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		<id>https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Goon_Survival_Guide</id>
		<title>Goon Survival Guide - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Goon_Survival_Guide"/>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;action=history"/>
		<updated>2026-07-18T12:24:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;diff=20642&amp;oldid=prev</id>
		<title>ScienceBall: Add category</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;diff=20642&amp;oldid=prev"/>
				<updated>2023-07-05T10:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Add category&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:44, 5 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All that advice about having an escape option? Antimagic nerfs you hard in terms of escapes. No Teleport rune, no Controlled Phase Door rune. What you have left are Movement Infusions and Torques of Psychoportation. Be sure to have at least one, preferably both.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All that advice about having an escape option? Antimagic nerfs you hard in terms of escapes. No Teleport rune, no Controlled Phase Door rune. What you have left are Movement Infusions and Torques of Psychoportation. Be sure to have at least one, preferably both.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;diff=6796&amp;oldid=prev</id>
		<title>Doctornull at 23:11, 10 March 2014</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;diff=6796&amp;oldid=prev"/>
				<updated>2014-03-10T23:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:11, 10 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a list of a bunch of really common tidbits of advice that pop up in the thread on a regular basis.&amp;#160; If you follow all of it, you've got good odds of making it past Dreadfell.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a list of a bunch of really common tidbits of advice that pop up in the thread on a regular basis.&amp;#160; If you follow all of it, you've got good odds of making it past Dreadfell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Starting Out==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--&lt;/del&gt;Wild &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infusions &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remove &lt;/del&gt;Physical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effects are &lt;/del&gt;incredibly good. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Being stunned or frozen will account for a huge chunk of your deaths if you don't have one, or if you fight when it's on cooldown. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Your starter Physical Infusion can easily go unreplaced for an entire winning run, and often should.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A &lt;/ins&gt;Wild &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infusion &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;removes a &lt;/ins&gt;Physical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effect is &lt;/ins&gt;incredibly good. Being stunned or frozen will account for a huge chunk of your deaths if you don't have one, or if you fight when it's on cooldown. Your starter Physical Infusion can easily go unreplaced for an entire winning run, and often should&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Note that your Wild Infusions will also reduce damage, but this usage is niche. Save your Wild Infusion to clear a Stun unless you are absolutely certain you can finish this fight and rest without meeting anyone who can Stun you&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Always have an escape option&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Movement Infusions, Teleport Runes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Controlled Phase Door Runes (or talents/generics &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grant &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equivalent effects) &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and will save you when you inevitably wind up &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a fight &lt;/del&gt;you can't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handle.&amp;#160; Warp out &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Run Away, heal up, give your cooldowns time to reset, then go back in for another round&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Replace your starting Shield Rune/Regen Infusion with better ones ASAP&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scour the various towns' Infusion and Rune shops&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the starter Shields &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regens are very weak. Note &lt;/ins&gt;that you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use a Shield Rune or a Regeneration Infusion while Frozen (&lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an ice block), but &lt;/ins&gt;you can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use Healing Infusions &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other big direct heals&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Replace your starting &lt;/del&gt;Shield Rune&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/Regen &lt;/del&gt;Infusion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with better ones ASAP.&amp;#160; Scour the various towns' Infusion and Rune shops&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the starter Shields and Regens are very weak&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Phase Door Runes are kind of worthless, except for running out of a Vault. If you have one, replace it fairly soon with a Teleport Rune or another &lt;/ins&gt;Shield Rune &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or a Movement &lt;/ins&gt;Infusion, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or a Controlled Phase Door Rune which is awesome&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Put at least one point per level into con. HP is good, and HP+thick skin is even better. You really don't need to boost your mag/str/dex/cun over what you need to level skills before going to the east.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Leveling Up==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Getting a high light or infravision radius &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invaluable &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlit dungeons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it sucks horribly to bumble around &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;radius 2 light while a mage nukes &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;down from the darkness&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Stun/Freeze immunity &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extremely valuable, but not necessarily worth sacrificing gear &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other places over.&amp;#160; If you've got two roughly equivalent pieces&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go for the one &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stun/freeze immunity.&amp;#160; Always max abilities that give you stun/freeze immunity, they're essentially never &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bad choice. When &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have 100% Stun resistance, then you are free to replace your physical Wild Infusion&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Stun/Freeze immunity &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extremely valuable, but not necessarily worth sacrificing gear &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other places over.&amp;#160; If you've got two roughly equivalent pieces&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go for the one &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stun/freeze immunity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Always max abilities that give &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stun/freeze immunity, they're essentially never a bad choice&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Getting a high light or infravision radius &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invaluable &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlit dungeons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it sucks horribly to bumble around &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a radius 2 light while a mage nukes you down from the darkness&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The fist talent in the Survival tree (Heightened Senses) gives &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decent starter infravision&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--&lt;/del&gt;Stealth/Invis detection is often very helpful, as sneaky types tend to drop a lot of spike damage and hurt a lot, and can ruin your day if they get the drop on you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Stealth/Invis detection is often very helpful, as sneaky types tend to drop a lot of spike damage and hurt a lot, and can ruin your day if they get the drop on you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Some dungeons are full of sneaky guys (alt Kor'Pul for example)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Dig is GREAT.&amp;#160; Abuse dig to set up fights favorable &lt;/del&gt;for you. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; For melee characters, this means narrow, winding tunnels &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;force enemies to step into melee range before they have Line of Sight on &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so you can shred mages without spending multiple very painful turns closing the gap on them.&amp;#160; For ranged characters, this means opening up a way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shoot at enemies from afar, and leaving yourself room to kite them.&amp;#160; Fighting on advantageous terrain can turn fights from guaranteed death to easy loot.&amp;#160; The Kor'Pul shade &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a notable example of this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you charge through the dark corridors at him he'll probably kill you unless you're really overleveled, but if you dig through the wall next to him&lt;/del&gt;, you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll probably murder &lt;/del&gt;him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very easily&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Side with the Assassin Lord once &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Poisons Tree, then never again UNLESS &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are going for crazy high Stealth as a Rogue or Shadowblade&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Saving &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Merchant gives &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some ridiculously strong+expensive gear which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually much&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much better than what &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get by siding with &lt;/ins&gt;him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--If &lt;/del&gt;you have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the chance &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get it from an Escort quest&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Celestial/Light &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truly excellent.&amp;#160; It comes with a &lt;/del&gt;good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Providence, which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arguably the best defensive ability in the game, as it will cleanse a debuff from you every round for several rounds, making you somewhere between highly resistant and completely immune &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any and all CC, unless enemies are laying down CC really, really heavily.&amp;#160; Technique&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Conditioning is a good tree for the same reasons - gives you some really excellent CC resistance and makes DoTs (which are murderously lethal in ToME) hurt a lot less.&amp;#160; Stone Alchemy is another solid Escort tree, it can make you very, very rich, which can give &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;access &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some ridiculous strong (and expensive) gear&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Unless &lt;/ins&gt;you have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a specific reason &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do something else&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try to put at least one point per level into con. HP &lt;/ins&gt;is good, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physical saves are &lt;/ins&gt;good, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HP + Thick Skin &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even better. You really don't need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boost your mag/str&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dex/cun over what &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level skills before going to the east&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Side with the Assassin Lord once for the Poisons Tree, then never again.&amp;#160; Saving that Merchant is what gives you access to the ridiculously strong+expensive gear previously mentioned.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Tactics==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Anti-Magic is probably worth getting if you &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;access to it &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ie are not &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dirty magic user - if &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re magic you won&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even be able to see the Anti-magic town)&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You'll eat some gear restrictions in exchange for two very good generic trees.&amp;#160; Particularly worth getting on classes that use Equilibrium&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as the Fungus tree will &lt;/del&gt;give &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you nigh-infinite Equilibrium&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Always &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an escape option.&amp;#160; Movement Infusions, Teleport Runes, and Controlled Phase Door Runes &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or talents/generics that grant you equivalent effects) can and will save you when you inevitably wind up in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;handle&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Warp out or Run Away, heal up&lt;/ins&gt;, give &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your cooldowns time to reset, then go back in for another round&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Related &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AM&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't try &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AM trial &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level 10&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when it first unlocks&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unless &lt;/del&gt;you'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re really strong or really know what &lt;/del&gt;you're &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doing&lt;/del&gt;, you'll probably &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die.&amp;#160; Wait until 15-ish&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Dig is GREAT.&amp;#160; Abuse dig &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set up fights favorable for you.&amp;#160; For melee characters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this means narrow, winding tunnels that force enemies &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;step into melee range before they have Line of Sight on you so you can shred mages without spending multiple very painful turns closing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gap on them.&amp;#160; For ranged characters, this means opening up a way to shoot &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies from afar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and leaving yourself room to kite them&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighting on advantageous terrain can turn fights from guaranteed death to easy loot.&amp;#160; The Kor'Pul shade is a notable example of this, if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charge through the dark corridors at him he&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll probably kill you unless &lt;/ins&gt;you're &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really overleveled, but if you dig through the wall next to him&lt;/ins&gt;, you'll probably &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;murder him very easily&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--More AM chat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;check your gear &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in particular your weapon) to make sure none of &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is Arcane.&amp;#160; Stepping into the AM trial &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having the game strip off &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of your gear is a very humiliating way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Urkis is a pain in the ass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but if you can clean off the Hurricane debuff &lt;/ins&gt;(it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s Magical) he hurts a lot less, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if you go &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out offense on him, he tends &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crumple quickly - he's a glass cannon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--Urkis &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pain &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ass, &lt;/del&gt;but if you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clean off the Hurricane debuff (&lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s Magical&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he hurts &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot less&lt;/del&gt;, and if you go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all out offense on him&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he tends &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crumple quickly &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glass cannon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Technique/Conditioning &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good Escort tree - gives you some really excellent CC resistance and makes DoTs (which are murderously lethal &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ToME) hurt a lot less. It's a bit like Celestial/Light &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it doesn't lock you out of Antimagic. If you take this then you will want to 5/5 Unflinching Resolve, so take a minute to plan out your Generic points to see &lt;/ins&gt;if you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spare &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The capstone talent (Adrenaline Surge&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is good for Stamina-users.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Magic vs. Antimagic==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Magic===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Note that if you follow this advice, you CANNOT follow the Antimagic advice.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* If you have the chance to get it from an Escort quest, Celestial/Light is truly excellent.&amp;#160; It comes with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good heal, a good shield&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Providence, which is arguably the best defensive ability in the game, as it will cleanse a debuff from you every round for several rounds, making you somewhere between highly resistant and completely immune to any and all CC, unless enemies are laying down CC really, really heavily.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Stone Alchemy is another solid Escort tree, it can make you very, very rich, which can give you access to some ridiculous strong (and expensive) gear.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Antimagic===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Note that &lt;/ins&gt;if you go &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Antimagic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can't use Runes (only Infusions).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Anti-Magic is probably worth getting if you are building Willpower and you have access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it (ie are not a dirty magic user &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re magic you won't even be able to see the Anti-magic town).&amp;#160; You'll eat some gear restrictions in exchange for two very good generic trees.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Related to AM, don't try to do the AM trial at level 10, when it first unlocks.&amp;#160; Unless you're really strong or really know what you're doing, you'll probably die.&amp;#160; Wait until 15-ish.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Before you do the AM trial, check your gear (in particular your weapon) to make sure none of it is Arcane.&amp;#160; Stepping into the AM trial and having the game strip off all of your gear is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very humiliating way to die.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* All that advice about having an escape option? Antimagic nerfs you hard in terms of escapes. No Teleport rune, no Controlled Phase Door rune. What you have left are Movement Infusions and Torques of Psychoportation. Be sure to have at least one, preferably both.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doctornull</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;diff=6793&amp;oldid=prev</id>
		<title>Magres at 05:38, 10 March 2014</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;diff=6793&amp;oldid=prev"/>
				<updated>2014-03-10T05:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:38, 10 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a list of a bunch of really common tidbits of advice that pop up in the thread on a regular basis.&amp;#160; If you follow all of it, you've got good odds of making it past Dreadfell.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a list of a bunch of really common tidbits of advice that pop up in the thread on a regular basis.&amp;#160; If you follow all of it, you've got good odds of making it past Dreadfell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild Infusions that remove Physical effects are incredibly good.&amp;#160; Being stunned or frozen will account for a huge chunk of your deaths if you don't have one, or if you fight when it's on cooldown.&amp;#160; Your starter Physical Infusion can easily go unreplaced for an entire winning run, and often should.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Always have an escape option&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Movement Infusions, Teleport Runes, and Controlled Phase Door Runes (&lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talents/generics that grant you equivalent effects) can and &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inevitably wind up in a &lt;/del&gt;fight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t handle&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Warp out or Run Away, heal up, give your cooldowns time to reset, then &lt;/del&gt;go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back in &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another round&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Wild Infusions that remove Physical effects are incredibly good&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Being stunned &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frozen &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;account for a huge chunk of your deaths if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't have one, or if &lt;/ins&gt;you fight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when it&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s on cooldown&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Your starter Physical Infusion can easily &lt;/ins&gt;go &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unreplaced &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an entire winning run, and often should&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Replace your starting Shield Rune/Regen Infusion with better ones ASAP&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scour the various towns' Infusion and Rune shops&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the starter Shields &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Regens are very weak&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Always have an escape option&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Movement Infusions, Teleport Runes&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Controlled Phase Door Runes (or talents/generics that grant you equivalent effects) can and will save you when you inevitably wind up in a fight you can't handle.&amp;#160; Warp out or Run Away, heal up, give your cooldowns time to reset, then go back in for another round&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jesus christ, put at least one point per level into con. HP is good, and HP+thick skin is even &lt;/del&gt;better. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You really don&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t need to boost your mag/str/dex/cun over what you need to level skills before going to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;east&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Replace your starting Shield Rune/Regen Infusion with &lt;/ins&gt;better &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones ASAP&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Scour the various towns&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infusion and Rune shops, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;starter Shields and Regens are very weak&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Getting a high light or infravision radius &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invaluable in unlit dungeons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it sucks horribly &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bumble around with a radius 2 light while a mage nukes &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;down from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;darkness&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Put at least one point per level into con. HP &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and HP+thick skin is even better. You really don't need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boost your mag/str/dex/cun over what &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need to level skills before going to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;east&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stun/Freeze immunity &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extremely valuable, but not necessarily worth sacrificing gear &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other places over.&amp;#160; If you've got two roughly equivalent pieces&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go for the one &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stun/freeze immunity.&amp;#160; Always max abilities that give &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stun/freeze immunity, they're essentially never a bad choice&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Getting a high light or infravision radius &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invaluable &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlit dungeons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it sucks horribly to bumble around &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a radius 2 light while a mage nukes &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;down from the darkness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stealth&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Invis detection &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often very helpful&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as sneaky types tend to drop a lot of spike damage and hurt a lot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and can ruin your day if they get &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drop on &lt;/del&gt;you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Stun&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Freeze immunity &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extremely valuable&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but not necessarily worth sacrificing gear in other places over.&amp;#160; If you've got two roughly equivalent pieces&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one with stun/freeze immunity.&amp;#160; Always max abilities that give &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stun/freeze immunity, they're essentially never a bad choice&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dig &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GREAT.&amp;#160; Abuse dig to set up fights favorable for you.&amp;#160; For melee characters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this means narrow, winding tunnels that force enemies &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;step into melee range before they have Line &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sight on you so you can shred mages without spending multiple very painful turns closing the gap on them.&amp;#160; For ranged characters, this means opening up &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way to shoot at enemies from afar&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaving yourself room to kite them.&amp;#160; Fighting on advantageous terrain &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn fights from guaranteed death to easy loot.&amp;#160; The Kor'Pul shade is a notable example of this, &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you charge through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dark corridors at him he'll probably kill &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless you're really overleveled, but if you dig through the wall next to him, you'll probably murder him very easily&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Stealth/Invis detection &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often very helpful&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as sneaky types tend &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drop a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spike damage and hurt &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot&lt;/ins&gt;, and can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ruin your day &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they get &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drop on &lt;/ins&gt;you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you have the chance to get it from an Escort quest, Celestial/Light &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truly excellent&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It comes with a good heal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a good shield&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Providence, which is arguably &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best defensive ability in the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as it will cleanse &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;debuff &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you every round for several rounds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making you somewhere between highly resistant &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;completely immune &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any and all CC, unless enemies are laying down CC really, really heavily&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Technique/Conditioning &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good tree for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same reasons - gives &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;really &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excellent CC resistance and makes DoTs (which are murderously lethal in ToME) hurt a lot less.&amp;#160; Stone Alchemy is another solid Escort tree&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it can make &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very&lt;/del&gt;, very &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rich, which can give you access to some ridiculous strong (and expensive) gear&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Dig &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GREAT&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Abuse dig to set up fights favorable for you.&amp;#160; For melee characters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this means narrow&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;winding tunnels that force enemies to step into melee range before they have Line of Sight on you so you can shred mages without spending multiple very painful turns closing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gap on them.&amp;#160; For ranged characters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this means opening up &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way to shoot at enemies &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;afar&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaving yourself room &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kite them&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighting on advantageous terrain can turn fights from guaranteed death to easy loot.&amp;#160; The Kor'Pul shade &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notable example of this, if you charge through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dark corridors at him he'll probably kill &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unless you're &lt;/ins&gt;really &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overleveled&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dig through the wall next to him&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you'll probably murder him &lt;/ins&gt;very &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easily&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Side &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Assassin Lord once for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Poisons Tree&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then never again&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Saving that Merchant &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/del&gt;gives you access to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ridiculously &lt;/del&gt;strong&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/del&gt;expensive gear &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previously mentioned&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--If you have the chance to get it from an Escort quest, Celestial/Light is truly excellent.&amp;#160; It comes &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a good heal, a good shield, and Providence, which is arguably &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best defensive ability in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as it will cleanse a debuff from you every round for several rounds, making you somewhere between highly resistant and completely immune to any and all CC, unless enemies are laying down CC really, really heavily&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Technique/Conditioning &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a good tree for the same reasons - &lt;/ins&gt;gives &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you some really excellent CC resistance and makes DoTs (which are murderously lethal in ToME) hurt a lot less.&amp;#160; Stone Alchemy is another solid Escort tree, it can make you very, very rich, which can give &lt;/ins&gt;you access to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some ridiculous &lt;/ins&gt;strong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(and &lt;/ins&gt;expensive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;gear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anti&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Magic is probably worth getting if you have access to it (ie are not a dirty magic user &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you're magic you won't even be able to see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anti-magic town).&amp;#160; You'll eat some gear restrictions in exchange &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two very good generic trees&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Particularly worth getting on classes &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use Equilibrium, as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fungus tree will give you nigh-infinite Equilibrium&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Side with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassin Lord once &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Poisons Tree, then never again&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Saving &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Merchant is what gives you access to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ridiculously strong+expensive gear previously mentioned&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Related &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AM, don&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AM trial at level 10, when it first unlocks&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unless you're really strong or really know what you're doing, you&lt;/del&gt;'ll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably die&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wait until 15&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ish&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Anti-Magic is probably worth getting if you have access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it (ie are not a dirty magic user - if you're magic you won&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anti-magic town)&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/ins&gt;'ll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eat some gear restrictions in exchange for two very good generic trees&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Particularly worth getting on classes that use Equilibrium, as the Fungus tree will give you nigh&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;infinite Equilibrium&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;More &lt;/del&gt;AM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;check your gear (in particular your weapon) &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make sure none of it is Arcane.&amp;#160; Stepping into &lt;/del&gt;the AM trial &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and having the game strip off all of your gear is a very humiliating way to &lt;/del&gt;die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--Related to &lt;/ins&gt;AM, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't try &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/ins&gt;the AM trial &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at level 10, when it first unlocks.&amp;#160; Unless you're really strong or really know what you're doing, you'll probably &lt;/ins&gt;die&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Wait until 15-ish&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Urkis is a pain in the ass, but if you can clean off the Hurricane debuff (it's Magical) he hurts a lot less, and if you go all out offense on him, he tends to crumple quickly - he's a glass cannon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--More AM chat, check your gear (in particular your weapon) to make sure none of it is Arcane.&amp;#160; Stepping into the AM trial and having the game strip off all of your gear is a very humiliating way to die.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--&lt;/ins&gt;Urkis is a pain in the ass, but if you can clean off the Hurricane debuff (it's Magical) he hurts a lot less, and if you go all out offense on him, he tends to crumple quickly - he's a glass cannon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Magres</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Goon_Survival_Guide&amp;diff=6792&amp;oldid=prev</id>
		<title>Magres: Created page with &quot;This is a list of a bunch of really common tidbits of advice that pop up in the thread on a regular basis.  If you follow all of it, you've got good odds of making it past Dre...&quot;</title>
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				<updated>2014-03-10T05:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is a list of a bunch of really common tidbits of advice that pop up in the thread on a regular basis.  If you follow all of it, you&amp;#039;ve got good odds of making it past Dre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a list of a bunch of really common tidbits of advice that pop up in the thread on a regular basis.  If you follow all of it, you've got good odds of making it past Dreadfell.&lt;br /&gt;
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Wild Infusions that remove Physical effects are incredibly good.  Being stunned or frozen will account for a huge chunk of your deaths if you don't have one, or if you fight when it's on cooldown.  Your starter Physical Infusion can easily go unreplaced for an entire winning run, and often should.&lt;br /&gt;
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Always have an escape option.  Movement Infusions, Teleport Runes, and Controlled Phase Door Runes (or talents/generics that grant you equivalent effects) can and will save you when you inevitably wind up in a fight you can't handle.  Warp out or Run Away, heal up, give your cooldowns time to reset, then go back in for another round.&lt;br /&gt;
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Replace your starting Shield Rune/Regen Infusion with better ones ASAP.  Scour the various towns' Infusion and Rune shops, the starter Shields and Regens are very weak.&lt;br /&gt;
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Jesus christ, put at least one point per level into con. HP is good, and HP+thick skin is even better. You really don't need to boost your mag/str/dex/cun over what you need to level skills before going to the east.&lt;br /&gt;
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Getting a high light or infravision radius is invaluable in unlit dungeons, it sucks horribly to bumble around with a radius 2 light while a mage nukes you down from the darkness.&lt;br /&gt;
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Stun/Freeze immunity is extremely valuable, but not necessarily worth sacrificing gear in other places over.  If you've got two roughly equivalent pieces, go for the one with stun/freeze immunity.  Always max abilities that give you stun/freeze immunity, they're essentially never a bad choice.&lt;br /&gt;
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Stealth/Invis detection is often very helpful, as sneaky types tend to drop a lot of spike damage and hurt a lot, and can ruin your day if they get the drop on you.&lt;br /&gt;
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Dig is GREAT.  Abuse dig to set up fights favorable for you.  For melee characters, this means narrow, winding tunnels that force enemies to step into melee range before they have Line of Sight on you so you can shred mages without spending multiple very painful turns closing the gap on them.  For ranged characters, this means opening up a way to shoot at enemies from afar, and leaving yourself room to kite them.  Fighting on advantageous terrain can turn fights from guaranteed death to easy loot.  The Kor'Pul shade is a notable example of this, if you charge through the dark corridors at him he'll probably kill you unless you're really overleveled, but if you dig through the wall next to him, you'll probably murder him very easily.&lt;br /&gt;
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If you have the chance to get it from an Escort quest, Celestial/Light is truly excellent.  It comes with a good heal, a good shield, and Providence, which is arguably the best defensive ability in the game, as it will cleanse a debuff from you every round for several rounds, making you somewhere between highly resistant and completely immune to any and all CC, unless enemies are laying down CC really, really heavily.  Technique/Conditioning is a good tree for the same reasons - gives you some really excellent CC resistance and makes DoTs (which are murderously lethal in ToME) hurt a lot less.  Stone Alchemy is another solid Escort tree, it can make you very, very rich, which can give you access to some ridiculous strong (and expensive) gear.&lt;br /&gt;
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Side with the Assassin Lord once for the Poisons Tree, then never again.  Saving that Merchant is what gives you access to the ridiculously strong+expensive gear previously mentioned.&lt;br /&gt;
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Anti-Magic is probably worth getting if you have access to it (ie are not a dirty magic user - if you're magic you won't even be able to see the Anti-magic town).  You'll eat some gear restrictions in exchange for two very good generic trees.  Particularly worth getting on classes that use Equilibrium, as the Fungus tree will give you nigh-infinite Equilibrium.&lt;br /&gt;
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Related to AM, don't try to do the AM trial at level 10, when it first unlocks.  Unless you're really strong or really know what you're doing, you'll probably die.  Wait until 15-ish.&lt;br /&gt;
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More AM chat, check your gear (in particular your weapon) to make sure none of it is Arcane.  Stepping into the AM trial and having the game strip off all of your gear is a very humiliating way to die.&lt;br /&gt;
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Urkis is a pain in the ass, but if you can clean off the Hurricane debuff (it's Magical) he hurts a lot less, and if you go all out offense on him, he tends to crumple quickly - he's a glass cannon&lt;/div&gt;</summary>
		<author><name>Magres</name></author>	</entry>

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