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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tsugua</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tsugua"/>
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		<updated>2026-09-25T17:43:35Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Types&amp;diff=23219</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Types&amp;diff=23219"/>
				<updated>2026-08-28T14:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tsugua: Specified the power used to apply the freeze of ice damage (highest of mind or spellpower)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Raw details on damage types can be found in tome-x.y.z.team/data/damage_types.lua''&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal uses a multitude of '''damage types'''. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. Damage from different types can be reduced by [[resistance]]s. &lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
This information is directly from the comments in the ''damage_types.LUA'' file and consists mostly of comments in the code as well as some additional information such as death messages.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
'''{{color|black|physical}}''': Caused by regular melee and ranged attacks by weapons, and physical attacks by monsters. {{c|Stone}} magic talents and Wyrmic {{c|Sand drake aspect}} talents also cause physical damage. Most common damage type early in the game.&lt;br /&gt;
:::: Death Message: ''&amp;quot;battered&amp;quot;, &amp;quot;bludgeoned&amp;quot;, &amp;quot;sliced&amp;quot;, &amp;quot;maimed&amp;quot;, &amp;quot;raked&amp;quot;, &amp;quot;bled&amp;quot;, &amp;quot;impaled&amp;quot;, &amp;quot;dissected&amp;quot;, &amp;quot;disembowelled&amp;quot;, &amp;quot;decapitated&amp;quot;, &amp;quot;stabbed&amp;quot;, &amp;quot;pierced&amp;quot;, &amp;quot;torn limb from limb&amp;quot;, &amp;quot;crushed&amp;quot;, &amp;quot;shattered&amp;quot;, &amp;quot;smashed&amp;quot;, &amp;quot;cleaved&amp;quot;, &amp;quot;swiped&amp;quot;, &amp;quot;struck&amp;quot;, &amp;quot;mutilated&amp;quot;, &amp;quot;tortured&amp;quot;, &amp;quot;skewered&amp;quot;, &amp;quot;squished&amp;quot;, &amp;quot;mauled&amp;quot;, &amp;quot;chopped into tiny pieces&amp;quot;, &amp;quot;splattered&amp;quot;, &amp;quot;ground&amp;quot;, &amp;quot;minced&amp;quot;, &amp;quot;punctured&amp;quot;, &amp;quot;hacked apart&amp;quot;, &amp;quot;eviscerated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|purple|arcane}}''': ''Arcane is basic (usually) un-resistable damage''. Caused by pure magic skills and magic-using monsters. Category {{c|Arcane}} talents cause arcane damage. Difficult to find resistances to.&lt;br /&gt;
:::: Death Message: ''&amp;quot;blasted&amp;quot;, &amp;quot;energised&amp;quot;, &amp;quot;mana-torn&amp;quot;, &amp;quot;dweomered&amp;quot;, &amp;quot;imploded&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
'''{{fire}}''': Caused by fire mages (pyromancers), Wyrmics using fire drake talents, and fire-breathing or using monsters. One of the most common types of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;burnt&amp;quot;, &amp;quot;scorched&amp;quot;, &amp;quot;blazed&amp;quot;, &amp;quot;roasted&amp;quot;, &amp;quot;flamed&amp;quot;, &amp;quot;fried&amp;quot;, &amp;quot;combusted&amp;quot;, &amp;quot;toasted&amp;quot;, &amp;quot;slowly cooked&amp;quot;, &amp;quot;boiled&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|blue|cold}}''': Caused by ice mages (cyromancers), Wyrmics using cold drake talents, and cold-breathing or using monsters. Includes ice giants and [[Rantha the Worm]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;frozen&amp;quot;, &amp;quot;chilled&amp;quot;, &amp;quot;iced&amp;quot;, &amp;quot;cooled&amp;quot;, &amp;quot;frozen and shattered into a million little shards&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|turquoise|lightning}}''': used by lightning mages, Wyrmics using storm drake talents, and lightning-using monsters. This include air elementals and [[Urkis]]. Keeping a few extra lightning resist items in reserve is a good idea.&lt;br /&gt;
:::: Death Message: ''&amp;quot;electrocuted&amp;quot;, &amp;quot;shocked&amp;quot;, &amp;quot;bolted&amp;quot;, &amp;quot;volted&amp;quot;, &amp;quot;amped&amp;quot;, &amp;quot;zapped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|acid}}''': Caused by some nature talents, Wyrmics using acid drake talents, and acid-based monsters. This includes jellies and blobs. Acid damage is very often applied as damage over time instead of one single shot of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;dissolved&amp;quot;, &amp;quot;corroded&amp;quot;, &amp;quot;scalded&amp;quot;, &amp;quot;melted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Nature &amp;amp; Blight: opposing damage types===&lt;br /&gt;
'''{{nature}}''': Caused by poisons, special animal attacks, some Wild Gifts, and some [[mindstar]]s.&lt;br /&gt;
:::: Death Message: ''&amp;quot;slimed&amp;quot;, &amp;quot;splurged&amp;quot;, &amp;quot;treehugged&amp;quot;, &amp;quot;naturalised&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{blight}}''': Caused by [[Defiler]] talents and disease-themed monsters. Also used by the [[Grand Corruptor]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;diseased&amp;quot;, &amp;quot;poxed&amp;quot;, &amp;quot;infected&amp;quot;, &amp;quot;plagued&amp;quot;, &amp;quot;debilitated by noxious blight before falling&amp;quot;, &amp;quot;fouled&amp;quot;, &amp;quot;tainted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Light &amp;amp; Darkness===&lt;br /&gt;
'''{{light}}''': Caused by talents from the [[Celestial]] classes [[Sun Paladin]] and [[Anorithil]], as well as light-themed monsters, including the dreaded Luminous Horror. Can also cause dark tiles to light up.&lt;br /&gt;
:::: Death Message: ''&amp;quot;radiated&amp;quot;, &amp;quot;seared&amp;quot;, &amp;quot;purified&amp;quot;, &amp;quot;sun baked&amp;quot;, &amp;quot;jerkied&amp;quot;, &amp;quot;tanned&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{darkness}}''': Caused by some talents from the [[Afflicted]] classes, as well as [[Anorithil]] (category {{c|Star Fury}}) and from darkness-themed monsters. Can also cause tiles to become dark. [[Necromancer]]s start with darkness spells and get access to more of this type if they become a Lich.&lt;br /&gt;
:::: Death Message: ''&amp;quot;shadowed&amp;quot;, &amp;quot;darkened&amp;quot;, &amp;quot;swallowed by the void&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Mind &amp;amp; Temporal===&lt;br /&gt;
'''{{mind}}''': Most uses of this have their damage effected by mental save and do not trigger cross tiers, ie, melee items. Mind damage will trigger mindpower vs mindsave check, if the check failed, damage will be halved. Mind damage is caused by psionic skills and monsters that use mental attacks. Many of the talents from the [[Afflicted]] classes cause mind damage. Also caused by mindstars and weapons with the 'projection' ego.&lt;br /&gt;
:::: Death Message: ''&amp;quot;psyched&amp;quot;, &amp;quot;mentally tortured&amp;quot;, &amp;quot;mindraped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{temporal}}''': Caused by [[Chronomancer]] talents and from time-themed monsters. Uncommon before the  [[Far East]], except for in the [[Temporal Rift]] found in [[Daikara]]. There is a temporal zone in the Embers campaign called [[Pocket of Distorted Time]].&lt;br /&gt;
:::: Death Message: ''&amp;quot;timewarped&amp;quot;, &amp;quot;temporally distorted&amp;quot;, &amp;quot;spaghettified across the whole of space and time&amp;quot;, &amp;quot;paradoxed&amp;quot;, &amp;quot;replaced by a time clone (and no one ever knew the difference)&amp;quot;, &amp;quot;grandfathered&amp;quot;, &amp;quot;time dilated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Special Damage Types==&lt;br /&gt;
'''Special''' damage types have an additional effect or effects, or are unusual because they aren't covered by the usual types of resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|Acid Blind}}''': Acid damage and chance to Blind.&lt;br /&gt;
&lt;br /&gt;
{{arcane silence}}: Arcane damage and silences the target for 3(?) turns.&lt;br /&gt;
&lt;br /&gt;
{{bleed}}: Physical damage as DOT.&lt;br /&gt;
&lt;br /&gt;
{{blinding light}}: Light damage and 25% chance to Blind.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Corrupted Blood}}''': inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target.&lt;br /&gt;
&lt;br /&gt;
'''{{color|grey|Cosmetic}}''': no damage occurs, the damage type is purely cosmetic. It can exist on things, but doesn't do anything though. Death Message: ''cosmeticed''.&lt;br /&gt;
&lt;br /&gt;
{{dazing lightning}}: &amp;quot;Lightning damage + daze chance&amp;quot;. Does lightning damage with a 25% chance to daze unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Demonfire}}''': ''Demonfire: heal demon; damage others''. Does fire damage to everything not demon, while healing demons for the same amount. Found in the [[Fearscape (talent)|Fearscape]], [[Infernal breath (talent)|Infernal breath]], and [[Khulmanar's Wrath]].&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Devouring flames}}''': Life steal. Probably related to [[Devouring flames (talent)]]{{verify}}. Found on [[Whip of Urh'Rok]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Draining Blight}}''': inflicts Blight damage on the target, and heals the attacker for a percentage of the damage dealt. This percentage is 40% by default, but it's 50% for the damage dealt by the {{t|Bloodspring}} prodigy.&lt;br /&gt;
&lt;br /&gt;
{{disarming acid}}: acid damage with a 25% chance to disarm.&lt;br /&gt;
&lt;br /&gt;
'''{{color|orange|Dream}}{{color|red|Forge}}''': damage is half Fire and half Mind. Can do knockback, and may be susceptible to saves.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Fire Burn}}''': inflicts Fire damage and burns the target over multiple turns.&lt;br /&gt;
&lt;br /&gt;
{{flameshock}}: ''Fire DOT + Stun''. Does fire damage over 4 turns and applies the Burning Shock debuff.&lt;br /&gt;
&lt;br /&gt;
{{frostdusk}}: ''Darkness + Cold''. Does 50% darkness and 50% cold damage.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Holy Light}}''': ''Holy light, damage demon/undead; heal others.'' Damages demons and undead while healing everything else.&lt;br /&gt;
&lt;br /&gt;
{{ice}}: ''Cold damage + freeze chance''. Does cold damage with a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5. Applying the freeze uses the highest of your mindpower or spellpower.&lt;br /&gt;
&lt;br /&gt;
'''{{color|Green|Insidious Poison}}''':  Poison (nature damage) and reduces any healing of the target by at least 10% over several turns.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Lightburn}}''': like Fire burn, but with Light.&lt;br /&gt;
&lt;br /&gt;
{{manaburn}}: if target has mana, vim, positive, or negative, removes some and deals proportional arcane damage. Won't reduce them below zero and does nothing if target has zero.&lt;br /&gt;
&lt;br /&gt;
{{nature slow}}:  AKA ''{{color|Green|Slime}}'', Nature damage and inflict a 15% Slow over 3 turns.&lt;br /&gt;
&lt;br /&gt;
{{poison}}: Nature damage over time.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Purging Blight}}''': ''Retch: heal undead; damage living.'' Damages living while healing undead, found on [[Retch (talent)|Retch]].&lt;br /&gt;
&lt;br /&gt;
{{shadowflame}}: ''Darkness + Fire''. Does 50% darkness and 50% fire damage.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#1133F3|slowing ice}}''': ''Cold damage + freeze chance + 20% slow''. Does cold damage with a 20% chance to slow and a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5.&lt;br /&gt;
&lt;br /&gt;
{{spydric poison}}: ''Spydric poison: prevents movement. Very special, does not have a power check.'' Does poison DOT (nature damage) but pins an enemy in place.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#b0c4de|Temporal }}{{color|grey|Darkness}}''': damage is half Temporal and half Darkness; may be referred to as void.&lt;/div&gt;</summary>
		<author><name>Tsugua</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=23215</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=23215"/>
				<updated>2026-07-04T21:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tsugua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Note: wiki talents are not kept up to date and many are inaccurate. You should use https://tometips.github.io/ for information on talents instead of relying on wiki pages.''' &lt;br /&gt;
All escort rewards available (but not necessarily the pages on those talents and skill trees) are accurate as of 1.6.0&lt;br /&gt;
&lt;br /&gt;
In each game of the [[Maj'Eyal: The Age of Ascendancy]] [[campaign]] you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]].  These escorts are randomly chosen from all the available types, so there is no guarantee that you will meet any particular escort in one game.&lt;br /&gt;
&lt;br /&gt;
In order to complete an escort quest, you will have to clear the way for an NPC to a portal where they will escape. The NPC will try to move towards the portal and might be killed by monsters. The quest fails if the NPC is killed or if you leave the level before they reach the portal. &lt;br /&gt;
&lt;br /&gt;
If the NPC reaches the portal, you will immediately be granted the choice of a reward. The reward dialog will not let you check your character stats, inventory or talents.&lt;br /&gt;
&lt;br /&gt;
Escort quests can also appear in the [[Infinite Dungeon campaign]].{{verify}} The equivalent to escorts in the [[Orcs: Embers of Rage]] campaign is the [[Mystery of the Yetis]] quest.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
There cannot be more than one escort quest on a single floor - a floor either has zero or one escort quest.&lt;br /&gt;
&lt;br /&gt;
=== [[Main campaign]] ===&lt;br /&gt;
&lt;br /&gt;
The location of escort quests are determined at your character's creation, but can only appear on levels within the following zones:&lt;br /&gt;
&lt;br /&gt;
;Tier 1 (Starter) dungeons&lt;br /&gt;
:[[Trollmire]] floors 2 and 3&lt;br /&gt;
:[[Scintillating Caves]] floors 2 and 3&lt;br /&gt;
:[[Ruins of Kor'Pul]] floors 1 and 2&lt;br /&gt;
:[[Norgos Lair]] floors 2 and 3&lt;br /&gt;
:[[Heart of the Gloom]] floors 1 and 2&lt;br /&gt;
;Higher level dungeons&lt;br /&gt;
:[[Old Forest]] floors 1 through 4&lt;br /&gt;
:[[Daikara]] floors 1 through 2&lt;br /&gt;
:[[Dreadfell]] floors 1 through 8&lt;br /&gt;
:[[Reknor]] floors 1 and 2&lt;br /&gt;
&lt;br /&gt;
However, it is not entirely predetermined which Tier 1 zones the escort quests will be in. Instead, escorts can appear only in the first and second eligible Tier 1 zones that the player visits. Since each Tier 1 zone has only 2 eligible floors, there can be at most 4 escorts in the Tier 1 zones. (The way this works is that, when the escort quest locations are chosen, ''&amp;quot;first eligible Tier 1 visited, first eligible floor&amp;quot;, &amp;quot;first eligible Tier 1 visited, second eligible floor&amp;quot;, &amp;quot;second eligible Tier 1 visited, first eligible floor&amp;quot;,'' and ''&amp;quot;second eligible Tier 1 visited, second eligible floor&amp;quot;'' are possible choices, the same way that ''&amp;quot;Dreadfell floor 1&amp;quot;'' is a possible choice. These choices then get interpreted when you visit your first two eligible Tier 1 zones.)&lt;br /&gt;
&lt;br /&gt;
These are not regenerated for a new character if it is started using the option to restart the same character from the deathscreen.&lt;br /&gt;
&lt;br /&gt;
=== [[Infinite Dungeon campaign]] ===&lt;br /&gt;
&lt;br /&gt;
All 9 escort quests will generate within the [[Infinite Dungeon]], floors 5 through 40.{{Verify}}&lt;br /&gt;
&lt;br /&gt;
=== Generation ===&lt;br /&gt;
&lt;br /&gt;
Each escort quest will be generated when you enter the level where it is located.&lt;br /&gt;
&lt;br /&gt;
Escorts cannot plot their paths through closed doors. If all routes to their destination portal are blocked by closed doors, then neither the escort nor portal will spawn on that level. The player will have to open the doors and revisit the level for the escort to spawn. &lt;br /&gt;
&lt;br /&gt;
Additionally, if an escort is assigned by the game to spawn in a level, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.&lt;br /&gt;
&lt;br /&gt;
== Escort Behavior and Management ==&lt;br /&gt;
&lt;br /&gt;
Escorts will attempt to walk directly towards their destination portal. The path chosen depends primarily on the terrain, and generally ignores any creatures along the way. Players can thus stand in the path of the escort to stop them from moving. Escorts will only try to step around the player if doing so would be bring them just as close to their destination as the tile being occupied by the player is. On levels in which there are friendly or neutral NPCs, the player can enlist their help to block escorts (e.g. neutral cultists in the [[Shasshhiy'Kaish]] event). Summoned creatures can also fulfill this function. Blocking an escort will allow the player to gain valuable rest time and refresh cooldowns.&lt;br /&gt;
&lt;br /&gt;
The player can ask the escorts to &amp;quot;wait a few turns&amp;quot; through the right-click context menu or the appropriate hotkey. This order will cause the escort to stand still for 10 turns, and the command itself has a 30 turn cooldown. One relatively safe way to protect an escort is to order them to wait, rush ahead to clear a few enemies, and then quickly run back to block the escort's path again before they move too far, rest to refresh cooldowns, then repeat. It is much easier to carry out this procedure if the player has access to movement speed buffs (e.g. movement infusions), or can summon friendly units to block the escort's path.&lt;br /&gt;
&lt;br /&gt;
With appropriate terrain and sufficient movement speed, it is also possible to make an escort back up. The player just has to quickly move behind the escort, then walk into the tile the escort is standing on, forcing them to exchange positions with the player. Repeating this procedure will allow the escort to be placed in almost any arbitrary position.&lt;br /&gt;
&lt;br /&gt;
Another way to reposition escorts is to use a knockback talent, then heal them up afterwards. This can be done, for example, with a torque of gale force (lower level for less damage) and a totem of healing.&lt;br /&gt;
&lt;br /&gt;
Escorts can be broadly classified into melee and ranged types. Melee escorts have a higher health pool, but they will also happily run straight into enemies along their path and start fighting them. Ranged escorts are more frail, but they will attempt to move away from enemies they see while calling out for help.&lt;br /&gt;
&lt;br /&gt;
Beware that the escort's line of sight for checking threats can be blocked by the player. This is particularly noticeable if the escort is following behind the player in a one tile wide corridor, as they will happily tailgate the player, leaving no room for the player to back up. In these situations, it may be necessary for the player to first step aside, so the escort can see the threat ahead and back up. Some digging may be required for this maneuver to work.&lt;br /&gt;
&lt;br /&gt;
== Betraying to Zigur ==&lt;br /&gt;
&lt;br /&gt;
You may betray escorts with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below:&lt;br /&gt;
*Your current or any previous characters has read the sign at [[Zigur]] and learned its lore.&lt;br /&gt;
*Your current character does not know any spell talents or have any [[inscriptions|runes]] equipped.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.&lt;br /&gt;
{{CanReward|the selected reward|escort quest rewards}}&lt;br /&gt;
&lt;br /&gt;
The option to learn or improve a talent will only be available if that talent has not been maxed yet, so it must have less than 5 talent points invested in it.&lt;br /&gt;
&lt;br /&gt;
Learning a talent in a category that was originally hidden to you will set its mastery level to 1.0, even if you cannot see it.&lt;br /&gt;
&lt;br /&gt;
Category rewards will reveal the category as locked and set its mastery level to 1.0. A category point will still be required to unlock the category. A category reward can only be chosen if the category is hidden. There is no option to unlock a locked category, or increase the mastery of a known category. For example, if a category has already been revealed by a previous escort, its option will not be present.&lt;br /&gt;
&lt;br /&gt;
=== Alchemist (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Stone Touch}} +1 || {{ct|Spell}} / {{c|Staff Combat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Channel Staff}} +1 || {{ct|Spell}} / {{c|Stone Alchemy}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Staff Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Psiblades}} +1 || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Thorn Grab}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defiler (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Curse of Defenselessness}} +1 || {{ct|Corruption}} / {{c|Curses}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Curse of Impotence}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|  || {{t|Curse of Death}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Resonance Field}} +1 || {{ct|Psionic}} / {{c|Feedback}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Conversion}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loremaster ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Disarm}} +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Spit Poison}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Mind Sear}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Arcane Eye}} +1 || {{ct|Spell}} / {{c|Divination}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Premonition }} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Vision}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Earth's Eyes}} +1 || {{ct|Wild-Gift}} / {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Nature's Touch}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mental Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sun Paladin (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Chant of Fortitude}} +1 || {{ct|Celestial}} / {{c|Chants}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Chant of Fortress}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Telekinetic Leap}} +1 || {{ct|Psionic}} / {{c|Augmented Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Skate}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Physical Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporal Explorer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Precognition}} +1 || {{ct|Chronomancy}} / {{c|Chronomancy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Foresight}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Sleep}} +1 || {{ct|Psionic}} / {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Dream Walk}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Learning {{t|Precognition}} will also grant you the {{t|Spacetime Tuning}} talent if you did not already have it. This will allow you to set your desired paradox level when you rest.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Track}} +1 || {{ct|Cunning}} / {{c|Survival}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Heightened Senses}} +1 || {{ct|Cunning}} / {{c|Scoundrel}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Lacerating Strikes}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Misdirection}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 50%;&amp;quot;| Other unlocks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Craftsman's Eye}} +1 || &amp;quot;Ask where to learn tinkers crafting&amp;quot;. In main campaign, makes [[Ancient Cave]] appear on the world map. In Infinite Dungeon campaign, gives you a [[Teleporter to the Tinker's Cave]]. Inside the zone you can pay 1 category point and 500 gold to the Ancient Automated Teacher to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery and gain 1 free generic point into {{t|Smith}} and 1 free generic point into {{t|Therapeutics}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Last Engineer Standing}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Endless Endurance}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Innovation}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Only one tinker escort can spawn per game.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: The Tinker escort must be [[Unlockables|unlocked]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: If you have {{ct|Steamtech}} / {{c|Physics}} or {{ct|Steamtech}} / {{c|Chemistry}} unlocked, Tinker escorts will never spawn, but if you are playing the [[Maj'Eyal: The Age of Ascendancy]] campaign, the [[Ancient Cave]] will immediately appear on the world map without needing the escort (as long as you had one of them unlocked when you first entered the world map{{Verify}}).&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 40%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Vitality }} +1 || {{ct|Technique}} / {{c|Conditioning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Unflinching Resolve}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Exotic Weapons Mastery}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Tsugua</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=23214</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=23214"/>
				<updated>2026-07-04T21:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tsugua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Note: wiki talents are not kept up to date and many are inaccurate. You should use https://tometips.github.io/ for information on talents instead of relying on wiki pages.''' &lt;br /&gt;
All escort rewards available (but not necessarily the pages on those talents and skill trees) are accurate as of 1.6.0&lt;br /&gt;
&lt;br /&gt;
In each game of the [[Maj'Eyal: The Age of Ascendancy]] [[campaign]] you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]].  These escorts are randomly chosen from all the available types, so there is no guarantee that you will meet any particular escort in one game.&lt;br /&gt;
&lt;br /&gt;
In order to complete an escort quest, you will have to clear the way for an NPC to a portal where they will escape. The NPC will try to move towards the portal and might be killed by monsters. The quest fails if the NPC is killed or if you leave the level before they reach the portal. &lt;br /&gt;
&lt;br /&gt;
If the NPC reaches the portal, you will immediately be granted the choice of a reward. The reward dialog will not let you check your character stats, inventory or talents.&lt;br /&gt;
&lt;br /&gt;
Escort quests can also appear in the [[Infinite Dungeon campaign]].{{verify}} The equivalent to escorts in the [[Orcs: Embers of Rage]] campaign is the [[Mystery of the Yetis]] quest.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
There cannot be more than one escort quest on a single floor - a floor either has zero or one escort quest.&lt;br /&gt;
&lt;br /&gt;
=== [[Main campaign]] ===&lt;br /&gt;
&lt;br /&gt;
The location of escort quests are determined at your character's creation, but can only appear on levels within the following zones:&lt;br /&gt;
&lt;br /&gt;
;Tier 1 (Starter) dungeons&lt;br /&gt;
:[[Trollmire]] floors 2 and 3&lt;br /&gt;
:[[Scintillating Caves]] floors 2 and 3&lt;br /&gt;
:[[Ruins of Kor'Pul]] floors 1 and 2&lt;br /&gt;
:[[Norgos Lair]] floors 2 and 3&lt;br /&gt;
:[[Heart of the Gloom]] floors 1 and 2&lt;br /&gt;
;Higher level dungeons&lt;br /&gt;
:[[Old Forest]] floors 1 through 4&lt;br /&gt;
:[[Daikara]] floors 1 through 2&lt;br /&gt;
:[[Dreadfell]] floors 1 through 8&lt;br /&gt;
:[[Reknor]] floors 1 and 2&lt;br /&gt;
&lt;br /&gt;
However, it is not entirely predetermined which Tier 1 zones the escort quests will be in. Instead, escorts can appear only in the first and second eligible Tier 1 zones that the player visits. Since each Tier 1 zone has only 2 eligible floors, there can be at most 4 escorts in the Tier 1 zones. (The way this works is that, when the escort quest locations are chosen, ''&amp;quot;first eligible Tier 1 visited, first eligible floor&amp;quot;, &amp;quot;first eligible Tier 1 visited, second eligible floor&amp;quot;, &amp;quot;second eligible Tier 1 visited, first eligible floor&amp;quot;,'' and ''&amp;quot;second eligible Tier 1 visited, second eligible floor&amp;quot;'' are possible choices, the same way that ''&amp;quot;Dreadfell floor 1&amp;quot;'' is a possible choice. These choices then get interpreted when you visit your first two eligible Tier 1 zones.)&lt;br /&gt;
&lt;br /&gt;
These are not regenerated for a new character if it is started using the option to restart with the same character from the deathscreen.&lt;br /&gt;
&lt;br /&gt;
=== [[Infinite Dungeon campaign]] ===&lt;br /&gt;
&lt;br /&gt;
All 9 escort quests will generate within the [[Infinite Dungeon]], floors 5 through 40.{{Verify}}&lt;br /&gt;
&lt;br /&gt;
=== Generation ===&lt;br /&gt;
&lt;br /&gt;
Each escort quest will be generated when you enter the level where it is located.&lt;br /&gt;
&lt;br /&gt;
Escorts cannot plot their paths through closed doors. If all routes to their destination portal are blocked by closed doors, then neither the escort nor portal will spawn on that level. The player will have to open the doors and revisit the level for the escort to spawn. &lt;br /&gt;
&lt;br /&gt;
Additionally, if an escort is assigned by the game to spawn in a level, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.&lt;br /&gt;
&lt;br /&gt;
== Escort Behavior and Management ==&lt;br /&gt;
&lt;br /&gt;
Escorts will attempt to walk directly towards their destination portal. The path chosen depends primarily on the terrain, and generally ignores any creatures along the way. Players can thus stand in the path of the escort to stop them from moving. Escorts will only try to step around the player if doing so would be bring them just as close to their destination as the tile being occupied by the player is. On levels in which there are friendly or neutral NPCs, the player can enlist their help to block escorts (e.g. neutral cultists in the [[Shasshhiy'Kaish]] event). Summoned creatures can also fulfill this function. Blocking an escort will allow the player to gain valuable rest time and refresh cooldowns.&lt;br /&gt;
&lt;br /&gt;
The player can ask the escorts to &amp;quot;wait a few turns&amp;quot; through the right-click context menu or the appropriate hotkey. This order will cause the escort to stand still for 10 turns, and the command itself has a 30 turn cooldown. One relatively safe way to protect an escort is to order them to wait, rush ahead to clear a few enemies, and then quickly run back to block the escort's path again before they move too far, rest to refresh cooldowns, then repeat. It is much easier to carry out this procedure if the player has access to movement speed buffs (e.g. movement infusions), or can summon friendly units to block the escort's path.&lt;br /&gt;
&lt;br /&gt;
With appropriate terrain and sufficient movement speed, it is also possible to make an escort back up. The player just has to quickly move behind the escort, then walk into the tile the escort is standing on, forcing them to exchange positions with the player. Repeating this procedure will allow the escort to be placed in almost any arbitrary position.&lt;br /&gt;
&lt;br /&gt;
Another way to reposition escorts is to use a knockback talent, then heal them up afterwards. This can be done, for example, with a torque of gale force (lower level for less damage) and a totem of healing.&lt;br /&gt;
&lt;br /&gt;
Escorts can be broadly classified into melee and ranged types. Melee escorts have a higher health pool, but they will also happily run straight into enemies along their path and start fighting them. Ranged escorts are more frail, but they will attempt to move away from enemies they see while calling out for help.&lt;br /&gt;
&lt;br /&gt;
Beware that the escort's line of sight for checking threats can be blocked by the player. This is particularly noticeable if the escort is following behind the player in a one tile wide corridor, as they will happily tailgate the player, leaving no room for the player to back up. In these situations, it may be necessary for the player to first step aside, so the escort can see the threat ahead and back up. Some digging may be required for this maneuver to work.&lt;br /&gt;
&lt;br /&gt;
== Betraying to Zigur ==&lt;br /&gt;
&lt;br /&gt;
You may betray escorts with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below:&lt;br /&gt;
*Your current or any previous characters has read the sign at [[Zigur]] and learned its lore.&lt;br /&gt;
*Your current character does not know any spell talents or have any [[inscriptions|runes]] equipped.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.&lt;br /&gt;
{{CanReward|the selected reward|escort quest rewards}}&lt;br /&gt;
&lt;br /&gt;
The option to learn or improve a talent will only be available if that talent has not been maxed yet, so it must have less than 5 talent points invested in it.&lt;br /&gt;
&lt;br /&gt;
Learning a talent in a category that was originally hidden to you will set its mastery level to 1.0, even if you cannot see it.&lt;br /&gt;
&lt;br /&gt;
Category rewards will reveal the category as locked and set its mastery level to 1.0. A category point will still be required to unlock the category. A category reward can only be chosen if the category is hidden. There is no option to unlock a locked category, or increase the mastery of a known category. For example, if a category has already been revealed by a previous escort, its option will not be present.&lt;br /&gt;
&lt;br /&gt;
=== Alchemist (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Stone Touch}} +1 || {{ct|Spell}} / {{c|Staff Combat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Channel Staff}} +1 || {{ct|Spell}} / {{c|Stone Alchemy}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Staff Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Psiblades}} +1 || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Thorn Grab}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defiler (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Curse of Defenselessness}} +1 || {{ct|Corruption}} / {{c|Curses}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Curse of Impotence}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|  || {{t|Curse of Death}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Resonance Field}} +1 || {{ct|Psionic}} / {{c|Feedback}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Conversion}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loremaster ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Disarm}} +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Spit Poison}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Mind Sear}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Arcane Eye}} +1 || {{ct|Spell}} / {{c|Divination}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Premonition }} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Vision}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Earth's Eyes}} +1 || {{ct|Wild-Gift}} / {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Nature's Touch}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mental Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sun Paladin (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Chant of Fortitude}} +1 || {{ct|Celestial}} / {{c|Chants}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Chant of Fortress}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Telekinetic Leap}} +1 || {{ct|Psionic}} / {{c|Augmented Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Skate}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Physical Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporal Explorer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Precognition}} +1 || {{ct|Chronomancy}} / {{c|Chronomancy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Foresight}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Sleep}} +1 || {{ct|Psionic}} / {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Dream Walk}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Learning {{t|Precognition}} will also grant you the {{t|Spacetime Tuning}} talent if you did not already have it. This will allow you to set your desired paradox level when you rest.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Track}} +1 || {{ct|Cunning}} / {{c|Survival}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Heightened Senses}} +1 || {{ct|Cunning}} / {{c|Scoundrel}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Lacerating Strikes}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Misdirection}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 20%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 50%;&amp;quot;| Other unlocks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Craftsman's Eye}} +1 || &amp;quot;Ask where to learn tinkers crafting&amp;quot;. In main campaign, makes [[Ancient Cave]] appear on the world map. In Infinite Dungeon campaign, gives you a [[Teleporter to the Tinker's Cave]]. Inside the zone you can pay 1 category point and 500 gold to the Ancient Automated Teacher to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery and gain 1 free generic point into {{t|Smith}} and 1 free generic point into {{t|Therapeutics}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Last Engineer Standing}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Endless Endurance}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Innovation}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Only one tinker escort can spawn per game.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: The Tinker escort must be [[Unlockables|unlocked]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: If you have {{ct|Steamtech}} / {{c|Physics}} or {{ct|Steamtech}} / {{c|Chemistry}} unlocked, Tinker escorts will never spawn, but if you are playing the [[Maj'Eyal: The Age of Ascendancy]] campaign, the [[Ancient Cave]] will immediately appear on the world map without needing the escort (as long as you had one of them unlocked when you first entered the world map{{Verify}}).&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 35%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 40%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Vitality }} +1 || {{ct|Technique}} / {{c|Conditioning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Unflinching Resolve}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Exotic Weapons Mastery}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Tsugua</name></author>	</entry>

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