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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-06-09T20:28:59Z</updated>
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	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=14648</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=14648"/>
				<updated>2018-03-05T21:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;ZestyCrabLegs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.&lt;br /&gt;
&lt;br /&gt;
==Main Campaign==&lt;br /&gt;
&lt;br /&gt;
=== Starting Game to Level 10 ===&lt;br /&gt;
&lt;br /&gt;
# Starting zone(s) for your race/class.&lt;br /&gt;
# [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
## [[Norgos Lair]]&lt;br /&gt;
## [[Heart of the Gloom]]&lt;br /&gt;
## [[Scintillating Caves]]&lt;br /&gt;
## [[Rhaloren Camp]] &lt;br /&gt;
# [[Derth]]: Talk to the Shady Man in the North for his [[The agent of the arena|Quest]]. Must be done before lvl 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
# [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
=== Level 10 to Level 20 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# [[Unknown Tunnels]]: Encountered on world map randomly after lvl 6. Can only be encountered once.&lt;br /&gt;
# The Tier 2 Zones:&lt;br /&gt;
## [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
## [[The Maze]]&lt;br /&gt;
## [[Sandworm Lair]]&lt;br /&gt;
## [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]]&lt;br /&gt;
# [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
# [[Lake of Nur]]: Reached through [[Old Forest]]).&lt;br /&gt;
&lt;br /&gt;
=== Level 20 to Level 30 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].&lt;br /&gt;
&lt;br /&gt;
# [[Ruined Dungeon]]: Random bosses. Can be super dangerous.&lt;br /&gt;
# [[Dogroth Caldera]]: Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)&lt;br /&gt;
# [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)&lt;br /&gt;
# [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
# [[Dreadfell]]&lt;br /&gt;
# [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
# [[Dark Crypt]]: Encountered on world map randomly after lvl 24. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
# [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
# [[Mark of the Spellblaze]]&lt;br /&gt;
# [[Reknor]]: Enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== Level 30 to Level 40 ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
## [[Trollmire]] (floor 2)&lt;br /&gt;
## [[Kor'Pul]] (floor 3)&lt;br /&gt;
## [[Reknor]] (floor 4)&lt;br /&gt;
## [[Scintillating Caves]] (floor 3)&lt;br /&gt;
## [[The Maze]] (floor 2)&lt;br /&gt;
## [[Dreadfell]] (floor 1)&lt;br /&gt;
## [[Daikara]] (floor 4)&lt;br /&gt;
## [[Sandworm Lair]] (floor 1)&lt;br /&gt;
## [[Old Forest]] (floor 3)&lt;br /&gt;
## [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games unless you are a [[Thalore]] (100% chance)&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== Level 40 to Level 50 ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
## [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
## [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].&lt;br /&gt;
## [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
## [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
# [[Vor Armoury]] vault&lt;br /&gt;
# Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
# Return to [[Golem Graveyard]].&lt;br /&gt;
# Kill All Wizards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.te4.org/viewtopic.php?f=41&amp;amp;t=48660 Cath's BFG - Zone and zone Order] by Cathbald, posted February 28th, 2018&lt;/div&gt;</summary>
		<author><name>ZestyCrabLegs</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Slime_Tunnels&amp;diff=14647</id>
		<title>Slime Tunnels</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Slime_Tunnels&amp;diff=14647"/>
				<updated>2018-03-05T21:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;ZestyCrabLegs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Slime Tunnels| floors = 1| min_level = 45| max_level = 55| min_ilevel = 1| max_ilevel = 5| width = 250| height = 30}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
This zone lies under [[Grushnak Pride]] floor 3, and leads to the [[High Peak]]. The entrance is named ''entrance to a slimy pit''.&lt;br /&gt;
&lt;br /&gt;
You must possess all four Orbs of Command (from the Orc Prides), and use each one at its matching pedestal, to unlock the exit to the High Peak.&lt;br /&gt;
&lt;br /&gt;
Upon placing an orb on a pedestal, a boss related to that orb will spawn. These bosses include the [[Crusher]], the [[Neverdead]], the [[Dragon]], and the [[?]]. The bosses need not be defeated to enter High Peak. Merely placing the orbs onto the pedestals is enough to open the exit at the far end of the tunnel.&lt;/div&gt;</summary>
		<author><name>ZestyCrabLegs</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=14646</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=14646"/>
				<updated>2018-03-05T20:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;ZestyCrabLegs: Chunks of this introduction are not necessary and we don't need everyone tossing in their links sloppily into it. Reorganizing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.&lt;br /&gt;
&lt;br /&gt;
==Main Campaign==&lt;br /&gt;
&lt;br /&gt;
=== Starting Game to Level 10 ===&lt;br /&gt;
&lt;br /&gt;
# Starting zone(s) for your race/class.&lt;br /&gt;
# [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
## [[Norgos Lair]]&lt;br /&gt;
## [[Heart of the Gloom]]&lt;br /&gt;
## [[Scintillating Caves]]&lt;br /&gt;
## [[Rhaloren Camp]] &lt;br /&gt;
# [[Derth]]: Talk to the Shady Man in the North for his [[The agent of the arena|Quest]]. Must be done before lvl 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
# [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
=== Level 10 to Level 20 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# [[Unknown Tunnels]]: Encountered on world map randomly after lvl 6. Can only be encountered once.&lt;br /&gt;
# The Tier 2 Zones:&lt;br /&gt;
## [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
## [[The Maze]]&lt;br /&gt;
## [[Sandworm Lair]]&lt;br /&gt;
## [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]]&lt;br /&gt;
# [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
# [[Lake of Nur]]: Reached through [[Old Forest]]).&lt;br /&gt;
&lt;br /&gt;
=== Level 20 to Level 30 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].&lt;br /&gt;
&lt;br /&gt;
# [[Ruined Dungeon]]: Random bosses. Can be super dangerous.&lt;br /&gt;
# [[Dogroth Caldera]]: Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)&lt;br /&gt;
# [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)&lt;br /&gt;
# [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
# [[Dreadfell]]&lt;br /&gt;
# [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
# [[Dark Crypt]]: Encountered on world map randomly after lvl 24. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
# [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
# [[Mark of the Spellblaze]]&lt;br /&gt;
# [[Reknor]]: Enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== Level 30 to Level 40 ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
## [[Trollmire]] (floor 2)&lt;br /&gt;
## [[Kor'Pul]] (floor 3)&lt;br /&gt;
## [[Reknor]] (floor 4)&lt;br /&gt;
## [[Scintillating Caves]] (floor 3)&lt;br /&gt;
## [[The Maze]] (floor 2)&lt;br /&gt;
## [[Dreadfell]] (floor 1)&lt;br /&gt;
## [[Daikara]] (floor 4)&lt;br /&gt;
## [[Sandworm Lair]] (floor 1)&lt;br /&gt;
## [[Old Forest]] (floor 3)&lt;br /&gt;
## [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games unless you are a [[Thalore]] (100% chance)&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== Level 40 to Level 50 ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
## [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
## [[Grushnak Pride]]: Northwest (''Fighters'')&lt;br /&gt;
## [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
## [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
# [[Slime Tunnels]]&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
# [[Vor Armoury]] vault&lt;br /&gt;
# Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
# Return to [[Golem Graveyard]].&lt;br /&gt;
# Kill All Wizards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.te4.org/viewtopic.php?f=41&amp;amp;t=48660 Cath's BFG - Zone and zone Order] by Cathbald, posted February 28th, 2018&lt;/div&gt;</summary>
		<author><name>ZestyCrabLegs</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=14644</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=14644"/>
				<updated>2018-03-04T21:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;ZestyCrabLegs: Removed Clutter, added clutter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Based on the old Goon Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
Also, this page is '''not for strategy''' about the individual zones; please put that on the actual zone's page. To keep this page from becoming cluttered, please limit commentary and notes to those applying to decisions about zones.&lt;br /&gt;
&lt;br /&gt;
==Main Campaign==&lt;br /&gt;
&lt;br /&gt;
=== Starting Game to Level 10 ===&lt;br /&gt;
&lt;br /&gt;
# Starting zone(s) for your race/class.&lt;br /&gt;
# [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
## [[Norgos Lair]]&lt;br /&gt;
## [[Heart of the Gloom]]&lt;br /&gt;
## [[Scintillating Caves]]&lt;br /&gt;
## [[Rhaloren Camp]] &lt;br /&gt;
# [[Derth]]: Talk to the Shady Man in the North for his [[The agent of the arena|Quest]]. Must be done before lvl 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
# [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
=== Level 10 to Level 20 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# [[Unknown Tunnels]]: Encountered on world map randomly after lvl 6. Can only be encountered once.&lt;br /&gt;
# The Tier 2 Zones:&lt;br /&gt;
## [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
## [[The Maze]]&lt;br /&gt;
## [[Sandworm Lair]]&lt;br /&gt;
## [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]]&lt;br /&gt;
# [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
# [[Lake of Nur]]: Reached through [[Old Forest]]).&lt;br /&gt;
&lt;br /&gt;
=== Level 20 to Level 30 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].&lt;br /&gt;
&lt;br /&gt;
# [[Ruined Dungeon]]: Random bosses. Can be super dangerous.&lt;br /&gt;
# [[Dogroth Caldera]]: Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)&lt;br /&gt;
# [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)&lt;br /&gt;
# [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
# [[Dreadfell]]&lt;br /&gt;
# [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
# [[Dark Crypt]]: Encountered on world map randomly after lvl 24. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
# [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
# [[Mark of the Spellblaze]]&lt;br /&gt;
# [[Reknor]]: Enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== Level 30 to Level 40 ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
## [[Trollmire]] (floor 2)&lt;br /&gt;
## [[Kor'Pul]] (floor 3)&lt;br /&gt;
## [[Reknor]] (floor 4)&lt;br /&gt;
## [[Scintillating Caves]] (floor 3)&lt;br /&gt;
## [[The Maze]] (floor 2)&lt;br /&gt;
## [[Dreadfell]] (floor 1)&lt;br /&gt;
## [[Daikara]] (floor 4)&lt;br /&gt;
## [[Sandworm Lair]] (floor 1)&lt;br /&gt;
## [[Old Forest]] (floor 3)&lt;br /&gt;
## [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games unless you are a [[Thalore]] (100% chance)&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== Level 40 to Level 50 ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
## [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
## [[Grushnak Pride]]: Northwest (''Fighters'')&lt;br /&gt;
## [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
## [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
# [[Slime Tunnels]]&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
# [[Vor Armoury]] vault&lt;br /&gt;
# Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
# Return to [[Golem Graveyard]].&lt;br /&gt;
# Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>ZestyCrabLegs</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vor_Armoury&amp;diff=14265</id>
		<title>Vor Armoury</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vor_Armoury&amp;diff=14265"/>
				<updated>2017-05-07T05:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;ZestyCrabLegs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{zone&lt;br /&gt;
|name=Vor Armoury&lt;br /&gt;
|guardian=[[Warmaster Gnarg]]&lt;br /&gt;
|floors=2&lt;br /&gt;
|min_level=30&lt;br /&gt;
|max_level=40&lt;br /&gt;
|min_ilevel=4&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=30&lt;br /&gt;
|height=30&lt;br /&gt;
|effect= +20 [[Magic]], +2 [[Mana]] regeneration rate, -20 [[Accuracy]], -20 [[Stealth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This zone is visible on the world map after you start the quest ''There and back again''. This quest can be obtained from Zemekkys in Gates of Morning.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
A dungeon-style zone. Be prepared for lots of orc cryomancers and pyromancers.&lt;br /&gt;
&lt;br /&gt;
There is a special locked room here called the &amp;quot;Room of Death&amp;quot;, filled with multi-hued wyrms. Clearing that grants an [[achievement]]. The [[Blood-Runed Athame]] needed for the [[There and back again]] quest is found in the treasure room on the second level. The treasure room is filled with a large amount of tier 4 and tier 5 items.&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[Blood-Runed Athame]]&lt;/div&gt;</summary>
		<author><name>ZestyCrabLegs</name></author>	</entry>

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