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		<updated>2026-07-14T17:21:54Z</updated>
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		<id>https://te4.org/w/index.php?title=Cursed/notes&amp;diff=12127&amp;oldid=prev</id>
		<title>Ibanix: Created page with &quot;'''The following may be out of date'''  ==Notes== :''Last updated for version 1.0.0''  Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning,...&quot;</title>
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				<updated>2016-03-20T08:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The following may be out of date&amp;#039;&amp;#039;&amp;#039;  ==Notes== :&amp;#039;&amp;#039;Last updated for version 1.0.0&amp;#039;&amp;#039;  Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''The following may be out of date'''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:''Last updated for version 1.0.0''&lt;br /&gt;
&lt;br /&gt;
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.&lt;br /&gt;
&lt;br /&gt;
* This class plays like a traditional hack-and-slash (similar to the [[Berserker]]), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor. &lt;br /&gt;
* You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.&lt;br /&gt;
* Dominate is a powerful &amp;quot;anti-boss&amp;quot; tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.&lt;br /&gt;
* Although [[Gloom (talent)|Gloom]] and [[Stalk (talent)|Stalk]] are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects. They can be toggled instantly, so consider setting them to autocast in case your sustains are dispelled and you don't notice right away.&lt;br /&gt;
* Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.&lt;br /&gt;
* At mid/high levels, the [[Rampage (category)|Rampage]] tree becomes key. This gives you an occasional huge set of buffs, for tough fights.&lt;br /&gt;
* You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in [[Preternatural senses (talent)|Preternatural Senses]]).&lt;br /&gt;
* [[Blindside (talent)|Blindside]] will ''teleport'' you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....&lt;br /&gt;
* [[Reckless charge (talent)|Reckless Charge]] causes you to hit monsters adjacent to the '''path''' that you tell it to follow. Counter-intuitively, you generally want to aim ''alongside'' monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.&lt;br /&gt;
* You get passive stun and confusion resistance (up to ~ +50%) from [[Relentless (talent)|Relentless]]-- the most effective passive resistance for any class.&lt;br /&gt;
* With most of your talents driven by [[Willpower]], [[antimagic]] is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.&lt;br /&gt;
* When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the [[Cursed aura (category)|Cursed Aura]] tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.&lt;br /&gt;
* Many Cursed talents scale with [[hate]]. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

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