<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Time+desk</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Time+desk"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Time_desk"/>
		<updated>2026-05-25T00:09:50Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Quiver_of_the_Sun&amp;diff=10550</id>
		<title>Quiver of the Sun</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Quiver_of_the_Sun&amp;diff=10550"/>
				<updated>2016-02-22T05:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Quiver of the Sun&lt;br /&gt;
|unid=bright quiver&lt;br /&gt;
|type=Quiver&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=&lt;br /&gt;
|basepower=34.0-47.6&lt;br /&gt;
|usestat=70% Dexterity, 50% Strength&lt;br /&gt;
|damtype=Bright Light&lt;br /&gt;
|apr=+10&lt;br /&gt;
|critical=+2.0%&lt;br /&gt;
|armor=&lt;br /&gt;
|defense=&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=&lt;br /&gt;
|change_dam=&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=&lt;br /&gt;
|abilities=Shots beam through all targets&lt;br /&gt;
|description=''This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doomed&amp;diff=10133</id>
		<title>Doomed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doomed&amp;diff=10133"/>
				<updated>2016-02-09T04:19:00Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Doomed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning = +5&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''In shaded places in unknown lands thou must overcome thyself and see thy doom.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.&lt;br /&gt;
Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.&lt;br /&gt;
&lt;br /&gt;
Only time will tell if they can choose a new path or are doomed forever.&lt;br /&gt;
The Doomed strike from behind a veil of darkness or a host of shadows.&lt;br /&gt;
They feed upon their enemies as they unleash their minds on all who confront them.&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Feed (talent)|Feed]]&lt;br /&gt;
*[[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
*[[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
*[[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Force of will (category)|Force of Will]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
| talent2 = [[Deflection (talent)|Deflection]]&lt;br /&gt;
| talent3 = [[Blast (talent)|Blast]]&lt;br /&gt;
| talent4 = [[Unseen force (talent)|Unseen Force]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Darkness (category)|Darkness]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Creeping darkness (talent)|Creeping Darkness]]&lt;br /&gt;
| talent2 = [[Dark vision (talent)|Dark Vision]]&lt;br /&gt;
| talent3 = [[Dark torrent (talent)|Dark Torrent]]&lt;br /&gt;
| talent4 = [[Dark tendrils (talent)|Dark Tendrils]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Shadows (category)|Shadows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
| talent2 = [[Shadow warriors (talent)|Shadow Warriors]]&lt;br /&gt;
| talent3 = [[Shadow mages (talent)|Shadow Mages]]&lt;br /&gt;
| talent4 = [[Focus shadows (talent)|Focus Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Punishments (category)|Punishments]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Reproach (talent)|Reproach]]&lt;br /&gt;
| talent2 = [[Hateful whisper (talent)|Hateful Whisper]]&lt;br /&gt;
| talent3 = [[Agony (talent)|Agony]]&lt;br /&gt;
| talent4 = [[Madness (talent)|Madness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[One with shadows (category)|One with Shadows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shadow senses (talent)|Shadow Senses]]&lt;br /&gt;
| talent2 = [[Shadow empathy (talent)|Shadow Empathy]]&lt;br /&gt;
| talent3 = [[Shadow transposition (talent)|Shadow Transposition]]&lt;br /&gt;
| talent4 = [[Shadow decoy (talent)|Shadow Decoy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Dark sustenance (category)|Dark Sustenance]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Feed (talent)|Feed]]&lt;br /&gt;
| talent2 = [[Devour life (talent)|Devour Life]]&lt;br /&gt;
| talent3 = [[Feed power (talent)|Feed Power]]&lt;br /&gt;
| talent4 = [[Feed strengths (talent)|Feed Strengths]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gestures (category)|Gestures]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
| talent2 = [[Gesture of malice (talent)|Gesture of Malice]]&lt;br /&gt;
| talent3 = [[Gesture of power (talent)|Gesture of Power]]&lt;br /&gt;
| talent4 = [[Gesture of guarding (talent)|Gesture of Guarding]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Their primary stats are [[Willpower]] and [[Cunning]]. Most effects are based off [[Mindpower]], which is affected by both Willpower and Cunning (with Willpower having a larger effect). Some talents have a Willpower prerequisite, others have a Cunning prerequisite.&lt;br /&gt;
&lt;br /&gt;
Buying the [[Combat training (category)|Combat training]] tree in [[Last Hope]] should be a priority. Get some armor on you, because you're going to need it.&lt;br /&gt;
&lt;br /&gt;
Your most effective talent for directly hurting things at first is Willful Strike. This also knocks the monster back a tiny bit, which is certainly welcome.&lt;br /&gt;
&lt;br /&gt;
Later, Reproach starts to become more effective. Emphasize Willpower, Willful Strike and Reproach during the early game. With Madness, Reproach lets you debuff a whole bunch of nearby monsters. In one-on-one situations, Reproach's damage actually starts to become respectable with decent Willpower and additional points invested. Its downfall is its incredibly short range.&lt;br /&gt;
&lt;br /&gt;
Reproach does not hurt any allied NPCs, despite what the description implies. It only targets enemies.&lt;br /&gt;
&lt;br /&gt;
For crowd control, you have Reproach (with or without Madness), Creeping Darkness (highly unpredictable -- it doesn't hit every square in the area you specify), and Blast.&lt;br /&gt;
&lt;br /&gt;
Deflection's description is absolutely worthless. Here's how it works: you turn it on once (sustained), and it stays on forever. Each turn that you aren't damaged, it builds up a point (on the left pane, it will appear as Deflection (26), then Deflection (27), and so on until it has reached its maximum damage absorption based on the talent level and your Willpower). When it absorbs incoming damage, these points are reduced, and it will begin charging again. It's not a particularly strong shield, but it's extremely low-maintenance, and certainly better than nothing.&lt;br /&gt;
&lt;br /&gt;
The Doomed do not fare well against strong enemy spellcasters. Taking antimagic may help with this -- believe it or not, the Doomed are eligible for antimagic, since Hate is actually a perverted form of psionics -- but then that leaves you needing to defeat a strong enemy spellcaster. Catch 22 situation.&lt;br /&gt;
&lt;br /&gt;
Creeping Darkness may help prevent enemy spellcasters from seeing you until you get close.&lt;br /&gt;
&lt;br /&gt;
A [[yeek]] doomed can cast [[feed (talent)]] on enemies, and then cast [[dominant will]] on them to regain hate without risk. This is epecially useful on molds/jellies which replicate on death, as the feed beam will continue to target the spawned copy.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spellhunt_Remnants&amp;diff=10109</id>
		<title>Spellhunt Remnants</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spellhunt_Remnants&amp;diff=10109"/>
				<updated>2016-02-08T05:45:01Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Spellhunt Remnants&lt;br /&gt;
|unid=&lt;br /&gt;
|type=Gloves&lt;br /&gt;
|source=Arcane Disrupting Forces, a Master&lt;br /&gt;
|require=Armour Training&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=1&lt;br /&gt;
|basepower=13.0 - 18.2&lt;br /&gt;
|usestat=40% Cun, 40% Dex, 40% Str&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|apr=&lt;br /&gt;
|critical=&lt;br /&gt;
|armor=+2&lt;br /&gt;
|defense=+1&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=+10 Silence&lt;br /&gt;
|change_dam=&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=&lt;br /&gt;
|abilities=&lt;br /&gt;
|description=These once brilliant voratun gauntlets have fallen into a deep decay.  Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This item can be upgraded by destroying unique items with the 'arcane' property, increasing its stats incrementally. The items must be 1 item level above it, (e.g. 2 when first found) each time increasing spellhunt's item level as well.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dagger_of_the_Past&amp;diff=10108</id>
		<title>Dagger of the Past</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dagger_of_the_Past&amp;diff=10108"/>
				<updated>2016-02-08T03:34:43Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name = Dagger of the Past&lt;br /&gt;
|unid = rusted blade&lt;br /&gt;
|type = Dagger&lt;br /&gt;
|source = {{arc}}&lt;br /&gt;
|require = Magic 24, Dexterity 24&lt;br /&gt;
|rarity = 250&lt;br /&gt;
|level = 20-30&lt;br /&gt;
|cost = 300&lt;br /&gt;
|tier = 3&lt;br /&gt;
|basepower = 25.0-32.5&lt;br /&gt;
|usestat = 50% Mag, 50% Dex&lt;br /&gt;
|damtype = Physical&lt;br /&gt;
|apr = +20&lt;br /&gt;
|critical = +20%&lt;br /&gt;
|armor=-&lt;br /&gt;
|defense = +10&lt;br /&gt;
|fatigue=-&lt;br /&gt;
|on_hit = +5 Temporal&lt;br /&gt;
|change_dam = +5% Temporal&lt;br /&gt;
|dam_conv = 30% Temporal&lt;br /&gt;
|when_hit=-&lt;br /&gt;
|movspeed = +20%&lt;br /&gt;
|enc=-&lt;br /&gt;
|maxlife=-&lt;br /&gt;
|healmod=-&lt;br /&gt;
|resistances=-&lt;br /&gt;
|penetration=-&lt;br /&gt;
|immunity=-&lt;br /&gt;
|stats=-&lt;br /&gt;
|abilities = &amp;lt;br&amp;gt;&lt;br /&gt;
* Accuracy bonus: +0.5 APR/acc&lt;br /&gt;
* Attack Speed: 111%&lt;br /&gt;
* Spell Save: +10&lt;br /&gt;
* Defense after a teleport: +10&lt;br /&gt;
* Resist all after a teleport: +5%&lt;br /&gt;
* New effects duration reduction after a teleport: +15%&lt;br /&gt;
* Forms a set with [[Sword of Potential Futures]]&lt;br /&gt;
* '''When set is complete:'''&amp;lt;br&amp;gt;On weapon hit: 10% chance to cast [[Turn back the clock (talent)|Turn Back the Clock]]&amp;lt;br&amp;gt;Changes resistances penetration: +15% temporal&amp;lt;br&amp;gt;Changes damage: +10% physical / +10% temporal&lt;br /&gt;
|description=''Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens.''&amp;lt;br&amp;gt;''To an untrained wielder, it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Providence_(talent)&amp;diff=10107</id>
		<title>Providence (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Providence_(talent)&amp;diff=10107"/>
				<updated>2016-02-07T21:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Providence.png&lt;br /&gt;
|name=Providence&lt;br /&gt;
|category_type={{ct|Celestial}}&lt;br /&gt;
|category={{c|Light}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|cost=-20 Positive&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Places you under the protection of Light itself. For {{cts|3|7}} turns, the light heals {{ctspd|10|50}} life and removes a single negative effect from you.&lt;br /&gt;
&lt;br /&gt;
The amount healed will increase with your Spellpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although unclear from the description, providence's negative status removal is applied per turn it is active, potentially removing up to 7 negative effects when maxed&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brotherhood_of_Alchemists&amp;diff=10106</id>
		<title>Brotherhood of Alchemists</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brotherhood_of_Alchemists&amp;diff=10106"/>
				<updated>2016-02-07T18:16:55Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Elixir of Invulnerability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
''Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and are offering powerful rewards to any adventurer who assists them in their quest.''&lt;br /&gt;
&lt;br /&gt;
Speaking to any of the four alchemists found in Maj'Eyal will allow the player to open the quest and choose an elixir to gather ingredients for. It is possible to have one quest open from each of the four alchemists simultaneously.&lt;br /&gt;
&lt;br /&gt;
Each potion requires the player to gather three ingredients (monster parts), which may be found by killing a monster of the appropriate type. Monsters always drop their ingredient if they have one. Roaming adventurers also have a chance (which was 30% before the ingredients update) to drop an ingredient upon death. If they do, they drop an ingredient randomly selected from the entire list of possible ingredients. (There are 36, as of build b41.)&lt;br /&gt;
&lt;br /&gt;
Upon turning in the requested ingredients, the player receives the corresponding elixir, which must then be (u)sed to reap its benefits. Each time the player helps one alchemist complete an elixir, another alchemist completes one of his or her elixirs as well (chosen at random). Depending on which elixirs the player completes and which are randomly selected to be completed by other alchemists, it is possible to complete between three and five elixirs with a single character before one of the four alchemists finishes their third elixir, and the quest ends.&lt;br /&gt;
&lt;br /&gt;
''Todo'': At the very least, it would be nice to know what areas the hermit spawns in (I've seen him in three locations: north of the Sandworm den, down one river in mid-Maj'Eyal, and somewhere up north), what each elixir does, and how the quest progresses as you get more elixirs (not sure myself, having not completed it yet.)&lt;br /&gt;
&lt;br /&gt;
All the stats are added to your adjusted stat. Ie. it doesn't raise your maximum too.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* Marus of [[Elvala]]; &lt;br /&gt;
** [[Elixir of Mysticism]]: +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
** [[Elixir of the Savior]]: +4 to all [[saves|saving throws]]&lt;br /&gt;
** [[Elixir of Mastery]]: +4 Stat points&lt;br /&gt;
** Final Reward: [[Alchemist Quest#Elixir of Invulnerability|Elixir of Invulnerability]]&lt;br /&gt;
* Stire of [[Derth]]:&lt;br /&gt;
** [[Elixir of the Fox]]: +3 [[Dexterity]], +3 [[Cunning]]&lt;br /&gt;
** [[Elixir of Avoidance]]: +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
** [[Elixir of Precision]]: +4% Physical Crit&lt;br /&gt;
** Final Reward: [[Alchemist Quest#Lifebinding Emerald|Lifebinding Emerald]]&lt;br /&gt;
* Ungrol of [[Last Hope]]:&lt;br /&gt;
** [[Elixir of Brawn]]: +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
** [[Elixir of Stoneskin]]: +4 [[Armour]]&lt;br /&gt;
** [[Elixir of Foundations]]: +2 Generic Talent points&lt;br /&gt;
** Final Reward: [[Alchemist Quest#Taint of Telepathy|Taint of Telepathy]]&lt;br /&gt;
* Agrimley the Hermit:&lt;br /&gt;
** [[Elixir of Explosive Force]]: +4% Spell Crit&lt;br /&gt;
** [[Elixir of Serendipity]]: +5 [[Luck]]&lt;br /&gt;
** [[Elixir of Focus]]: +2 Class Talent points&lt;br /&gt;
** Final Reward: [[Alchemist Quest#Infusion of Wild Growth|Infusion of Wild Growth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elixir of Invulnerability===&lt;br /&gt;
''A vial of thick fluid, metallic and reflective. It's incredibly heavy.''&lt;br /&gt;
Infused by nature. 2.00 Encumbrance&lt;br /&gt;
&lt;br /&gt;
The Elixir of Invulnerability may be used once to activate a million-point damage shield lasting five turns. It is unknown whether this shield can be extended with http://te4.org/wiki/Bathe_in_light_%28talent%29 and similar talents.&lt;br /&gt;
&lt;br /&gt;
===Lifebinding Emerald===&lt;br /&gt;
&lt;br /&gt;
''A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.''&lt;br /&gt;
Infused by nature. 0.00 Encumbrance&lt;br /&gt;
&lt;br /&gt;
The Lifebinding Emerald is a green gem that may be worn (by mindslayers and golems only, currently) or used to imbue an object for the following benefits:&lt;br /&gt;
* Changes stats: +15 Con&lt;br /&gt;
* Changes resistances: +10% blight&lt;br /&gt;
* Damage Affinity (Heal): +15% Nature&lt;br /&gt;
* Stun/Freeze Immunity: +30%&lt;br /&gt;
* Life Regen: +2.00&lt;br /&gt;
* Healing mod: +30%&lt;br /&gt;
&lt;br /&gt;
''Note'': Can only be imbued onto a tier 5 ring? Needs confirmation. -I'm quite certain this is correct. [[User:HousePet|HousePet]] ([[User talk:HousePet|talk]])&lt;br /&gt;
&lt;br /&gt;
===Taint of Telepathy===&lt;br /&gt;
&lt;br /&gt;
''Strip the protective barriers from your mind, allowing in the thoughts of all creatures, but reducing mental resistance.'' &lt;br /&gt;
&lt;br /&gt;
powered by arcane forces (no anti-magic)&lt;br /&gt;
&lt;br /&gt;
Cooldown: 15&lt;br /&gt;
Use time: 1 turn&lt;br /&gt;
&lt;br /&gt;
The Taint of Telepathy is an inscription that improves the player's mindpower by 35 and lowers their mental save by 10 for 10 turns. In addition, the player is given a Track effect for 5 turns, allowing them to detect all creatures in a radius of 10.&lt;br /&gt;
&lt;br /&gt;
===Infusion of Wild Growth===&lt;br /&gt;
&lt;br /&gt;
''Thick vines to spring from the ground and entangle your foes, pinning them in place and dealing damage over time.''&lt;br /&gt;
Cooldown: 30&lt;br /&gt;
&lt;br /&gt;
The Infusion of Wild Growth is an inscription that grants the player the ability to pin all targets within a radius of five to the ground for five turns. In addition, these targets are dealt a modest amount of physical and nature damage each turn. This damage scales with the player's mindpower.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Ingredients==&lt;br /&gt;
&lt;br /&gt;
This is the start of a List of all the Alchemy Ingredients for the various Recipes. From what I have found so far each ingredient has a fixed zone and possibly a random zone. Each fixed zone will be shown bold. All ingredients can also be found on adventurer parties.&lt;br /&gt;
&lt;br /&gt;
* Bear Paw - [[Old Forest]], [[Norgos' Lair]]&lt;br /&gt;
* Black Mamba Head - [[Old Forest]]&lt;br /&gt;
* Bloated Horror Heart - [[Lake of Nur]]&lt;br /&gt;
* Chunk of Ghoul Flesh - [[Ruined halfling complex]]&lt;br /&gt;
* Electric Eel Tail - [[Lake of Nur]], [[Murgol's Lair]]&lt;br /&gt;
* Faerlhing Fang -  [[Ruined Dungeon]]&lt;br /&gt;
* Giant Spider Spinaret - [[Old Forest]]&lt;br /&gt;
* Green Worm - [[Trollmire]], [[Old Forest]]&lt;br /&gt;
* Honey Tree Root - [[Old Forest]]&lt;br /&gt;
* Hummerhorn Wing - [[Old Forest]]&lt;br /&gt;
* Ice Ant Stinger - [[Old Forest]], [[Ruined Dungeon]]&lt;br /&gt;
* Ice Wyrm Tooth - [[Daikara]], [[Ruined Dungeon]]&lt;br /&gt;
* Length of Troll Intestine - [[Trollmire]], [[Old Forest]]&lt;br /&gt;
* Minotaur Nose - [[The Maze]]&lt;br /&gt;
* Multi-Hued Wyrm Scale - [[Ruined Dungeon]]&lt;br /&gt;
* Mummified Bone - [[Elven Ruins]]&lt;br /&gt;
* Naga Tongue - [[Ruined Dungeon]], [[Temple of Creation]], [[Naga Invasion Portal]]&lt;br /&gt;
* Orc Heart - [[Trollmire]], [[Old Forest]]&lt;br /&gt;
* Pouch of Bone Giant Dust - [[Ruined Dungeon]], [[Ruined Halfling Complex]]&lt;br /&gt;
* Pouch of Faeros Ash - [[Daikara]], [[Mark of the Spellblaze]]&lt;br /&gt;
* Pouch of Luminous Horror Dust - [[Lake of Nur]]&lt;br /&gt;
* Red Crystal Shard - [[Scintillating Caves]]&lt;br /&gt;
* Ritch Stinger - [[Eruan]], [[Ritch Lair]]&lt;br /&gt;
* Sandworm Tooth - [[Sandworm Lair]], [[Daikara]]&lt;br /&gt;
* Skeleton Mage Skull - [[Ruins of Kor'Pul]]&lt;br /&gt;
* Snow Giant Kidney - [[Daikara]]&lt;br /&gt;
* Storm Wyrm Claw - [[Ruined Dungeon]]&lt;br /&gt;
* Vampire Lord Fang - [[Ruined Dungeon]], [[Dreadfell]]&lt;br /&gt;
* Vial of Elder Vampire Blood - [[Elven Ruins]], [[Dreadfell]]&lt;br /&gt;
* Vial of Fire Wyrm Saliva - [[Daikara]], [[Gorbat Pride]]&lt;br /&gt;
* Vial of Greater Demon Bile - [[Ruined Dungeon]], [[Fearscape Invasion Portal]]&lt;br /&gt;
* Vial of Squid Ink - [[Lake of Nur]], [[Murgol's Lair]]&lt;br /&gt;
* Vial of Wight Ectoplasm - [[Elven Ruins]], [[Dreadfell]]&lt;br /&gt;
* Warg Claw - [[Old Forest]], [[Norgos' Lair]]&lt;br /&gt;
* Wretching Eyeball - [[Ruined Dungeon]]&lt;br /&gt;
* Xorn Fragment - [[Old Forest]], [[Daikara]]&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=10006</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=10006"/>
				<updated>2016-02-06T05:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''We preserve the past to protect the future.'' &lt;br /&gt;
&lt;br /&gt;
''The hands of time are guarded by the arms of war.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.&lt;br /&gt;
&lt;br /&gt;
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Shoot (talent)|Shoot]]&lt;br /&gt;
*[[Spacetime Tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
*[[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Blade Threading (category)|Blade Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Blade (talent)|Warp Blade]]&lt;br /&gt;
| talent2 = [[Blink Blade (talent)|Blink Blade]]&lt;br /&gt;
| talent3 = [[Blade Shear (talent)|Blade Shear]]&lt;br /&gt;
| talent4 = [[Blade Ward (talent)|Blade Ward]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Bow Threading (category)|Bow Threading]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Arrow Stitching (talent)|Arrow Stitching]]&lt;br /&gt;
| talent2 = [[Singularity Arrow (talent)|Singularity Arrow]]&lt;br /&gt;
| talent3 = [[Arrow Echoes (talent)|Arrow Echoes]]&lt;br /&gt;
| talent4 = [[Arrow Threading (talent)|Arrow Threading]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Temporal Combat}}&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Weapon Folding (talent)|Weapon Folding]]&lt;br /&gt;
| talent2 = [[Invigorate (talent)|Invigorate]]&lt;br /&gt;
| talent3 = [[Weapon Manifold (talent)|Weapon Manifold]]&lt;br /&gt;
| talent4 = [[Breach (talent)|Breach]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Guardian (category)|Temporal Guardian]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
| talent2 = [[Guardian Unity (talent)|Guardian Unity]]&lt;br /&gt;
| talent3 = [[Vigilance (talent)|Vigilance]]&lt;br /&gt;
| talent4 = [[Warden's Focus (talent)|Warden's Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warp Mines (talent)|Warp Mines]]&lt;br /&gt;
| talent2 = [[Spatial Tether (talent)|Spatial Tether]]&lt;br /&gt;
| talent3 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent4 = [[Dimensional Anchor (talent)|Dimensional Anchor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time Dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time Stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Threaded Combat (category)|Threaded Combat]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thread Walk (talent)|Thread Walk]]&lt;br /&gt;
| talent2 = [[Blended Threads (talent)|Blended Threads]]&lt;br /&gt;
| talent3 = [[Thread the Needle (talent)|Thread the Needle]]&lt;br /&gt;
| talent4 = [[Warden's Call (talent)|Warden's Call]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category_type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal Hounds (category)|Temporal Hounds]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Temporal Hounds (talent)|Temporal Hounds]]&lt;br /&gt;
| talent2 = [[Command Hounds: Blink (talent)|Command Hounds: Blink]]&lt;br /&gt;
| talent3 = [[Temporal Vigour (talent)|Temporal Vigour]]&lt;br /&gt;
| talent4 = [[Command Hounds: Breathe (talent)|Command Hounds: Breathe]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Stasis (category)|Stasis]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spacetime Stability (talent)|Spacetime Stability]]&lt;br /&gt;
| talent2 = [[Temporal Shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent4 = [[Static History (talent)|Static History]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the Threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Dimensional Shift (talent)|Dimensional Shift]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Phase Pulse (talent)|Phase Pulse]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate Weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin Fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal Fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of Fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows=&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
}}&lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = Base&lt;br /&gt;
| Name = Class&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Timeport: Point Zero (talent)|Timeport: Point Zero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
''Last updated for version 1.2.3'' Much of this guide is outdated due to the revamped skill trees for temporal warden and paradox mage.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden is a hybrid character with both melee and ranged attacks, and is augmented by a range of primarily support spells. It uses the [[Paradox]] resource to fuel its spells, and will consequently be considered hostile by [[Zigur]]. The class is unlocked by completing the [[Temporal Rift]] in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
The main theme of the Temporal Warden is the ability to instantly switch between primary and secondary weapons with the {{t|Celerity}} talent. This allows the Temporal Warden to equip both ranged and melee weapons, using each as the situation calls for. The starting gear of a long sword and dagger in one weapon set, and a bow and quiver in the other is a reflection of this design. A host of chronomancy spells for mobility and position control further enhances the Temporal Warden's ability to dictate the range of engagement. &lt;br /&gt;
&lt;br /&gt;
One of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox based magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
Ranged attacks with bow and arrows are the mainstay in combat for Temporal Wardens. All the archery talents benefit greatly from several points of investment, so it is important to reserve enough class talent points for them. {{t|Scatter Shot}} can be used as the opening strike in any battle to inflict [[Effect#Stun|stuns]]. It beats {{t|Dual Strike}} in both range and area of effect, and is more reliable than {{t|Stop}} and {{t|Temporal Wake}} since it uses your accuracy to power the stun effect, which can be easily boosted with {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden also has unparalleled mobility options that aid it in ranged combat. {{t|Dimensional Step}} is your staple instant use teleport. {{t|Temporal Wake}}, {{t|Swap}}, {{t|Banish}} and {{t|Wormhole}} give you even more options to control battlefield positioning. Wormholes can even be used to escape from areas that otherwise prohibit teleportation. Remember to max out {{t|Spacetime Mastery}} to reduce the cooldown of these talents.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden can be fragile in close combat, but the high burst damage of its {{c|Dual Techniques}} talents are great for hit-and-run attacks. {{t|Flurry}} works particularly well if you have many on-hit effects, and {{t|Sweep}} can do a surprisingly large amount of damage over time. Unfortunately, the {{c|Dual Weapons}} tree is rather lackluster and generally not worth unlocking. Using a sword/mace/axe in the main hand and a dagger in the off-hand is highly recommended as it will allow you to take advantage of a larger variety of weapons.&lt;br /&gt;
&lt;br /&gt;
While melee combat is much riskier than ranged combat, it will typically deal much higher damage than bow and arrow, and it can generally inflict many more on-hit effects. Keep an eye out for equipment that grants slow on hit, as they can stack together to greatly hinder your opponents.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
&lt;br /&gt;
Aside from the numerous teleportation spells that improve mobility and position control, the Temporal Warden also has many buffs, debuffs and utility spells. {{t|Damage Smearing}} is particularly important for enduring high damage attacks, and {{t|Invigorate}} will greatly reduce the cooldown of all your talents, including runes and infusions. {{t|Stop}}, {{t|Slow}} and {{t|Time Skip}} all help with crowd control. {{t|Haste}} is useful in any situation, and it can leave a huge number of after images on the battlefield if you combine it with movement infusions. {{t|Weapon Folding}} has relatively weak damage, but it is the most reliable means of lowering your Paradox in a long battle. {{t|Precognition}} can scout out areas that normally prohibit tracking, telepathy, or other means of remote scouting (e.g. vaults). Finally, {{t|Echoes from the Past}} is a strong counter to high health bosses as it can deal a ridiculous amount of damage very quickly.&lt;br /&gt;
&lt;br /&gt;
===Character Development===&lt;br /&gt;
&lt;br /&gt;
The Temporal Warden plays well with any race, but has a special synergy with the Shaloren's {{t|Timeless}} racial talent, which can extend the duration of {{t|Invigorate}} while also benefiting from its cooldown reduction, thus granting an almost permanent double cooldown rate. This particular interaction between the two talents may be fixed in a future patch however.&lt;br /&gt;
&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. [[Strength]] is less important early on, as you have {{t|Strength of Purpose}} to tie you over until later levels. While most early talents are one point wonders, {{t|Bow Mastery}} (faster reload), {{t|Dimensional Step}} (mobility), and {{t|Celerity}} (movement speed makes it much safer to step out of a corner) all warrant some investments.&lt;br /&gt;
&lt;br /&gt;
Special attention should be paid to collecting equipment with void-type affixes that provide the [[Effect#Out of Phase|Out of Phase]] buff, which improves resist all, defense, and reduces the duration of detrimental status effects after you teleport. This buff will last 5 turns after using any teleport, so you can easily retain it for as long as your Paradox holds out. The bonus from multiple pieces of equipment will stack together too.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* Version 1.0.0: Precognition is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* Version 1.0.0: [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
* Version 1.2.3:  Precognition can sometimes cause the game to forget that you have cleared a level, causing the level to be regenerated upon your next visit. This seems to happen most frequently in [[Dreadfell]], and can be both a blessing (more loot and experience) and a curse (repeating levels is time consuming).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Heart_of_the_Sandworm_Queen&amp;diff=9993</id>
		<title>Heart of the Sandworm Queen</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Heart_of_the_Sandworm_Queen&amp;diff=9993"/>
				<updated>2016-02-05T02:39:43Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Heart of the Sandworm Queen&lt;br /&gt;
|type=other&lt;br /&gt;
|abilities=&lt;br /&gt;
Characters that can use infusions may consume this item to obtain 3 stat points, 1 class point, 1 generic point, and upgrade the [[Wild-gift (category type)|Wild-gift]]/[[Harmony (category)|Harmony]] talent category. This category upgrade will do one of the following:&lt;br /&gt;
*If the character did not have access to Wild-gift/Harmony, it will now be made available as a locked category.&lt;br /&gt;
*If the category was already available but locked, it will be unlocked instead.&lt;br /&gt;
*If the category was already unlocked, then its mastery level will be increased by 0.2.&lt;br /&gt;
Consuming the heart will also fulfill 1/2 the 'Close to the Draconic World' requirement needed for some prodigies, as well as unlocking the [[Wyrmic]] Wilder metaclass.&lt;br /&gt;
&lt;br /&gt;
The Heart of the Sandworm Queen can also be corrupted on the altar at the [[Mark of the Spellblaze]] (with or without allying with the boss there)to create the [[Corrupted heart of the Sandworm Queen]]. This item may be consumed by any non-antimagic character to grant the same benefits as the uncorrupted heart, except the talent category [[Corruption (category type)|Corruption]]/[[Vile Life (category)|Vile Life]] will be involved instead.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Black_Ring&amp;diff=9992</id>
		<title>The Black Ring</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Black_Ring&amp;diff=9992"/>
				<updated>2016-02-04T21:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;{{Artifact |name=The Black Ring |type=ring |unid=- |require=- |source={{Arc}} |tier=3 |description=''An innocuous bauble. Until you look through the hole.'' |fatigue= |abiliti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=The Black Ring&lt;br /&gt;
|type=ring&lt;br /&gt;
|unid=-&lt;br /&gt;
|require=-&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|tier=3&lt;br /&gt;
|description=''An innocuous bauble. Until you look through the hole.''&lt;br /&gt;
|fatigue=&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
*talent mastery +0.20 Corruption/Fearfire&lt;br /&gt;
*Spell Save +7&lt;br /&gt;
*Spell Crit Chance +3%&lt;br /&gt;
*Shadow Power +5&lt;br /&gt;
*Grants Spell Crit % equal to half your shadow power&lt;br /&gt;
*Talent on hit (spell) Darkfire lvl 3 (10% chance)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demonologist&amp;diff=9560</id>
		<title>Demonologist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demonologist&amp;diff=9560"/>
				<updated>2015-02-02T09:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demonologist was added in &amp;quot;The Ashes of Urh'Rok&amp;quot; Expansion/DLC, along with the Doombringer. It must be unlocked.&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Demonologist&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life= 118&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|dexterity= 0&lt;br /&gt;
|constitution= +2&lt;br /&gt;
|magic= +4&lt;br /&gt;
|willpower= 0&lt;br /&gt;
|cunning= 0&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Most simply run, but I understand:  a distant planet, ravaged and damned.  Burnt creations seek righteous vengeance, Urh'Rok's ashes, now destruction's engines.  Harness their power! Capture and take!  I call on you, demons -- UNLEASH THE FLAMES!''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Contrary to popular beliefs, Demonologists are not the pawns of demons, they enact pacts with them, but always very carefully. They use those demonic powers for their own purpose, often evil, but a few have been known to use demonic powers to fight demons.&lt;br /&gt;
&lt;br /&gt;
Demonologists are melee fighters, bashing foes' skulls with their shields while calling down rains of fire and darkness.&lt;br /&gt;
&lt;br /&gt;
The most important stats are [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Shield&lt;br /&gt;
*Iron Mail Armour&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
*[[Demon seed (talent)|Demon Seed]]&lt;br /&gt;
*[[Flame leash (talent)|Flame Leash]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield offense]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Shadowflame (category)|Shadowflame]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Wraithform (talent)|Wraithform]]&lt;br /&gt;
| talent2 = [[Darkfire (talent)|Darkfire]]&lt;br /&gt;
| talent3 = [[Flame of urh'rok (talent)|Flame of Urh'Rok]]&lt;br /&gt;
| talent4 = [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Demonic pact (category)|Demonic Pact]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Demon seed (talent)|Demon Seed]]&lt;br /&gt;
| talent2 = [[Bind demon (talent)|Bind Demon]]&lt;br /&gt;
| talent3 = [[Twisted portal (talent)|Twisted Portal]]&lt;br /&gt;
| talent4 = [[Suffuse life (talent)|Suffuse Life]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Infernal combat (category)|Infernal Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flame leash (talent)|Flame Leash]]&lt;br /&gt;
| talent2 = [[Demon blade (talent)|Demon Blade]]&lt;br /&gt;
| talent3 = [[Link of pain (talent)|Link of Pain]]&lt;br /&gt;
| talent4 = [[Demon horns (talent)|Demon Horns]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Doom shield (category)|Doom Shield]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Osmosis shield (talent)|Osmosis Shield]]&lt;br /&gt;
| talent2 = [[Hardened core (talent)|Hardened Core]]&lt;br /&gt;
| talent3 = [[Demonic madness (talent)|Demonic Madness]]&lt;br /&gt;
| talent4 = [[Blighted shield (talent)|Blighted Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Doom covenant (category)|Doom Covenant]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Dark reign (talent)|Dark Reign]]&lt;br /&gt;
| talent2 = [[Dread end (talent)|Dread End]]&lt;br /&gt;
| talent3 = [[Blood pact (talent)|Blood Pact]]&lt;br /&gt;
| talent4 = [[Erupting darkness (talent)|Erupting Darkness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Spellblaze (category)|Spellblaze]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rain of fire (talent)|Rain of fire]]&lt;br /&gt;
| talent2 = [[Only ashes left (talent)|Only Ashes Left]]&lt;br /&gt;
| talent3 = [[Shattered mind (talent)|Shattered Mind]]&lt;br /&gt;
| talent4 = [[Tale of destruction (talent)|Tale of Destruction]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Torment (category)|Torment]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Willful tormenter (talent)|Willful Tormenter]]&lt;br /&gt;
| talent2 = [[Blood lock (talent)|Blood Lock]]&lt;br /&gt;
| talent3 = [[Overkill (talent)|Overkill]]&lt;br /&gt;
| talent4 = [[Blood vengeance (talent)|Blood Vengeance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Black-magic (category)|Black-Magic]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bleak outcome (talent)|Bleak Outcome]]&lt;br /&gt;
| talent2 = [[Stripped life (talent)|Stripped Life]]&lt;br /&gt;
| talent3 = [[Grim future (talent)|Grim Future]]&lt;br /&gt;
| talent4 = [[Ominous shadow (talent)|Ominous Shadow]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
SPOILERS&lt;br /&gt;
to unlock the demonologist class, you must level a doombirngerm to around 20 and use the rod of recall. There is a chance that the rod will take you to &amp;quot;The Anteroom of Agony&amp;quot; instead of the world map. Here you will unlock demonologist.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_statue&amp;diff=9559</id>
		<title>Demon statue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_statue&amp;diff=9559"/>
				<updated>2015-02-01T21:46:23Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demon Statues (&amp;quot;Statue of Corrupted Daeloch&amp;quot;, etc) were added in the &amp;quot;Ashes of Urh'ok&amp;quot; DLC. They give a random effect, ranging from a buff such as Arcane Supremacy or a unique item drop to summoning a much higher level unique monster. Touch with caution!&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_statue&amp;diff=9558</id>
		<title>Demon statue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_statue&amp;diff=9558"/>
				<updated>2015-02-01T21:44:47Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;Demon Statues (&amp;quot;Statue of Corrupted Daeloch&amp;quot;, etc) were added in the &amp;quot;Ashes of Urh'ok&amp;quot; DLC. They give a random effect, ranging from a buff such as Arcane Supremacy to summonin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demon Statues (&amp;quot;Statue of Corrupted Daeloch&amp;quot;, etc) were added in the &amp;quot;Ashes of Urh'ok&amp;quot; DLC. They give a random effect, ranging from a buff such as Arcane Supremacy to summoning a much higher level unique monster. Touch with caution!&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=9384</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=9384"/>
				<updated>2014-12-01T00:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Adventurer ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''&lt;br /&gt;
** While a Doombringer, and using a race that starts out in the off-planet demon area (i.e. not undead/dwarf or other overriding start), you will be abducted while using the rod of recall at roughly level 20. completing this level/event will unlock Demonologist.&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 or more squares away. Can be achieved by blocking a ranged attack then [[Rush (talent)|rushing]] or [[Shoot (talent)|shooting]] the attacker.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dagger_of_the_Past&amp;diff=9356</id>
		<title>Dagger of the Past</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dagger_of_the_Past&amp;diff=9356"/>
				<updated>2014-11-03T07:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name = Dagger of the Past&lt;br /&gt;
|unid = rusted blade&lt;br /&gt;
|type = Dagger&lt;br /&gt;
|source = {{arc}}&lt;br /&gt;
|require = Magic 24, Dexterity 24&lt;br /&gt;
|rarity = 250&lt;br /&gt;
|level = 20-30&lt;br /&gt;
|cost = 300&lt;br /&gt;
|tier = 3&lt;br /&gt;
|basepower = 25.0-32.5&lt;br /&gt;
|usestat = 50% Mag, 50% Dex&lt;br /&gt;
|damtype = Physical&lt;br /&gt;
|apr = +20&lt;br /&gt;
|critical = +20%&lt;br /&gt;
|armor=-&lt;br /&gt;
|defense = +10&lt;br /&gt;
|fatigue=-&lt;br /&gt;
|on_hit = +5 Temporal&lt;br /&gt;
|change_dam = +5% Temporal&lt;br /&gt;
|dam_conv = 30% Temporal&lt;br /&gt;
|when_hit=-&lt;br /&gt;
|movspeed = +20%&lt;br /&gt;
|enc=-&lt;br /&gt;
|maxlife=-&lt;br /&gt;
|healmod=-&lt;br /&gt;
|resistances=-&lt;br /&gt;
|penetration=-&lt;br /&gt;
|immunity=-&lt;br /&gt;
|stats=-&lt;br /&gt;
|abilities = &amp;lt;br&amp;gt;&lt;br /&gt;
* Accuracy bonus: +0.5 APR/acc&lt;br /&gt;
* Attack Speed: 111%&lt;br /&gt;
* Spell Save: +10&lt;br /&gt;
* Defense after a teleport: +10&lt;br /&gt;
* Resist all after a teleport: +5%&lt;br /&gt;
* New effects duration reduction after a teleport: +15%&lt;br /&gt;
* '''When set is complete:'''&amp;lt;br&amp;gt;On weapon hit: 10% chance to cast Turn Back the Clock&amp;lt;br&amp;gt;Changes resistances penetration: +15% temporal&amp;lt;br&amp;gt;Changes damage: +10% physical / +10% temporal&lt;br /&gt;
|description=''Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens.''&amp;lt;br&amp;gt;''To an untrained wielder, it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wrathroot%27s_Barkwood&amp;diff=9355</id>
		<title>Wrathroot's Barkwood</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wrathroot%27s_Barkwood&amp;diff=9355"/>
				<updated>2014-11-03T04:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: cost updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Wrathroot's Barkwood&lt;br /&gt;
|unid=large chunk of wood&lt;br /&gt;
|type=Shield&lt;br /&gt;
|source={{Nat}}&lt;br /&gt;
|require=25 Str, [[Armour training (talent)|Armour Training]] (level 2)&lt;br /&gt;
|rarity=200&lt;br /&gt;
|level=12-22&lt;br /&gt;
|cost=48&lt;br /&gt;
|tier=2&lt;br /&gt;
|basepower=(20-28) - (30-42)&lt;br /&gt;
|usestat=150% Str&lt;br /&gt;
|critical=2%&lt;br /&gt;
|armor=+10&lt;br /&gt;
|defense=+9&lt;br /&gt;
|fatigue=+14%&lt;br /&gt;
|resistances=+20% darkness&lt;br /&gt;
+20% cold&lt;br /&gt;
&lt;br /&gt;
+20% nature&lt;br /&gt;
|abilities=Block: 60&lt;br /&gt;
Talent granted: Block (level 3)&lt;br /&gt;
|description=''The barkwood of Wrathroot, made into roughly the shape of a shield.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Kor%27s_Fall&amp;diff=9354</id>
		<title>Kor's Fall</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Kor%27s_Fall&amp;diff=9354"/>
				<updated>2014-11-03T04:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: cost updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Kor's Fall&lt;br /&gt;
|unid=dark staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=25 Mag&lt;br /&gt;
|rarity=200&lt;br /&gt;
|level=1-10&lt;br /&gt;
|cost=83&lt;br /&gt;
|tier=1&lt;br /&gt;
|basepower=10-11&lt;br /&gt;
|apr=0&lt;br /&gt;
|critical=1.5%&lt;br /&gt;
|usestat=110% Mag&lt;br /&gt;
|damtype=Darkness&lt;br /&gt;
|change_dam=+10% acid, darkness, &lt;br /&gt;
fire, blight damage&lt;br /&gt;
|abilities=Spellpower: +7&amp;lt;br/&amp;gt;&lt;br /&gt;
Spell crit chance: +8%&amp;lt;br/&amp;gt;&lt;br /&gt;
See invisible: +2&amp;lt;br/&amp;gt;&lt;br /&gt;
Talent granted: [[Command staff (talent)|Command Staff]] (level 1)&lt;br /&gt;
|description=''Made from the bones of many creatures, this staff glows with power.''&lt;br /&gt;
''You can feel its evilness even from a distance.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spectral_Blade&amp;diff=9353</id>
		<title>Spectral Blade</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spectral_Blade&amp;diff=9353"/>
				<updated>2014-11-03T04:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Spectral Blade&lt;br /&gt;
|unid=&lt;br /&gt;
|type=greatsword&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=24 str&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=555 gold&lt;br /&gt;
|tier=1&lt;br /&gt;
|basepower=24.0-38.4&lt;br /&gt;
|usestat=120% Str&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|apr=+25&lt;br /&gt;
|critical=+3.0%&lt;br /&gt;
|armor=&lt;br /&gt;
|defense=&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=+10 Arcane&lt;br /&gt;
|change_dam=&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=Mana each turn: +0.5&lt;br /&gt;
Spellpower: +5&lt;br /&gt;
See invisible: +10&lt;br /&gt;
|abilities=Burst (radius 2) on crit: +30 arcane&lt;br /&gt;
silence&lt;br /&gt;
&lt;br /&gt;
Blind-Fight&lt;br /&gt;
|description=''This sword appears weightless, and nearly invisible''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrupted_heart_of_the_Sandworm_Queen&amp;diff=9352</id>
		<title>Corrupted heart of the Sandworm Queen</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrupted_heart_of_the_Sandworm_Queen&amp;diff=9352"/>
				<updated>2014-11-03T02:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item may be consumed by any non-antimagic character to grant the same benefits as the uncorrupted heart(3 stat points, 2 class point, 1 generic point) except the talent category Corruption/Vile Life will be involved instead.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Heart_of_the_Sandworm_Queen&amp;diff=9351</id>
		<title>Heart of the Sandworm Queen</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Heart_of_the_Sandworm_Queen&amp;diff=9351"/>
				<updated>2014-11-03T02:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Heart of the Sandworm Queen&lt;br /&gt;
|type=other&lt;br /&gt;
|abilities=&lt;br /&gt;
Characters that can use infusions may consume this item to obtain 3 stat points, 2 class point, 1 generic point, and upgrade the [[Wild-gift (category type)|Wild-gift]]/[[Harmony (category)|Harmony]] talent category. This category upgrade will do one of the following:&lt;br /&gt;
*If the character did not have access to Wild-gift/Harmony, it will now be made available as a locked category.&lt;br /&gt;
*If the category was already available but locked, it will be unlocked instead.&lt;br /&gt;
*If the category was already unlocked, then its mastery level will be increased by 0.2.&lt;br /&gt;
Consuming the heart will also fulfill 1/2 the 'Close to the Draconic World' requirement needed for some prodigies, as well as unlocking the [[Wyrmic]] Wilder metaclass.&lt;br /&gt;
&lt;br /&gt;
The Heart of the Sandworm Queen can also be corrupted on the altar at the [[Mark of the Spellblaze]] to create the [[Corrupted heart of the Sandworm Queen]]. This item may be consumed by any non-antimagic character to grant the same benefits as the uncorrupted heart, except the talent category [[Corruption (category type)|Corruption]]/[[Vile Life (category)|Vile Life]] will be involved instead.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrupted_heart_of_the_Sandworm_Queen&amp;diff=9350</id>
		<title>Corrupted heart of the Sandworm Queen</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrupted_heart_of_the_Sandworm_Queen&amp;diff=9350"/>
				<updated>2014-11-03T02:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;This item may be consumed by any non-antimagic character to grant the same benefits as the uncorrupted heart(3 stat points, 1 class point, 1 generic point) except the talent c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item may be consumed by any non-antimagic character to grant the same benefits as the uncorrupted heart(3 stat points, 1 class point, 1 generic point) except the talent category Corruption/Vile Life will be involved instead.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Un%27fezan%27s_Cap&amp;diff=9349</id>
		<title>Un'fezan's Cap</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Un%27fezan%27s_Cap&amp;diff=9349"/>
				<updated>2014-11-02T22:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Un'fezan's Cap&lt;br /&gt;
|unid=&lt;br /&gt;
|type=Cloth Armour (head)&lt;br /&gt;
|source={{arc}} {{psi}}&lt;br /&gt;
|require=None&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=&lt;br /&gt;
|usestat=&lt;br /&gt;
|damtype=&lt;br /&gt;
|apr=&lt;br /&gt;
|critical=&lt;br /&gt;
|armor=+0&lt;br /&gt;
|defense=+1&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=&lt;br /&gt;
|change_dam=+20% Temporal&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=+20% Temporal&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=+4 Willpower, +8 Cunning&lt;br /&gt;
|abilities=+8 Spellpower, +8 Mindpower, Reduces paradox failures +10 (equivalent to willpower), +0.20 Talent Mastery: Chronomancy/Time Travel, Use to activate talent Wormhole (Talent lvl 1) costing 15 power out of 15.&lt;br /&gt;
|description=''This fez once belonged to a traveler; it always seems to be found lying around in odd locations.&lt;br /&gt;
''''Fezzes are cool.''''&lt;br /&gt;
}}&lt;br /&gt;
with Temporal Augmentation Robe: Adds 20 reduce paradox anomalies (equivalent to willpower), +40% confusion immunity, +10% spell speed, and +10% temporal damage to the hat.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Un%27fezan%27s_Cap&amp;diff=9348</id>
		<title>Un'fezan's Cap</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Un%27fezan%27s_Cap&amp;diff=9348"/>
				<updated>2014-11-02T22:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Un'fezan's Cap&lt;br /&gt;
|unid=&lt;br /&gt;
|type=Cloth Armour&lt;br /&gt;
|source={{arc}} {{psi}}&lt;br /&gt;
|require=None&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=&lt;br /&gt;
|usestat=&lt;br /&gt;
|damtype=&lt;br /&gt;
|apr=&lt;br /&gt;
|critical=&lt;br /&gt;
|armor=+0&lt;br /&gt;
|defense=+1&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=&lt;br /&gt;
|change_dam=+20% Temporal&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=+20% Temporal&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=+4 Willpower, +8 Cunning&lt;br /&gt;
|abilities=+8 Spellpower, +8 Mindpower, Reduces paradox failures +10 (equivalent to willpower), +0.20 Talent Mastery: Chronomancy/Time Travel, Use to activate talent Wormhole (Talent lvl 1) costing 15 power out of 15.&lt;br /&gt;
|description=''This fez once belonged to a traveler; it always seems to be found lying around in odd locations.&lt;br /&gt;
''''Fezzes are cool.''''&lt;br /&gt;
}}&lt;br /&gt;
with Temporal Augmentation Robe: Adds 20 reduce paradox anomalies (equivalent to willpower), +40% confusion immunity, +10% spell speed, and +10% temporal damage to the hat.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Un%27fezan%27s_Cap&amp;diff=9347</id>
		<title>Un'fezan's Cap</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Un%27fezan%27s_Cap&amp;diff=9347"/>
				<updated>2014-11-02T22:43:22Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;{{artifact |name=Un'fezan's Cap |unid= |type=Cloth Armour |source={{arc}} {{psi}} |require=None |rarity= |level= |cost= |tier=3 |basepower= |usestat= |damtype= |apr= |critical...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Un'fezan's Cap&lt;br /&gt;
|unid=&lt;br /&gt;
|type=Cloth Armour&lt;br /&gt;
|source={{arc}} {{psi}}&lt;br /&gt;
|require=None&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=&lt;br /&gt;
|usestat=&lt;br /&gt;
|damtype=&lt;br /&gt;
|apr=&lt;br /&gt;
|critical=&lt;br /&gt;
|armor=+0&lt;br /&gt;
|defense=+1&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=&lt;br /&gt;
|change_dam=+20% Temporal&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=+20% Temporal&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=+4 Willpower, +8 Cunning&lt;br /&gt;
|abilities=+8 Spellpower, +8 Mindpower, Reduces paradox failures +10 (equivalent to willpower), +0.20 Talent Mastery: Chronomancy/Time Travel, Use to activate talent Wormhole (Talent lvl 1) costing 15 power out of 15.&lt;br /&gt;
|description=''This fez once belonged to a traveler; it always seems to be found lying around in odd locations.&lt;br /&gt;
''''Fezzes are cool.''''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Class&amp;diff=9341</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Class&amp;diff=9341"/>
				<updated>2014-10-28T20:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classes]]&lt;br /&gt;
There are 26 classes in ToME: 7 available by default and 19 [[unlockables]].  Your class is the main factor in determining your character's play style.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
The number in parentheses is the minimum for that stat for that class (due to the starting equipment).  Some or all of your starting stat points may be spent to bring your score up to that level.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Life|Starting Life]] !! [[Life|Life Rating]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Warrior]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3'''||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawler|Brawler(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Rogue]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowblade]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[marauder|Marauder(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[skirmisher|Skirmisher(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Mage]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-1''&lt;br /&gt;
|-&lt;br /&gt;
| [[archmage|Archmage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[necromancer|Necromancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Wilder]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[summoner|Summoner(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[wyrmic|Wyrmic(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[oozemancer|Oozemancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Warden|Stone Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Celestial]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Paladin|Sun Paladin(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[anorithil|Anorithil(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+6''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Defiler]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[reaver|Reaver(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[corruptor|Corruptor(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombringer|Doombringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Demonologist|Demonologist(*)]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Afflicted]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[cursed|Cursed(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[doomed|Doomed(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Chronomancer]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox Mage|Paradox Mage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Warden|Temporal Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Psionic]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[mindslayer|Mindslayer(*)]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| ''-2''&lt;br /&gt;
|-&lt;br /&gt;
| [[solipsist|Solipsist(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4 (special)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Class must be unlocked.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demonologist&amp;diff=9340</id>
		<title>Demonologist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demonologist&amp;diff=9340"/>
				<updated>2014-10-28T20:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;The Demonologist was added in &amp;quot;The Ashes of Urh'Rok&amp;quot; Expansion/DLC, along with the Doombringer. It must be unlocked.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demonologist was added in &amp;quot;The Ashes of Urh'Rok&amp;quot; Expansion/DLC, along with the Doombringer. It must be unlocked.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Class&amp;diff=9339</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Class&amp;diff=9339"/>
				<updated>2014-10-28T20:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Classes]]&lt;br /&gt;
There are 26 classes in ToME: 7 available by default and 19 [[unlockables]].  Your class is the main factor in determining your character's play style.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
The number in parentheses is the minimum for that stat for that class (due to the starting equipment).  Some or all of your starting stat points may be spent to bring your score up to that level.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Life|Starting Life]] !! [[Life|Life Rating]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Warrior]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3'''||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawler|Brawler(*)]] ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Rogue]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowblade]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[marauder|Marauder(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[skirmisher|Skirmisher(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Mage]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-1''&lt;br /&gt;
|-&lt;br /&gt;
| [[archmage|Archmage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[necromancer|Necromancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Wilder]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[summoner|Summoner(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[wyrmic|Wyrmic(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[oozemancer|Oozemancer(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-3''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Warden|Stone Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Celestial]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Paladin|Sun Paladin(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[anorithil|Anorithil(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+6''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Defiler]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[reaver|Reaver(*)]] ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[corruptor|Corruptor(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''120''' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombringer|Doombringer(*)]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Afflicted]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[cursed|Cursed(*)]] ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| '''+2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[doomed|Doomed(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Chronomancer]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox Mage|Paradox Mage(*)]] ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4''&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Warden|Temporal Warden(*)]] ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+3''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| '''+2''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| 100 ||align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|'''''Meta-class: [[Psionic]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[mindslayer|Mindslayer(*)]] ||align=&amp;quot;center&amp;quot;| '''+1''' ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| '''110''' ||align=&amp;quot;center&amp;quot;| ''-2''&lt;br /&gt;
|-&lt;br /&gt;
| [[solipsist|Solipsist(*)]] ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;|  ||align=&amp;quot;center&amp;quot;| '''+5''' ||align=&amp;quot;center&amp;quot;| '''+4''' ||align=&amp;quot;center&amp;quot;| ''90'' ||align=&amp;quot;center&amp;quot;| ''-4 (special)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) Class must be unlocked.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doombringer&amp;diff=9338</id>
		<title>Doombringer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doombringer&amp;diff=9338"/>
				<updated>2014-10-28T20:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;{{class |name=Doombringer |metaclass=Defiler |starting_life=128 |locked=Yes |life_per_level= +3 |constitution= +2 |magic = +2 |cunning = +1 |strength = +4 }}  The Doombringer ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Doombringer&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=128&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +3&lt;br /&gt;
|constitution= +2&lt;br /&gt;
|magic = +2&lt;br /&gt;
|cunning = +1&lt;br /&gt;
|strength = +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Doombringer was added in &amp;quot;The Ashes of Urh'Rok&amp;quot; Expansion/DLC, along with the Demonologist class&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sun_Paladin&amp;diff=6911</id>
		<title>Sun Paladin</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sun_Paladin&amp;diff=6911"/>
				<updated>2014-06-10T22:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Sun Paladin&lt;br /&gt;
|metaclass=Celestial&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +5&lt;br /&gt;
|magic = +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.&lt;br /&gt;
Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'&lt;br /&gt;
&lt;br /&gt;
They can channel the power of the Sun to smite all who seek to destroy the Sunwall.&lt;br /&gt;
Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Mace&lt;br /&gt;
*Iron Shield&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Searing light (talent)|Searing Light]]&lt;br /&gt;
*[[Weapon of light (talent)|Weapon of Light]]&lt;br /&gt;
*[[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
*[[Armour training (talent)|Armor Training (2)]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Combat (category)|Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Weapon of light (talent)|Weapon of light]]&lt;br /&gt;
| talent2 = [[Martyrdom (talent)|Martyrdom]]&lt;br /&gt;
| talent3 = [[Wave of power (talent)|Wave of power]]&lt;br /&gt;
| talent4 = [[Crusade (talent)|Crusade]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Sun (category)|Sun]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Searing light (talent)|Searing Light]]&lt;br /&gt;
| talent2 = [[Sun flare (talent)|Sun Flare]]&lt;br /&gt;
| talent3 = [[Firebeam (talent)|Firebeam]]&lt;br /&gt;
| talent4 = [[Sunburst (talent)|Sunburst]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Overpower (talent)|Overpower]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Guardian (category)|Guardian]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shield of light (talent)|Shield of Light]]&lt;br /&gt;
| talent2 = [[Brandish (talent)|Brandish]]&lt;br /&gt;
| talent3 = [[Retribution (talent)|Retribution]]&lt;br /&gt;
| talent4 = [[Second life (talent)|Second Life]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Light (category)|Light]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Healing light (talent)|Healing Light]]&lt;br /&gt;
| talent2 = [[Bathe in light (talent)|Bathe in Light]]&lt;br /&gt;
| talent3 = [[Barrier (talent)|Barrier]]&lt;br /&gt;
| talent4 = [[Providence (talent)|Providence]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Beginning with beta 32, [[human]] and [[elf|elven]] Sun Paladins begin in the [[Gates of Morning]]. Their starting zone is the [[Slazish Fens]], accessible through a stairway inside the town.&lt;br /&gt;
&lt;br /&gt;
This class plays like a [[Bulwark]] (one-handed weapon and shield, with some of the same talents), but lacks Shield Wall. This is compensated by [[Retribution (talent)|Retribution]] which forms a shield to half the damage taken. The shield then explodes to deal light damage to surroundings when certain amount of damage is taken.&lt;br /&gt;
&lt;br /&gt;
Paladins are limited in mobility (no [[Step up (talent)|Step Up]] option).  They make up for that by bringing an assortment of auxiliary damage buffs -- adding Light damage to melee attacks, doing Light damage to attacking monsters when hit, a one-tile Light damage-over-time talent, and a Fire beam, among others.&lt;br /&gt;
&lt;br /&gt;
Paladins also get healing talents in the [[Light (category)|Light]] tree.&lt;br /&gt;
&lt;br /&gt;
The biggest choice with this class is which of the Chants to develop (and when).&lt;br /&gt;
&lt;br /&gt;
As of version 1.2 sun paladin has had a major overhaul, with 3 new (2 locked) main skill categories, one (locked) devoted to a light-giving aura available from level 1, and 2 others (1 locked, level 10) giving a variety of 2 handed only specialty techniques.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corpsebow&amp;diff=6899</id>
		<title>Corpsebow</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corpsebow&amp;diff=6899"/>
				<updated>2014-06-06T02:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Corpsebow&lt;br /&gt;
|unid=&lt;br /&gt;
|type=Bow&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=16 Dex&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=2&lt;br /&gt;
|basepower=-&lt;br /&gt;
|usestat=-&lt;br /&gt;
|damtype=-&lt;br /&gt;
|apr=-&lt;br /&gt;
|critical=-&lt;br /&gt;
|armor=-&lt;br /&gt;
|defense=-&lt;br /&gt;
|fatigue=-&lt;br /&gt;
|on_hit=20 blight (ranged), 40% chance to disease&lt;br /&gt;
|change_dam=+40% blight&lt;br /&gt;
|dam_conv=-&lt;br /&gt;
|when_hit=-&lt;br /&gt;
|movspeed=-&lt;br /&gt;
|enc=-&lt;br /&gt;
|maxlife=-&lt;br /&gt;
|healmod=-&lt;br /&gt;
|resistances=-&lt;br /&gt;
|penetration=-&lt;br /&gt;
|immunity=+50% Disease&lt;br /&gt;
|stats=&lt;br /&gt;
|abilities=Firing range: 7&lt;br /&gt;
Attack Speed 125% gives talent Cyst Burst (lvl 5.0) costing 10/20 power&lt;br /&gt;
|description=''A lost artifact of the Age of Dusk''&lt;br /&gt;
''the Corpsebow is filled with a''&lt;br /&gt;
&lt;br /&gt;
''lingering essence of that era's''&lt;br /&gt;
&lt;br /&gt;
''terrible plagues. Those struck by''&lt;br /&gt;
&lt;br /&gt;
''arrows fired from its rotten string''&lt;br /&gt;
&lt;br /&gt;
''find themselves afflicted by echoes''&lt;br /&gt;
&lt;br /&gt;
''of ancient sickness.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corpsebow&amp;diff=6898</id>
		<title>Corpsebow</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corpsebow&amp;diff=6898"/>
				<updated>2014-06-06T02:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Corpsebow&lt;br /&gt;
|unid=&lt;br /&gt;
|type=Bow&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=16 Dex&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=2&lt;br /&gt;
|basepower=-&lt;br /&gt;
|usestat=-&lt;br /&gt;
|damtype=-&lt;br /&gt;
|apr=-&lt;br /&gt;
|critical=-&lt;br /&gt;
|armor=-&lt;br /&gt;
|defense=-&lt;br /&gt;
|fatigue=-&lt;br /&gt;
|on_hit=20 blight (ranged), 40% chance to disease&lt;br /&gt;
|change_dam=+40% blight&lt;br /&gt;
|dam_conv=-&lt;br /&gt;
|when_hit=-&lt;br /&gt;
|movspeed=-&lt;br /&gt;
|enc=-&lt;br /&gt;
|maxlife=-&lt;br /&gt;
|healmod=-&lt;br /&gt;
|resistances=-&lt;br /&gt;
|penetration=-&lt;br /&gt;
|immunity=+50% Disease&lt;br /&gt;
|stats=&lt;br /&gt;
|abilities=Firing range: 7&lt;br /&gt;
Attack Speed 125% it can be used to activate[[Cyst_burst_(talent)] (lvl 5.0) costing 10/20 power&lt;br /&gt;
|description=''A lost artifact of the Age of Dusk''&lt;br /&gt;
''the Corpsebow is filled with a''&lt;br /&gt;
&lt;br /&gt;
''lingering essence of that era's''&lt;br /&gt;
&lt;br /&gt;
''terrible plagues. Those struck by''&lt;br /&gt;
&lt;br /&gt;
''arrows fired from its rotten string''&lt;br /&gt;
&lt;br /&gt;
''find themselves afflicted by echoes''&lt;br /&gt;
&lt;br /&gt;
''of ancient sickness.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corpsebow&amp;diff=6897</id>
		<title>Corpsebow</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corpsebow&amp;diff=6897"/>
				<updated>2014-06-06T02:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Corpsebow&lt;br /&gt;
|unid=&lt;br /&gt;
|type=Bow&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=16 Dex&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=&lt;br /&gt;
|cost=&lt;br /&gt;
|tier=2&lt;br /&gt;
|basepower=-&lt;br /&gt;
|usestat=-&lt;br /&gt;
|damtype=-&lt;br /&gt;
|apr=-&lt;br /&gt;
|critical=-&lt;br /&gt;
|armor=-&lt;br /&gt;
|defense=-&lt;br /&gt;
|fatigue=-&lt;br /&gt;
|on_hit=20 blight (ranged), 40% chance to disease&lt;br /&gt;
|change_dam=+40% blight&lt;br /&gt;
|dam_conv=-&lt;br /&gt;
|when_hit=-&lt;br /&gt;
|movspeed=-&lt;br /&gt;
|enc=-&lt;br /&gt;
|maxlife=-&lt;br /&gt;
|healmod=-&lt;br /&gt;
|resistances=-&lt;br /&gt;
|penetration=-&lt;br /&gt;
|immunity=+50% Disease&lt;br /&gt;
|stats=&lt;br /&gt;
|abilities=Firing range: 7&lt;br /&gt;
Attack Speed 125% it can be used to activate[[Cyst_burst_(talent)] (lvl 5.0) costing 10/20 power&lt;br /&gt;
&lt;br /&gt;
Talent cooldown: Cyst Burst (-2 turns)&lt;br /&gt;
|description=''A lost artifact of the Age of Dusk''&lt;br /&gt;
''the Corpsebow is filled with a''&lt;br /&gt;
&lt;br /&gt;
''lingering essence of that era's''&lt;br /&gt;
&lt;br /&gt;
''terrible plagues. Those struck by''&lt;br /&gt;
&lt;br /&gt;
''arrows fired from its rotten string''&lt;br /&gt;
&lt;br /&gt;
''find themselves afflicted by echoes''&lt;br /&gt;
&lt;br /&gt;
''of ancient sickness.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Crooked_Club&amp;diff=6896</id>
		<title>Crooked Club</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Crooked_Club&amp;diff=6896"/>
				<updated>2014-06-05T12:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;Tier 2 unique steel mace: 25-35 damage, 10% chance to cast Battle Call (lvl 1) on hit, 14% chance of confusion on hit, 20 burst (radius 2) damage (physical repulsion type) on ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 2 unique steel mace: 25-35 damage, 10% chance to cast Battle Call (lvl 1) on hit, 14% chance of confusion on hit, 20 burst (radius 2) damage (physical repulsion type) on hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An oddly twisted club with a hefty weight on the end. There is something very strange about it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=6895</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=6895"/>
				<updated>2014-06-05T12:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* World Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}} [[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echoes]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drunk ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 12-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || {{psi}} || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || {{psi}} || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Lich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 8-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 4-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 || Permanently lights all tiles in line of sight (range 10) every turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || - || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || {{psi}} || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || - || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Poosh]] || Misc || {{nat}} || 20-35 || Dropped by [[Kelad, the One Who Stole Poosh]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=6894</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=6894"/>
				<updated>2014-06-05T12:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* World Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}} [[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echoes]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drunk ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 25-35 || 10% chance to cast Battle Call (lvl 1) on hit, 14% chance of confusion on hit, 20 burst (radius 2) damage (physical repulsion) on hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || {{psi}} || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || {{psi}} || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Lich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 8-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 4-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 || Permanently lights all tiles in line of sight (range 10) every turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || - || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || {{psi}} || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || - || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Poosh]] || Misc || {{nat}} || 20-35 || Dropped by [[Kelad, the One Who Stole Poosh]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Heart_of_the_Sandworm_Queen&amp;diff=6893</id>
		<title>Heart of the Sandworm Queen</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Heart_of_the_Sandworm_Queen&amp;diff=6893"/>
				<updated>2014-06-03T16:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Heart of the Sandworm Queen&lt;br /&gt;
|type=other&lt;br /&gt;
|abilities=Eating this will provide 3 stat points, 1 class and 1 generic point, and set the category [[Wild-gift (category type)|Wild-gift]]/[[Harmony (category)|Harmony]] as learned (or add 0.2 to its mastery if already learned). It will also fill 1/2 of the requirement for 'Close to the Draconic World' needed for some prodigies, as well as unlock the [[Wyrmic]] Wilder metaclass.&lt;br /&gt;
}}&lt;br /&gt;
It can be corrupted in 1.2 (in beta as of entry) by taking it to the altar in the mark of the spellblaze&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoul&amp;diff=6892</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoul&amp;diff=6892"/>
				<updated>2014-06-02T23:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Ghoul&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=14&lt;br /&gt;
|exp_penalty=+20%&lt;br /&gt;
|strength=+3&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=-2&lt;br /&gt;
|cunning=-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ghouls are dumb, but resilient, rotting undead creatures, making good fighters. They have access to special ghoul talents and a wide range of undead abilities:&lt;br /&gt;
* Great poison resistance&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Stun resistance&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* Special ghoul talents: ghoulish leap, gnaw and retch&lt;br /&gt;
The rotting bodies of ghouls also force them to act a bit more slowly than most creatures. (20% global [[speed]] reduction).&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the Harmony skill tree from eating the sandworm queen's heart either.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Blighted Ruins]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Ghoul_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Somewhat surprisingly, ghouls do need to breathe.&lt;br /&gt;
&lt;br /&gt;
Other stats:&lt;br /&gt;
*Poison Immunity 80%&lt;br /&gt;
*Cut Immunity 100%&lt;br /&gt;
*Stun Immunity 50%&lt;br /&gt;
*Fear Immunity 100%&lt;br /&gt;
*Global Speed -20%&lt;br /&gt;
&lt;br /&gt;
The global speed penalty is severely crippling for most classes.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Skeleton&amp;diff=6891</id>
		<title>Skeleton</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Skeleton&amp;diff=6891"/>
				<updated>2014-06-02T23:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Skeleton&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+40%&lt;br /&gt;
|strength=+3&lt;br /&gt;
|dexterity=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
* Special skeleton talents: bone armour, resilient bones, re-assemble&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They also do not gain the Harmony talent tree from eating the sandworm queen's heart.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Blighted Ruins]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Skeleton_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Skeletons make superb [[Archer]]s and [[Rogue]]s (though the latter have a difficult start).  In fact, they are a great choice for virtually any class (their power is reflected in their exp penalty -- the highest of all the races in the game).&lt;br /&gt;
&lt;br /&gt;
Other stats:&lt;br /&gt;
*Poison Immunity 100%&lt;br /&gt;
*Cut Immunity 100%&lt;br /&gt;
*Fear Immunity 100%&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Surefire&amp;diff=6890</id>
		<title>Surefire</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Surefire&amp;diff=6890"/>
				<updated>2014-06-02T01:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: Created page with &amp;quot;Surefire: Unique Longbow, Tier 1, 4.00 Encumbrance Firing Range:9 Accuracy:+12 Attack Speed:133% Critical Chance:+5% +3 Dexterity, Changes Damage: +5% Physical  Can be used to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Surefire: Unique Longbow, Tier 1, 4.00 Encumbrance&lt;br /&gt;
Firing Range:9 Accuracy:+12 Attack Speed:133% Critical Chance:+5%&lt;br /&gt;
+3 Dexterity, Changes Damage: +5% Physical&lt;br /&gt;
&lt;br /&gt;
Can be used to activate talent Steady Shot, costing 8/8 power. Effective talent level 2.0&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Skeleton&amp;diff=6889</id>
		<title>Skeleton</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Skeleton&amp;diff=6889"/>
				<updated>2014-06-01T08:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Skeleton&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+40%&lt;br /&gt;
|strength=+3&lt;br /&gt;
|dexterity=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
* Special skeleton talents: bone armour, resilient bones, re-assemble&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They also do not gain the fungus tree from eating the sandworm queen's heart.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Blighted Ruins]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Skeleton_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Skeletons make superb [[Archer]]s and [[Rogue]]s (though the latter have a difficult start).  In fact, they are a great choice for virtually any class (their power is reflected in their exp penalty -- the highest of all the races in the game).&lt;br /&gt;
&lt;br /&gt;
Other stats:&lt;br /&gt;
*Poison Immunity 100%&lt;br /&gt;
*Cut Immunity 100%&lt;br /&gt;
*Fear Immunity 100%&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghoul&amp;diff=6888</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghoul&amp;diff=6888"/>
				<updated>2014-06-01T05:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: skeletons do not need to breathe either as of 1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Ghoul&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=14&lt;br /&gt;
|exp_penalty=+20%&lt;br /&gt;
|strength=+3&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=-2&lt;br /&gt;
|cunning=-2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ghouls are dumb, but resilient, rotting undead creatures, making good fighters. They have access to special ghoul talents and a wide range of undead abilities:&lt;br /&gt;
* Great poison resistance&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Stun resistance&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* Special ghoul talents: ghoulish leap, gnaw and retch&lt;br /&gt;
The rotting bodies of ghouls also force them to act a bit more slowly than most creatures. (20% global [[speed]] reduction).&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[inscriptions#Infusions|infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Blighted Ruins]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Ghoul_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Somewhat surprisingly, ghouls do need to breathe.&lt;br /&gt;
&lt;br /&gt;
Other stats:&lt;br /&gt;
*Poison Immunity 80%&lt;br /&gt;
*Cut Immunity 100%&lt;br /&gt;
*Stun Immunity 50%&lt;br /&gt;
*Fear Immunity 100%&lt;br /&gt;
*Global Speed -20%&lt;br /&gt;
&lt;br /&gt;
The global speed penalty is severely crippling for most classes.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shadow_simulacrum_(talent)&amp;diff=6887</id>
		<title>Shadow simulacrum (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shadow_simulacrum_(talent)&amp;diff=6887"/>
				<updated>2014-06-01T00:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Shadow simulacrum.png&lt;br /&gt;
|name=Shadow simulacrum&lt;br /&gt;
|category_type=[[Celestial (category type)|Celestial]]&lt;br /&gt;
|category=[[Twilight (category)|Twilight]]&lt;br /&gt;
|require=Level: (12, 13, 14, 15, 16)&lt;br /&gt;
(36, 38, 40, 42, 44) Mag&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=5&lt;br /&gt;
|cost=10 Negative&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=Creates a shadowy copy of a target of up to (level 1-3: medium; level 4: big; level 5: huge) size. The copy will attack its progenitor immediately. &lt;br /&gt;
It stays for (3 + talent_level + Cun / 10) turns; its duration, life and resistances scale with your Cunning.}} As of 1.15 it cannot be used on bosses.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=6886</id>
		<title>Prodigies</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=6886"/>
				<updated>2014-05-31T16:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 .  Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.&lt;br /&gt;
&lt;br /&gt;
All prodigies require 50 (including stat bonuses) in their respective stat, and many have additional special requirements&lt;br /&gt;
&lt;br /&gt;
These are the prodigies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''''[[Strength]] prodigies'''''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''Flexible Combat''' || None || Passive || 60% chance of unarmed strike on each melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:I can carry the world.png|border]] || '''I Can Carry The World!''' || Armor Training level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Irresistible sun.png|border]] || '''Irresistible Sun''' || Deal 50k light/fire damage || 25 turns || For 6 turns, pull creatures and deal fire/light/physical damage.&amp;lt;br /&amp;gt;(50+(Str*2)) damage, divided evenly among three elements.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Legacy of the naloren.png|border]] || '''Legacy of the Naloren''' || Kill Ukllmswwik || Passive || Breathe underwater, gain level 5 Exotic Weapon Mastery&amp;lt;br /&amp;gt;Gain [[Spit Poison (talent)|Spit Poison]], and [[special trident]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Massive blow.png|border]] || '''Massive Blow''' || Dig 30 times&amp;lt;br /&amp;gt;Deal 50k damage with 2H weapon || 10 turns || 150% weapon damage, 4 knockback.&amp;lt;br /&amp;gt;If hit wall, 350% weapon damage + dig.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Steamroller.png|border]] || '''Steamroller''' || Know [[Rush_(talent)|Rush]] || Passive || Reset [[Rush_(talent)|Rush]] cooldown if you kill in 2 turns.&amp;lt;br /&amp;gt;Stacking +20% damage, up to 100%.&amp;lt;br /&amp;gt;Set Rush stamina cost to 2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Superpower.png|border]] || '''Superpower''' || None || Passive || Mindpower bonus (50% of [[Strength]]).&amp;lt;br /&amp;gt;30% [[Willpower]] damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:You shall be my weapon.png|border]] || '''You Shall Be My Weapon!''' || Be size &amp;quot;big&amp;quot; or larger || 10 turns || 350% weapon damage, 6 knockback&amp;lt;br /&amp;gt;[[stun|Stuns]] others in path (three turns).&amp;lt;br /&amp;gt;+80% weapon damage per size category over &amp;quot;big&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''''[[Dexterity]] prodigies'''''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Crafty hands.png|border]] || '''Crafty Hands''' || [[Imbue_item_(talent)|Imbue Item]] level 5 || Passive || May imbue [[gems]] into helm and belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Giant leap.png|border]] || '''Giant Leap''' || Deal 50k with weapon or fists || 20 turns || Leap to target tile (LOS, 10 range).&amp;lt;br /&amp;gt;200% weapon damage, +3 turn daze in radius 1.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''Roll With It''' || Knocked back 50 times || Sustained (10 turns) || (Dex%) physical resist&amp;lt;br /&amp;gt;When hit by melee/archery, go back one tile and get 200% [[speed|movement speed]] for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''Swift Hands''' || None || Passive || Weapon swap ('q') takes no time.&amp;lt;br /&amp;gt;Cooldown for equipping activatable equipment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Through the crowd.png|border]] || '''Through The Crowd''' || Had 6 party members || Passive || Swap with friendly creatures in 1/10 turn.&amp;lt;br /&amp;gt;Never damage allies or neutral creatures.&amp;lt;br /&amp;gt;+10 all saves per friendly creature in LOS.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vital shot.png|border]] || '''Vital Shot''' || Deal 50k with ranged weapon || 10 turns || 450% weapon damage, 5 turn stun + cripple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windblade.png|border]] || '''Windblade''' || Deal 50k damage with dual weapons || 12 turns || 320% weapon damage + 4 turn [[disarm]] in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windtouched speed.png|border]] || '''Windtouched Speed''' || 20 levels of [[Equilibrium]] talents || Passive || +20% [[speed|global speed]], do not trigger pressure traps.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''''[[Constitution]] prodigies'''''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Armour of shadows.png|border]] || '''Armour of Shadows''' || Deal 50k darkness damage || Passive || When unlit, gain 30 [[Armour]] and 50% Armour hardiness.&amp;lt;br /&amp;gt;When dealing darkness damage, unlight your tile + target tile.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Bloodspring.png|border]] || '''Bloodspring''' || Let Melinda be sacrificed || Passive (12 turns) || When hit for 15% life, create 4-turn blood wave.&amp;lt;br /&amp;gt;Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Corrupted shell.png|border]] || '''Corrupted Shell''' || Receive 7.5k blight damage&amp;lt;br /&amp;gt;Destroy Zigur || Passive || +250 [[Life]], +[[defense]] and +saves (Con/3 bonus)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic body.png|border]] || '''Draconic Body''' || Be [[Wyrmic]], or consume Sandworm Heart + Wyrm Bile || Passive (40 turns) || When below 30% life, heal 40% life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eternal guard.png|border]] || '''Eternal Guard''' || Block level 1 || Passive || Block lasts 1 turn longer, and does not end when hit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fungal blood.png|border]] || '''Fungal Blood''' || Can use infusions || ?? || Store fungal power when using infusions.  Activate to heal using fungal power.&amp;lt;br /&amp;gt;Store (Con*1.5) per infusion, cannot store more than (Con%) of max life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Never stop running.png|border]] || '''Never Stop Running''' || 20 levels of [[stamina]] talents || Sustained (20 turns) || Move without taking time, 12 stamina per tile.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spine of the world.png|border]] || '''Spine of the World''' || None || Passive || When hit by physical effect, 5-turn physical effect immunity.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''''[[Magic]] prodigies'''''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''Aether Permeation''' || 25% arcane resistance&amp;lt;br /&amp;gt;Been in Abashed Expanse or Fearscape invasion portal || Passive || Use 66% of arcane resistance as all resistance.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''Arcane Might''' || None || Passive || 50% Magic damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Blighted summoning.png|border]] || '''Blighted Summoning''' || Have golem, or summoned 100 times || Passive || Your summoned creatures (or golem) gain talents. Alchemist Golems gain the Reaving Combat[[http://te4.org/wiki/Reaving_combat_%28category%29]] tree, which uses vim, and 3 talent points in Corrupted Strength (only one of which can be taken out)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Cauterize.png|border]] || '''Cauterize''' || Receive 7.5k fire damage, cast 1000 spells || Passive (12 turns) || If Life &amp;lt; 0, absorb all damage this turn, burn for 8 turns.&amp;lt;br /&amp;gt;Take 10% of absorbed damage per turn. Non-reduceable.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mystical cunning.png|border]] || '''Mystical Cunning''' || Know traps or poisons || Passive || Can use vulnerability poison, or make gravitic traps.&amp;lt;br /&amp;gt;+20 spell save.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Revisionist history.png|border]] || '''Revisionist History''' || Have time-travelled || 30 turns || Start 10-turn alternative timeline&amp;lt;br /&amp;gt;Any time during this, using the Revise skill returns you to when History was used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spectral shield.png|border]] || '''Spectral Shield '''|| Block level 1, cast 100 spells, Block value 200 || Passive || Block all damage types.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Temporal form.png|border]] || '''Temporal Form''' || Cast 1000 spells&amp;lt;br /&amp;gt;Been in temporal rift or paradox plane,&amp;lt;br /&amp;gt;or used Timeport: Point Zero || 30 turns || Become a telugoroth for 10 turns.&amp;lt;br /&amp;gt;All damage becomes temporal, 30% temporal resist, etc.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''''[[Willpower]] prodigies'''''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic will.png|border]] || '''Draconic Will''' || Be [[Wyrmic]], or consume Sandworm Heart + Wyrm Bile || 15 turns || For 5 turns, immune to all negative effects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Garkuls revenge.png|border]] || '''Garkul's Revenge''' || Know Garkul lore, have 2 Garkul artifacts || Passive || +1000% damage to constructs, +20% damage to humanoids.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Hidden resources.png|border]] || '''Hidden Resources''' || &amp;quot;That was close&amp;quot; achievement || 15 turns || For 5 turns, talents use 0 resources.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lucky day.png|border]] || '''Lucky Day''' || 5 or more [[Luck]] || Passive || +40 [[Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mental tyranny.png|border]] || '''Mental Tyranny''' || Deal 50k mind damage || Sustained (20 turns) || 33% converted to mind damage.&amp;lt;br /&amp;gt;+30% mind resistance penetration, +10% mind damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''Meteoric Crash''' || Witness meteor || Passive (15 turns) || Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava.&amp;lt;br /&amp;gt;Meteor deals (100+(higher of Mindpower or Spellpower*5)) total.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spell feedback.png|border]] || '''Spell Feedback''' || [[Antimagic]] || Passive (9 turns) || When hit by spell damage, retaliate with (20+(Wil*2)) mind damage&amp;lt;br /&amp;gt;and 35% spell failure for cooldown duration of that spell.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Unbreakable will.png|border]] || '''Unbreakable Will''' || None || Passive (7 turns) || Automatically cures Mental effects while not on cooldown.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''''[[Cunning]] prodigies'''''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Elemental surge.png|border]] || '''Elemental Surge''' || Deal 50k arcane, fire, cold, lightning, light or nature damage || Passive (12 turns) || 30% chance of extra positive effects when crit hitting for &amp;gt;= 300 with those elements.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Endless woes.png|border]] || '''Endless Woes''' || Deal 50k acid, blight, darkness, mind or temporal damage || Passive || 20% chance of extra negative effects when hitting for &amp;gt;=150 damage with those elements.&amp;lt;br /&amp;gt;Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eye of the tiger.png|border]] || '''Eye of the Tiger''' || None || Passive || Physical crits reduce cooldown of a random technique/cunning talent by 2.&amp;lt;br /&amp;gt;Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2.&amp;lt;br /&amp;gt;Spell crits reduce cooldown of a random spell talent by 1.&amp;lt;br /&amp;gt;Only once/turn, can't affect the triggering talent.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fast as lightning.png|border]] || '''Fast As Lightning''' || None || Passive || When moving 800% speed for 3 turns in 1 direction, pass through obstacles.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''Secrets of Telos''' || Possess 3 Telos artifacts || Passive || Assembles Staff of Telos.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''Tricks of the Trade''' || Side with Assassin Lord || Passive || +0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel &amp;lt;br /&amp;gt;(or learn and unlock at 0.9).&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''Tricky Defenses''' || [[Antimagic]] || Passive || Antimagic Shield absorbs more damage (Cun/2 extra).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Worldly knowledge.png|border]] || '''Worldly Knowledge''' || None || Passive || Learn a new talent category, unlocked, 0.9 mastery.&amp;lt;br /&amp;gt;Can learn any Escort category, with same conditions to learn.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6885</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6885"/>
				<updated>2014-05-29T14:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Paradox and You */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Age manipulation (category)|Age Manipulation]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turn back the clock (talent)|Turn Back the Clock]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Ashes to ashes (talent)|Ashes to Ashes]]&lt;br /&gt;
| talent4 = [[Body reversion (talent)|Body Reversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Repulsion field (talent)|Repulsion Field]]&lt;br /&gt;
| talent3 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Carbon spikes (talent)|Carbon Spikes]]&lt;br /&gt;
| talent3 = [[Destabilize (talent)|Destabilize]]&lt;br /&gt;
| talent4 = [[Quantum spike (talent)|Quantum Spike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Paradox (category)|Paradox]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Paradox mastery (talent)|Paradox Mastery]]&lt;br /&gt;
| talent2 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
| talent3 = [[Fade from time (talent)|Fade from Time]]&lt;br /&gt;
| talent4 = [[Paradox clone (talent)|Paradox Clone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Gather the threads (talent)|Gather the Threads]]&lt;br /&gt;
| talent2 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent3 = [[Temporal clone (talent)|Temporal Clone]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Entropic field (talent)|Entropic Field]]&lt;br /&gt;
| talent3 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent4 = [[Redux (talent)|Redux]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal. It is also helpful to put spacetime tuning on autocast (right click on talent.)&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6884</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6884"/>
				<updated>2014-05-29T14:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Paradox and You */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Age manipulation (category)|Age Manipulation]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turn back the clock (talent)|Turn Back the Clock]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Ashes to ashes (talent)|Ashes to Ashes]]&lt;br /&gt;
| talent4 = [[Body reversion (talent)|Body Reversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Repulsion field (talent)|Repulsion Field]]&lt;br /&gt;
| talent3 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Carbon spikes (talent)|Carbon Spikes]]&lt;br /&gt;
| talent3 = [[Destabilize (talent)|Destabilize]]&lt;br /&gt;
| talent4 = [[Quantum spike (talent)|Quantum Spike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Paradox (category)|Paradox]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Paradox mastery (talent)|Paradox Mastery]]&lt;br /&gt;
| talent2 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
| talent3 = [[Fade from time (talent)|Fade from Time]]&lt;br /&gt;
| talent4 = [[Paradox clone (talent)|Paradox Clone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Gather the threads (talent)|Gather the Threads]]&lt;br /&gt;
| talent2 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent3 = [[Temporal clone (talent)|Temporal Clone]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Entropic field (talent)|Entropic Field]]&lt;br /&gt;
| talent3 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent4 = [[Redux (talent)|Redux]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal. It is also helpful to put spacetime tuning on autocast (right click on talent) and to assign the rest for x turns ability to a hotkey.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6883</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6883"/>
				<updated>2014-05-29T14:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: /* Paradox and You */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Age manipulation (category)|Age Manipulation]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turn back the clock (talent)|Turn Back the Clock]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Ashes to ashes (talent)|Ashes to Ashes]]&lt;br /&gt;
| talent4 = [[Body reversion (talent)|Body Reversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Repulsion field (talent)|Repulsion Field]]&lt;br /&gt;
| talent3 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Carbon spikes (talent)|Carbon Spikes]]&lt;br /&gt;
| talent3 = [[Destabilize (talent)|Destabilize]]&lt;br /&gt;
| talent4 = [[Quantum spike (talent)|Quantum Spike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Paradox (category)|Paradox]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Paradox mastery (talent)|Paradox Mastery]]&lt;br /&gt;
| talent2 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
| talent3 = [[Fade from time (talent)|Fade from Time]]&lt;br /&gt;
| talent4 = [[Paradox clone (talent)|Paradox Clone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Gather the threads (talent)|Gather the Threads]]&lt;br /&gt;
| talent2 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent3 = [[Temporal clone (talent)|Temporal Clone]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Entropic field (talent)|Entropic Field]]&lt;br /&gt;
| talent3 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent4 = [[Redux (talent)|Redux]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal. It is also helpful to put spacetime tuning on autocast (right click on talent) and to rest before every autoexplore, as the game does not wait for paradox to be lowered as far as possible before autoexploring.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6882</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6882"/>
				<updated>2014-05-29T09:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: added extract gems upgrade (if anyone knows the exact energy amount it costs, please add)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type and do not disappear from the ground. To the north is the Library of Lost Secrets, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the farportal room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you have  the talent Extract Gems (if you are an [[Alchemist]] or got access to the Stone Alchemy category from an escort quest) then you can pay energy to have your [[Transmogrification Chest]] automatically extract gems and then transmogrify the gems, which will substantially increase your profits/energy gained, without having to manually extract them every level change.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an Indie Royale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one [[Royal Items|Royal Item]] out of a selection of six.&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
After gaining 15 energy, you will be able to return to the Fortress and have the Butler upgrade your [[Rod of Recall]] to return you to the Fortress. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
After gaining 30 energy, you may return to the Fortress to unlock the door to the [[Farportal]] room. This room will contain a horror with talents from a random class, and the farportal. Entering the Farportal takes 30 energy*, and takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nowiki /&amp;gt;*Note: May also be 45 Energy.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6881</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6881"/>
				<updated>2014-05-29T09:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type and do not disappear from the ground. To the north is the Library of Lost Secrets, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the farportal room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you have  the talent [[Extract Gems]] (if you are an [[Alchemist]] or got access to the [[Stone Alchemy]] category from an escort quest) then you can pay energy to have your [[Transmogrification Chest]] automatically extract gems and then transmogrify the gems, which will substantially increase your profits/energy gained, without having to manually extract them every level change.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an Indie Royale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one [[Royal Items|Royal Item]] out of a selection of six.&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
After gaining 15 energy, you will be able to return to the Fortress and have the Butler upgrade your [[Rod of Recall]] to return you to the Fortress. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
After gaining 30 energy, you may return to the Fortress to unlock the door to the [[Farportal]] room. This room will contain a horror with talents from a random class, and the farportal. Entering the Farportal takes 30 energy*, and takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nowiki /&amp;gt;*Note: May also be 45 Energy.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6880</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6880"/>
				<updated>2014-05-29T09:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type and do not disappear from the ground. To the north is the Library of Lost Secrets, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the farportal room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you have  the talent Extract Gems (if you are an Alchemist or got access to the Stone Alchemy category from an escort quest) then you can pay energy to have your [[Transmogrification Chest]] automatically extract gems and then transmogrify the gems, which will substantially increase your profits/energy gained, without having to manually extract them every level change.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an Indie Royale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one [[Royal Items|Royal Item]] out of a selection of six.&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
After gaining 15 energy, you will be able to return to the Fortress and have the Butler upgrade your [[Rod of Recall]] to return you to the Fortress. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
After gaining 30 energy, you may return to the Fortress to unlock the door to the [[Farportal]] room. This room will contain a horror with talents from a random class, and the farportal. Entering the Farportal takes 30 energy*, and takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nowiki /&amp;gt;*Note: May also be 45 Energy.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6879</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=6879"/>
				<updated>2014-05-29T09:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type and do not disappear from the ground. To the north is the Library of Lost Secrets, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the farportal room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you have  the talent Extract Gems (if you are an Alchemist or got access to the Stone Alchemy category from an escort quest) then you can pay energy (I can't remember how much) to have your [[Transmogrification Chest]] automatically extract gems and then transmogrify the gems, which will substantially increase your profits/energy gained, without having to manually extract them every level change.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an Indie Royale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one [[Royal Items|Royal Item]] out of a selection of six.&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
After gaining 15 energy, you will be able to return to the Fortress and have the Butler upgrade your [[Rod of Recall]] to return you to the Fortress. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
After gaining 30 energy, you may return to the Fortress to unlock the door to the [[Farportal]] room. This room will contain a horror with talents from a random class, and the farportal. Entering the Farportal takes 30 energy*, and takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Nowiki /&amp;gt;*Note: May also be 45 Energy.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bolbum%27s_Big_Knocker&amp;diff=6878</id>
		<title>Bolbum's Big Knocker</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bolbum%27s_Big_Knocker&amp;diff=6878"/>
				<updated>2014-05-29T08:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;Time desk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Bolbum's Big Knocker&lt;br /&gt;
|unid=thick staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=38 Mag&lt;br /&gt;
|rarity=220&lt;br /&gt;
|level=20-35&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=64-70.6&lt;br /&gt;
|usestat=140% Mag&lt;br /&gt;
|apr=10&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|change_dam=+20% physical&lt;br /&gt;
|abilities=Accuracy: +7&lt;br /&gt;
Spellpower: +12&lt;br /&gt;
&lt;br /&gt;
Spell crit chance: +18%&lt;br /&gt;
&lt;br /&gt;
Talent mastery: +0.20 [[Staff combat (category)|Spell / Staff Combat]]&lt;br /&gt;
|description=''A thick staff with a heavy knob on the end.  It was said to be used''&lt;br /&gt;
''by the grand alchemist Bolbum in the Age of Allure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Much renowned is the fear of his students for their master, and the high rate of''&lt;br /&gt;
&lt;br /&gt;
''cranial injuries amongst them.  Bolbum died with seven daggers in his back and''&lt;br /&gt;
&lt;br /&gt;
''his much-cursed staff went missing after.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This has the highest base weapon damage of any staff in the game, making it excellent for classes who use Channel Staff extensively, such as Alchemists.&lt;/div&gt;</summary>
		<author><name>Time desk</name></author>	</entry>

	</feed>