<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zapafaz</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zapafaz"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Zapafaz"/>
		<updated>2026-04-19T03:27:11Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Ominous_shadow_(talent)&amp;diff=12479</id>
		<title>Ominous shadow (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ominous_shadow_(talent)&amp;diff=12479"/>
				<updated>2016-08-30T15:02:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Ominous shadow.png&lt;br /&gt;
|name=Ominous Shadow&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/CorrsReq4}}&lt;br /&gt;
|cooldown=2&lt;br /&gt;
|cost=4 Vim&lt;br /&gt;
|range=10&lt;br /&gt;
|desc=&lt;br /&gt;
When a creature afflicted with Bleak Outcome dies, you gain a charge of Ominous Shadow {{cts|1|6}} for 12 turns.&lt;br /&gt;
Each charge can be used to become invisible (power {{ctspd|10|50}}) for 2 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Grim_future_(talent)&amp;diff=12478</id>
		<title>Grim future (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Grim_future_(talent)&amp;diff=12478"/>
				<updated>2016-08-30T15:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Grim future.png&lt;br /&gt;
|name=Grim Future&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/CorrsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|cooldown=24-xx&lt;br /&gt;
|desc=&lt;br /&gt;
The future looks grim indeed... for your foes.&lt;br /&gt;
&lt;br /&gt;
When you kill a creature afflicted with Bleak Outcome, all creatures allied to it in radius {{ctl|8|2|7}} will be dazed for 2 turns.&lt;br /&gt;
&lt;br /&gt;
This effect will only trigger every {{ctl|6|25|15}} turns (after a successful daze has been applied).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stripped_life_(talent)&amp;diff=12477</id>
		<title>Stripped life (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stripped_life_(talent)&amp;diff=12477"/>
				<updated>2016-08-30T14:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Stripped life.png&lt;br /&gt;
|name=Stripped Life&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
When a creature dies with at least 5 stacks of Bleak Outcome, you feast on every last bit of vim it had, increasing your own Spellpower by {{cts|8|38|0.75}} for 6 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bleak_outcome_(talent)&amp;diff=12476</id>
		<title>Bleak outcome (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bleak_outcome_(talent)&amp;diff=12476"/>
				<updated>2016-08-30T14:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Bleak outcome.png&lt;br /&gt;
|name=Bleak Outcome&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/CorrsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
Your actions foreshadow a bleak outcome for your foes.&lt;br /&gt;
&lt;br /&gt;
Each time you deal darkness, fire, blight or acid damage, you curse your foe with an effect that stacks up to {{cts|3|9}} times (this can effect only one creature per turn).&lt;br /&gt;
&lt;br /&gt;
The vim you get for killing the creature is increased by 100% for every stack of Bleak Outcome/&lt;br /&gt;
&lt;br /&gt;
The vim's worth of a creature depends on your Willpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_horns_(talent)&amp;diff=12475</id>
		<title>Demon horns (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_horns_(talent)&amp;diff=12475"/>
				<updated>2016-08-30T14:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua. Unusual scaling on the heal in lua: 40 + ctspd 10, 520 / 4. May be better way to display to users.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Demon horns.png&lt;br /&gt;
|name=Demon horns&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Infernal Combat}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=18 Stam 12 Vim&lt;br /&gt;
|cooldown=14&lt;br /&gt;
|desc=&lt;br /&gt;
Demon horns temporarily grow on your shield as you bash a foe with it for {{ctwd|100|200%}} damage.&lt;br /&gt;
&lt;br /&gt;
If the attack hits, the creature is impaled by the horns, causing it to bleed black blood for 50% of the damage done as darkness over 5 turns.&lt;br /&gt;
&lt;br /&gt;
Any time you damage this foe in melee while it bleeds, you get healed for 40 + {{ctspd|10|520}} / 4 (this can only happen once per turn).&lt;br /&gt;
&lt;br /&gt;
The healing power increases with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Link_of_pain_(talent)&amp;diff=12474</id>
		<title>Link of pain (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Link_of_pain_(talent)&amp;diff=12474"/>
				<updated>2016-08-30T14:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Link of pain.png&lt;br /&gt;
|name=Link of Pain&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Infernal Combat}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=7&lt;br /&gt;
|cost=12.3 Stam 15 Vim&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|speed=instant&lt;br /&gt;
|desc=&lt;br /&gt;
Using demonic forces you create a link of pain from a source creature to a victim for {{cts|4|8}} turns.&lt;br /&gt;
&lt;br /&gt;
Each time the source creature takes damage, the victim takes {{ctl|100%|40|80%}} of the damage.&lt;br /&gt;
&lt;br /&gt;
If the victim dies from the effect, you gain a burst of energy reducing all remaining cooldowns by 1.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_blade_(talent)&amp;diff=12473</id>
		<title>Demon blade (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_blade_(talent)&amp;diff=12473"/>
				<updated>2016-08-30T14:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua. Unusual scaling in lua: 5 + ctspd 10, 100 is displayed in game to player as 0.2 (i.e. 20% of ctspd), so I'm including divide by 5 after ctspd. May be a better way to format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Demon blade.png&lt;br /&gt;
|name=Demon Blade&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Infernal combat}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cost=20 Vim&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|speed=instant&lt;br /&gt;
|desc=&lt;br /&gt;
Imbue your weapon with fire for 5 turns. During this time, all your melee hits will trigger a ball of fire radius 1 dealing 5 + {{ctspd|10|100}} / 5 fire damage.&lt;br /&gt;
&lt;br /&gt;
This effect can only happen once per turn.&lt;br /&gt;
&lt;br /&gt;
The damage increases with spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Flame_leash_(talent)&amp;diff=12472</id>
		<title>Flame leash (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Flame_leash_(talent)&amp;diff=12472"/>
				<updated>2016-08-30T14:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua. unusual ctspd 5, 700, divide by ten scaling is what's in lua, unsure if this is the best way to represent on wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Flame leash.png&lt;br /&gt;
|name=Flame Leash&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Infernal combat}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=6&lt;br /&gt;
|cost=9.8 Stam 5 Vim&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|desc=&lt;br /&gt;
Tendrils of flame fire from your hands in a narrow cone. Any foes caught inside will be pulled in towards you and have its movement speed reduced by {{ctl|50%|20|40%}} for 4 turns.&lt;br /&gt;
&lt;br /&gt;
Each tendril will leave a trail of fire in its path dealing {{ctspd|5|700}} / 10 fire damage for 4 turns.&lt;br /&gt;
&lt;br /&gt;
The damage increases with Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Blighted_shield_(talent)&amp;diff=12471</id>
		<title>Blighted shield (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Blighted_shield_(talent)&amp;diff=12471"/>
				<updated>2016-08-30T14:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Inserted min/max values from lua but I have no idea how to translate the lua scaling for this. As follows: self:combatLimit(self:combatTalentSpellDamage(t, 10, 30),100, 0, 0, 19.36, 19.36)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Blighted shield.png&lt;br /&gt;
|name=Blighted Shield&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom shield}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your shield is infused with a powerful blight. Anytime you block and apply a counterstrike effect, the target is also afflicted by a curse of impotence.&lt;br /&gt;
&lt;br /&gt;
Cursed creatures have all their damage decreased by 0-19.36% for 5 turns.&lt;br /&gt;
&lt;br /&gt;
The effects will improve with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demonic_madness_(talent)&amp;diff=12470</id>
		<title>Demonic madness (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demonic_madness_(talent)&amp;diff=12470"/>
				<updated>2016-08-30T14:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Demonic madness.png&lt;br /&gt;
|name=Demonic Madness&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom shield}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|cost=15 Stamina, 12 Vim&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cooldown=9&lt;br /&gt;
|desc=&lt;br /&gt;
You spin around madly with your shield, bashing all those around you for {{ctwd|120|220%}} shield damage as darkness, confusing your foes for {{ctl|7|2|5}} turns.&lt;br /&gt;
&lt;br /&gt;
At level 4, you also automatically block at the end.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Hardened_core_(talent)&amp;diff=12469</id>
		<title>Hardened core (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Hardened_core_(talent)&amp;diff=12469"/>
				<updated>2016-08-30T14:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Hardened core.png&lt;br /&gt;
|name=Hardened core&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom shield}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Taking example from Mal'Rok, the demon's homeworld, you harden yourself.&lt;br /&gt;
&lt;br /&gt;
Increases total armor by {{cts|10%|60%}} + 10 and spellpower by {{cts|20%|40%|0.75}} of your Strength&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Hardened_core_(talent)&amp;diff=12468</id>
		<title>Hardened core (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Hardened_core_(talent)&amp;diff=12468"/>
				<updated>2016-08-30T14:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Hardened core.png&lt;br /&gt;
|name=Hardened core&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom shield}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Taking example from Mal'Rok, the demon's homeworld, you harden yourself.&lt;br /&gt;
&lt;br /&gt;
Increases total armor by {{cts|10%|60%}} + 10 and spellpower by {{cts|20|40|0.75}} of your Strength&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Osmosis_shield_(talent)&amp;diff=12467</id>
		<title>Osmosis shield (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Osmosis_shield_(talent)&amp;diff=12467"/>
				<updated>2016-08-30T14:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Osmosis shield.png&lt;br /&gt;
|name=Osmosis Shield&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom shield}}&lt;br /&gt;
|require={{TalentReq/CorrsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost= 20 Sta, 5 Vim, Drains 3 Vim per turn&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=&lt;br /&gt;
You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.&lt;br /&gt;
&lt;br /&gt;
Amount is 5 + {{ctl|50%|15%|40%}} of your shield block value.&lt;br /&gt;
&lt;br /&gt;
At level 3, if a damage dealt is at least twice as high, you have {{ctl|100%|20%|70%}} chance to also remove a physical detrimental effect. this effect can only happen once per turn.&lt;br /&gt;
&lt;br /&gt;
This spell is disabled automatically on rest or run.&lt;br /&gt;
&lt;br /&gt;
Activating the shield takes no time, but de-activating it does.&lt;br /&gt;
&lt;br /&gt;
The damage increases with Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Osmosis_shield_(talent)&amp;diff=12466</id>
		<title>Osmosis shield (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Osmosis_shield_(talent)&amp;diff=12466"/>
				<updated>2016-08-30T14:09:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Osmosis shield.png&lt;br /&gt;
|name=Osmosis Shield&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom shield}}&lt;br /&gt;
|require={{TalentReq/CorrsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost= 20 Sta, 5 Vim, Drains 3 Vim per turn&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=&lt;br /&gt;
You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.&lt;br /&gt;
&lt;br /&gt;
Amount is 5 + {{ctl|50|15|40}} of your shield block value.&lt;br /&gt;
&lt;br /&gt;
At level 3, if a damage dealt is at least twice as high, you have {{ctl|100|20|70}} chance to also remove a physical detrimental effect. this effect can only happen once per turn.&lt;br /&gt;
&lt;br /&gt;
This spell is disabled automatically on rest or run.&lt;br /&gt;
&lt;br /&gt;
Activating the shield takes no time, but de-activating it does.&lt;br /&gt;
&lt;br /&gt;
The damage increases with Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tale_of_destruction_(talent)&amp;diff=12465</id>
		<title>Tale of destruction (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tale_of_destruction_(talent)&amp;diff=12465"/>
				<updated>2016-08-30T07:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Tale_of_destruction.png&lt;br /&gt;
|name=Tale of Destruction&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Spellblaze}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 Vim&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|desc=&lt;br /&gt;
You chant the destruction of Mal'Rok, the demon's homeworld.&lt;br /&gt;
&lt;br /&gt;
Each time you kill a creature, you send out a magical ripple in radius {{ctl|10|2|5}} that applies a bane of blindness or confusion for {{ctl|8|3|6}} turns.&lt;br /&gt;
&lt;br /&gt;
Baned creatures also suffer {{ctspd|15|40}} darkness damage per turn.&lt;br /&gt;
&lt;br /&gt;
Damage increases with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shattered_mind_(talent)&amp;diff=12464</id>
		<title>Shattered mind (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shattered_mind_(talent)&amp;diff=12464"/>
				<updated>2016-08-30T06:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Shattered_mind.png&lt;br /&gt;
|name=Shattered Mind&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Spellblaze}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=25 Vim&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=&lt;br /&gt;
When you block an attack, the shock ripples through your attacker, spreading the force of the Spellblaze in its mind for 5 turns.&lt;br /&gt;
&lt;br /&gt;
While affected, the creature will suffer {{ctl|35|10|25}} chances to fail using talents and {{cts|10|70}} reduced physical, mental, and spell saves.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Only_ashes_left_(talent)&amp;diff=12463</id>
		<title>Only ashes left (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Only_ashes_left_(talent)&amp;diff=12463"/>
				<updated>2016-08-30T06:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua. unusual ctspd 10, 350, divide by ten scaling is what's in lua, unsure if this is the best way to represent on wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Only ashes left.png&lt;br /&gt;
|name=Only Ashes Left&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Spellblaze}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Bringing about the darkest days of the Spellblaze, you hasten the death of your foes.&lt;br /&gt;
&lt;br /&gt;
When you deal damage to creature in radius {{ctl|10|4|7}} or less around you and it dips below 33% life, you automatically unleash the fury of the Spellblaze. &lt;br /&gt;
&lt;br /&gt;
Affected foes will start taking {{ctspd|10|350}} / 10 darkness damage each turn until it dies as long as it remains in radius {{ctl|10|4|7}} of you.&lt;br /&gt;
&lt;br /&gt;
The damage increases with Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rain_of_fire_(talent)&amp;diff=12462</id>
		<title>Rain of fire (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rain_of_fire_(talent)&amp;diff=12462"/>
				<updated>2016-08-30T06:54:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua. unusual ctspd 5, 1000, divide by ten scaling is what's in lua, unsure if this is the best way to represent on wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Rain of fire.png&lt;br /&gt;
|name=Rain of Fire&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Spellblaze}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=8 Vim, Drains 4 Vim per turn&lt;br /&gt;
|range=4&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=&lt;br /&gt;
You unleash the fury of the Spellblaze, constantly draining your vim.&lt;br /&gt;
&lt;br /&gt;
While this spell is active, at most two meteors will fall near you per turn, dealing {{ctspd|5|1000}} / 10 physical and {{ctspd|5|1000}} / 10 fire damage in radius 2.&lt;br /&gt;
&lt;br /&gt;
This spell is disabled automatically on rest or run.&lt;br /&gt;
&lt;br /&gt;
The effects increase with Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Blood_pact_(talent)&amp;diff=12461</id>
		<title>Blood pact (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Blood_pact_(talent)&amp;diff=12461"/>
				<updated>2016-08-30T06:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Blood_pact.png&lt;br /&gt;
|name=Blood Pact&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom covenant}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|cost=&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|speed=instant&lt;br /&gt;
|desc=&lt;br /&gt;
Pay 10% of your current life and gain 100% darkness damage conversion for 1 turns.&lt;br /&gt;
&lt;br /&gt;
If Dark Reign is active, you also gain {{cts|5|25|0.75}} stamina and {{cts|5|25|0.75}} vim per stack.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dread_end_(talent)&amp;diff=12460</id>
		<title>Dread end (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dread_end_(talent)&amp;diff=12460"/>
				<updated>2016-08-30T06:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Dread_end.png&lt;br /&gt;
|name=Dread End&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom covenant}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You learn to use death around you to an even greater advantage.&lt;br /&gt;
&lt;br /&gt;
Each time you kill or deal damage above 10% of a creature's max life with non-darkness damage while Dark Reign is active, the death will create a pool of dark energies of radius 1 for 5 turns.&lt;br /&gt;
&lt;br /&gt;
This pool spawns on top of a random enemy within radius 8.&lt;br /&gt;
&lt;br /&gt;
Any foes standing inside will take {{ctspd|10|40}} darkness damage each turn.&lt;br /&gt;
&lt;br /&gt;
This effect can only happen once per turn.&lt;br /&gt;
&lt;br /&gt;
The damage increases with Spellpower.&lt;br /&gt;
&lt;br /&gt;
At talent level 3, your Dark Reign buff also protects you from death until reaching {{ctspd|15|60}} life per stack.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dark_reign_(talent)&amp;diff=12459</id>
		<title>Dark reign (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dark_reign_(talent)&amp;diff=12459"/>
				<updated>2016-08-30T06:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Dark_reign.png&lt;br /&gt;
|name=Dark Reign&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom covenant}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your affinity for the shadows grow stronger.&lt;br /&gt;
&lt;br /&gt;
Each time you kill or deal damage above 10% of a creature's max life with darkness, you gain 8% to all damage affinity for 8 turns.&lt;br /&gt;
&lt;br /&gt;
You can only gain one stack of Dark Reign per turn.&lt;br /&gt;
&lt;br /&gt;
This effect stacks multiplicatively up to {{cts|1|4.5}} times.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dark_reign_(talent)&amp;diff=12458</id>
		<title>Dark reign (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dark_reign_(talent)&amp;diff=12458"/>
				<updated>2016-08-30T06:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: updated based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Dark_reign.png&lt;br /&gt;
|name=Dark Reign&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom covenant}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your affinity for the shadows grow stronger.&lt;br /&gt;
&lt;br /&gt;
Each time you kill or deal damage above 10% of a creature's max life with darkness, you gain 8 to all damage affinity for 8 turns.&lt;br /&gt;
&lt;br /&gt;
You can only gain one stack of Dark Reign per turn.&lt;br /&gt;
&lt;br /&gt;
This effect stacks multiplicatively up to {{cts|1|4.5}} times.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Erupting_darkness_(talent)&amp;diff=12457</id>
		<title>Erupting darkness (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Erupting_darkness_(talent)&amp;diff=12457"/>
				<updated>2016-08-30T06:36:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: adding scaling templates based on lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Erupting_darkness.png&lt;br /&gt;
|name=Erupting Darkness&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom covenant}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|cost=8 Vim&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|speed=instant&lt;br /&gt;
|desc=&lt;br /&gt;
When Dread End creates pools of darkness, you can focus your raging thoughts on them to make them erupt into volcanos.&lt;br /&gt;
&lt;br /&gt;
Up to {{CTS|1|3}} pools in radius 7 will erupt,  producing a volcano for 5 turns.&lt;br /&gt;
&lt;br /&gt;
Each turn, the volcano will send out fiery boulders that deal {{ctspd|15|80}} fire and {{ctspd|15|80}} physical damage.&lt;br /&gt;
&lt;br /&gt;
The effects will improve with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Erupting_darkness_(talent)&amp;diff=12456</id>
		<title>Erupting darkness (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Erupting_darkness_(talent)&amp;diff=12456"/>
				<updated>2016-08-30T06:25:56Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Erupting_darkness.png&lt;br /&gt;
|name=Erupting Darkness&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Doom covenant}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|cost=8 Vim&lt;br /&gt;
|range=Melee/Personal&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|speed=instant&lt;br /&gt;
|desc=&lt;br /&gt;
When Dread End creates pools of darkness, you can focus your raging thoughts on them to make them erupt into volcanos.&lt;br /&gt;
&lt;br /&gt;
Up to 1-3 pools in radius 7 will erupt,  producing a volcano for 5 turns.&lt;br /&gt;
&lt;br /&gt;
Each turn, the volcano will send out fiery boulders that deal 13-xx fire and 13-xx physical damage.&lt;br /&gt;
&lt;br /&gt;
The effects will improve with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=12455</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=12455"/>
				<updated>2016-08-29T05:17:22Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* Normal */ forgot to add level and gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
*All damage to the player decreased by 30%&lt;br /&gt;
*All healing for the player increased by 30%&lt;br /&gt;
*All detrimental status effects durations reduced by 50%&lt;br /&gt;
*Player starts at level 1 with 15 [[gold]]&lt;br /&gt;
&lt;br /&gt;
[[Achievement|Achievements]] are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
*Player starts at level 1 with 15 gold&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
Unfair game setting&lt;br /&gt;
*All zone levels increased by 50%&lt;br /&gt;
*All creature talent levels increased by 30%&lt;br /&gt;
*Player starts at level 1 with 100 gold&lt;br /&gt;
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
Similar rules to Nightmare, but with more random bosses!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 50% + 1&lt;br /&gt;
*All creature talent levels increased by 50%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear&lt;br /&gt;
*Nonrandom bosses will have randomly selected talents&lt;br /&gt;
*All enemies have 20% more life&lt;br /&gt;
*Player starts at level 2 with 250 gold&lt;br /&gt;
&lt;br /&gt;
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 150% + 1&lt;br /&gt;
*All creature talent levels increased by 170%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear.&lt;br /&gt;
*Bosses will have randomly selected talents&lt;br /&gt;
*Player is being hunted!&lt;br /&gt;
*Randomly all foes in a radius will get a feeling of where she/he is.&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=12454</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=12454"/>
				<updated>2016-08-29T05:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Adding gold &amp;amp; starting level for each difficulty (except madness, idk what starting gold &amp;amp; level for that is)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
*All damage to the player decreased by 30%&lt;br /&gt;
*All healing for the player increased by 30%&lt;br /&gt;
*All detrimental status effects durations reduced by 50%&lt;br /&gt;
*Player starts at level 1 with 15 [[gold]]&lt;br /&gt;
&lt;br /&gt;
[[Achievement|Achievements]] are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
Unfair game setting&lt;br /&gt;
*All zone levels increased by 50%&lt;br /&gt;
*All creature talent levels increased by 30%&lt;br /&gt;
*Player starts at level 1 with 100 gold&lt;br /&gt;
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
Similar rules to Nightmare, but with more random bosses!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 50% + 1&lt;br /&gt;
*All creature talent levels increased by 50%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear&lt;br /&gt;
*Nonrandom bosses will have randomly selected talents&lt;br /&gt;
*All enemies have 20% more life&lt;br /&gt;
*Player starts at level 2 with 250 gold&lt;br /&gt;
&lt;br /&gt;
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 150% + 1&lt;br /&gt;
*All creature talent levels increased by 170%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear.&lt;br /&gt;
*Bosses will have randomly selected talents&lt;br /&gt;
*Player is being hunted!&lt;br /&gt;
*Randomly all foes in a radius will get a feeling of where she/he is.&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=12453</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=12453"/>
				<updated>2016-08-28T21:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* Madness */ Updating based on in-game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
*All damage to the player decreased by 30%&lt;br /&gt;
*All healing for the player increased by 30%&lt;br /&gt;
*All detrimental status effects durations reduced by 50%&lt;br /&gt;
&lt;br /&gt;
[[Achievement|Achievements]] are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
Unfair game setting&lt;br /&gt;
*All zone levels increased by 50%&lt;br /&gt;
*All creature talent levels increased by 30%&lt;br /&gt;
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
Similar rules to Nightmare, but with more random bosses!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 50% + 1&lt;br /&gt;
*All creature talent levels increased by 50%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear&lt;br /&gt;
*Nonrandom bosses will have randomly selected talents&lt;br /&gt;
*All enemies have 20% more life&lt;br /&gt;
&lt;br /&gt;
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 150% + 1&lt;br /&gt;
*All creature talent levels increased by 170%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear.&lt;br /&gt;
*Bosses will have randomly selected talents&lt;br /&gt;
*Player is being hunted!&lt;br /&gt;
*Randomly all foes in a radius will get a feeling of where she/he is.&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=12452</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=12452"/>
				<updated>2016-08-28T21:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Fixing formatting and removing pre-1.3 info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
*All damage to the player decreased by 30%&lt;br /&gt;
*All healing for the player increased by 30%&lt;br /&gt;
*All detrimental status effects durations reduced by 50%&lt;br /&gt;
&lt;br /&gt;
[[Achievement|Achievements]] are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
Unfair game setting&lt;br /&gt;
*All zone levels increased by 50%&lt;br /&gt;
*All creature talent levels increased by 30%&lt;br /&gt;
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
Similar rules to Nightmare, but with more random bosses!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 50% + 1&lt;br /&gt;
*All creature talent levels increased by 50%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear&lt;br /&gt;
*Nonrandom bosses will have randomly selected talents&lt;br /&gt;
*All enemies have 20% more life&lt;br /&gt;
&lt;br /&gt;
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
*All zone levels increased by 150% + 10&lt;br /&gt;
*All creature talent levels increased by 170%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear.&lt;br /&gt;
*Player is being hunted!&lt;br /&gt;
*Randomly all foes in a radius will get a feeling of where she/he is.&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=12451</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=12451"/>
				<updated>2016-08-28T21:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* Nightmare */ reformatting and updating for current in-game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&amp;lt;BR&amp;gt;&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
All damage to the player decreased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All healing for the player increased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All detrimental status effects durations reduced by 50%&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
*Unfair game setting&lt;br /&gt;
*All zone levels increased by 50%&lt;br /&gt;
*All creature talent levels increased by 30%&lt;br /&gt;
*Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
*Similar rules to Nightmare, but with more random bosses!&lt;br /&gt;
*All zone levels increased by 50% + 1&lt;br /&gt;
*All creature talent levels increased by 50%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear&lt;br /&gt;
*Nonrandom bosses will have randomly selected talents&lt;br /&gt;
*All enemies have 20% more life&lt;br /&gt;
*Player can earn Insane version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&amp;lt;BR&amp;gt;&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 150% + 10&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 170%&amp;lt;BR&amp;gt;&lt;br /&gt;
Rare creatures are far more frequent and random bosses start to appear.&amp;lt;BR&amp;gt;&lt;br /&gt;
Player is being hunted!&amp;lt;BR&amp;gt;&lt;br /&gt;
Randomly all foes in a radius will get a feeling of where she/he is.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player rank is &amp;quot;[[rank|Normal]]&amp;quot; instead of &amp;quot;[[rank|Elite]]&amp;quot; (In 1.3 players rank will be &amp;quot;[[rank|Elite]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=12450</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=12450"/>
				<updated>2016-08-28T21:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* Insane */ Rewriting section based on in-game description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 5 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
Provides an easier game experience.&amp;lt;BR&amp;gt;&lt;br /&gt;
Use it if you feel uneasy tackling the harder modes.&lt;br /&gt;
&lt;br /&gt;
All damage to the player decreased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All healing for the player increased by 30%&amp;lt;BR&amp;gt;&lt;br /&gt;
All detrimental status effects durations reduced by 50%&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
Provides the normal level of challenges.&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
Unfair game setting.&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 50% + 3&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 50%&lt;br /&gt;
&lt;br /&gt;
The player counts as &amp;quot;[[rank|Elite]]&amp;quot; in terms of [[Life]] per level etc.&lt;br /&gt;
&lt;br /&gt;
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
*Similar rules to Nightmare, but with more random bosses!&lt;br /&gt;
*All zone levels increased by 50% + 1&lt;br /&gt;
*All creature talent levels increased by 50%&lt;br /&gt;
*Rare creatures are far more frequent and random bosses start to appear&lt;br /&gt;
*Nonrandom bosses will have randomly selected talents&lt;br /&gt;
*All enemies have 20% more life&lt;br /&gt;
*Player can earn Insane version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.&lt;br /&gt;
&lt;br /&gt;
=Madness=&lt;br /&gt;
&lt;br /&gt;
Absolutely unfair game setting.&amp;lt;BR&amp;gt;&lt;br /&gt;
You are really mentally ill and wish to get worse to play this mode!&lt;br /&gt;
&lt;br /&gt;
All zone levels increased by 150% + 10&amp;lt;BR&amp;gt;&lt;br /&gt;
All creature talent levels increased by 170%&amp;lt;BR&amp;gt;&lt;br /&gt;
Rare creatures are far more frequent and random bosses start to appear.&amp;lt;BR&amp;gt;&lt;br /&gt;
Player is being hunted!&amp;lt;BR&amp;gt;&lt;br /&gt;
Randomly all foes in a radius will get a feeling of where she/he is.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player rank is &amp;quot;[[rank|Normal]]&amp;quot; instead of &amp;quot;[[rank|Elite]]&amp;quot; (In 1.3 players rank will be &amp;quot;[[rank|Elite]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Quake_(talent)&amp;diff=12447</id>
		<title>Quake (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Quake_(talent)&amp;diff=12447"/>
				<updated>2016-08-27T15:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Adding physical damage note, as it's not mentioned in the tooltip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Quake.png&lt;br /&gt;
|name=Quake&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Sand Drake Aspect}}&lt;br /&gt;
|require={{TalentReq/GiftsReq2}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=4 Equilibrium&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|desc=&lt;br /&gt;
You slam your foot onto the ground, shaking the area around you in a radius of {{cts|2.5|4.5}}.&lt;br /&gt;
&lt;br /&gt;
Creatures caught by the quake will be damaged for {{cTWD|130|210}}% weapon damage, and knocked back up to 3 tiles away.&lt;br /&gt;
&lt;br /&gt;
The terrain will also be moved around within the quake's radius, and the user will be shifted to a random square within the radius.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Strength.&lt;br /&gt;
&lt;br /&gt;
Each point in sand drake talents also increases your physical resistance by 0.5%.&lt;br /&gt;
&lt;br /&gt;
NB: Quake will do physical damage regardless of weapon damage type.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wing_buffet_(talent)&amp;diff=12446</id>
		<title>Wing buffet (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wing_buffet_(talent)&amp;diff=12446"/>
				<updated>2016-08-27T15:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: fixing formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.4.3&lt;br /&gt;
|image=Wing buffet.png&lt;br /&gt;
|name=Wing Buffet&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Fire Drake Aspect}}&lt;br /&gt;
|require={{TalentReq/GiftsReq1}}&lt;br /&gt;
|cost=5 Equilibrium&lt;br /&gt;
|use_speed=Mind speed&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|range=0&lt;br /&gt;
|desc=&lt;br /&gt;
You summon a powerful gust of wind, knocking back your foes within a radius of {{cts|3|6}} up to 3 tiles away and damaging them for {{ctwd|110|160}}% weapon damage.&lt;br /&gt;
&lt;br /&gt;
Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 4, passively.&lt;br /&gt;
&lt;br /&gt;
Each point in fire drake talents also increases your fire resistance by 1%.&lt;br /&gt;
&lt;br /&gt;
NB: Wing Buffet will do physical damage regardless of weapon damage type.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wing_buffet_(talent)&amp;diff=12445</id>
		<title>Wing buffet (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wing_buffet_(talent)&amp;diff=12445"/>
				<updated>2016-08-27T15:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Adding physical damage note, as it's not mentioned in the tooltip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.4.3&lt;br /&gt;
|image=Wing buffet.png&lt;br /&gt;
|name=Wing Buffet&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Fire Drake Aspect}}&lt;br /&gt;
|require={{TalentReq/GiftsReq1}}&lt;br /&gt;
|cost=5 Equilibrium&lt;br /&gt;
|use_speed=Mind speed&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|range=0&lt;br /&gt;
|desc=&lt;br /&gt;
You summon a powerful gust of wind, knocking back your foes within a radius of {{cts|3|6}} up to 3 tiles away and damaging them for {{ctwd|110|160}}% weapon damage.&lt;br /&gt;
&lt;br /&gt;
Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 4, passively.&lt;br /&gt;
&lt;br /&gt;
Each point in fire drake talents also increases your fire resistance by 1%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NB: Wing Buffet will do physical damage regardless of weapon damage type.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prismatic_slash_(talent)&amp;diff=12435</id>
		<title>Prismatic slash (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prismatic_slash_(talent)&amp;diff=12435"/>
				<updated>2016-08-27T01:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: fixing formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Prismatic slash.png&lt;br /&gt;
|name=Prismatic Slash&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Higher Draconic Abilities}}&lt;br /&gt;
|require={{TalentReq/GiftsReqHigh1}}&lt;br /&gt;
|cost=20 Equilibrium&lt;br /&gt;
|cooldown=16&lt;br /&gt;
|range=1&lt;br /&gt;
|desc=&lt;br /&gt;
Unleash raw, chaotic elemental damage upon your enemy.&lt;br /&gt;
&lt;br /&gt;
You strike your enemy for {{ctwd|120|200%}} weapon damage, and with equal odds, randomly deal one of five effects: blinding sand, disarming acid, freezing ice, stunning lightning or burning flames.&lt;br /&gt;
&lt;br /&gt;
Additionally, you will cause a burst that deals {{ctmd|20|230%}} of that damage to enemies* in radius {{cts|1.5|3.5}}, regardless of if you hit with the blow.&lt;br /&gt;
&lt;br /&gt;
Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1.&lt;br /&gt;
&lt;br /&gt;
NB: Despite what the tooltip implies, the explosion damage portion of this ability WILL damage friendly characters (but never the player) as of 1.4.8.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prismatic_slash_(talent)&amp;diff=12434</id>
		<title>Prismatic slash (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prismatic_slash_(talent)&amp;diff=12434"/>
				<updated>2016-08-27T01:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Adding warning about explosion damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Prismatic slash.png&lt;br /&gt;
|name=Prismatic Slash&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Higher Draconic Abilities}}&lt;br /&gt;
|require={{TalentReq/GiftsReqHigh1}}&lt;br /&gt;
|cost=20 Equilibrium&lt;br /&gt;
|cooldown=16&lt;br /&gt;
|range=1&lt;br /&gt;
|desc=&lt;br /&gt;
Unleash raw, chaotic elemental damage upon your enemy.&lt;br /&gt;
&lt;br /&gt;
You strike your enemy for {{ctwd|120|200%}} weapon damage, and with equal odds, randomly deal one of five effects: blinding sand, disarming acid, freezing ice, stunning lightning or burning flames.&lt;br /&gt;
&lt;br /&gt;
Additionally, you will cause a burst that deals {{ctmd|20|230%}} of that damage to enemies* in radius {{cts|1.5|3.5}}, regardless of if you hit with the blow.&lt;br /&gt;
&lt;br /&gt;
Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1.&lt;br /&gt;
&lt;br /&gt;
*NB: Despite what the tooltip implies, the explosion damage portion of this ability WILL damage friendly characters (but never the player) as of 1.4.8.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tome_faq&amp;diff=12433</id>
		<title>Tome faq</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tome_faq&amp;diff=12433"/>
				<updated>2016-08-26T02:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* What does Fatigue do? */ Fixing link and adding link to resources page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please try to avoid explicit spoilers on this page. This is a general FAQ for new players.&lt;br /&gt;
 &lt;br /&gt;
== General Gameplay ==&lt;br /&gt;
====Why can't I play a Mage?====&lt;br /&gt;
Many classes and races have to be unlocked before you can play them.  There are two reasons for this (and one way of getting around it):&lt;br /&gt;
:1. Allowing only the basic classes at the beginning keeps the game simple at first, and reveals greater complexity later, when you've mastered the basics.&lt;br /&gt;
:2. According to the game's backstory, the &amp;quot;true mages&amp;quot; are in hiding. They are reviled by the people of Maj'Eyal because of their role in the Spellblaze. You'll learn more about this as you progress through the game.&lt;br /&gt;
:3. Those who absolutely CANNOT wait may read the [[unlockables|unlockables spoiler page]] - though your playing experience may be less enjoyable for it.)&lt;br /&gt;
====Where are my save files?====&lt;br /&gt;
It depends on your operating system.  On Windows, they're in '''C:\Documents and Settings\yourusername\T-Engine\4.0\tome\save'''.  On Linux, they're in '''~/.t-engine/4.0/tome/save/'''.   On Mac OS X, they are in '''users/yourname/library/application support/T-Engine/4.0/tome/save'''. Since v1.0.1 you can run the game &amp;lt;code&amp;gt;t-engine --home YOURHOME&amp;lt;/code&amp;gt;&lt;br /&gt;
====But if I do that, won't I lose my unlocks and achievements?====&lt;br /&gt;
No.  Your unlocks and achievements and saved games are all stored in your home directory, not in the ToME directory.&lt;br /&gt;
====Then why can't I load my character in the new release?====&lt;br /&gt;
Click the &amp;quot;Show incompatible&amp;quot; button, and your old saves will show. Be warned, use at own risk.&lt;br /&gt;
====How do I talk to this NPC?====&lt;br /&gt;
Move onto the NPC.  If it's one you can talk to, this will open a dialog.  If it's not, then you'll switch places.&lt;br /&gt;
====What are these weird diagonal streaks I see in the Old Forest?====&lt;br /&gt;
It's raining.&lt;br /&gt;
====What do the golden numbers mean on the items dropped by monsters?====&lt;br /&gt;
The number indicates how many items are stacked on that tile, ''including gold''.  So, by the time you step on it (and automatically pick up the gold), the number of items in the stack may be quite a bit lower.&lt;br /&gt;
====What does [[Fatigue]] do?====&lt;br /&gt;
It increases the resource cost of talents.  [[Resource|Resources]] are the bars like Stamina, Mana, and so on.  If you have 20% Fatigue, a talent costs 1.20 or 1.40 times as much to use, depending on the specific resource -- so something that normally costs 30 would cost 36 or 42.&lt;br /&gt;
&lt;br /&gt;
====What does Mastery do?====&lt;br /&gt;
For most talents, Mastery acts as a multiplier on the talent points you've invested.  For example, if you have Mastery 1.30 in a category and spend 4 talent points on a talent in that category, you have an effective level of 5.20 in that talent.&lt;br /&gt;
There are a few talents that ignore Mastery, and simply use the raw talent point level, for balance reasons.&lt;br /&gt;
====What's the difference between [[Armour|Armor]] and [[Defense]]?  And what is Armour Hardiness?====&lt;br /&gt;
Defense makes attacks less likely to hit.  Armor reduces the damage from a successful attack.  Armor works on weapon (melee) hits and most projectiles (such as arrows), but not spells.&lt;br /&gt;
Armour Hardiness is related to Armour (obviously).  It refers to the maximum percent of the attack your Armour can affect.  For example, if you have Armour Hardiness of 30%, your Armour can never absorb more than 30% of each attack.&lt;br /&gt;
====Why doesn't my Mana regenerate?====&lt;br /&gt;
Arcane Blades and Shadowblades haven't studied magic with a real teacher.  They just use it instinctively, so they don't have the disciplines necessary to draw power from the world around them the same way an Archmage does.  You can use a Manasurge rune to restore Mana.  Later, you may also find equipment that gives a little bit of Mana regeneration per turn.&lt;br /&gt;
&lt;br /&gt;
== User interface issues ==&lt;br /&gt;
====What are the key bindings?====&lt;br /&gt;
There are very few key bindings compared to ToME 2.  Most of the item-type-specific commands like &amp;quot;quaff&amp;quot; or &amp;quot;read&amp;quot; have been merged into a single &amp;quot;use&amp;quot; command, for example.  You can press ''ESC'' and select ''Key Bindings'' to bring up the key bindings screen.  From there, you can see all of them, and change them.  Note that the list is larger than the window; use the arrow keys to scroll up and down.&lt;br /&gt;
====How do I chat?====&lt;br /&gt;
Press ''space'' to bring up the chat text entry box.  Press ''ctrl-M'' to view the chat log (as well as the game log -- they're separate tabs on the same screen).&lt;br /&gt;
Right-click a monster to link it in chat.&lt;br /&gt;
Left-click an item in inventory to link it in chat.  You can't link items that you haven't got in your inventory.&lt;br /&gt;
====Why can't I link things in chat any more?  It used to work.====&lt;br /&gt;
You can only link things in chat if your game has been ''validated''.  There are several things that could cause the validation to fail:&lt;br /&gt;
:1. You are playing a modified, unofficial, or development build, rather than a release.&lt;br /&gt;
:2. You extracted a new release in the same directory as an old release.&lt;br /&gt;
:3. Sometimes there is a glitch in the communication with the servers.  If you suspect this, save and exit, and then try again.  Be sure to wait for ToME to say &amp;quot;beta XXX is available&amp;quot; on the left side of the screen before loading the game.&lt;br /&gt;
====How do I scroll the map?====&lt;br /&gt;
Hold ''Shift'' on the keyboard, and drag with the first (left) mouse button.&lt;br /&gt;
Press Caps Lock, then scroll with the movement keys.&lt;br /&gt;
====I need more than 12 hotkeys for all my skills.====&lt;br /&gt;
You can use ''Page Up'' and ''Page Down'' to cycle through the sets of hotkeys.&lt;br /&gt;
You can increase (or decrease) the size of the hotkey bar, too.  By default, the bar is locked in place.  In the lower right corner of the screen, click the lock icon to unlock it.  This puts a grabber on the hotkey bar (in the lower right corner of it).  Use the grabber to resize or move the bar.  When you're done, click the lock again to lock it in place.&lt;br /&gt;
If you make the hotkey bar taller, it may cover the game log and chat log, so you may also need to move them.  This works the same way as moving the hotkey bar, but the grabbers for the log windows might be hidden behind the hotkey bar.  So, move the hotkey bar out of the way, then move the log windows, then move the hotkey bar back into place.&lt;br /&gt;
====How do I change the hotkeys?====&lt;br /&gt;
From the '''m''' (Use Talents) screen, you can hover the mouse over a skill or talent, and then press the hotkey you want to assign to it.  From the '''i''' (Inventory) screen, you can hover over an item, and press the hotkey you want to assign to it.&lt;br /&gt;
You can unassign hotkeys by clicking the ''right'' mouse button on the hotkey.&lt;br /&gt;
====How do I target places that aren't monsters?====&lt;br /&gt;
When you use a targeted skill/talent and the target indicator appears, you can hold ''Shift'' and use the arrow keys to move it around one tile at a time.  Or, you can use the mouse.&lt;br /&gt;
====My 11th hotkey says RIGHTPAREN but that doesn't work, and doesn't make sense on my keyboard.====&lt;br /&gt;
Press ''ESC'' and select ''Key Bindings''.  Click on the binding you want to change.  When the box pops up, press the key you want to use.  Don't forget to do this for all three versions of that hotkey (there's one with Ctrl and one with Shift too).&lt;br /&gt;
====The colored tactical borders around the monsters disappeared.  How do I get them back?====&lt;br /&gt;
Press Shift-T.  It cycles through three different settings.&lt;br /&gt;
====How do I rest for X turns? I want to use a skill again, but I'm already fully healed.====&lt;br /&gt;
Press ''r'' to rest until you are at full Life (or until a monster comes into view).&lt;br /&gt;
Press ''5'' on the keypad (or left-click your character) to rest for one turn.&lt;br /&gt;
Using ''r'' to rest with full Life and resources will cause you to rest until all talents are off of cooldown.&lt;br /&gt;
====How do I equip things in my Second weapon set?====&lt;br /&gt;
Press ''q'' to swap weapon sets, and then equip whatever you want.  Press ''q'' again to swap back.  Swapping takes a turn.&lt;br /&gt;
(In older betas, press ''x'' instead of ''q''.)&lt;br /&gt;
 &lt;br /&gt;
== Platform issues ==&lt;br /&gt;
====How do I view stdout on a Mac?====&lt;br /&gt;
Run Terminal.&lt;br /&gt;
You need to navigate to the ''Contents/MacOS'' directory inside the T-Engine.app bundle.  This will depend on where you installed T-Engine to; if it's in ''/Applications'', then type'''cd /Applications/T-Engine.app/Contents/MacOS'''&lt;br /&gt;
Run T-Engine by typing'''./T-Engine'''&lt;br /&gt;
Information logged to stdout will then appear in the terminal window.&lt;br /&gt;
If you want to save stdout for later, you can redirect it to a file using ''&amp;gt;''. e.g. ''./T-Engine &amp;gt; ~/tome-stdout.txt''.&lt;br /&gt;
====Can I move my saved game from one machine to another?====&lt;br /&gt;
Yes.  Simply copy the entire '''.../tome/save/'''''charactername'' subdirectory (see the top of this page).  You probably also want to copy the ''charactername'''''.hotkeys''' file.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=12432</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=12432"/>
				<updated>2016-08-25T06:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* Starting Game to Level 10 */ adding warning about doing arena before level 14, as it is no longer available after that point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Based on the old Goon Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
Also, this page is '''not for strategy''' about the individual zones; please put that on the actual zone's page. To keep this page from becoming cluttered, please limit commentary and notes to those applying to decisions about zones.&lt;br /&gt;
&lt;br /&gt;
==Main Campaign==&lt;br /&gt;
&lt;br /&gt;
=== Starting Game to Level 10 ===&lt;br /&gt;
&lt;br /&gt;
Players in the early game are fragile and easily killed, due to low [[life]], lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies. &lt;br /&gt;
&lt;br /&gt;
# Starting zone(s) for your race/class, if any. If it's a difficult zone (AKA, a zone towards the end of this list), consider leaving it if you can and going to Trollmire.&lt;br /&gt;
# [[Trollmire]], level 1 to 3. Confident players can try level 4 and [[Bill]]. &lt;br /&gt;
# The Tier 1 zones can be done in any order, but for least danger, the suggested order is:&lt;br /&gt;
## [[Norgos Lair]]&lt;br /&gt;
## [[Heart of the Gloom]] (do this last on nightmare or higher difficulties)&lt;br /&gt;
## [[Scintillating Caves]]&lt;br /&gt;
## [[Rhaloren Camp]] &lt;br /&gt;
# [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]] - be sure to do this before level 14)&lt;br /&gt;
# [[Trollmire]] 4 if you haven't done it already&lt;br /&gt;
# [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
Note: Some players suggest you do [[Ruins of Kor'Pul]] before [[Rhaloren Camp]].&lt;br /&gt;
&lt;br /&gt;
=== Level 10 to Level 20 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]] (at any time at or over Level 10)&lt;br /&gt;
# [[Unknown Tunnels]] (occurs any time over Level 6. Can only be entered once. Unique reward at the end.)&lt;br /&gt;
# The 'Tier 2' zones can also be done in various order, but for max survivability:&lt;br /&gt;
## [[Old Forest]] - don't descend into [[Lake of Nur]]&lt;br /&gt;
## [[The Maze]]&lt;br /&gt;
## [[Sandworm Lair]]&lt;br /&gt;
## [[Daikara]]&lt;br /&gt;
# [[Hidden Compound]] (optional)&lt;br /&gt;
# [[Ruined Halfling Complex]] (optional, but contains a unique benefit at the end, for non-Halflings)&lt;br /&gt;
# [[Temporal Rift]] (optional and very dangerous for melees, after finishing [[Daikara]])&lt;br /&gt;
# [[Lake of Nur]] (Reached through [[Old Forest]])&lt;br /&gt;
&lt;br /&gt;
=== Level 20 to Level 30 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].&lt;br /&gt;
&lt;br /&gt;
# [[Ruined Dungeon]] (optional, but good loot in the Vault. Can be very dangerous.)&lt;br /&gt;
# [[Dogroth Caldera]], if it spawns.&lt;br /&gt;
# [[Old Conclave Vault]] (optional - unlockable for [[Ogre]])&lt;br /&gt;
# [[Golem Graveyard]] - optional; real purpose is in postgame&lt;br /&gt;
# [[Dreadfell]] (You can save vaults for later)&lt;br /&gt;
# [[Tempest Peak]] (optional, and [[Urkis]] is quite deadly) &lt;br /&gt;
# [[Dark Crypt]] (optional, level 24 or greater, only spawns once. Very dangerous, especially for melee classes, but leads to achievements and some [[Unlockables]])&lt;br /&gt;
# [[Last Hope Graveyard]] - open all of the individual graves first, and be prepared to run.&lt;br /&gt;
# [[Reknor]]&lt;br /&gt;
# [[Mark of the Spellblaze]] (optional - new players may wish to wait until returning from the [[Far East]])&lt;br /&gt;
&lt;br /&gt;
=== Level 30 to Level 40 ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]] &lt;br /&gt;
# [[Ardhungol]] (talk to the wife in [[Gates of Morning]])&lt;br /&gt;
# [[Temple of Creation]]  - wander around near the coast to find this: Appears on world map as Entrance to an Underwater Cave. Warning: It's entirely underwater and does not have air bubbles.&lt;br /&gt;
# Backdoor to [[Vor Armoury]] (NOT Vor Pride)&lt;br /&gt;
# Go back to town to get the location of [[Briagh's Lair]], then finish it. &lt;br /&gt;
# Go back east and fight [[Backup Guardians]] in [[Trollmire]] (level 2), [[Kor'Pul]] (level 3), [[Reknor]] (level 4), [[Scintillating Caves]] (level 3), [[The Maze]] (level 2), [[Dreadfell]] (level 1), [[Daikara]] (level 4), [[Sandworm Lair]] (level 1), and [[Old Forest]] (level 3). [[Sandworm Lair]] first for the [[Wyrm Bile]]. Dwarves get an extra boss in [[The Deep Bellow]] (level 3). &lt;br /&gt;
# [[Ancient Elven Ruins]] (optional, and very dangerous)&lt;br /&gt;
# [[Sludgenest]] - if it spawns. This is the most dangerous zone in the game ''if'' you plan to stick around, but it leads to an [[Unlockables|Unlockable]] if you kill the boss on level 3.&lt;br /&gt;
# Tannen's Quest (Ask around [[Last Hope]] to unlock this)&lt;br /&gt;
# [[Shadow Crypt]] (optional)&lt;br /&gt;
&lt;br /&gt;
=== Level 40 to Level 50 ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]], if you get the quest, optional&lt;br /&gt;
# The Orc Prides. The order is somewhat variable, depending on your class. A rough order is as follows:&lt;br /&gt;
## [[Gorbat Pride]]&lt;br /&gt;
## [[Grushnak Pride]]&lt;br /&gt;
## [[Vor Pride]]&lt;br /&gt;
## [[Rak'Shor Pride]]&lt;br /&gt;
# [[Eruan]] can be done at any time after you are told about it&lt;br /&gt;
# [[Slime Tunnels]]&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
# [[Vor Armoury]] vault&lt;br /&gt;
# Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
# Return to [[Golem Graveyard]].&lt;br /&gt;
# Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Throw_boulder_(talent)&amp;diff=12425</id>
		<title>Throw boulder (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Throw_boulder_(talent)&amp;diff=12425"/>
				<updated>2016-08-24T16:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Adding details as per 1.4.8 Inspect Creature -&amp;gt; Talents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Throw Boulder&lt;br /&gt;
|category_type=[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
|category=-&lt;br /&gt;
|cost=5 Equilibrium&lt;br /&gt;
|range=10&lt;br /&gt;
|cooldown=3&lt;br /&gt;
|image=Throw boulder.png&lt;br /&gt;
|desc=Throws a huge boulder at a target, damaging it for 146.16 and knocking it back 6 tiles. The damage will increase with your Strength.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shalore&amp;diff=12418</id>
		<title>Shalore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shalore&amp;diff=12418"/>
				<updated>2016-08-21T00:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* Strategy */ comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Shalore&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=-2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Shaloren elves have close ties with the magic of the world, and produced in the past many great mages. Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed. They possess the Grace of the Eternals talent which allows them a boost of speed every once in a while.&lt;br /&gt;
&lt;br /&gt;
''Linguistic note: Shalore is singular, and Shaloren is plural.''&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
*Rune: Heat Beam (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Scintillating Caves]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Shalore_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Shaloren are excellent auto-attackers. Characters based on using damage skills have to wait for cooldowns, but weapon-users can turn all their bonus actions into extra attacks, or use it to move to the desired range.&lt;br /&gt;
*Shaloren bonus ''global'' speed goes extremely well with bonus movement or attack/mind/spell/combat speed&lt;br /&gt;
*Shaloren make great use of temporary self-buffs, both by extending the duration and by taking more actions during it&lt;br /&gt;
*Classes with cooldown-based heals, shields, and status cures benefit enormously from Timeless&lt;br /&gt;
*Shaloren are unable to go anti-magic, and may be a poor choice for classes with poor HP, passive rather than active defenses, and damage skills with long cooldowns or no ability to crit.&lt;br /&gt;
&lt;br /&gt;
Highly Recommended: [[Berserker]], [[Arcane Blade]], [[Temporal Warden]], [[Sun Paladin]], [[Doombringer]]&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shield_expertise_(talent)&amp;diff=12415</id>
		<title>Shield expertise (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shield_expertise_(talent)&amp;diff=12415"/>
				<updated>2016-08-18T21:22:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Changing links to talent tooltip links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Shield expertise.png&lt;br /&gt;
|name=Shield expertise&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Shield defense (category)|Shield defense]]&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your damage and defense with shield-based skills, and increases your Spell Saves by +(2 * Raw Talent Level) and Physical Saves by +(4 * Raw Talent Level).&lt;br /&gt;
&lt;br /&gt;
Affects the [[Shield offense (category)|Shield Offense]] talents {{t|Shield Pummel}}, {{t|Shield Slam}}, {{t|Assault}}&lt;br /&gt;
&lt;br /&gt;
Also affects the [[Shield defense (category)|Shield Defense]] talent {{t|Shield Wall}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shield_expertise_(talent)&amp;diff=12414</id>
		<title>Shield expertise (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shield_expertise_(talent)&amp;diff=12414"/>
				<updated>2016-08-18T21:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Adding links to affected skills. Possibly incomplete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Shield expertise.png&lt;br /&gt;
|name=Shield expertise&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Shield defense (category)|Shield defense]]&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your damage and defense with shield-based skills, and increases your Spell Saves by +(2 * Raw Talent Level) and Physical Saves by +(4 * Raw Talent Level).&lt;br /&gt;
&lt;br /&gt;
Affects the [[Shield offense (category)|Shield Offense]] talents [[Shield pummel (talent)|Shield Pummel]], [[Shield slam (talent)|Shield Slam]], [[Assault (talent)|Assault]]&lt;br /&gt;
&lt;br /&gt;
Also affects the [[Shield defense (category)|Shield Defense]] talent [[Shield wall (talent)|Shield Wall]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Elandar&amp;diff=12412</id>
		<title>Elandar</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Elandar&amp;diff=12412"/>
				<updated>2016-08-17T01:09:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: Adding some stats as of ver 1.4.8, at start of fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|name=Elandar&lt;br /&gt;
|location=High Peak&lt;br /&gt;
|level=75&lt;br /&gt;
|Stats: &lt;br /&gt;
|str=47 &lt;br /&gt;
|dex=30 &lt;br /&gt;
|mag=90 &lt;br /&gt;
|wil=90 &lt;br /&gt;
|cun=60 &lt;br /&gt;
|con=40&lt;br /&gt;
|description=Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
* 14,311 Life, 10246 mana, 322 Positive Energy 302 Negative Energy&lt;br /&gt;
* Main Hand Weapon: 37 accuracy,  157 damage,  60 APR, 18% Crit Chance, 100% Speed&lt;br /&gt;
* Magical Field: 73 Spellpower , 41% Crit chance, 100% Spell Speed, 70% Spell Cooldown&lt;br /&gt;
* Mental: 49 Mindpower , 18% Crit Chance %, 100% Mind Speed&lt;br /&gt;
* Damage Mods: 150% Critical Multi. , +60% Lightning, Fire, Cold, Arcane, +44% Darkness, +15% Temporal, +14% Light, &lt;br /&gt;
* Damage Penetration: 30% Lightning, Fire, Cold, Arcane&lt;br /&gt;
* Resists: 40% resist all, 60% Arcane Resist, 49% Temporal Resist&lt;br /&gt;
* Saves: 49 Physical , 71 Spell , 67 Mental &lt;br /&gt;
* Effect Resistances: Confusion: 50%, Stun/Freeze: 50%, Instadeath: 100%, Blind: 100%&lt;br /&gt;
* Light Armor: Fatigue 0%, Armor Hardiness 30%, Armor 41, Defense 26, Ranged Defense 26, Crit. Reduction 0%, Crit. Shrug off 6%&lt;br /&gt;
* Damage When Hit: 73.9 Darkness&lt;br /&gt;
* Main Damage types: Ice, Physical, Light, Dark, Lightning, Arcane, &lt;br /&gt;
* Talents: (talents)&lt;br /&gt;
* Infusions:&lt;br /&gt;
* Prodigies:&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=12411</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=12411"/>
				<updated>2016-08-13T20:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;Zapafaz: /* Classes */ Corruptor -&amp;gt; Defiler metaclass to match in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the Dark Crypt(World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival. &lt;br /&gt;
*** This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the old ruins in the Eruan desert after you have completed the You Shall Pass! quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the regular classical Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Zapafaz</name></author>	</entry>

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