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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stuntofthelitter</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stuntofthelitter"/>
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		<updated>2026-06-19T19:19:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=14430</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=14430"/>
				<updated>2017-06-15T08:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Clarified item decay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type (items dropped anywhere in the zone will not decay.) To the north is the Training Facility (initially locked) and the Library of Lost Secrets, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the [[Farportal]] room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an Indie Royale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one [[Royal Items|Royal Item]] out of a selection of six.&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
Once you have 15 energy, you will be asked to return to the Fortress, to pay 15 energy to upgrade your [[Rod of Recall]] to recall you to the Fortress instead of the worldmap. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
Once you have 45 energy, you will be asked to return to the Fortress, and the door to the Farportal room will be unlocked (for no energy cost). This room will contain a horror with talents from a random class, and the Exploratory Farportal. You can pay 30 energy to enter the Farportal, which takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy.&lt;br /&gt;
&lt;br /&gt;
You can pay 50 energy to unlock the door to the Training Facility room. This room allows you to spawn training dummies on which you can test your combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can pay 60 energy to alter the butler's appearance.&lt;br /&gt;
&lt;br /&gt;
[[Undead]] characters may spend 10 energy to make the effect of [[Cloak of Deception]] permanent, freeing their cloak slot.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]]s (or other characters with {{t|Extract Gems}}) may spend 25 energy to upgrade the [[Transmogrification Chest]] to automatically extract gems and then transmogrify the gems, substantially increasing the profits/energy gained without having to manually extract gems every level change.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mark_of_the_Spellblaze&amp;diff=12492</id>
		<title>Mark of the Spellblaze</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mark_of_the_Spellblaze&amp;diff=12492"/>
				<updated>2016-08-31T05:49:40Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: specified GREATER than 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Mark of the Spellblaze&lt;br /&gt;
|guardian=[[Grand Corruptor]]&lt;br /&gt;
|floors=2&lt;br /&gt;
|min_level=15&lt;br /&gt;
|max_level=25&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=3&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Mark of the Spellblaze is a zone that can be found randomly inside the Charred Scar (an area just west of [[Dreadfell]]). It appears as a red magic circle and is easily identifiable.&lt;br /&gt;
&lt;br /&gt;
The zone has a number of enemies, including cultists, blood mages, carrion worms, Gwelgoroths and the occasional lesser or greater Faeros in the early sections, with [[corruptor]]s joining the list further in.&lt;br /&gt;
&lt;br /&gt;
The terrain is mostly rocky with magma on the deeper floors with burnt trees breaking LOS. The terrain effects in the area include Spellblaze Scars (bonus to spell crit. chance and extra fire and blight damage).&lt;br /&gt;
&lt;br /&gt;
The boss of the zone is the [[Grand Corruptor]], a tough spell caster with support from surrounding enemies. If you yourself are a spell caster with enough spells (greater than 10 talents with &amp;quot;Is spell=true&amp;quot; in their description), around halfway through the fight he will make you an offer. He will ask you to attack the Ziguranth base of [[Zigur]], claiming he has been massing forces for an attack for some time now. If you agree he will teleport you into Zigur, where you will have to kill the inhabitants, including their leader, a powerful boss. Completing this quest will [[unlock]] the [[Corruptor]] class for character creation in future games. The quest will also reward the locked [[Hexes_(category)|Hexes]] tree, and will unlock it for the [[Reaver]] class, since they start with the locked tree.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Warmaster_Gnarg%27s_Murderblade&amp;diff=12403</id>
		<title>Warmaster Gnarg's Murderblade</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Warmaster_Gnarg%27s_Murderblade&amp;diff=12403"/>
				<updated>2016-08-08T20:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Fixed some category links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|unid=A blood-etched greatsword&lt;br /&gt;
|type=greatsword&lt;br /&gt;
|source=crafted by a master&lt;br /&gt;
|name=Warmaster Gnarg's Murderblade&lt;br /&gt;
|require=35 Str&lt;br /&gt;
|usestat=120% Str&lt;br /&gt;
|rarity=230&lt;br /&gt;
|level=32-45&lt;br /&gt;
|cost=300&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|apr=+19&lt;br /&gt;
|basepower=60-96&lt;br /&gt;
|tier=4&lt;br /&gt;
|stats= +15 Str / +5 Dex / +15 Con&lt;br /&gt;
|critical=+10%&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
* Special effect when hits: 10% chance to send the wielder into a killing frenzy&lt;br /&gt;
:Frenzy: Global Action speed +30%, Physical Crit: +12%, user will fight until -25% life, lasts for 3 turns&lt;br /&gt;
* Talent Masteries: +0.30 Technique / [[Berserker's Strength]], +0.20 Technique / [[Two-handed Assault]], +0.20 Technique / [[Two-handed Maiming]], +0.20 Technique / [[Two-handed Weapons]]&lt;br /&gt;
* See invisible: +25&lt;br /&gt;
* Damage against: +20% Living&lt;br /&gt;
* Reduced damage from: +20% Living&lt;br /&gt;
|description=A blood-etched greatsword, it has seen many foes. From the inside.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Berserker%27s_Strength&amp;diff=12402</id>
		<title>Berserker's Strength</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Berserker%27s_Strength&amp;diff=12402"/>
				<updated>2016-08-08T20:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Redirected page to Berserker's strength (category)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Berserker's strength (category)]]&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Warmaster_Gnarg%27s_Murderblade&amp;diff=12401</id>
		<title>Warmaster Gnarg's Murderblade</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Warmaster_Gnarg%27s_Murderblade&amp;diff=12401"/>
				<updated>2016-08-08T20:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Updated and filled in missing fields.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|unid=A blood-etched greatsword&lt;br /&gt;
|type=greatsword&lt;br /&gt;
|source=crafted by a master&lt;br /&gt;
|name=Warmaster Gnarg's Murderblade&lt;br /&gt;
|require=35 Str&lt;br /&gt;
|usestat=120% Str&lt;br /&gt;
|rarity=230&lt;br /&gt;
|level=32-45&lt;br /&gt;
|cost=300&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|apr=+19&lt;br /&gt;
|basepower=60-96&lt;br /&gt;
|tier=4&lt;br /&gt;
|stats= +15 Str / +5 Dex / +15 Con&lt;br /&gt;
|critical=+10%&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
* Special effect when hits: 10% chance to send the wielder into a killing frenzy&lt;br /&gt;
:Frenzy: Global Action speed +30%, Physical Crit: +12%, user will fight until -25% life, lasts for 3 turns&lt;br /&gt;
* Talent Masteries: +0.30 Technique / [[Berserker's Strength]], +0.20 Technique / [[Two-handed assault]], +0.20 Technique / [[Two-handed maiming]], +0.20 Technique / [[Two-handed weapons]]&lt;br /&gt;
* See invisible: +25&lt;br /&gt;
* Damage against: +20% Living&lt;br /&gt;
* Reduced damage from: +20% Living&lt;br /&gt;
|description=A blood-etched greatsword, it has seen many foes. From the inside.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Colaryem&amp;diff=12312</id>
		<title>Colaryem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Colaryem&amp;diff=12312"/>
				<updated>2016-07-18T03:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Created and added chart of attack speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Colaryem&lt;br /&gt;
|unid=floating sword&lt;br /&gt;
|type=weapon / greatsword&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=Strength 10&lt;br /&gt;
|rarity=300&lt;br /&gt;
|level=16-36&lt;br /&gt;
|cost=400&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=48.0-76.8&lt;br /&gt;
|usestat=130% Strength&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|change_dam=+7% lightning&lt;br /&gt;
|resistances=+7% lightning&lt;br /&gt;
|fatigue=-12%&lt;br /&gt;
|movspeed=+10%&lt;br /&gt;
|enc=+50&lt;br /&gt;
|apr=+12&lt;br /&gt;
|critical=+10.0%&lt;br /&gt;
|stats=+7 Dex&lt;br /&gt;
|abilities=Avoid Pressure Traps: The wearer never triggers traps that require pressure. &lt;br /&gt;
|description=''This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away.''&lt;br /&gt;
''You will need to be really strong to keep it grounded. Or really big.''&lt;br /&gt;
}}&lt;br /&gt;
Colaryem's attack speed changes depending on the wielder's strength and size category. It begins at 50%, and is increased by 2% for every point of Strength you have above 10 (or decreased if your strength is below 10), then increased by a further 10% for every size category you are above normal (decreased if you are smaller than normal). It can never go higher than 125% or lower than 55.55% (while wielded). &lt;br /&gt;
[[File:ColaryemAttackSpeed.png|thumbnail]]&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:ColaryemAttackSpeed.png&amp;diff=12311</id>
		<title>File:ColaryemAttackSpeed.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:ColaryemAttackSpeed.png&amp;diff=12311"/>
				<updated>2016-07-18T03:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Chart of Colaryem attack speed by size and strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chart of Colaryem attack speed by size and strength&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Block_(talent)&amp;diff=12263</id>
		<title>Block (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Block_(talent)&amp;diff=12263"/>
				<updated>2016-04-11T20:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected cooldown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Block.png&lt;br /&gt;
|name=Block&lt;br /&gt;
|category_type=-&lt;br /&gt;
|category=-&lt;br /&gt;
|require=An equipped shield&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=personal&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=8 - talent level (3 to 7)&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=Raise your shield in blocking position for 1 turn, reducing the damage of all physical (may include other types based on shield properties) attacks by (shield_value). &lt;br /&gt;
If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will will deal 200% damage instead) for one turn. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: This talent is innate to the equipment and not part of any category or tree.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=12260</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=12260"/>
				<updated>2016-04-09T04:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: NO, fatigue does not affect equilibrium. Let this myth die.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Resources''' are power pools used for various [[talents]] in Tales of Maj'Eyal.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]]. Each resource has a unique bar on the interface displaying the current level of the resource. &lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason. Being underwater, in a wall, or buried in sand will generally prevent you from breathing. You take an increasingly large amount of damage each turn after reaching 0 Air. Some items allow you to breathe underwater, or remove the need to breathe at all.  Some underwater areas will have bubbles that can restore air until they are depleted.&lt;br /&gt;
&lt;br /&gt;
Most races have 100 air, with [[yeek]] characters having 200.  Two artifacts, [[Coral Spray]] and [[Vargh Redemption]] will raise the cap by 50 air. &lt;br /&gt;
* The first turn you are underwater your air will drop by 5 and will then decrease by 2 each subsequent turn.&lt;br /&gt;
* The first turn you are in a wall your air will drop by 20 and will then decrease by 17 each subsequent turn.&lt;br /&gt;
* The first turn you are buried in sand your air will drop by 10 and will then decrease by 7 each subsequent turn.&lt;br /&gt;
* When you can breathe again normally you regain 3 air per turn.&lt;br /&gt;
* Underwater bubbles will restore 20 per turn (minus the loss of 2 from being underwater, for a total gain of 18).&lt;br /&gt;
* When your air runs out you begin taking damage. The first turn it is 20% of your max life and it increases by 5% each turn (so 25% on the second turn, 30% on the third). This is quickly fatal.&lt;br /&gt;
&lt;br /&gt;
==Equilibrium==&lt;br /&gt;
Equilibrium is the [[resource]] used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;. [[Fatigue]] does not impact equilibrium at all. &lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure. If Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn. This can be seen in the resource bar as &amp;quot;% failure&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Equilibrium does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* Standing in the area of effect of a Font of Life&lt;br /&gt;
* Using the {{t|Meditation}} talent passively or actively&lt;br /&gt;
* Successfully killing an enemy with the {{t|Swallow}} talent&lt;br /&gt;
* Being hit while {{t|Resolve}} is active but {{t|Antimagic Shield}} is not&lt;br /&gt;
* Coming under a life regeneration effect while under the influence of {{t|Ancestral Life}}&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;br /&gt;
&lt;br /&gt;
Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim]]-based talents will increase it by a noticeable amount.&lt;br /&gt;
&lt;br /&gt;
==Feedback==&lt;br /&gt;
Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. Characters that have the feedback resource will gain feedback in proportion to any damage received. The base conversion rate depends on character level: it starts at 50% at level 1, and decays to 20% at level 50. Feedback is used by the [[Solipsist]]'s {{c|Feedback}} and {{c|Discharge}} talent trees. It decays at the rate of 10% or 1 per turn (whichever is greater). Feedback is effected by [[fatigue]]. &lt;br /&gt;
&lt;br /&gt;
==Hate==&lt;br /&gt;
Hate is the [[resource]] used by the Afflicted classes: [[Cursed]] and [[Doomed]].  Hate does not regenerate, and even decays over time.  It is mainly recovered while fighting or use of the {{t|Feed}} talent.  Hate is affected by [[fatigue]].&lt;br /&gt;
&lt;br /&gt;
You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate.  Your hate slowly decays (more quickly when the level is higher), down to a minimum of half your hate at the end of the most recent combat.  The strengths of many abilities also depend on your level of hate.&lt;br /&gt;
&lt;br /&gt;
Here are some ways Hate is regained:&lt;br /&gt;
&lt;br /&gt;
* '''Kill something''': 8 points, more for higher [[rank]] -- 24 points for a boss&lt;br /&gt;
* '''Take a big hit''' (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%&lt;br /&gt;
* '''Take a hit while at low health''' (under 25% of maximum life): 4 points&lt;br /&gt;
* '''Do massive damage''' (over 33% in one hit)&lt;br /&gt;
&lt;br /&gt;
The Doomed {{c|Dark Sustenance}} tree has the talent {{t|Feed}}, which can be used to replenish hate.  Various Cursed talents also give Hate bonuses.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
{{:Life}}&lt;br /&gt;
&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Only Mage classes can regenerate Mana naturally. Certain class talents and gear can grant passive Mana regen, and having a Manasurge rune inscribed will grant some passive regen while resting. Your maximum increases with level (+4 per level), gear, and [[Willpower]] (+5 per point). Mana is doubly affected by [[fatigue]], making fatigue a primary concern for mana-using characters. &lt;br /&gt;
&lt;br /&gt;
==Souls==&lt;br /&gt;
Used by [[Necromancer]]s, and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings within the necrotic aura.&lt;br /&gt;
&lt;br /&gt;
==Negative energy==&lt;br /&gt;
Negative energy is the power source for predominantly-[[Anorithil]] talents.  [[Necromancer]]s can also get access to the tree by becoming a [[Lich]]. Liches will regenerate negative energy over time, whereas Anorithil and Adventurers lose negative energy over time.&lt;br /&gt;
&lt;br /&gt;
It can be replenished by an Anorithil using:&lt;br /&gt;
* {{t|Twilight}} talent&lt;br /&gt;
* {{t|Twilight Surge}} talent&lt;br /&gt;
&lt;br /&gt;
Maximum negative energy is increased by 3 whenever a character gains a level. Negative energy is effected by [[fatigue]]. &lt;br /&gt;
&lt;br /&gt;
==Positive energy==&lt;br /&gt;
Positive energy is a resource used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin]]s and [[Anorithil]]). Many early talents will actually replenish it rather than drain it, shown as negative numbers in costs.  It decreases over time if not used.&lt;br /&gt;
&lt;br /&gt;
Maximum positive energy is increased by 3 whenever a character gains a level. Positive energy is effected by [[fatigue]]. &lt;br /&gt;
&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the {{c|Chronomancy}} talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. The damage (and sometimes duration, etc) of most Chronomancy talents is multiplied by a &amp;quot;paradox modifier&amp;quot; determined by the following formula: sqrt(0.5 + Paradox / 600). [[Fatigue]] has a unique effect on paradox, increasing the failure rate but not the cost of feedback-using talents.&lt;br /&gt;
&lt;br /&gt;
The cost of active paradox talents increases the higher your paradox already is; it is multiplied by 1 + (Paradox / 300).&lt;br /&gt;
&lt;br /&gt;
Paradox failures simply cause you to lose a turn like equilibrium failures. However, unlike equilibrium failures, your paradox still increases by the cost of the talent that failed.&lt;br /&gt;
&lt;br /&gt;
If an anomaly occurs, not only do you lose the turn and talent, but a random Anomaly talent is used. Your paradox is also reduced by twice the cost of the talent that failed. Anomaly chance is rolled before failure chance.&lt;br /&gt;
&lt;br /&gt;
If a backfire occurs, the talent targets the caster.&lt;br /&gt;
&lt;br /&gt;
To calculate paradox failure, anomaly, and backfire chance, first calculate modified paradox by the following formula: (Paradox - [[Willpower]] * Willpower_modifier). Some items, such as the Shard of Crystallized Time, add directly to the Willpower stat used in this calculation, as does Temporal Form. Willpower_modifier is 1 + ([[Paradox mastery (talent)|Paradox Mastery]] talent level / 10).&lt;br /&gt;
&lt;br /&gt;
Then calculate the fatigue modifier: (100 + 2 * [[Fatigue]]) / 100.&lt;br /&gt;
&lt;br /&gt;
Failures can only occur if modified paradox is over 200; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 200)^2).&lt;br /&gt;
&lt;br /&gt;
Anomalies can only occur if modified paradox is over 300; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 300)^3).&lt;br /&gt;
&lt;br /&gt;
Backfires can only occur if modified paradox is over 400; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 400)^4).&lt;br /&gt;
&lt;br /&gt;
==Psi==&lt;br /&gt;
Psi is the resource used by Psionic classes, such as [[Solipsist]] and [[Mindslayer]]. It slowly regenerates over time, can be restored by talents and some equipment. Players can increase psi pool by raising willpower (+1 per point invested in willpower except for the [[Solipsist]] class). Psi is doubly effected by [[fatigue]]. &lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is the resource used by most physical talents.  It is regenerated at a rate of 0.3 per turn if there are no other modifiers.  Resting will accelerate the rate at which stamina is recovered. Stamina capacity is increased by raising willpower (+2.5 max stamina per point) and when gaining a level (+3 max stamina per level). Stamina is effected by [[fatigue]]. &lt;br /&gt;
&lt;br /&gt;
==Vim==&lt;br /&gt;
Vim is the resource used by the [[Defiler]] metaclass.  Vim does not regenerate but is instead regained in several ways, all involving combat.  [[Fatigue]] plays no role in determining vim costs.  The vim pool grows by 4 points every level and is not influenced by any stats.&lt;br /&gt;
&lt;br /&gt;
Ways of regaining vim:&lt;br /&gt;
&lt;br /&gt;
* '''Kill bounty:''' Each kill returns one point of vim per 20 [[Willpower]].&lt;br /&gt;
* '''Kill refunds:''' If you kill something directly with a vim-using talent, the talents cost in vim is restored. This ''only'' works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later.  Though if you kill something with a Bone Nova, for example, you will get its cost refunded.&lt;br /&gt;
* '''Special Talents:''' Some talents can also restore your vim, such as {{t|Drain}} and {{t|Leech}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]] [[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Life&amp;diff=10206</id>
		<title>Life</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Life&amp;diff=10206"/>
				<updated>2016-02-11T07:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected Expected Max Life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life represents your physical well-being in game, and you will die if it drops below 0 unless you are under the influence of effects such as a [[inscriptions|Heroism Infusion]], which allows you to temporarily persist with negative life.&lt;br /&gt;
&lt;br /&gt;
Most characters will naturally regenerate life each turn.  The amount of life regenerated can be modified by equipment, as well as talents such as {{t|Fast Metabolism}}. [[inscriptions|Regeneration Infusions]] can greatly boost life regeneration for a short time as well. The rate of life regeneration accelerates each turn while resting. Under the default keybinding, you can begin resting by pressing the '''r''' key. Larger amounts of life can be restored with various healing talents such as {{t|Healing Light}} and {{t|Nature's Touch}}.  Many of these do not function on [[undead]] characters however.&lt;br /&gt;
&lt;br /&gt;
Your maximum life will increase by '''Life Rating''' * 1.1+(current_level/40) each time you gain a level.&amp;lt;sup&amp;gt;From Actor.lua&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your '''Life Rating''' is determined by your [[race]] and [[class]]. For example, a Dwarf Berserker has a Life Rating of 12 (Dwarf) + Berserker (3) = 15.  When going up to level 5, your life will in increase by: 15 * (1.1+(5/40)) = 18.375. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The expected maximum life of a level 50 character will be:&lt;br /&gt;
&lt;br /&gt;
'''Expected Max Life = Base Life from Class + 85.75 * Life Rating'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Life&amp;diff=10205</id>
		<title>Life</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Life&amp;diff=10205"/>
				<updated>2016-02-11T06:32:51Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected example (was using 4 instead of 5 for level)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life represents your physical well-being in game, and you will die if it drops below 0 unless you are under the influence of effects such as a [[inscriptions|Heroism Infusion]], which allows you to temporarily persist with negative life.&lt;br /&gt;
&lt;br /&gt;
Most characters will naturally regenerate life each turn.  The amount of life regenerated can be modified by equipment, as well as talents such as {{t|Fast Metabolism}}. [[inscriptions|Regeneration Infusions]] can greatly boost life regeneration for a short time as well. The rate of life regeneration accelerates each turn while resting. Under the default keybinding, you can begin resting by pressing the '''r''' key. Larger amounts of life can be restored with various healing talents such as {{t|Healing Light}} and {{t|Nature's Touch}}.  Many of these do not function on [[undead]] characters however.&lt;br /&gt;
&lt;br /&gt;
Your maximum life will increase by '''Life Rating''' * 1.1+(current_level/40) each time you gain a level.&amp;lt;sup&amp;gt;From Actor.lua&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your '''Life Rating''' is determined by your [[race]] and [[class]]. For example, a Dwarf Berserker has a Life Rating of 12 (Dwarf) + Berserker (3) = 15.  When going up to level 5, your life will in increase by: 15 * (1.1+(5/40)) = 18.375. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The expected maximum life of a level 50 character will be:&lt;br /&gt;
&lt;br /&gt;
'''Expected Max Life = Base Life from Class + 119.25 + 86 * Life Rating''' &amp;lt;sup&amp;gt;Needs verification&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=9961</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=9961"/>
				<updated>2016-01-28T04:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected information for Stunned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;other&amp;quot; are notable in that they cannot be removed by infusions and are also unaffected by various duration-reducing talents.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
====Arcane Storm====&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
====Earthen Barrier====&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
====Elemental Surge: Lightning====&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
====Haste====&lt;br /&gt;
Increases global action speed and casting speed by a certain percentage, depending on the effect's power.&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Mana Overflow====&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
====Manasurge====&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
====Molten Skin====&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
====Out of Phase====&lt;br /&gt;
The target is out of phase with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%.&lt;br /&gt;
&lt;br /&gt;
====Reflective Skin====&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Blocking====&lt;br /&gt;
Can apply shield block value against the next physical attack - and if the shield provides the right resistance for it, also non-physical damage. It does not have to be a melee attack.&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects). &lt;br /&gt;
&lt;br /&gt;
====Dwarven Resilience====&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
====Evasion====&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
====Free Action====&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
Regain a small amount of [[Life]], dependent on your maximum health each turn.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
====Pain Suppression====&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistancies. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
====Sensing====&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
====Wild Speed====&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
====Wrath of the Eternals====&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Continuum Destabilization====&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
====Fade From Time====&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
These effects are automatically conferred when an attacker greatly outmatches the defender in a specific comparison of attributes, depending on the kind of attack.&lt;br /&gt;
* '''[[#Off-guard|Off-guard]]''' occurs when a melee or archery attack hits, and the attacker's [[Accuracy]] is in a higher [[rescaled combat stats|tier]] than the defender's [[Defense]].&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' occurs when a physical talent hits, and the attacker's [[Physical Power]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Physical Save]].&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' occurs when a magical talent hits, and the attacker's [[Spellpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Magical Save]].&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' occurs when a mental talent hits, and the attacker's [[Mindpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Mental Save]].&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed.  E.g. if a physical Wild Infusion is used to remove Stunned, and the target is also Off-guard, Off-guard will also be removed.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
====Decrepitude Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Rotting Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
====Spellshocked====&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%. &lt;br /&gt;
&lt;br /&gt;
====Weakness Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
====Stoned====&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and acid(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Agony====&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
====Brainlocked====&lt;br /&gt;
Renders a random talent unavailable. No talents will cool down until the effect has worn off. &lt;br /&gt;
&lt;br /&gt;
====Confused====&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably. &lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Acid Splash====&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
====Blinded====&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both. &lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Constricted====&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
====Corroded====&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
====Counterstrike====&lt;br /&gt;
The next incoming melee attack will do double damage. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
====Cripple====&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
====Crushing Hold====&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
====Cursed Wound====&lt;br /&gt;
Reduced healing modifier. Multiple applications stack.&lt;br /&gt;
&lt;br /&gt;
====Dazed====&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
====Deep Wound====&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Disable====&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
====Disarmed====&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
====Frozen====&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
====Frozen Feet====&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
====Grappled====&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
====Immobilized====&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
====Insidious Poison====&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Knockback====&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
====Lowered Resistance====&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
====Luminescence====&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
====Maimed====&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
====Off-balance====&lt;br /&gt;
Global damage is reduced by 15%. &lt;br /&gt;
&lt;br /&gt;
====Off-guard====&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
====Paralyzed====&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
====Pinned====&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
====Poisoned====&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Ravage====&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
====Set Up====&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
====Slow movement====&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
====Spell Disruption====&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
====Strangle Hold====&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
====Stunned====&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 60%&lt;br /&gt;
* movement speed is reduced by 50%&lt;br /&gt;
* up to three random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* no talents come off cooldown for the duration&lt;br /&gt;
&lt;br /&gt;
====Sunder Armour====&lt;br /&gt;
Armour value and saves are reduced for the duration.&lt;br /&gt;
&lt;br /&gt;
====Sunder Arms====&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
====Weakened====&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Damage Smearing====&lt;br /&gt;
Protects from all damage (except that with type temporal) for the duration. Once it wears off, it will return the damage as temporal damage over a number of turns.&lt;br /&gt;
See the detrimental effect &amp;quot;Smeared&amp;quot; for how this works. Usually Damage Smearing is provided by the talent of that name from the [[Temporal Warden]] tree [[Temporal Combat (category)|Temporal Combat]].&lt;br /&gt;
&lt;br /&gt;
====Infusion Saturation====&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Infusions without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)|Timeless]].&lt;br /&gt;
There are parallel saturation effects for Runes and Taints.&lt;br /&gt;
&lt;br /&gt;
====Runic Saturation====&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use Runes while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)]].&lt;br /&gt;
There are parallel saturation effects for Infusions and Taints.&lt;br /&gt;
&lt;br /&gt;
====Silenced====&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents. &lt;br /&gt;
&lt;br /&gt;
====Smeared====&lt;br /&gt;
The price for using [[Damage smearing (talent)|Damage Smearing]]. Will inflict the damage shielded by Damage Smearing as temporal damage over the specified number of turns.&lt;br /&gt;
See the beneficial effect &amp;quot;Damage Smearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Summoning Destabilization====&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
====Tainted====&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
====Temporal Restoration Field====&lt;br /&gt;
The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
====Time Prison====&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Character_sheet&amp;diff=9943</id>
		<title>Character sheet</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Character_sheet&amp;diff=9943"/>
				<updated>2016-01-19T01:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Armor - for more than just physical!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The character sheet can be found by pressing 'c' ingame.&lt;br /&gt;
It has 4 tabs:&lt;br /&gt;
* general&lt;br /&gt;
* attack&lt;br /&gt;
* defence&lt;br /&gt;
* talents&lt;br /&gt;
&lt;br /&gt;
These provide an overview of your character and its abilities. You can also hover your mouse over your own character, or use the 'L'ook command on yourself to see some of these stats.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
&lt;br /&gt;
The size of your character is an important factor in some talents such as {{t|Swallow}}. The game tracks of the size of each character with a numeric value, which is also used for any formula that may involve sizes. The correspondence between the textual description of a size and its numeric value is as follows: '''tiny (1), small (2), medium (3), big (4), huge (5), gargantuan (6+)'''.&lt;br /&gt;
&lt;br /&gt;
== Accuracy and Defense ==&lt;br /&gt;
[[Accuracy]] determines your chance to hit your target as well as knock your target off-balance when measured against the target's Defense. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.&lt;br /&gt;
 &lt;br /&gt;
[[Defense]] represents your chance to avoid physical melee attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy.&lt;br /&gt;
 &lt;br /&gt;
Ranged defense represents your chance to avoid physical ranged attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy.&lt;br /&gt;
 &lt;br /&gt;
== Power and Saves ==&lt;br /&gt;
There are 5 tiers for power and saves. These are not related to item (material) [[tier]]s. It [[rescaled combat stats|costs more to increase scores]] that are in higher tiers. For each tier, here's the cost of increasing your score by one:&lt;br /&gt;
&lt;br /&gt;
*Tier 1: 1 point, from 0 to 20&lt;br /&gt;
*Tier 2: 2 points, from 20 to 40&lt;br /&gt;
*Tier 3: 3 points, from 40 to 60&lt;br /&gt;
*Tier 4: 4 points, from 60 to 80&lt;br /&gt;
*Tier 5: 5 points, from 80 to 100&lt;br /&gt;
&lt;br /&gt;
[[Physical power]] measures your ability to deal physical [[combat damage|damage in combat]]. When you use Physical power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Spellpower]] represents how powerful your spells are. In addition, when your spells inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your spellpower will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Mindpower]] represents how powerful your mental abilities are. In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your  mindpower will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[saves|Physical saving throw]] increases your chance to shrug off physically-induced effects.  Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
[[saves|Spell saving throw]] increases your chance to shrug off magically-induced effects.  Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
[[saves|Mental saving throw]] increases your chance to shrug off mentally-induced effects.  Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
== Armour and armour hardiness ==&lt;br /&gt;
[[Armour]] value is a damage reduction from every incoming melee and ranged weapon attack. Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed.&lt;br /&gt;
&lt;br /&gt;
This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects.&lt;br /&gt;
&lt;br /&gt;
== Resistance, resistance penetration and immunity ==&lt;br /&gt;
'''Resistances''' (or &amp;quot;resists&amp;quot;) allow a character to reduce a fraction of damage taken based on the type of damage it is.  For example, fire resistance decreases the damage taken from ''any'' kind of fire damage -- a fire drake's breath, or an archmage's Flame talent, etc.&lt;br /&gt;
&lt;br /&gt;
'''Resistance penetration''' decreases the effective level of your opponent's corresponding resistance.  For instance, if your opponent has 30% fire resistance, but you have 10% fire resistance penetration, and you hit your opponent with fire, his effective fire resistance will be reduced to 27%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Resist all&amp;quot; is applied independently of single elemental resists.  If you have 15% resist all and 20% fire resistance, you will resist 1 - ((1 - 0.15) * (1 - 0.20)) or 32% of all fire damage (in the absence of any fire resistance penetration on your opponent).&lt;br /&gt;
&lt;br /&gt;
Resists also have a cap.  The standard resistance cap for the player is 70%, which is applied after the 1-(1-a)*(1-b) step shown above.  This means that if you have 60% fire resistance and 30% resist all, your combined total resistance would be calculated as 1-(1-0.60)*(1-0.30) = 72%, but then the resistance cap would lower this to 70%.  Some equipment or talents may raise the resistance cap for specific elements.  In the previous example, if the player wore armor that gave +5% fire resistance cap, then the full 72% would take effect, as that is under the new fire resistance cap of 75%.&lt;br /&gt;
&lt;br /&gt;
'''Immunities''' give a flat chance to resist an effect.  They're a bit like saves, insofar as passing a check makes the effect not happen, but they operate completely independently of physical power, physical save, mindpower, etc.  25% stun immunity is always a flat 25% chance to resist a stun (or any talent that checks stun immunity, such as Freeze), ''before'' saves are checked.&lt;br /&gt;
&lt;br /&gt;
Effect Immunities:&lt;br /&gt;
*Confusion&lt;br /&gt;
*Stun/Freeze&lt;br /&gt;
*Fear&lt;br /&gt;
*Knockback&lt;br /&gt;
*Instadeath&lt;br /&gt;
*Disarm&lt;br /&gt;
*Poison&lt;br /&gt;
*Disease&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
Encumbrance is the amount of weight your character can hold without becoming burdened. All items have a certain weight, usually standard by item type. For example, jewelry has encumbrance of 0.1; heavy armor has 14. Your character has a '''maximum encumbrance''' which is increased by increasing your [[Strength]] or by certain items. '''Current encumbrance''' is the amount being carried right now, and can be reduced by certain spells or abilities. &lt;br /&gt;
&lt;br /&gt;
If your current encumbrance rises above your maximum encumbrance, you will be unable to move. You will need to drop items, or wait for the effect reducing your maximum encumbrance to wear off.&lt;br /&gt;
&lt;br /&gt;
== Speeds ==&lt;br /&gt;
&lt;br /&gt;
'''Speeds''' determine how quickly you can perform actions relative to the other actors in the game. Speed is always relative to YOU. Other actors (NPCs, monsters) will either act less quickly or more quickly, depending on your speeds. In practice it means you may be able to move, cast or attack several times before they do; or they may move, cast, or attack several times before you do.&lt;br /&gt;
&lt;br /&gt;
There are several measures of speed. &lt;br /&gt;
&lt;br /&gt;
* Global Speed: Affects all actions. At 100% speed you have the energy to preform one 'action' per turn. At 200% speed you can preform two 'actions' per turn. Other actors will appear to be acting less quickly in comparison to you.&lt;br /&gt;
&lt;br /&gt;
* Movement Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will move 20% farther in the same length of time as you would normally move. 100% would allow you to move twice as far. -100% would only let you move half as far.&lt;br /&gt;
&lt;br /&gt;
* Spell Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will be able to cast 20% more spells (or a spell takes 20% less time to cast) as you would be able to cast. 100% would allow you to cast spells twice as fast; -100% means spells would be cast twice as slowly. &lt;br /&gt;
&lt;br /&gt;
* Attack Speed: This is the ''increase'' or ''decrease'' from your attack movement speed. For example, 20.00% means you will be able to attack 20% faster as you would be able to normally. 100% would allow you to make twice as many attacks; -100% means you would make half the amount of attacks in the same amount of time - monsters would get more than one attack to your single.&lt;br /&gt;
&lt;br /&gt;
* Mental Speed:  This is the ''increase'' or ''decrease'' from your mental ability speed (any ability with &amp;quot;Is: a mind power&amp;quot;). For example, 20.00% means you will be able to use this ability 20% faster than usual. 100% would allow you to use the ability twice as often; -100% means you would use abilities at half the effective rate - monsters would get more than one action to your single.&lt;br /&gt;
&lt;br /&gt;
Global Speed and other speeds stack. If you have 200% speed and -100% movement speed, you have the energy to preform actions twice a round, but you  only move half the distance. You would end up moving the same distance each round.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9942</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9942"/>
				<updated>2016-01-13T22:08:41Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl-Feijan, and Shasshhiy'Kaish with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find Director Hompalan on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find and kill Healer Astelrid on the 4th floor to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9941</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9941"/>
				<updated>2016-01-13T22:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Made demonologist unlock more specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl-Feijan, and Shasshhiy'Kaish with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find Director Hompalan on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find and kill Healer Astelrid on the 4th floor to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete then unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9899</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9899"/>
				<updated>2015-11-29T01:04:59Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Added link to Unlockables (Reduced Spoilers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl-Feijan, and Shasshhiy'Kaish with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find Director Hompalan on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find and kill Healer Astelrid on the 4th floor to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Finishing that area will unlock Demonologist.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer 5+ squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=9898</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=9898"/>
				<updated>2015-11-29T01:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Added link to Unlockables (Reduced Spoilers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Tales of Maj'Eyal 4''' (aka ToME 4) is an RPG Roguelike game, written as a module that runs in [[T-Engine 4]]. Download T-Engine and ToME for a myriad of Operating Systems from http://www.te4.org/download&lt;br /&gt;
&lt;br /&gt;
[[T-Engine 4]] is the reboot and complete rewrite of T-Engine, released in beta form on May 11, 2010.&lt;br /&gt;
----&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|Glossary of terms in ToME]]&lt;br /&gt;
&lt;br /&gt;
'''Want to contribute to the ToME wiki?''' [[How To Contribute To The Wiki|Click here]] for how to get started.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Talents]]&lt;br /&gt;
* [[Prodigies]]&lt;br /&gt;
* [[Resources]]: life, mana, etc.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Backup Guardians]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Unlockables]]&lt;br /&gt;
* [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
* [[Vaults]]&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
* [[Escorts]]&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[Permadeath]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]]&lt;br /&gt;
* [[Effects|Status Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[egos|Ego Items and their Effects]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
* [[Damage Types]]&lt;br /&gt;
* [[Scaling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Item_list|Full List of all Items]]&lt;br /&gt;
* [[Materials|Item materials]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Item sets]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Source Setup]]&lt;br /&gt;
* [[How to compile]]&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
** [[Callback|List of Callbacks]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Addon Resources]]&lt;br /&gt;
** [[Addon Uploading]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
** [[T4 Modules Howto Guide|Module creation guides]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Module Resources]]&lt;br /&gt;
* [[Debugging]]&lt;br /&gt;
* [[Command Line Arguments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=9897</id>
		<title>Unlockables (Reduced Spoilers)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=9897"/>
				<updated>2015-11-29T00:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Created page with &amp;quot;Category:Spoilers  {{Spoilers}} ==  What this page is==  This attempts to list the unlockables but with more vague and less specific details. This is for those who desire ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What this page is==&lt;br /&gt;
&lt;br /&gt;
This attempts to list the unlockables but with more vague and less specific details. This is for those who desire less spoilers and would like to try and figure out some bits themselves. It isn't entirely spoiler-free as the names of the races/classes are listed but the specific details have been muddied up a bit.&lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue a Yeek.&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill three certain named demons. This one might be difficulty to accidentally do.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find someone in one of the dungeons who will start the path to this unlock. 30% chance to find him, 100% as Shalore.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Help out someone in need.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Have questionable morals and a love of bloodsport.&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Have questionable morals and understand a lust for greater magical power.&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Slay one afflicted with his own curse.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Play a Doombringer for awhile.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Find a resting place for shadows and face your own shade.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Land a mighty blow as a Rogue or Shadowblade.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue your fellow Yeek.&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Track down information on how to be a necromancer and then slay a notable one.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Survive an ooze-filled dungeon and slay the boss. 30% chance to find it, 100% for Thalore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** As one who defends the timeline be slain by yourself.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Satisfy your bloodlust by murdering humanoids.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do something specific related to both things this class is known for: shields and ranged.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Give in to noxious fumes and overcome your dreams. 30% chance to find, 100% for Yeek.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** Witness someone demonstrate this niche.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Help a wife recover her husband.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Help repair the timeline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Consume your foe and gain their strength!&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Do so, so much fire damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Do so, so much fire damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Defeat a certain earth elemental.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Defeat the source of the storms.&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Forget your morals when taking sides&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Find the entrance.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Compete in an event.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** Known to be carried by a troll.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Find the home of the Ziguranth.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Rescue a redhead. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Play a female dwarf for a bit. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Court a young damsel. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Make use of a certain Demonologist ability. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Do what you do best as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Defeat a Drolem as an Alchemist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=9892</id>
		<title>Corrupted Sand Wyrm</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=9892"/>
				<updated>2015-11-09T20:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|name=Corrupted Sand Wyrm&lt;br /&gt;
|location=Sandworm Lair (after return from [[Far East]])&lt;br /&gt;
|level=50&lt;br /&gt;
|str=80&lt;br /&gt;
|dex=46&lt;br /&gt;
|mag=80&lt;br /&gt;
|wil=57&lt;br /&gt;
|cun=8&lt;br /&gt;
|con=20&lt;br /&gt;
|description=The sandworms are gone, devoured by this shrieking, warped horror.&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
* ~5100 hp&lt;br /&gt;
* 72 accuracy, 122 defense&lt;br /&gt;
* 0 armor, 13 defense&lt;br /&gt;
* 100% blindness resistance&lt;br /&gt;
* 20% resist to all, 25% resist to physical, 60% resist to nature&lt;br /&gt;
* 40% resist to blight, 60% resist to darkness&lt;br /&gt;
* Talents: Blightzone (5), Blood Grap (5), [[Knockback]] (5)&lt;br /&gt;
:[[Rush]] (5), Sand Breath (9), Soul Rot (5), [[Stun]] (5)&lt;br /&gt;
:Swallow(3), Infusions x4&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Drops [[Wyrm Bile]], [[Atamathon's Lost Ruby Eye]], and five gems.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9889</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9889"/>
				<updated>2015-11-04T22:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected lower bound for Demonologist unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl-Feijan, and Shasshhiy'Kaish with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find Director Hompalan on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find and kill Healer Astelrid on the 4th floor to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Finishing that area will unlock Demonologist.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer 5+ squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Charred_Scar&amp;diff=9826</id>
		<title>Charred Scar</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Charred_Scar&amp;diff=9826"/>
				<updated>2015-10-30T08:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected timer count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Charred Scar&lt;br /&gt;
|guardian=[[Fyrk, Faeros High Guard]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=30&lt;br /&gt;
|max_level=50&lt;br /&gt;
|min_ilevel=4&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=12&lt;br /&gt;
|height=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Charred Scar is a zone in the [[Far East]] which reveals a major part of the main plot. You reach this zone by undergoing a few non-obvious steps:&lt;br /&gt;
&lt;br /&gt;
# Clear any one of the Orc Pride zones.&lt;br /&gt;
# You will be told that the Staff has been seen, and that you should rush as quickly as possible to [[Eruan]]. (You do not actually have to go there quickly! The game doesn't keep track of time for that purpose.)&lt;br /&gt;
# Go to Eruan, and fight through Ritches and other enemies. At the end, you'll find a [[Sun Paladin]] guarding a portal. Put on your fire resistance gear, and then go through the portal.&lt;br /&gt;
# You'll be teleported to the Charred Scar.&lt;br /&gt;
&lt;br /&gt;
This will start the '''The Doom of the world!''' quest.&lt;br /&gt;
&lt;br /&gt;
The Charred Scar is special, in that once you arrive here, you have a timer counting down 550 turns. This is how long you have to reach the end of the zone, to interrupt the evil sorcerers' ritual. If you fail, things will be unpleasant. You must head '''''South''''' down a slightly winding tunnel. When you get to the end, you'll see the big baddies for a brief moment, before they flee, leaving you to deal with a henchman ([[Fyrk]], a big fire elemental).&lt;br /&gt;
&lt;br /&gt;
The entire zone is fire-themed. You will face fire drakes (hatchlings through wyrms) and fire elementals, predominantly. If you have a good movement infusion and remember to use it to pick up loot and dash between fights, you should be able reach the bottom of the map with one or two hundred turns on the timer to spare. A couple of high damage single and area of effect talents should allow you to quickly dispatch any foes along the way too. Given the map is only 500 squares from top to bottom, you can pace your progress if you care to keep track of it. Furthermore, the timer is removed as soon as you interrupt the sorcerers, so you will have plenty of time to deal with the boss.&lt;br /&gt;
&lt;br /&gt;
Be warned: '''teleportation will not work normally here'''. Any talent that performs a teleport is prohibited from moving you southwards. As a result of this, random teleports (e.g. phased door rune) will almost certainly move you northwards, while directed teleports (e.g. [[Dimensional step (talent)|Dimensional Step]]) will at best displace you sideways. However, there are a variety of talents that work similarly to teleporting, but which don't get messed up in this zone -- [[prodigies|Giant Leap]], [[Telekinetic leap (talent)|Telekinetic Leap]], [[Ghoulish leap (talent)|Ghoulish Leap]], [[Blindside (talent)|Blindside]], [[Shadowstep (talent)|Shadowstep]], [[Rush (talent)|Rush]], [[inscriptions|Movement infusions]], [[Lightning speed (talent)|Lightning Speed]], [[Oozewalk (talent) |Oozewalk]], and [[Stone walking (talent)|Stone walking]] should all work the way you want them to. ''(To do: add other talents and say whether they work or fail.)''&lt;br /&gt;
&lt;br /&gt;
Fire resistance will obviously help you, as you'll take a lot of fire damage here. Being able to shield or heal/regenerate it is important. Global speed and/or movement speed will help you get to the end of the tunnel in time (as well as helping you avoid many time- and life-consuming fights). For monsters that you do have to fight along the way, anything that lets you kill ''quickly'' is better than a prolonged fight.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the bottom, you will have to defeat the guardian [[Fyrk]] (or not), and then leave via the farportal. Go back to [[Gates of Morning]] and speak to [[Aeryn]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
Completing the Charred Scar triggers the second and final store inventory restock.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=9810</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=9810"/>
				<updated>2015-10-17T09:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Fixed TW arcane rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}} [[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
In each game you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]]. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of escort quests are determined at your character's birth, but can only appear on levels within the following zones:&lt;br /&gt;
&lt;br /&gt;
;Starter dungeons&lt;br /&gt;
:[[Trollmire]]&lt;br /&gt;
:[[Scintillating Caves]]&lt;br /&gt;
:[[Ruins of Kor'Pul]]&lt;br /&gt;
:[[Norgos lair]]&lt;br /&gt;
:[[Heart of the Gloom]]&lt;br /&gt;
;Higher level dungeons&lt;br /&gt;
:[[Old Forest]]&lt;br /&gt;
:[[Daikara]]&lt;br /&gt;
:[[Dreadfell]]&lt;br /&gt;
:[[Reknor]]&lt;br /&gt;
&lt;br /&gt;
Each quest will be generated when you enter the level where it is located.&lt;br /&gt;
If an escort is assigned by the game to spawn in a level of a place, and that place is a small room with a door that leads to the rest of the level, you ''might'' not receive the escort or the associated quest until you open the door(and possibly other doors as well, potentially including vaults)and reenter the level because the escort's portal tile is supposed to be on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
Additionally, if an escort is assigned by the game to spawn in a level of a place, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.&lt;br /&gt;
&lt;br /&gt;
== Betraying to Zigur ==&lt;br /&gt;
&lt;br /&gt;
You may betray escortees with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below:&lt;br /&gt;
*Your current or any previous characters has read the sign at [[Zigur]] and learned its lore.&lt;br /&gt;
*Your current character does not know any spell talents or have any [[inscriptions|runes]] equipped&lt;br /&gt;
&lt;br /&gt;
Shaloren racial talents are spells, and will prevent them from getting Zigur rewards. {{am|Zigur followers}} do not have the choice to take the standard rewards from Arcane escortees; they may ''only'' choose to betray, or to skip the quest altogether.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.&lt;br /&gt;
&lt;br /&gt;
After selecting a reward, you will have the option of giving it to a party member that satisfies the following conditions:&lt;br /&gt;
&lt;br /&gt;
*It is alive&lt;br /&gt;
*It may be fully controlled by you&lt;br /&gt;
*It does not have a summon timer&lt;br /&gt;
*It is not a Lifeless Husk generated by {{t|Animus Purge}}&lt;br /&gt;
&lt;br /&gt;
More specifically, Alchemist golems are allowed to receive escort quest rewards.&lt;br /&gt;
&lt;br /&gt;
All stat improvements are added to your base value.&lt;br /&gt;
&lt;br /&gt;
Learning a talent in a category that was originally hidden to you will set its mastery level to 0.8, even if you cannot see it.&lt;br /&gt;
&lt;br /&gt;
Category rewards will reveal the category as locked and set its mastery level to 0.8. A category point will still be required to unlock the category.&lt;br /&gt;
&lt;br /&gt;
=== Alchemist (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +1 || {{t|Stone Touch}} +1 || {{ct|Spell}} / {{c|Staff Combat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || {{t|Channel Staff}} +1 || {{ct|Spell}} / {{c|Stone Alchemy}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Staff Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +2 || {{t|Psiblades}} +1 || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Thorn Grab}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anorithil (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +1 || {{t|Bathe in Light}} +1 || {{ct|Celestial}} / {{c|Light}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +2 || {{t|Healing Light}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || {{t|Track}} +1 || {{ct|Technique}} / {{c|Field Control}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Heave}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loremaster ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +2 || {{t|Disarm}} +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +2 || {{t|Spit Poison}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +2 || {{t|Mind Sear}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +2 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || {{t|Arcane Eye}} +1 || {{ct|Spell}} / {{c|Divination}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Premonition }} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Vision}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || {{t|Earth's Eyes}} +1 || {{ct|Wild-Gift}} / {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Nature's Touch}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mental Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sun Paladin (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +2 || {{t|Chant of Fortitude}} +1 || {{ct|Celestial}} / {{c|Chants}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +1 || {{t|Chant of Fortress}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || {{t|Hack'n'Back}} +1 || {{ct|Technique}} / {{c|Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Light of Foot}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Physical Save +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporal Explorer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || {{t|Precognition}} +1 || {{ct|Chronomancy}} / {{c|Chronomancy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Foresight}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Sleep}} +1 || {{ct|Psionic}} / {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +2 || {{t|Dream Walk}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +2 || {{t|Heightened Senses}} +1 || {{ct|Cunning}} / {{c|Survival}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Charm Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Piercing Sight}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +2 || {{t|Vitality }} +1 || {{ct|Technique}} / {{c|Conditioning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +1 || {{t|Unflinching Resolve}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Exotic Weapons Mastery}} +1 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9806</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9806"/>
				<updated>2015-09-26T23:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Clarified corruptor unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl-Feijan, and Shasshhiy'Kaish with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find Director Hompalan on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find and kill Healer Astelrid on the 4th floor to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 19 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Finishing that area will unlock Demonologist.&lt;br /&gt;
*** The chance of this happening when you recall starts at ~23% and scales to 90% by level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer 5+ squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mark_of_the_Spellblaze&amp;diff=9805</id>
		<title>Mark of the Spellblaze</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mark_of_the_Spellblaze&amp;diff=9805"/>
				<updated>2015-09-26T23:51:57Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected number of talent points in arcane abilities needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Mark of the Spellblaze&lt;br /&gt;
|guardian=[[Grand Corruptor]]&lt;br /&gt;
|floors=2&lt;br /&gt;
|min_level=25&lt;br /&gt;
|max_level=35&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=3&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Mark of the Spellblaze is a zone that can be found randomly inside the Charred Scar (an area just west of [[Dreadfell]]). It appears as a red magic circle and is easily identifiable.&lt;br /&gt;
&lt;br /&gt;
The zone has a number of enemies, including cultists, blood mages, carrion worms, Gwelgoroths and the occasional lesser or greater Faeros in the early sections, with [[corruptor]]s joining the list further in.&lt;br /&gt;
&lt;br /&gt;
The terrain is mostly rocky with magma on the deeper floors with burnt trees breaking LOS. The terrain effects in the area include Spellblaze Scars (bonus to spell crit. chance and extra fire and blight damage).&lt;br /&gt;
&lt;br /&gt;
The boss of the zone is the [[Grand Corruptor]], a tough spell caster with support from surrounding enemies. If you yourself are a spell caster with enough spells (10 talents with &amp;quot;Is spell=true&amp;quot; in their description), around halfway through the fight he will make you an offer. He will ask you to attack the Ziguranth base of [[Zigur]], claiming he has been massing forces for an attack for some time now. If you agree he will teleport you into Zigur, where you will have to kill the inhabitants, including their leader, a powerful boss. Completing this quest will [[unlock]] the [[Corruptor]] class for character creation in future games.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rank&amp;diff=9734</id>
		<title>Rank</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rank&amp;diff=9734"/>
				<updated>2015-06-10T05:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Every actor in the game (you and the NPCs, or monsters) has a '''rank''', which is a numeric score.  Roughly translated, the ranks are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Description !! Bonus [[Life]] per level !! Bonus [[Stats]] per level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Critter || -20% || -1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Normal || -10% || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Elite || +10% || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3.2 || Rare || +15% || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || Unique || +100% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Boss || +200% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Elite Boss || +300% || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player is Elite rank. Prior to 1.3 the player was Normal rank on Insane or Madness difficulties.&lt;br /&gt;
&lt;br /&gt;
Some of the effects of rank are:&lt;br /&gt;
*[[Static field (talent)|Static Field]] does 1/3 damage to rank 5 actors, 1/2 damage to rank 3.5 actors, and 2/3 damage to rank 3 actors.&lt;br /&gt;
*[[Inner demons (talent)|Inner Demons]] divides the maximum [[Life]] of its shadow simulacrum by the target monster's rank.&lt;br /&gt;
*[[Temporal clone (talent)|Temporal Clone]] cannot be used on targets of rank 3.5 or higher.&lt;br /&gt;
*[[Shatter (talent)|Shatter]] instantly kills rank 1, has a 50% higher critical chance against rank 2, and has 25% higher critical chance against rank 3 or higher.&lt;br /&gt;
*[[Gloom (talent)|Gloom]] grants you a 10 point [[Hate]] bonus when a rank 3.5 or higher monster enters your gloom, or a 20 point Hate bonus for rank 4 or higher.&lt;br /&gt;
**You also gain 2 times the [[Hate]] when slaying an actor of rank 3 or higher (&amp;quot;an elite foe&amp;quot;), or 4 times the Hate when slaying someone of rank 4 or higher (&amp;quot;a great adversary&amp;quot;).&lt;br /&gt;
*[[Dominant will (talent)|Dominant Will]] cannot be used on targets higher than rank 2.&lt;br /&gt;
*[[Shadow simulacrum (talent)|Shadow Simulacrum]] cannot be used on targets of rank 3.5 or higher.&lt;br /&gt;
*The Huge Appetite, Headbanger, Emancipation and Take you with me [[achievements]] only count monsters of rank 3.5 or higher.&lt;br /&gt;
*The Suffocating Curse only works on actors of rank 2 or less.&lt;br /&gt;
*[[Eksatin's Ultimatum]] can only decapitate actors whose rank is less than 3.5.&lt;br /&gt;
*The [[Rod of Recall]] can only be dropped by actors of rank 4 or higher.&lt;br /&gt;
*Killing any actor of rank 3.5 or higher suppresses the tutorial(?).&lt;br /&gt;
*Actors of rank higher than 3 who can pass through walls use a smarter pathing algorithm, and appear(?) always to know where the player is.&lt;br /&gt;
*Rank partially determines who can shove whom aside (but size matters more).&lt;br /&gt;
*Finally, [[Drain (talent)|Drain]] has its very own table of [[Vim]] gain multipliers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank !! [[Drain (talent)|Drain]]'s [[Vim]] Gain Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 3.2 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2.6&lt;br /&gt;
|-&lt;br /&gt;
| 5 or higher || 2.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Objects in ToME also have a &amp;quot;rank&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 0 || Normal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ego/Rare&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Greater ego&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Artifact&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Godslayer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Object rank is used by the [[Skullcracker (talent)|Skullcracker]] talent, and to determine which items are automatically identified (in game versions where that's relevant).&lt;br /&gt;
&lt;br /&gt;
Object rank appears to have nothing to do with actor rank.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9632</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9632"/>
				<updated>2015-03-29T09:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Added Ogre unlock info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl'fejn, and Shassiy'keijn with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl'fejn can be found be entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shassiy'keijn is summoned through a random event. This even has cultists standing next to monoliths, and killing one will star the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find Director Hompalan on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find and kill Healer Astelrid on the 4th floor to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 19 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Finishing that area will unlock Demonologist.&lt;br /&gt;
*** The chance of this happening when you recall starts at ~23% and scales to 90% by level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer 5+ squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]]&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=9612</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=9612"/>
				<updated>2015-03-12T03:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&amp;lt;BR&amp;gt;&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
All damage to the player decreased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All healing for the player increased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All detrimental status effects durations reduced by 50%&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
Unfair game setting.&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 50% + 3&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 50%&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&amp;lt;BR&amp;gt;&lt;br /&gt;
You are really mentally ill to play this mode!&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 120% + 5&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 100%&lt;br /&gt;
&lt;br /&gt;
Player rank is &amp;quot;[[rank|Normal]]&amp;quot; instead of &amp;quot;[[rank|Elite]]&amp;quot; (In 1.3 players rank will be &amp;quot;[[rank|Elite]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&amp;lt;BR&amp;gt;&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 150% + 10&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 170%&amp;lt;BR&amp;gt;&lt;br /&gt;
Rare creatures are far more frequent and random bosses start to appear.&amp;lt;BR&amp;gt;&lt;br /&gt;
Player is being hunted!&amp;lt;BR&amp;gt;&lt;br /&gt;
Randomly all foes in a radius will get a feeling of where she/he is.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player rank is &amp;quot;[[rank|Normal]]&amp;quot; instead of &amp;quot;[[rank|Elite]]&amp;quot; (In 1.3 players rank will be &amp;quot;[[rank|Elite]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9611</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9611"/>
				<updated>2015-03-12T03:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Marked unlocks not available on Easier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl'fejn, and Shassiy'keijn with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl'fejn can be found be entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shassiy'keijn is summoned through a random event. This even has cultists standing next to monoliths, and killing one will star the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 19 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Finishing that area will unlock Demonologist.&lt;br /&gt;
*** The chance of this happening when you recall starts at ~23% and scales to 90% by level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer 5+ squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]]&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9610</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9610"/>
				<updated>2015-03-11T21:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl'fejn, and Shassiy'keijn with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl'fejn can be found be entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shassiy'keijn is summoned through a random event. This even has cultists standing next to monoliths, and killing one will star the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 19 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Finishing that area will unlock Demonologist.&lt;br /&gt;
*** The chance of this happening when you recall starts at ~23% and scales to 90% by level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer 5+ squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=9609</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=9609"/>
				<updated>2015-03-11T01:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Added suffocation damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]] [[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Resources are power pools used for various [[talents]] in ToME 4.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]].&lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason. Being underwater, in a wall, or buried in sand will generally prevent you from breathing. You take an increasingly large amount of damage each turn after reaching 0 Air. Some items allow you to breathe underwater, or remove the need to breathe at all.  Some underwater areas will have bubbles that can restore air until they are depleted.&lt;br /&gt;
&lt;br /&gt;
Most characters have 100 air, with [[yeek]] characters having 200.  Two artifacts, [[Coral Spray]] and [[Vargh Redemption]] will raise the cap by 50 air. &lt;br /&gt;
* The first turn you are underwater your air will drop by 5 and will then decrease by 2 each subsequent turn.&lt;br /&gt;
* The first turn you are in a wall your air will drop by 20 and will then decrease by 17 each subsequent turn.&lt;br /&gt;
* The first turn you are buried in sand your air will drop by 10 and will then decrease by 7 each subsequent turn.&lt;br /&gt;
* When you can breathe again normally you regain 3 air per turn.&lt;br /&gt;
* Underwater bubbles will restore 20 per turn (minus the loss of 2 from being underwater, for a total gain of 18).&lt;br /&gt;
* When your air runs out you begin taking damage. The first turn it is 20% of your max life and it increases by 5% each turn (so 25% on the second turn, 30% on the third). This is quickly fatal.&lt;br /&gt;
&lt;br /&gt;
==Equilibrium==&lt;br /&gt;
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure. If Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn.&lt;br /&gt;
&lt;br /&gt;
Equilibrium does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* Standing in the area of effect of a Font of Life&lt;br /&gt;
* [[Meditation (talent)|Meditating]]&lt;br /&gt;
* [[Swallow (talent)|Swallowing]] enemies&lt;br /&gt;
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not&lt;br /&gt;
* Coming under a life regeneration effect while under the influence of [[Ancestral life (talent)|Ancestral Life]]&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;br /&gt;
&lt;br /&gt;
Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim|Vim-based]] talents will increase it by a noticeable amount.&lt;br /&gt;
&lt;br /&gt;
==Feedback==&lt;br /&gt;
Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. Characters that have the feedback resource will gain feedback in proportion to any damage received. The base conversion rate depends on character level: it starts at 50% at level 1, and decays to 20% at level 50. Feedback is used by the [[Solipsist]]'s [[Feedback (category)|Feedback]] and [[Discharge (category)|Discharge]] talent trees. It decays at the rate of 10% or 1 per turn (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
==Hate==&lt;br /&gt;
Hate is the [[resources|resource]] used by the Afflicted classes, the [[Cursed]] and the [[Doomed]].  Hate does not regenerate, and even decays over time.  It is mainly recovered while fighting.  Hate is affected by [[fatigue]].&lt;br /&gt;
&lt;br /&gt;
You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate.  Your Hate slowly decays (more quickly when the level is higher), down to a minimum of half your Hate at the end of the most recent combat.  The strengths of many abilities also depend on your level of Hate.&lt;br /&gt;
&lt;br /&gt;
Here are some ways Hate is regained:&lt;br /&gt;
&lt;br /&gt;
* '''Kill something''': 8 points, more for higher [[rank]] -- 24 points for a boss&lt;br /&gt;
* '''Take a big hit''' (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%&lt;br /&gt;
* '''Take a hit while at low health''' (under 25% of maximum life): 4 points&lt;br /&gt;
* '''Do massive damage''' (over 33% in one hit)&lt;br /&gt;
&lt;br /&gt;
The Doomed [[Dark sustenance (category)|Dark Sustenance]] tree has the talent [[Feed (talent)|Feed]], which can be used to replenish hate.  Various Cursed talents also give Hate bonuses.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
{{:Life}}&lt;br /&gt;
&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Only Mage classes can regenerate Mana naturally. Certain class talents and gear can grant passive Mana regen, and having a Manasurge rune inscribed will grant some passive regen while resting. Your maximum increases with level, gear, and [[Willpower]].&lt;br /&gt;
&lt;br /&gt;
==Necrotic==&lt;br /&gt;
Used by [[Necromancer|Necromancers]], and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings within the necrotic aura.&lt;br /&gt;
&lt;br /&gt;
==Negative energy==&lt;br /&gt;
Negative energy is the power source for predominantly-[[Anorithil]] talents.  [[Necromancer]]s can also get access to the tree by becoming a [[Lich]].&lt;br /&gt;
&lt;br /&gt;
It can be replenished by Anorithil using:&lt;br /&gt;
* [[Twilight (talent)|Twilight]]: 15 positive, 6 cooldown, recover (20 + 0.4 * talent * cunning) negative energy&lt;br /&gt;
* [[Twilight surge (talent)|Twilight Surge]]: recover 20 negative and 10 positive energy&lt;br /&gt;
among other ways.&lt;br /&gt;
&lt;br /&gt;
Liches will regenerate negative energy over time, whereas Anorithil and Adventurers lose negative energy over time.&lt;br /&gt;
&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. The damage (and sometimes duration, etc) of most Chronomancy talents is multiplied by a &amp;quot;paradox modifier&amp;quot; determined by the following formula: sqrt(0.5 + Paradox / 600).&lt;br /&gt;
&lt;br /&gt;
The cost of active paradox talents increases the higher your paradox already is; it is multiplied by 1 + (Paradox / 300).&lt;br /&gt;
&lt;br /&gt;
Paradox failures simply cause you to lose a turn like equilibrium failures. However, unlike equilibrium failures, your paradox still increases by the cost of the talent that failed.&lt;br /&gt;
&lt;br /&gt;
If an anomaly occurs, not only do you lose the turn and talent, but a random Anomaly talent is used. Your paradox is also reduced by twice the cost of the talent that failed. Anomaly chance is rolled before failure chance.&lt;br /&gt;
&lt;br /&gt;
If a backfire occurs, the talent targets the caster.&lt;br /&gt;
&lt;br /&gt;
To calculate paradox failure, anomaly, and backfire chance, first calculate modified paradox by the following formula: (Paradox - [[Willpower]] * Willpower_modifier). Some items, such as the Shard of Crystallized Time, add directly to the Willpower stat used in this calculation, as does Temporal Form. Willpower_modifier is 1 + ([[Paradox mastery (talent)|Paradox Mastery]] talent level / 10).&lt;br /&gt;
&lt;br /&gt;
Then calculate the fatigue modifier: (100 + 2 * [[Fatigue]]) / 100.&lt;br /&gt;
&lt;br /&gt;
Failures can only occur if modified paradox is over 200; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 200)^2).&lt;br /&gt;
&lt;br /&gt;
Anomalies can only occur if modified paradox is over 300; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 300)^3).&lt;br /&gt;
&lt;br /&gt;
Backfires can only occur if modified paradox is over 400; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 400)^4).&lt;br /&gt;
&lt;br /&gt;
==Positive energy==&lt;br /&gt;
Positive energy is a resource used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin|Sun Paladins]] and [[Anorithil]]). Many early talents will actually replenish it rather than drain it, shown as negative numbers in costs.  It decreases over time if not used.&lt;br /&gt;
&lt;br /&gt;
==Psi==&lt;br /&gt;
Psi is the resource used by Psionic classes, such as [[Solipsist]] and [[Mindslayer]]. It slowly regenerates over time, can be restored by talents and some equipment. Mind damage type reduces psi (if left) instead of health.&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is the resource used by most physical talents.  It is regenerated at a rate of 0.3 per turn if there are no other modifiers.  Resting will accelerate the rate at which stamina is recovered.&lt;br /&gt;
&lt;br /&gt;
==Vim==&lt;br /&gt;
Vim is the resource used by the [[Defiler]] metaclass.  Vim does not regenerate but is instead regained in several ways, all involving combat.  [[Fatigue]] plays no role in determining vim costs.  The vim pool grows by 4 points every level and is not influenced by any stats.&lt;br /&gt;
&lt;br /&gt;
Ways of regaining vim:&lt;br /&gt;
&lt;br /&gt;
* '''Kill bounty:''' Each kill returns one point of vim per 20 [[Willpower]].&lt;br /&gt;
* '''Kill refunds:''' If you kill something directly with a vim-using talent, the talents cost in vim is restored. This ''only'' works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later.  Though if you kill something with a Bone Nova, for example, you will get its cost refunded.&lt;br /&gt;
* '''Special Talents:''' Some talents can also restore your vim, such as [[Drain (talent)|Drain]] and [[Leech (talent)|Leech]].&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=9608</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=9608"/>
				<updated>2015-03-11T00:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Corrected off-balance to state damage, not speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;other&amp;quot; are notable in that they cannot be removed by infusions and are also unaffected by various duration-reducing talents.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
====Arcane Storm====&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
====Earthen Barrier====&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
====Elemental Surge: Lightning====&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
====Haste====&lt;br /&gt;
Increases global action speed by %d%% and casting speed by a certain percentage, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Mana Overflow====&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
====Manasurge====&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
====Molten Skin====&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
====Out of Phase====&lt;br /&gt;
The target is out of phase with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%.&lt;br /&gt;
&lt;br /&gt;
====Reflective Skin====&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Blocking====&lt;br /&gt;
Can apply shield block value against the next physical attack - and if the shield provides the right resistance for it, also non-physical damage. It does not have to be a melee attack.&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects). &lt;br /&gt;
&lt;br /&gt;
====Dwarven Resilience====&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
====Evasion====&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
====Free Action====&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
Regain a small amount of [[Life]] each turn and have the effectiveness of additional healing increased.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
====Pain Suppression====&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistancies. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
====Sensing====&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
====Wild Speed====&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
====Wrath of the Eternals====&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Continuum Destabilization====&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
====Fade From Time====&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
These effects are automatically conferred when an attacker greatly outmatches the defender in a specific comparison of attributes, depending on the kind of attack.&lt;br /&gt;
* '''[[#Off-guard|Off-guard]]''' occurs when a melee or archery attack hits, and the attacker's [[Accuracy]] is in a higher [[rescaled combat stats|tier]] than the defender's [[Defense]].&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' occurs when a physical talent hits, and the attacker's [[Physical Power]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Physical Save]].&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' occurs when a magical talent hits, and the attacker's [[Spellpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Magical Save]].&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' occurs when a mental talent hits, and the attacker's [[Mindpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Mental Save]].&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed.  E.g. if a physical Wild Infusion is used to remove Stunned, and the target is also Off-guard, Off-guard will also be removed.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
====Decrepitude Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Rotting Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
====Spellshocked====&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%. &lt;br /&gt;
&lt;br /&gt;
====Weakness Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
====Stoned====&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and lightning(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Agony====&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
====Brainlocked====&lt;br /&gt;
Renders a random talent unavailable. No talents will cool down until the effect has worn off. &lt;br /&gt;
&lt;br /&gt;
====Confused====&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably. &lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Acid Splash====&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
====Blinded====&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both. &lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Constricted====&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
====Corroded====&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
====Counterstrike====&lt;br /&gt;
The next incoming melee attack will do double damage. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
====Cripple====&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
====Crushing Hold====&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
====Cursed Wound====&lt;br /&gt;
Take a constant amount of physical damage per turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Dazed====&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
====Deep Wound====&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Disable====&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
====Disarmed====&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
====Frozen====&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
====Frozen Feet====&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
====Grappled====&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
====Immobilized====&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
====Insidious Poison====&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Knockback====&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
====Lowered Resistance====&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
====Luminescence====&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
====Maimed====&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
====Off-balance====&lt;br /&gt;
Global damage is reduced by 15%. &lt;br /&gt;
&lt;br /&gt;
====Off-guard====&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
====Paralyzed====&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
====Pinned====&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
====Poisoned====&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Ravage====&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
====Set Up====&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
====Slow movement====&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
====Spell Disruption====&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
====Strangle Hold====&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
====Stunned====&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 70%&lt;br /&gt;
* movement takes twice as long&lt;br /&gt;
* up to four random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* no talents come off cooldown for the duration&lt;br /&gt;
&lt;br /&gt;
====Sunder Armour====&lt;br /&gt;
Armour value is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
====Sunder Arms====&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
====Weakened====&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Damage Smearing====&lt;br /&gt;
Protects from all damage (except that with type temporal) for the duration. Once it wears off, it will return the damage as temporal damage over a number of turns.&lt;br /&gt;
See the detrimental effect &amp;quot;Smeared&amp;quot; for how this works. Usually Damage Smearing is provided by the talent of that name from the [[Temporal Warden]] tree [[Temporal Combat (category)|Temporal Combat]].&lt;br /&gt;
&lt;br /&gt;
====Infusion Saturation====&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Infusions without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)|Timeless]].&lt;br /&gt;
There are parallel saturation effects for Runes and Taints.&lt;br /&gt;
&lt;br /&gt;
====Runic Saturation====&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use infusions while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)]].&lt;br /&gt;
There are parallel saturation effects for Infusions and Taints.&lt;br /&gt;
&lt;br /&gt;
====Silenced====&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents. &lt;br /&gt;
&lt;br /&gt;
====Smeared====&lt;br /&gt;
The price for using [[Damage smearing (talent)|Damage Smearing]]. Will inflict the damage shielded by Damage Smearing as temporal damage over the specified number of turns.&lt;br /&gt;
See the beneficial effect &amp;quot;Damage Smearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Summoning Destabilization====&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
====Tainted====&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
====Temporal Restoration Field====&lt;br /&gt;
The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
====Time Prison====&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=9602</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=9602"/>
				<updated>2015-02-19T20:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Improved Mana section, greatly expanded Air section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]] [[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Resources are power pools used for various [[talents]] in ToME 4.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]].&lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason. Being underwater, in a wall, or buried in sand will generally prevent you from breathing. You take an increasingly large amount of damage each turn after reaching 0 Air. Some items allow you to breathe underwater, or remove the need to breathe at all.  Some underwater areas will have bubbles that can restore air until they are depleted.&lt;br /&gt;
&lt;br /&gt;
Most characters have 100 air, with [[yeek]] characters having 200.  Two artifacts, [[Coral Spray]] and [[Vargh Redemption]] will raise the cap by 50 air. &lt;br /&gt;
* The first turn you are underwater your air will drop by 5 and will then decrease by 2 each subsequent turn.&lt;br /&gt;
* The first turn you are in a wall your air will drop by 20 and will then decrease by 17 each subsequent turn.&lt;br /&gt;
* The first turn you are buried in sand your air will drop by 10 and will then decrease by 7 each subsequent turn.&lt;br /&gt;
* When you can breathe again normally you regain 3 air per turn.&lt;br /&gt;
* Underwater bubbles will restore 20 per turn (minus the loss of 2 from being underwater, for a total gain of 18).&lt;br /&gt;
&lt;br /&gt;
==Equilibrium==&lt;br /&gt;
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure. If Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn.&lt;br /&gt;
&lt;br /&gt;
Equilibrium does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* Standing in the area of effect of a Font of Life&lt;br /&gt;
* [[Meditation (talent)|Meditating]]&lt;br /&gt;
* [[Swallow (talent)|Swallowing]] enemies&lt;br /&gt;
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not&lt;br /&gt;
* Coming under a life regeneration effect while under the influence of [[Ancestral life (talent)|Ancestral Life]]&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;br /&gt;
&lt;br /&gt;
Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim|Vim-based]] talents will increase it by a noticeable amount.&lt;br /&gt;
&lt;br /&gt;
==Feedback==&lt;br /&gt;
Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. Characters that have the feedback resource will gain feedback in proportion to any damage received. The base conversion rate depends on character level: it starts at 50% at level 1, and decays to 20% at level 50. Feedback is used by the [[Solipsist]]'s [[Feedback (category)|Feedback]] and [[Discharge (category)|Discharge]] talent trees. It decays at the rate of 10% or 1 per turn (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
==Hate==&lt;br /&gt;
Hate is the [[resources|resource]] used by the Afflicted classes, the [[Cursed]] and the [[Doomed]].  Hate does not regenerate, and even decays over time.  It is mainly recovered while fighting.  Hate is affected by [[fatigue]].&lt;br /&gt;
&lt;br /&gt;
You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate.  Your Hate slowly decays (more quickly when the level is higher), down to a minimum of half your Hate at the end of the most recent combat.  The strengths of many abilities also depend on your level of Hate.&lt;br /&gt;
&lt;br /&gt;
Here are some ways Hate is regained:&lt;br /&gt;
&lt;br /&gt;
* '''Kill something''': 8 points, more for higher [[rank]] -- 24 points for a boss&lt;br /&gt;
* '''Take a big hit''' (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%&lt;br /&gt;
* '''Take a hit while at low health''' (under 25% of maximum life): 4 points&lt;br /&gt;
* '''Do massive damage''' (over 33% in one hit)&lt;br /&gt;
&lt;br /&gt;
The Doomed [[Dark sustenance (category)|Dark Sustenance]] tree has the talent [[Feed (talent)|Feed]], which can be used to replenish hate.  Various Cursed talents also give Hate bonuses.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
{{:Life}}&lt;br /&gt;
&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Only Mage classes can regenerate Mana naturally. Certain class talents and gear can grant passive Mana regen, and having a Manasurge rune inscribed will grant some passive regen while resting. Your maximum increases with level, gear, and [[Willpower]].&lt;br /&gt;
&lt;br /&gt;
==Necrotic==&lt;br /&gt;
Used by [[Necromancer|Necromancers]], and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings within the necrotic aura.&lt;br /&gt;
&lt;br /&gt;
==Negative energy==&lt;br /&gt;
Negative energy is the power source for predominantly-[[Anorithil]] talents.  [[Necromancer]]s can also get access to the tree by becoming a [[Lich]].&lt;br /&gt;
&lt;br /&gt;
It can be replenished by Anorithil using:&lt;br /&gt;
* [[Twilight (talent)|Twilight]]: 15 positive, 6 cooldown, recover (20 + 0.4 * talent * cunning) negative energy&lt;br /&gt;
* [[Twilight surge (talent)|Twilight Surge]]: recover 20 negative and 10 positive energy&lt;br /&gt;
among other ways.&lt;br /&gt;
&lt;br /&gt;
Liches will regenerate negative energy over time, whereas Anorithil and Adventurers lose negative energy over time.&lt;br /&gt;
&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. The damage (and sometimes duration, etc) of most Chronomancy talents is multiplied by a &amp;quot;paradox modifier&amp;quot; determined by the following formula: sqrt(0.5 + Paradox / 600).&lt;br /&gt;
&lt;br /&gt;
The cost of active paradox talents increases the higher your paradox already is; it is multiplied by 1 + (Paradox / 300).&lt;br /&gt;
&lt;br /&gt;
Paradox failures simply cause you to lose a turn like equilibrium failures. However, unlike equilibrium failures, your paradox still increases by the cost of the talent that failed.&lt;br /&gt;
&lt;br /&gt;
If an anomaly occurs, not only do you lose the turn and talent, but a random Anomaly talent is used. Your paradox is also reduced by twice the cost of the talent that failed. Anomaly chance is rolled before failure chance.&lt;br /&gt;
&lt;br /&gt;
If a backfire occurs, the talent targets the caster.&lt;br /&gt;
&lt;br /&gt;
To calculate paradox failure, anomaly, and backfire chance, first calculate modified paradox by the following formula: (Paradox - [[Willpower]] * Willpower_modifier). Some items, such as the Shard of Crystallized Time, add directly to the Willpower stat used in this calculation, as does Temporal Form. Willpower_modifier is 1 + ([[Paradox mastery (talent)|Paradox Mastery]] talent level / 10).&lt;br /&gt;
&lt;br /&gt;
Then calculate the fatigue modifier: (100 + 2 * [[Fatigue]]) / 100.&lt;br /&gt;
&lt;br /&gt;
Failures can only occur if modified paradox is over 200; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 200)^2).&lt;br /&gt;
&lt;br /&gt;
Anomalies can only occur if modified paradox is over 300; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 300)^3).&lt;br /&gt;
&lt;br /&gt;
Backfires can only occur if modified paradox is over 400; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 400)^4).&lt;br /&gt;
&lt;br /&gt;
==Positive energy==&lt;br /&gt;
Positive energy is a resource used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin|Sun Paladins]] and [[Anorithil]]). Many early talents will actually replenish it rather than drain it, shown as negative numbers in costs.  It decreases over time if not used.&lt;br /&gt;
&lt;br /&gt;
==Psi==&lt;br /&gt;
Psi is the resource used by Psionic classes, such as [[Solipsist]] and [[Mindslayer]]. It slowly regenerates over time, can be restored by talents and some equipment. Mind damage type reduces psi (if left) instead of health.&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is the resource used by most physical talents.  It is regenerated at a rate of 0.3 per turn if there are no other modifiers.  Resting will accelerate the rate at which stamina is recovered.&lt;br /&gt;
&lt;br /&gt;
==Vim==&lt;br /&gt;
Vim is the resource used by the [[Defiler]] metaclass.  Vim does not regenerate but is instead regained in several ways, all involving combat.  [[Fatigue]] plays no role in determining vim costs.  The vim pool grows by 4 points every level and is not influenced by any stats.&lt;br /&gt;
&lt;br /&gt;
Ways of regaining vim:&lt;br /&gt;
&lt;br /&gt;
* '''Kill bounty:''' Each kill returns one point of vim per 20 [[Willpower]].&lt;br /&gt;
* '''Kill refunds:''' If you kill something directly with a vim-using talent, the talents cost in vim is restored. This ''only'' works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later.  Though if you kill something with a Bone Nova, for example, you will get its cost refunded.&lt;br /&gt;
* '''Special Talents:''' Some talents can also restore your vim, such as [[Drain (talent)|Drain]] and [[Leech (talent)|Leech]].&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Beast_Within&amp;diff=9601</id>
		<title>The Beast Within</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Beast_Within&amp;diff=9601"/>
				<updated>2015-02-19T18:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Moved all quest info from town page, added specifics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
This quest is granted randomly while walking in the area north of [[Last Hope]] and south of the forest. &lt;br /&gt;
The player will be approached by a villager asking for help and revealing the [[Lumberjack Village]] to the north. After the town is entered [[Ben Cruthdar, the Cursed]] (out of sight) will begin slaying lumberjacks.  Stopping him before he slays any lumberjacks is difficult and requires at least some luck generally; teleports or movement infusions can assist.&lt;br /&gt;
&lt;br /&gt;
Completing this quest will unlock the [[Cursed]] class and grant the 'Curse Lifter' achievement.  The surviving lumberjacks will reward you with up to 24 gold, minus 1.2 gold for each that was slain.  If less than 7 lumberjacks are slain a random ego pickaxe will also be given. If all lumberjacks survive the achievement 'Fast Curse Dispel' is granted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Goals==&lt;br /&gt;
&lt;br /&gt;
* Find and enter the [[Lumberjack Village]].&lt;br /&gt;
* Defeat [[Ben Cruthdar, the Cursed]].&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Small_lumberjack_village&amp;diff=9600</id>
		<title>Small lumberjack village</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Small_lumberjack_village&amp;diff=9600"/>
				<updated>2015-02-19T18:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Moved quest details to quest page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name = Lumberjack Village&lt;br /&gt;
|guardian = [[Ben Cruthdar, the Cursed]]&lt;br /&gt;
|floors = 1&lt;br /&gt;
|min_level = 8 |max_level = 14&lt;br /&gt;
|min_ilevel = 1 |max_ilevel = 2&lt;br /&gt;
|width = 25 |height = 25}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
&lt;br /&gt;
The Lumberjack Village is located north of [[Last Hope]] after a random encounter titled 'Half-Dead Lumberjack' in which your help is requested to deal with a monster. Upon initially entering the town you must rush to save the lumberjacks from this terror. For further details of the quest, see: [[The Beast Within]].&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Backup_Guardian&amp;diff=9599</id>
		<title>Backup Guardian</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Backup_Guardian&amp;diff=9599"/>
				<updated>2015-02-19T10:13:56Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Alt versions not different&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bosses]][[Category:NPC]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
After returning from the Far East, players may find new or 'corrupted' bosses in many zones throughout the West. Floors where they are found is unchanged regardless of whether or not it is the alternate version of the zone.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Zone!!Level!!Guardian!!Guardian Level!!Artifact(s) Dropped&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollmire]]||2||[[Aluin]]||35+||[[Sanguine Shield]] (35% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kor'Pul]]||3||[[Kor's Fury]]||35+||[[Vox]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Scintillating Caves]]||3||[[Spellblaze Simulacrum]]||35+||[[Crystal Heart]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deep Bellow]]||3||[[The Abomination]]||35+||[[Warped Boots]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Reknor]]||4||[[Lithfengel]]||35+||[[Resonating Diamond]], [[Blood-Runed Athame]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Maze]]||2||[[Nimisil]]||40+||[[Lunar Shield]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadfell]]||1||[[Pale Drake]]||40+||[[Runed Skull]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Daikara]]||4||[[Massok]]||43+||[[Dragon Skull]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandworm Lair]]||1||[[Corrupted Sand Wyrm]]||45+||[[Wyrm Bile]], [[Atamathon's Lost Ruby Eye]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Forest]]||3||[[Snaproot]]||50+||[[Petrified Wood]] (25% chance)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Forsaken_Crypt&amp;diff=9598</id>
		<title>Forsaken Crypt</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Forsaken_Crypt&amp;diff=9598"/>
				<updated>2015-02-19T10:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Removed specific floor mentions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Forsaken Crypt&lt;br /&gt;
|floors=1&lt;br /&gt;
|guardian=[[Rat Lich]]&lt;br /&gt;
|min_level=?&lt;br /&gt;
|max_level=?&lt;br /&gt;
|min_ilevel=?&lt;br /&gt;
|max_ilevel=?&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Forsaken Crypt is a randomly placed single-floor dungeon. It can appear in [[Daikara]], [[Mark of the spellblaze]], [[Tempest Peak]], [[Old Forest]], and [[Golem Graveyard]].&lt;br /&gt;
&lt;br /&gt;
It is filled with undead rats and its guardian, the Rat Lich, drops an artifact skull of interest to spellcasters.&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[Skull of the Rat Lich]]&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Permadeath&amp;diff=9597</id>
		<title>Permadeath</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Permadeath&amp;diff=9597"/>
				<updated>2015-02-19T09:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Clarified that Exploration doesn't prevent unlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Permadeath determines whether your character's death is permanent, or just an irritating inconvenience.&lt;br /&gt;
&lt;br /&gt;
There are 3 Permadeath settings in the game:&lt;br /&gt;
* Adventure&lt;br /&gt;
* Roguelike&lt;br /&gt;
* Exploration&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
&lt;br /&gt;
This is the default setting.  You get up to 7 extra lives, gaining one at experience levels 1, 2, 5, 7, 14, 24, and 35.  Dying (with extra lives still unused) sends you to the [[Eidolon Plane]].&lt;br /&gt;
&lt;br /&gt;
==Roguelike==&lt;br /&gt;
&lt;br /&gt;
On Roguelike, when you die your game is over, unless you have alternate means of resurrection.  &amp;quot;You *are* your character.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
&lt;br /&gt;
Exploration is infinite lives, and is only available if you are on-line and are marked as a donator on the server.  Once you start your game (and save) you can play offline.  Exploration mode has its own set of [[Achievements]].  Playing on Exploration does not prevent unlocking things.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=9596</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=9596"/>
				<updated>2015-02-19T09:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: 1.3 ranks, Easy unlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&amp;lt;BR&amp;gt;&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
All damage to the player decreased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All healing for the player increased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All detrimental status effects durations reduced by 50%&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
Unfair game setting.&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 50% + 3&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 50%&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&amp;lt;BR&amp;gt;&lt;br /&gt;
You are really mentally ill to play this mode!&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 120% + 5&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 100%&lt;br /&gt;
&lt;br /&gt;
Player rank is &amp;quot;[[rank|Normal]]&amp;quot; instead of &amp;quot;[[rank|Elite]]&amp;quot; (In 1.3 players rank will be &amp;quot;[[rank|Elite]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&amp;lt;BR&amp;gt;&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 150% + 10&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 170%&amp;lt;BR&amp;gt;&lt;br /&gt;
Rare creatures are far more frequent and random bosses start to appear.&amp;lt;BR&amp;gt;&lt;br /&gt;
Player is being hunted!&amp;lt;BR&amp;gt;&lt;br /&gt;
Randomly all foes in a radius will get a feeling of where she/he is.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player rank is &amp;quot;[[rank|Normal]]&amp;quot; instead of &amp;quot;[[rank|Elite]]&amp;quot; (In 1.3 players rank will be &amp;quot;[[rank|Elite]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unknown_tunnels&amp;diff=9595</id>
		<title>Unknown tunnels</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unknown_tunnels&amp;diff=9595"/>
				<updated>2015-02-19T09:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Added info about summoning traps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Unknown tunnels&lt;br /&gt;
|guardian=[[Assassin Lord]]&lt;br /&gt;
|floors=2&lt;br /&gt;
|min_level=8&lt;br /&gt;
|max_level=18&lt;br /&gt;
|min_ilevel=1&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=30&lt;br /&gt;
|height=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Unknown Tunnels are hidden and do not appear on the map. Rather, they are keyed by a random encounter on the world map (in [[Maj'Eyal]]). You must be at least level 6 for this encounter to occur. The encounter text is:&lt;br /&gt;
&lt;br /&gt;
:You find a hidden trap door, and hear cries for help from within...&lt;br /&gt;
&lt;br /&gt;
Choosing to enter will put you on level 1 of the zone. The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward. &lt;br /&gt;
&lt;br /&gt;
The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. This is the body of the [[Trapped!]] quest.&lt;br /&gt;
&lt;br /&gt;
Of note is the presence of summoning traps, which when stepped on surrounds you with thieves. This can pose a significant danger for an unaware character, particularly if lightly armored or susceptible to sudden perforation.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Small_lumberjack_village&amp;diff=9594</id>
		<title>Small lumberjack village</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Small_lumberjack_village&amp;diff=9594"/>
				<updated>2015-02-19T09:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Fleshed out information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name = Lumberjack Village&lt;br /&gt;
|guardian = [[Ben Cruthdar, the Cursed]]&lt;br /&gt;
|floors = 1&lt;br /&gt;
|min_level = 8 |max_level = 14&lt;br /&gt;
|min_ilevel = 1 |max_ilevel = 2&lt;br /&gt;
|width = 25 |height = 25}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
&lt;br /&gt;
The Lumberjack Village is located north of [[Last Hope]] after a random encounter titled 'Half-Dead Lumberjack' in which your help is requested to deal with a monster. The quest will show in your logs as [[The beast within]]. &lt;br /&gt;
&lt;br /&gt;
On entering the village, you will need to engage with the unique '[[Ben Cruthdar, the Cursed]]'. This level 10 human has 675 hp, uses the [[Cursed]] tree of effects, and has minor physical and light resists. Killing him gives the 'Curse Lifter' achievement, and killing him before any lumberjacks are slain gives the 'Fast Curse Dispel' achievement.&lt;br /&gt;
&lt;br /&gt;
The Lumberjack village will reward you for saving them, with better rewards the more of them you saved. You receive up to 24 gold, and if less than 7 lumberjacks died then also a random ego pickaxe.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Iron_council&amp;diff=9593</id>
		<title>Iron council</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Iron_council&amp;diff=9593"/>
				<updated>2015-02-19T08:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Added new shop info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Iron Council| floors = 1| min_level = 1| max_level = 15| min_ilevel = 1| max_ilevel = 2| width = 196| height = 80}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
&lt;br /&gt;
Iron Council is the capital of the [[Dwarf|Dwarven]] empire, hidden in the mountains in the northeast of [[Maj'Eyal]]. None but dwarves know the secret of its location.&lt;br /&gt;
&lt;br /&gt;
The dwarven economy is internally fueled by transactions in the following stores:&lt;br /&gt;
*Armoury (heavy armor)&lt;br /&gt;
*Tanner (light armor)&lt;br /&gt;
*Tailor (cloth armor)&lt;br /&gt;
*Sword smith (swords)&lt;br /&gt;
*Axe smith (axes)&lt;br /&gt;
*Mace smith (blunt weapons)&lt;br /&gt;
*Runemaster ([[inscriptions|runes]])&lt;br /&gt;
*Delver's Delights (lites and picks) - Coming in 1.3&lt;br /&gt;
*Jewelry ([[gems]])&lt;br /&gt;
&lt;br /&gt;
Store inventories are generated for level 8 at character creation, level 25 after [[The Master]], and level 40 after the [[Charred Scar]].&lt;br /&gt;
&lt;br /&gt;
There are no speaking NPCs in Iron Council (your fellow dwarves are taciturn by nature), but there are exits to [[Escape from Reknor]] and [[The Deep Bellow]] within the city (the former in the northeast, and the latter in the northwest). The exit to the world map is in the southwest.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Derth&amp;diff=9592</id>
		<title>Derth</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Derth&amp;diff=9592"/>
				<updated>2015-02-19T07:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Clarified details for quests, added new shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Derth| floors = 1| min_level = 1| max_level = 15| min_ilevel = 1| max_ilevel = 2| width = 196| height = 80}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The town of Derth is located in the north central region of [[Maj'Eyal]]. It is populated primarily by [[Halfling]]s and [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Derth has several stores:&lt;br /&gt;
*Armoury (heavy armor)&lt;br /&gt;
*Tanner (light armor)&lt;br /&gt;
*Swordsmith (swords)&lt;br /&gt;
*Knives and daggers (daggers)&lt;br /&gt;
*Death from Afar (ranged weapons)&lt;br /&gt;
*Herbalist (infusions)&lt;br /&gt;
*Jewelry (gems)&lt;br /&gt;
*Survival Supplies (lites and picks) - Coming in 1.3&lt;br /&gt;
*Stire the Alchemist&lt;br /&gt;
&lt;br /&gt;
Store inventories are generated for level 8 at character birth, level 25 after [[The Master]], and level 40 after [[Charred Scar]].&lt;br /&gt;
&lt;br /&gt;
This sleepy hamlet sports two quests: a shady [[Cornac]] in the northeast will invite characters to fight in the Arena. He will not appear if you don't first enter the town before level 14.  If you haven't done the quest by level 14 he will likely be killed during the elemental invasion.&lt;br /&gt;
&lt;br /&gt;
When your character reaches level 14, Derth will undergo a magical siege by gwelgoroths (lightning elementals). The open layout of the town makes this quest extremely dangerous for the unprepared. In the absence of high lightning resistance, fabulous mobility, or a simply powerful character, you may wish to postpone this until a later level. The quest becomes unavailable if you somehow do not enter the world map before you reach level 23.&lt;br /&gt;
&lt;br /&gt;
If the elementals are defeated, the cloud of darkness and lightning will remain. In order to dispel this, the character must complete the second half of this quest, by defeating [[Urkis]] on [[Tempest Peak]]. Tempest Peak is inaccessible without help -- either from [[Linaniil]] in [[Angolwen]], or from the leader of [[Zigur]].&lt;br /&gt;
&lt;br /&gt;
Northeast of Derth is the [[Trollmire]], the starting zone for most races. Northwest of Derth is the ruined tower of [[Kor'Pul]], a failed necromancer who is said to haunt his former demesne.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9561</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9561"/>
				<updated>2015-02-03T23:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Fixed Skirmisher unlock to remove Rush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl'fejn, and Shassiy'keijn with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl'fejn can be found be entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shassiy'keijn is summoned through a random event. This even has cultists standing next to monoliths, and killing one will star the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''&lt;br /&gt;
** While a Doombringer, and using a race that starts out in the off-planet demon area (i.e. not undead/dwarf or other overriding start), you will be abducted while using the rod of recall at roughly level 20. completing this level/event will unlock Demonologist.&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer 5+ squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9528</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9528"/>
				<updated>2015-01-12T04:32:06Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]''' (Ashes of Urh'Rok DLC)&lt;br /&gt;
**  Kill Walrog, Kryl'fejn, and Shassiy'keijn with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl'fejn can be found be entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shassiy'keijn is summoned through a random event. This even has cultists standing next to monoliths, and killing one will star the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''&lt;br /&gt;
** While a Doombringer, and using a race that starts out in the off-planet demon area (i.e. not undead/dwarf or other overriding start), you will be abducted while using the rod of recall at roughly level 20. completing this level/event will unlock Demonologist.&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Rush (talent)|rushing]] or [[Shoot (talent)|shooting]] the attacker.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9527</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9527"/>
				<updated>2015-01-12T04:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Elaborated on Doomelf unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
* '''[[Doomelf]]'''&lt;br /&gt;
**  Kill Walrog, Kryl'fejn, and Shassiy'keijn with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl'fejn can be found be entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shassiy'keijn is summoned through a random event. This even has cultists standing next to monoliths, and killing one will star the countdown to her arrival. This event can be found in Daikara, Mark of the Spellblaze, Elven Ruins, Reknor, and the Infinite Dungeon and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''&lt;br /&gt;
** While a Doombringer, and using a race that starts out in the off-planet demon area (i.e. not undead/dwarf or other overriding start), you will be abducted while using the rod of recall at roughly level 20. completing this level/event will unlock Demonologist.&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Rush (talent)|rushing]] or [[Shoot (talent)|shooting]] the attacker.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Pitiless_(talent)&amp;diff=9526</id>
		<title>Pitiless (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Pitiless_(talent)&amp;diff=9526"/>
				<updated>2015-01-12T04:19:39Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Created page with &amp;quot;{{Ability box |image=Pitiless.png |name=Pitiless |category_type={{ct|Race}} |category={{c|Doomelf}} |require={{TalentReq/RacialReq4}} |range=7 |cooldown={{ctl|10|46|30}} |use_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Pitiless.png&lt;br /&gt;
|name=Pitiless&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|range=7&lt;br /&gt;
|cooldown={{ctl|10|46|30}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
You launch a mental assault on the target.&lt;br /&gt;
&lt;br /&gt;
If it fails a spell save you increase the cooldown of any already cooling down talents by {{ctl|log|1|5}}, the duration of any magical, physical or mental detrimental effects by {{ctl|log|2|6}} and decreases the duration of any magical, physical or mental beneficial effects by {{ctl|log|1|5}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Pitiless.png&amp;diff=9525</id>
		<title>File:Pitiless.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Pitiless.png&amp;diff=9525"/>
				<updated>2015-01-12T04:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doomelf_(category)&amp;diff=9524</id>
		<title>Doomelf (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doomelf_(category)&amp;diff=9524"/>
				<updated>2015-01-12T04:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Haste_of_the_doomed_(talent)}}{{:Resilience_of_the_Doomed(talent)}}{{:Corruption_of_the_doomed_(talent)}}{{:Pitiless (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=9523</id>
		<title>Corruption of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=9523"/>
				<updated>2015-01-12T04:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Cleanup of something I left on page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Corruption of the doomed.png&lt;br /&gt;
|name=Corruption of the doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown={{ctl|5|47|35}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Your original invisibility talent was corrupted and twisted.&lt;br /&gt;
&lt;br /&gt;
You have {{ctl|100%|21|45%}} chance to turn into a dúathedlen for 5 turns, when hit by a blow doing at least 10% of your total life.&lt;br /&gt;
&lt;br /&gt;
While in this form you gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- you have permanent stealth (power {{css|Mag|7|25}})&lt;br /&gt;
&lt;br /&gt;
- your darkness damage is increased by {{ctl|20|5|15%}})&lt;br /&gt;
&lt;br /&gt;
- any non mind and non physical damage you deal above (1.4 * Character Level) triggers a darkness explosion of radius 1 for half the damage (this can only happen once per turn)&lt;br /&gt;
&lt;br /&gt;
- when you transform the cooldowns of Haste of the Doomed and Pitiless are reset.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=9522</id>
		<title>Corruption of the doomed (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruption_of_the_doomed_(talent)&amp;diff=9522"/>
				<updated>2015-01-12T04:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Stuntofthelitter: Created page with &amp;quot;{{Ability box |image=Corruption of the doomed.png |name=Corruption of the doomed |category_type={{ct|Race}} |category={{c|Doomelf}} |require={{TalentReq/RacialReq3}} |use_mode...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Corruption of the doomed.png&lt;br /&gt;
|name=Corruption of the doomed&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Doomelf}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown={{ctl|5|47|35}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Your original invisibility talent was corrupted and twisted.&lt;br /&gt;
&lt;br /&gt;
You have {{ctl|100%|21|45%}} chance to turn into a dúathedlen for 5 turns, when hit by a blow doing at least 10% of your total life.&lt;br /&gt;
&lt;br /&gt;
While in this form you gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- you have permanent stealth (power {{css|Mag|7|25}})&lt;br /&gt;
&lt;br /&gt;
- your darkness damage is increased by {{ctl|20|5|15%}})&lt;br /&gt;
&lt;br /&gt;
- any non mind and non physical damage you deal above (1.4 * Character Level) triggers a darkness explosion of radius 1 for half the damage (this can only happen once per turn)&lt;br /&gt;
&lt;br /&gt;
- when you transform the cooldowns of Haste of the Doomed and Pitiless are reset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ctl|100%|21|45%}}&lt;/div&gt;</summary>
		<author><name>Stuntofthelitter</name></author>	</entry>

	</feed>