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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vyn</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vyn"/>
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		<updated>2026-04-16T21:36:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19651</id>
		<title>The Place Which Does Not Exist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19651"/>
				<updated>2022-03-14T21:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME: Forbidden Cults when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Forbidden Cults Version: || 1.0.12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{Zone&lt;br /&gt;
|name = The Place Which Does Not Exist&lt;br /&gt;
|guardian = [[The One That Writes]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 20&lt;br /&gt;
|max_level = 50&lt;br /&gt;
|min_ilevel = 3&lt;br /&gt;
|max_ilevel = 5&lt;br /&gt;
|width = 35&lt;br /&gt;
|height = 35&lt;br /&gt;
|effect =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone can be entered by reading the [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. It must be completed in one trip, as the tome will crumble when you leave it for the real world. Inside the zone, each floor can only be visited once as well, and it is not possible to return to a previous floor. The three floors in this zone are filled with horrors, and have layouts similar to the [[Heart of the Gloom]]. All the walls in this zone are undiggable, and cannot be penetrated by scouting talents like {{t|Track}}. Except for the final boss, none of the enemies in this zone will drop any loot.&lt;br /&gt;
&lt;br /&gt;
There are also fonts of knowledge scattered around each floor that can randomly grant the following rewards:&lt;br /&gt;
&lt;br /&gt;
* 0.1% chance for 1 prodigy point&lt;br /&gt;
* 0.4% chance for 1 talent category point&lt;br /&gt;
* 10% chance for 1 generic talent point&lt;br /&gt;
* 19.5% chance for 1 class talent point&lt;br /&gt;
* 70% chance for 3 stat points&lt;br /&gt;
&lt;br /&gt;
Each floor in this zone can have 1–3 fonts of knowledge. The distribution is roughly:&lt;br /&gt;
&lt;br /&gt;
* 16% chance for 1 font of knowledge&lt;br /&gt;
* 56% chance of 2 fonts of knowledge&lt;br /&gt;
* 28% chance of 3 fonts of knowledge&lt;br /&gt;
&lt;br /&gt;
On average there will be 2.12 fonts of knowledge per level. On some occasions however, the fonts will not be able to spawn if there are no suitable locations, so the true average will be lower, and it is possible to have zero fonts on a floor.&lt;br /&gt;
&lt;br /&gt;
Fonts of knowledge can sometimes be hard to spot visually on the default tile set, as their color and texture are very close to that of the ground, but they do appear as blue dots on the minimap.&lt;br /&gt;
&lt;br /&gt;
The zone guardian is [[The One That Writes]] on the final floor. It is initially invulnerable, and the player must walk over three books of binding spread around the level in order to remove its invulnerability status. The location of these books of binding are revealed to the player upon entering the final floor. Due to the map layout and undiggable walls, it is possible for the invulnerable boss to trap the player in a dead end alcove by blocking the single tile paths. This can be a death sentence even for very strong characters, so it can be helpful to prepare some means of teleportation before entering the final floor.&lt;br /&gt;
&lt;br /&gt;
== Zone Specific Artifacts ==&lt;br /&gt;
* [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]] is dropped by the boss&lt;br /&gt;
&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=19499</id>
		<title>Shadow Crypt</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=19499"/>
				<updated>2021-11-19T05:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Shadow Crypt&lt;br /&gt;
|guardian=[[Rak'Shor Cultist]]&lt;br /&gt;
|floors=3&lt;br /&gt;
|min_level=34&lt;br /&gt;
|max_level=45&lt;br /&gt;
|min_ilevel=4&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Shadow crypt is a randomly placed zone in the Far East. It has three levels, with the final level being a boss arena where you will face off against a Rak'Shor [[corruptor]]. This battle can challenging to unprepared players, since the boss will summon a clone of the player a few turns into the battle.&lt;br /&gt;
&lt;br /&gt;
The summoned clone will be named &amp;quot;Doomed Shade of (player name)&amp;quot;. It is a hostile mob that is an exact copy of the player, with extra talents from the [[Doomed]] class, but does 40% less damage. The copy will equip what it thinks are the best items from your inventory, so you cannot fool it just by equipping bad gear before the fight.&lt;br /&gt;
&lt;br /&gt;
One useful tip for winning this battle is to simply be aware that the clone will spawn, and to not use your most powerful talents that may have long cooldowns at the beginning of the battle. Using these talents only after the clone has spawned will make the battle much easier. In particular, talents with area of effects should be conserved until the clone spawns to maximize their impact.&lt;br /&gt;
&lt;br /&gt;
Defeating the clone will [[unlock]] the Doomed class and grant the Clone War [[achievement]], as well as making the exit stairs appear. If you are a [[Yeek]], the shade will be friendly, and it will fight together with you against the Rak'Shor Cultist, and it will be called &amp;quot;Wayist Shade of (player name)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The zone is populated by orc blood mages, orc necromancers, orc corruptors, and enemies called &amp;quot;shade of (x)&amp;quot; which are identical to the normal enemy, except that they:&lt;br /&gt;
*can phase through walls&lt;br /&gt;
*are undead&lt;br /&gt;
*do not breathe&lt;br /&gt;
*are 100% immune to stoning, confusion, fear, teleportation, diseases, poison, cuts, stuns&lt;br /&gt;
*have 80 see-invisible power&lt;br /&gt;
*have halved max life, but 20% resist all&lt;br /&gt;
*can sense the player within 6 radius&lt;br /&gt;
*gain 25 [[Willpower]]&lt;br /&gt;
*lose a quarter of their talents at random&lt;br /&gt;
*gain 3 random talents from the following list:&lt;br /&gt;
 {{t|Summon}} (1) (summons 1 shade)&lt;br /&gt;
 {{t|Willful Strike}} (5)&lt;br /&gt;
 {{t|Reproach}} (5)&lt;br /&gt;
 {{t|Feed Strengths}} (4)&lt;br /&gt;
 {{t|Feed Power}} (4)&lt;br /&gt;
The base enemy types for shades are random animals, humanoids, or giants.&lt;br /&gt;
&lt;br /&gt;
Only orc blood mages, necromancers, and corruptors may be rank rare or higher; all other enemies that would otherwise be ranked rare or higher still drop loot associated with that rank, but are not actually ranked rare or higher.&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=19498</id>
		<title>Shadow Crypt</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=19498"/>
				<updated>2021-11-19T05:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Shadow Crypt&lt;br /&gt;
|guardian=[[Rak'Shor Cultist]]&lt;br /&gt;
|floors=3&lt;br /&gt;
|min_level=34&lt;br /&gt;
|max_level=45&lt;br /&gt;
|min_ilevel=4&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Shadow crypt is a randomly placed zone in the Far East. It has three levels, with the final level being a boss arena where you will face off against a Rak'Shor [[corruptor]]. This battle can challenging to unprepared players, since the boss will summon a clone of the player a few turns into the battle.&lt;br /&gt;
&lt;br /&gt;
The summoned clone will be named &amp;quot;Doomed Shade of (player name)&amp;quot;. It is a hostile mob that is an exact copy of the player, with extra talents from the [[Doomed]] class, but does 40% less damage. The copy will equip what it thinks are the best items from your inventory, so you cannot fool it just by equipping bad gear before the fight.&lt;br /&gt;
&lt;br /&gt;
One useful tip for winning this battle is to simply be aware that the clone will spawn, and to not use your most powerful talents that may have long cooldowns at the beginning of the battle. Using these talents only after the clone has spawned will make the battle much easier. Talents with area of effect in particular should be conserved until the clone spawns.&lt;br /&gt;
&lt;br /&gt;
Defeating the clone will [[unlock]] the Doomed class and grant the Clone War [[achievement]], as well as making the exit stairs appear. If you are a [[Yeek]], the shade will be friendly, and it will fight together with you against the Rak'Shor Cultist, and it will be called &amp;quot;Wayist Shade of (player name)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The zone is populated by orc blood mages, orc necromancers, orc corruptors, and enemies called &amp;quot;shade of (x)&amp;quot; which are identical to the normal enemy, except that they:&lt;br /&gt;
*can phase through walls&lt;br /&gt;
*are undead&lt;br /&gt;
*do not breathe&lt;br /&gt;
*are 100% immune to stoning, confusion, fear, teleportation, diseases, poison, cuts, stuns&lt;br /&gt;
*have 80 see-invisible power&lt;br /&gt;
*have halved max life, but 20% resist all&lt;br /&gt;
*can sense the player within 6 radius&lt;br /&gt;
*gain 25 [[Willpower]]&lt;br /&gt;
*lose a quarter of their talents at random&lt;br /&gt;
*gain 3 random talents from the following list:&lt;br /&gt;
 {{t|Summon}} (1) (summons 1 shade)&lt;br /&gt;
 {{t|Willful Strike}} (5)&lt;br /&gt;
 {{t|Reproach}} (5)&lt;br /&gt;
 {{t|Feed Strengths}} (4)&lt;br /&gt;
 {{t|Feed Power}} (4)&lt;br /&gt;
The base enemy types for shades are random animals, humanoids, or giants.&lt;br /&gt;
&lt;br /&gt;
Only orc blood mages, necromancers, and corruptors may be rank rare or higher; all other enemies that would otherwise be ranked rare or higher still drop loot associated with that rank, but are not actually ranked rare or higher.&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=19497</id>
		<title>Shadow Crypt</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=19497"/>
				<updated>2021-11-19T05:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */ Reorganized opening paragraph. Added simple tip for winning clone battle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Shadow Crypt&lt;br /&gt;
|guardian=[[Rak'Shor Cultist]]&lt;br /&gt;
|floors=3&lt;br /&gt;
|min_level=34&lt;br /&gt;
|max_level=45&lt;br /&gt;
|min_ilevel=4&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Shadow crypt is a randomly placed zone in the Far East. It has three levels, with the final level being a boss arena where you will face off against a Rak'Shor [[corruptor]]. This battle can challenging to unprepared players, since the boss will summon a clone of the player a few turns into the battle.&lt;br /&gt;
&lt;br /&gt;
The summoned clone will be named &amp;quot;Doomed Shade of (player name)&amp;quot;. It is a hostile mob that is an exact copy of the player, with talents from the [[Doomed]] class, but does 40% less damage. The copy will equip what it thinks are the best items from your inventory, so you cannot fool it just by equipping bad gear before the fight.&lt;br /&gt;
&lt;br /&gt;
One useful tip for winning this battle is to simply be aware that the clone will spawn, and to not use your most powerful talents that may have long cooldowns at the beginning of the battle. Using these talents only after the clone has spawned will make the battle much easier. Talents with area of effect in particular should be conserved until the clone spawns.&lt;br /&gt;
&lt;br /&gt;
Defeating the clone will [[unlock]] the Doomed class and grant the Clone War [[achievement]], as well as making the exit stairs appear. If you are a [[Yeek]], the shade will be friendly, and it will fight together with you against the Rak'Shor Cultist, and it will be called &amp;quot;Wayist Shade of (player name)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The zone is populated by orc blood mages, orc necromancers, orc corruptors, and enemies called &amp;quot;shade of (x)&amp;quot; which are identical to the normal enemy, except that they:&lt;br /&gt;
*can phase through walls&lt;br /&gt;
*are undead&lt;br /&gt;
*do not breathe&lt;br /&gt;
*are 100% immune to stoning, confusion, fear, teleportation, diseases, poison, cuts, stuns&lt;br /&gt;
*have 80 see-invisible power&lt;br /&gt;
*have halved max life, but 20% resist all&lt;br /&gt;
*can sense the player within 6 radius&lt;br /&gt;
*gain 25 [[Willpower]]&lt;br /&gt;
*lose a quarter of their talents at random&lt;br /&gt;
*gain 3 random talents from the following list:&lt;br /&gt;
 {{t|Summon}} (1) (summons 1 shade)&lt;br /&gt;
 {{t|Willful Strike}} (5)&lt;br /&gt;
 {{t|Reproach}} (5)&lt;br /&gt;
 {{t|Feed Strengths}} (4)&lt;br /&gt;
 {{t|Feed Power}} (4)&lt;br /&gt;
The base enemy types for shades are random animals, humanoids, or giants.&lt;br /&gt;
&lt;br /&gt;
Only orc blood mages, necromancers, and corruptors may be rank rare or higher; all other enemies that would otherwise be ranked rare or higher still drop loot associated with that rank, but are not actually ranked rare or higher.&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=19496</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=19496"/>
				<updated>2021-11-09T20:34:15Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Rewards */ Option to learn talent checks if talent is maxed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Note: wiki talents are not kept up to date and many are inaccurate. You should use https://tometips.github.io/ for information on talents instead of relying on wiki pages.''' &lt;br /&gt;
All escort rewards available (but not necessarily the pages on those talents and skill trees) are accurate as of 1.6.0&lt;br /&gt;
&lt;br /&gt;
In each game of the [[Maj'Eyal: The Age of Ascendancy]] [[campaign]] you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]].  These escorts are randomly chosen from all the available types, so there is no guarantee that you will meet any particular escort in one game.&lt;br /&gt;
&lt;br /&gt;
Escort quests can also appear in the [[Infinite Dungeon campaign]].{{verify}} The equivalent to escorts in the [[Orcs: Embers of Rage]] campaign is the [[Mystery of the Yetis]] quest.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of escort quests are determined at your character's birth, but can only appear on levels within the following zones:&lt;br /&gt;
&lt;br /&gt;
;Starter dungeons&lt;br /&gt;
:[[Trollmire]] floors 2 and 3&lt;br /&gt;
:[[Scintillating Caves]] floors 2 and 3&lt;br /&gt;
:[[Ruins of Kor'Pul]] floors 1 and 2&lt;br /&gt;
:[[Norgos Lair]] floors 2 and 3&lt;br /&gt;
:[[Heart of the Gloom]] floors 1 and 2&lt;br /&gt;
;Higher level dungeons&lt;br /&gt;
:[[Old Forest]] floors 1 through 4&lt;br /&gt;
:[[Daikara]] floors 1 through 3&lt;br /&gt;
:[[Dreadfell]] floors 1 through 8&lt;br /&gt;
:[[Reknor]] floors 1 and 2&lt;br /&gt;
&lt;br /&gt;
Each escort quest will be generated when you enter the level where it is located.&lt;br /&gt;
&lt;br /&gt;
Escorts cannot plot their paths through closed doors. If all routes to their destination portal are blocked by closed doors, then neither the escort nor portal will spawn on that level. The player will have to open the doors and revisit the level for the escort to spawn. &lt;br /&gt;
&lt;br /&gt;
Additionally, if an escort is assigned by the game to spawn in a level, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.&lt;br /&gt;
&lt;br /&gt;
== Escort Behavior and Management ==&lt;br /&gt;
&lt;br /&gt;
Escorts will attempt to walk directly towards their destination portal. The path chosen depends primarily on the terrain, and generally ignores any creatures along the way. Players can thus stand in the path of the escort to stop them from moving. Escorts will only try to step around the player if doing so would be bring them just as close to their destination as the tile being occupied by the player is. On levels in which there are friendly or neutral NPCs, the player can enlist their help to block escorts (e.g. neutral cultists in the [[Shasshhiy'Kaish]] event). Summoned creatures can also fulfill this function. Blocking an escort will allow the player to gain valuable rest time and refresh cooldowns.&lt;br /&gt;
&lt;br /&gt;
The player can ask the escorts to &amp;quot;wait a few turns&amp;quot; through the right-click context menu or the appropriate hotkey. This order will cause the escort to stand still for 10 turns, and the command itself has a 30 turn cooldown. One relatively safe way to protect an escort is to order them to wait, rush ahead to clear a few enemies, and then quickly run back to block the escort's path again before they move too far, rest to refresh cooldowns, then repeat. It is much easier to carry out this procedure if the player has access to movement speed buffs (e.g. movement infusions), or can summon friendly units to block the escort's path.&lt;br /&gt;
&lt;br /&gt;
With appropriate terrain and sufficient movement speed, it is also possible to make an escort back up. The player just has to quickly move behind the escort, then walk into the tile the escort is standing on, forcing them to exchange positions with the player. Repeating this procedure will allow the escort to be placed in almost any arbitrary position.&lt;br /&gt;
&lt;br /&gt;
Another way to reposition escorts is to use a knockback talent, then heal them up afterwards. This can be done, for example, with a torque of gale force (lower level for less damage) and a totem of healing.&lt;br /&gt;
&lt;br /&gt;
Escorts can be broadly classified into melee and ranged types. Melee escorts have a higher health pool, but they will also happily run straight into enemies along their path and start fighting them. Ranged escorts are more frail, but they will attempt to move away from enemies they see while calling out for help.&lt;br /&gt;
&lt;br /&gt;
Beware that the escort's line of sight for checking threats can be blocked by the player. This is particularly noticeable if the escort is following behind the player in a one tile wide corridor, as they will happily tailgate the player, leaving no room for the player to back up. In these situations, it may be necessary for the player to first step aside, so the escort can see the threat ahead and back up. Some digging may be required for this maneuver to work.&lt;br /&gt;
&lt;br /&gt;
== Betraying to Zigur ==&lt;br /&gt;
&lt;br /&gt;
You may betray escorts with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below:&lt;br /&gt;
*Your current or any previous characters has read the sign at [[Zigur]] and learned its lore.&lt;br /&gt;
*Your current character does not know any spell talents or have any [[inscriptions|runes]] equipped.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.&lt;br /&gt;
{{CanReward|the selected reward|escort quest rewards}}&lt;br /&gt;
&lt;br /&gt;
All stat improvements are added to your base value.&lt;br /&gt;
&lt;br /&gt;
The option to learn or improve a talent will only be available if that talent has not been maxed yet, so it must have less than 5 talent points invested in it.&lt;br /&gt;
&lt;br /&gt;
Learning a talent in a category that was originally hidden to you will set its mastery level to 1.0, even if you cannot see it.&lt;br /&gt;
&lt;br /&gt;
Category rewards will reveal the category as locked and set its mastery level to 1.0. A category point will still be required to unlock the category. If a category has already been revealed by a previous escort its option will not be present.&lt;br /&gt;
&lt;br /&gt;
=== Alchemist (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Stone Touch}} +1 || {{ct|Spell}} / {{c|Staff Combat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Channel Staff}} +1 || {{ct|Spell}} / {{c|Stone Alchemy}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Staff Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Psiblades}} +1 || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Thorn Grab}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defiler (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Curse of Defenselessness}} +1 || {{ct|Corruption}} / {{c|Curses}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Curse of Impotence}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|  || {{t|Curse of Death}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Resonance Field}} +1 || {{ct|Psionic}} / {{c|Feedback}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Conversion}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loremaster ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Disarm}} +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Spit Poison}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Mind Sear}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Arcane Eye}} +1 || {{ct|Spell}} / {{c|Divination}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Premonition }} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Vision}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Earth's Eyes}} +1 || {{ct|Wild-Gift}} / {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Nature's Touch}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mental Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sun Paladin (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Chant of Fortitude}} +1 || {{ct|Celestial}} / {{c|Chants}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Chant of Fortress}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Telekinetic Leap}} +1 || {{ct|Psionic}} / {{c|Augmented Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Skate}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Physical Save +12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporal Explorer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +5 || {{t|Precognition}} +1 || {{ct|Chronomancy}} / {{c|Chronomancy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Foresight}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +5 || {{t|Sleep}} +1 || {{ct|Psionic}} / {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Dream Walk}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +12 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Learning {{t|Precognition}} will also grant you the {{t|Spacetime Tuning}} talent if you did not already have it. This will allow you to set your desired paradox level when you rest.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Track}} +1 || {{ct|Cunning}} / {{c|Survival}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Heightened Senses}} +1 || {{ct|Cunning}} / {{c|Scoundrel}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Lacerating Strikes}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Misdirection}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Other unlocks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +5 || {{t|Craftsman's Eye}} +1 || &amp;quot;Ask where to learn tinkers crafting&amp;quot;. In main campaign, makes [[Ancient Cave]] appear on the world map. In Infinite Dungeon campaign, gives you a [[Teleporter to the Tinker's Cave]]. Inside the zone you can pay 1 category point and 500 gold to the Ancient Automated Teacher to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery and gain 1 free generic point into {{t|Smith}} and 1 free generic point into {{t|Therapeutics}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +5 || {{t|Last Engineer Standing}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Endless Endurance}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Innovation}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Only one tinker escort can spawn per game.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: The Tinker escort must be [[Unlockables|unlocked]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: Tinker escorts will never spawn if you have {{ct|Steamtech}} / {{c|Physics}} or {{ct|Steamtech}} / {{c|Chemistry}}, locked or unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +5 || {{t|Vitality }} +1 || {{ct|Technique}} / {{c|Conditioning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +5 || {{t|Unflinching Resolve}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Exotic Weapons Mastery}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ruined_Halfling_Complex&amp;diff=19495</id>
		<title>Ruined Halfling Complex</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ruined_Halfling_Complex&amp;diff=19495"/>
				<updated>2021-11-09T20:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Some copy edits. Fixed conflicting info Z's about defense. IIRC his physical save is much lower than defense. Will have to check this later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Ruined halfling complex&lt;br /&gt;
|guardian=[[Subject Z]]&lt;br /&gt;
|floors=4&lt;br /&gt;
|min_level=10&lt;br /&gt;
|max_level=25&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=2&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Ruined Halfling Complex is an optional zone in the central region of [[Maj'Eyal]], at the head of the river west of [[Zigur]].&lt;br /&gt;
&lt;br /&gt;
The first level has an open layout with hollow buildings. The other levels have a dungeon layout, with darkened corridors connecting lit(?) rooms. All levels are inhabited by medium-strength undead (primarily ghouls, skeletons and skeleton mages).&lt;br /&gt;
&lt;br /&gt;
The boss is [[Subject Z]], who appears in a predefined room in the southern part of the fourth level. He is accompanied by a [[Yeek Wayist]], and the player's arrival triggers a fight between them. Once you defeat Subject Z, several outcomes are possible depending on your race:&lt;br /&gt;
&lt;br /&gt;
* If you are a [[Yeek]], you may speak to the Wayist and unlock [[Mindslayer]]s.&lt;br /&gt;
* If you are a [[Halfling]], the Wayist will become hostile and attack you.&lt;br /&gt;
* If you are an [[Undead]] race, the Wayist will be hostile to you until you wear your [[Cloak of Deception]].&lt;br /&gt;
* If you are not a Yeek or Halfling, you may speak to the Wayist to receive +15 [[saves|mental save]], and +10% confusion immunity. The first time you do this, you will also [[unlock]] the [[Yeek]] race.&lt;br /&gt;
{{CanReward|the bonus mental save and confusion immunity|the bonus mental save and confusion immunity}}&lt;br /&gt;
&lt;br /&gt;
Subject Z initially targets the Wayist, and can kill him in melee within a couple of rounds.  Keeping the Wayist alive is quite challenging because of this. Subject Z has many [[Shadowblade]] talents and a very good [[Defense]]. His physical save is low however, so physical talents with knockback effects can help separate him from the Wayist and buy valuable time.&lt;br /&gt;
&lt;br /&gt;
One strategy for defeating Subject Z, which some may consider an abuse of game mechanics, is to use the [[Rod of Recall]] as soon as you arrive on this level.  This will lock in Subject Z's level, and you may return later after you have become stronger.&lt;br /&gt;
&lt;br /&gt;
At the eastern end of the room in which one finds Subject Z, there is a &amp;quot;Long tunnel to the island of Rel&amp;quot; that leads to the [[Yeek]] starting area. This path is only open to Yeek character and cannot otherwise be entered.&lt;br /&gt;
&lt;br /&gt;
It is possible to find [[Director Hompalan]] on level 3, but only if the [[Old Conclave Vault]] was chosen to appear this game. In each game, only one out of [[Dogroth Caldera]], the [[Sludgenest]], the Old Conclave Vault, and (if [[Forbidden Cults]] is enabled) the [[Scourged Pits]] will appear. This is chosen randomly, unless you are a [[Shalore]] and have not yet [[Unlockables|unlocked]] [[Ogre]]s, in which case this zone will always be chosen. After defeating him, you can pick up a note revealing the location of the Old Conclave Vault.&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[Yeek-fur Robe]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ruined_Halfling_Complex&amp;diff=19494</id>
		<title>Ruined Halfling Complex</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ruined_Halfling_Complex&amp;diff=19494"/>
				<updated>2021-11-09T20:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */ Added note about connection to Yeek starting zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Ruined halfling complex&lt;br /&gt;
|guardian=[[Subject Z]]&lt;br /&gt;
|floors=4&lt;br /&gt;
|min_level=10&lt;br /&gt;
|max_level=25&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=2&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Ruined Halfling Complex is an optional zone in the central region of [[Maj'Eyal]], at the head of the river west of [[Zigur]].&lt;br /&gt;
&lt;br /&gt;
The first level has an open layout with hollow buildings. The other levels have a dungeon layout, with darkened corridors connecting lit(?) rooms. All levels are inhabited by medium-strength undead (primarily ghouls, skeletons and skeleton mages).&lt;br /&gt;
&lt;br /&gt;
The boss is [[Subject Z]], who appears in a predefined room in the southern part of the fourth level. He is accompanied by a [[Yeek Wayist]], and the player's arrival triggers a fight between them. Once you defeat Subject Z, several outcomes are possible depending on your race:&lt;br /&gt;
&lt;br /&gt;
*If you are a Yeek, you may speak to the Wayist and unlock [[Mindslayer]]s.&lt;br /&gt;
*If you are a Halfling, the Wayist will become hostile and attack you.&lt;br /&gt;
*If you are an [[Undead]] race, the Wayist will be hostile to you until you wear your [[Cloak of Deception]].&lt;br /&gt;
*If you are not a Yeek or Halfling, you may speak to the Wayist to receive +15 [[saves|mental save]], and +10% confusion immunity. The first time you do this, you will also [[unlock]] [[Yeek]]s.&lt;br /&gt;
{{CanReward|the bonus mental save and confusion immunity|the bonus mental save and confusion immunity}}&lt;br /&gt;
&lt;br /&gt;
Subject Z initially targets the Wayist, and can kill him in melee within a couple of rounds.  Keeping the Wayist alive is quite challenging because of this. Subject Z has many [[Shadowblade]] talents and a very good [[Defense]]. His physical defense is low however, so physical talents with knockback effects can help separate him from the Wayist and buy valuable time.&lt;br /&gt;
&lt;br /&gt;
One strategy for defeating Subject Z, which some may consider an abuse of game mechanics, is to use the [[Rod of Recall]] as soon as you arrive on this level.  This sets Subject Z's level to approximately yours.  Return after you've gained a bunch of levels, and he'll still be low-level.&lt;br /&gt;
&lt;br /&gt;
At the eastern end of the room in which one finds Subject Z, there is a &amp;quot;Long tunnel to the island of Rel&amp;quot; that leads to the [[Yeek]] starting area. This path is only open to Yeek character and cannot otherwise be entered.&lt;br /&gt;
&lt;br /&gt;
It's possible to find [[Director Hompalan]] on level 3, but only if the [[Old Conclave Vault]] was chosen to appear this game. In each game, only one out of [[Dogroth Caldera]], the [[Sludgenest]], the Old Conclave Vault, and (if [[Forbidden Cults]] is enabled) the [[Scourged Pits]] will appear. This is chosen randomly, unless you are a [[Shalore]] and have not yet [[Unlockables|unlocked]] [[Ogre]]s, in which case this zone will always be chosen. After defeating him, you can pick up a note revealing the location of the Old Conclave Vault.&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[Yeek-fur Robe]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=19491</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=19491"/>
				<updated>2021-11-06T08:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Resources''' are power pools used for various [[talents]] in Tales of Maj'Eyal.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]]. Each resource has a unique bar on the interface displaying the current level of the resource.&lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason. Being underwater, in a wall, or buried in sand will generally prevent you from breathing. You take an increasingly large amount of damage each turn after reaching 0 Air. Some items allow you to breathe underwater, or remove the need to breathe at all.  Some underwater areas will have bubbles that can restore air until they are depleted.&lt;br /&gt;
&lt;br /&gt;
Most races have 100 air, with [[yeek]] characters having 200.  Two artifacts, [[Coral Spray]] and [[Vargh Redemption]] will raise the cap by 50 air. &lt;br /&gt;
* The first turn you are underwater your air will drop by 5 and will then decrease by 2 each subsequent turn.&lt;br /&gt;
* The first turn you are buried in sand your air will drop by 10 and will then decrease by 7 each subsequent turn.&lt;br /&gt;
* The first turn you are in a wall your air will drop by 20 and will then decrease by 17 each subsequent turn.&lt;br /&gt;
* When you can breathe again normally you regain 3 air per turn.&lt;br /&gt;
* Underwater bubbles will restore 20 per turn (minus the loss of 2 from being underwater, for a total gain of 18).&lt;br /&gt;
* When your air runs out you begin taking damage. The first turn it is 20% of your max life and it increases by 5% each turn (so 25% on the second turn, 30% on the third). This is quickly fatal.&lt;br /&gt;
* In the case of running out of air in water (drowning): once you begin drowning, you must step on a non-water tile to stop drowning - standing on a tile with bubbles (to restore air) will not stop drowning.&lt;br /&gt;
&lt;br /&gt;
==Equilibrium==&lt;br /&gt;
{{:Equilibrium}}&lt;br /&gt;
&lt;br /&gt;
==Feedback==&lt;br /&gt;
{{:Feedback}}&lt;br /&gt;
&lt;br /&gt;
==Hate==&lt;br /&gt;
{{:Hate}}&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
{{:Insanity}}&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
{{:Life}}&lt;br /&gt;
&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Only Mage classes can regenerate Mana naturally. Certain class talents and gear can grant passive Mana regen, and having a Manasurge rune inscribed will grant some passive regen while resting. Your maximum increases with level (+4 per level), gear, and [[Willpower]] (+5 per point). Mana is doubly affected by [[fatigue]], making fatigue a primary concern for mana-using characters. &lt;br /&gt;
&lt;br /&gt;
==Negative energy==&lt;br /&gt;
{{:Negative energy}}&lt;br /&gt;
&lt;br /&gt;
==Positive energy==&lt;br /&gt;
{{:Positive energy}}&lt;br /&gt;
&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the {{c|Chronomancy}} talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. The damage (and sometimes duration, etc) of most Chronomancy talents is multiplied by a &amp;quot;paradox modifier&amp;quot; determined by the following formula: sqrt(0.5 + Paradox / 600). [[Fatigue]] has a unique effect on paradox, increasing the failure rate but not the cost of feedback-using talents.&lt;br /&gt;
&lt;br /&gt;
The cost of active paradox talents increases the higher your paradox already is; it is multiplied by 1 + (Paradox / 300).&lt;br /&gt;
&lt;br /&gt;
Paradox failures simply cause you to lose a turn like equilibrium failures. However, unlike equilibrium failures, your paradox still increases by the cost of the talent that failed.&lt;br /&gt;
&lt;br /&gt;
If an anomaly occurs, not only do you lose the turn and talent, but a random Anomaly talent is used. Your paradox is also reduced by twice the cost of the talent that failed. Anomaly chance is rolled before failure chance.&lt;br /&gt;
&lt;br /&gt;
If a backfire occurs, the talent targets the caster.&lt;br /&gt;
&lt;br /&gt;
To calculate paradox failure, anomaly, and backfire chance, a modified paradox is calculated by the following formula: (Paradox - [[Willpower]] * 2). Some items, such as the Shard of Crystallized Time, add directly to the Willpower stat used in this calculation, as does Temporal Form.&lt;br /&gt;
&lt;br /&gt;
Then calculate the fatigue modifier: (100 + 2 * [[Fatigue]]) / 100.&lt;br /&gt;
&lt;br /&gt;
Failures can only occur if modified paradox is over 200; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 200)^2).&lt;br /&gt;
&lt;br /&gt;
Anomalies can only occur if modified paradox is over 300; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 300)^3).&lt;br /&gt;
&lt;br /&gt;
Backfires can only occur if modified paradox is over 400; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 400)^4).&lt;br /&gt;
&lt;br /&gt;
==Psi==&lt;br /&gt;
{{:Psi}}&lt;br /&gt;
&lt;br /&gt;
==Souls==&lt;br /&gt;
{{:Soul}}&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
{{:Stamina}}&lt;br /&gt;
&lt;br /&gt;
==Steam==&lt;br /&gt;
Steam is the resource used by the [[Tinker]] metaclass. It was introduced as part of the [[Embers of Rage]] DLC. [[Fatigue]] plays no role in determining steam costs.&lt;br /&gt;
&lt;br /&gt;
Steam is generated by steam generator injectors, which generate a constant amount of steam per turn. Steam is consumed by steam-powered weapons when used in melee or ranged fire, by steam-using talents, and by steam-using sustains. Unlike some other resources, most steam-using sustains drain a fixed amount of steam ''per turn''.&lt;br /&gt;
&lt;br /&gt;
==Vim==&lt;br /&gt;
{{:Vim}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]] [[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Nature%27s_balance_(talent)&amp;diff=19490</id>
		<title>Nature's balance (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Nature%27s_balance_(talent)&amp;diff=19490"/>
				<updated>2021-11-06T08:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Nature_s balance.png&lt;br /&gt;
|name=Nature's Balance&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Call of the Wild}}&lt;br /&gt;
|require={{TalentReq/GiftsReq4}}&lt;br /&gt;
|cost=20 Equilibrium&lt;br /&gt;
|cooldown=50&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
Your deep link with Nature allows you to reset the cooldown of {{cts|2|7|log}} of your {{ct|Wild-Gift}}s of tier (Talent Level) or less.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Earth%27s_eyes_(talent)&amp;diff=19489</id>
		<title>Earth's eyes (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Earth%27s_eyes_(talent)&amp;diff=19489"/>
				<updated>2021-11-06T08:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Earth_s eyes.png&lt;br /&gt;
|name=Earth's Eyes&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Call of the Wild}}&lt;br /&gt;
|require={{TalentReq/GiftsReq3}}&lt;br /&gt;
|cost=3 Equilibrium&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
Using your connection to Nature, you can see your surrounding area in a radius of {{cts|6.1|11.5}}.&lt;br /&gt;
&lt;br /&gt;
Also, while meditating, you are able to detect the presence of creatures around you in a radius of {{cts|3.5|5.5}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Nature%27s_touch_(talent)&amp;diff=19488</id>
		<title>Nature's touch (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Nature%27s_touch_(talent)&amp;diff=19488"/>
				<updated>2021-11-06T08:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Nature touch.png&lt;br /&gt;
|name=Nature's Touch&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Call of the Wild}}&lt;br /&gt;
|require={{TalentReq/GiftsReq2}}&lt;br /&gt;
|cost=10 Equilibrium&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|range=1&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
Touch a target (or yourself) to infuse it with Nature, healing it for (20 + {{ctmd|20|500}}) (this heal does not work on undead).&lt;br /&gt;
&lt;br /&gt;
The amount healed will increase with your Mindpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Meditation_(talent)&amp;diff=19487</id>
		<title>Meditation (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Meditation_(talent)&amp;diff=19487"/>
				<updated>2021-11-06T08:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Meditation.png&lt;br /&gt;
|name=Meditation&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Call of the Wild}}&lt;br /&gt;
|require={{TalentReq/GiftsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Meditate on your link with Nature.&lt;br /&gt;
&lt;br /&gt;
While meditating, your equilibrium decreases by (2 + {{ctmd|20|120}} / 10) per turn, your Mental Save is increased by (5 + {{ctmd|10|40}}), and your healing factor increases by (5 + {{ctmd|12|30}})%.&lt;br /&gt;
&lt;br /&gt;
Your deep meditation does not, however, let you deal damage correctly, reducing your damage done by 50%.&lt;br /&gt;
&lt;br /&gt;
Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate {{cts|0.5|2.5|0.75}} equilibrium per turn.&lt;br /&gt;
&lt;br /&gt;
The activated effects increase with your Mindpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=19486</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=19486"/>
				<updated>2021-11-06T08:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Re-ordered sections by near-alphabetical order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Resources''' are power pools used for various [[talents]] in Tales of Maj'Eyal.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]]. Each resource has a unique bar on the interface displaying the current level of the resource.&lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason. Being underwater, in a wall, or buried in sand will generally prevent you from breathing. You take an increasingly large amount of damage each turn after reaching 0 Air. Some items allow you to breathe underwater, or remove the need to breathe at all.  Some underwater areas will have bubbles that can restore air until they are depleted.&lt;br /&gt;
&lt;br /&gt;
Most races have 100 air, with [[yeek]] characters having 200.  Two artifacts, [[Coral Spray]] and [[Vargh Redemption]] will raise the cap by 50 air. &lt;br /&gt;
* The first turn you are underwater your air will drop by 5 and will then decrease by 2 each subsequent turn.&lt;br /&gt;
* The first turn you are in a wall your air will drop by 20 and will then decrease by 17 each subsequent turn.&lt;br /&gt;
* The first turn you are buried in sand your air will drop by 10 and will then decrease by 7 each subsequent turn.&lt;br /&gt;
* When you can breathe again normally you regain 3 air per turn.&lt;br /&gt;
* Underwater bubbles will restore 20 per turn (minus the loss of 2 from being underwater, for a total gain of 18).&lt;br /&gt;
* When your air runs out you begin taking damage. The first turn it is 20% of your max life and it increases by 5% each turn (so 25% on the second turn, 30% on the third). This is quickly fatal.&lt;br /&gt;
* In the case of running out of air in water (drowning): once you begin drowning, you must step on a non-water tile to stop drowning - standing on a tile with bubbles (to restore air) will not stop drowning.&lt;br /&gt;
&lt;br /&gt;
==Equilibrium==&lt;br /&gt;
{{:Equilibrium}}&lt;br /&gt;
&lt;br /&gt;
==Feedback==&lt;br /&gt;
{{:Feedback}}&lt;br /&gt;
&lt;br /&gt;
==Hate==&lt;br /&gt;
{{:Hate}}&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
{{:Insanity}}&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
{{:Life}}&lt;br /&gt;
&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Only Mage classes can regenerate Mana naturally. Certain class talents and gear can grant passive Mana regen, and having a Manasurge rune inscribed will grant some passive regen while resting. Your maximum increases with level (+4 per level), gear, and [[Willpower]] (+5 per point). Mana is doubly affected by [[fatigue]], making fatigue a primary concern for mana-using characters. &lt;br /&gt;
&lt;br /&gt;
==Negative energy==&lt;br /&gt;
{{:Negative energy}}&lt;br /&gt;
&lt;br /&gt;
==Positive energy==&lt;br /&gt;
{{:Positive energy}}&lt;br /&gt;
&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the {{c|Chronomancy}} talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. The damage (and sometimes duration, etc) of most Chronomancy talents is multiplied by a &amp;quot;paradox modifier&amp;quot; determined by the following formula: sqrt(0.5 + Paradox / 600). [[Fatigue]] has a unique effect on paradox, increasing the failure rate but not the cost of feedback-using talents.&lt;br /&gt;
&lt;br /&gt;
The cost of active paradox talents increases the higher your paradox already is; it is multiplied by 1 + (Paradox / 300).&lt;br /&gt;
&lt;br /&gt;
Paradox failures simply cause you to lose a turn like equilibrium failures. However, unlike equilibrium failures, your paradox still increases by the cost of the talent that failed.&lt;br /&gt;
&lt;br /&gt;
If an anomaly occurs, not only do you lose the turn and talent, but a random Anomaly talent is used. Your paradox is also reduced by twice the cost of the talent that failed. Anomaly chance is rolled before failure chance.&lt;br /&gt;
&lt;br /&gt;
If a backfire occurs, the talent targets the caster.&lt;br /&gt;
&lt;br /&gt;
To calculate paradox failure, anomaly, and backfire chance, a modified paradox is calculated by the following formula: (Paradox - [[Willpower]] * 2). Some items, such as the Shard of Crystallized Time, add directly to the Willpower stat used in this calculation, as does Temporal Form.&lt;br /&gt;
&lt;br /&gt;
Then calculate the fatigue modifier: (100 + 2 * [[Fatigue]]) / 100.&lt;br /&gt;
&lt;br /&gt;
Failures can only occur if modified paradox is over 200; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 200)^2).&lt;br /&gt;
&lt;br /&gt;
Anomalies can only occur if modified paradox is over 300; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 300)^3).&lt;br /&gt;
&lt;br /&gt;
Backfires can only occur if modified paradox is over 400; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 400)^4).&lt;br /&gt;
&lt;br /&gt;
==Psi==&lt;br /&gt;
{{:Psi}}&lt;br /&gt;
&lt;br /&gt;
==Souls==&lt;br /&gt;
{{:Soul}}&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
{{:Stamina}}&lt;br /&gt;
&lt;br /&gt;
==Steam==&lt;br /&gt;
Steam is the resource used by the [[Tinker]] metaclass. It was introduced as part of the [[Embers of Rage]] DLC. [[Fatigue]] plays no role in determining steam costs.&lt;br /&gt;
&lt;br /&gt;
Steam is generated by steam generator injectors, which generate a constant amount of steam per turn. Steam is consumed by steam-powered weapons when used in melee or ranged fire, by steam-using talents, and by steam-using sustains. Unlike some other resources, most steam-using sustains drain a fixed amount of steam ''per turn''.&lt;br /&gt;
&lt;br /&gt;
==Vim==&lt;br /&gt;
{{:Vim}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]] [[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Acidic_soil_(talent)&amp;diff=19481</id>
		<title>Acidic soil (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Acidic_soil_(talent)&amp;diff=19481"/>
				<updated>2021-11-05T06:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Acidic soil.png&lt;br /&gt;
|name=Acidic Soil&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Corrosive Blades}}&lt;br /&gt;
|require={{TalentReq/GiftsReqHigh4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=15 Equilibrium&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
Surround yourself with natural forces, ignoring {{ctl|100%|15|50%}} acid resistance of your targets.&lt;br /&gt;
&lt;br /&gt;
In addition, the acid will nourish your bloated oozes, giving them an additional {{ctmd|10|75}} life regeneration per turn.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrosive_seeds_(talent)&amp;diff=19480</id>
		<title>Corrosive seeds (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrosive_seeds_(talent)&amp;diff=19480"/>
				<updated>2021-11-05T06:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Corrosive seeds.png&lt;br /&gt;
|name=Corrosive Seeds&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Corrosive Blades}}&lt;br /&gt;
|require={{TalentReq/GiftsReqHigh3}}&lt;br /&gt;
|cost=10 Equilibrium&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|range=8&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
You focus on a target zone of radius 2 to make up to 2 corrosive seeds appear.&lt;br /&gt;
&lt;br /&gt;
At talent levels 3 and 5, the number of corrosive seeds you can plant will increase by 1.&lt;br /&gt;
&lt;br /&gt;
The first seed will appear at the center of the target zone, while others will appear at random spots.&lt;br /&gt;
&lt;br /&gt;
Each seed lasts {{ctl|12|5|8.5}} turns and will explode when a hostile creature walks over it, knocking the creature back and dealing {{ctmd|20|290}} Acid damage within radius 1.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Mindpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrosive_nature_(talent)&amp;diff=19479</id>
		<title>Corrosive nature (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrosive_nature_(talent)&amp;diff=19479"/>
				<updated>2021-11-05T06:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Corrosive nature.png&lt;br /&gt;
|name=Corrosive Nature&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Corrosive Blades}}&lt;br /&gt;
|require={{TalentReq/GiftsReqHigh1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You gain {{ctmd|10|40%}} Acid resistance.&lt;br /&gt;
&lt;br /&gt;
When you deal Nature damage to a creature, you gain a bonus to Acid damage for {{cts|2|5|log}} turns. &lt;br /&gt;
&lt;br /&gt;
This damage bonus can stack up to 5 times, gaining 1 stack whenever you deal Nature damage to the target, up to once per turn, and is equal to&lt;br /&gt;
&lt;br /&gt;
 (0.45 * {{cts|5|15|0.75}} * √ Stack)%.&lt;br /&gt;
&lt;br /&gt;
The resistance and damage increase improve with your Mindpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Acidbeam_(talent)&amp;diff=19478</id>
		<title>Acidbeam (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Acidbeam_(talent)&amp;diff=19478"/>
				<updated>2021-11-05T06:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Updated to 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|image=Acidbeam.png&lt;br /&gt;
|name=Acidbeam&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Corrosive Blades}}&lt;br /&gt;
|require={{TalentReq/GiftsReqHigh1}}&lt;br /&gt;
|cost=4 Equilibrium&lt;br /&gt;
|cooldown=3&lt;br /&gt;
|range=10&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
Channel acid through your psiblades, extending their reach to create a beam doing {{ctmd|20|290}} Acid damage (which can disarm them).&lt;br /&gt;
&lt;br /&gt;
The damage increases with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
''Note: the disarm chance is 25% and uses your mindpower''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Commander_of_the_dead.png&amp;diff=19474</id>
		<title>File:Commander of the dead.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Commander_of_the_dead.png&amp;diff=19474"/>
				<updated>2021-10-31T22:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Doomed_for_eternity.png&amp;diff=19473</id>
		<title>File:Doomed for eternity.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Doomed_for_eternity.png&amp;diff=19473"/>
				<updated>2021-10-31T22:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Frightening_presence.png&amp;diff=19472</id>
		<title>File:Frightening presence.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Frightening_presence.png&amp;diff=19472"/>
				<updated>2021-10-31T22:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Neverending_unlife_(talent)&amp;diff=19471</id>
		<title>Neverending unlife (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Neverending_unlife_(talent)&amp;diff=19471"/>
				<updated>2021-10-31T22:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Fixed image. Replaced minus sign with &amp;quot;negative&amp;quot; for clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=lichform.png&lt;br /&gt;
|name=Neverending Unlife&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Lich}}&lt;br /&gt;
|require={{TalentReq/UndeadsReqHigh1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
A Lich's body is extremely hard to fully destroy. You only die with your life reaches negative {{ctl|150|20|100}}.&lt;br /&gt;
&lt;br /&gt;
In addition even when destroyed your body regenerates to full life.&lt;br /&gt;
&lt;br /&gt;
The first time this happens, your transformation into a Lich is completed, granting you all the powers of Lichdom.&lt;br /&gt;
&lt;br /&gt;
Any further death will still regenerate you but you will need to consume the essence of a creature of unique/boss/elite boss or more rank within {{ctl|300|40|130}} turns to sustain yourself.&lt;br /&gt;
&lt;br /&gt;
If you have not killed one when the duration expires or if you are killed again in this duration, you die permanently.&lt;br /&gt;
&lt;br /&gt;
If this happens this power can never re-activate, even if you managed to resurrect by other means.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Path_to_beyond_(talent)&amp;diff=19470</id>
		<title>Path to beyond (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Path_to_beyond_(talent)&amp;diff=19470"/>
				<updated>2021-10-31T22:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Path to Beyond&lt;br /&gt;
|image = path to beyond.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Spectre}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode = Passive&lt;br /&gt;
|desc = &lt;br /&gt;
On using {{t|Ghost Walk|Ghost Walk - Return}}, you create a portal that summons {{cts|2|4.5}} spirits around you for {{cts|5|9}} turns. The spirits do very little damage, but taunt all enemies in radius 3 into attacking them.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Intangibility_(talent)&amp;diff=19469</id>
		<title>Intangibility (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Intangibility_(talent)&amp;diff=19469"/>
				<updated>2021-10-31T22:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Intangibility&lt;br /&gt;
|image = intangibility.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Spectre}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode = Passive&lt;br /&gt;
|desc = &lt;br /&gt;
While in your spectral form from {{t|Ghost Walk}} and for {{cts|2.5|4}} turns afterwards, damage and detrimental effects have a {{ctl|45%|12|27%}} chance to harmlessly pass through you.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spectral_sight_(talent)&amp;diff=19468</id>
		<title>Spectral sight (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spectral_sight_(talent)&amp;diff=19468"/>
				<updated>2021-10-31T22:37:41Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Spectral Sight&lt;br /&gt;
|image = spectral sight.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Spectre}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode = Passive&lt;br /&gt;
|desc = &lt;br /&gt;
While in your spectral form from {{t|Ghost Walk}} and for {{cts|2.5|4}} turns afterwards, you gain vision of all enemies within radius (7.5 + 0.5 * Talent Level), up to a maximum radius of 10.&lt;br /&gt;
&lt;br /&gt;
In addition, at all times you gain the ability to sense undead within (10 + Talent Level) tiles, and can perceive any foe within {{cts|1|5|1}} tiles of your necrotic minions.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ghost_walk_(talent)&amp;diff=19467</id>
		<title>Ghost walk (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ghost_walk_(talent)&amp;diff=19467"/>
				<updated>2021-10-31T22:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Ghost Walk&lt;br /&gt;
|image = ghost walk.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Spectre}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq1}}&lt;br /&gt;
|cost = 12 Mana&lt;br /&gt;
|range = {{cts|5|9|0.5|0|1}}&lt;br /&gt;
|cooldown = 10&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc = &lt;br /&gt;
Taking on a spectral form, you teleport to the target tile within range {{cts|5|9|0.5|0|1}}. &lt;br /&gt;
&lt;br /&gt;
For 3 turns after using this spell, you gain the ability to instantly teleport back to your original tile as long as you are within range of it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Path_to_beyond.png&amp;diff=19466</id>
		<title>File:Path to beyond.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Path_to_beyond.png&amp;diff=19466"/>
				<updated>2021-10-31T22:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Intangibility.png&amp;diff=19465</id>
		<title>File:Intangibility.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Intangibility.png&amp;diff=19465"/>
				<updated>2021-10-31T22:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Spectral_sight.png&amp;diff=19464</id>
		<title>File:Spectral sight.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Spectral_sight.png&amp;diff=19464"/>
				<updated>2021-10-31T22:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Ghost_walk.png&amp;diff=19463</id>
		<title>File:Ghost walk.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Ghost_walk.png&amp;diff=19463"/>
				<updated>2021-10-31T22:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spectre_(category)&amp;diff=19462</id>
		<title>Spectre (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spectre_(category)&amp;diff=19462"/>
				<updated>2021-10-31T22:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created category for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:ghost walk (talent)}}&lt;br /&gt;
{{:spectral sight (talent)}}&lt;br /&gt;
{{:intangibility (talent)}}&lt;br /&gt;
{{:path to beyond (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spikes_of_decrepitude_(talent)&amp;diff=19461</id>
		<title>Spikes of decrepitude (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spikes_of_decrepitude_(talent)&amp;diff=19461"/>
				<updated>2021-10-31T22:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page for 1.7.4. Spikes only target within radius 10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Spikes of Decrepitude&lt;br /&gt;
|image = spikes of decrepitude.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Necrosis}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode = Sustained&lt;br /&gt;
|cost = 10 Mana, 2 Soul&lt;br /&gt;
|cooldown = 10&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc = &lt;br /&gt;
Each turn you unleash dark powers through your runeskin.&lt;br /&gt;
&lt;br /&gt;
For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing {{ctspd|5|70}} frostdusk damage.&lt;br /&gt;
&lt;br /&gt;
A foe can only be hit by one spike per turn.&lt;br /&gt;
&lt;br /&gt;
If your life is below 1, the spikes also reduce all damage done by the targets by {{ctl|50%|8|25%}}.&lt;br /&gt;
&lt;br /&gt;
''Note: this talent will only target enemies within radius 10''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Runeskin_(talent)&amp;diff=19460</id>
		<title>Runeskin (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Runeskin_(talent)&amp;diff=19460"/>
				<updated>2021-10-31T22:25:35Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Fixed stat req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Runeskin&lt;br /&gt;
|image = runeskin.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Necrosis}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode = Passive&lt;br /&gt;
|desc = &lt;br /&gt;
As you continue to attune your body to undeath you reject nature as a whole.&lt;br /&gt;
&lt;br /&gt;
As long as you have no natural infusion on your skin, each rune on it adjusts your minimum negative life by negative {{cts|8|30}} and your spells critical chance by {{cts|1|1.8%}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Across_the_veil_(talent)&amp;diff=19459</id>
		<title>Across the veil (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Across_the_veil_(talent)&amp;diff=19459"/>
				<updated>2021-10-31T22:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Fixed stat req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Across the Veil&lt;br /&gt;
|image = across the veil.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Necrosis}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode = Passive&lt;br /&gt;
|desc = &lt;br /&gt;
The line between life and death blurs for you.&lt;br /&gt;
&lt;br /&gt;
You can only die when you reach negative {{ctstd|Con|30|1000}} life but your maximum life is reduced by 0.5 * {{ctstd|Con|30|1000}}.&lt;br /&gt;
&lt;br /&gt;
When you are below 1 life you gain {{cts|6|12%}} to all resistances.&lt;br /&gt;
&lt;br /&gt;
The life amount is based on your Constitution attribute.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Spikes_of_decrepitude.png&amp;diff=19458</id>
		<title>File:Spikes of decrepitude.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Spikes_of_decrepitude.png&amp;diff=19458"/>
				<updated>2021-10-31T22:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Runeskin_(talent)&amp;diff=19457</id>
		<title>Runeskin (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Runeskin_(talent)&amp;diff=19457"/>
				<updated>2021-10-31T22:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Runeskin&lt;br /&gt;
|image = runeskin.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Necrosis}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode = Passive&lt;br /&gt;
|desc = &lt;br /&gt;
As you continue to attune your body to undeath you reject nature as a whole.&lt;br /&gt;
&lt;br /&gt;
As long as you have no natural infusion on your skin, each rune on it adjusts your minimum negative life by negative {{cts|8|30}} and your spells critical chance by {cts|1|1.8%}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Runeskin.png&amp;diff=19456</id>
		<title>File:Runeskin.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Runeskin.png&amp;diff=19456"/>
				<updated>2021-10-31T22:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Necrosis_(category)&amp;diff=19455</id>
		<title>Necrosis (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Necrosis_(category)&amp;diff=19455"/>
				<updated>2021-10-31T22:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Blurred mortality (talent)}}&lt;br /&gt;
{{:Across the veil (talent)}}&lt;br /&gt;
{{:Runeskin (talent)}}&lt;br /&gt;
{{:Spikes of decrepitude (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Across_the_veil_(talent)&amp;diff=19454</id>
		<title>Across the veil (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Across_the_veil_(talent)&amp;diff=19454"/>
				<updated>2021-10-31T22:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version = 1.7.4&lt;br /&gt;
|name = Across the Veil&lt;br /&gt;
|image = across the veil.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Necrosis}}&lt;br /&gt;
|require = {{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode = Passive&lt;br /&gt;
|desc = &lt;br /&gt;
The line between life and death blurs for you.&lt;br /&gt;
&lt;br /&gt;
You can only die when you reach negative {{ctstd|Con|30|1000}} life but your maximum life is reduced by 0.5 * {{ctstd|Con|30|1000}}.&lt;br /&gt;
&lt;br /&gt;
When you are below 1 life you gain {{cts|6|12%}} to all resistances.&lt;br /&gt;
&lt;br /&gt;
The life amount is based on your Constitution attribute.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Across_the_veil.png&amp;diff=19453</id>
		<title>File:Across the veil.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Across_the_veil.png&amp;diff=19453"/>
				<updated>2021-10-31T22:17:21Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Necromancer&amp;diff=19452</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Necromancer&amp;diff=19452"/>
				<updated>2021-10-31T22:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Talent Categories */ Fixed decrepitude spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Necromancer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necromancer is a class introduced in the base game. It must be unlocked by killing the necromancer [[Celia]] in the [[Last Hope Graveyard]], '''after''' reading all 4 parts of the [[lore]] ''&amp;quot;How to become a necromancer&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''The road to necromancy is a macabre path indeed.'' &lt;br /&gt;
&lt;br /&gt;
''Walk with the dead, and drink deeply of their black knowledge.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.&lt;br /&gt;
&lt;br /&gt;
These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: [[Lich (talent)|Eternal life]].&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm starstaff&lt;br /&gt;
*Linen robe&lt;br /&gt;
*[[Inscription|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Quest==&lt;br /&gt;
* [[From Death, Life]] (if not immune to necromancy and not already undead), which on completion unlocks the [[Lich (talent)|Lich race evolution]] prodigy.&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Call of the crypt (talent)|Call of the Crypt]] (1)&lt;br /&gt;
*[[Soul leech (talent)|Soul Leech]] (1)&lt;br /&gt;
*[[Invoke darkness (talent)|Invoke Darkness]] (1)&lt;br /&gt;
*[[Blurred mortality (talent)|Blurred Mortality]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = {{c|Master of Bones}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Call of the crypt (talent)|Call of the Crypt]]&lt;br /&gt;
| talent2 = [[Shattered remains (talent)|Shattered Remains]]&lt;br /&gt;
| talent3 = [[Assemble (talent)|Assemble ]]&lt;br /&gt;
| talent4 = [[Lord of skulls (talent)|Lord of Skulls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = {{c|Master of Flesh}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Call of the mausoleum (talent)|Call of the Mausoleum]]&lt;br /&gt;
| talent2 = [[Corpse explosion (talent)|Corpse Explosion]]&lt;br /&gt;
| talent3 = [[Putrescent liquefaction (talent)|Putrescent Liquefaction]]&lt;br /&gt;
| talent4 = [[Discarded refuse (talent)|Discarded Refuse]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Nightfall (category)|Nightfall]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Invoke darkness (talent)|Invoke Darkness]]&lt;br /&gt;
| talent2 = [[Night sphere (talent)|Night Sphere]]&lt;br /&gt;
| talent3 = [[Erupting shadows (talent)|Erupting Shadows]]&lt;br /&gt;
| talent4 = [[River of souls (talent)|River of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Dreadmaster (category)|Dreadmaster]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dread (talent)|Dread]]&lt;br /&gt;
| talent2 = [[Souleater (talent)|Souleater]]&lt;br /&gt;
| talent3 = [[Neverending peril (talent)|Neverending Peril]]&lt;br /&gt;
| talent4 = [[Dreadmaster (talent)|Dreadmaster]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Grave (category)|Grave]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Black ice (talent)|Black Ice]]&lt;br /&gt;
| talent2 = [[Chill of the tomb (talent)|Chill of the Tomb]]&lt;br /&gt;
| talent3 = [[Corpselight (talent)|Corpselight]]&lt;br /&gt;
| talent4 = [[Grave mistake (talent)|Grave Mistake]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = {{c|Glacial Waste}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hiemal shield (talent)|Hiemal Shield]]&lt;br /&gt;
| talent2 = [[Desolate waste (talent)|Desolate Waste]]&lt;br /&gt;
| talent3 = [[Crumbling earth (talent)|Crumbling Earth]]&lt;br /&gt;
| talent4 = [[Bleak guard (talent)|Bleak Guard]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Spell}}&lt;br /&gt;
| Name = {{c|Animus}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Soul Leech}}&lt;br /&gt;
| talent2 = {{t|Consume Soul}}&lt;br /&gt;
| talent3 = {{t|Torture Souls}}&lt;br /&gt;
| talent4 = {{t|Reaping}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Death (category)|Death]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rigor mortis (talent)|Rigor Mortis]]&lt;br /&gt;
| talent2 = [[Drawn to death (talent)|Drawn To Death]]&lt;br /&gt;
| talent3 = [[Grim shadow (talent)|Grim Shadow]]&lt;br /&gt;
| talent4 = [[Utterly destroyed (talent)|Utterly Destroyed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = {{c|Master Necromancer}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Aura of undeath (talent)|Aura of Undeath]]&lt;br /&gt;
| talent2 = [[Surge of undeath (talent)|Surge of Undeath]]&lt;br /&gt;
| talent3 = [[Recall minions (talent)|Recall Minions]]&lt;br /&gt;
| talent4 = [[Suffer for me (talent)|Suffer For Me]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = {{c|Age of Dusk}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Dire plague (talent)|Dire Plague]]&lt;br /&gt;
| talent2 = [[Crepuscule (talent)|Crepuscule]]&lt;br /&gt;
| talent3 = {{t|The End of All Hope}}&lt;br /&gt;
| talent4 = {{t|Golden Age of Necromancy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = {{c|Rime Wraith}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rime wraith (talent)|Rime Wraith]]&lt;br /&gt;
| talent2 = [[Frigid plunge (talent)|Frigid Plunge]]&lt;br /&gt;
| talent3 = [[Gelid host (talent)|Gelid Host]]&lt;br /&gt;
| talent4 = [[Permafrost (talent)|Permafrost]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eradication (category)|Eradication]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Boneyard (talent)|Boneyard]]&lt;br /&gt;
| talent2 = [[To the grave (talent)|To The Grave]]&lt;br /&gt;
| talent3 = [[Impending doom (talent)|Impending Doom]]&lt;br /&gt;
| talent4 = [[Eternal night (talent)|Eternal Night]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Necrosis (category)|Necrosis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Blurred mortality (talent)|Blurred Mortality]]&lt;br /&gt;
| talent2 = [[Across the veil (talent)|Across the Veil]]&lt;br /&gt;
| talent3 = [[Runeskin (talent)|Runeskin]]&lt;br /&gt;
| talent4 = {{t|Spikes of Decrepitude}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Spectre (category)|Spectre]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Ghost walk (talent)|Ghost Walk]]&lt;br /&gt;
| talent2 = [[Spectral sight (talent)|Spectral Sight]]&lt;br /&gt;
| talent3 = [[Intangibility (talent)|Intangibility]]&lt;br /&gt;
| talent4 = [[Path to beyond (talent)|Path to Beyond]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Undead (category type)|Undead]]&lt;br /&gt;
| Name = [[Lich (category)|Lich]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Neverending unlife (talent)|Neverending Unlife]]&lt;br /&gt;
| talent2 = [[Frightening presence (talent)|Frightening Presence]]&lt;br /&gt;
| talent3 = [[Doomed for eternity (talent)|Doomed For Eternity]]&lt;br /&gt;
| talent4 = [[Commander of the dead (talent)|Commander of the Dead]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* The Undead [[Lich (category)|Lich]] category needs to be achieved through the [[Lich (talent)|Lich race evolution]]&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Trick_shot_(talent)&amp;diff=19451</id>
		<title>Trick shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Trick_shot_(talent)&amp;diff=19451"/>
				<updated>2021-10-31T06:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Use speed steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Trick shot.png&lt;br /&gt;
|name=Trick Shot&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Gunslinging}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|cost=25 Steam&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|range=Steamgun Range&lt;br /&gt;
|use_speed=Steam&lt;br /&gt;
|desc=&lt;br /&gt;
Your cunning and dexterity allow you to fire incredible trick shots that can hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
You precisely aim your trick shot to ricochet amongst foes you can see so that whenever it hits something solid (creature or solid wall), it will bounce towards the next closest foe.&lt;br /&gt;
&lt;br /&gt;
It may ricochet up to {{cts|0.8|4.5|log}} times (or until it misses) within range 5 of your first target and will not target the same foe twice.&lt;br /&gt;
&lt;br /&gt;
Your shot deals {{ctwd|60|140}} weapon damage on its first strike, but loses {{cts|40|15%}} damage and ({{ctl|0|0.5|0.2}}*Accuracy) ({{ctl|0%|50|20}}%) accuracy with each bounce.&lt;br /&gt;
&lt;br /&gt;
''Note: the ricochet shots will indiscriminately target enemies, and can hit allies along the way''&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19450</id>
		<title>The Place Which Does Not Exist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19450"/>
				<updated>2021-10-31T06:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */ Font spawning can fail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME: Forbidden Cults when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Forbidden Cults Version: || 1.0.12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{Zone&lt;br /&gt;
|name = The Place Which Does Not Exist&lt;br /&gt;
|guardian = [[The One That Writes]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 20&lt;br /&gt;
|max_level = 50&lt;br /&gt;
|min_ilevel = 3&lt;br /&gt;
|max_ilevel = 5&lt;br /&gt;
|width = 35&lt;br /&gt;
|height = 35&lt;br /&gt;
|effect =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone can be entered by reading the [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. It must completed in one trip, as the tome will crumble when you leave it for the real world. Inside the zone, each floor can only be visited once as well, and it is not possible to return to a previous floor. The three floors in this zone are filled with horrors, and have layouts similar to the [[Heart of the Gloom]]. All the walls in this zone are undiggable, and cannot be penetrated by scouting talents like {{t|Track}}. Except for the final boss, none of the enemies in this zone will drop any loot.&lt;br /&gt;
&lt;br /&gt;
There are also fonts of knowledge scattered around each floor that can randomly grant the following rewards:&lt;br /&gt;
&lt;br /&gt;
* 0.1% chance for 1 prodigy point&lt;br /&gt;
* 0.4% chance for 1 talent category point&lt;br /&gt;
* 10% chance for 1 generic talent point&lt;br /&gt;
* 19.5% chance for 1 class talent point&lt;br /&gt;
* 70% chance for 3 stat points&lt;br /&gt;
&lt;br /&gt;
Each floor in this zone can have 1–3 fonts of knowledge. The distribution is roughly:&lt;br /&gt;
&lt;br /&gt;
* 16% chance for 1 font of knowledge&lt;br /&gt;
* 56% chance of 2 fonts of knowledge&lt;br /&gt;
* 28% chance of 3 fonts of knowledge&lt;br /&gt;
&lt;br /&gt;
On average there will be 2.12 fonts of knowledge per level. On some occasions however, the fonts will not be able to spawn if there are no suitable locations, so the true average will be lower, and it is possible to have zero fonts on a floor.&lt;br /&gt;
&lt;br /&gt;
Fonts of knowledge can sometimes be hard to spot visually on the default tile set, as their color and texture are very close to that of the ground, but they do appear as blue dots on the minimap.&lt;br /&gt;
&lt;br /&gt;
The zone guardian is [[The One That Writes]] on the final floor. It is initially invulnerable, and the player must walk over three books of binding spread around the level in order to remove its invulnerability status. The location of these books of binding are revealed to the player upon entering the final floor. Due to the map layout and undiggable walls, it is possible for the invulnerable boss to trap the player in a dead end alcove by blocking the single tile paths. This can be a death sentence even for very strong characters, so it can be helpful to prepare some means of teleportation before entering the final floor.&lt;br /&gt;
&lt;br /&gt;
== Zone Specific Artifacts ==&lt;br /&gt;
* [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]] is dropped by the boss&lt;br /&gt;
&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Font_of_Knowledge&amp;diff=19449</id>
		<title>Font of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Font_of_Knowledge&amp;diff=19449"/>
				<updated>2021-10-31T06:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Created page with redirect to zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[The Place Which Does Not Exist]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19448</id>
		<title>The Place Which Does Not Exist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19448"/>
				<updated>2021-10-31T05:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME: Forbidden Cults when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Forbidden Cults Version: || 1.0.12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{Zone&lt;br /&gt;
|name = The Place Which Does Not Exist&lt;br /&gt;
|guardian = [[The One That Writes]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 20&lt;br /&gt;
|max_level = 50&lt;br /&gt;
|min_ilevel = 3&lt;br /&gt;
|max_ilevel = 5&lt;br /&gt;
|width = 35&lt;br /&gt;
|height = 35&lt;br /&gt;
|effect =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone can be entered by reading the [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. It must completed in one trip, as the tome will crumble when you leave it for the real world. Inside the zone, each floor can only be visited once as well, and it is not possible to return to a previous floor. The three floors in this zone are filled with horrors, and have layouts similar to the [[Heart of the Gloom]]. All the walls in this zone are undiggable, and cannot be penetrated by scouting talents like {{t|Track}}. Except for the final boss, none of the enemies in this zone will drop any loot.&lt;br /&gt;
&lt;br /&gt;
There are also fonts of knowledge scattered around each floor that can randomly grant the following rewards:&lt;br /&gt;
&lt;br /&gt;
* 0.1% chance for 1 prodigy point&lt;br /&gt;
* 0.4% chance for 1 talent category point&lt;br /&gt;
* 10% chance for 1 generic talent point&lt;br /&gt;
* 19.5% chance for 1 class talent point&lt;br /&gt;
* 70% chance for 3 stat points&lt;br /&gt;
&lt;br /&gt;
Each floor in this zone can have 1–3 fonts of knowledge. The distribution is roughly:&lt;br /&gt;
&lt;br /&gt;
* 16% chance for 1 font of knowledge&lt;br /&gt;
* 56% chance of 2 fonts of knowledge&lt;br /&gt;
* 28% chance of 3 fonts of knowledge&lt;br /&gt;
&lt;br /&gt;
On average there will be 2.12 fonts of knowledge per level.&lt;br /&gt;
&lt;br /&gt;
Fonts of knowledge can sometimes be hard to spot visually on the default tile set, as their color and texture are very close to that of the ground, but they do appear as blue dots on the minimap.&lt;br /&gt;
&lt;br /&gt;
The zone guardian is [[The One That Writes]] on the final floor. It is initially invulnerable, and the player must walk over three books of binding spread around the level in order to remove its invulnerability status. The location of these books of binding are revealed to the player upon entering the final floor. Due to the map layout and undiggable walls, it is possible for the invulnerable boss to trap the player in a dead end alcove by blocking the single tile paths. This can be a death sentence even for very strong characters, so it can be helpful to prepare some means of teleportation before entering the final floor.&lt;br /&gt;
&lt;br /&gt;
== Zone Specific Artifacts ==&lt;br /&gt;
* [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]] is dropped by the boss&lt;br /&gt;
&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19447</id>
		<title>The Place Which Does Not Exist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19447"/>
				<updated>2021-10-31T05:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME: Forbidden Cults when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Forbidden Cults Version: || 1.0.12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{Zone&lt;br /&gt;
|name = The Place Which Does Not Exist&lt;br /&gt;
|guardian = [[The One That Writes]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 20&lt;br /&gt;
|max_level = 50&lt;br /&gt;
|min_ilevel = 3&lt;br /&gt;
|max_ilevel = 5&lt;br /&gt;
|width = 35&lt;br /&gt;
|height = 35&lt;br /&gt;
|effect =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone can be entered by reading the [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. It must completed in one trip, as the tome will crumble when you leave it for the real world. Inside the zone, each floor can only be visited once as well, and it is not possible to return to a previous floor. The three floors in this zone are filled with horrors, and have layouts similar to the [[Heart of the Gloom]]. All the walls in this zone are undiggable, and cannot be penetrated by scouting talents like {{t|Track}}. Except for the final boss, none of the enemies in this zone will drop any loot.&lt;br /&gt;
&lt;br /&gt;
There are also fonts of knowledge scattered around each floor that can randomly grant the following rewards:&lt;br /&gt;
&lt;br /&gt;
* 0.1% chance for 1 prodigy point&lt;br /&gt;
* 0.4% chance for 1 talent category point&lt;br /&gt;
* 10% chance for 1 generic talent point&lt;br /&gt;
* 19.5% chance for 1 class talent point&lt;br /&gt;
* 70% chance for 3 stat points&lt;br /&gt;
&lt;br /&gt;
Each floor in this zone can have 1–3 fonts of knowledge. The distribution is roughly:&lt;br /&gt;
&lt;br /&gt;
* 16% chance for 1 font of knowledge&lt;br /&gt;
* 56% chance of 2 fonts of knowledge&lt;br /&gt;
* 28% chance of 3 fonts of knowledge&lt;br /&gt;
&lt;br /&gt;
On average there will be 2.12 fonts of knowledge per level.&lt;br /&gt;
&lt;br /&gt;
Fonts of knowledge can sometimes be hard to spot visually on the default tile set, as their color and texture are very close to that of the ground, but they do appear as blue dots on the minimap.&lt;br /&gt;
&lt;br /&gt;
The zone guardian is [[The One That Writes]] on the final floor. It is initially invulnerable, and the player must walk over three books of binding spread around the level in order to remove its invulnerability status. The location of these books of binding are revealed to the player upon entering the floor. Due to the map layout and undiggable walls, it is possible for the invulnerable boss to trap the player in a dead end alcove by blocking the single tile paths. This can be a death sentence even for very strong characters, so it can be helpful to prepare some means of teleportation before entering the final floor.&lt;br /&gt;
&lt;br /&gt;
== Zone Specific Artifacts ==&lt;br /&gt;
* [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]] is dropped by the boss&lt;br /&gt;
&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19446</id>
		<title>The Place Which Does Not Exist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19446"/>
				<updated>2021-10-31T05:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */ No digging and very limited scouting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME: Forbidden Cults when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Forbidden Cults Version: || 1.0.12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{Zone&lt;br /&gt;
|name = The Place Which Does Not Exist&lt;br /&gt;
|guardian = [[The One That Writes]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 20&lt;br /&gt;
|max_level = 50&lt;br /&gt;
|min_ilevel = 3&lt;br /&gt;
|max_ilevel = 5&lt;br /&gt;
|width = 35&lt;br /&gt;
|height = 35&lt;br /&gt;
|effect =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone can be entered by reading the [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. It must completed in one trip, as the tome will crumble when you leave it for the real world. Inside the zone, each floor can only be visited once as well, and it is not possible to return to a previous floor. The three floors in this zone are filled with horrors, and have layouts similar to the [[Heart of the Gloom]]. All the walls in this zone are undiggable, and cannot be penetrated by scouting talents like {{t|Track}}. Except for the final boss, none of the enemies in this zone will drop any loot.&lt;br /&gt;
&lt;br /&gt;
There are also fonts of knowledge scattered around each floor that can randomly grant the following rewards:&lt;br /&gt;
&lt;br /&gt;
* 0.1% chance for 1 prodigy point&lt;br /&gt;
* 0.4% chance for 1 talent category point&lt;br /&gt;
* 10% chance for 1 generic talent point&lt;br /&gt;
* 19.5% chance for 1 class talent point&lt;br /&gt;
* 70% chance for 3 stat points&lt;br /&gt;
&lt;br /&gt;
Each floor in this zone can have 1–3 fonts of knowledge. The distribution is roughly:&lt;br /&gt;
&lt;br /&gt;
* 16% chance for 1 font of knowledge&lt;br /&gt;
* 56% chance of 2 fonts of knowledge&lt;br /&gt;
* 28% chance of 3 fonts of knowledge&lt;br /&gt;
&lt;br /&gt;
On average there will be 2.12 fonts of knowledge per level.&lt;br /&gt;
&lt;br /&gt;
Fonts of knowledge can sometimes be hard to spot visually on the default tile set, as their color and texture are very close to that of the ground, but they do appear as blue dots on the minimap.&lt;br /&gt;
&lt;br /&gt;
The zone guardian is [[The One That Writes]] on the final floor. It is initially invulnerable, and the player must walk over three books of binding spread around the level in order to remove this invulnerability status. The location of these books of binding are revealed to the player upon entering the floor. Due to the map layout and undiggable walls, it is possible for the invulnerable boss to trap the player in a dead end alcove by blocking the single tile paths. This can be a death sentence even for very strong characters, so it can be helpful to prepare some means of teleportation before entering the final floor.&lt;br /&gt;
&lt;br /&gt;
== Zone Specific Artifacts ==&lt;br /&gt;
* [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]] is dropped by the boss&lt;br /&gt;
&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19445</id>
		<title>The Place Which Does Not Exist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19445"/>
				<updated>2021-10-31T05:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: /* Zone Information */ No loot drop except for boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME: Forbidden Cults when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Forbidden Cults Version: || 1.0.12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{Zone&lt;br /&gt;
|name = The Place Which Does Not Exist&lt;br /&gt;
|guardian = [[The One That Writes]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 20&lt;br /&gt;
|max_level = 50&lt;br /&gt;
|min_ilevel = 3&lt;br /&gt;
|max_ilevel = 5&lt;br /&gt;
|width = 35&lt;br /&gt;
|height = 35&lt;br /&gt;
|effect =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone can be entered by reading the [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. It must completed in one trip, as the tome will crumble when you leave it for the real world. Inside the zone, each floor can only be visited once as well, and it is not possible to return to a previous floor. The three floors in this zone are filled with horrors, and have layouts similar to the [[Heart of the Gloom]]. Except for the final boss, none of the enemies in this zone will drop any loot.&lt;br /&gt;
&lt;br /&gt;
There are also fonts of knowledge scattered around each floor that can randomly grant the following rewards:&lt;br /&gt;
&lt;br /&gt;
* 0.1% chance for 1 prodigy point&lt;br /&gt;
* 0.4% chance for 1 talent category point&lt;br /&gt;
* 10% chance for 1 generic talent point&lt;br /&gt;
* 19.5% chance for 1 class talent point&lt;br /&gt;
* 70% chance for 3 stat points&lt;br /&gt;
&lt;br /&gt;
Each floor in this zone can have 1–3 fonts of knowledge. The distribution is roughly:&lt;br /&gt;
&lt;br /&gt;
* 16% chance for 1 font of knowledge&lt;br /&gt;
* 56% chance of 2 fonts of knowledge&lt;br /&gt;
* 28% chance of 3 fonts of knowledge&lt;br /&gt;
&lt;br /&gt;
On average there will be 2.12 fonts of knowledge per level.&lt;br /&gt;
&lt;br /&gt;
Fonts of knowledge can sometimes be hard to spot visually on the default tile set, as their color and texture are very close to that of the ground, but they do appear as blue dots on the minimap.&lt;br /&gt;
&lt;br /&gt;
The zone guardian is [[The One That Writes]] on the final floor. It is initially invulnerable, and the player must walk over three books of binding spread around the level in order to remove this invulnerability status. The location of these books of binding are revealed to the player upon entering the floor. Due to the map layout and undiggable walls, it is possible for the invulnerable boss to trap the player in a dead end alcove by blocking the single tile paths. This can be a death sentence even for very strong characters, so it can be helpful to prepare some means of teleportation before entering the final floor.&lt;br /&gt;
&lt;br /&gt;
== Zone Specific Artifacts ==&lt;br /&gt;
* [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]] is dropped by the boss&lt;br /&gt;
&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19444</id>
		<title>The Place Which Does Not Exist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Place_Which_Does_Not_Exist&amp;diff=19444"/>
				<updated>2021-10-31T05:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Tip for spotting fonts on default tile set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME: Forbidden Cults when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Forbidden Cults Version: || 1.0.12&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{Zone&lt;br /&gt;
|name = The Place Which Does Not Exist&lt;br /&gt;
|guardian = [[The One That Writes]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 20&lt;br /&gt;
|max_level = 50&lt;br /&gt;
|min_ilevel = 3&lt;br /&gt;
|max_ilevel = 5&lt;br /&gt;
|width = 35&lt;br /&gt;
|height = 35&lt;br /&gt;
|effect =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone can be entered by reading the [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. It must completed in one trip, as the tome will crumble when you leave it for the real world. Inside the zone, each floor can only be visited once as well, and it is not possible to return to a previous floor. The three floors in this zone are filled with horrors, and have layouts similar to the [[Heart of the Gloom]].&lt;br /&gt;
&lt;br /&gt;
There are also fonts of knowledge scattered around each floor that can randomly grant the following rewards:&lt;br /&gt;
&lt;br /&gt;
* 0.1% chance for 1 prodigy point&lt;br /&gt;
* 0.4% chance for 1 talent category point&lt;br /&gt;
* 10% chance for 1 generic talent point&lt;br /&gt;
* 19.5% chance for 1 class talent point&lt;br /&gt;
* 70% chance for 3 stat points&lt;br /&gt;
&lt;br /&gt;
Each floor in this zone can have 1–3 fonts of knowledge. The distribution is roughly:&lt;br /&gt;
&lt;br /&gt;
* 16% chance for 1 font of knowledge&lt;br /&gt;
* 56% chance of 2 fonts of knowledge&lt;br /&gt;
* 28% chance of 3 fonts of knowledge&lt;br /&gt;
&lt;br /&gt;
On average there will be 2.12 fonts of knowledge per level.&lt;br /&gt;
&lt;br /&gt;
Fonts of knowledge can sometimes be hard to spot visually on the default tile set, as their color and texture are very close to that of the ground, but they do appear as blue dots on the minimap.&lt;br /&gt;
&lt;br /&gt;
The zone guardian is [[The One That Writes]] on the final floor. It is initially invulnerable, and the player must walk over three books of binding spread around the level in order to remove this invulnerability status. The location of these books of binding are revealed to the player upon entering the floor. Due to the map layout and undiggable walls, it is possible for the invulnerable boss to trap the player in a dead end alcove by blocking the single tile paths. This can be a death sentence even for very strong characters, so it can be helpful to prepare some means of teleportation before entering the final floor.&lt;br /&gt;
&lt;br /&gt;
== Zone Specific Artifacts ==&lt;br /&gt;
* [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]] is dropped by the boss&lt;br /&gt;
&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mitosis_(talent)&amp;diff=19443</id>
		<title>Mitosis (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mitosis_(talent)&amp;diff=19443"/>
				<updated>2021-10-31T05:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: Can use 1/3 multiplier as shortcut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|name=Mitosis&lt;br /&gt;
|image=Mitosis.png&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Ooze}}&lt;br /&gt;
|require={{TalentReq/GiftsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=10 Equilibrium&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
Your body is more like that of an ooze.&lt;br /&gt;
&lt;br /&gt;
When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.&lt;br /&gt;
&lt;br /&gt;
This ooze has as much health as twice the damage you took, up to a maximum of (50 + {{ctmd|30|250}} + {{ctl|25%|3.5|12.5%}} * Player Max Life).&lt;br /&gt;
----&lt;br /&gt;
'''''Warning''': The split chance does not work exactly as advertised in this talent's description.&lt;br /&gt;
&lt;br /&gt;
* If the damage taken is less than 1/3 of current health, then the chance to split equals the percent of your health lost times {{cl|{{ctstd|Cun|10|400}}|100|0.6|0|1.83|234}}. This is the value displayed in the talent's description.&lt;br /&gt;
* If the damage taken is is more than 1/3 of your current life, then the chance to split equals {{cl|{{ctstd|Cun|10|400}}|100%|20|0|61%|234}}. This is exactly 1/3 of the split chance multiplier seen in the talent's description.&lt;br /&gt;
----&lt;br /&gt;
You may have up to {{ctl|6|1.1|4.1}} Bloated Oozes active at any time, up to your [[Cunning|summoning limit]], and all damage you take will be split equally between you and them so long as this talent is active.&lt;br /&gt;
&lt;br /&gt;
Bloated Oozes last for {{cts|6|10}} turns, are very resilient with {{ctl|70%|15|35%}} all damage resistance to damage not coming through your shared link, and regenerate life quickly.&lt;br /&gt;
&lt;br /&gt;
The chance to split increases with your Cunning.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mitosis_(talent)&amp;diff=19442</id>
		<title>Mitosis (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mitosis_(talent)&amp;diff=19442"/>
				<updated>2021-10-31T05:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|name=Mitosis&lt;br /&gt;
|image=Mitosis.png&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Ooze}}&lt;br /&gt;
|require={{TalentReq/GiftsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=10 Equilibrium&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|use_speed=Mind&lt;br /&gt;
|desc=&lt;br /&gt;
Your body is more like that of an ooze.&lt;br /&gt;
&lt;br /&gt;
When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.&lt;br /&gt;
&lt;br /&gt;
This ooze has as much health as twice the damage you took, up to a maximum of (50 + {{ctmd|30|250}} + {{ctl|25%|3.5|12.5%}} * Player Max Life).&lt;br /&gt;
----&lt;br /&gt;
'''''Warning''': The split chance does not work exactly as advertised in this talent's description.&lt;br /&gt;
&lt;br /&gt;
* If the damage taken is less than 1/3 of current health, then the chance to split equals the percent of your health lost times {{cl|{{ctstd|Cun|10|400}}|100|0.6|0|1.83|234}}. This is the value displayed in the talent's description.&lt;br /&gt;
* If the damage taken is is more than 1/3 of your current life, then the chance to split equals {{cl|{{ctstd|Cun|10|400}}|100%|20|0|61%|234}}.&lt;br /&gt;
----&lt;br /&gt;
You may have up to {{ctl|6|1.1|4.1}} Bloated Oozes active at any time, up to your [[Cunning|summoning limit]], and all damage you take will be split equally between you and them so long as this talent is active.&lt;br /&gt;
&lt;br /&gt;
Bloated Oozes last for {{cts|6|10}} turns, are very resilient with {{ctl|70%|15|35%}} all damage resistance to damage not coming through your shared link, and regenerate life quickly.&lt;br /&gt;
&lt;br /&gt;
The chance to split increases with your Cunning.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	</feed>