<?xml version="1.0"?>
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		<id>https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Infinite_Dungeon_Challenge</id>
		<title>Infinite Dungeon Challenge - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Infinite_Dungeon_Challenge"/>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;action=history"/>
		<updated>2026-10-10T08:56:43Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=22710&amp;oldid=prev</id>
		<title>Hugsinn: /* Random Objectives */ Exterminator - check quest text for monster count</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=22710&amp;oldid=prev"/>
				<updated>2024-08-15T18:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Random Objectives: &lt;/span&gt; Exterminator - check quest text for monster count&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:36, 15 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Objectives==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Objectives==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exterminator: Kill all enemies in the floor. This includes enemies in vaults, and sometimes requires digging in order to find enemies like Xorn which spawned inside walls. Effects like {{t|Track}} can help a lot for finding enemies inside walls or teleporting around areas you have already explored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exterminator: Kill all enemies in the floor. This includes enemies in vaults, and sometimes requires digging in order to find enemies like Xorn which spawned inside walls. Effects like {{t|Track}} can help a lot for finding enemies inside walls or teleporting around areas you have already explored&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The Quest description will count the number of remaining enemies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pacifist: Find an exit and exit the floor without killing any enemies. This gives two random rewards (possibly the same option twice), as it is often the most risky of these quests.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pacifist: Find an exit and exit the floor without killing any enemies. This gives two random rewards (possibly the same option twice), as it is often the most risky of these quests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nearsighted: If accepted, your base sight range will be reduced from 10 to 3 until you leave the floor, at which point the quest completes. Sight radius is separate from light radius, so having a higher light radius will not help with this, though increases to sight radius will.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nearsighted: If accepted, your base sight range will be reduced from 10 to 3 until you leave the floor, at which point the quest completes. Sight radius is separate from light radius, so having a higher light radius will not help with this, though increases to sight radius will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hugsinn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=22709&amp;oldid=prev</id>
		<title>Hugsinn: links to existing pages</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=22709&amp;oldid=prev"/>
				<updated>2024-08-15T06:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;links to existing pages&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:22, 15 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Infinite Dungeon Challenge''' are randomly generated quests that might occur on each floor of the [[Infinite Dungeon]] during the [[Infinite Dungeon: The Neverending Descent]] campaign. As you cannot go back up floors in the Infinite Dungeon, each quest ends when you leave the floor, completing quests that complete on level exit and failing otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Infinite Dungeon Challenge''' are randomly generated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;quests&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that might occur on each floor of the [[Infinite Dungeon]] during the [[Infinite Dungeon: The Neverending Descent]] campaign. As you cannot go back up floors in the Infinite Dungeon, each quest ends when you leave the floor, completing quests that complete on level exit and failing otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Objectives==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Objectives==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nearsighted: If accepted, your base sight range will be reduced from 10 to 3 until you leave the floor, at which point the quest completes. Sight radius is separate from light radius, so having a higher light radius will not help with this, though increases to sight radius will.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nearsighted: If accepted, your base sight range will be reduced from 10 to 3 until you leave the floor, at which point the quest completes. Sight radius is separate from light radius, so having a higher light radius will not help with this, though increases to sight radius will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Multiplicity: if accepted, all monsters (including bosses) gain the ability to multiply themselves up to three times, and you must survive for at least X turns before exiting the floor, at which point the quest completes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Multiplicity: if accepted, all monsters (including bosses) gain the ability to multiply themselves up to three times, and you must survive for at least X turns before exiting the floor, at which point the quest completes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mirror Match: If accepted, you need to find and interact with mirror match challenge (an NPC copy of you who is invulnerable and sometimes invisible until interacted with).&amp;#160; Like the clone fight in the Shadow Crypt, the clone has all of your abilities, and will equip what the AI thinks are the best items in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mirror Match: If accepted, you need to find and interact with mirror match challenge (an NPC copy of you who is invulnerable and sometimes invisible until interacted with).&amp;#160; Like the clone fight in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Shadow Crypt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, the clone has all of your abilities, and will equip what the AI thinks are the best items in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush Hour: An exit to the floor is revealed, and you must exit the level before a timer ticks down (duration based on distance). Any exit will work, not just the revealed one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush Hour: An exit to the floor is revealed, and you must exit the level before a timer ticks down (duration based on distance). Any exit will work, not just the revealed one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dream Hunter: Find and kill a random-unique Dreaming Horror.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dream Hunter: Find and kill a random-unique Dreaming Horror.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hugsinn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=19543&amp;oldid=prev</id>
		<title>Everyzig314 at 16:13, 26 December 2021</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=19543&amp;oldid=prev"/>
				<updated>2021-12-26T16:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:13, 26 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Multiplicity: if accepted, all monsters (including bosses) gain the ability to multiply themselves up to three times, and you must survive for at least X turns before exiting the floor, at which point the quest completes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Multiplicity: if accepted, all monsters (including bosses) gain the ability to multiply themselves up to three times, and you must survive for at least X turns before exiting the floor, at which point the quest completes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mirror Match: If accepted, you need to find and interact with mirror match challenge (an NPC copy of you who is invulnerable and sometimes invisible until interacted with).&amp;#160; Like the clone fight in the Shadow Crypt, the clone has all of your abilities, and will equip what the AI thinks are the best items in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mirror Match: If accepted, you need to find and interact with mirror match challenge (an NPC copy of you who is invulnerable and sometimes invisible until interacted with).&amp;#160; Like the clone fight in the Shadow Crypt, the clone has all of your abilities, and will equip what the AI thinks are the best items in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush Hour: An exit to the floor is revealed, and you must exit before a timer ticks down (duration based on distance).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush Hour: An exit to the floor is revealed, and you must exit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the level &lt;/ins&gt;before a timer ticks down (duration based on distance)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Any exit will work, not just the revealed one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dream Hunter: Find and kill a random-unique Dreaming Horror.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dream Hunter: Find and kill a random-unique Dreaming Horror.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Headhunter: Find and kill X &amp;quot;Spawn of Urh'Rok&amp;quot; demons before killing any other elite or rarer enemy. The target enemies will be rare or unique and named &amp;quot;[Name] the Spawn of Urh'Rok&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Headhunter: Find and kill X &amp;quot;Spawn of Urh'Rok&amp;quot; demons before killing any other elite or rarer enemy. The target enemies will be rare or unique and named &amp;quot;[Name] the Spawn of Urh'Rok&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Everyzig314</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=19537&amp;oldid=prev</id>
		<title>ScienceBall: /* Random Objectives */ Fix Track link. Fix Urh'Rok spelling.</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=19537&amp;oldid=prev"/>
				<updated>2021-12-24T23:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Random Objectives: &lt;/span&gt; Fix Track link. Fix Urh&amp;#039;Rok spelling.&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:25, 24 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Objectives==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Objectives==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exterminator: Kill all enemies in the floor. This includes enemies in vaults, and sometimes requires digging in order to find enemies like Xorn which spawned inside walls. Effects like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Track&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;can help a lot for finding enemies inside walls or teleporting around areas you have already explored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exterminator: Kill all enemies in the floor. This includes enemies in vaults, and sometimes requires digging in order to find enemies like Xorn which spawned inside walls. Effects like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Track&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;can help a lot for finding enemies inside walls or teleporting around areas you have already explored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pacifist: Find an exit and exit the floor without killing any enemies. This gives two random rewards (possibly the same option twice), as it is often the most risky of these quests.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pacifist: Find an exit and exit the floor without killing any enemies. This gives two random rewards (possibly the same option twice), as it is often the most risky of these quests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nearsighted: If accepted, your base sight range will be reduced from 10 to 3 until you leave the floor, at which point the quest completes. Sight radius is separate from light radius, so having a higher light radius will not help with this, though increases to sight radius will.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Nearsighted: If accepted, your base sight range will be reduced from 10 to 3 until you leave the floor, at which point the quest completes. Sight radius is separate from light radius, so having a higher light radius will not help with this, though increases to sight radius will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush Hour: An exit to the floor is revealed, and you must exit before a timer ticks down (duration based on distance).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush Hour: An exit to the floor is revealed, and you must exit before a timer ticks down (duration based on distance).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dream Hunter: Find and kill a random-unique Dreaming Horror.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dream Hunter: Find and kill a random-unique Dreaming Horror.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Headhunter: Find and kill X &amp;quot;Spawn of Urh'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rohk&lt;/del&gt;&amp;quot; demons before killing any other elite or rarer enemy. The target enemies will be rare or unique and named &amp;quot;[Name] the Spawn of Urh'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rohk&lt;/del&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Headhunter: Find and kill X &amp;quot;Spawn of Urh'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rok&lt;/ins&gt;&amp;quot; demons before killing any other elite or rarer enemy. The target enemies will be rare or unique and named &amp;quot;[Name] the Spawn of Urh'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rok&lt;/ins&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Rewards==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Random Rewards==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=19535&amp;oldid=prev</id>
		<title>Everyzig314: Created page with &quot;'''Infinite Dungeon Challenge''' are randomly generated quests that might occur on each floor of the Infinite Dungeon during the Infinite Dungeon: The Neverending Descen...&quot;</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_Dungeon_Challenge&amp;diff=19535&amp;oldid=prev"/>
				<updated>2021-12-24T20:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Infinite Dungeon Challenge&amp;#039;&amp;#039;&amp;#039; are randomly generated quests that might occur on each floor of the &lt;a href=&quot;/wiki/Infinite_Dungeon&quot; title=&quot;Infinite Dungeon&quot;&gt;Infinite Dungeon&lt;/a&gt; during the Infinite Dungeon: The Neverending Descen...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Infinite Dungeon Challenge''' are randomly generated quests that might occur on each floor of the [[Infinite Dungeon]] during the [[Infinite Dungeon: The Neverending Descent]] campaign. As you cannot go back up floors in the Infinite Dungeon, each quest ends when you leave the floor, completing quests that complete on level exit and failing otherwise.&lt;br /&gt;
&lt;br /&gt;
==Random Objectives==&lt;br /&gt;
* Exterminator: Kill all enemies in the floor. This includes enemies in vaults, and sometimes requires digging in order to find enemies like Xorn which spawned inside walls. Effects like [[Track]] can help a lot for finding enemies inside walls or teleporting around areas you have already explored.&lt;br /&gt;
* Pacifist: Find an exit and exit the floor without killing any enemies. This gives two random rewards (possibly the same option twice), as it is often the most risky of these quests.&lt;br /&gt;
* Nearsighted: If accepted, your base sight range will be reduced from 10 to 3 until you leave the floor, at which point the quest completes. Sight radius is separate from light radius, so having a higher light radius will not help with this, though increases to sight radius will.&lt;br /&gt;
* Multiplicity: if accepted, all monsters (including bosses) gain the ability to multiply themselves up to three times, and you must survive for at least X turns before exiting the floor, at which point the quest completes.&lt;br /&gt;
* Mirror Match: If accepted, you need to find and interact with mirror match challenge (an NPC copy of you who is invulnerable and sometimes invisible until interacted with).  Like the clone fight in the Shadow Crypt, the clone has all of your abilities, and will equip what the AI thinks are the best items in your inventory.&lt;br /&gt;
* Rush Hour: An exit to the floor is revealed, and you must exit before a timer ticks down (duration based on distance).&lt;br /&gt;
* Dream Hunter: Find and kill a random-unique Dreaming Horror.&lt;br /&gt;
* Headhunter: Find and kill X &amp;quot;Spawn of Urh'Rohk&amp;quot; demons before killing any other elite or rarer enemy. The target enemies will be rare or unique and named &amp;quot;[Name] the Spawn of Urh'Rohk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Random Rewards==&lt;br /&gt;
* Randomly generated artifact&lt;br /&gt;
* 3 Stat points&lt;br /&gt;
* 1 Class Point&lt;br /&gt;
* 1 Generic Point&lt;br /&gt;
* 1 Category point (rare)&lt;br /&gt;
* 1 Prodigy Point (extremely rare)&lt;br /&gt;
&lt;br /&gt;
==Current Bugs==&lt;br /&gt;
* Effects that create clones of the player character such as some [[Temporal Warden]] abilities can cause these quests to glitch out. Notably, &amp;quot;leave the level&amp;quot; quests like Pacifist complete early, and Exterminator stops tracking enemies and cannot be completed. &lt;br /&gt;
* Having a summon present when exiting the floor can cause the Pacifist quest to fail.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Everyzig314</name></author>	</entry>

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