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		<id>https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Mindslayer_Unlock_Guide</id>
		<title>Mindslayer Unlock Guide - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Mindslayer_Unlock_Guide"/>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;action=history"/>
		<updated>2026-05-28T16:46:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=23161&amp;oldid=prev</id>
		<title>Kil96: Corrected five points to four points</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=23161&amp;oldid=prev"/>
				<updated>2025-12-17T19:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Corrected five points to four points&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:41, 17 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roll Yeek Archmage, build Tribeam (one point in the first lightning skill, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;five &lt;/del&gt;points in the first fire skill, three points in the second Arcane skill - it gives you a rolling machinegun of line AOE nukes to drop every round), put only as many points into Mag as you need to unlock skills and dump everything else into Con (Yeek Archmages gain like 2HP per level and some of the more dangerous basic enemies can put you down in one crit if you don't invest heavily in Con), get Phase Door to 4 in the Conveyance tree.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roll Yeek Archmage, build Tribeam (one point in the first lightning skill, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/ins&gt;points in the first fire skill, three points in the second Arcane skill - it gives you a rolling machinegun of line AOE nukes to drop every round), put only as many points into Mag as you need to unlock skills and dump everything else into Con (Yeek Archmages gain like 2HP per level and some of the more dangerous basic enemies can put you down in one crit if you don't invest heavily in Con), get Phase Door to 4 in the Conveyance tree.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do the two Mandatory Yeek dungeons, step into the Halfling Complex, pop your Rod of Recall.&amp;#160; Clear all the T1s and T2s, get to like 15-20, then head back down to the Halfling Complex basement.&amp;#160; Open the door, cast Phase Door on the Yeek Wayist and toss him as far back as you can, then tribeam Subject Z to death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do the two Mandatory Yeek dungeons, step into the Halfling Complex, pop your Rod of Recall.&amp;#160; Clear all the T1s and T2s, get to like 15-20, then head back down to the Halfling Complex basement.&amp;#160; Open the door, cast Phase Door on the Yeek Wayist and toss him as far back as you can, then tribeam Subject Z to death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This also works well for getting Yeek in the first place, just roll Archmage as anything besides Yeek.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This also works well for getting Yeek in the first place, just roll Archmage as anything besides Yeek.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kil96</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=23160&amp;oldid=prev</id>
		<title>Kil96: fixed misspell (fight--&gt;fire) and wrong information about number of points needed on fire skill to become a beam</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=23160&amp;oldid=prev"/>
				<updated>2025-12-17T18:36:07Z</updated>
		
		<summary type="html">&lt;p&gt;fixed misspell (fight--&amp;gt;fire) and wrong information about number of points needed on fire skill to become a beam&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:36, 17 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roll Yeek Archmage, build Tribeam (one point in the first lightning skill, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/del&gt;points in the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/del&gt;skill, three points in the second Arcane skill - it gives you a rolling machinegun of line AOE nukes to drop every round), put only as many points into Mag as you need to unlock skills and dump everything else into Con (Yeek Archmages gain like 2HP per level and some of the more dangerous basic enemies can put you down in one crit if you don't invest heavily in Con), get Phase Door to 4 in the Conveyance tree.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roll Yeek Archmage, build Tribeam (one point in the first lightning skill, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;five &lt;/ins&gt;points in the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire &lt;/ins&gt;skill, three points in the second Arcane skill - it gives you a rolling machinegun of line AOE nukes to drop every round), put only as many points into Mag as you need to unlock skills and dump everything else into Con (Yeek Archmages gain like 2HP per level and some of the more dangerous basic enemies can put you down in one crit if you don't invest heavily in Con), get Phase Door to 4 in the Conveyance tree.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do the two Mandatory Yeek dungeons, step into the Halfling Complex, pop your Rod of Recall.&amp;#160; Clear all the T1s and T2s, get to like 15-20, then head back down to the Halfling Complex basement.&amp;#160; Open the door, cast Phase Door on the Yeek Wayist and toss him as far back as you can, then tribeam Subject Z to death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do the two Mandatory Yeek dungeons, step into the Halfling Complex, pop your Rod of Recall.&amp;#160; Clear all the T1s and T2s, get to like 15-20, then head back down to the Halfling Complex basement.&amp;#160; Open the door, cast Phase Door on the Yeek Wayist and toss him as far back as you can, then tribeam Subject Z to death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This also works well for getting Yeek in the first place, just roll Archmage as anything besides Yeek.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This also works well for getting Yeek in the first place, just roll Archmage as anything besides Yeek.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kil96</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=6649&amp;oldid=prev</id>
		<title>Magres at 20:40, 25 January 2014</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=6649&amp;oldid=prev"/>
				<updated>2014-01-25T20:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:40, 25 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do the two Mandatory Yeek dungeons, step into the Halfling Complex, pop your Rod of Recall.&amp;#160; Clear all the T1s and T2s, get to like 15-20, then head back down to the Halfling Complex basement.&amp;#160; Open the door, cast Phase Door on the Yeek Wayist and toss him as far back as you can, then tribeam Subject Z to death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do the two Mandatory Yeek dungeons, step into the Halfling Complex, pop your Rod of Recall.&amp;#160; Clear all the T1s and T2s, get to like 15-20, then head back down to the Halfling Complex basement.&amp;#160; Open the door, cast Phase Door on the Yeek Wayist and toss him as far back as you can, then tribeam Subject Z to death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This also works well for getting Yeek in the first place, just roll Archmage as anything besides Yeek.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Magres</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=6648&amp;oldid=prev</id>
		<title>Magres: Created page with &quot;Roll Yeek Archmage, build Tribeam (one point in the first lightning skill, four points in the first fight skill, three points in the second Arcane skill - it gives you a rolli...&quot;</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer_Unlock_Guide&amp;diff=6648&amp;oldid=prev"/>
				<updated>2014-01-25T20:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Roll Yeek Archmage, build Tribeam (one point in the first lightning skill, four points in the first fight skill, three points in the second Arcane skill - it gives you a rolli...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Roll Yeek Archmage, build Tribeam (one point in the first lightning skill, four points in the first fight skill, three points in the second Arcane skill - it gives you a rolling machinegun of line AOE nukes to drop every round), put only as many points into Mag as you need to unlock skills and dump everything else into Con (Yeek Archmages gain like 2HP per level and some of the more dangerous basic enemies can put you down in one crit if you don't invest heavily in Con), get Phase Door to 4 in the Conveyance tree.&lt;br /&gt;
&lt;br /&gt;
Do the two Mandatory Yeek dungeons, step into the Halfling Complex, pop your Rod of Recall.  Clear all the T1s and T2s, get to like 15-20, then head back down to the Halfling Complex basement.  Open the door, cast Phase Door on the Yeek Wayist and toss him as far back as you can, then tribeam Subject Z to death.&lt;/div&gt;</summary>
		<author><name>Magres</name></author>	</entry>

	</feed>