<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WangHW</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WangHW"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/WangHW"/>
		<updated>2026-05-21T17:35:09Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Lush_forest&amp;diff=12927</id>
		<title>Lush forest</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lush_forest&amp;diff=12927"/>
				<updated>2016-11-24T17:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: in-game description for its entrance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sludgenest]]&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Director_Hompalan&amp;diff=12926</id>
		<title>Director Hompalan</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Director_Hompalan&amp;diff=12926"/>
				<updated>2016-11-24T01:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Guardian |game_version=1.4.9 |name=Director Hompalan |location=Ruined Halfling Complex |level=10+ |description=&amp;lt;span&amp;gt; Only crumbling bones are left of what once was the prou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Director Hompalan&lt;br /&gt;
|location=Ruined Halfling Complex&lt;br /&gt;
|level=10+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
Only crumbling bones are left of what once was the proud Director&lt;br /&gt;
&amp;lt;br&amp;gt;Hompalan, chief of this facility. Now those remains look at you with&lt;br /&gt;
&amp;lt;br&amp;gt;empty eyes but you can not mistake their intent.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|str=14&lt;br /&gt;
|dex=12&lt;br /&gt;
|mag=10&lt;br /&gt;
|con=12&lt;br /&gt;
|autolevel=warriormage&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|100|3.5|10|13}}+&lt;br /&gt;
* Equipments&lt;br /&gt;
** longsword&lt;br /&gt;
** shield&lt;br /&gt;
** light armor&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Combat accuracy}} level (1-4)&lt;br /&gt;
** {{t|Weapons mastery}} level (1-4)&lt;br /&gt;
** {{t|Arcane combat}} level (2-4)&lt;br /&gt;
** {{t|Arcane feed}} level (1-4)&lt;br /&gt;
** {{t|Arcane destruction}} level (1-4)&lt;br /&gt;
** {{t|Heal}} level (1-5)&lt;br /&gt;
** {{t|Dirty fighting}} level (1-4)&lt;br /&gt;
** {{t|Flame}} level (1-4)&lt;br /&gt;
** {{t|Earthen missiles}} level (1-4)&lt;br /&gt;
** {{t|Earthen barrier}} level (1-4)&lt;br /&gt;
** {{t|Battle call}} level (1-4)&lt;br /&gt;
* Inscriptions&lt;br /&gt;
** manasurge rune x1&lt;br /&gt;
** random runes x2&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ruined_Halfling_Complex&amp;diff=12925</id>
		<title>Ruined Halfling Complex</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ruined_Halfling_Complex&amp;diff=12925"/>
				<updated>2016-11-24T00:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Director Hompalan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Ruined halfling complex&lt;br /&gt;
|guardian=[[Subject Z]]&lt;br /&gt;
|floors=4&lt;br /&gt;
|min_level=10&lt;br /&gt;
|max_level=25&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=2&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Ruined Halfling Complex is an optional zone in the central region of [[Maj'Eyal]], at the head of the river west of [[Zigur]].&lt;br /&gt;
&lt;br /&gt;
The first level has an open layout with hollow buildings. The other levels have a dungeon layout, with darkened corridors connecting lit(?) rooms. All levels are inhabited by medium-strength undead (primarily ghouls, skeletons and skeleton mages).&lt;br /&gt;
&lt;br /&gt;
The boss is [[Subject Z]], who appears in a predefined room in the southern part of the fourth level. He is accompanied by a [[Yeek Wayist]], and the player's arrival triggers a fight between them. Once you defeat Subject Z, several outcomes are possible depending on your race:&lt;br /&gt;
&lt;br /&gt;
*If you are a Yeek, you may speak to the Wayist and unlock [[Mindslayer]]s.&lt;br /&gt;
*If you are a Halfling, the Wayist will become hostile and you will be forced to fight him.&lt;br /&gt;
*If you are not a Halfling, you may speak to the Wayist to [[unlock]] [[Yeek]]s and receive a bonus to your mental [[saves]].&lt;br /&gt;
&lt;br /&gt;
Subject Z initially targets the Wayist, and can kill him in melee within a couple of rounds.  Keeping the Wayist alive is quite challenging because of this. Subject Z has many [[Shadowblade]] talents and a very good [[Defense]]. His physical defense is low however, so physical talents with knockback effects can help separate him from the Wayist and buy valuable time.&lt;br /&gt;
&lt;br /&gt;
(One strategy for defeating Subject Z, which some may consider an abuse of game mechanics, is to use the [[Rod of Recall]] as soon as you arrive on this level.  This sets Subject Z's level to approximately yours.  Return after you've gained a bunch of levels, and he'll still be low-level.)&lt;br /&gt;
&lt;br /&gt;
It's possible to find [[Director Hompalan]] on level 3. After defeating him, you can pick up a note revealing the location of [[Old Conclave Vault]]. He has 100% chance to show up if you are a [[Shalore]], 30% chance otherwise.&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[Yeek-fur Robe]]&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Yeek_Wayist&amp;diff=12924</id>
		<title>Yeek Wayist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Yeek_Wayist&amp;diff=12924"/>
				<updated>2016-11-24T00:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: autolevel scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Yeek Wayist&lt;br /&gt;
|location=Ruined Halfling Complex&lt;br /&gt;
|level=10+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This creature is about as tall as a halfling. &lt;br /&gt;
&amp;lt;br&amp;gt;It is covered in white silky fur and has a disproportionate head. &lt;br /&gt;
&amp;lt;br&amp;gt;The weirdest thing about it though, its weapon simply floats in front of it.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|autolevel=wildcaster&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Is not hostile unless damaged&lt;br /&gt;
* Base life: {{LL|100|3|10|10}}+&lt;br /&gt;
* 0 Armour, 0 defense&lt;br /&gt;
* Wielding a greatsword&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Kinetic Shield}} level 3&lt;br /&gt;
** {{t|Mindhook}} level 1&lt;br /&gt;
** {{t|Pyrokinesis}} level 3&lt;br /&gt;
** {{t|Mindlash}} level 2&lt;br /&gt;
** {{t|Charged Aura}} level 2&lt;br /&gt;
** {{t|Telekinetic Smash}} level 2&lt;br /&gt;
* random infusion x1&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Subject_Z&amp;diff=12923</id>
		<title>Subject Z</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Subject_Z&amp;diff=12923"/>
				<updated>2016-11-24T00:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Subject Z&lt;br /&gt;
|location=Ruined Halfling Complex&lt;br /&gt;
|level=10+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This seems to be the 'subject Z' the notes spoke about.&lt;br /&gt;
&amp;lt;br&amp;gt;He looks human, but this cannot be -- &lt;br /&gt;
&amp;lt;br&amp;gt;he would be about five thousands years old!&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|autolevel=roguemage&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|100|4|10|12}}+&lt;br /&gt;
* 0 Armour, 15 Defense&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Dual Weapon Defense}} level (3-6)&lt;br /&gt;
** {{t|Dual Weapon Training}} level (3-6)&lt;br /&gt;
** {{t|Flurry}} level (2-6)&lt;br /&gt;
** {{t|Dirty Fighting}} level (2-6)&lt;br /&gt;
** {{t|Lethality}} level (3-6&lt;br /&gt;
** {{t|Combat Accuracy}} level (1-4)&lt;br /&gt;
** {{t|Dagger Mastery}} level (1-4)&lt;br /&gt;
** {{t|Shadow Combat}} level (4-7)&lt;br /&gt;
** {{t|Shadowstep}} level (1-5)&lt;br /&gt;
** {{t|Phase Door}} level 3&lt;br /&gt;
** {{t|Second Wind}} level (4-6)&lt;br /&gt;
** {{t|Dark Tendrils}} level (2-5)&lt;br /&gt;
* Inscriptions&lt;br /&gt;
** manasurge rune x1&lt;br /&gt;
** random infusion x1&lt;br /&gt;
* 35% chance of dropping artifact ring [[Nightsong]]&lt;br /&gt;
* Wielding two daggers, wearing light armor&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Blood_Master&amp;diff=12922</id>
		<title>Blood Master</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Blood_Master&amp;diff=12922"/>
				<updated>2016-11-23T19:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Blood Master&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This small humanoid is covered in silky white fur.&lt;br /&gt;
&amp;lt;br&amp;gt;Its bulging eyes stare deep into your mind.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|str=16&lt;br /&gt;
|dex=12&lt;br /&gt;
|cun=14&lt;br /&gt;
|wil=25&lt;br /&gt;
|con=16&lt;br /&gt;
|autolevel=warriorwill&lt;br /&gt;
|location=Hidden Compound&lt;br /&gt;
|level=14+&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|150|3.5|14|12}}&lt;br /&gt;
* Equipments: greatsword, light armor&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Unity}} level (7-10)&lt;br /&gt;
** {{t|Quickened}} level (3-6)&lt;br /&gt;
** {{t|Wayist}} level (3-5)&lt;br /&gt;
** {{t|Mindhook}} level (3-5)&lt;br /&gt;
** {{t|Telekinetic Leap}} level (3-5)&lt;br /&gt;
** {{t|Kinetic Aura}} level (3-5)&lt;br /&gt;
** {{t|Charged Aura}} level (3-5)&lt;br /&gt;
** {{t|Kinetic Shield}} level (3-5)&lt;br /&gt;
** {{t|Kinetic Leech}} level (5-7)&lt;br /&gt;
** {{t|Telekinetic Smash}} level (5-8)&lt;br /&gt;
** {{t|Augmentation}} level (3-5)&lt;br /&gt;
** {{t|Weapons Mastery}} level (4-10)&lt;br /&gt;
** {{t|Combat Accuracy}} level (4-10)&lt;br /&gt;
* Inscriptions:&lt;br /&gt;
** shielding rune&lt;br /&gt;
** speed rune&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Massok_the_Dragonslayer&amp;diff=12921</id>
		<title>Massok the Dragonslayer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Massok_the_Dragonslayer&amp;diff=12921"/>
				<updated>2016-11-23T19:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version= 1.4.9&lt;br /&gt;
|name=Massok the Dragonslayer&lt;br /&gt;
|location=Daikara&lt;br /&gt;
|level=45+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
A huge and heavily-scarred orc with a gigantic sword.&lt;br /&gt;
&amp;lt;br&amp;gt;His helm is fashioned from a dragon's skull.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|str=15&lt;br /&gt;
|dex=10&lt;br /&gt;
|mag=16&lt;br /&gt;
|wil=45&lt;br /&gt;
|cun=12&lt;br /&gt;
|con=14&lt;br /&gt;
|autolevel= warrior&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|500|4|45|25}}+&lt;br /&gt;
* 59 accuracy, 134 damage, 200% attack speed&lt;br /&gt;
* 100% {{cold}} resistance&lt;br /&gt;
* 10 armor, 10 defense&lt;br /&gt;
* 100% resist to blind, stun/freeze&lt;br /&gt;
* Equipments&lt;br /&gt;
** battleaxe&lt;br /&gt;
** massive armor&lt;br /&gt;
** headgear (25% chance being [[Drops::Dragonskull Helm]])&lt;br /&gt;
** shoes&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Combat accuracy}} level 4&lt;br /&gt;
** {{t|Armour training}} level 4&lt;br /&gt;
** {{t|Weapons mastery}} level 4&lt;br /&gt;
** {{t|Battle call}} level 5&lt;br /&gt;
** {{t|Battle shout}} level 5&lt;br /&gt;
** {{t|Berserker}} level 5&lt;br /&gt;
** {{t|Bloodbath}} level 5&lt;br /&gt;
** {{t|Juggernaut}} level 5&lt;br /&gt;
** {{t|Mortal terror}} level 5&lt;br /&gt;
** {{t|Rush}} level 9&lt;br /&gt;
** {{t|Shattering impact}} level 5&lt;br /&gt;
** {{t|Stunning blow}} level 4&lt;br /&gt;
** {{t|Unstoppable}} level 5&lt;br /&gt;
** {{t|Hold the ground}} level 5&lt;br /&gt;
** {{t|Orcish fury}} level 5&lt;br /&gt;
** {{t|Skirmisher}} level 5&lt;br /&gt;
** {{t|Pride of the orcs}} level (3-5)&lt;br /&gt;
** Prodigy: {{t|Massive Blow}}&lt;br /&gt;
* Inscriptions&lt;br /&gt;
** wild infusion&lt;br /&gt;
** healing infusion&lt;br /&gt;
** regeneration infusion&lt;br /&gt;
** heroism infusion&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Varsha_the_Writhing&amp;diff=12920</id>
		<title>Varsha the Writhing</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Varsha_the_Writhing&amp;diff=12920"/>
				<updated>2016-11-23T18:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: autolevel scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Varsha the Writhing&lt;br /&gt;
|location=Daikara&lt;br /&gt;
|level=12+&lt;br /&gt;
|description=''Claws and teeth. Fire and death. Dragons are not all extinct it seems...''&lt;br /&gt;
|str=25&lt;br /&gt;
|dex=10&lt;br /&gt;
|cun=8&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel= warriormage&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|230|4|12|17}}+&lt;br /&gt;
* Stamina: 85+&lt;br /&gt;
* Mana: 200+&lt;br /&gt;
* Combat stats&lt;br /&gt;
** (25-70) accuracy&lt;br /&gt;
** 25 armour penetration&lt;br /&gt;
** Uses 110% Str&lt;br /&gt;
** 17 armor&lt;br /&gt;
** 14 defense&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Wing Buffet}} level 4+&lt;br /&gt;
** {{t|Bellowing Roar}} level 3+&lt;br /&gt;
** {{t|Fire Breath}} level 4+&lt;br /&gt;
** {{t|Fire Storm}} level 3+&lt;br /&gt;
** {{t|Knockback}} level 3&lt;br /&gt;
* One random infusion&amp;lt;br/&amp;gt;&lt;br /&gt;
* -20% resistance to cold&amp;lt;br/&amp;gt;&lt;br /&gt;
* 100% resistance to fire&amp;lt;br/&amp;gt;&lt;br /&gt;
* 100% immunity to instakills&amp;lt;br/&amp;gt;&lt;br /&gt;
* 100% immunity to stunning&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Drops:&lt;br /&gt;
:*[[Wyrmbreath]] (25% chance)&lt;br /&gt;
:*3 high quality items&lt;br /&gt;
:*money&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Boot_Egos&amp;diff=12919</id>
		<title>Boot Egos</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Boot_Egos&amp;diff=12919"/>
				<updated>2016-11-23T17:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: /* Boot Egos */ adds level and cost info; converts to templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Version of ToME when this section was updated --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
[[Category:Items]] [[Category:Egos]]&lt;br /&gt;
{{ego table|ego_rows=&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of tirelessness&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 1&lt;br /&gt;
|greater= false&lt;br /&gt;
|rarity= 9&lt;br /&gt;
|cost= 7&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|max_stamina|30|10}}&lt;br /&gt;
* {{e|stamina_regen|10|3}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Traveler's&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 1&lt;br /&gt;
|greater= false&lt;br /&gt;
|rarity= 5&lt;br /&gt;
|cost= 6&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|combat_physresist|10|5}}&lt;br /&gt;
* {{e|max_encumber|30|20}}&lt;br /&gt;
* {{e|fatigue|6|4}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Scholar's&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 1&lt;br /&gt;
|greater= false&lt;br /&gt;
|rarity= 5&lt;br /&gt;
|cost= 6&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|combat_spellpower|3|3}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Miner's&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 1&lt;br /&gt;
|greater= false&lt;br /&gt;
|rarity= 5&lt;br /&gt;
|cost= 6&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|combat_armor|6|4}}&lt;br /&gt;
* {{e|infravision|2|1}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of phasing&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 20&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 18&lt;br /&gt;
|cost= 40&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|inc_stats|mag|2|2}}&lt;br /&gt;
* {{e|inc_stats|wil|2|2}}&lt;br /&gt;
* Activates to blink to a nearby random location (radius 25)&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of uncanny dodging&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 1&lt;br /&gt;
|greater= false&lt;br /&gt;
|rarity= 5&lt;br /&gt;
|cost= 6&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|combat_def|8|2}}&lt;br /&gt;
* {{e|combat_def_ranged|8|2}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of speed&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 15&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 20&lt;br /&gt;
|cost= 60&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|movement_speed|0.2}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of rushing&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 20&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 18&lt;br /&gt;
|cost= 40&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|charmt|Rush|1-3|25}}&lt;br /&gt;
* {{e|inc_stats|str|2|2}}&lt;br /&gt;
* {{e|inc_stats|con|2|2}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of void walking&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 40&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 20&lt;br /&gt;
|cost= 60&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|resists|darkness|20|10}}&lt;br /&gt;
* {{e|resists|temporal|20|10}}&lt;br /&gt;
* {{e|resists_pen|darkness|20|10}}&lt;br /&gt;
* {{e|resists_pen|temporal|20|10}}&lt;br /&gt;
* {{e|resist_all_on_teleport|10|10}}&lt;br /&gt;
* {{e|defense_on_teleport|20|10}}&lt;br /&gt;
* {{e|effect_reduction_on_teleport|20|10}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of disengagement&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 20&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 18&lt;br /&gt;
|cost= 40&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|charmt|Disengage|1-3|15}}&lt;br /&gt;
* {{e|inc_stats|dex|2|2}}&lt;br /&gt;
* {{e|inc_stats|cun|2|2}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Blood-soaked&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 15&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 15&lt;br /&gt;
|cost= 20&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|combat_dam|3|3}}&lt;br /&gt;
* {{e|combat_apr|10|3}}&lt;br /&gt;
* {{e|combat_physcrit|3|3}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Restorative&lt;br /&gt;
|source= {{Nat}}&lt;br /&gt;
|level= 20&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 18&lt;br /&gt;
|cost= 60&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|healing_factor|20|10}}&lt;br /&gt;
* {{e|life_regen|40|15}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Invigorating&lt;br /&gt;
|source= {{Nat}}&lt;br /&gt;
|level= 40&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 20&lt;br /&gt;
|cost= 70&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|fatigue|6|4}}&lt;br /&gt;
* {{e|max_life|30|30}}&lt;br /&gt;
* {{e|movement_speed|0.1}}&lt;br /&gt;
* {{e|stamina_regen|7|2}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Blightbringer's&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 40&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 35&lt;br /&gt;
|cost= 80&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|inc_stats|mag|7|3}}&lt;br /&gt;
* {{e|inc_damage|acid|5|5}}&lt;br /&gt;
* {{e|inc_damage|blight|5|5}}&lt;br /&gt;
* {{e|combat_spellpower|7|3}}&lt;br /&gt;
* {{e|disease_immune|30|20}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Wanderer's&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level=&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 15&lt;br /&gt;
|cost=&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|inc_stats|cun|5|1}}&lt;br /&gt;
* {{e|inc_stats|con|5|1}}&lt;br /&gt;
* {{e|combat_mentalresist|15|10}}&lt;br /&gt;
* {{e|combat_physresist|15|10}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Undeterred&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 10&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 15&lt;br /&gt;
|cost= 60&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|stun_immune|30|20}}&lt;br /&gt;
* {{e|silence_immune|30|20}}&lt;br /&gt;
* {{e|confusion_immune|30|20}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Reinforced&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 40&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 30&lt;br /&gt;
|cost= 60&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|resists|acid|10|5}}&lt;br /&gt;
* {{e|resists|lightning|10|5}}&lt;br /&gt;
* {{e|resists|fire|10|5}}&lt;br /&gt;
* {{e|resists|cold|10|5}}&lt;br /&gt;
* {{e|combat_armor|7|3}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Eldritch&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 30&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 30&lt;br /&gt;
|cost= 60&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|inc_stats|mag|5|1}}&lt;br /&gt;
* {{e|inc_stats|wil|5|1}}&lt;br /&gt;
* {{e|max_mana|40|20}}&lt;br /&gt;
* {{e|mana_regen|50|10}}&lt;br /&gt;
* {{e|combat_spellcrit|4|1}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of massiveness&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 40&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 30&lt;br /&gt;
|cost= 60&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|charmt|Heave|2-4|10}}&lt;br /&gt;
* {{e|inc_stats|str|7|3}}&lt;br /&gt;
* {{e|inc_stats|con|7|3}}&lt;br /&gt;
* {{e|inc_damage|physical|5|5}}&lt;br /&gt;
* {{e|size_category}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of invasion&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 30&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 30&lt;br /&gt;
|cost= 40&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|combat_physcrit|4|1}}&lt;br /&gt;
* {{e|combat_dam|3|3}}&lt;br /&gt;
* {{e|resists_pen|physical|10|5}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of spellbinding&lt;br /&gt;
|source= {{Arc}}&lt;br /&gt;
|level= 30&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 30&lt;br /&gt;
|cost= 30&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|inc_stats|mag|5|1}}&lt;br /&gt;
* {{e|combat_spellresist|7|1}}&lt;br /&gt;
* {{e|spell_cooldown_reduction|0.1}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of evasion&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 10&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 15&lt;br /&gt;
|cost= 30&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|charmt|Evasion|2-4|30}}&lt;br /&gt;
* {{e|combat_def|15|10}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Insulating&lt;br /&gt;
|source= {{Mas}}&lt;br /&gt;
|level= 1&lt;br /&gt;
|greater= false&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|cost= 5&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|resists|fire|10|5}}&lt;br /&gt;
* {{e|resists|cold|10|5}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Grounding&lt;br /&gt;
|source= {{Nat}}&lt;br /&gt;
|level= 1&lt;br /&gt;
|greater= false&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|cost= 5&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|resists|lightning|10|5}}&lt;br /&gt;
* {{e|resists|temporal|10|5}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= Dreamer's&lt;br /&gt;
|source= {{Psi}}&lt;br /&gt;
|level= 15&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 15&lt;br /&gt;
|cost= 30&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|combat_spellresist|10|5}}&lt;br /&gt;
* {{e|combat_mentalresist|10|5}}&lt;br /&gt;
* {{e|combat_physresist|10|5}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{ego row&lt;br /&gt;
|name= of strife&lt;br /&gt;
|source= {{Psi}}&lt;br /&gt;
|level= 40&lt;br /&gt;
|greater= true&lt;br /&gt;
|rarity= 18&lt;br /&gt;
|cost= 40&lt;br /&gt;
|effects=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{e|charmt|Blindside|1-3|25}}&lt;br /&gt;
* {{e|inc_stats|con|4|2}}&lt;br /&gt;
* {{e|inc_stats|wil|4|2}}&lt;br /&gt;
* {{e|resists_pen|physical|5|5}}&lt;br /&gt;
* {{e|combat_mindpower|6|3}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Light Boot Egos ==&lt;br /&gt;
{{ego table|ego_rows=&lt;br /&gt;
{{ego row&lt;br /&gt;
|name=Stealthy&lt;br /&gt;
|source={{Mas}}&lt;br /&gt;
|level=20&lt;br /&gt;
|greater=false&lt;br /&gt;
|rarity=5&lt;br /&gt;
|cost=6&lt;br /&gt;
|effects=&lt;br /&gt;
On wield: &lt;br /&gt;
* Increases [[Stealth (Gameplay)|stealth]] by (5-15)&lt;br /&gt;
* Increases dexterity by (3-8)&lt;br /&gt;
* Increases luck by (5-15)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:E&amp;diff=12918</id>
		<title>Template:E</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:E&amp;diff=12918"/>
				<updated>2016-11-23T17:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Needs a way to reuse the switch type. Currently it's just manual copy-and-paste. --&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| resists = Changes resistances: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| resists_pen = Changes resistances penetration: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| inc_damage = Changes damage: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| on_melee_hit = Damage when hit (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| melee_project = Damage (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| combat_apr = Armour penetration: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_dam = Physical power: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_physcrit = Physical critical chance: + ({{#expr: {{{3}}} round 1}}-{{#expr:{{{3}}}+{{{2}}} round 1 }})%&lt;br /&gt;
| combat_spellpower = Spellpower: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_spellcrit = Spell critical chance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| combat_mindpower = Mindpower: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_mindcrit = Mental critical chance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| combat_armor = Armour: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_def = Defense: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_def_ranged = Ranged Defense: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_critical_power = Critical multiplier: + ({{#expr: {{{3}}} round 2}}-{{#expr:{{{3}}}+{{{2}}} round 2 }})%&lt;br /&gt;
| spell_cooldown_reduction = Lowers spell cool-downs by: {{#expr:{{{2}}}*100}}%&lt;br /&gt;
| fatigue = Fatigue: - ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| max_encumber = Maximum encumbrance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| inc_stats = Changes stats: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| str = Strength&lt;br /&gt;
| dex = Dexterity&lt;br /&gt;
| con = Constitution&lt;br /&gt;
| mag = Magic&lt;br /&gt;
| wil = Willpower&lt;br /&gt;
| cun = Cunning&lt;br /&gt;
| lck = Luck&lt;br /&gt;
| ?? }}&lt;br /&gt;
| resists_actor_type = Reduced damage from {{{2}}} creatures: ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})%&lt;br /&gt;
| can_breath = Allows you to breathe in: water&lt;br /&gt;
| disarm_bonus = Trap disarming bonus: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| trap_detect_power = Trap detection power: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| inc_stealth = Stealth bonus: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_physresist = Physical save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_spellresist = Spell save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_mentalresist = Mental save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| blind_immune = Blindness immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| poison_immune = Poison immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| disease_immune = Disease immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| cut_immune = Cut immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| silence_immune = Silence immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| disarm_immune = Disarm immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| confusion_immune = Confusion immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| sleep_immune = Sleep immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| pin_immune = Pinning immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| stun_immune = Stun/Freeze immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| fear_immune = Fear immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| knockback_immune = Knockback immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| instakill_immune = Instant-death immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| teleport_immune = Teleport immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| life_regen = Life regen: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| stamina_regen = Stamina each turn: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| hate_regen = Hate each turn: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| mana_regen = Mana each turn: + ({{#expr: {{{3}}}/100 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/100 round 2 }})&lt;br /&gt;
| psi_regen = Psi each turn: + ({{#expr: {{{3}}}/100 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/100 round 2 }})&lt;br /&gt;
| max_life = Maximum life: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_mana = Maximum mana: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_stamina = Maximum stamina: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_hate = Maximum hate: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_psi = Maximum psi: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_vim = Maximum vim: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_positive = Maximum positive energy: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_negative = Maximum negative energy: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| paradox_reduce_anomalies = Reduces paradox anomalies (equivalent to willpower): + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| lite = Light radius: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| infravision = Infravision radius: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| movement_speed = Movement speed: + {{#expr:{{{2}}}*100}}%&lt;br /&gt;
| healing_factor = Healing modification: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| defense_on_teleport = Defense after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| resist_all_on_teleport = Resist all after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| effect_reduction_on_teleport = New effects duration reduction after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| size_category = Size category: + 1&lt;br /&gt;
| undead = The wearer is treated as an undead.&lt;br /&gt;
| no_breath = The wearer no longer has to breathe.&lt;br /&gt;
| charmt = It can be used to activate talent {{t|{{{2}}}}} (level {{{3}}}, costing {{{4}}} power)&lt;br /&gt;
| ?? }}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}}&lt;br /&gt;
&lt;br /&gt;
== Damage Types: Increases, Resistances and So Forth ==&lt;br /&gt;
&lt;br /&gt;
Supported damage types:&lt;br /&gt;
* all&lt;br /&gt;
* acid&lt;br /&gt;
* arcane&lt;br /&gt;
* blight&lt;br /&gt;
* cold&lt;br /&gt;
* darkness&lt;br /&gt;
* fire&lt;br /&gt;
* light&lt;br /&gt;
* lightning&lt;br /&gt;
* mind&lt;br /&gt;
* nature&lt;br /&gt;
* physical&lt;br /&gt;
* temporal&lt;br /&gt;
&lt;br /&gt;
=== Resistances ===&lt;br /&gt;
The lua code specifying an ego's effect on, e.g. fire resistance, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists|fire|15|15}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists|fire|15|15}}&lt;br /&gt;
&lt;br /&gt;
=== Resistance Penetration ===&lt;br /&gt;
The lua code specifying an ego that allows you to penetrate the target's , e.g. physical resistance, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resists_pen = {[DamageType.PHYSICAL] = resolvers.mbonus_material(15, 5)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists_pen|physical|15|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists_pen|physical|15|5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Increases ===&lt;br /&gt;
The lua code specifying an ego that increases, e.g. physical damage, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_damage = {[DamageType.PHYSICAL] = resolvers.mbonus_material(20, 5)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_damage|physical|20|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|inc_damage|physical|20|5}}&lt;br /&gt;
&lt;br /&gt;
=== Effects on Hit ===&lt;br /&gt;
The lua code specifying an ego's dealing physical damage when the wearer is hit looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|on_melee_hit|physical|10|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|on_melee_hit|physical|10|10}}&lt;br /&gt;
&lt;br /&gt;
=== Melee and Ranged Attacks with Extra Flat Damage ===&lt;br /&gt;
The lua code specifying an ego's effect on wearer's melee attacks dealing extra fire damage looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|melee_project|fire|15|8}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|melee_project|fire|15|8}}&lt;br /&gt;
&lt;br /&gt;
== Combat Attributes ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Armour penetration (combat_apr)&lt;br /&gt;
* Physical, spell and mental critical powers (combat_dam, combat_spellpower, combat_mindpower)&lt;br /&gt;
* Physical, spell and mental critical chances (combat_physcrit, combat_spellcrit, combat_mindcrit)&lt;br /&gt;
* Armour (combat_armor)&lt;br /&gt;
* Defense (combat_def) and ranged defense (combat_def_ranged)&lt;br /&gt;
* Critical multiplier (combat_critical_power)&lt;br /&gt;
* Spell cooldown (spell_cooldown_reduction)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego increasing armour value looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;combat_armor = resolvers.mbonus_material(7, 3)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|combat_armor|7|3}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|combat_armor|7|3}}&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
The lua code for an ego that reduce spell cooldowns looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;spell_cooldown_reduction = 0.1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|spell_cooldown_reduction|0.1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|spell_cooldown_reduction|0.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on wearer's fatigue looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;fatigue = resolvers.mbonus_material(6, 4, function(e, v) return 0, -v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|fatigue|6|4}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|fatigue|6|4}}&lt;br /&gt;
&lt;br /&gt;
== Maximum Encumberance ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that let its wearer carry more weight looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;max_encumber = resolvers.mbonus_material(40, 20)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|max_encumber|40|20}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|max_encumber|40|20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Strength (str)&lt;br /&gt;
* Dexterity (dex)&lt;br /&gt;
* Constitution (con)&lt;br /&gt;
* Magic (mag)&lt;br /&gt;
* Willpower (wil)&lt;br /&gt;
* Cunning (cun)&lt;br /&gt;
* Luck (lck)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on increasing willpower looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_stats|wil|5|1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text:&lt;br /&gt;
{{e|inc_stats|wil|5|1}}&lt;br /&gt;
&lt;br /&gt;
== Reduced Damage from Specific Creature Types ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that protects the wearer from, say unnatural creatures, looks like:&lt;br /&gt;
&amp;lt;pre&amp;gt;resists_actor_type = {unnatural=resolvers.mbonus_material(10, 5)},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists_actor_type|unnatural|10|5}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists_actor_type|unnatural|10|5}}&lt;br /&gt;
&lt;br /&gt;
== Rouge-ish Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
The lua code for an ego that provides bonus for stealth looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_stealth = resolvers.mbonus_material(10, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_stealth|10|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|inc_stealth|10|5}}&lt;br /&gt;
&lt;br /&gt;
=== Trap Disarm ===&lt;br /&gt;
The lua code for an ego that makes it easier to disarm traps looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;disarm_bonus = resolvers.mbonus_material(25, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|disarm_bonus|25|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|disarm_bonus|25|5}}&lt;br /&gt;
&lt;br /&gt;
=== Trap Detection ===&lt;br /&gt;
The lua code for an ego that makes it easier to detect traps looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;trap_detect_power = resolvers.mbonus_material(25, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|trap_detect_power|25|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|trap_detect_power|25|5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
Supported:&lt;br /&gt;
* physresist (physical save)&lt;br /&gt;
* spellresist (spell save)&lt;br /&gt;
* mentalresist (mental save)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on physical save looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;combat_physresist = resolvers.mbonus_material(15, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|combat_physresist|15|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|combat_physresist|15|10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Immunities ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* blind&lt;br /&gt;
* poison&lt;br /&gt;
* disease&lt;br /&gt;
* cut&lt;br /&gt;
* silence&lt;br /&gt;
* disarm&lt;br /&gt;
* confusion&lt;br /&gt;
* sleep&lt;br /&gt;
* pin&lt;br /&gt;
* stun&lt;br /&gt;
* fear&lt;br /&gt;
* knockback&lt;br /&gt;
* teleport&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that provides disease immunity looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;disease_immune = resolvers.mbonus_material(30, 20, function(e, v) return 0, v/100 end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|disease_immune|30|20}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|disease_immune|30|20}}&lt;br /&gt;
&lt;br /&gt;
== Life and Resources ==&lt;br /&gt;
Supported:&lt;br /&gt;
* life (regen &amp;amp; max)&lt;br /&gt;
* mana (regen &amp;amp; max)&lt;br /&gt;
* stamina (regen &amp;amp; max)&lt;br /&gt;
* hate (regen &amp;amp; max)&lt;br /&gt;
* psi (regen &amp;amp; max)&lt;br /&gt;
* vim (max)&lt;br /&gt;
* positive energy (max)&lt;br /&gt;
* negative energy (max)&lt;br /&gt;
* paradox (reduce_anomalies)&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on mana regeneration looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;mana_regen = resolvers.mbonus_material(30, 10, function(e, v) v=v/100 return 0, v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
(the divider value for v should be ignored when you use this template. There are different dividers for v in the source code, which is hard-coded in this template for the time being.)&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|mana_regen|30|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|mana_regen|30|10}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Amount ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on wearer's maximum life looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;max_life=resolvers.mbonus_material(60, 40)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|max_life|60|40}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|max_life|60|40}}&lt;br /&gt;
&lt;br /&gt;
=== Reduces Paradox Anomalies ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that reduce paradox anomalies looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;paradox_reduce_anomalies = resolvers.mbonus_material(10, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|paradox_reduce_anomalies|10|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
To produces the following text:&lt;br /&gt;
{{e|paradox_reduce_anomalies|10|10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vision ==&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on light radius looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;lite = resolvers.mbonus_material(1, 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|lite|1|2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|lite|1|2}}&lt;br /&gt;
&lt;br /&gt;
=== Infravision ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that grants infravision range looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;infravision = resolvers.mbonus_material(3, 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|infravision|3|2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|infravision|3|2}}&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that increases movement speed looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;movement_speed = 0.2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|movement_speed|0.2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|movement_speed|0.2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Healing Mod. ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on healing efficiency looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;healing_factor = resolvers.mbonus_material(20, 10, function(e, v) v=v/100 return 0, v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|healing_factor|20|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|healing_factor|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Aftere-teleport perks ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Defense (defense_on_teleport)&lt;br /&gt;
* Resist all (resist_all_on_teleport)&lt;br /&gt;
* Effects duration (effect_reduction_on_teleport)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that grants defense after teleport looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;defense_on_teleport = resolvers.mbonus_material(20, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|defense_on_teleport|20|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|defense_on_teleport|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Various States Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Size Category ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that increases the wearer's body size looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;size_category = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|size_category}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|size_category}}&lt;br /&gt;
&lt;br /&gt;
=== As Undead ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that makes the wearer to be treated as an undead looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;undead = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|undead}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|undead}}&lt;br /&gt;
&lt;br /&gt;
=== Water-breathing ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that allows its wearer breathe in water looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;can_breath = {water=1}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|can_breath}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|can_breath}}&lt;br /&gt;
&lt;br /&gt;
=== Non-breathing ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that makes the wearer no longer needs to breathe looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;no_breath = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|no_breath}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|no_breath}}&lt;br /&gt;
&lt;br /&gt;
== An Object's Usable Power ==&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that can be used to activate a talent  looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resolvers.charmt(Talents.T_TRACK, 2, 30)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|charmt|track|2|30}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|charmt|track|2|30}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:E&amp;diff=12917</id>
		<title>Template:E</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:E&amp;diff=12917"/>
				<updated>2016-11-23T17:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Needs a way to reuse the switch type. Currently it's just manual copy-and-paste. --&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| resists = Changes resistances: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| resists_pen = Changes resistances penetration: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| inc_damage = Changes damage: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| on_melee_hit = Damage when hit (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| melee_project = Damage (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| combat_atk = Armour penetration: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_dam = Physical power: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_physcrit = Physical critical chance: + ({{#expr: {{{3}}} round 1}}-{{#expr:{{{3}}}+{{{2}}} round 1 }})%&lt;br /&gt;
| combat_spellpower = Spellpower: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_spellcrit = Spell critical chance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| combat_mindpower = Mindpower: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_mindcrit = Mental critical chance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| combat_armor = Armour: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_def = Defense: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_def_ranged = Ranged Defense: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_critical_power = Critical multiplier: + ({{#expr: {{{3}}} round 2}}-{{#expr:{{{3}}}+{{{2}}} round 2 }})%&lt;br /&gt;
| spell_cooldown_reduction = Lowers spell cool-downs by: {{#expr:{{{2}}}*100}}%&lt;br /&gt;
| fatigue = Fatigue: - ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| max_encumber = Maximum encumbrance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| inc_stats = Changes stats: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| str = Strength&lt;br /&gt;
| dex = Dexterity&lt;br /&gt;
| con = Constitution&lt;br /&gt;
| mag = Magic&lt;br /&gt;
| wil = Willpower&lt;br /&gt;
| cun = Cunning&lt;br /&gt;
| lck = Luck&lt;br /&gt;
| ?? }}&lt;br /&gt;
| resists_actor_type = Reduced damage from {{{2}}} creatures: ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})%&lt;br /&gt;
| can_breath = Allows you to breathe in: water&lt;br /&gt;
| disarm_bonus = Trap disarming bonus: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| trap_detect_power = Trap detection power: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| inc_stealth = Stealth bonus: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_physresist = Physical save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_spellresist = Spell save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_mentalresist = Mental save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| blind_immune = Blindness immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| poison_immune = Poison immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| disease_immune = Disease immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| cut_immune = Cut immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| silence_immune = Silence immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| disarm_immune = Disarm immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| confusion_immune = Confusion immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| sleep_immune = Sleep immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| pin_immune = Pinning immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| stun_immune = Stun/Freeze immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| fear_immune = Fear immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| knockback_immune = Knockback immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| instakill_immune = Instant-death immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| teleport_immune = Teleport immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| life_regen = Life regen: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| stamina_regen = Stamina each turn: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| hate_regen = Hate each turn: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| mana_regen = Mana each turn: + ({{#expr: {{{3}}}/100 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/100 round 2 }})&lt;br /&gt;
| psi_regen = Psi each turn: + ({{#expr: {{{3}}}/100 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/100 round 2 }})&lt;br /&gt;
| max_life = Maximum life: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_mana = Maximum mana: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_stamina = Maximum stamina: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_hate = Maximum hate: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_psi = Maximum psi: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_vim = Maximum vim: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_positive = Maximum positive energy: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_negative = Maximum negative energy: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| paradox_reduce_anomalies = Reduces paradox anomalies (equivalent to willpower): + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| lite = Light radius: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| infravision = Infravision radius: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| movement_speed = Movement speed: + {{#expr:{{{2}}}*100}}%&lt;br /&gt;
| healing_factor = Healing modification: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| defense_on_teleport = Defense after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| resist_all_on_teleport = Resist all after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| effect_reduction_on_teleport = New effects duration reduction after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| size_category = Size category: + 1&lt;br /&gt;
| undead = The wearer is treated as an undead.&lt;br /&gt;
| no_breath = The wearer no longer has to breathe.&lt;br /&gt;
| charmt = It can be used to activate talent {{t|{{{2}}}}} (level {{{3}}}, costing {{{4}}} power)&lt;br /&gt;
| ?? }}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}}&lt;br /&gt;
&lt;br /&gt;
== Damage Types: Increases, Resistances and So Forth ==&lt;br /&gt;
&lt;br /&gt;
Supported damage types:&lt;br /&gt;
* all&lt;br /&gt;
* acid&lt;br /&gt;
* arcane&lt;br /&gt;
* blight&lt;br /&gt;
* cold&lt;br /&gt;
* darkness&lt;br /&gt;
* fire&lt;br /&gt;
* light&lt;br /&gt;
* lightning&lt;br /&gt;
* mind&lt;br /&gt;
* nature&lt;br /&gt;
* physical&lt;br /&gt;
* temporal&lt;br /&gt;
&lt;br /&gt;
=== Resistances ===&lt;br /&gt;
The lua code specifying an ego's effect on, e.g. fire resistance, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists|fire|15|15}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists|fire|15|15}}&lt;br /&gt;
&lt;br /&gt;
=== Resistance Penetration ===&lt;br /&gt;
The lua code specifying an ego that allows you to penetrate the target's , e.g. physical resistance, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resists_pen = {[DamageType.PHYSICAL] = resolvers.mbonus_material(15, 5)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists_pen|physical|15|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists_pen|physical|15|5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Increases ===&lt;br /&gt;
The lua code specifying an ego that increases, e.g. physical damage, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_damage = {[DamageType.PHYSICAL] = resolvers.mbonus_material(20, 5)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_damage|physical|20|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|inc_damage|physical|20|5}}&lt;br /&gt;
&lt;br /&gt;
=== Effects on Hit ===&lt;br /&gt;
The lua code specifying an ego's dealing physical damage when the wearer is hit looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|on_melee_hit|physical|10|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|on_melee_hit|physical|10|10}}&lt;br /&gt;
&lt;br /&gt;
=== Melee and Ranged Attacks with Extra Flat Damage ===&lt;br /&gt;
The lua code specifying an ego's effect on wearer's melee attacks dealing extra fire damage looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|melee_project|fire|15|8}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|melee_project|fire|15|8}}&lt;br /&gt;
&lt;br /&gt;
== Combat Attributes ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Armour penetration (combat_atk)&lt;br /&gt;
* Physical, spell and mental critical powers (combat_dam, combat_spellpower, combat_mindpower)&lt;br /&gt;
* Physical, spell and mental critical chances (combat_physcrit, combat_spellcrit, combat_mindcrit)&lt;br /&gt;
* Armour (combat_armor)&lt;br /&gt;
* Defense (combat_def) and ranged defense (combat_def_ranged)&lt;br /&gt;
* Critical multiplier (combat_critical_power)&lt;br /&gt;
* Spell cooldown (spell_cooldown_reduction)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego increasing armour value looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;combat_armor = resolvers.mbonus_material(7, 3)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|combat_armor|7|3}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|combat_armor|7|3}}&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
The lua code for an ego that reduce spell cooldowns looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;spell_cooldown_reduction = 0.1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|spell_cooldown_reduction|0.1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|spell_cooldown_reduction|0.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on wearer's fatigue looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;fatigue = resolvers.mbonus_material(6, 4, function(e, v) return 0, -v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|fatigue|6|4}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|fatigue|6|4}}&lt;br /&gt;
&lt;br /&gt;
== Maximum Encumberance ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that let its wearer carry more weight looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;max_encumber = resolvers.mbonus_material(40, 20)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|max_encumber|40|20}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|max_encumber|40|20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Strength (str)&lt;br /&gt;
* Dexterity (dex)&lt;br /&gt;
* Constitution (con)&lt;br /&gt;
* Magic (mag)&lt;br /&gt;
* Willpower (wil)&lt;br /&gt;
* Cunning (cun)&lt;br /&gt;
* Luck (lck)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on increasing willpower looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_stats|wil|5|1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text:&lt;br /&gt;
{{e|inc_stats|wil|5|1}}&lt;br /&gt;
&lt;br /&gt;
== Reduced Damage from Specific Creature Types ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that protects the wearer from, say unnatural creatures, looks like:&lt;br /&gt;
&amp;lt;pre&amp;gt;resists_actor_type = {unnatural=resolvers.mbonus_material(10, 5)},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists_actor_type|unnatural|10|5}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists_actor_type|unnatural|10|5}}&lt;br /&gt;
&lt;br /&gt;
== Rouge-ish Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
The lua code for an ego that provides bonus for stealth looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_stealth = resolvers.mbonus_material(10, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_stealth|10|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|inc_stealth|10|5}}&lt;br /&gt;
&lt;br /&gt;
=== Trap Disarm ===&lt;br /&gt;
The lua code for an ego that makes it easier to disarm traps looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;disarm_bonus = resolvers.mbonus_material(25, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|disarm_bonus|25|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|disarm_bonus|25|5}}&lt;br /&gt;
&lt;br /&gt;
=== Trap Detection ===&lt;br /&gt;
The lua code for an ego that makes it easier to detect traps looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;trap_detect_power = resolvers.mbonus_material(25, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|trap_detect_power|25|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|trap_detect_power|25|5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
Supported:&lt;br /&gt;
* physresist (physical save)&lt;br /&gt;
* spellresist (spell save)&lt;br /&gt;
* mentalresist (mental save)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on physical save looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;combat_physresist = resolvers.mbonus_material(15, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|combat_physresist|15|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|combat_physresist|15|10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Immunities ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* blind&lt;br /&gt;
* poison&lt;br /&gt;
* disease&lt;br /&gt;
* cut&lt;br /&gt;
* silence&lt;br /&gt;
* disarm&lt;br /&gt;
* confusion&lt;br /&gt;
* sleep&lt;br /&gt;
* pin&lt;br /&gt;
* stun&lt;br /&gt;
* fear&lt;br /&gt;
* knockback&lt;br /&gt;
* teleport&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that provides disease immunity looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;disease_immune = resolvers.mbonus_material(30, 20, function(e, v) return 0, v/100 end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|disease_immune|30|20}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|disease_immune|30|20}}&lt;br /&gt;
&lt;br /&gt;
== Life and Resources ==&lt;br /&gt;
Supported:&lt;br /&gt;
* life (regen &amp;amp; max)&lt;br /&gt;
* mana (regen &amp;amp; max)&lt;br /&gt;
* stamina (regen &amp;amp; max)&lt;br /&gt;
* hate (regen &amp;amp; max)&lt;br /&gt;
* psi (regen &amp;amp; max)&lt;br /&gt;
* vim (max)&lt;br /&gt;
* positive energy (max)&lt;br /&gt;
* negative energy (max)&lt;br /&gt;
* paradox (reduce_anomalies)&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on mana regeneration looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;mana_regen = resolvers.mbonus_material(30, 10, function(e, v) v=v/100 return 0, v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
(the divider value for v should be ignored when you use this template. There are different dividers for v in the source code, which is hard-coded in this template for the time being.)&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|mana_regen|30|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|mana_regen|30|10}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Amount ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on wearer's maximum life looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;max_life=resolvers.mbonus_material(60, 40)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|max_life|60|40}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|max_life|60|40}}&lt;br /&gt;
&lt;br /&gt;
=== Reduces Paradox Anomalies ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that reduce paradox anomalies looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;paradox_reduce_anomalies = resolvers.mbonus_material(10, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|paradox_reduce_anomalies|10|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
To produces the following text:&lt;br /&gt;
{{e|paradox_reduce_anomalies|10|10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vision ==&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on light radius looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;lite = resolvers.mbonus_material(1, 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|lite|1|2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|lite|1|2}}&lt;br /&gt;
&lt;br /&gt;
=== Infravision ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that grants infravision range looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;infravision = resolvers.mbonus_material(3, 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|infravision|3|2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|infravision|3|2}}&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that increases movement speed looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;movement_speed = 0.2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|movement_speed|0.2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|movement_speed|0.2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Healing Mod. ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on healing efficiency looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;healing_factor = resolvers.mbonus_material(20, 10, function(e, v) v=v/100 return 0, v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|healing_factor|20|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|healing_factor|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Aftere-teleport perks ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Defense (defense_on_teleport)&lt;br /&gt;
* Resist all (resist_all_on_teleport)&lt;br /&gt;
* Effects duration (effect_reduction_on_teleport)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that grants defense after teleport looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;defense_on_teleport = resolvers.mbonus_material(20, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|defense_on_teleport|20|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|defense_on_teleport|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Various States Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Size Category ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that increases the wearer's body size looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;size_category = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|size_category}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|size_category}}&lt;br /&gt;
&lt;br /&gt;
=== As Undead ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that makes the wearer to be treated as an undead looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;undead = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|undead}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|undead}}&lt;br /&gt;
&lt;br /&gt;
=== Water-breathing ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that allows its wearer breathe in water looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;can_breath = {water=1}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|can_breath}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|can_breath}}&lt;br /&gt;
&lt;br /&gt;
=== Non-breathing ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that makes the wearer no longer needs to breathe looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;no_breath = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|no_breath}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|no_breath}}&lt;br /&gt;
&lt;br /&gt;
== An Object's Usable Power ==&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that can be used to activate a talent  looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resolvers.charmt(Talents.T_TRACK, 2, 30)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|charmt|track|2|30}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|charmt|track|2|30}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:E&amp;diff=12916</id>
		<title>Template:E</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:E&amp;diff=12916"/>
				<updated>2016-11-23T17:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: adding apr, ranged def, spell cooldown, immunities, movement speed, out of phrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Needs a way to reuse the switch type. Currently it's just manual copy-and-paste. --&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
| resists = Changes resistances: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| resists_pen = Changes resistances penetration: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| inc_damage = Changes damage: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})% {{#switch: {{{2}}}&lt;br /&gt;
| all = all&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| on_melee_hit = Damage when hit (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| melee_project = Damage (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| acid = {{acid}}&lt;br /&gt;
| arcane = {{arcane}}&lt;br /&gt;
| blight = {{blight}}&lt;br /&gt;
| cold = {{cold}}&lt;br /&gt;
| darkness = {{darkness}}&lt;br /&gt;
| fire = {{fire}}&lt;br /&gt;
| light = {{light}}&lt;br /&gt;
| lightning = {{lightning}}&lt;br /&gt;
| mind = {{mind}}&lt;br /&gt;
| nature = {{nature}}&lt;br /&gt;
| physical = {{physical}}&lt;br /&gt;
| temporal = {{temporal}}&lt;br /&gt;
| ?? }}&lt;br /&gt;
| combat_atk = Armour penetration: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_dam = Physical power: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_physcrit = Physical critical chance: + ({{#expr: {{{3}}} round 1}}-{{#expr:{{{3}}}+{{{2}}} round 1 }})%&lt;br /&gt;
| combat_spellpower = Spellpower: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_spellcrit = Spell critical chance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| combat_mindpower = Mindpower: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_mindcrit = Mental critical chance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| combat_armor = Armour: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_def = Defense: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_def_ranged = Ranged Defense: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_critical_power = Critical multiplier: + ({{#expr: {{{3}}} round 2}}-{{#expr:{{{3}}}+{{{2}}} round 2 }})%&lt;br /&gt;
| spell_cooldown_reduction = Lowers spell cool-downs by: {{#expr:{{{2}}}*100}}%&lt;br /&gt;
| fatigue = Fatigue: - ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| max_encumber = Maximum encumbrance: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| inc_stats = Changes stats: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}&lt;br /&gt;
| str = Strength&lt;br /&gt;
| dex = Dexterity&lt;br /&gt;
| con = Constitution&lt;br /&gt;
| mag = Magic&lt;br /&gt;
| wil = Willpower&lt;br /&gt;
| cun = Cunning&lt;br /&gt;
| lck = Luck&lt;br /&gt;
| ?? }}&lt;br /&gt;
| resists_actor_type = Reduced damage from {{{2}}} creatures: ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}})%&lt;br /&gt;
| can_breath = Allows you to breathe in: water&lt;br /&gt;
| disarm_bonus = Trap disarming bonus: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| trap_detect_power = Trap detection power: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| inc_stealth = Stealth bonus: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_physresist = Physical save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_spellresist = Spell save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| combat_mentalresist = Mental save: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| blind_immune = Blindness immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| poison_immune = Poison immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| disease_immune = Disease immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| cut_immune = Cut immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| silence_immune = Silence immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| disarm_immune = Disarm immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| confusion_immune = Confusion immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| sleep_immune = Sleep immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| pin_immune = Pinning immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| stun_immune = Stun/Freeze immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| fear_immune = Fear immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| knockback_immune = Knockback immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| instakill_immune = Instant-death immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| teleport_immune = Teleport immunity: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| life_regen = Life regen: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| stamina_regen = Stamina each turn: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| hate_regen = Hate each turn: + ({{#expr: {{{3}}}/10 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/10 round 2 }})&lt;br /&gt;
| mana_regen = Mana each turn: + ({{#expr: {{{3}}}/100 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/100 round 2 }})&lt;br /&gt;
| psi_regen = Psi each turn: + ({{#expr: {{{3}}}/100 round 2 }}-{{#expr:({{{3}}}+{{{2}}})/100 round 2 }})&lt;br /&gt;
| max_life = Maximum life: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_mana = Maximum mana: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_stamina = Maximum stamina: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_hate = Maximum hate: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_psi = Maximum psi: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_vim = Maximum vim: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_positive = Maximum positive energy: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| max_negative = Maximum negative energy: + ({{#expr: {{{3}}} round 2 }}-{{#expr:({{{3}}}+{{{2}}}) round 2 }})&lt;br /&gt;
| paradox_reduce_anomalies = Reduces paradox anomalies (equivalent to willpower): + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| lite = Light radius: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| infravision = Infravision radius: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| movement_speed = Movement speed: + {{#expr:{{{2}}}*100}}%&lt;br /&gt;
| healing_factor = Healing modification: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| defense_on_teleport: Defense after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})&lt;br /&gt;
| resist_all_on_teleport: Resist all after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| effect_reduction_on_teleport: New effects duration reduction after a teleport: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}})%&lt;br /&gt;
| size_category = Size category: + 1&lt;br /&gt;
| undead = The wearer is treated as an undead.&lt;br /&gt;
| no_breath = The wearer no longer has to breathe.&lt;br /&gt;
| charmt = It can be used to activate talent {{t|{{{2}}}}} (level {{{3}}}, costing {{{4}}} power)&lt;br /&gt;
| ?? }}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}}&lt;br /&gt;
&lt;br /&gt;
== Damage Types: Increases, Resistances and So Forth ==&lt;br /&gt;
&lt;br /&gt;
Supported damage types:&lt;br /&gt;
* all&lt;br /&gt;
* acid&lt;br /&gt;
* arcane&lt;br /&gt;
* blight&lt;br /&gt;
* cold&lt;br /&gt;
* darkness&lt;br /&gt;
* fire&lt;br /&gt;
* light&lt;br /&gt;
* lightning&lt;br /&gt;
* mind&lt;br /&gt;
* nature&lt;br /&gt;
* physical&lt;br /&gt;
* temporal&lt;br /&gt;
&lt;br /&gt;
=== Resistances ===&lt;br /&gt;
The lua code specifying an ego's effect on, e.g. fire resistance, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists|fire|15|15}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists|fire|15|15}}&lt;br /&gt;
&lt;br /&gt;
=== Resistance Penetration ===&lt;br /&gt;
The lua code specifying an ego that allows you to penetrate the target's , e.g. physical resistance, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resists_pen = {[DamageType.PHYSICAL] = resolvers.mbonus_material(15, 5)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists_pen|physical|15|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists_pen|physical|15|5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Increases ===&lt;br /&gt;
The lua code specifying an ego that increases, e.g. physical damage, looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_damage = {[DamageType.PHYSICAL] = resolvers.mbonus_material(20, 5)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_damage|physical|20|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|inc_damage|physical|20|5}}&lt;br /&gt;
&lt;br /&gt;
=== Effects on Hit ===&lt;br /&gt;
The lua code specifying an ego's dealing physical damage when the wearer is hit looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|on_melee_hit|physical|10|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|on_melee_hit|physical|10|10}}&lt;br /&gt;
&lt;br /&gt;
=== Melee and Ranged Attacks with Extra Flat Damage ===&lt;br /&gt;
The lua code specifying an ego's effect on wearer's melee attacks dealing extra fire damage looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|melee_project|fire|15|8}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|melee_project|fire|15|8}}&lt;br /&gt;
&lt;br /&gt;
== Combat Attributes ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Armour penetration (combat_atk)&lt;br /&gt;
* Physical, spell and mental critical powers (combat_dam, combat_spellpower, combat_mindpower)&lt;br /&gt;
* Physical, spell and mental critical chances (combat_physcrit, combat_spellcrit, combat_mindcrit)&lt;br /&gt;
* Armour (combat_armor)&lt;br /&gt;
* Defense (combat_def) and ranged defense (combat_def_ranged)&lt;br /&gt;
* Critical multiplier (combat_critical_power)&lt;br /&gt;
* Spell cooldown (spell_cooldown_reduction)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego increasing armour value looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;combat_armor = resolvers.mbonus_material(7, 3)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|combat_armor|7|3}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|combat_armor|7|3}}&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
The lua code for an ego that reduce spell cooldowns looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;spell_cooldown_reduction = 0.1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|spell_cooldown_reduction|0.1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|spell_cooldown_reduction|0.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on wearer's fatigue looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;fatigue = resolvers.mbonus_material(6, 4, function(e, v) return 0, -v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|fatigue|6|4}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|fatigue|6|4}}&lt;br /&gt;
&lt;br /&gt;
== Maximum Encumberance ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that let its wearer carry more weight looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;max_encumber = resolvers.mbonus_material(40, 20)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|max_encumber|40|20}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|max_encumber|40|20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Strength (str)&lt;br /&gt;
* Dexterity (dex)&lt;br /&gt;
* Constitution (con)&lt;br /&gt;
* Magic (mag)&lt;br /&gt;
* Willpower (wil)&lt;br /&gt;
* Cunning (cun)&lt;br /&gt;
* Luck (lck)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on increasing willpower looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_stats|wil|5|1}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text:&lt;br /&gt;
{{e|inc_stats|wil|5|1}}&lt;br /&gt;
&lt;br /&gt;
== Reduced Damage from Specific Creature Types ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that protects the wearer from, say unnatural creatures, looks like:&lt;br /&gt;
&amp;lt;pre&amp;gt;resists_actor_type = {unnatural=resolvers.mbonus_material(10, 5)},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|resists_actor_type|unnatural|10|5}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|resists_actor_type|unnatural|10|5}}&lt;br /&gt;
&lt;br /&gt;
== Rouge-ish Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
The lua code for an ego that provides bonus for stealth looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;inc_stealth = resolvers.mbonus_material(10, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|inc_stealth|10|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|inc_stealth|10|5}}&lt;br /&gt;
&lt;br /&gt;
=== Trap Disarm ===&lt;br /&gt;
The lua code for an ego that makes it easier to disarm traps looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;disarm_bonus = resolvers.mbonus_material(25, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|disarm_bonus|25|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|disarm_bonus|25|5}}&lt;br /&gt;
&lt;br /&gt;
=== Trap Detection ===&lt;br /&gt;
The lua code for an ego that makes it easier to detect traps looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;trap_detect_power = resolvers.mbonus_material(25, 5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|trap_detect_power|25|5}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|trap_detect_power|25|5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
Supported:&lt;br /&gt;
* physresist (physical save)&lt;br /&gt;
* spellresist (spell save)&lt;br /&gt;
* mentalresist (mental save)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on physical save looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;combat_physresist = resolvers.mbonus_material(15, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|combat_physresist|15|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|combat_physresist|15|10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Immunities ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* blind&lt;br /&gt;
* poison&lt;br /&gt;
* disease&lt;br /&gt;
* cut&lt;br /&gt;
* silence&lt;br /&gt;
* disarm&lt;br /&gt;
* confusion&lt;br /&gt;
* sleep&lt;br /&gt;
* pin&lt;br /&gt;
* stun&lt;br /&gt;
* fear&lt;br /&gt;
* knockback&lt;br /&gt;
* teleport&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that provides disease immunity looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;disease_immune = resolvers.mbonus_material(30, 20, function(e, v) return 0, v/100 end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|disease_immune|30|20}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|disease_immune|30|20}}&lt;br /&gt;
&lt;br /&gt;
== Life and Resources ==&lt;br /&gt;
Supported:&lt;br /&gt;
* life (regen &amp;amp; max)&lt;br /&gt;
* mana (regen &amp;amp; max)&lt;br /&gt;
* stamina (regen &amp;amp; max)&lt;br /&gt;
* hate (regen &amp;amp; max)&lt;br /&gt;
* psi (regen &amp;amp; max)&lt;br /&gt;
* vim (max)&lt;br /&gt;
* positive energy (max)&lt;br /&gt;
* negative energy (max)&lt;br /&gt;
* paradox (reduce_anomalies)&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on mana regeneration looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;mana_regen = resolvers.mbonus_material(30, 10, function(e, v) v=v/100 return 0, v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
(the divider value for v should be ignored when you use this template. There are different dividers for v in the source code, which is hard-coded in this template for the time being.)&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|mana_regen|30|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|mana_regen|30|10}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Amount ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on wearer's maximum life looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;max_life=resolvers.mbonus_material(60, 40)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|max_life|60|40}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|max_life|60|40}}&lt;br /&gt;
&lt;br /&gt;
=== Reduces Paradox Anomalies ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that reduce paradox anomalies looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;paradox_reduce_anomalies = resolvers.mbonus_material(10, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|paradox_reduce_anomalies|10|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
To produces the following text:&lt;br /&gt;
{{e|paradox_reduce_anomalies|10|10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vision ==&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on light radius looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;lite = resolvers.mbonus_material(1, 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|lite|1|2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|lite|1|2}}&lt;br /&gt;
&lt;br /&gt;
=== Infravision ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that grants infravision range looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;infravision = resolvers.mbonus_material(3, 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|infravision|3|2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|infravision|3|2}}&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that increases movement speed looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;movement_speed = 0.2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|movement_speed|0.2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|movement_speed|0.2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Healing Mod. ==&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's effect on healing efficiency looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;healing_factor = resolvers.mbonus_material(20, 10, function(e, v) v=v/100 return 0, v end)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|healing_factor|20|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|healing_factor|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Aftere-teleport perks ==&lt;br /&gt;
&lt;br /&gt;
Supported:&lt;br /&gt;
* Defense (defense_on_teleport)&lt;br /&gt;
* Resist all (resist_all_on_teleport)&lt;br /&gt;
* Effects duration (effect_reduction_on_teleport)&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that grants defense after teleport looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;defense_on_teleport = resolvers.mbonus_material(20, 10)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|defense_on_teleport|20|10}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|defense_on_teleport|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Various States Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Size Category ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that increases the wearer's body size looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;size_category = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|size_category}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|size_category}}&lt;br /&gt;
&lt;br /&gt;
=== As Undead ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that makes the wearer to be treated as an undead looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;undead = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|undead}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|undead}}&lt;br /&gt;
&lt;br /&gt;
=== Water-breathing ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that allows its wearer breathe in water looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;can_breath = {water=1}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|can_breath}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|can_breath}}&lt;br /&gt;
&lt;br /&gt;
=== Non-breathing ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego that makes the wearer no longer needs to breathe looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;no_breath = 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|no_breath}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|no_breath}}&lt;br /&gt;
&lt;br /&gt;
== An Object's Usable Power ==&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
The lua code for an ego's that can be used to activate a talent  looks like&lt;br /&gt;
&amp;lt;pre&amp;gt;resolvers.charmt(Talents.T_TRACK, 2, 30)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Convert it with this template as&lt;br /&gt;
&amp;lt;pre&amp;gt;{{e|charmt|track|2|30}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To produces the following text: {{e|charmt|track|2|30}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rantha_the_Worm&amp;diff=12914</id>
		<title>Rantha the Worm</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rantha_the_Worm&amp;diff=12914"/>
				<updated>2016-11-21T16:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Rantha the Worm&lt;br /&gt;
|location=Daikara&lt;br /&gt;
|level=12+&lt;br /&gt;
|description=&lt;br /&gt;
''Claws and teeth. Ice and death. Dragons are not all extinct it seems...''&lt;br /&gt;
|str=25&lt;br /&gt;
|dex=10&lt;br /&gt;
|cun=8&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel=warriormage&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Base combat stats:&lt;br /&gt;
** (25-70) accuracy&lt;br /&gt;
** 25 apr&lt;br /&gt;
** Uses 110% Str&lt;br /&gt;
** 17 armor&lt;br /&gt;
** 14 defense&lt;br /&gt;
** -20% resistance to {{fire}}&lt;br /&gt;
** 100% resistance to {{cold}}&lt;br /&gt;
** 100% immunity to stunning&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Ice Claw}} level 4+&lt;br /&gt;
** {{t|Icy Skin}} level 3+&lt;br /&gt;
** {{t|Ice Breath}} level 4+&lt;br /&gt;
** {{t|Ice Storm}} level 2&lt;br /&gt;
** {{t|Freeze}} level 3&lt;br /&gt;
** {{t|Knockback}} level 3&lt;br /&gt;
* One random infusion&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Drops:&lt;br /&gt;
:*[[Frost Treads]] (25% chance)&lt;br /&gt;
:*3 high quality items&lt;br /&gt;
:*money&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Daikara&amp;diff=12912</id>
		<title>Daikara</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Daikara&amp;diff=12912"/>
				<updated>2016-11-18T23:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Daikara&lt;br /&gt;
|floors=4&lt;br /&gt;
|guardian=&amp;lt;span&amp;gt;&lt;br /&gt;
* [[Rantha the Worm]], or &lt;br /&gt;
: [[Varsha the Writhing]]&lt;br /&gt;
* [[Massok the Dragonslayer]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|min_level=7&lt;br /&gt;
|max_level=16&lt;br /&gt;
|min_ilevel=1&lt;br /&gt;
|max_ilevel=2&lt;br /&gt;
|min_ilevel_east=3&lt;br /&gt;
|max_ilevel_east=4&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Daikara (or &amp;quot;the Daikara&amp;quot;) is a second-tier zone in the far northeastern part of [[Maj'Eyal]], just south of the long mountain chain, and quite some distance east of [[Shatur]]. It has a material level range of 2 to 3 (changing to 4 to 5 after returning from the Far East).&lt;br /&gt;
&lt;br /&gt;
Among the second-tier zones, Daikara is by far the most dangerous, due to the types of monsters found here. Don't let the 7 to 16 level range fool you; there are packs of snow giants with confusion talents, thunderers with ranged lightning attacks, boulder throwers with ranged physical area-of-effect plus knockback, cold drakes with cold breath attacks, wall-eating monsters, and many others. Cold and lightning and stun resistance are all useful here; confusion resistance starts to become noticeably important as well. Knockback resistance helps against the boulder throwers.&lt;br /&gt;
&lt;br /&gt;
The layout is best described as mountainous, with narrow tunnels leading to large, irregular open areas. The entrace of each level is on the southern edge; the exit, on the northern edge. The levels are fully lit.&lt;br /&gt;
&lt;br /&gt;
[[escorts|Escort quests]] may be found here. As of beta 32, escort quests are no longer generated on level 3 due to the [[Temporal Rift]] entrance, which appears randomly on Daikara level 3.&lt;br /&gt;
&lt;br /&gt;
The standard boss is [[Rantha the Worm]], a cold drake with thematic talents (ice storm, ice claw, etc.), who appears randomly on level 4.  This dungeon has an alternate layout (fire-based instead of cold-based), with the guardian [[Varsha the Writhing]] (a fire drake).  After returning from the [[Far East]], the [[backup guardian]] is [[Massok the Dragonslayer]], an orc with [[berserker]] talents.&lt;br /&gt;
&lt;br /&gt;
The random unique NPC [[Harkor'Zun]] may also appear here. This being begins as several &amp;quot;fragmented essences&amp;quot;; defeating these causes &amp;quot;the real Harkor'Zun&amp;quot; to be reconstituted. Defeating Harkor'Zun unlocks the [[Stone (category)|Stone]] spell talent tree (currently usable by [[Archmage]]s and [[Arcane Blade]]s).&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[The Rune of the Rift]]&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Blood_grap_(talent)&amp;diff=12911</id>
		<title>Blood grap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Blood_grap_(talent)&amp;diff=12911"/>
				<updated>2016-11-18T23:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Ability_box |name=Blood Grasp |image=Blood grasp.png |category_type=Corruption |category=Blood |game_version=1.4.9 |require= {{TalentReq/CorrsReq2}} |use_mode= |range=10 |co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Blood Grasp&lt;br /&gt;
|image=Blood grasp.png&lt;br /&gt;
|category_type=Corruption&lt;br /&gt;
|category=Blood&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|require= {{TalentReq/CorrsReq2}}&lt;br /&gt;
|use_mode=&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=20 Vim&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|travel_speed=20&lt;br /&gt;
|use_speed=&lt;br /&gt;
|desc=Project a bolt of corrupted blood, doing {{ctspd|10|290}} {{blight}} damage and healing you for half the damage done.&lt;br /&gt;
The damage will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=12910</id>
		<title>Corrupted Sand Wyrm</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corrupted_Sand_Wyrm&amp;diff=12910"/>
				<updated>2016-11-18T23:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Corrupted Sand Wyrm&lt;br /&gt;
|location=Sandworm Lair&lt;br /&gt;
|level=47+&lt;br /&gt;
|str=25&lt;br /&gt;
|dex=10&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|cun=8&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel = warriormage&lt;br /&gt;
|description=The sandworms are gone, devoured by this shrieking, warped horror.&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|850|4|47|24}}+&lt;br /&gt;
* 130 accuracy, 140 physical power, 25 apr&lt;br /&gt;
* Damage modification: 120% str&lt;br /&gt;
* 100% blindness resistance&lt;br /&gt;
* No need to breathe&lt;br /&gt;
* 25% resist to {{blight}}, 50% resist to {{nature}}&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Blightzone}} level 5&lt;br /&gt;
** {{t|Blood Grap}} level 5&lt;br /&gt;
** {{t|Sand Breath}} level 9&lt;br /&gt;
** {{t|Rush}} level 5&lt;br /&gt;
** {{t|Knockback}} level 5&lt;br /&gt;
** {{t|Soul Rot}} level 5&lt;br /&gt;
** {{t|Stun}} level 5&lt;br /&gt;
** {{t|Swallow}} level 3&lt;br /&gt;
* Infusions x4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Drops [[Wyrm Bile]], [[Atamathon's Lost Ruby Eye]], and five gems.&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Acidic_crawl_(talent)&amp;diff=12909</id>
		<title>Acidic crawl (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Acidic_crawl_(talent)&amp;diff=12909"/>
				<updated>2016-11-18T23:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: filling info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Acidic Crawl&lt;br /&gt;
|image=Crawl_acid.png&lt;br /&gt;
|category_type=Technique&lt;br /&gt;
|category=other&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|range=1&lt;br /&gt;
|cooldown=2&lt;br /&gt;
|desc=Crawl onto the target, covering it in acid.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Poisonous_crawl_(talent)&amp;diff=12908</id>
		<title>Poisonous crawl (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Poisonous_crawl_(talent)&amp;diff=12908"/>
				<updated>2016-11-18T23:14:53Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Poisonous Crawl&lt;br /&gt;
|image=Crawl poison.png&lt;br /&gt;
|category_type=Technique&lt;br /&gt;
|category=other&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|range=1&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|desc=Crawl onto the target, doing 100*{{cts|3|7|log}} damage and covering it in poison.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Poisonous_crawl_(talent)&amp;diff=12907</id>
		<title>Poisonous crawl (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Poisonous_crawl_(talent)&amp;diff=12907"/>
				<updated>2016-11-18T23:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: filling info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Poisonous Crawl&lt;br /&gt;
|category_type=Technique&lt;br /&gt;
|category=other&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|require=&lt;br /&gt;
|use_mode=&lt;br /&gt;
|range=1&lt;br /&gt;
|cost=&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|travel_speed=&lt;br /&gt;
|use_speed=&lt;br /&gt;
|desc=Crawl onto the target, doing 100*{{cts|3|7|log}} damage and covering it in poison.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sandworm_Queen&amp;diff=12906</id>
		<title>Sandworm Queen</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sandworm_Queen&amp;diff=12906"/>
				<updated>2016-11-18T23:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: filling info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Sandworm Queen&lt;br /&gt;
|location=Sandworm Lair&lt;br /&gt;
|level=15+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
Before you stands the queen of the sandworms. Massive and bloated,&lt;br /&gt;
&amp;lt;br&amp;gt;she slithers toward you, calling for her offspring!&amp;lt;/span&amp;gt;&lt;br /&gt;
|str=25&lt;br /&gt;
|dex=10&lt;br /&gt;
|con=20&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|cun=8&lt;br /&gt;
|autolevel= warrior&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|150|4|15|17}}+&lt;br /&gt;
* Stun immune, Does not breathe&lt;br /&gt;
* 30% {{fire}} resist, -30% {{cold}} resist&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Summon}} (sandworm x4)&lt;br /&gt;
** {{t|Sand Breath}} level (5-8)&lt;br /&gt;
** {{t|Poisonous Crawl}} level (3-7)&lt;br /&gt;
** {{t|Acidic Crawl}} level (4-8)&lt;br /&gt;
* Infusions x2&lt;br /&gt;
* Awaken 500 turns after you enter the level, seeking for you&lt;br /&gt;
* Always drops [[Heart of the Sandworm Queen]]&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sandworm_lair&amp;diff=12905</id>
		<title>Sandworm lair</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sandworm_lair&amp;diff=12905"/>
				<updated>2016-11-18T22:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: info box update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Sandworm lair&lt;br /&gt;
|floors=4 or 2&lt;br /&gt;
|guardian=[[Sandworm Queen]], [[Corrupted Sand Wyrm]]&lt;br /&gt;
|min_level=7&lt;br /&gt;
|max_level=16&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=3&lt;br /&gt;
|min_ilevel_east=3&lt;br /&gt;
|max_ilevel_east=4&lt;br /&gt;
|width=50 (350 in alt.)&lt;br /&gt;
|height=50 (20 in alt.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sandworm Lair is a second-tier zone on the far western shore of [[Maj'Eyal]].&lt;br /&gt;
&lt;br /&gt;
The Lair consists of small, round, disconnected open rooms. These rooms are the only &amp;quot;stable&amp;quot; parts of the level. Peaceful, invulnerable sandworm tunnelers constantly roam the level, moving from room to room, and leaving trails of unstable temporary tunnels behind them. If the player or any entity other than the tunnelers are caught in a tunnel when it loses stability and caves in, they will take a substantial amount of physical damage and begin to suffocate if they need to breathe.&lt;br /&gt;
&lt;br /&gt;
The mini-map will show stable squares in black (once they are lit) and unstable ones in blue. The player is expected to follow the sandworms to get to the rooms; teleportation is also an option. Entering a tunnel without knowing how recently it has been dug is very risky and not advised. A high light radius and/or some means of illumination is very helpful here. It is also possible to partially direct the tunnelers by body blocking them from moving in unwanted directions. There are always 10 stable chambers per level.&lt;br /&gt;
&lt;br /&gt;
In addition to the tunnelers, the zone is inhabited by hostile sandworms, jellies, and other monsters. Beware the sand drake's blinding breath and the gravity worm's pinning gravity field. There are also several &amp;quot;glowing chests&amp;quot; on each level, which may contain random artifacts of any tier. The boss is the [[Sandworm Queen]]. She can use [[Sand breath (talent)|Sand Breath]] as well as summon a host of additional sandworms to aid her. Her [[Heart of the Sandworm Queen|heart]] is a guaranteed drop that can be consumed to grant 3 stat points, 1 class talent point, and 1 generic talent point, as well as upgrade the [[Harmony (category)|Harmony]] or [[Vile Life (category)|Vile Life]] talent tree (see [[Heart of the Sandworm Queen]] for more details). &lt;br /&gt;
&lt;br /&gt;
After returning from the Far East, the [[backup guardian]] of this zone is a Corrupted Sand Wyrm on the top level. There will be no tunnelers at this point; they have all been devoured by the Wyrm. The Wyrm will immediately begin to seek out the player upon entering the level, so one should be prepared for a fight as it bursts through a wall. This boss drops a Wyrm Bile potion which gives random stat increases/decreases (-3 to +6 in each of the 6 stats) and 1 talent category point. Consuming both the [[Heart of the Sandworm Queen]] and the [[Wyrm Bile]] satisfies the &amp;quot;become close to the draconic world&amp;quot; prerequisite for applicable [[prodigies]].&lt;br /&gt;
&lt;br /&gt;
This zone has an alternate layout consisting of only 2 floors, where the top floor is inhabited by extra large tunnelers that constantly spawn near the entrance of the top level and travel towards the exit to the next floor.&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[Heart of the Sandworm Queen]]&lt;br /&gt;
*[[Wyrm Bile]]&lt;br /&gt;
*[[Atamathon's Lost Ruby Eye]]&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lay_web_(talent)&amp;diff=12904</id>
		<title>Lay web (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lay_web_(talent)&amp;diff=12904"/>
				<updated>2016-11-18T22:56:32Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: filling info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Lay Web&lt;br /&gt;
|category_type=Wild-gift&lt;br /&gt;
|category=Other&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=4 Equilibrium&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|desc=Lay a concealed web under yourself, pinning all non-spiderkin that pass through it for {{cts|3|7}} turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Web_(talent)&amp;diff=12903</id>
		<title>Web (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Web_(talent)&amp;diff=12903"/>
				<updated>2016-11-18T22:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Ability_box |name=Web |category_type=Wild-gift |category=Other |game_version=1.4.9 |range=7 |cost=5 Equilibrium |cooldown=3 |desc=Spread a web and throw it toward your targe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Web&lt;br /&gt;
|category_type=Wild-gift&lt;br /&gt;
|category=Other&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|range=7&lt;br /&gt;
|cost=5 Equilibrium&lt;br /&gt;
|cooldown=3&lt;br /&gt;
|desc=Spread a web and throw it toward your target.&lt;br /&gt;
If caught, it won't be able to move for {{cts|4|8}} turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Nimisil&amp;diff=12902</id>
		<title>Nimisil</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Nimisil&amp;diff=12902"/>
				<updated>2016-11-18T22:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Nimisil&lt;br /&gt;
|location=The Maze&lt;br /&gt;
|level=43+&lt;br /&gt;
|str=15&lt;br /&gt;
|dex=15&lt;br /&gt;
|mag=8&lt;br /&gt;
|con=10&lt;br /&gt;
|autolevel=caster&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* {{LL|520|4|43|21}}&lt;br /&gt;
* 30 accuracy, 81 physical power, 15 APR&lt;br /&gt;
* 25 armor, 33 defense&lt;br /&gt;
* Dealing {{arcane}} damage, using 110% mag&lt;br /&gt;
* +40% all damage&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Web}} level (5-7)&lt;br /&gt;
** {{t|Lay Web}} level (5-7)&lt;br /&gt;
** {{t|Phase Door}} level (5-7)&lt;br /&gt;
** {{t|Hymn of Moonlight}} level (5-7)&lt;br /&gt;
** {{t|Moonlight Ray}} level (5-7)&lt;br /&gt;
** {{t|Shadow Blast}} level (5-7)&lt;br /&gt;
** {{t|Searing Light}} level (5-7)&lt;br /&gt;
* Inscriptions x5&lt;br /&gt;
* 25% chance of dropping [[Lunar Shield]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
Covered by eerie luminescent growths and protuberances,&lt;br /&gt;
&amp;lt;br&amp;gt;this spider now haunts the maze's silent passageways.&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Minotaur_of_the_Labyrinth&amp;diff=12901</id>
		<title>Minotaur of the Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Minotaur_of_the_Labyrinth&amp;diff=12901"/>
				<updated>2016-11-18T22:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: filling info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Minotaur of the Labyrinth&lt;br /&gt;
|location=The Maze&lt;br /&gt;
|level=12+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
A fearsome bull-headed monster, he swings a mighty axe as he&lt;br /&gt;
&amp;lt;br&amp;gt;curses all who defy him.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|str=25&lt;br /&gt;
|dex=10&lt;br /&gt;
|cun=8&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel= warrior&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|250|4|12|17}}&lt;br /&gt;
* Wielding a battleaxe&lt;br /&gt;
* Wearing headgear (25% chance being Helm of Garkul)&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Stunning blow}} level (1-5)&lt;br /&gt;
** {{t|Sunder armour}} level (1-5)&lt;br /&gt;
** {{t|Sunder arms}} level (1-5)&lt;br /&gt;
** {{t|Crush}} level (1-5)&lt;br /&gt;
** {{t|Warshout}} level (1-5)&lt;br /&gt;
** {{t|Armour training}} level (1-4)&lt;br /&gt;
* Random infusion x2&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Drops:&lt;br /&gt;
:*[[Steel Helm of Garkul]] (25% chance)&lt;br /&gt;
:*5 high quality items&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tentacle_grab_(talent)&amp;diff=12900</id>
		<title>Tentacle grab (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tentacle_grab_(talent)&amp;diff=12900"/>
				<updated>2016-11-18T10:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Ability_box |name=Tentacle Grab |category_type=Wild-Gift |category=Horror |game_version=1.4.9 |range=6 |cost= 10 Equilibrium |cooldown=15 |desc= Grab a target and drag it to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Tentacle Grab&lt;br /&gt;
|category_type=Wild-Gift&lt;br /&gt;
|category=Horror&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|range=6&lt;br /&gt;
|cost= 10 Equilibrium&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=&lt;br /&gt;
Grab a target and drag it to your side, holding it down and strangling it for {{cts|3|7}} turns.&lt;br /&gt;
The grab will also deal {{ctmd|5|70}} slime damage per turn.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Mindpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Horned_Horror&amp;diff=12899</id>
		<title>Horned Horror</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Horned_Horror&amp;diff=12899"/>
				<updated>2016-11-18T10:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Horned Horror&lt;br /&gt;
|location=The Maze&lt;br /&gt;
|level=12+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
Some horrible power has twisted this brutish minotaur &lt;br /&gt;
&amp;lt;br&amp;gt;into something altogether more terrifying. Huge tentacles &lt;br /&gt;
&amp;lt;br&amp;gt;undulate from its back as it clenches and unclenches its &lt;br /&gt;
&amp;lt;br&amp;gt;powerful fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|str=20&lt;br /&gt;
|dex=20&lt;br /&gt;
|cun=20&lt;br /&gt;
|mag=10&lt;br /&gt;
|wil=10&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel=warrior&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|250|4|12|17}}&lt;br /&gt;
* Immune to blind&lt;br /&gt;
* No needs to breathe&lt;br /&gt;
* Wearing artifact gloves (25% chance being [[Storm Bringer's Gauntlets]])&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Armour Training}} level (3-4) &lt;br /&gt;
** {{t|Unarmed Mastery}} level (2-5) &lt;br /&gt;
** {{t|Uppercut}} level (2-5) &lt;br /&gt;
** {{t|Double Strike}} level (2-5) &lt;br /&gt;
** {{t|Spinning Backhand}} level (1-5) &lt;br /&gt;
** {{t|Flurry Of Fists}} level (1-5) &lt;br /&gt;
** {{t|Tentacle Grab}} level (1-5)&lt;br /&gt;
* [[Has inscriptions::Invisibility Rune]] x1&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Maze&amp;diff=12898</id>
		<title>The Maze</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Maze&amp;diff=12898"/>
				<updated>2016-11-18T10:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: info box updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=The Maze&lt;br /&gt;
|floors=2 (4 if alternate layout)&lt;br /&gt;
|guardian=&amp;lt;span&amp;gt;&lt;br /&gt;
* [[Minotaur of the Labyrinth]], or &lt;br /&gt;
: [[Horned Horror]]&lt;br /&gt;
* [[Nimisil]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|min_level=7&lt;br /&gt;
|max_level=16&lt;br /&gt;
|min_ilevel=1&lt;br /&gt;
|max_ilevel=2&lt;br /&gt;
|min_ilevel_east=3&lt;br /&gt;
|max_ilevel_east=4&lt;br /&gt;
|width=60 (40 in alt.)&lt;br /&gt;
|height=60 (40 in alt.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Maze is a second-tier zone found in the western region of [[Maj'Eyal]], southwest of [[Derth]]. Both levels are mazes consisting entirely of darkened two-wide corridors, with the entrance in the northwest corner, and the exit in the southeast corner. The walls are not diggable.&lt;br /&gt;
&lt;br /&gt;
The maze is inhabited by rogues, minotaurs, jellies, and other assorted monsters. The boss is the [[Minotaur of the Labyrinth]], a minotaur with [[Berserker]] talents, and appears in a random location on the second level.&lt;br /&gt;
&lt;br /&gt;
The first level is very large, while the second is much smaller. In the southeast corner of the second level is a special exit that leads back to the surface.&lt;br /&gt;
&lt;br /&gt;
Rogues will discover a special scroll of lore which will teach them how to make a poison gas trap.&lt;br /&gt;
&lt;br /&gt;
As of version 1.0.3, this zone has an alternate layout, with 4 (slightly smaller) floors.  Each floor has multiple crevices through which you can jump down to the next floor (a one-way jump).  The boss in the alternate layout is the [[Horned Horror]].&lt;br /&gt;
&lt;br /&gt;
After returning from the [[Far East]], the [[backup guardian]] is [[Nimisil]].&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Snaproot&amp;diff=12897</id>
		<title>Snaproot</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Snaproot&amp;diff=12897"/>
				<updated>2016-11-18T10:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Snaproot&lt;br /&gt;
|location=Old Forest&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This ancient Treant's bark is scorched almost black.&lt;br /&gt;
&amp;lt;br&amp;gt;It sees humanity as a scourge, to be purged.&amp;lt;/span&amp;gt;&lt;br /&gt;
|level=50+&lt;br /&gt;
|str=40&lt;br /&gt;
|dex=10&lt;br /&gt;
|cun=15&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=38&lt;br /&gt;
|con=45&lt;br /&gt;
|autolevel=caster&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|1000|4|50|40}}+&lt;br /&gt;
* Regenerates 5 vim per turn&lt;br /&gt;
* Combat stats&lt;br /&gt;
** 10 accuracy, 100 damage&lt;br /&gt;
** 100% resist to stun/freeze&lt;br /&gt;
** -20% resistance to {{fire}}&lt;br /&gt;
** 50% resistance to {{physical}} and {{cold}}&lt;br /&gt;
** 25% resistance to {{nature}}&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Crush}} level 5+&lt;br /&gt;
** {{t|Stun}} level 5+&lt;br /&gt;
** {{t|Grab}} level 5+&lt;br /&gt;
** {{t|Throw Boulder}} level 5+&lt;br /&gt;
** Prodigies: {{t|You Shall Be My Weapon}}, {{t|Massive Blow}}&lt;br /&gt;
* Infusion x6&lt;br /&gt;
* 25% chance of dropping [[Drops::Petrified Wood]]&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wrathroot&amp;diff=12896</id>
		<title>Wrathroot</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wrathroot&amp;diff=12896"/>
				<updated>2016-11-18T10:04:07Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: autolevel and life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Wrathroot&lt;br /&gt;
|location=Old Forest&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
The ancient grey willow tree, ruler of the Old Forest.&lt;br /&gt;
&amp;lt;br&amp;gt;He despises trespassers in his territory.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|level=12+&lt;br /&gt;
|str=15&lt;br /&gt;
|dex=10&lt;br /&gt;
|cun=8&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel=caster&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|200|4|12|17}}+&lt;br /&gt;
* Regenerates 5 vim per turn&lt;br /&gt;
* Combat stats&lt;br /&gt;
** Accuracy 10&lt;br /&gt;
** Armor penetration 0&lt;br /&gt;
** Damage modification: 120% str&lt;br /&gt;
** -50% resistance to {{fire}}&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Ice Storm}} level (1-6)&lt;br /&gt;
** {{t|Tidal wave}} level (1-6)&lt;br /&gt;
** {{t|Freeze}} level (2-6)&lt;br /&gt;
** {{t|Armour Training}} level (4-15)&lt;br /&gt;
** {{t|Stun}} level (2-6)&lt;br /&gt;
* Random infusion x1&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Drops:&lt;br /&gt;
:*[[Drops::Wrathroot's Barkwood]] (25% chance)&lt;br /&gt;
:*5 high quality items&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shardskin&amp;diff=12895</id>
		<title>Shardskin</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shardskin&amp;diff=12895"/>
				<updated>2016-11-18T09:55:26Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Guardian |game_version=1.4.9 |name=Shardskin |location=Old Forest |description=&amp;lt;span&amp;gt; This crystalline structure seems to be filled with &amp;lt;br&amp;gt;a malevolent aura. Through the c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Shardskin&lt;br /&gt;
|location=Old Forest&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This crystalline structure seems to be filled with&lt;br /&gt;
&amp;lt;br&amp;gt;a malevolent aura. Through the crystal surface you&lt;br /&gt;
&amp;lt;br&amp;gt;can still see the remains of what once was a huge tree.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|level=12+&lt;br /&gt;
|str=15&lt;br /&gt;
|dex=10&lt;br /&gt;
|cun=8&lt;br /&gt;
|mag=20&lt;br /&gt;
|wil=20&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel=caster&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|200|4|12|17}}+&lt;br /&gt;
* Regenerates 5 vim per turn&lt;br /&gt;
* Combat stats&lt;br /&gt;
** Accuracy 10&lt;br /&gt;
** Armor penetration 0&lt;br /&gt;
** Damage modification: 120% mag&lt;br /&gt;
** -40% {{blight}} damage, -20% {{fire}} damage&lt;br /&gt;
* Wielding an staff (25% chance being [[Drops::Crystal Shard]])&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Staff Mastery}} level (2-5)&lt;br /&gt;
** {{t|Armour Training}} level (4-15)&lt;br /&gt;
** {{t|Fire Storm}} level (1-6)&lt;br /&gt;
** {{t|Blood Spray}} level (1-6)&lt;br /&gt;
** {{t|Bone Grab}} level (1-6)&lt;br /&gt;
** {{t|Flame}} level (1-6)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Old_Forest&amp;diff=12894</id>
		<title>Old Forest</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Old_Forest&amp;diff=12894"/>
				<updated>2016-11-18T09:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: info box update to 1.4.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Old Forest&lt;br /&gt;
|floors=4&lt;br /&gt;
|guardian=&amp;lt;span&amp;gt;&lt;br /&gt;
* [[Wrathroot]], or&lt;br /&gt;
: [[Shardskin]]&lt;br /&gt;
* [[Snaproot]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|min_level=7&lt;br /&gt;
|max_level=16&lt;br /&gt;
|min_ilevel=1&lt;br /&gt;
|max_ilevel=2&lt;br /&gt;
|min_ilevel_east=3&lt;br /&gt;
|max_ilevel_east=4&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Old Forest is a second-tier zone in the central region of [[Maj'Eyal]], south of [[Derth]]. It has a forest layout consisting of narrow paths connecting irregularly-shaped clearings. It is fully lit.&lt;br /&gt;
&lt;br /&gt;
The Old Forest is inhabited by animals, plants and rogues. There are frequently large groups, or &amp;quot;pits&amp;quot;, of similar animal types -- snakes, insects or wolves. These will typically fill an entire clearing.&lt;br /&gt;
&lt;br /&gt;
The boss is [[Bosses#Wrathroot (Old Forest)|Wrathroot]], a spellcasting treant (or rimebark), who is found randomly on the fourth level. [[Escorts|Escort quests]] may be found on any level.&lt;br /&gt;
&lt;br /&gt;
The fourth level has an additional exit which leads to [[Lake of Nur]]. This special exit is found on the southern edge of the zone, rather than the eastern edge.&lt;br /&gt;
&lt;br /&gt;
The 6th Old Forest lore, found on the 4th level, contains a &amp;quot;key&amp;quot; which initiates the [[Sher'Tul Fortress]] quest.&lt;br /&gt;
&lt;br /&gt;
As of version 1.0.3, this zone has an alternate layout, with crystals (similar to the ones from the [[Scintillating Caves]]).  The alternate boss is [[Shardskin]], a crystal.&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Assassin_Lord&amp;diff=12893</id>
		<title>Assassin Lord</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Assassin_Lord&amp;diff=12893"/>
				<updated>2016-11-18T09:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: stats and autolevel scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|name=Assassin Lord&lt;br /&gt;
|location=Unknown Tunnels&lt;br /&gt;
|level=8-50&lt;br /&gt;
|description= He is the leader of a gang of bandits; watch out for his men.&lt;br /&gt;
|str=8&lt;br /&gt;
|dex=15&lt;br /&gt;
|cun=15&lt;br /&gt;
|mag=6&lt;br /&gt;
|con=7&lt;br /&gt;
|autolevel=rogue&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|90|4|8|14}}+&lt;br /&gt;
* Wields two daggers and wears a light armor&lt;br /&gt;
* Can open doors&lt;br /&gt;
* Stats&lt;br /&gt;
** armor 5, defense 7&lt;br /&gt;
** regenerate stamina and mana per turn&lt;br /&gt;
* Talents&lt;br /&gt;
** {{c|Stealth}} mastery at 1.3&lt;br /&gt;
** {{t|Lethality}} (3-10)&lt;br /&gt;
** {{t|Stealth}} (4-10)&lt;br /&gt;
** {{t|Vile Poisons}} (3-10)&lt;br /&gt;
** {{t|Venomous Strike}} (3-10)&lt;br /&gt;
** {{t|Shadowstep}} (3-10)&lt;br /&gt;
** {{t|Shadow Veil}} (3-10)&lt;br /&gt;
** {{t|Ambuscade}} (3-10)&lt;br /&gt;
** {{t|Empower Poisons}} (3-10)&lt;br /&gt;
** {{t|Hide In Plain Sight}} (3-10)&lt;br /&gt;
** {{t|Dirty Fighting}} (3-10)&lt;br /&gt;
* As the assassin dies the magical veil protecting the stairs out vanishes.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ben_Cruthdar_the_Cursed&amp;diff=12892</id>
		<title>Ben Cruthdar the Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ben_Cruthdar_the_Cursed&amp;diff=12892"/>
				<updated>2016-11-18T09:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: stats and autolevel scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version = 1.4.9&lt;br /&gt;
|name=Ben Cruthdar, the Cursed&lt;br /&gt;
|location=Lumberjack Village&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This madman looks extremely dangerous. He wields a big axe&lt;br /&gt;
&amp;lt;br/&amp;gt;and means to use it. A gloomy aura emnates from him.&amp;lt;/span&amp;gt;&lt;br /&gt;
|level=10+&lt;br /&gt;
|str=20&lt;br /&gt;
|dex=15&lt;br /&gt;
|wil=18&lt;br /&gt;
|con=20&lt;br /&gt;
|autolevel=warriorwill&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|250|4|10|15}}+&lt;br /&gt;
* 16 accuracy, 22 damage&lt;br /&gt;
* 0 armor, 4 defense&lt;br /&gt;
* Wields an battleaxe&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Gloom}} (3)&lt;br /&gt;
** {{t|Weakness}} (3)&lt;br /&gt;
** {{t|Dismay}} (3)&lt;br /&gt;
** {{t|Unnatural Body}} (4)&lt;br /&gt;
** {{t|Dominate}} (1)&lt;br /&gt;
** {{t|Blindside}} (3)&lt;br /&gt;
** {{t|Slash}} (3)&lt;br /&gt;
** {{t|Reckless Charge}} (1)&lt;br /&gt;
* [[Has inscriptions::Healing Infusion]] x1&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ben_Cruthdar_the_Cursed&amp;diff=12890</id>
		<title>Ben Cruthdar the Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ben_Cruthdar_the_Cursed&amp;diff=12890"/>
				<updated>2016-11-18T09:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: WangHW moved page Ben Cruthdar, the Cursed to Ben Cruthdar the Cursed: emit the comma in page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version = 1.4.9&lt;br /&gt;
|name=Ben Cruthdar, the Cursed&lt;br /&gt;
|location=[[Lumberjack Village]]&lt;br /&gt;
|level=10+&lt;br /&gt;
|str={{#expr:20+floor(3*9/5)*2+1}}+ &amp;lt;!--autolevel = warriorwill--&amp;gt;&lt;br /&gt;
|dex={{#expr:20+floor(3*9/5)}}+&lt;br /&gt;
|cun=12&lt;br /&gt;
|mag=3&lt;br /&gt;
|wil={{#expr:20+floor(3*9/5)*2+1}}+&lt;br /&gt;
|con=10&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This madman looks extremely dangerous. He wields a big axe and means to use it.&lt;br /&gt;
&amp;lt;br/&amp;gt;A gloomy aura emnates from him.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* ~675 life&lt;br /&gt;
* 16 accuracy, 22 damage&lt;br /&gt;
* 0 armor, 4 defense&lt;br /&gt;
* Wields an battleaxe&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Gloom}} (3)&lt;br /&gt;
** {{t|Weakness}} (3)&lt;br /&gt;
** {{t|Dismay}} (3)&lt;br /&gt;
** {{t|Unnatural Body}} (4)&lt;br /&gt;
** {{t|Dominate}} (1)&lt;br /&gt;
** {{t|Blindside}} (3)&lt;br /&gt;
** {{t|Slash}} (3)&lt;br /&gt;
** {{t|Reckless Charge}} (1)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ben_Cruthdar,_the_Cursed&amp;diff=12891</id>
		<title>Ben Cruthdar, the Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ben_Cruthdar,_the_Cursed&amp;diff=12891"/>
				<updated>2016-11-18T09:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: WangHW moved page Ben Cruthdar, the Cursed to Ben Cruthdar the Cursed: emit the comma in page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ben Cruthdar the Cursed]]&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Yeti_Patriarch&amp;diff=12889</id>
		<title>Yeti Patriarch</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Yeti_Patriarch&amp;diff=12889"/>
				<updated>2016-11-18T09:27:09Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Guardian |game_version=Embers of Rage 1.0.3  |name=Yeti Patriarch |location=Yetis Cave |level=7+ |description=&amp;lt;span&amp;gt; This yeti towers over its comrades. &amp;lt;br/&amp;gt;You see a cunni...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=Embers of Rage 1.0.3 &lt;br /&gt;
|name=Yeti Patriarch&lt;br /&gt;
|location=Yetis Cave&lt;br /&gt;
|level=7+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This yeti towers over its comrades.&lt;br /&gt;
&amp;lt;br/&amp;gt;You see a cunning in its eyes unmatched by the others.&amp;lt;/span&amp;gt;&lt;br /&gt;
|str=22&lt;br /&gt;
|dex=10&lt;br /&gt;
|mag=3&lt;br /&gt;
|con=12&lt;br /&gt;
|autolevel=warrior&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|170|4|7|14}}+&lt;br /&gt;
* Combat stats&lt;br /&gt;
** Armor 4&lt;br /&gt;
** Defense 15&lt;br /&gt;
** Accuracy 15&lt;br /&gt;
** Armor penetration 6&lt;br /&gt;
** Resists 50% {{cold}} damage &amp;lt;!--from &amp;quot;BASE_NPC_YETI&amp;quot;--&amp;gt;&lt;br /&gt;
** Damage modification: 100% str&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Ice Claw}} level (3-8)&lt;br /&gt;
** {{t|knockback}} level (1-6)&lt;br /&gt;
** {{t|Rush}} level (2-5)&lt;br /&gt;
* Drops [[Yeti's Muscle Tissue (Patriarch)]] on death&lt;br /&gt;
* 50% chance of dropping [[Yeti-fur Cloak]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ceasefire_(talent)&amp;diff=12888</id>
		<title>Ceasefire (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ceasefire_(talent)&amp;diff=12888"/>
				<updated>2016-11-18T09:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Ability_box |name=Ceasefire |category_type=Steam |category=Objects |embers_version=1.0.3 |range=same as the steamgun |cost=45 Steam |cooldown=10 |desc=You fire an incredibly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Ceasefire&lt;br /&gt;
|category_type=Steam&lt;br /&gt;
|category=Objects&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|range=same as the steamgun&lt;br /&gt;
|cost=45 Steam&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=You fire an incredibly potent shot at an enemy, doing {{ctwd|100|180%}} damage and dazing them for (2 + talent level) turns.&lt;br /&gt;
The daze chance increases with your Steampower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talosis_Counterpoint&amp;diff=12887</id>
		<title>Talosis Counterpoint</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talosis_Counterpoint&amp;diff=12887"/>
				<updated>2016-11-18T09:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{artifact |name=Talosis' Counterpoint |unid=ornate gun |type=steamgun |source={{steamtech}} |require=24 dex |rarity= |level=5-15 |cost=300 |tier=2 |apr=10 |critical=+4% |on_h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Talosis' Counterpoint&lt;br /&gt;
|unid=ornate gun&lt;br /&gt;
|type=steamgun&lt;br /&gt;
|source={{steamtech}}&lt;br /&gt;
|require=24 dex&lt;br /&gt;
|rarity=&lt;br /&gt;
|level=5-15&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=2&lt;br /&gt;
|apr=10&lt;br /&gt;
|critical=+4%&lt;br /&gt;
|on_hit=15 {{physical}}&lt;br /&gt;
|stats=+2 con&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* range 8&lt;br /&gt;
* +5 combat accuracy for the wielder&lt;br /&gt;
* Grants talent {{t|Ceasefire}} (level 3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|description=It's said that Talosis never lost an argument. Now you know why.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talosis%27_Counterpoint&amp;diff=12886</id>
		<title>Talosis' Counterpoint</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talosis%27_Counterpoint&amp;diff=12886"/>
				<updated>2016-11-18T08:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: setting redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talosis Counterpoint]]&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=High_Guard_Talosis&amp;diff=12885</id>
		<title>High Guard Talosis</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=High_Guard_Talosis&amp;diff=12885"/>
				<updated>2016-11-18T08:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Guardian |game_version=Embers of Rage 1.0.3 |name=High Guard Talosis |location=Vaporous Emporium |description=&amp;lt;span&amp;gt; This heavily armored steam giant carries a gun in each h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=Embers of Rage 1.0.3&lt;br /&gt;
|name=High Guard Talosis&lt;br /&gt;
|location=Vaporous Emporium&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
This heavily armored steam giant carries a gun in each hand.&lt;br /&gt;
&amp;lt;br/&amp;gt;The gun in his right hand is ornate and well worn.&amp;lt;/span&amp;gt;&lt;br /&gt;
|level=6+&lt;br /&gt;
|str=20&lt;br /&gt;
|dex=8&lt;br /&gt;
|mag=6&lt;br /&gt;
|con=16&lt;br /&gt;
|autolevel=rogue&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|200|4|6|16}}+&lt;br /&gt;
* Wielding two steam guns, one of which has&lt;br /&gt;
: 25% chance being [[Talosis' Counterpoint]]&lt;br /&gt;
* Combat stats&lt;br /&gt;
** Armor 12&lt;br /&gt;
** Defense 8&lt;br /&gt;
** -30% all damage&lt;br /&gt;
** Physical power (5-12) &amp;lt;!--from &amp;quot;BASE_STEAM_GIANT_GUNNER&amp;quot; --&amp;gt;&lt;br /&gt;
** Accuracy 2&lt;br /&gt;
** Armor penetration 6&lt;br /&gt;
** Attack speed 200%&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Shoot}} level 1&lt;br /&gt;
** {{t|Combat Accuracy}} level (1-5)&lt;br /&gt;
** {{t|Strafe}} level (1-5)&lt;br /&gt;
** {{t|Steamgun Mastery}} level (1-6)&lt;br /&gt;
** {{t|Steam Pool}} level 1 &amp;lt;!--from &amp;quot;BASE_STEAM_GIANT_GUNNER&amp;quot; --&amp;gt;&lt;br /&gt;
* [[Has Inscriptions::Steam Generator]] x1 (power 8, cooldown 32)&lt;br /&gt;
&amp;lt;/span&amp;gt;}} &amp;lt;!--from &amp;quot;BASE_STEAM_GIANT_GUNNER&amp;quot; --&amp;gt;&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vaporous_Emporium&amp;diff=12884</id>
		<title>Vaporous Emporium</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vaporous_Emporium&amp;diff=12884"/>
				<updated>2016-11-18T08:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Vaporous Emporium| floors = 3| min_level = 1| max_level = 5| min_ilevel = 1| max_ilevel = 2| width = 50| height = 50| guardian=[[High Guard Talosis]]}}&lt;br /&gt;
&lt;br /&gt;
Spawns an [[AAA]] in every level.&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Soul_eater_(talent)&amp;diff=12883</id>
		<title>Soul eater (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Soul_eater_(talent)&amp;diff=12883"/>
				<updated>2016-11-18T08:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Ability_box |name=Soul Eater |category_type=Corruption |category=Other |ashes_version=1.0.5 |desc= Any nearby allied creature that is not a summon will be bound to your will...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Soul Eater&lt;br /&gt;
|category_type=Corruption&lt;br /&gt;
|category=Other&lt;br /&gt;
|ashes_version=1.0.5&lt;br /&gt;
|desc=&lt;br /&gt;
Any nearby allied creature that is not a summon will be bound to your will.&lt;br /&gt;
Each time a creature bound to your will dies it is resurrected as a demonic husk.&lt;br /&gt;
Demonic husks have:&lt;br /&gt;
* slow movement speed&lt;br /&gt;
* more life&lt;br /&gt;
* new demonic talents&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogroth,_Eater_of_Souls&amp;diff=12882</id>
		<title>Rogroth, Eater of Souls</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogroth,_Eater_of_Souls&amp;diff=12882"/>
				<updated>2016-11-18T08:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Guardian |game_version=Ashes of Urh'Rok 1.0.5  |name=Rogroth, Eater of Souls |location=Anteroom of Agony |description=&amp;lt;span&amp;gt; Fire and blight arcane surges randomly appear on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=Ashes of Urh'Rok 1.0.5 &lt;br /&gt;
|name=Rogroth, Eater of Souls&lt;br /&gt;
|location=Anteroom of Agony&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
Fire and blight arcane surges randomly appear on this &lt;br /&gt;
&amp;lt;br/&amp;gt; spider-like dark metallic skin. There are no definite &lt;br /&gt;
&amp;lt;br/&amp;gt; head but a single huge mouth onto its body.&amp;lt;/span&amp;gt;&lt;br /&gt;
|level=17+&lt;br /&gt;
|autolevel= warriormage&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|250|4|17|22}}+&lt;br /&gt;
* Combat stats&lt;br /&gt;
** Armor 10 (100% hardiness)&lt;br /&gt;
** Defense 18&lt;br /&gt;
** Regenerates 3 vim per turn&lt;br /&gt;
** Physical power (20-66)&lt;br /&gt;
** Accuracy 15&lt;br /&gt;
** Armor penetration 7&lt;br /&gt;
** Damage modification: 70% str&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Soul Eater}} level 1&lt;br /&gt;
** {{t|Combat Accuracy}} level (1-8)&lt;br /&gt;
* Accompanied by 5 minor demons&lt;br /&gt;
* 30% chance of wearing [[Jaw of Rogroth]]&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anteroom_of_Agony&amp;diff=12881</id>
		<title>Anteroom of Agony</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anteroom_of_Agony&amp;diff=12881"/>
				<updated>2016-11-18T07:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Zone |name = Anteroom of Agony |guardian = Rogroth, Eater of Souls |floors = 3 |min_level = 16 |max_level = 25 |min_ilevel = 2 |max_ilevel = 3 |wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name = Anteroom of Agony&lt;br /&gt;
|guardian = [[Rogroth Eater of Souls|Rogroth, Eater of Souls]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 16&lt;br /&gt;
|max_level = 25&lt;br /&gt;
|min_ilevel = 2&lt;br /&gt;
|max_ilevel = 3&lt;br /&gt;
|width = 41&lt;br /&gt;
|height = 41&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Planar_Controller&amp;diff=12880</id>
		<title>Planar Controller</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Planar_Controller&amp;diff=12880"/>
				<updated>2016-11-18T07:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=Ashes of Urh'Rok 1.0.5&lt;br /&gt;
|name=Planar Controller&lt;br /&gt;
|location=Searing Halls&lt;br /&gt;
|level=7+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
A huge demon towers above you, it is obviously in control &lt;br /&gt;
&amp;lt;br/&amp;gt;of all the portals in the nearby Fearscape area.&amp;lt;/span&amp;gt;&lt;br /&gt;
|autolevel= warriormage&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|150|4|7|12}}+&lt;br /&gt;
* Combat stats&lt;br /&gt;
** Armor 3&lt;br /&gt;
** Defense 0&lt;br /&gt;
** Regenerates 3 vim per turn&lt;br /&gt;
** -50% all damage&lt;br /&gt;
* Wieding a greatmaul&lt;br /&gt;
* Talents&lt;br /&gt;
** {{t|Fearscape Shift}} level 1&lt;br /&gt;
** {{t|Maw of Urh'rok}} level 1&lt;br /&gt;
** {{t|Weapons Mastery}} level 1&lt;br /&gt;
** {{t|Combat Accuracy}} level 1&lt;br /&gt;
* 30% chance to drop [[Planar Beacon]]&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Planar_Controller&amp;diff=12879</id>
		<title>Planar Controller</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Planar_Controller&amp;diff=12879"/>
				<updated>2016-11-18T07:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Guardian |game_version=Ashes of Urh'Rok 1.0.5 |name=Planar Controller |location=Searing Halls |level=7+ |description=&amp;lt;span&amp;gt; A huge demon towers above you, it is obviously in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|game_version=Ashes of Urh'Rok 1.0.5&lt;br /&gt;
|name=Planar Controller&lt;br /&gt;
|location=Searing Halls&lt;br /&gt;
|level=7+&lt;br /&gt;
|description=&amp;lt;span&amp;gt;&lt;br /&gt;
A huge demon towers above you, it is obviously in control &lt;br /&gt;
&amp;lt;br/&amp;gt;of all the portals in the nearby Fearscape area.&amp;lt;/span&amp;gt;&lt;br /&gt;
|autolevel= warriormage&lt;br /&gt;
|abilities=&amp;lt;span&amp;gt;&lt;br /&gt;
* Life: {{LL|150|4|7|12}}+&lt;br /&gt;
* Combat stats&lt;br /&gt;
** Armor 3&lt;br /&gt;
** Defense 0&lt;br /&gt;
** Regenerates 3 vim per turn&lt;br /&gt;
** -50% all damage&lt;br /&gt;
* Wieding a greatmaul&lt;br /&gt;
** {{t|Fearscape Shift}} level 1&lt;br /&gt;
** {{t|Maw of Urh'rok}} level 1&lt;br /&gt;
** {{t|Weapons Mastery}} level 1&lt;br /&gt;
** {{t|Combat Accuracy}} level 1&lt;br /&gt;
* 30% chance to drop [[Planar Beacon]]&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Searing_Halls&amp;diff=12878</id>
		<title>Searing Halls</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Searing_Halls&amp;diff=12878"/>
				<updated>2016-11-18T07:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: Created page with &amp;quot;{{Zone |name = Searing Halls |guardian = Planar Controller |floors = 3 |min_level = 1 |max_level = 5 |min_ilevel = 1 |max_ilevel = 2 |min_ilevel_east = 3 |max_ilevel_east...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name = Searing Halls&lt;br /&gt;
|guardian = [[Planar Controller]]&lt;br /&gt;
|floors = 3&lt;br /&gt;
|min_level = 1&lt;br /&gt;
|max_level = 5&lt;br /&gt;
|min_ilevel = 1&lt;br /&gt;
|max_ilevel = 2&lt;br /&gt;
|min_ilevel_east = 3&lt;br /&gt;
|max_ilevel_east = 4&lt;br /&gt;
|width = 41&lt;br /&gt;
|height = 41&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=12877</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=12877"/>
				<updated>2016-11-18T07:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: adds ashes zones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage]] campaign. &lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.  A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.  Inventory in a town's stores are updated using fixed character/power levels at specific points in the current [[campaign]].&lt;br /&gt;
&lt;br /&gt;
For the main campaign, these are: death of [[The Master]], and completion of the [[Charred Scar]].&lt;br /&gt;
&lt;br /&gt;
If you are a newer player, you may wish to read this general guide to the [[zone order]].&lt;br /&gt;
&lt;br /&gt;
==Continents==&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''[[Var'Eyal]]''' (the Far East) and '''[[Tar'Eyal]]''' (South).&lt;br /&gt;
&lt;br /&gt;
Players in the main [[campaign]] begin on the continent of Maj'Eyal.  Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
Players in [[Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Embers of Rage]] campaign.&lt;br /&gt;
&lt;br /&gt;
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. &lt;br /&gt;
&lt;br /&gt;
This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
==Main Campaign Zones==&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || Human/elven/halfling [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Developer-triggered zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Bearscape]] || looks like a small portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Lost land of Poosh]] || looks like a swirling portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Pikataclysm]] || looks like a red tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Santascape]] || looks like a snowman&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Hallowed Fields]] || looks like a carved pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[Arena Mode|The Arena (unlock area)]] || Triggered by shady cornac ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[Temporal Warden]]s only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered at level 20+ in some games only. Always triggers for Yeek.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water. Shows on map as Underwater Cave.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] || Removed in version 1.1.5&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] || Shows on map as Dark Crypt. &lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ∞ || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Damp Cave]] || Random location inside other zones?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Orbital Fearscape Platform]] || Accessed by portal made by a Major Demon&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not real zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Wilderness]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[Test]] ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not used currently'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 30 || [[Illusory Castle]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Void]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Ashes of Urh'Rok]] Expansion Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Searing Halls]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 25 || [[Anteroom of Agony]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Embers of Rage]] Campaign Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Kruk Pride]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Vaporous Emporium]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Yetis Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12 || [[Sunwall Outpost]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Kaltor's Shop]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Dominion Port]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Ritch Hive]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Ruined Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Krimbul Territory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Ruins of a lost city]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 22 || [[Sunwall Observatory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 40 || [[Ancient Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 || [[Internment Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Gates of Morning (Embers of Rage)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Primal Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Cave of Hatred]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30  || 40 || [[G.E.M]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Steam Quarry]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Ureslak's Host]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 45 || [[Palace of Fumes]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 50 || [[Pocket of Distorted Time]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 88 || [[The Slumbering Caves]] ||&lt;br /&gt;
|}&lt;br /&gt;
 [[Category:Zones]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Throw_bones_(talent)&amp;diff=12876</id>
		<title>Throw bones (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Throw_bones_(talent)&amp;diff=12876"/>
				<updated>2016-11-18T07:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;WangHW: filling info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Throw Bones&lt;br /&gt;
|image=Throw bones.png&lt;br /&gt;
|game_version=1.4.9&lt;br /&gt;
|category_type=Undead&lt;br /&gt;
|category=Other&lt;br /&gt;
|range=10&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|desc=&amp;lt;span&amp;gt;&lt;br /&gt;
Throws a pack of bones at your target doing {{physical}} damage as bleeding.&lt;br /&gt;
&amp;lt;br/&amp;gt;The damage will increase with the Strength stat: {{CS|(Str * Talent Level)|20|0|420|500}}&lt;br /&gt;
&amp;lt;/span&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>WangHW</name></author>	</entry>

	</feed>