<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teuta</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teuta"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Teuta"/>
		<updated>2026-04-16T21:40:26Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Wilder_(Metaclass)&amp;diff=23171</id>
		<title>Wilder (Metaclass)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wilder_(Metaclass)&amp;diff=23171"/>
				<updated>2026-01-12T22:17:40Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wilder''' is a Metaclass, consisting of the [[Summoner]], [[Wyrmic]], [[Oozemancer]] and [[Stone Warden]] classes.&lt;br /&gt;
&lt;br /&gt;
The main resource of Wilders is [[Equilibrium]]. Their main talent category is [[Wild-gift (category type)|Wild-Gift]]. Their main damage type is {{nature}}.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Types&amp;diff=15441</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Types&amp;diff=15441"/>
				<updated>2019-10-28T11:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: /* Special Damage Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Raw details on damage types can be found in tome-x.y.z.team/data/damage_types.lua''&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal uses a multitude of '''damage types'''. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. Damage from different types can be reduced by [[resistance]]s. &lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
This information is directly from the comments in the ''damage_types.LUA'' file and consists mostly of comments in the code as well as some additional information such as death messages.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
'''{{color|black|physical}}''': Caused by regular melee and ranged attacks by weapons, and physical attacks by monsters. {{c|Stone}} magic talents and Wyrmic {{c|Sand drake aspect}} talents also cause physical damage. Most common damage type early in the game.&lt;br /&gt;
:::: Death Message: ''&amp;quot;battered&amp;quot;, &amp;quot;bludgeoned&amp;quot;, &amp;quot;sliced&amp;quot;, &amp;quot;maimed&amp;quot;, &amp;quot;raked&amp;quot;, &amp;quot;bled&amp;quot;, &amp;quot;impaled&amp;quot;, &amp;quot;dissected&amp;quot;, &amp;quot;disembowelled&amp;quot;, &amp;quot;decapitated&amp;quot;, &amp;quot;stabbed&amp;quot;, &amp;quot;pierced&amp;quot;, &amp;quot;torn limb from limb&amp;quot;, &amp;quot;crushed&amp;quot;, &amp;quot;shattered&amp;quot;, &amp;quot;smashed&amp;quot;, &amp;quot;cleaved&amp;quot;, &amp;quot;swiped&amp;quot;, &amp;quot;struck&amp;quot;, &amp;quot;mutilated&amp;quot;, &amp;quot;tortured&amp;quot;, &amp;quot;skewered&amp;quot;, &amp;quot;squished&amp;quot;, &amp;quot;mauled&amp;quot;, &amp;quot;chopped into tiny pieces&amp;quot;, &amp;quot;splattered&amp;quot;, &amp;quot;ground&amp;quot;, &amp;quot;minced&amp;quot;, &amp;quot;punctured&amp;quot;, &amp;quot;hacked apart&amp;quot;, &amp;quot;eviscerated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|purple|arcane}}''': ''Arcane is basic (usually) un-resistable damage''. Caused by pure magic skills and magic-using monsters. Category {{c|Arcane}} talents cause arcane damage. Difficult to find resistances to.&lt;br /&gt;
:::: Death Message: ''&amp;quot;blasted&amp;quot;, &amp;quot;energised&amp;quot;, &amp;quot;mana-torn&amp;quot;, &amp;quot;dweomered&amp;quot;, &amp;quot;imploded&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
'''{{fire}}''': Caused by fire mages (pyromancers), Wyrmics using fire drake talents, and fire-breathing or using monsters. One of the most common types of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;burnt&amp;quot;, &amp;quot;scorched&amp;quot;, &amp;quot;blazed&amp;quot;, &amp;quot;roasted&amp;quot;, &amp;quot;flamed&amp;quot;, &amp;quot;fried&amp;quot;, &amp;quot;combusted&amp;quot;, &amp;quot;toasted&amp;quot;, &amp;quot;slowly cooked&amp;quot;, &amp;quot;boiled&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|blue|cold}}''': Caused by ice mages (cyromancers), Wyrmics using cold drake talents, and cold-breathing or using monsters. Includes ice giants and [[Rantha the Worm]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;frozen&amp;quot;, &amp;quot;chilled&amp;quot;, &amp;quot;iced&amp;quot;, &amp;quot;cooled&amp;quot;, &amp;quot;frozen and shattered into a million little shards&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|turquoise|lightning}}''': used by lightning mages, Wyrmics using storm drake talents, and lightning-using monsters. This include air elementals and [[Urkis]]. Keeping a few extra lightning resist items in reserve is a good idea.&lt;br /&gt;
:::: Death Message: ''&amp;quot;electrocuted&amp;quot;, &amp;quot;shocked&amp;quot;, &amp;quot;bolted&amp;quot;, &amp;quot;volted&amp;quot;, &amp;quot;amped&amp;quot;, &amp;quot;zapped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|acid}}''': Caused by some nature talents, Wyrmics using acid drake talents, and acid-based monsters. This includes jellies and blobs. Acid damage is very often applied as damage over time instead of one single shot of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;dissolved&amp;quot;, &amp;quot;corroded&amp;quot;, &amp;quot;scalded&amp;quot;, &amp;quot;melted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Nature &amp;amp; Blight: opposing damage types===&lt;br /&gt;
'''{{nature}}''': Caused by poisons, special animal attacks, some Wild Gifts, and some [[mindstar]]s.&lt;br /&gt;
:::: Death Message: ''&amp;quot;slimed&amp;quot;, &amp;quot;splurged&amp;quot;, &amp;quot;treehugged&amp;quot;, &amp;quot;naturalised&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{blight}}''': Caused by [[Defiler]] talents and disease-themed monsters. Also used by the [[Grand Corruptor]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;diseased&amp;quot;, &amp;quot;poxed&amp;quot;, &amp;quot;infected&amp;quot;, &amp;quot;plagued&amp;quot;, &amp;quot;debilitated by noxious blight before falling&amp;quot;, &amp;quot;fouled&amp;quot;, &amp;quot;tainted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Light &amp;amp; Darkness===&lt;br /&gt;
'''{{light}}''': Caused by talents from the [[Celestial]] classes [[Sun Paladin]] and [[Anorithil]], as well as light-themed monsters, including the dreaded Luminous Horror. Can also cause dark tiles to light up.&lt;br /&gt;
:::: Death Message: ''&amp;quot;radiated&amp;quot;, &amp;quot;seared&amp;quot;, &amp;quot;purified&amp;quot;, &amp;quot;sun baked&amp;quot;, &amp;quot;jerkied&amp;quot;, &amp;quot;tanned&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{darkness}}''': Caused by some talents from the [[Afflicted]] classes, as well as [[Anorithil]] (category {{c|Star Fury}}) and from darkness-themed monsters. Can also cause tiles to become dark. [[Necromancer]]s start with darkness spells and get access to more of this type if they become a Lich.&lt;br /&gt;
:::: Death Message: ''&amp;quot;shadowed&amp;quot;, &amp;quot;darkened&amp;quot;, &amp;quot;swallowed by the void&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Mind &amp;amp; Temporal===&lt;br /&gt;
'''{{mind}}''': Most uses of this have their damage effected by mental save and do not trigger cross tiers, ie, melee items. Mind damage is caused by psionic skills and monsters that use mental attacks. Many of the talents from the [[Afflicted]] classes cause mind damage. Also caused by mindstars and weapons with the 'projection' ego.&lt;br /&gt;
:::: Death Message: ''&amp;quot;psyched&amp;quot;, &amp;quot;mentally tortured&amp;quot;, &amp;quot;mindraped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{temporal}}''': Caused by [[Chronomancer]] talents and from time-themed monsters. Uncommon before the  [[Far East]], except for in the [[Temporal Rift]] found in [[Daikara]]. There is a temporal zone in the Embers campaign called [[Pocket of Distorted Time]].&lt;br /&gt;
:::: Death Message: ''&amp;quot;timewarped&amp;quot;, &amp;quot;temporally distorted&amp;quot;, &amp;quot;spaghettified across the whole of space and time&amp;quot;, &amp;quot;paradoxed&amp;quot;, &amp;quot;replaced by a time clone (and no one ever knew the difference)&amp;quot;, &amp;quot;grandfathered&amp;quot;, &amp;quot;time dilated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Special Damage Types==&lt;br /&gt;
'''Special''' damage types have an additional effect or effects, or are unusual because they aren't covered by the usual types of resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|Acid Blind}}''': Acid damage and chance to Blind.&lt;br /&gt;
&lt;br /&gt;
{{arcane silence}}: Arcane damage and silences the target for 3(?) turns.&lt;br /&gt;
&lt;br /&gt;
{{bleed}}: Physical damage as DOT.&lt;br /&gt;
&lt;br /&gt;
{{blinding light}}: Light damage and 25% chance to Blind.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Corrupted Blood}}''': inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target.&lt;br /&gt;
&lt;br /&gt;
'''{{color|grey|Cosmetic}}''': no damage occurs, the damage type is purely cosmetic. It can exist on things, but doesn't do anything though. Death Message: ''cosmeticed''.&lt;br /&gt;
&lt;br /&gt;
{{dazing lightning}}: &amp;quot;Lightning damage + daze chance&amp;quot;. Does lightning damage with a 25% chance to daze unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Demonfire}}''': ''Demonfire: heal demon; damage others''. Does fire damage to everything not demon, while healing demons for the same amount. Found in the [[Fearscape (talent)|Fearscape]], [[Infernal breath (talent)|Infernal breath]], and [[Khulmanar's Wrath]].&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Draining Blight}}''': inflicts Blight damage on the target, and restores half of the damage dealt.&lt;br /&gt;
&lt;br /&gt;
{{disarming acid}}: acid damage with a 25% chance to disarm.&lt;br /&gt;
&lt;br /&gt;
'''{{color|orange|Dream}}{{color|red|Forge}}''': damage is half Fire and half Mind. Can do knockback, and may be susceptible to saves.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Fire Burn}}''': inflicts Fire damage and burns the target over multiple turns.&lt;br /&gt;
&lt;br /&gt;
{{flameshock}}: ''Fire DOT + Stun''. Does fire damage over 4 turns and applies the Burning Shock debuff.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Holy Light}}''': ''Holy light, damage demon/undead; heal others.'' Damages demons and undead while healing everything else.&lt;br /&gt;
&lt;br /&gt;
{{ice}}: ''Cold damage + freeze chance''. Does cold damage with a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5.&lt;br /&gt;
&lt;br /&gt;
'''{{color|Green|Insidious Poison}}''':  Poison (nature damage) and reduces any healing of the target by at least 10% over several turns.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Lightburn}}''': like Fire burn, but with Light.&lt;br /&gt;
&lt;br /&gt;
{{manaburn}}: if target has mana, vim, positive, or negative, removes some and deals proportional arcane damage. Won't reduce them below zero and does nothing if target has zero.&lt;br /&gt;
&lt;br /&gt;
{{nature slow}}:  AKA ''{{color|Green|Slime}}'', Nature damage and inflict a 15% Slow over multiple turns.&lt;br /&gt;
&lt;br /&gt;
{{poison}}: Nature damage over time.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Purging Blight}}''': ''Retch: heal undead; damage living.'' Damages living while healing undead, found on [[Retch (talent)|Retch]].&lt;br /&gt;
&lt;br /&gt;
{{shadowflame}}: ''Darkness + Fire''. Does 50% darkness and 50% fire damage.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#1133F3|slowing ice}}''': ''Cold damage + freeze chance + 20% slow''. Does cold damage with a 20% chance to slow and a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5.&lt;br /&gt;
&lt;br /&gt;
{{spydric poison}}: ''Spydric poison: prevents movement. Very special, does not have a power check.'' Does poison DOT (nature damage) but pins an enemy in place.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#b0c4de|Temporal }}{{color|grey|Darkness}}''': damage is half Temporal and half Darkness; may be referred to as void.&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Mind&amp;diff=15421</id>
		<title>Template:Mind</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Mind&amp;diff=15421"/>
				<updated>2019-10-25T22:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;font-weight: bold; color: orange;&amp;quot;&amp;gt;{{{1|Mind}}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;  &amp;lt;!-- Actual color is #FFFF00 but this is impossible to see on a white background --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Types&amp;diff=13220</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Types&amp;diff=13220"/>
				<updated>2017-03-13T17:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Raw details on damage types can be found in tome-x.y.z.team/data/damage_types.lua''&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal uses a multitude of '''damage types'''. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. Damage from different types can be reduced by [[resistance]]s. &lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
This information is directly from the comments in the ''damage_types.LUA'' file and consists mostly of comments in the code as well as some additional information such as death messages.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
'''{{color|black|physical}}''': Caused by regular melee and ranged attacks by weapons, and physical attacks by monsters. {{c|Stone}} magic talents and Wyrmic {{c|Sand drake aspect}} talents also cause physical damage. Most common damage type early in the game.&lt;br /&gt;
:::: Death Message: ''&amp;quot;battered&amp;quot;, &amp;quot;bludgeoned&amp;quot;, &amp;quot;sliced&amp;quot;, &amp;quot;maimed&amp;quot;, &amp;quot;raked&amp;quot;, &amp;quot;bled&amp;quot;, &amp;quot;impaled&amp;quot;, &amp;quot;dissected&amp;quot;, &amp;quot;disembowelled&amp;quot;, &amp;quot;decapitated&amp;quot;, &amp;quot;stabbed&amp;quot;, &amp;quot;pierced&amp;quot;, &amp;quot;torn limb from limb&amp;quot;, &amp;quot;crushed&amp;quot;, &amp;quot;shattered&amp;quot;, &amp;quot;smashed&amp;quot;, &amp;quot;cleaved&amp;quot;, &amp;quot;swiped&amp;quot;, &amp;quot;struck&amp;quot;, &amp;quot;mutilated&amp;quot;, &amp;quot;tortured&amp;quot;, &amp;quot;skewered&amp;quot;, &amp;quot;squished&amp;quot;, &amp;quot;mauled&amp;quot;, &amp;quot;chopped into tiny pieces&amp;quot;, &amp;quot;splattered&amp;quot;, &amp;quot;ground&amp;quot;, &amp;quot;minced&amp;quot;, &amp;quot;punctured&amp;quot;, &amp;quot;hacked apart&amp;quot;, &amp;quot;eviscerated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|purple|arcane}}''': ''Arcane is basic (usually) un-resistable damage''. Caused by pure magic skills and magic-using monsters. Category {{c|Arcane}} talents cause arcane damage. Difficult to find resistances to.&lt;br /&gt;
:::: Death Message: ''&amp;quot;blasted&amp;quot;, &amp;quot;energised&amp;quot;, &amp;quot;mana-torn&amp;quot;, &amp;quot;dweomered&amp;quot;, &amp;quot;imploded&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
'''{{fire}}''': Caused by fire mages (pyromancers), Wyrmics using fire drake talents, and fire-breathing or using monsters. One of the most common types of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;burnt&amp;quot;, &amp;quot;scorched&amp;quot;, &amp;quot;blazed&amp;quot;, &amp;quot;roasted&amp;quot;, &amp;quot;flamed&amp;quot;, &amp;quot;fried&amp;quot;, &amp;quot;combusted&amp;quot;, &amp;quot;toasted&amp;quot;, &amp;quot;slowly cooked&amp;quot;, &amp;quot;boiled&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|blue|cold}}''': Caused by ice mages (cyromancers), Wyrmics using cold drake talents, and cold-breathing or using monsters. Includes ice giants and [[Rantha the Worm]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;frozen&amp;quot;, &amp;quot;chilled&amp;quot;, &amp;quot;iced&amp;quot;, &amp;quot;cooled&amp;quot;, &amp;quot;frozen and shattered into a million little shards&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|turquoise|lightning}}''': used by lightning mages, Wyrmics using storm drake talents, and lightning-using monsters. This include air elementals and [[Urkis]]. Keeping a few extra lightning resist items in reserve is a good idea.&lt;br /&gt;
:::: Death Message: ''&amp;quot;electrocuted&amp;quot;, &amp;quot;shocked&amp;quot;, &amp;quot;bolted&amp;quot;, &amp;quot;volted&amp;quot;, &amp;quot;amped&amp;quot;, &amp;quot;zapped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|acid}}''': Caused by some nature talents, Wyrmics using acid drake talents, and acid-based monsters. This includes jellies and blobs. Acid damage is very often applied as damage over time instead of one single shot of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;dissolved&amp;quot;, &amp;quot;corroded&amp;quot;, &amp;quot;scalded&amp;quot;, &amp;quot;melted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Nature &amp;amp; Blight: opposing damage types===&lt;br /&gt;
'''{{nature}}''': Caused by poisons, special animal attacks, some Wild Gifts, and some [[mindstar]]s.&lt;br /&gt;
:::: Death Message: ''&amp;quot;slimed&amp;quot;, &amp;quot;splurged&amp;quot;, &amp;quot;treehugged&amp;quot;, &amp;quot;naturalised&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{blight}}''': Caused by [[Defiler]] talents and disease-themed monsters. Also used by the [[Grand Corruptor]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;diseased&amp;quot;, &amp;quot;poxed&amp;quot;, &amp;quot;infected&amp;quot;, &amp;quot;plagued&amp;quot;, &amp;quot;debilitated by noxious blight before falling&amp;quot;, &amp;quot;fouled&amp;quot;, &amp;quot;tainted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Light &amp;amp; Darkness===&lt;br /&gt;
'''{{light}}''': Caused by talents from the [[Celestial]] classes [[Sun Paladin]] and [[Anorithil]], as well as light-themed monsters, including the dreaded Luminous Horror. Can also cause dark tiles to light up.&lt;br /&gt;
:::: Death Message: ''&amp;quot;radiated&amp;quot;, &amp;quot;seared&amp;quot;, &amp;quot;purified&amp;quot;, &amp;quot;sun baked&amp;quot;, &amp;quot;jerkied&amp;quot;, &amp;quot;tanned&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{darkness}}''': Caused by some talents from the [[Afflicted]] classes, as well as [[Anorithil]] (category {{c|Star Fury}}) and from darkness-themed monsters. Can also cause tiles to become dark. [[Necromancer]]s start with darkness spells and get access to more of this type if they become a Lich.&lt;br /&gt;
:::: Death Message: ''&amp;quot;shadowed&amp;quot;, &amp;quot;darkened&amp;quot;, &amp;quot;swallowed by the void&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Mind &amp;amp; Temporal===&lt;br /&gt;
'''{{mind}}''': Most uses of this have their damage effected by mental save and do not trigger cross tiers, ie, melee items. Mind damage is caused by psionic skills and monsters that use mental attacks. Many of the talents from the [[Afflicted]] classes cause mind damage. Also caused by mindstars and weapons with the 'projection' ego.&lt;br /&gt;
:::: Death Message: ''&amp;quot;psyched&amp;quot;, &amp;quot;mentally tortured&amp;quot;, &amp;quot;mindraped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{temporal}}''': Caused by [[Chronomancer]] talents and from time-themed monsters. Uncommon before the  [[Far East]], except for in the [[Temporal Rift]] found in [[Daikara]]. There is a temporal zone in the Embers campaign called [[Pocket of Distorted Time]].&lt;br /&gt;
:::: Death Message: ''&amp;quot;timewarped&amp;quot;, &amp;quot;temporally distorted&amp;quot;, &amp;quot;spaghettified across the whole of space and time&amp;quot;, &amp;quot;paradoxed&amp;quot;, &amp;quot;replaced by a time clone (and no one ever knew the difference)&amp;quot;, &amp;quot;grandfathered&amp;quot;, &amp;quot;time dilated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Special Damage Types==&lt;br /&gt;
'''Special''' damage types have an additional effect or effects, or are unusual because they aren't covered by the usual types of resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|Acid Blind}}''': Acid damage and chance to Blind.&lt;br /&gt;
&lt;br /&gt;
{{arcane silence}}: Arcane damage and silences the target for 3(?) turns.&lt;br /&gt;
&lt;br /&gt;
{{bleed}}: Physical damage as DOT.&lt;br /&gt;
&lt;br /&gt;
{{blinding light}}: Light damage and 25% chance to Blind.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Corrupted Blood}}''': inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target.&lt;br /&gt;
&lt;br /&gt;
'''{{color|grey|Cosmetic}}''': no damage occurs, the damage type is purely cosmetic. It can exist on things, but doesn't do anything though. Death Message: ''cosmeticed''.&lt;br /&gt;
&lt;br /&gt;
{{dazing lightning}}: &amp;quot;Lightning damage + daze chance&amp;quot;. Does lightning damage with a 25% chance to daze unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Demonfire}}''': ''Demonfire: heal demon; damage others''. Does fire damage to everything not demon, while healing demons for the same amount. Found in the [[Fearscape (talent)|Fearscape]], [[Infernal breath (talent)|Infernal breath]], and [[Khulmanar's Wrath]].&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Draining Blight}}''': inflicts Blight damage on the target, and restores half of the damage dealt.&lt;br /&gt;
&lt;br /&gt;
{{disarming acid}}: acid damage with a 25% chance to disarm.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Dream}}{{color|red|Forge}}''': damage is half Fire and half Mind. Can do knockback, and may be susceptible to saves.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Fire Burn}}''': inflicts Fire damage and burns the target over multiple turns.&lt;br /&gt;
&lt;br /&gt;
{{flameshock}}: ''Fire DOT + Stun''. Does fire damage over 4 turns and applies the Burning Shock debuff.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Holy Light}}''': ''Holy light, damage demon/undead; heal others.'' Damages demons and undead while healing everything else.&lt;br /&gt;
&lt;br /&gt;
{{ice}}: ''Cold damage + freeze chance''. Does cold damage with a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5.&lt;br /&gt;
&lt;br /&gt;
'''{{color|Green|Insidious Poison}}''':  Poison (nature damage) and reduces any healing of the target by at least 10% over several turns.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Lightburn}}''': like Fire burn, but with Light.&lt;br /&gt;
&lt;br /&gt;
{{manaburn}}: if target has mana, vim, positive, or negative, removes some and deals proportional arcane damage. Won't reduce them below zero and does nothing if target has zero.&lt;br /&gt;
&lt;br /&gt;
{{nature slow}}:  AKA ''{{color|Green|Slime}}'', Nature damage and inflict a 15% Slow over multiple turns.&lt;br /&gt;
&lt;br /&gt;
{{poison}}: Nature damage over time.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Purging Blight}}''': ''Retch: heal undead; damage living.'' Damages living while healing undead, found on [[Retch (talent)|Retch]].&lt;br /&gt;
&lt;br /&gt;
{{shadowflame}}: ''Darkness + Fire''. Does 50% darkness and 50% fire damage.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#1133F3|slowing ice}}''': ''Cold damage + freeze chance + 20% slow''. Does cold damage with a 20% chance to slow and a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5.&lt;br /&gt;
&lt;br /&gt;
{{spydric poison}}: ''Spydric poison: prevents movement. Very special, does not have a power check.'' Does poison DOT (nature damage) but pins an enemy in place.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#b0c4de|Temporal }}{{color|grey|Darkness}}''': damage is half Temporal and half Darkness; may be referred to as void.&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Types&amp;diff=10316</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Types&amp;diff=10316"/>
				<updated>2016-02-14T00:45:14Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Raw details on damage types can be found in tome-x.y.z.team/data/damage_types.lua''&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal uses a multitude of '''damage types'''. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. Damage from different types can be reduced by [[resistance]]s. &lt;br /&gt;
&lt;br /&gt;
== Regular Damage Types == &lt;br /&gt;
&lt;br /&gt;
'''{{color|black|Physical}}''': Caused by regular melee and ranged attacks by weapons, and physical attacks by monsters. {{c|Stone}} magic talents and Wyrmic {{c|Sand drake aspect}} talents also cause physical damage. Most common damage type early in the game.&lt;br /&gt;
&lt;br /&gt;
'''{{color|green|Nature}}''': Caused by special animal attacks, some Wild Gifts, and some [[mindstar]]s.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Mind}}''': Caused by psionic skills and monsters that use mental attacks. Many of the talents from the [[Afflicted]] classes cause mind damage. Also caused by mindstars.&lt;br /&gt;
&lt;br /&gt;
'''{{color|purple|Arcane}}''': Caused by pure magic skills and magic-using monsters. Category {{c|Arcane}} talents cause arcane damage. Difficult to resist.&lt;br /&gt;
&lt;br /&gt;
'''{{color|grey|Darkness}}''': Caused by some talents from the [[Afflicted]] classes, as well as [[Anorithil]] (category {{c|Star Fury}}) and from darkness-themed monsters. Can also cause tiles to become dark. [[Necromancer]]s also get access to this type if they become a Lich.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Light}}''': Caused by talents from the [[Celestial]] classes [[Sun Paladin]] and [[Anorithil]], as well as light-themed monsters, including the dreaded Luminous Horror. Can also cause dark tiles to light up. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- HTML code for 'light steel blue' as used in the ToME code --&amp;gt;&lt;br /&gt;
'''{{color|#b0c4de|Temporal}}''': Caused by [[Chronomancer]] talents and from time-themed monsters. Uncommon before the  [[Far East]]. &lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Blight}}''': Caused by [[Defiler]] talents and disease-themed monsters. Also used by the [[Grand Corruptor]]. &lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Fire}}''': Caused by fire mages (pyromancers), Wyrmics using fire drake talents, and fire-breathing or using monsters. One of the most common types of damage.&lt;br /&gt;
&lt;br /&gt;
'''{{color|blue|Cold}}''': Caused by ice mages (cyromancers), Wyrmics using cold drake talents, and cold-breathing or using monsters. Includes ice giants and [[Rantha the Worm]]. &lt;br /&gt;
&lt;br /&gt;
'''{{color|turquoise|Lightning}}''': Caused by lightning mages, Wyrmics using storm drake talents, and lightning-using monsters. Thiss include air elementals and [[Urkis]]. Keeping a few extra lightning resist items in reserve is a good idea.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|Acid}}''': Caused by some nature talents, Wyrmics using acid drake talents, and acid-based monsters. This includes jellies and blobs. Acid damage is very often applied as damage over time instead of one single shot of damage.&lt;br /&gt;
&lt;br /&gt;
== Special Damage Types ==&lt;br /&gt;
&lt;br /&gt;
'''Special''' damage types have an additional effect or effects, or are unusual because they aren't covered by the usual types of resistance.&lt;br /&gt;
&lt;br /&gt;
*Void - damage is half Temporal and half Darkness; may be referred to in some places in the game as Temporal Darkness, in dark grey text&lt;br /&gt;
*Shadowflame - damage is half Fire and half Darkness&lt;br /&gt;
*Dreamforge - damage is half Fire and half Mind&lt;br /&gt;
*Fire Burn - inflicts Fire damage and burns the target over multiple turns&lt;br /&gt;
*Lightburn -- like Fire burn, but with Light&lt;br /&gt;
*Ice - Cold damage and chance to Iceblock target&lt;br /&gt;
*Lightning Daze - inflict Lightning damage and has a chance to Daze&lt;br /&gt;
*Acid Blind - Acid damage and chance to Blind&lt;br /&gt;
*Blinding Light - Light damage and chance to Blind&lt;br /&gt;
*Slime - Nature damage and inflict a 15% Slow over multiple turns&lt;br /&gt;
*Poison - Nature damage over time&lt;br /&gt;
*Insidious Poison -  Poison and reduces any healing of the target by at least 10% over several turns&lt;br /&gt;
*Corrupted Blood - inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target&lt;br /&gt;
*Bleed - Physical damage plus additional damage over several turns. Usually five.&lt;br /&gt;
*Gloom - Deals no damage but might inflict gloom-effects (stun, slow, confusion).&lt;br /&gt;
*Draining Blight - inflicts Blight damage on the target, and restores half of the damage dealt as vim. The higher the target's rank, the more vim is recovered.&lt;br /&gt;
*Nature slow - nature plus slowing damage?&lt;br /&gt;
*Manaburn - if target has mana, vim, positive, or negative, removes some and deals proportional arcane damage. Won't reduce them below zero and does nothing if target has zero.&lt;br /&gt;
* Arcane burn &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There may be more damage types you will encounter in the game - update this page asap!&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=9374</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=9374"/>
				<updated>2014-11-19T00:02:35Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''A hand may clap alone if it returns to clap itself.'' &lt;br /&gt;
&lt;br /&gt;
''Search for the power in the paradox.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Age manipulation (category)|Age Manipulation]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turn back the clock (talent)|Turn Back the Clock]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Ashes to ashes (talent)|Ashes to Ashes]]&lt;br /&gt;
| talent4 = [[Body reversion (talent)|Body Reversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent3 = [[Repulsion field (talent)|Repulsion Field]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Carbon spikes (talent)|Carbon Spikes]]&lt;br /&gt;
| talent3 = [[Destabilize (talent)|Destabilize]]&lt;br /&gt;
| talent4 = [[Quantum spike (talent)|Quantum Spike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Paradox (category)|Paradox]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Paradox mastery (talent)|Paradox Mastery]]&lt;br /&gt;
| talent2 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
| talent3 = [[Fade from time (talent)|Fade from Time]]&lt;br /&gt;
| talent4 = [[Paradox clone (talent)|Paradox Clone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Gather the threads (talent)|Gather the Threads]]&lt;br /&gt;
| talent2 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent3 = [[Temporal clone (talent)|Temporal Clone]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Entropic field (talent)|Entropic Field]]&lt;br /&gt;
| talent3 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent4 = [[Redux (talent)|Redux]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows=&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal. It is also helpful to put spacetime tuning on autocast (right click on talent.)&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic&amp;diff=6417</id>
		<title>Psionic</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic&amp;diff=6417"/>
				<updated>2013-12-23T12:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic''' is a [[metaclass]] consisting of [[Mindslayer]] and [[Solipsist]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Psionic is [[psi]]. Their main talent category is [[Psionic (category type)|Psionic]]. Their main damage type is mind.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Chronomancer_(Metaclass)&amp;diff=6416</id>
		<title>Chronomancer (Metaclass)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Chronomancer_(Metaclass)&amp;diff=6416"/>
				<updated>2013-12-23T12:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chronomancer''' is a [[metaclass]], consisting of the [[Temporal Warden]] and [[Paradox Mage]] classes.&lt;br /&gt;
&lt;br /&gt;
The main resource of Chronomancers is [[Paradox]]. Their main talent category is [[Chronomancy (category type)|Chronomancy]]. Their main damage type is temporal. &lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wilder&amp;diff=6415</id>
		<title>Wilder</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wilder&amp;diff=6415"/>
				<updated>2013-12-23T11:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wilder''' is a [[metaclass]] consisting of [[Summoner]], [[Wyrmic]], [[Stone Warden]] (donators only), and [[Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Wilders is [[Equilibrium]]. Their main talent category is [[Wild-gift (category type)|Wild-gift]]. Their main damage type is nature. &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Celestial_(Metaclass)&amp;diff=6414</id>
		<title>Celestial (Metaclass)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Celestial_(Metaclass)&amp;diff=6414"/>
				<updated>2013-12-23T11:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Celestial''' is a [[metaclass]], consisting of the [[Sun Paladin]] and [[Anorithil]] classes.&lt;br /&gt;
&lt;br /&gt;
The main resources of Celestials are [[Positive]] and [[Negative]] energy. Their main talent category is [[Celestial (category type)|Celestial]]. Their main damage type is light. &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Defiler&amp;diff=6413</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Defiler&amp;diff=6413"/>
				<updated>2013-12-23T11:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Defiler''' is a [[metaclass]] consisting of [[Reaver]] and [[Corruptor]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Defilers is [[vim]]. Their main talent category is [[Corruption (category type)|Corruption]]. Their main damage type is blight. &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Afflicted&amp;diff=6412</id>
		<title>Afflicted</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Afflicted&amp;diff=6412"/>
				<updated>2013-12-23T11:56:19Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Afflicted''' is a [[metaclass]] consisting of [[Cursed]] and [[Doomed]]. These classes use dark powers which may provide great bonuses, but may also cause detrimental effects.&lt;br /&gt;
&lt;br /&gt;
The main resource for Afflicted is [[hate]]. Their main talent category is [[Cursed (category type)|Cursed]]. Their main damage type is darkness. &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mage_(Metaclass)&amp;diff=6411</id>
		<title>Mage (Metaclass)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mage_(Metaclass)&amp;diff=6411"/>
				<updated>2013-12-23T11:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mage''' is a [[metaclass]], consisting of the [[Archmage]], [[Alchemist]] and [[Necromancer]] classes.&lt;br /&gt;
&lt;br /&gt;
The main resource of Mages is [[Mana]]. Their main talent category is [[Spell (category type)|Spell]]. Their main damage type is arcane. &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue_(Metaclass)&amp;diff=6410</id>
		<title>Rogue (Metaclass)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue_(Metaclass)&amp;diff=6410"/>
				<updated>2013-12-23T11:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Rogue metaclass|actual class|[[Rogue]]}}&lt;br /&gt;
&lt;br /&gt;
'''Rogue''' is a [[metaclass]], consisting of the [[Rogue]], [[Shadowblade]] and [[Marauder]] classes.&lt;br /&gt;
&lt;br /&gt;
The main resource of Rogues is [[Stamina]]. Their main talent category is [[Cunning (category type)|Cunning]]. Their main damage type is physical. &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Warrior_(Metaclass)&amp;diff=6409</id>
		<title>Warrior (Metaclass)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Warrior_(Metaclass)&amp;diff=6409"/>
				<updated>2013-12-23T11:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warrior''' is a [[metaclass]], consisting of the [[Bulwark]], [[Berserker]], [[Archer]], [[Arcane Blade]] and [[Brawler]] classes.&lt;br /&gt;
&lt;br /&gt;
The main resource of Warriors is [[Stamina]]. Their main talent category is [[Technique (category type)|Technique]]. Their main damage type is physical.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Class&amp;diff=6408</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Class&amp;diff=6408"/>
				<updated>2013-12-23T11:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classes]]&lt;br /&gt;
There are 25 classes in ToME: 7 available by default and 18 [[unlockables]].  Your class is the main factor in determining your character's play style.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
The number in parentheses is the minimum for that stat for that class (due to the starting equipment).  Some or all of your starting stat points may be spent to bring your score up to that level.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! Starting [[Life]] !! Life per Level&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Warrior]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3'''||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawler|Brawler(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Rogue]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowblade]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[marauder|Marauder(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Mage]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-1''&lt;br /&gt;
|-&lt;br /&gt;
| [[archmage|Archmage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[necromancer|Necromancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Wilder]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[summoner|Summoner(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[wyrmic|Wyrmic(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[oozemancer|Oozemancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Warden|Stone Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Celestial]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Paladin|Sun Paladin(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[anorithil|Anorithil(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+6''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Defiler]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[reaver|Reaver(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[corruptor|Corruptor(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Afflicted]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[cursed|Cursed(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[doomed|Doomed(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Chronomancer]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox Mage|Paradox Mage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Warden|Temporal Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Psionic]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[mindslayer|Mindslayer(*)]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[solipsist|Solipsist(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4 (special)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Class must be unlocked.&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=6407</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=6407"/>
				<updated>2013-12-23T11:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into tiers.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat for damage:&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || Yes (Two handed) || - || Magic || 100% Magic&lt;br /&gt;
|-&lt;br /&gt;
|Tridents || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
!One-handed  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Mace || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || No || Yes || Dexterity || 45% Strength 45% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Whips || No || Yes || Dexterity || 80% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
|Slings || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers&lt;br /&gt;
|-&lt;br /&gt;
|Pouches&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== [[Inscriptions]] ===&lt;br /&gt;
&lt;br /&gt;
=== Plot items ===&lt;br /&gt;
&lt;br /&gt;
=== [[Transmogrification_chest|Transmogrification Chest]] ===&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from using {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause Arcane talents (including runes and sustained talents) to fail.&lt;br /&gt;
* [[Solipsist]]s' [[Psychometry (talent)|Psychometry]].&lt;br /&gt;
&lt;br /&gt;
There are 6 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors:&lt;br /&gt;
&lt;br /&gt;
* white - base items with no ego modifiers&lt;br /&gt;
* light green - one or two lesser ego modifiers&lt;br /&gt;
* blue - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* violet - two greater ego modifiers&lt;br /&gt;
* pink - dropped by rare monsters&lt;br /&gt;
* orange - random artifacts&lt;br /&gt;
* yellow - standart [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Races&amp;diff=6404</id>
		<title>Template:Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Races&amp;diff=6404"/>
				<updated>2013-12-22T03:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: /* Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Races==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Human]]			|| [[Elf]]				|| Halfling			|| Dwarf			|| Yeek				|| [[Undead]]			&lt;br /&gt;
|-&lt;br /&gt;
| [[Higher]] 	        || [[Shalore]]		        || [[Halfling]]		        || [[Dwarf]]		        || style=&amp;quot;background-color: #C0D0D0&amp;quot;|[[Yeek]]			|| style=&amp;quot;background-color: #C0D0D0&amp;quot;|[[Ghoul]]	&lt;br /&gt;
|-&lt;br /&gt;
| [[Cornac]] 	        || [[Thalore]]		        ||colspan=3| 	                                                                                || style=&amp;quot;background-color: #C0D0D0&amp;quot;|[[Skeleton]]	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=6403</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=6403"/>
				<updated>2013-12-22T03:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}} [[Category:Zones]][[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.  A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.  Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of [[The Master]], and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
If you are a newer player, you may wish to read this general guide to the [[zone order]].&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''Var'Eyal''' (the [[Far East]]) and '''Tar'Eyal''' (South). Most players begin on the continent of Maj'Eyal.  Var'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]]. The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. See also: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || Human/elven/halfling [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Developer-triggered zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || looks like a small portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Pikataclysm]] || looks like a red tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Santascape]] || looks like a snowman&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[Arena Mode|The Arena (unlock area)]] || Triggered by shady cornac ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[Temporal Warden]]s only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Damp Cave]] || Random location inside other zones?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Orbital Fearscape Platform]] || Accessed by portal made by a Major Demon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shalore&amp;diff=6402</id>
		<title>Shalore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shalore&amp;diff=6402"/>
				<updated>2013-12-22T03:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Shalore&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=-2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Shaloren elves have close ties with the magic of the world, and produced in the past many great mages. Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed. They possess the Grace of the Eternals talent which allows them a boost of speed every once in a while.&lt;br /&gt;
&lt;br /&gt;
''Linguistic note: Shalore is singular, and Shaloren is plural.''&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Scintillating Caves]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Shalore_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Shaloren make surprisingly mediocre mages. Their low hp, coupled with mages' -4 hp per level makes them glass cannons who need to carefully manage all their shields. Their [[Timeless (talent)|Timeless]] talent synergizes extremely well with talents that make you extremely powerful for a short time.  With Timeless, you become extremely powerful for a ''long'' time.  This makes the Shaloren [[Berserker]] a surprisingly viable build, for example.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Thalore&amp;diff=6401</id>
		<title>Thalore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Thalore&amp;diff=6401"/>
				<updated>2013-12-22T03:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: /* Starting Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Thalore&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+35%&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|magic=-2&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thaloren elves have spent most of the ages hidden within their forests, seldom leaving them.  The ages of the world passed by and yet they remained unchanged.&lt;br /&gt;
&lt;br /&gt;
Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their [[Shalore]] cousins.&lt;br /&gt;
&lt;br /&gt;
They possess the Wrath of the Eternals talent, which allows them a boost to the damage both inflicted and resisted once in a while.&lt;br /&gt;
&lt;br /&gt;
''Linguistic note: Thalore is singular, and Thaloren is plural.''&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Norgos' Lair]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Thalore_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
With the changes in and around version 1.0.0, Thaloren became considerably stronger (with a higher exp penalty to compensate).  Their second and third racial talents in particular are magnificent -- [[saves]] and resistances, with free disease immunity, greatly increase any class's survivability.&lt;br /&gt;
&lt;br /&gt;
Thaloren are especially well suited to the [[Willpower]]-based classes ([[Wilder (Metaclass)|Wilders]], [[Psionic (Metaclass)|Psionics]], [[Afflicted (Metaclass)|Afflicted]]), and are no slouches as [[Warrior (Metaclass)|Warriors]] or even [[Rogue (Metaclass)|Rogues]] either.  As a rule of thumb, any build that might consider running [[Antimagic]] should consider Thalore.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shalore&amp;diff=6400</id>
		<title>Shalore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shalore&amp;diff=6400"/>
				<updated>2013-12-22T03:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: /* Starting Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Shalore&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=-2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Shaloren elves have close ties with the magic of the world, and produced in the past many great mages. Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed. They possess the Grace of the Eternals talent which allows them a boost of speed every once in a while.&lt;br /&gt;
&lt;br /&gt;
''Linguistic note: Shalore is singular, and Shaloren is plural.''&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Shalore_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Scintillating Caves]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Shaloren make surprisingly mediocre mages. Their low hp, coupled with mages' -4 hp per level makes them glass cannons who need to carefully manage all their shields. Their [[Timeless (talent)|Timeless]] talent synergizes extremely well with talents that make you extremely powerful for a short time.  With Timeless, you become extremely powerful for a ''long'' time.  This makes the Shaloren [[Berserker]] a surprisingly viable build, for example.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shalore&amp;diff=6399</id>
		<title>Shalore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shalore&amp;diff=6399"/>
				<updated>2013-12-22T03:12:43Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: /* Starting Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Shalore&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=-2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Shaloren elves have close ties with the magic of the world, and produced in the past many great mages. Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed. They possess the Grace of the Eternals talent which allows them a boost of speed every once in a while.&lt;br /&gt;
&lt;br /&gt;
''Linguistic note: Shalore is singular, and Shaloren is plural.''&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Shalore_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Scintillating Caves]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Shaloren make surprisingly mediocre mages. Their low hp, coupled with mages' -4 hp per level makes them glass cannons who need to carefully manage all their shields. Their [[Timeless (talent)|Timeless]] talent synergizes extremely well with talents that make you extremely powerful for a short time.  With Timeless, you become extremely powerful for a ''long'' time.  This makes the Shaloren [[Berserker]] a surprisingly viable build, for example.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=6398</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=6398"/>
				<updated>2013-12-22T03:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)|Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Sun flare (talent)|Sun flare]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Aura of silence (talent)|Aura of silence]]&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Maelstrom (talent)|Maelstrom]], charged [[Distortion bolt (talent)|Distortion bolt]] and [[Distortion wave (talent)|Distortion wave]] (at talent level 1.7)&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
* [[Wave of power (talent)|Wave of power]] (reaches range of 11 at 113 strength)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cornac&amp;diff=6397</id>
		<title>Cornac</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cornac&amp;diff=6397"/>
				<updated>2013-12-22T03:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Cornac&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cornacs are Humans from the northern parts of the Allied Kingdoms. Humans are an inherently very adaptable race and as such they gain a talent category point at birth (others only gain one at levels 10, 20 and 36).&lt;br /&gt;
&lt;br /&gt;
Cornacs do not have a racial tree, but instead start with a free [[Talents|category point]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
With no stat modifiers, no [[Life]] modifier, and no racial talents, Cornacs are the baseline to which other races are compared. They're often not as powerful as other races, although they are a good choice for classes that want to spend a lot of category points and have enough places to put generics (since they have no racial tree to invest generics in), or for trying out one of the unlockable trees early.&lt;br /&gt;
&lt;br /&gt;
Cornacs are good for...&lt;br /&gt;
*Going [[antimagic]], as they have a lot of generics floating around and the extra cat point makes it less costly to open and improve [[Fungus (category)|Fungus]].&lt;br /&gt;
*Classes that have a lot to unlock, like [[Solipsist]]s, [[Archmage]]s, and [[Paradox Mage]]s&lt;br /&gt;
*Classes that benefit from early unlocks. (For a [[Cursed]], unlocking [[Rampage (category)|Rampage]] at level 1 makes the early game vastly easier.)&lt;br /&gt;
*Reaching five [[inscriptions|infusion slots]] (thanks to that extra cat point)&lt;br /&gt;
*Classes that need to level up quickly to get key talents (like [[Shadowblade]]s and their [[Ambuscade (talent)|Ambuscade]])&lt;br /&gt;
*Classes that don't benefit from raising [[Willpower]], such as [[Reaver]]s and [[Berserker]]s - Willpower-dependent classes are better suited to [[Higher]]s for their Racial talents&lt;br /&gt;
&lt;br /&gt;
Cornacs are not so good for...&lt;br /&gt;
*Classes that have very little to unlock or that have few places to spend generics, like [[Archer]]s and [[Reaver]]s&lt;br /&gt;
*Classes weak enough to benefit from extra Life per level, like [[Archmage]]s and [[Paradox Mage]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Halfling&amp;diff=6396</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Halfling&amp;diff=6396"/>
				<updated>2013-12-22T03:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Halfling&lt;br /&gt;
|metarace=Halfling&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+20%&lt;br /&gt;
|strength=-3&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|cunning=+3&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Halflings are a race of very short stature, rarely exceeding four feet in height. They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.&lt;br /&gt;
&lt;br /&gt;
Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.&lt;br /&gt;
&lt;br /&gt;
They possess the Luck of the Little Folk which allows them to increase their critical strike chance and saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Halflings currently have only one [[race]] in their [[metarace]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Halfling_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Halflings are practically designed to become [[Rogue (Metaclass)|Rogues]].  Their affinity for critical hits also makes them good [[Anorithil]].&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unending_frenzy_(talent)&amp;diff=6395</id>
		<title>Unending frenzy (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unending_frenzy_(talent)&amp;diff=6395"/>
				<updated>2013-12-22T02:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Unending frenzy.png&lt;br /&gt;
|name=Unending frenzy&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Combat veteran (category)|Combat veteran]]&lt;br /&gt;
|require=Level: (12, 13, 14, 15, 16)&lt;br /&gt;
(36, 38, 40, 42, 44) Str or Dex&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=-&lt;br /&gt;
|desc=You revel in the death of your foes, regaining 4 points of stamina per talent point with each death.}}&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Classes&amp;diff=6193</id>
		<title>Template:Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Classes&amp;diff=6193"/>
				<updated>2013-10-23T00:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Classes==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;|&lt;br /&gt;
''Classes with a non-white background need to be [[Unlockables|unlocked]]''&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|[[Classes]]&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! [[Warrior]]	|| [[Rogue (Metaclass)|Rogue]]		|| [[Mage]]			|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Afflicted]]	|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Defiler]]	|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Celestial]]	|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Wilder]]		|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Chronomancer]]		|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] 	|| [[Rogue]]		|| [[Alchemist]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Cursed]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Reaver]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Anorithil]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Summoner]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Paradox Mage]] 	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Mindslayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||	[[Shadowblade]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Archmage]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Doomed]]		||	style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Corruptor]]	||	style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Sun Paladin]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Wyrmic]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Temporal Warden]] 	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Solipsist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Marauder]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Necromancer]] 	||				||				||				|| style=&amp;quot;background-color: #A1A190&amp;quot; | [[Stone Warden]] ||					||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||			||				||				||				||				|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Oozemancer]]	||					||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Brawler]] || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Positive&amp;diff=6192</id>
		<title>Positive</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Positive&amp;diff=6192"/>
				<updated>2013-10-23T00:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Positive energy''' is the power source used by both of the Celestial classes ([[Sun Paladin]]s and [[Anorithil]]). Many early talents will actually replenish it rather than drain it.&lt;br /&gt;
&lt;br /&gt;
Positive energy is associated with illumination, light damage, and healing.&lt;br /&gt;
&lt;br /&gt;
The size of the Positive energy pool increases by 3 points per level, independent of all stats and [[talents]].  Positive energy drains naturally over time, and is replenished only through the use of certain related talents.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Negative&amp;diff=6191</id>
		<title>Negative</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Negative&amp;diff=6191"/>
				<updated>2013-10-23T00:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Negative energy''' is the power source for (predominantly) [[Anorithil]] [[talents]].&lt;br /&gt;
&lt;br /&gt;
Negative energy is associated with darkness damage, stunning, confusion, infravision and invisibility.&lt;br /&gt;
&lt;br /&gt;
The size of the negative energy pool increases by 3 points per level, independent of all stats and talents.  It drains naturally over time, and is replenished only through the use of specific related talents, such as:&lt;br /&gt;
&lt;br /&gt;
;Twilight&lt;br /&gt;
:15 positive, 6 cooldown&lt;br /&gt;
:Recover (20 + 0.4 * talent * [[cunning]]) negative energy&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mana&amp;diff=6190</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mana&amp;diff=6190"/>
				<updated>2013-10-23T00:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used by most of the magical spell talents. It works much like Spell Points or Mana in most other RPGs. Not all classes can regenerate Mana naturally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Feedback&amp;diff=6189</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Feedback&amp;diff=6189"/>
				<updated>2013-10-23T00:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. &lt;br /&gt;
&lt;br /&gt;
Used by the [[Solipsist]]. Fifty percent of all damage taken from an outside source will increase your Feedback. Feedback decays at the rate of 10% or 1 per turn (which ever is greater).&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Soul&amp;diff=6188</id>
		<title>Soul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Soul&amp;diff=6188"/>
				<updated>2013-10-23T00:42:05Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used by [[Necromancer|Necromancers]], and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Air&amp;diff=6187</id>
		<title>Air</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Air&amp;diff=6187"/>
				<updated>2013-10-23T00:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only appears when you can't breathe for some reason (usually because you are under water). You die when it runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wilder&amp;diff=6186</id>
		<title>Wilder</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wilder&amp;diff=6186"/>
				<updated>2013-10-23T00:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wilder''' is a [[metaclass]] consisting of [[Summoner]], [[Wyrmic]], [[Stone Warden]] (donators only), and [[Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Wilders is [[Equilibrium]].&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Defiler&amp;diff=6185</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Defiler&amp;diff=6185"/>
				<updated>2013-10-23T00:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Afflicted''' is a [[metaclass]] consisting of [[Reaver]] and [[Corruptor]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Defilers is [[vim]].&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic&amp;diff=6184</id>
		<title>Psionic</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic&amp;diff=6184"/>
				<updated>2013-10-23T00:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic''' is a [[metaclass]] consisting of [[Mindslayer]] and [[Solipsist]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Psionic is [[psi]].&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Defiler&amp;diff=6183</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Defiler&amp;diff=6183"/>
				<updated>2013-10-23T00:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Afflicted''' is a [[metaclass]] consisting of [[Reaver]] and [[Corruptor]].&lt;br /&gt;
&lt;br /&gt;
The main resource for Afflicted is [[hate]].&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Types&amp;diff=6182</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Types&amp;diff=6182"/>
				<updated>2013-10-22T17:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Teuta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. There are 12 main damage elements:&lt;br /&gt;
&lt;br /&gt;
Common damage:&lt;br /&gt;
*Physical - Warriors, Rogues (white)&lt;br /&gt;
*Arcane - Mages (violet)&lt;br /&gt;
*Nature - Wilders (light green)&lt;br /&gt;
*Mind - Psionics (yellow)&lt;br /&gt;
&lt;br /&gt;
Special damage:&lt;br /&gt;
*Darkness - Afflicted (dark grey)&lt;br /&gt;
*Light - Celestials (yellow)&lt;br /&gt;
*Temporal - Chronomancers (light grey)&lt;br /&gt;
*Blight - Defilers (khaki)&lt;br /&gt;
&lt;br /&gt;
Elemental damage:&lt;br /&gt;
*Fire (red)&lt;br /&gt;
*Cold (dark blue)&lt;br /&gt;
*Lightning (light blue)&lt;br /&gt;
*Acid (dark green)&lt;br /&gt;
&lt;br /&gt;
There are also several damage types (12 again?) that are special:&lt;br /&gt;
*Void - damage is half Temporal and half Darkness&lt;br /&gt;
*Shadowflame - damage is half Fire and half Darkness&lt;br /&gt;
*Dreamforge - damage is half Fire and half Mind&lt;br /&gt;
*Fire Burn - inflicts Fire damage and burns the target over multiple turns&lt;br /&gt;
*Ice - Cold damage and chance to Iceblock target&lt;br /&gt;
*Lightning Daze - inflict Lightning damage and has a chance to Daze&lt;br /&gt;
*Acid Blind - Acid damage and chance to Blind&lt;br /&gt;
*Blinding Light - Light damage and chance to Blind&lt;br /&gt;
*Slime - Nature damage and inflict a 20% Slow over multiple turns&lt;br /&gt;
*Poison - Nature damage over time&lt;br /&gt;
*Insidious Poison -  Poison and reduces any healing of the target by at least 10% over several turns&lt;br /&gt;
*Corrupted Blood - inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target&lt;br /&gt;
&lt;br /&gt;
There may be more damage types you will encounter in the game - update this page asap!&lt;/div&gt;</summary>
		<author><name>Teuta</name></author>	</entry>

	</feed>