%}}.&lt;br /&gt;
&lt;br /&gt;
The bonus will increase with your Willpower.&lt;br /&gt;
}}&lt;br /&gt;
*[[Helm of the Dominated]] ([[Ashes of Urh'Rok]] DLC) increases the range of Haste of the Doomed by 1.&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Re-assemble_(talent)&amp;diff=22117</id>
		<title>Re-assemble (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Re-assemble_(talent)&amp;diff=22117"/>
				<updated>2023-08-28T15:57:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Skeleton_reassemble_2017.png&lt;br /&gt;
|name=Re-Assemble&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|cooldown={{ctl|10|30|15}}&lt;br /&gt;
|desc=&lt;br /&gt;
Re-position some of your bones, healing yourself for ({{cts|100|500}} + Max Life * {{ctl|10%|1|5%}}).&lt;br /&gt;
&lt;br /&gt;
At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resilient_bones_(talent)&amp;diff=22116</id>
		<title>Resilient bones (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resilient_bones_(talent)&amp;diff=22116"/>
				<updated>2023-08-28T15:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Resilient bones_2017.png&lt;br /&gt;
|name=Resilient Bones&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your undead bones are very resilient, reducing the duration of all detrimental effects on you by {{ctl|100%|10|41.7%}}. &lt;br /&gt;
&lt;br /&gt;
''Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied. ''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bone_armour_(talent)&amp;diff=22115</id>
		<title>Bone armour (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bone_armour_(talent)&amp;diff=22115"/>
				<updated>2023-08-28T15:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Bone armour_2017.png&lt;br /&gt;
|name=Bone Armour&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown={{ctl|10|25|15}}&lt;br /&gt;
|desc=&lt;br /&gt;
Creates a shield of bones, absorbing ({{cts|120|400}} + 3.5 * Dexterity + Max Life * {{ctl|10%|1|5%}}) damage. Lasts for 10 turns.&lt;br /&gt;
The total damage the shield can absorb increases with your Dexterity.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Skeleton_(talent)&amp;diff=22114</id>
		<title>Skeleton (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Skeleton_(talent)&amp;diff=22114"/>
				<updated>2023-08-28T15:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Skeleton_2017.png&lt;br /&gt;
|name=Skeleton&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your skeletal condition, increasing Strength and Dexterity by {{cts|2|15|0.75}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gnaw_(talent)&amp;diff=22113</id>
		<title>Gnaw (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gnaw_(talent)&amp;diff=22113"/>
				<updated>2023-08-28T15:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Gnaw_2017.png&lt;br /&gt;
|name=Gnaw&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=1&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Gnaw your target for {{cts|100|160%}} damage.  If your attack hits, the target may be infected with Ghoul Rot for {{ctl|10|3|7}} turns.&lt;br /&gt;
Each turn, Ghoul Rot inflicts {{ctstd|Con|10|70}} blight damage.&lt;br /&gt;
Targets suffering from Ghoul Rot rise as friendly ghouls when slain.&lt;br /&gt;
&amp;lt;br&amp;gt;Ghouls last for {{ctl|10|3|7}} turns and can use Gnaw, Ghoulish Leap, Stun, and Rotting Disease.&lt;br /&gt;
&amp;lt;br&amp;gt;The blight damage scales with your Constitution.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Retch_(talent)&amp;diff=22112</id>
		<title>Retch (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Retch_(talent)&amp;diff=22112"/>
				<updated>2023-08-28T15:52:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Retch_2017.png&lt;br /&gt;
|name=Retch&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=0&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Vomit on the ground around you, healing any undead in the area and damaging anyone else.&lt;br /&gt;
Lasts 10 turns and deals {{ctstd|Con|10|60}}+10 blight damage or heals 1.5*({{ctstd|Con|10|60}}+10) life.&amp;lt;br&amp;gt;&lt;br /&gt;
Creatures standing in the retch also have {{ctl|100%|10|33%|false|1,1}} chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.&amp;lt;br&amp;gt;&lt;br /&gt;
When you stand in your own retch your racial -20% global speed is cancelled.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22111</id>
		<title>Ghoulish leap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22111"/>
				<updated>2023-08-28T15:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Ghoulish leap_2017.png&lt;br /&gt;
|name=Ghoulish leap&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range={{CTS|5|10|0.5|0|1}}&lt;br /&gt;
|cooldown={{ctl|5|20|10|}}&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Leap toward your target.&amp;lt;br&amp;gt;&lt;br /&gt;
When you land your global speed is increased by {{ctl|40%|20|30%}} for 4 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22110</id>
		<title>Ghoulish leap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22110"/>
				<updated>2023-08-28T15:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.6.0&lt;br /&gt;
|image=Ghoulish leap_2017.png&lt;br /&gt;
|name=Ghoulish leap&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range={{CTS|5|10|0.5|0|1}}&lt;br /&gt;
|cooldown={{ctl|5|20|10|}}&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Leap toward your target.&amp;lt;br&amp;gt;&lt;br /&gt;
When you land your global speed is increased by {{ctl|40%|20|30%}} for 4 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoul_(talent)&amp;diff=22109</id>
		<title>Ghoul (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoul_(talent)&amp;diff=22109"/>
				<updated>2023-08-28T15:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Ghoul_2017.png&lt;br /&gt;
|name=Ghoul&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your ghoulish body, increasing Strength and Constitution by {{cts|2|15|0.75}}.&lt;br /&gt;
Your body also becomes incredibly resilient to damage, you can never take a blow that deals more than 50% of your maximum life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Essence_drain_(talent)&amp;diff=22108</id>
		<title>Essence drain (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Essence_drain_(talent)&amp;diff=22108"/>
				<updated>2023-08-28T15:49:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|image=Essence drain.png&lt;br /&gt;
|name=Essence Drain&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Whitehooves}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|range=7&lt;br /&gt;
|cooldown={{ctl|10|46|30}}&lt;br /&gt;
|desc=&lt;br /&gt;
You send a wave of darkness at your foe, dealing {{css|Mag|50|250}} darkness damage.&lt;br /&gt;
The darkness will drain a part of it's life essence (only works on living targets) to increase the duration before the next charge of death momentum is used by {{cts|6|12}}.&lt;br /&gt;
Only usable when you have the death momentum effect.&lt;br /&gt;
The damage scales with your Magic stat.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lifeless_rush_(talent)&amp;diff=22107</id>
		<title>Lifeless rush (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lifeless_rush_(talent)&amp;diff=22107"/>
				<updated>2023-08-28T15:48:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.0.2&lt;br /&gt;
|image=Lifeless rush.png&lt;br /&gt;
|name=Lifeless rush&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Whitehooves}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|cooldown={{ctl|5|46|17}}&lt;br /&gt;
|desc=&lt;br /&gt;
You summon your undead energies to instantly build up death momentum to its maximum possible charges.&lt;br /&gt;
The effect will only start to decrease after {{cts|3|10}} turns.&lt;br /&gt;
In addition, the death momentum effect also grants +{{cts|3|5}}% to all damage per charge.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dead_hide_(talent)&amp;diff=22106</id>
		<title>Dead hide (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dead_hide_(talent)&amp;diff=22106"/>
				<updated>2023-08-28T15:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.0.2&lt;br /&gt;
|image=Dead hide.png&lt;br /&gt;
|name=Dead Hide&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Whitehooves}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_speed=Passive&lt;br /&gt;
|cooldown=&lt;br /&gt;
|desc=&lt;br /&gt;
Your undead skin hardens under stress. Each charge of death momentum also increases all flat damage resistance by {{cts|1|6}}. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Whitehooves_(talent)&amp;diff=22105</id>
		<title>Whitehooves (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Whitehooves_(talent)&amp;diff=22105"/>
				<updated>2023-08-28T15:48:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Whitehooves.png&lt;br /&gt;
|name=Whitehooves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Whitehooves}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|use_speed=Passive&lt;br /&gt;
|cooldown=&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your undead body, increasing Strength and Magic by {{cts|2|10|0.75}}.&lt;br /&gt;
Each time you move you gain a charge (up to {{gtl|1|5|raw}}) of death momentum, increasing your movement speed by 20%.&lt;br /&gt;
Each turn spent not moving you lose a charge.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindwave_(talent)&amp;diff=22104</id>
		<title>Mindwave (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindwave_(talent)&amp;diff=22104"/>
				<updated>2023-08-28T15:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Mindwave.png&lt;br /&gt;
|name=Mindwave&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Kruk Yeti}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|use_speed=instant&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cooldown={{ctl|10|46|30}}&lt;br /&gt;
|desc=&lt;br /&gt;
You willingly fry a few parts of your yeti's brain to trigger a huge psionic blast in cone of radius 5.&lt;br /&gt;
Any foes caught in the blast will suffer {{css|Con|50|300}} mind damage and be confused (35% power) for {{ctl|8|3|5}} turns.&lt;br /&gt;
The damage will increase with your Constitution and the apply power will be the highest of your mind, spell, or physical power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resilient_body_(talent)&amp;diff=22103</id>
		<title>Resilient body (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resilient_body_(talent)&amp;diff=22103"/>
				<updated>2023-08-28T15:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Resilient body.png&lt;br /&gt;
|name=Resilient Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Kruk Yeti}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|cooldown=&lt;br /&gt;
|desc=&lt;br /&gt;
Your yeti's body is very resilient to detrimental effects.&lt;br /&gt;
Each time you are hit by a physical, magical, or mental detrimental effect your body reacts with a burst of healing.&lt;br /&gt;
This effect heals for  ( ({{ctl|0.9|0.2|0.6}} * Con) + 20) and can only occur up to 3 times per turn.&lt;br /&gt;
It increases with your Constitution stat.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Thick_fur_(talent)&amp;diff=22102</id>
		<title>Thick fur (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Thick_fur_(talent)&amp;diff=22102"/>
				<updated>2023-08-28T15:46:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Thick fur.png&lt;br /&gt;
|name=Thick Fur&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Kruk Yeti}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_speed=&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|cooldown=&lt;br /&gt;
|desc=Your yeti's fur acts like a shield, providing {{cts|3%|20%}} + 10% cold resistance, {{cts|3%|10%}} + 10% physical resistance and {{cts|6|25|0.75}} magical save.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Algid_rage_(talent)&amp;diff=22101</id>
		<title>Algid rage (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Algid_rage_(talent)&amp;diff=22101"/>
				<updated>2023-08-28T15:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Algid rage.png&lt;br /&gt;
|name=Algid Rage&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Kruk Yeti}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|use_speed=instant&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cooldown={{ctl|5|46|30}}&lt;br /&gt;
|desc=Your yeti is attuned to the cold climates.&lt;br /&gt;
For 5 turns all damage you deal has {{css|Will|30|50%}} chance to encase the target in an iceblock for 3 turns.&lt;br /&gt;
While Algid Rage is up you easily pierce through iceblocks, reducing the damage they absorb by 50%.&lt;br /&gt;
The bonus will increase with your Willpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Horror_shell_(talent)&amp;diff=22100</id>
		<title>Horror shell (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Horror_shell_(talent)&amp;diff=22100"/>
				<updated>2023-08-28T15:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Horror_Shell.png&lt;br /&gt;
|name=Horror Shell&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Parasite}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cooldown={{ctl|10|30|16}}&lt;br /&gt;
|desc=&lt;br /&gt;
Creates a shell around you, absorbing 3,2*CON+({{cts|120|300}})+({{ctl|0,1|1|5%}})*Max_Life damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Constitution.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrupting_influence_(talent)&amp;diff=22099</id>
		<title>Corrupting influence (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrupting_influence_(talent)&amp;diff=22099"/>
				<updated>2023-08-28T15:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Corrupting_Influence.png&lt;br /&gt;
|name=Corrupting Influence&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|parasite}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
The parasite corruption seeps into your body, strengthening it. Increases blight, darkness, temporal and acid resistances by {{cTL|50|14|40%}} but decreases nature and light resistances by ({{cTL|50|14|40%}})/3.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ultra_instinct_(talent)&amp;diff=22098</id>
		<title>Ultra instinct (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ultra_instinct_(talent)&amp;diff=22098"/>
				<updated>2023-08-28T15:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Ultra_Instinct.png&lt;br /&gt;
|name=Ultra Instinct&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Parasite}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Without the distraction of &amp;quot;thoughts&amp;quot; or &amp;quot;self&amp;quot; your body reacts faster and better to aggressions. Increases global speed by {{cTL|40|5|25%}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Take_a_bite_(talent)&amp;diff=22097</id>
		<title>Take a bite (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Take_a_bite_(talent)&amp;diff=22097"/>
				<updated>2023-08-28T15:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Take_a_Bite.png&lt;br /&gt;
|name=Take a Bite&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Parasite}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|cooldown={{ctl|15|45|25}}&lt;br /&gt;
|desc=&lt;br /&gt;
You try to bite off your foe with your &amp;quot;head&amp;quot; for {{css|Str/Dex/Mag|50|150%}} blight weapon damage. If the target falls under 20% life you have {{css|Con|20|70%}} chances to outright kill it (bosses are immune). Whenever you succesfully bite a foe you regenerate {{css|Con|3|25}} life per turn for 5 turns. Instant kill chances and regeneration increase with your Constitution stat and weapon damage increases with the highest of your Strength, Dexterity or Magic stat.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Drakeblood_strike_(talent)&amp;diff=22096</id>
		<title>Drakeblood strike (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Drakeblood_strike_(talent)&amp;diff=22096"/>
				<updated>2023-08-28T15:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Drakeblood Strike&lt;br /&gt;
|image=warborn.png&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Krog}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|range=0&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|use_speed=Standard&lt;br /&gt;
|desc=&lt;br /&gt;
You were created by ziguranth for one purpose only, to wage war on magic!&lt;br /&gt;
Strike your target dealing {{ctwd|150|300%}} ''[dragon element]'' weapon damage and silencing them for 3 turns.&lt;br /&gt;
The damage type will change with your drake aspect.&lt;br /&gt;
The chance to silence will increase with the highest of your physical or mind power.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fuel_pain_(talent)&amp;diff=22095</id>
		<title>Fuel pain (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fuel_pain_(talent)&amp;diff=22095"/>
				<updated>2023-08-28T15:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Fuel Pain&lt;br /&gt;
|image=fuel_pain.png&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Krog}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|cooldown={{CTL|8|25|10}}&lt;br /&gt;
|desc=Your body is used to pain. When you take a hit of 20% or more of your max life one of your inscriptions is taken off cooldown and infusion saturation is removed.&lt;br /&gt;
&lt;br /&gt;
This effect has a cooldown of {{CTL|8|25|10}} turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Drake-infused_blood_(talent)&amp;diff=22094</id>
		<title>Drake-infused blood (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Drake-infused_blood_(talent)&amp;diff=22094"/>
				<updated>2023-08-28T15:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Drake-Infused Blood&lt;br /&gt;
|image=drake_infused_blood.png&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Krog}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=Since ziguranth removed those filthy magic runes from your body you have needed an alternative form of power to sustain your body. Thanks to drake blood you have found that power.&lt;br /&gt;
&lt;br /&gt;
Your blood hardens yourself, passively increasing stun resistance by {{CTS|20|60%|0.75}} fire resistance by {{CSS|Will|20|60%}} and dealing {{CSS|Will|1|80}} fire damage on melee attacks.&lt;br /&gt;
&lt;br /&gt;
You can activate this talent to change which drake aspect to bring forth, altering the elemental type of the bonus.&lt;br /&gt;
&lt;br /&gt;
The resistance and damage scales with your Willpower.&lt;br /&gt;
&lt;br /&gt;
Changing your aspect requires combat experience, you may only do so after slaying 100 enemies.&lt;br /&gt;
&lt;br /&gt;
When you learn this talent you become so strong you can wield any type of one handed weapon in your offhand.&lt;br /&gt;
&lt;br /&gt;
''dragon types:&lt;br /&gt;
*Fire Drake / Fire Resistance&lt;br /&gt;
*Cold Drake / Cold Resistance&lt;br /&gt;
*Storm Drake / Lightning Resistance&lt;br /&gt;
*Sand Drake / Physical Resistance (1/3rd values)&lt;br /&gt;
*Wild Drake / Nature Resistance&lt;br /&gt;
*Acid Drake / Acid Resistance&lt;br /&gt;
''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	</feed>