<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sorhc</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sorhc"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Sorhc"/>
		<updated>2026-06-13T07:23:24Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Battle_Trance_(talent)&amp;diff=23211</id>
		<title>Battle Trance (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Battle_Trance_(talent)&amp;diff=23211"/>
				<updated>2026-05-19T09:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Clarity.png&lt;br /&gt;
|name=Battle Trance&lt;br /&gt;
|use_mode=sustained&lt;br /&gt;
|category=objects&lt;br /&gt;
|category_type=Wild-Gift&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|require=-&lt;br /&gt;
|range=personal&lt;br /&gt;
|desc=You enter into a fighting trance, gaining 15% resist all, losing 15 mindpower, but gaining 20 mental save. However, each turn after the fifth that this talent is active, there is a chance that you will be overcome and become confused.&lt;br /&gt;
&lt;br /&gt;
{Chance is (turns_active-5)*2%. Turns Battle Trance then off and gives Confusion 40% for 4 turns}&lt;br /&gt;
&lt;br /&gt;
|avail=Artifact: Honeywood Chalice&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic_maelstrom_(talent)&amp;diff=23210</id>
		<title>Psionic maelstrom (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic_maelstrom_(talent)&amp;diff=23210"/>
				<updated>2026-05-04T01:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=?&lt;br /&gt;
|name=Psionic Maelstrom&lt;br /&gt;
|category_type=misc/objects&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=50 Psi&lt;br /&gt;
|cooldown=50&lt;br /&gt;
|desc=&lt;br /&gt;
For the next 8 turns, powerful blasts of psionic energies will erupt from you, doing {{CTMD|30|300}} damage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_form_(talent)&amp;diff=23209</id>
		<title>Temporal form (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_form_(talent)&amp;diff=23209"/>
				<updated>2026-05-02T15:29:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.5.10&lt;br /&gt;
|image=Temporal form.png&lt;br /&gt;
|name=Temporal Form&lt;br /&gt;
|category_type=[[Prodigies]]&lt;br /&gt;
|category=[[Prodigies#Magic|Magic]]&lt;br /&gt;
|require=Magic 50&amp;lt;br /&amp;gt;Have cast over 1,000 spells&amp;lt;br /&amp;gt;Visited the [[Temporal Rift]] or the [[Paradox Plane]], or have cast {{t|Timeport: Point Zero}}&lt;br /&gt;
|use_mode=activated&lt;br /&gt;
|use_speed=instant&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
You can wrap temporal threads around you, assuming the form of a telugoroth for 10 turns.&lt;br /&gt;
&lt;br /&gt;
While in this form you gain pinning, bleeding, blindness and stun immunity, 30% temporal resistance, your temporal damage bonus is set to your current highest damage bonus + 30%, 50% of the damage you deal becomes temporal, and you gain 20% temporal resistance penetration.&lt;br /&gt;
&lt;br /&gt;
You also are able to cast anomalies: {{t|Anomaly Rearrange}}, {{t|Anomaly Temporal Storm}}, {{t|Anomaly Flawed Design}}, {{t|Anomaly Gravity Pull}} and {{t|Anomaly Wormhole}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_rearrange_(talent)&amp;diff=23208</id>
		<title>Anomaly rearrange (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_rearrange_(talent)&amp;diff=23208"/>
				<updated>2026-05-02T15:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Anomaly rearrange.png&lt;br /&gt;
|name=Anomaly Rearrange&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|require=Prodigy; [[Prodigy|Temporal Form]] -&amp;gt; Talent: [[Temporal_form_(talent)]]&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=&lt;br /&gt;
Teleports up to five targets in a radius of {{cl|Spellpower|6|2|20|4|100}}, up to ten tiles away.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_wormhole_(talent)&amp;diff=23207</id>
		<title>Anomaly wormhole (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_wormhole_(talent)&amp;diff=23207"/>
				<updated>2026-05-02T15:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Wormhole&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy; [[Prodigy|Temporal Form]] -&amp;gt; Talent: [[Temporal_form_(talent)]]&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Creates a wormhole nearby and a second wormhole up to ten tiles away.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_wormhole_(talent)&amp;diff=23206</id>
		<title>Anomaly wormhole (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_wormhole_(talent)&amp;diff=23206"/>
				<updated>2026-05-02T15:19:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Flawed Design&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy; [[Prodigy|Temporal Form]] -&amp;gt; Talent: [[Temporal_form_(talent)]]&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Creates a wormhole nearby and a second wormhole up to ten tiles away.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_gravity_pull_(talent)&amp;diff=23205</id>
		<title>Anomaly gravity pull (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_gravity_pull_(talent)&amp;diff=23205"/>
				<updated>2026-05-02T15:17:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Gravity Pull&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy; [[Prodigy|Temporal Form]] -&amp;gt; Talent: [[Temporal_form_(talent)]]&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Increases localized gravity, pulling in targets in a radius of {{cl|Paradox Spellpower|6|2|20|4|100}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_temporal_storm_(talent)&amp;diff=23204</id>
		<title>Anomaly temporal storm (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_temporal_storm_(talent)&amp;diff=23204"/>
				<updated>2026-05-02T15:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Temporal Storm&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy; [[Prodigy|Temporal Form]] -&amp;gt; Talent: [[Temporal_form_(talent)]]&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=4&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Creates a temporal storm for ({{CS|Paradox Spellpower|4|10|12|100|0,75}})/4 to ({{CS|Paradox Spellpower|4|10|12|100|0,75}})/4  turns that deals between ({{CS|Paradox Spellpower|10|10|50|100|0,75}})/3 and ({{CS|Paradox Spellpower|10|10|50|100|0,75}}) temporal damage each turn.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_flawed_design_(talent)&amp;diff=23203</id>
		<title>Anomaly flawed design (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_flawed_design_(talent)&amp;diff=23203"/>
				<updated>2026-05-02T15:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Flawed Design&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy; [[Prodigy|Temporal Form]] -&amp;gt; Talent: [[Temporal_form_(talent)]]&lt;br /&gt;
&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Reduces the resistances of up to five targets in a ball of radius {{CS|Paradox Spellpower|2|6|20|100}} by {{CS|Paradox Spellpower|10|50|50|100}}%*.&lt;br /&gt;
&lt;br /&gt;
* (Note: The actual reduction is rolled on each trigger. The game averages 3 random rolls between 50% and 100% of the listed value, creating a bell-curve effect. The in-game tooltip will show a different &amp;quot;snapshot&amp;quot; value each time you hover over it.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_flawed_design_(talent)&amp;diff=23202</id>
		<title>Anomaly flawed design (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_flawed_design_(talent)&amp;diff=23202"/>
				<updated>2026-05-02T15:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Flawed Design&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy Temporal Form&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Reduces the resistances of up to five targets in a ball of radius {{cl|Paradox Spellpower|6|2|20|4|100}} by {{CS|Paradox Spellpower|10|50|50|100}}%*.&lt;br /&gt;
&lt;br /&gt;
* (Note: The actual reduction is rolled on each trigger. The game averages 3 random rolls between 50% and 100% of the listed value, creating a bell-curve effect. The in-game tooltip will show a different &amp;quot;snapshot&amp;quot; value each time you hover over it.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_gravity_pull_(talent)&amp;diff=23201</id>
		<title>Anomaly gravity pull (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_gravity_pull_(talent)&amp;diff=23201"/>
				<updated>2026-05-02T15:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Gravity Pull&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy Temporal Form&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Increases localized gravity, pulling in targets in a radius of {{cl|Paradox Spellpower|6|2|20|4|100}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_flawed_design_(talent)&amp;diff=23200</id>
		<title>Anomaly flawed design (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_flawed_design_(talent)&amp;diff=23200"/>
				<updated>2026-05-02T15:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Flawed Design&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy Temporal Form&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Reduces the resistances of up to five targets in a ball of radius {{CS|Paradox Spellpower|2|6|20|100}} by {{CS|Paradox Spellpower|10|50|50|100}}%*.&lt;br /&gt;
&lt;br /&gt;
* (Note: The actual reduction is rolled on each trigger. The game averages 3 random rolls between 50% and 100% of the listed value, creating a bell-curve effect. The in-game tooltip will show a different &amp;quot;snapshot&amp;quot; value each time you hover over it.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_temporal_storm_(talent)&amp;diff=23199</id>
		<title>Anomaly temporal storm (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_temporal_storm_(talent)&amp;diff=23199"/>
				<updated>2026-05-02T14:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Temporal Storm&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy Temporal Form&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=4&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Creates a temporal storm for ({{CS|Paradox Spellpower|4|10|12|100|0,75}})/4 to ({{CS|Paradox Spellpower|4|10|12|100|0,75}})/4  turns that deals between ({{CS|Paradox Spellpower|10|10|50|100|0,75}})/3 and ({{CS|Paradox Spellpower|10|10|50|100|0,75}}) temporal damage each turn.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anomaly_temporal_storm_(talent)&amp;diff=23198</id>
		<title>Anomaly temporal storm (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anomaly_temporal_storm_(talent)&amp;diff=23198"/>
				<updated>2026-05-02T14:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Anomaly Temporal Storm&lt;br /&gt;
|category_type={{ct|Chronomancy}}&lt;br /&gt;
|category={{c|Anomaly}}&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|require=Prodigy Temporal Form&lt;br /&gt;
|use_mode=&lt;br /&gt;
|cost=none&lt;br /&gt;
|cooldown=4&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=&lt;br /&gt;
|desc=Creates a temporal storm for ({{CS|Paradox Spellpower|4|10|12|100|0,75}})/4 to ({{CS|Paradox Spellpower|4|10|12|100|0,75}})/4  turns that deals between ({{CS|Paradox Spellpower|10|10|50|100|0,75}})/3 and ({{CS|Paradox Spellpower|10|10|50|100|0,75}}) temporal damage each turn.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mark_prey_(talent)&amp;diff=22143</id>
		<title>Mark prey (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mark_prey_(talent)&amp;diff=22143"/>
				<updated>2023-08-28T19:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Mark_pray.png&lt;br /&gt;
|name=Mark pray&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq4}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
Focus your predation on the most worthy prey. Upon entering a level for the first time, up to floor(1+({{gtl|1|5}})/2) foes are marked as your prey. You gain vision of them, wherever they are. Additionally, all damage you receive from their subtype is reduced by {{cTS|5|15}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22142</id>
		<title>Shrouded hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22142"/>
				<updated>2023-08-28T19:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Shrouded_hunter.png&lt;br /&gt;
|name=Shrouded hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq3}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
While shrouded in cursed miasma you gain stealth ({{CTMD|0|70}} power) and {{CTMD|20|70}} physical power.&lt;br /&gt;
		The stealth power and physical power will increase with your mindpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22141</id>
		<title>Shrouded hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shrouded_hunter_(talent)&amp;diff=22141"/>
				<updated>2023-08-28T19:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: Created page with &amp;quot;{{Ability box |game_version=1.7.6 |image=Shrouded_hunter.png |name=Shroudedhunter |category_type={{ct|Cursed}} |category={{c|Predator}} |require={{TalentReq/CursedLevReq3}} |u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Shrouded_hunter.png&lt;br /&gt;
|name=Shroudedhunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq3}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
While shrouded in cursed miasma you gain stealth ({{CTMD|0|70}} power) and {{CTMD|20|70}} physical power.&lt;br /&gt;
		The stealth power and physical power will increase with your mindpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22140</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22140"/>
				<updated>2023-08-28T19:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage hunter (talent)}}{{:Shrouded hunter (talent)}}{{:Mark prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_hunter_(talent)&amp;diff=22139</id>
		<title>Savage hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_hunter_(talent)&amp;diff=22139"/>
				<updated>2023-08-28T19:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: Created page with &amp;quot;{{Ability box |game_version=1.7.6 |image=Savage_hunter.png |name=Savage hunter |category_type={{ct|Cursed}} |category={{c|Predator}} |require={{TalentReq/CursedLevReq2}} |use_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22138</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22138"/>
				<updated>2023-08-28T19:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage Hunter (talent)}}{{:Shrouded Hunter (talent)}}{{:Mark Prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22137</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22137"/>
				<updated>2023-08-28T19:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage hunter (talent)}}{{:Shrouded hunter (talent)}}{{:Mark prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22136</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22136"/>
				<updated>2023-08-28T19:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage Hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22135</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22135"/>
				<updated>2023-08-28T19:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22134</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22134"/>
				<updated>2023-08-28T19:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Savage Hunter&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22133</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22133"/>
				<updated>2023-08-28T19:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Savage_hunter.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22132</id>
		<title>Savage Hunter (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Savage_Hunter_(talent)&amp;diff=22132"/>
				<updated>2023-08-28T19:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.&lt;br /&gt;
		The miasma will seep from {{cts|3|6}} locations, including your own, within radius 4, deals {{CTMD|0|60}} damage split between Darkness and Mind and blocks sight.&lt;br /&gt;
		Prey lost within your miasma have a {{cts|5|15%}} chance to lose track of you and may mistake friends for foe.&lt;br /&gt;
		Savage Hunter costs 8 Hate on trigger and does not trigger when you're in Cursed Miasma.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22131</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22131"/>
				<updated>2023-08-28T19:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22130</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22130"/>
				<updated>2023-08-28T19:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Predator &lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|use_speed=passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22129</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22129"/>
				<updated>2023-08-28T19:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Predator.png&lt;br /&gt;
|name=Mark Prey&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22128</id>
		<title>Predator (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(talent)&amp;diff=22128"/>
				<updated>2023-08-28T19:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: Created page with &amp;quot;{{Ability box |game_version=1.7.6 |image=Mark prey.png |name=Mark Prey |category_type={{ct|Cursed}} |category={{c|Predator}} |require={{TalentReq/CursedLevReq1}} |cooldown=5 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Mark prey.png&lt;br /&gt;
|name=Mark Prey&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Predator}}&lt;br /&gt;
|require={{TalentReq/CursedLevReq1}}&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Improve your predation by learning from past hunts. &lt;br /&gt;
You gain {{cts|0,18|1,2}} accuracy and {{cts|0,09|0,6}} armor penetration against foes for each foe of that type you have previously slain, to a maximum of {{cts|0,18|1,2}}*50 accuracy and {{cts|0,09|0,6}}*50 apr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22127</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22127"/>
				<updated>2023-08-28T19:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Predator (talent)}}{{:Savage Hunter (talent)}}{{:Shrouded Hunter (talent)}}{{:Mark prey (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22126</id>
		<title>Predator (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Predator_(category)&amp;diff=22126"/>
				<updated>2023-08-28T19:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Mark prey (talent)}}{{:Anatomy (talent)}}{{:Outmaneuver (talent)}}{{:Mimic (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Predator (talent)}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Slam_(talent)&amp;diff=22125</id>
		<title>Slam (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Slam_(talent)&amp;diff=22125"/>
				<updated>2023-08-28T19:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Slam.png&lt;br /&gt;
|name=Slam&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq3}}&lt;br /&gt;
|cost=3 Hate&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|desc=&lt;br /&gt;
While rampaging, you slam up to (2 + 0.5 * Talent Level) adjacent opponents (maximum 5), stunning them for 2 turns and damaging them for between (0.5 * {{ctpd|10|140}}) and {{ctpd|10|140}} physical damage. Your first slam of at least two opponents increases the rampage duration by 1.&lt;br /&gt;
&lt;br /&gt;
Damage increases with your Physical Power.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tenacity_(talent)&amp;diff=22124</id>
		<title>Tenacity (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tenacity_(talent)&amp;diff=22124"/>
				<updated>2023-08-28T19:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Tenacity.png&lt;br /&gt;
|name=Tenacity&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Nothing will stop your rampage.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: You shrug off up to {{ctstd|Str|20|100}} damage each turn during your rampage. &lt;br /&gt;
&lt;br /&gt;
If you shrug off more than (4 * {{ctstd|Str|20|100}}) damage, the rampage duration increases by 1.&lt;br /&gt;
		&lt;br /&gt;
The amount of damage you can shrug off improves with your Strength.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brutality_(talent)&amp;diff=22123</id>
		<title>Brutality (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brutality_(talent)&amp;diff=22123"/>
				<updated>2023-08-28T19:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Brutality.png&lt;br /&gt;
|name=Brutality&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1.&lt;br /&gt;
		Rampage Bonus: Your physical damage increases by {{CTS|12|37%}}.&lt;br /&gt;
		&lt;br /&gt;
Rampage Bonus: Your Physical Save increases by {{CTS|6|18,5|0.75}} and Mental Save increases by {{CTS|6|18,5|0.75}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rampage_(talent)&amp;diff=22122</id>
		<title>Rampage (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rampage_(talent)&amp;diff=22122"/>
				<updated>2023-08-28T19:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Rampage.png&lt;br /&gt;
|name=Rampage&lt;br /&gt;
|category_type={{ct|Cursed}}&lt;br /&gt;
|category={{c|Rampage}}&lt;br /&gt;
|require={{TalentReq/CursedStrReq1}}&lt;br /&gt;
|cost=15 Hate&lt;br /&gt;
|cooldown=24&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life. &lt;br /&gt;
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: +{{CTS|88,5|212%|0.75}} movement speed.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: +{{CTS|18|39,5%|0.75}} attack speed.&lt;br /&gt;
&lt;br /&gt;
Rampage Bonus: +{{CTS|18|39,5%|0.75}} mind speed.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Pitiless_(talent)&amp;diff=22121</id>
		<title>Pitiless (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Pitiless_(talent)&amp;diff=22121"/>
				<updated>2023-08-28T16:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Pitiless.png&lt;br /&gt;
|name=Pitiless&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|range=7&lt;br /&gt;
|cooldown={{ctl|10|46|30}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
You launch a mental assault on the target.&lt;br /&gt;
&lt;br /&gt;
You increase the cooldown of any already cooling down talents by {{ctl|log|1|5}}, the duration of any magical, physical or mental detrimental effects by {{ctl|log|2|6}} and decreases the duration of any magical, physical or mental beneficial effects by {{ctl|log|1|5}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=22120</id>
		<title>Corruption of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=22120"/>
				<updated>2023-08-28T15:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Corruption of the doomed.png&lt;br /&gt;
|name=Corruption of the doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown={{ctl|5|47|35}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Your original invisibility talent was corrupted and twisted.&lt;br /&gt;
&lt;br /&gt;
You have {{ctl|100%|21|45%}} chance to turn into a dúathedlen for 5 turns, when hit by a blow doing at least 10% of your total life.&lt;br /&gt;
&lt;br /&gt;
While in this form you gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- you have permanent stealth (power {{css|Mag|7|25}})&lt;br /&gt;
&lt;br /&gt;
- your darkness damage is increased by {{ctl|20|5|15%}})&lt;br /&gt;
&lt;br /&gt;
- any non mind and non physical damage you deal above (1.4 * Character Level) triggers a darkness explosion of radius 1 for half the damage (this can only happen once per turn)&lt;br /&gt;
&lt;br /&gt;
- when you transform the cooldowns of {{t|Haste of the Doomed}} and {{t|Pitiless}} are reset.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resilience_of_the_doomed_(talent)&amp;diff=22119</id>
		<title>Resilience of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resilience_of_the_doomed_(talent)&amp;diff=22119"/>
				<updated>2023-08-28T15:59:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Resilience_of_the_doomed.png&lt;br /&gt;
|name=Resilience of the Doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
The tortures you had to endure on the Fearscape have increased your resilience.&lt;br /&gt;
&lt;br /&gt;
All detrimental status effects last {{cts|5|20%}} less on you and all direct critical hits (physical, mental, spells) against you have a {{cts|10|32%|0.75}} lower critical multiplier (but always do at least normal damage).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Haste_of_the_doomed_(talent)&amp;diff=22118</id>
		<title>Haste of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Haste_of_the_doomed_(talent)&amp;diff=22118"/>
				<updated>2023-08-28T15:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|ashes_version=1.0.6&lt;br /&gt;
|image=Doomelf haste.png&lt;br /&gt;
|name=Haste of the Doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|10|50|22}}&lt;br /&gt;
|range=4&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Hasten yourself out of phase, teleporting you to a specific location up to 4 spaces away.&lt;br /&gt;
&lt;br /&gt;
You can activate this talent up to twice within the same turn, but the second activation will not be instant.&lt;br /&gt;
&lt;br /&gt;
Afterwards you stay out of phase for 5 turns. In this state your defense is increased by {{css|Wil|7|25}} and all your resistances by {{css|Wil|7|25%}}.&lt;br /&gt;
&lt;br /&gt;
The bonus will increase with your Willpower.&lt;br /&gt;
}}&lt;br /&gt;
*[[Helm of the Dominated]] ([[Ashes of Urh'Rok]] DLC) increases the range of Haste of the Doomed by 1.&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Re-assemble_(talent)&amp;diff=22117</id>
		<title>Re-assemble (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Re-assemble_(talent)&amp;diff=22117"/>
				<updated>2023-08-28T15:57:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Skeleton_reassemble_2017.png&lt;br /&gt;
|name=Re-Assemble&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|cooldown={{ctl|10|30|15}}&lt;br /&gt;
|desc=&lt;br /&gt;
Re-position some of your bones, healing yourself for ({{cts|100|500}} + Max Life * {{ctl|10%|1|5%}}).&lt;br /&gt;
&lt;br /&gt;
At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resilient_bones_(talent)&amp;diff=22116</id>
		<title>Resilient bones (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resilient_bones_(talent)&amp;diff=22116"/>
				<updated>2023-08-28T15:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Resilient bones_2017.png&lt;br /&gt;
|name=Resilient Bones&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your undead bones are very resilient, reducing the duration of all detrimental effects on you by {{ctl|100%|10|41.7%}}. &lt;br /&gt;
&lt;br /&gt;
''Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied. ''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bone_armour_(talent)&amp;diff=22115</id>
		<title>Bone armour (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bone_armour_(talent)&amp;diff=22115"/>
				<updated>2023-08-28T15:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Bone armour_2017.png&lt;br /&gt;
|name=Bone Armour&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown={{ctl|10|25|15}}&lt;br /&gt;
|desc=&lt;br /&gt;
Creates a shield of bones, absorbing ({{cts|120|400}} + 3.5 * Dexterity + Max Life * {{ctl|10%|1|5%}}) damage. Lasts for 10 turns.&lt;br /&gt;
The total damage the shield can absorb increases with your Dexterity.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Skeleton_(talent)&amp;diff=22114</id>
		<title>Skeleton (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Skeleton_(talent)&amp;diff=22114"/>
				<updated>2023-08-28T15:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Skeleton_2017.png&lt;br /&gt;
|name=Skeleton&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Skeleton}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your skeletal condition, increasing Strength and Dexterity by {{cts|2|15|0.75}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gnaw_(talent)&amp;diff=22113</id>
		<title>Gnaw (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gnaw_(talent)&amp;diff=22113"/>
				<updated>2023-08-28T15:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Gnaw_2017.png&lt;br /&gt;
|name=Gnaw&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=1&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Gnaw your target for {{cts|100|160%}} damage.  If your attack hits, the target may be infected with Ghoul Rot for {{ctl|10|3|7}} turns.&lt;br /&gt;
Each turn, Ghoul Rot inflicts {{ctstd|Con|10|70}} blight damage.&lt;br /&gt;
Targets suffering from Ghoul Rot rise as friendly ghouls when slain.&lt;br /&gt;
&amp;lt;br&amp;gt;Ghouls last for {{ctl|10|3|7}} turns and can use Gnaw, Ghoulish Leap, Stun, and Rotting Disease.&lt;br /&gt;
&amp;lt;br&amp;gt;The blight damage scales with your Constitution.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Retch_(talent)&amp;diff=22112</id>
		<title>Retch (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Retch_(talent)&amp;diff=22112"/>
				<updated>2023-08-28T15:52:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Retch_2017.png&lt;br /&gt;
|name=Retch&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=0&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Vomit on the ground around you, healing any undead in the area and damaging anyone else.&lt;br /&gt;
Lasts 10 turns and deals {{ctstd|Con|10|60}}+10 blight damage or heals 1.5*({{ctstd|Con|10|60}}+10) life.&amp;lt;br&amp;gt;&lt;br /&gt;
Creatures standing in the retch also have {{ctl|100%|10|33%|false|1,1}} chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.&amp;lt;br&amp;gt;&lt;br /&gt;
When you stand in your own retch your racial -20% global speed is cancelled.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22111</id>
		<title>Ghoulish leap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22111"/>
				<updated>2023-08-28T15:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Ghoulish leap_2017.png&lt;br /&gt;
|name=Ghoulish leap&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range={{CTS|5|10|0.5|0|1}}&lt;br /&gt;
|cooldown={{ctl|5|20|10|}}&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Leap toward your target.&amp;lt;br&amp;gt;&lt;br /&gt;
When you land your global speed is increased by {{ctl|40%|20|30%}} for 4 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22110</id>
		<title>Ghoulish leap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoulish_leap_(talent)&amp;diff=22110"/>
				<updated>2023-08-28T15:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.6.0&lt;br /&gt;
|image=Ghoulish leap_2017.png&lt;br /&gt;
|name=Ghoulish leap&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range={{CTS|5|10|0.5|0|1}}&lt;br /&gt;
|cooldown={{ctl|5|20|10|}}&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=&lt;br /&gt;
Leap toward your target.&amp;lt;br&amp;gt;&lt;br /&gt;
When you land your global speed is increased by {{ctl|40%|20|30%}} for 4 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoul_(talent)&amp;diff=22109</id>
		<title>Ghoul (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoul_(talent)&amp;diff=22109"/>
				<updated>2023-08-28T15:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|image=Ghoul_2017.png&lt;br /&gt;
|name=Ghoul&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Ghoul}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your ghoulish body, increasing Strength and Constitution by {{cts|2|15|0.75}}.&lt;br /&gt;
Your body also becomes incredibly resilient to damage, you can never take a blow that deals more than 50% of your maximum life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Essence_drain_(talent)&amp;diff=22108</id>
		<title>Essence drain (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Essence_drain_(talent)&amp;diff=22108"/>
				<updated>2023-08-28T15:49:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sorhc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|image=Essence drain.png&lt;br /&gt;
|name=Essence Drain&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Whitehooves}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|range=7&lt;br /&gt;
|cooldown={{ctl|10|46|30}}&lt;br /&gt;
|desc=&lt;br /&gt;
You send a wave of darkness at your foe, dealing {{css|Mag|50|250}} darkness damage.&lt;br /&gt;
The darkness will drain a part of it's life essence (only works on living targets) to increase the duration before the next charge of death momentum is used by {{cts|6|12}}.&lt;br /&gt;
Only usable when you have the death momentum effect.&lt;br /&gt;
The damage scales with your Magic stat.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sorhc</name></author>	</entry>

	</feed>