<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syrax</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syrax"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Syrax"/>
		<updated>2026-04-15T21:30:40Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Leaves_tide_(talent)&amp;diff=16841</id>
		<title>Leaves tide (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Leaves_tide_(talent)&amp;diff=16841"/>
				<updated>2020-10-31T16:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: I hit 55% in a recent run and putting points into it after that didn't increase it further, so I assume that is a new maximum that was added sometime between the last wiki edit and this one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Leaves tide.png&lt;br /&gt;
|name=Leaves Tide&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Mindstar Mastery}}&lt;br /&gt;
|require={{TalentReq/GiftsReq3}}&lt;br /&gt;
|cost=20 Equilibrium&lt;br /&gt;
|cooldown=25&lt;br /&gt;
|desc=&lt;br /&gt;
Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns.&lt;br /&gt;
&lt;br /&gt;
All foes hit by the leaves will start bleeding for (5 + {{ctmd|5|35}}) per turn (cumulative).&lt;br /&gt;
&lt;br /&gt;
All allies hit will be covered in leaves, granting them (10 + {{ctmd|3|25}})% chance{{sup|max 55%}} to completely avoid any damaging attack.&lt;br /&gt;
&lt;br /&gt;
Damage and avoidance will increase with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
If you have two mindstars equipped, then:&lt;br /&gt;
&lt;br /&gt;
*Damage will be multiplied by (1 + (Sum of Mindstar Base Damages) / 50)&lt;br /&gt;
*Avoidance chance will be multiplied by (1 + (Sum of Mindstar Base Damages) / 112.5).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Penitence&amp;diff=16837</id>
		<title>Penitence</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Penitence&amp;diff=16837"/>
				<updated>2020-10-29T09:12:51Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: additional feature of the staff that wasn't on the page yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Penitence&lt;br /&gt;
|unid=glowing staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{Arc}}, {{nat}}&lt;br /&gt;
|require=24 Mag&lt;br /&gt;
|rarity=200&lt;br /&gt;
|level=10-18&lt;br /&gt;
|cost=125-200&lt;br /&gt;
|tier=2&lt;br /&gt;
|basepower=15-16.5&lt;br /&gt;
|usestat=80% Mag&lt;br /&gt;
|apr=4&lt;br /&gt;
|damtype={{Nature}}&lt;br /&gt;
|resistances=+30% {{blight}}&lt;br /&gt;
|abilities=Spellpower: +15&lt;br /&gt;
Spell crit chance: +10%&lt;br /&gt;
&lt;br /&gt;
Spell save: +15&lt;br /&gt;
&lt;br /&gt;
Damage affinity (heal): 20% {{nature}}&lt;br /&gt;
&lt;br /&gt;
Talent granted: +1 {{t|Command Staff}}&lt;br /&gt;
&lt;br /&gt;
Activates for curing diseases or poisons (uses 10 power, max power 60)&lt;br /&gt;
&lt;br /&gt;
'''When wielded by a Shalore:'''&lt;br /&gt;
*+10% {{blight}} resistance&lt;br /&gt;
*+50% disease immunity&lt;br /&gt;
|description=''A powerful staff sent in secret to Angolwen by the Shaloren,''&lt;br /&gt;
''to aid their fighting of the plagues following the Spellblaze.''&lt;br /&gt;
&lt;br /&gt;
''Its power is not to harm, but to heal and protect.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can change this staff's spellpower and spell crit chance values by using Command Staff. The &amp;quot;maximum&amp;quot; values 27/6 and 3/14 (power/crit respectively).&lt;br /&gt;
[I found out about this with a Shalore Cultist of Entropy, so this feature might be tied to being a Shalore. There also seems to be an option that only Necromancers can access.]&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Parasite&amp;diff=16835</id>
		<title>Parasite</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Parasite&amp;diff=16835"/>
				<updated>2020-10-18T22:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.5.10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The various racial bonuses a character can have.. when its head is cut off and replaced with a parasite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Parasite_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Being a Parasite means sacrificing your head slot and ~2/3 of your amulet slot for the chance to get decent to good generic talents. That means, of course, that you also need to have leftover generic points. You also lose the ability to put more points into your racial traits, though you do retain the talents themselves. All in all, it's probably not worth it for most, if not all characters, but could be good on Constitution-stacking melee classes.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Parasite&amp;diff=16834</id>
		<title>Parasite</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Parasite&amp;diff=16834"/>
				<updated>2020-10-18T22:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.5.10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The various racial bonuses a character can have.. when its head is cut off and replaced with a parasite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Parasite_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Being a Parasite means sacrificing your head slot and ~2/3 of your amulet slot for the chance to get decent to good generic talents. That means, of course, that you also need to have leftover generic points. It's probably not worth it for most, if not all characters.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Parasite&amp;diff=16833</id>
		<title>Parasite</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Parasite&amp;diff=16833"/>
				<updated>2020-10-18T22:34:00Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.5.10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The various racial bonuses a character can have.. when its head is cut off and replaced with a parasite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Parasite_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Being a Parasite means sacrificing your head and ~2/3 of your amulet slot for the chance to get decent to good generic talents. THat means, of course, that you also need to have leftover generic points. It's probably not worth it for most, if not all characters.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Slasul&amp;diff=16832</id>
		<title>Slasul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Slasul&amp;diff=16832"/>
				<updated>2020-10-18T22:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: guess shorter is better?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|name=Slasul&lt;br /&gt;
|str=78&lt;br /&gt;
|dex=54&lt;br /&gt;
|mag=54&lt;br /&gt;
|wil=14&lt;br /&gt;
|cun=44&lt;br /&gt;
|con=55&lt;br /&gt;
|location=Temple of Creation&lt;br /&gt;
|level=44&lt;br /&gt;
|description=This towering Naga exudes power, and radiates a certain charismatic charm as well. His masculine face stares at you with great intensity, and you struggle to meet his gaze. His torso is bare apart from an exquisite pearl set directly in his chest, and in his muscular arms he holds ready a heavy mace and shield. You sense there is more to him also, as if the very power of the ocean were concentrated in this great creature, and that the wrath of it may come flooding out at any moment.&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
*Has +50% cold penetration&lt;br /&gt;
*67% resist cold, 30-40% resist fire, acid, darkness, 15-20% resist all&lt;br /&gt;
*100% Confusion, Teleport resist&lt;br /&gt;
* '''0 Armor''', 13 defense&lt;br /&gt;
* Strong physical save&lt;br /&gt;
* 111 damage&lt;br /&gt;
* Talents: Arcane Reconstruction, Blinding Speed, Combat Accuracy, Freeze&lt;br /&gt;
:Ice Shards, Ice Storm, Mind Disruption, Perfect Strike, Riposte&lt;br /&gt;
:Shield Expertise, Shield Pummel, Spit Posion, Tidal Wave&lt;br /&gt;
:Uttercold, Water Bolt, Weapons Mastery, Infusion/Rune x5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Defeating him gives Destroyer of the creation [[achievement]]. Drops [[Eldritch Pearl]].&lt;br /&gt;
Being a [[Parasite]] forces you to kill him.&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Slasul&amp;diff=16831</id>
		<title>Slasul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Slasul&amp;diff=16831"/>
				<updated>2020-10-18T22:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: forgot second [ ]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|name=Slasul&lt;br /&gt;
|str=78&lt;br /&gt;
|dex=54&lt;br /&gt;
|mag=54&lt;br /&gt;
|wil=14&lt;br /&gt;
|cun=44&lt;br /&gt;
|con=55&lt;br /&gt;
|location=Temple of Creation&lt;br /&gt;
|level=44&lt;br /&gt;
|description=This towering Naga exudes power, and radiates a certain charismatic charm as well. His masculine face stares at you with great intensity, and you struggle to meet his gaze. His torso is bare apart from an exquisite pearl set directly in his chest, and in his muscular arms he holds ready a heavy mace and shield. You sense there is more to him also, as if the very power of the ocean were concentrated in this great creature, and that the wrath of it may come flooding out at any moment.&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
*Has +50% cold penetration&lt;br /&gt;
*67% resist cold, 30-40% resist fire, acid, darkness, 15-20% resist all&lt;br /&gt;
*100% Confusion, Teleport resist&lt;br /&gt;
* '''0 Armor''', 13 defense&lt;br /&gt;
* Strong physical save&lt;br /&gt;
* 111 damage&lt;br /&gt;
* Talents: Arcane Reconstruction, Blinding Speed, Combat Accuracy, Freeze&lt;br /&gt;
:Ice Shards, Ice Storm, Mind Disruption, Perfect Strike, Riposte&lt;br /&gt;
:Shield Expertise, Shield Pummel, Spit Posion, Tidal Wave&lt;br /&gt;
:Uttercold, Water Bolt, Weapons Mastery, Infusion/Rune x5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Defeating him gives Destroyer of the creation [[achievement]]. Drops [[Eldritch Pearl]].&lt;br /&gt;
Being a Parasite (by dying while wearing [[Fanged Collar]]) forces you to kill him.&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Slasul&amp;diff=16830</id>
		<title>Slasul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Slasul&amp;diff=16830"/>
				<updated>2020-10-18T22:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: Found out that you have to kill Slasul as a parasite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|name=Slasul&lt;br /&gt;
|str=78&lt;br /&gt;
|dex=54&lt;br /&gt;
|mag=54&lt;br /&gt;
|wil=14&lt;br /&gt;
|cun=44&lt;br /&gt;
|con=55&lt;br /&gt;
|location=Temple of Creation&lt;br /&gt;
|level=44&lt;br /&gt;
|description=This towering Naga exudes power, and radiates a certain charismatic charm as well. His masculine face stares at you with great intensity, and you struggle to meet his gaze. His torso is bare apart from an exquisite pearl set directly in his chest, and in his muscular arms he holds ready a heavy mace and shield. You sense there is more to him also, as if the very power of the ocean were concentrated in this great creature, and that the wrath of it may come flooding out at any moment.&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
*Has +50% cold penetration&lt;br /&gt;
*67% resist cold, 30-40% resist fire, acid, darkness, 15-20% resist all&lt;br /&gt;
*100% Confusion, Teleport resist&lt;br /&gt;
* '''0 Armor''', 13 defense&lt;br /&gt;
* Strong physical save&lt;br /&gt;
* 111 damage&lt;br /&gt;
* Talents: Arcane Reconstruction, Blinding Speed, Combat Accuracy, Freeze&lt;br /&gt;
:Ice Shards, Ice Storm, Mind Disruption, Perfect Strike, Riposte&lt;br /&gt;
:Shield Expertise, Shield Pummel, Spit Posion, Tidal Wave&lt;br /&gt;
:Uttercold, Water Bolt, Weapons Mastery, Infusion/Rune x5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Defeating him gives Destroyer of the creation [[achievement]]. Drops [[Eldritch Pearl]].&lt;br /&gt;
Being a Parasite (by dying while wearing [Fanged Collar]) forces you to kill him.&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Morrigor&amp;diff=16829</id>
		<title>Morrigor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Morrigor&amp;diff=16829"/>
				<updated>2020-10-16T12:23:47Z</updated>
		
		<summary type="html">&lt;p&gt;Syrax: The stolen talent is actually level 3, not level 1. (maybe that was changed over time)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Morrigor&lt;br /&gt;
|unid=jagged, segmented, sword&lt;br /&gt;
|type= Weapon / Longsword&lt;br /&gt;
|source={{Arc}}, {{Unk}}&lt;br /&gt;
|require=40 Mag&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=20-30&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=50-70&lt;br /&gt;
|apr=12&lt;br /&gt;
|usestat=60% Str, 60% Mag&lt;br /&gt;
|critical=7%&lt;br /&gt;
|damtype={{Physical}}&lt;br /&gt;
|abilities=+24 [[Spellpower]]&lt;br /&gt;
+12% spell critical chance&lt;br /&gt;
&lt;br /&gt;
Talent granted: +1 [[Soul_Purge_(talent)|Soul Purge]]&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: deal magical damage&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon kills: swallows the victim's soul, gaining a new power until unequipped&lt;br /&gt;
|description=''This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. &amp;lt;br&amp;gt;You feel the disembodied presence of all those slain by it. In unison, they demand company.''&lt;br /&gt;
}}&lt;br /&gt;
The &amp;quot;magical damage&amp;quot; dealt by Morrigor is equal to your Magic stat, split evenly between arcane and darkness damage; for a character with 60 Magic, it would deal 30 arcane and 30 darkness damage.&lt;br /&gt;
&lt;br /&gt;
Upon killing a creature, if Morrigor does not already have a talent held in it, it will steal a random talent from the slain creature, which may then be activated by using Morrigor. &amp;lt;br&amp;gt;It will always be at talent level 3, and Morrigor's maximum power and power cost will be set to the talent's cooldown (or 5 if it does not have a cooldown).&lt;br /&gt;
&lt;br /&gt;
The following talents cannot be stolen:&lt;br /&gt;
*Sustained or passive talents&lt;br /&gt;
*Prodigies&lt;br /&gt;
*Talents with an &amp;quot;on pre use&amp;quot; function&lt;br /&gt;
*Talents with no_npc_use&lt;br /&gt;
*Hidden talents (e.g. the Mana Pool talent)&lt;br /&gt;
*Nature gifts&lt;br /&gt;
*Talents in the &amp;quot;other&amp;quot; category (e.g. Attack, many NPC talents such as Mind Disruption, Strike...)&lt;br /&gt;
*Talents in the &amp;quot;horrors&amp;quot; category (e.g. Worm Rot, Abyssal Shroud...)&lt;br /&gt;
*Talents in the &amp;quot;race&amp;quot; category&lt;br /&gt;
*Inscription talents&lt;br /&gt;
*Hide in Plain Sight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that undead racial talents, unlike all the other racial talents, are not in the &amp;quot;race&amp;quot; category. Bone Armour, Ghoulish Leap, Ghoul Rot, and Retch can be stolen!&lt;br /&gt;
&lt;br /&gt;
The talent may be released at any time with [[Soul_Purge_(talent)|Soul Purge]] so that you may capture a new one.&lt;/div&gt;</summary>
		<author><name>Syrax</name></author>	</entry>

	</feed>