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		<title>Archmage/notes - Revision history</title>
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		<updated>2026-07-15T01:14:19Z</updated>
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		<id>https://te4.org/w/index.php?title=Archmage/notes&amp;diff=12088&amp;oldid=prev</id>
		<title>Ibanix: Created page with &quot;'''The following may be out of date'''. ==Notes==  A general shell for any race or element of Archmage should be similar to the above build, but without the expenditure in Fir...&quot;</title>
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				<updated>2016-03-20T03:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The following may be out of date&amp;#039;&amp;#039;&amp;#039;. ==Notes==  A general shell for any race or element of Archmage should be similar to the above build, but without the expenditure in Fir...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''The following may be out of date'''.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
A general shell for any race or element of Archmage should be similar to the above build, but without the expenditure in Fire or Wildfire, reprinted here as follows:&lt;br /&gt;
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'''Spell/Arcane: 1/1/1/4'''&lt;br /&gt;
&lt;br /&gt;
Disruption Shield, while tedious, provides an incredible amount of shielding with correct use and allows Archmage to survive sudden unexpected damage without your other shields up.&lt;br /&gt;
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'''Spell/Earth: 1/1/1/4'''&lt;br /&gt;
&lt;br /&gt;
Stone Wall allows you to isolate yourself, a problem enemy, or to block off sight or passages.&lt;br /&gt;
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'''Spell/Meta: 3/1/5/4'''&lt;br /&gt;
&lt;br /&gt;
Disperse Magic allows you to get rid of powerful and annoying sustains on opponents; Quicken Spells lowers the CD on your important utility spells; Metaflow allows you to just reset their cooldowns, all very strong.&lt;br /&gt;
&lt;br /&gt;
'''Spell/Temporal: 1/5/1/5'''&lt;br /&gt;
&lt;br /&gt;
The category that should probably be your first unlock. Time Shield is an instant, high strength, long duration shield; Time Prison allows you to wait out unexpected explosions from your Disruption Shield and save escorts; Essence of Time is global speed, though it's best saved for near the end of the game when the very high sustain is more manageable.&lt;br /&gt;
&lt;br /&gt;
'''Technique / Combat Training: 0/1/0/0'''&lt;br /&gt;
&lt;br /&gt;
'''Spell/Conveyance: 4/4/0/0'''&lt;br /&gt;
&lt;br /&gt;
Level 4 is both when Phase Door and Teleport allow you to choose where you want to land&lt;br /&gt;
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'''Spell/Divination: 4/3/1/0'''&lt;br /&gt;
&lt;br /&gt;
Arcane eye and Vision allow you to know what's coming and Keen senses allows you to see invisible and stealthed enemies and gives you more crit chance.&lt;br /&gt;
&lt;br /&gt;
'''Spell/Aegis: 4/5/2/4'''&lt;br /&gt;
&lt;br /&gt;
Is your bread and butter way to survive - Arcane Reconstruction + Arcane Shield gives you large shields, Shielding makes your shields stronger, and aegis buffs already strong shields into unbreakable ones.&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

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