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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xetaxheb</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-06-06T07:36:02Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=20610</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=20610"/>
				<updated>2023-07-01T18:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Xetaxheb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Yiilkgur, the Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
|width = 60&lt;br /&gt;
|height = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type (items dropped anywhere in the zone will not decay.) To the north is the Training Facility (initially locked) and the Library of Lost Mysteries, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the [[Farportal]] room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an IndieRoyale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one of the six [[IndieRoyale_Bonus|Royale artifacts]].&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
Once you have 15 energy, you will be asked to return to the Fortress, to pay 15 energy to upgrade your [[Rod of Recall]] to recall you to the Fortress instead of the worldmap. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
Once you have 45 energy, you will be asked to return to the Fortress, and the door to the Farportal room will be unlocked (for no energy cost). This room will contain a horror with talents from a random class, and the Exploratory Farportal. You can pay 30 energy to enter the Farportal, which takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy. If you use the [[Rod of Recall]] to escape the randomly generated zone (instead of using the exit portal), there is a 90% chance that the Exploratory Farportal will break permanently.&lt;br /&gt;
&lt;br /&gt;
You can pay 50 energy to unlock the door to the Training Facility room. This room allows you to spawn training dummies on which you can test your combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can pay 60 energy to alter the butler's appearance.&lt;br /&gt;
&lt;br /&gt;
[[Undead]] characters may spend 10 energy to make the effect of the [[Cloak of Deception]] permanent, freeing their cloak slot. (If the character was not wearing the cloak at the time, they will need to put on and take off the cloak to apply the permanent effect.)&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]]s (or other characters with {{t|Extract Gems}}) may spend 25 energy to upgrade the [[Transmogrification Chest]] to automatically extract gems and then transmogrify the gems, substantially increasing the profits/energy gained without having to manually extract gems every level change.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Screenshot_Shertul_Fortress.png|400px|thumb|left|Yiilkur, the Sher'Tul Fortress]]&lt;/div&gt;</summary>
		<author><name>Xetaxheb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=20609</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=20609"/>
				<updated>2023-07-01T18:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Xetaxheb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Yiilkgur, the Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
|width = 60&lt;br /&gt;
|height = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type (items dropped anywhere in the zone will not decay.) To the north is the Training Facility (initially locked) and the Library of Lost Mysteries, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the [[Farportal]] room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an Indie Royale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one of the six [[IndieRoyale_Bonus|Royale artifacts]].&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
Once you have 15 energy, you will be asked to return to the Fortress, to pay 15 energy to upgrade your [[Rod of Recall]] to recall you to the Fortress instead of the worldmap. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
Once you have 45 energy, you will be asked to return to the Fortress, and the door to the Farportal room will be unlocked (for no energy cost). This room will contain a horror with talents from a random class, and the Exploratory Farportal. You can pay 30 energy to enter the Farportal, which takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy. If you use the [[Rod of Recall]] to escape the randomly generated zone (instead of using the exit portal), there is a 90% chance that the Exploratory Farportal will break permanently.&lt;br /&gt;
&lt;br /&gt;
You can pay 50 energy to unlock the door to the Training Facility room. This room allows you to spawn training dummies on which you can test your combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can pay 60 energy to alter the butler's appearance.&lt;br /&gt;
&lt;br /&gt;
[[Undead]] characters may spend 10 energy to make the effect of the [[Cloak of Deception]] permanent, freeing their cloak slot. (If the character was not wearing the cloak at the time, they will need to put on and take off the cloak to apply the permanent effect.)&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]]s (or other characters with {{t|Extract Gems}}) may spend 25 energy to upgrade the [[Transmogrification Chest]] to automatically extract gems and then transmogrify the gems, substantially increasing the profits/energy gained without having to manually extract gems every level change.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Screenshot_Shertul_Fortress.png|400px|thumb|left|Yiilkur, the Sher'Tul Fortress]]&lt;/div&gt;</summary>
		<author><name>Xetaxheb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Royale_Items&amp;diff=20608</id>
		<title>Royale Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Royale_Items&amp;diff=20608"/>
				<updated>2023-07-01T18:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Xetaxheb: Redirected page to IndieRoyale Bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IndieRoyale_Bonus]]&lt;/div&gt;</summary>
		<author><name>Xetaxheb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Royal_Items&amp;diff=20606</id>
		<title>Royal Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Royal_Items&amp;diff=20606"/>
				<updated>2023-07-01T18:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Xetaxheb: Redirected page to IndieRoyale Bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IndieRoyale_Bonus]]&lt;/div&gt;</summary>
		<author><name>Xetaxheb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=IndieRoyale_Bonus&amp;diff=20605</id>
		<title>IndieRoyale Bonus</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=IndieRoyale_Bonus&amp;diff=20605"/>
				<updated>2023-07-01T18:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;Xetaxheb: Created page with &amp;quot;The IndieRoyale Bonus addon was available through purchasing ToME via an IndieRoyale bundle in July 2013. [https://twitter.com/indieroyale/status/357170515229675522]   It was...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The IndieRoyale Bonus addon was available through purchasing ToME via an IndieRoyale bundle in July 2013. [https://twitter.com/indieroyale/status/357170515229675522] &lt;br /&gt;
&lt;br /&gt;
It was created by DarkGod and contains 6 bonus artifacts available in [[Sher'Tul Fortress]] from the Butler.&lt;br /&gt;
&lt;br /&gt;
The description was as follows:&lt;br /&gt;
* Adds six new special bonus artifacts, available from your Fortress ingame:&lt;br /&gt;
* Royale Tower Shield, a huge shield&lt;br /&gt;
* Royale Shine, a longsword which can command the light of the sun&lt;br /&gt;
* Royale Sceptre, a smart staff that makes sure you never hit your friends&lt;br /&gt;
* Royale Glacia, a greatmaul imbued with the power of drakes&lt;br /&gt;
* Royale Will, a multishoting sling&lt;br /&gt;
* Royale Feller, a vicious corrupted dagger&lt;br /&gt;
&lt;br /&gt;
The in-game descriptions are:&lt;br /&gt;
* Royale Tower Shield - This gigantic shield, emblazened with a golden crown, can deflect all but the mightiest physical attacks.&lt;br /&gt;
* Royale Shine - This flawlessly shined sword is said to carry light into even the darkest of regions. In its hilt is engraved a small golden crown.&lt;br /&gt;
* Royale Sceptre - This tall, ornate staff is tipped with a small golden crown, and twinkles with an otherworldly light.&lt;br /&gt;
* Royale Glacia - This ornate hammer has an ensignia in the shape of a golden crown on its side. An icy cool mist surrounds it.&lt;br /&gt;
* Royale Will - This tough leather sling has a string of golden thread sewn through it, forming a golden crown. It seems to carry a lot of power behind it.&lt;br /&gt;
* Royale Feller - This thin blade has a small golden crown encircling its base. A thick mixture of vile poisons and terrible virii drip from it ceaselessly.&lt;/div&gt;</summary>
		<author><name>Xetaxheb</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addon_List&amp;diff=20604</id>
		<title>Addon List</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_List&amp;diff=20604"/>
				<updated>2023-07-01T18:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Xetaxheb: /* Official Addons */ indieroyale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Addons==&lt;br /&gt;
Addons are optional user created content for TOME.  They either add new content or functionality, or change it in some way.  This page is non-comprehensive list of addons generated by the TOME community that are confirmed to be fully functional for the current version (1.7.4).  (This page is currently a work in progress.)&lt;br /&gt;
&lt;br /&gt;
The main addon listing is here. [[https://te4.org/addons/tome link]]&lt;br /&gt;
&lt;br /&gt;
If you are adding to the list, please include the name of the mod, the contributor, a brief description, and a link to the te4 addon page (optionally Steam workshop as well).  Full descriptions can be added on a separate linked page.&lt;br /&gt;
&lt;br /&gt;
==Official Addons==&lt;br /&gt;
There exist some official addons. Some official addons are automatically installed along with the base game (at least on the Steam version? {{verify}}). Some official addons can only be used by [http://te4.org/donate donators]. (Buying the Steam version counts as a donation.)&lt;br /&gt;
* [[Items vault]] (only usable by donators)&lt;br /&gt;
* [[Possessor]] Bonus Class (only available to donators)&lt;br /&gt;
** Previously the [[Stone Warden]] class filled this role (before version 1.5)&lt;br /&gt;
* [[ToME Addon's Development Tools]]&lt;br /&gt;
* [[ToME Remote Designer]]&lt;br /&gt;
* [[IndieRoyale Bonus]] (previously available by purchasing ToME through an IndieRoyale bundle)&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Main|DLC}}&lt;br /&gt;
&lt;br /&gt;
DLCs are special official addons that expand the game. Unlike the base game of Tales of Maj'Eyal, which is free and open-source, DLCs cost money to purchase. ToME currently has 3 DLCs released, with a fourth DLC under active development.&lt;br /&gt;
* [[Ashes of Urh'Rok]]&lt;br /&gt;
* [[Embers of Rage]]&lt;br /&gt;
* [[Forbidden Cults]]&lt;br /&gt;
* [[The Lost Land]] (in development)&lt;br /&gt;
&lt;br /&gt;
In non-Steam versions of ToME, DLCs go in the ''game/addons'' folder like other addons. In the Steam version, DLCs go in the ''game/dlcs'' folder (and Steam will install them there automatically).&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
Addons that add a new campaign, with its own zones and quests.&lt;br /&gt;
* The Hammer of Urh'rok by Recaiden [[https://te4.org/games/addons/tome/campaign-hammer link]] - A short campaign following the invasion of Maj'Eyal by demons and their thralls. 9 main zones, 3 side zones, and a superboss.&lt;br /&gt;
* Light From Below by Erenion [[https://te4.org/games/addons/tome/lightbelow link]] - A short campaign following a mysterious subterranean artifact.  10 main zones, a post-game challenge, and unique item crafting.&lt;br /&gt;
&lt;br /&gt;
==DLC-like==&lt;br /&gt;
Some addons are broad enough that they add content in multiple categories.  They may contain multiple races, classes, and/or zones.&lt;br /&gt;
* Faetouched Collection v1.2.0 by Mr Frog - [[https://te4.org/games/addons/tome/mclass_faetouched link]] - In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.  Includes a new starting scenario with original classes, art, music, and dialogue.&lt;br /&gt;
* Odyssey of The Summoner by Nekarcos and updated by Kamani_They-Them [[https://te4.org/games/addons/tome/neka_therianthropy_summoner_for_current_tome link]] - An extensive package that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.  It features the ranged summons: Hydra, Fire Drake, Flamespitter Ritch, War Hound, and Minotaur.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a list of some current addons that add individual and groups of Classes:&lt;br /&gt;
* Class: Fallen by Recaiden [[https://te4.org/games/addons/tome/classfallen link]] - The original, non-prodigy version.&lt;br /&gt;
* Class: Harrier by astralinferno [[https://te4.org/games/addons/tome/knifeharrier link]]&lt;br /&gt;
* Class: Quantum Slider by Tradewind_Rider [[https://te4.org/games/addons/tome/quantum-slider link]]&lt;br /&gt;
* Class: Spellweaver by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_spellweaver link]]&lt;br /&gt;
* Class Pack: Bladebender, Harbinger, Cooler Anorithil, and Zephyr by minqmay [[https://te4.org/games/addons/tome/qlass-pack link]] includes Lich and Dreamelf races.&lt;br /&gt;
* Class Pack: Hekantonkheire by Recaiden [[https://te4.org/games/addons/tome/classhekatonkheire link]] - 4 horror-inspired classes with a new unique resource.&lt;br /&gt;
*White Monk, Steam Shaper, High Guard, Grove Keeper, Mindslinger, Frost Invoker, and Incantor of Flame by nsrr [[https://te4.org/user/177873/addons link]]&lt;br /&gt;
*Class evolutions for Berserker(1), Bulwark(1), Rogue(1), and Skirmisher(8) by nsrr [[https://te4.org/user/177873/addons link]]&lt;br /&gt;
&lt;br /&gt;
==Escorts==&lt;br /&gt;
This is a list of current addons that add or change Escorts:&lt;br /&gt;
* Morvarc'h's Improved Escorts by Morvarc'h [[https://te4.org/games/addons/tome/morvarchsescorts link]] - Escorts provide category points to go with categories, and +2 talent points instead of one.  More diversity in escorts and categories, too.&lt;br /&gt;
* Select your Escorts by pseudoku [[https://te4.org/games/addons/tome/select-your-escorts link]] - Allows you to choose your escorts in advance and change your choices&lt;br /&gt;
&lt;br /&gt;
==Unlocks and Quality of Life==&lt;br /&gt;
* ZOmnibus Addon Pack by zizzo [[https://te4.org/games/addons/tome/zomnibus-addon-pack link]] - Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.&lt;br /&gt;
* Faster Run/Rest/Explore by johnnyzero [[https://te4.org/games/addons/tome/faster-runrestexplore link]] &lt;br /&gt;
* Quick Combos by Recaiden [[https://te4.org/games/addons/tome/combo-talents link]]&lt;br /&gt;
* Turn Tracker by Recaiden [[https://te4.org/games/addons/tome/turntracker link]] - Adds a UI element that shows the predicted order of upcoming creature turns.&lt;br /&gt;
* Ignore Race/Class Locks by zizzo [[https://te4.org/games/addons/tome/ignore-raceclass-locks link]]&lt;br /&gt;
* Ignore Campaign/Difficulty Locks by zizzo [[https://te4.org/games/addons/tome/ignore_cd_locks link]]&lt;br /&gt;
* ASCII/Modern Graphics Mode by RootOfAllThings [[https://te4.org/games/addons/tome/ascii_modern_mode link]] - Modifies the &amp;quot;Modern&amp;quot; graphics mode to use ASCII tiles with colored backgrounds for terrain, while using the &amp;quot;Modern&amp;quot; high quality graphics for creatures, items, projectiles.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
This is a list of current addons that add or change races:&lt;br /&gt;
* Barachi by Mr.Frog [[https://te4.org/games/addons/tome/barachi_race link]]&lt;br /&gt;
* Doomling by Recaiden (Requires Ashes DLC)  [[https://te4.org/games/addons/tome/race-doomling link]]&lt;br /&gt;
* Gnomes by Werekracken [[https://te4.org/games/addons/tome/gnomes link]]&lt;br /&gt;
* Leprechauns by Werekracken [[https://te4.org/games/addons/tome/leprechaun link]]&lt;br /&gt;
* Oozewalker by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_rise_of_oozetopia link]]&lt;br /&gt;
* Undead Racepack by Recaiden [[https://te4.org/games/addons/tome/race-undeadpack link]] - Banshee, Wight, Mummy, and Dread (evolution for other undead).&lt;br /&gt;
* Zilquish by astralInferno [[https://te4.org/games/addons/tome/zilquishrace link]]&lt;br /&gt;
* Naloren, Sholtar, Vor'tep, and Orcnac races by nsrr [[https://te4.org/user/177873/addons link]]&lt;/div&gt;</summary>
		<author><name>Xetaxheb</name></author>	</entry>

	</feed>