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		<id>https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Prodigies</id>
		<title>Prodigies - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=Prodigies"/>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;action=history"/>
		<updated>2026-05-30T02:28:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=22276&amp;oldid=prev</id>
		<title>ScienceBall: /* Race Evolution */ Grammar</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=22276&amp;oldid=prev"/>
				<updated>2024-03-07T12:49:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Race Evolution: &lt;/span&gt; Grammar&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:49, 7 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l194&quot; &gt;Line 194:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 194:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Lich you are undead and cannot use [[Infusions]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;Lich you are undead and cannot use [[Infusions]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=22270&amp;oldid=prev</id>
		<title>Hugsinn: /* Race Evolution */ Lich cannot use infusions</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=22270&amp;oldid=prev"/>
				<updated>2024-03-06T22:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Race Evolution: &lt;/span&gt; Lich cannot use infusions&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:58, 6 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l194&quot; &gt;Line 194:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 194:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Lich you are undead and cannot use [[Infusions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hugsinn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=22191&amp;oldid=prev</id>
		<title>ScienceBall: /* Race Evolution */ For Lich, you need a point in a necromancy talent, not just having a necromancy category unlocked</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=22191&amp;oldid=prev"/>
				<updated>2023-11-29T08:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Race Evolution: &lt;/span&gt; For Lich, you need a point in a necromancy talent, not just having a necromancy category unlocked&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:40, 29 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l193&quot; &gt;Line 193:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 193:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;category&lt;/del&gt;&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Lich.png|border]] || '''{{t|Lich}}''' || Know a necromancy talent&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;50 Magic&amp;lt;br /&amp;gt;25 Willpower&amp;lt;br /&amp;gt;Completed [[From Death, Life]] (Only required if playing main campaign) || Passive || The next time you die, you rise again as a Lich. As a Lich, you gain the following:&amp;lt;br /&amp;gt;Immune to poisons, diseases, fear, cuts, and stuns.&amp;lt;br /&amp;gt;20% cold and darkness resistance.&amp;lt;br /&amp;gt;+12 Magic, Willpower, and Cunning, 60% crit shrug, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration.&amp;lt;br /&amp;gt;The {{c|Lich}} racial talent category, and 1 point in {{t|Neverending Unlife}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || [[Skeleton]] and [[Ghoul]] unlocked&amp;lt;br /&amp;gt;Not already undead&amp;lt;br /&amp;gt;Not [[Antimagic]]&amp;lt;br /&amp;gt;Consumed [[Blood of Undeath]]&amp;lt;br /&amp;gt;50 Cunning || Passive || If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton (you can choose which).&amp;lt;br /&amp;gt;You keep access to your original racial talent category, and you also gain access to the ghoul or skeleton racial talent category, starting with 2 points in each talent.&amp;lt;br /&amp;gt;As an undead, you can no longer use infusions.&amp;lt;br /&amp;gt;If you become a skeleton, you are treated as having already used the revive from {{t|Re-assemble}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=20566&amp;oldid=prev</id>
		<title>ScienceBall: /* Cunning */ Tricks of the Trade can teach Scoundrel to anyone, but it can only unlock Scoundrel for characters who already have it as a locked tree</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=20566&amp;oldid=prev"/>
				<updated>2023-06-09T01:16:09Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cunning: &lt;/span&gt; Tricks of the Trade can teach Scoundrel to anyone, but it can only unlock Scoundrel for characters who already have it as a locked tree&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 9 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l162&quot; &gt;Line 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || ''Side with Assassin Lord in [[Trapped!]] quest'' || Passive || +0.2 mastery in Cunning/{{c|Stealth}} or unlock at mastery 1.0&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} or unlock at mastery 0.9&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || ''Side with Assassin Lord in [[Trapped!]] quest'' || Passive || +0.2 mastery in Cunning/{{c|Stealth}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(if unlocked) &lt;/ins&gt;or unlock at mastery 1.0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(if locked)&lt;/ins&gt;&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(if unlocked) &lt;/ins&gt;or unlock at mastery 0.9 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(if locked or not known)&lt;/ins&gt;&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=20483&amp;oldid=prev</id>
		<title>ScienceBall: /* Magic */ AAD doesn't need level 30. It needs level 25 like every other prodigy</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=20483&amp;oldid=prev"/>
				<updated>2023-03-31T14:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Magic: &lt;/span&gt; AAD doesn&amp;#039;t need level 30. It needs level 25 like every other prodigy&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:00, 31 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot; &gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || ''Have been exposed to the void of space (Visited [[Abashed Expanse]], [[Fearscape]], [[Fearscape (Tannen)]], [[Orbital Fearscape Platform]], [[Searing Halls]], or [[Anteroom of Agony]])'' || Sustained&amp;lt;br /&amp;gt;20 turns || While sustained, +40 raw spellpower.&amp;lt;br /&amp;gt;While sustained, if you would be affected by a dispel, you are protected from the dispel and any further dispels for 6 turns, and this spell is unsustained.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || ''Have been exposed to the void of space (Visited [[Abashed Expanse]], [[Fearscape]], [[Fearscape (Tannen)]], [[Orbital Fearscape Platform]], [[Searing Halls]], or [[Anteroom of Agony]])'' || Sustained&amp;lt;br /&amp;gt;20 turns || While sustained, +40 raw spellpower.&amp;lt;br /&amp;gt;While sustained, if you would be affected by a dispel, you are protected from the dispel and any further dispels for 6 turns, and this spell is unsustained.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;Level 30 &lt;/del&gt;|| 10 turns || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings || 10 turns || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=20253&amp;oldid=prev</id>
		<title>ScienceBall: Correct and expand on the ignore_prodigies_special_reqs description. Legacy of the Naloren requires Slasul to be alive.</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=20253&amp;oldid=prev"/>
				<updated>2023-02-19T10:05:12Z</updated>
		
		<summary type="html">&lt;p&gt;Correct and expand on the ignore_prodigies_special_reqs description. Legacy of the Naloren requires Slasul to be alive.&lt;/p&gt;
&lt;a href=&quot;https://te4.org/w/index.php?title=Prodigies&amp;amp;diff=20253&amp;amp;oldid=20132&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=20132&amp;oldid=prev</id>
		<title>ScienceBall: /* Class Evolution */ Hate restoration from Fallen's Combat Veteran is in addition to stamina</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=20132&amp;oldid=prev"/>
				<updated>2022-11-14T10:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Class Evolution: &lt;/span&gt; Hate restoration from Fallen&amp;#039;s Combat Veteran is in addition to stamina&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:17, 14 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot; &gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Image !! Prodigy !! Class !! Prerequisite !! Cooldown !! Effect&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Image !! Prodigy !! Class !! Prerequisite !! Cooldown !! Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Fallen.png|border]] || '''{{t|Fallen}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Fallen Evolution&amp;lt;br/&amp;gt;Committed a heinous act: (Only required if playing main campaign)&amp;lt;br/&amp;gt;i.e. [[Trapped!|Didn't save the merchant]] OR Let [[Melinda]] die OR Sided with the [[Grand Corruptor]] OR Killed an [[escort]] yourself OR Let all 20 [[The Beast Within|lumberjacks]] die OR Won the [[Ring of Blood]] fight&amp;lt;br/&amp;gt;50 Willpower, 25 Magic || Passive || Lose the {{c|Shield Offense}} and {{c|Two-handed Assault}} talent categories, and get a refund for any talent or category points spent on them.&amp;lt;br /&amp;gt;Swap {{c|Radiance}} for {{c|Gloom}}, {{c|Guardian}} for {{c|Crimson Templar}}, and {{c|Crusader}} for {{c|Dark Sun}}. Talent points are refunded, category points are transferred to the new categories.&amp;lt;br /&amp;gt;Learn the {{c|Bloodstained}}, {{c|Darkside}}, {{c|Hatred}}, and {{c|Dirge}} talent categories, and get 1 point in {{t|Dirge Acolyte}} and {{t|Self-Sacrifice}}.&amp;lt;br /&amp;gt;Your {{c|Combat Techniques}} cost [[hate]] instead of [[stamina]], and your {{c|Combat Veteran}} talents restore hate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead of &lt;/del&gt;stamina.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Fallen.png|border]] || '''{{t|Fallen}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Fallen Evolution&amp;lt;br/&amp;gt;Committed a heinous act: (Only required if playing main campaign)&amp;lt;br/&amp;gt;i.e. [[Trapped!|Didn't save the merchant]] OR Let [[Melinda]] die OR Sided with the [[Grand Corruptor]] OR Killed an [[escort]] yourself OR Let all 20 [[The Beast Within|lumberjacks]] die OR Won the [[Ring of Blood]] fight&amp;lt;br/&amp;gt;50 Willpower, 25 Magic || Passive || Lose the {{c|Shield Offense}} and {{c|Two-handed Assault}} talent categories, and get a refund for any talent or category points spent on them.&amp;lt;br /&amp;gt;Swap {{c|Radiance}} for {{c|Gloom}}, {{c|Guardian}} for {{c|Crimson Templar}}, and {{c|Crusader}} for {{c|Dark Sun}}. Talent points are refunded, category points are transferred to the new categories.&amp;lt;br /&amp;gt;Learn the {{c|Bloodstained}}, {{c|Darkside}}, {{c|Hatred}}, and {{c|Dirge}} talent categories, and get 1 point in {{t|Dirge Acolyte}} and {{t|Self-Sacrifice}}.&amp;lt;br /&amp;gt;Your {{c|Combat Techniques}} cost [[hate]] instead of [[stamina]], and your {{c|Combat Veteran}} talents restore hate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in addition to &lt;/ins&gt;stamina.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Avatar_of_a_distant_sun.png|border]] || '''{{t|Avatar of a Distant Sun}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Avatar of a Distant Sun Evolution&amp;lt;br/&amp;gt;Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy&amp;lt;br/&amp;gt;50 Strength, 25 Magic&amp;lt;br/&amp;gt;Know {{t|Sun's Vengeance}}, {{t|Weapon of Light}}, {{t|Searing Sight}}, and {{t|Judgement}} || Passive || Can wield a 2-handed weapon in main hand&amp;lt;br/&amp;gt;50% {{Light}} damage conversion on all damage you deal&amp;lt;br/&amp;gt;Learn {{t|Gravitic Effulgence}}, which makes {{t|Weapon of Light}} deal damage in a radius 2 sphere and pull in all foes in range 5&amp;lt;br/&amp;gt;{{t|Searing Sight}} damage and effect chance doubled&amp;lt;br/&amp;gt;Triggering {{t|Sun's Vengeance}} reduces {{t|Judgement}}'s remaining cooldown by 6&amp;lt;br/&amp;gt;If you also know {{t|Irresistible Sun}}, it will set the fire and light resistances of those affected to 0%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Avatar_of_a_distant_sun.png|border]] || '''{{t|Avatar of a Distant Sun}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Avatar of a Distant Sun Evolution&amp;lt;br/&amp;gt;Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy&amp;lt;br/&amp;gt;50 Strength, 25 Magic&amp;lt;br/&amp;gt;Know {{t|Sun's Vengeance}}, {{t|Weapon of Light}}, {{t|Searing Sight}}, and {{t|Judgement}} || Passive || Can wield a 2-handed weapon in main hand&amp;lt;br/&amp;gt;50% {{Light}} damage conversion on all damage you deal&amp;lt;br/&amp;gt;Learn {{t|Gravitic Effulgence}}, which makes {{t|Weapon of Light}} deal damage in a radius 2 sphere and pull in all foes in range 5&amp;lt;br/&amp;gt;{{t|Searing Sight}} damage and effect chance doubled&amp;lt;br/&amp;gt;Triggering {{t|Sun's Vengeance}} reduces {{t|Judgement}}'s remaining cooldown by 6&amp;lt;br/&amp;gt;If you also know {{t|Irresistible Sun}}, it will set the fire and light resistances of those affected to 0%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=20125&amp;oldid=prev</id>
		<title>ScienceBall: /* Class Evolution */ Fallen changes Combat Veteran</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=20125&amp;oldid=prev"/>
				<updated>2022-11-14T09:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Class Evolution: &lt;/span&gt; Fallen changes Combat Veteran&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:50, 14 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot; &gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Image !! Prodigy !! Class !! Prerequisite !! Cooldown !! Effect&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Image !! Prodigy !! Class !! Prerequisite !! Cooldown !! Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Fallen.png|border]] || '''{{t|Fallen}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Fallen Evolution&amp;lt;br/&amp;gt;Committed a heinous act: (Only required if playing main campaign)&amp;lt;br/&amp;gt;i.e. [[Trapped!|Didn't save the merchant]] OR Let [[Melinda]] die OR Sided with the [[Grand Corruptor]] OR Killed an [[escort]] yourself OR Let all 20 [[The Beast Within|lumberjacks]] die OR Won the [[Ring of Blood]] fight&amp;lt;br/&amp;gt;50 Willpower, 25 Magic || Passive || Lose the {{c|Shield Offense}} and {{c|Two-handed Assault}} talent categories, and get a refund for any talent or category points spent on them.&amp;lt;br /&amp;gt;Swap {{c|Radiance}} for {{c|Gloom}}, {{c|Guardian}} for {{c|Crimson Templar}}, and {{c|Crusader}} for {{c|Dark Sun}}. Talent points are refunded, category points are transferred to the new categories.&amp;lt;br /&amp;gt;Learn the {{c|Bloodstained}}, {{c|Darkside}}, {{c|Hatred}}, and {{c|Dirge}} talent categories, and get 1 point in {{t|Dirge Acolyte}} and {{t|Self-Sacrifice}}.&amp;lt;br /&amp;gt;Your {{c|Combat Techniques}} cost [[hate]] instead of [[stamina]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Fallen.png|border]] || '''{{t|Fallen}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Fallen Evolution&amp;lt;br/&amp;gt;Committed a heinous act: (Only required if playing main campaign)&amp;lt;br/&amp;gt;i.e. [[Trapped!|Didn't save the merchant]] OR Let [[Melinda]] die OR Sided with the [[Grand Corruptor]] OR Killed an [[escort]] yourself OR Let all 20 [[The Beast Within|lumberjacks]] die OR Won the [[Ring of Blood]] fight&amp;lt;br/&amp;gt;50 Willpower, 25 Magic || Passive || Lose the {{c|Shield Offense}} and {{c|Two-handed Assault}} talent categories, and get a refund for any talent or category points spent on them.&amp;lt;br /&amp;gt;Swap {{c|Radiance}} for {{c|Gloom}}, {{c|Guardian}} for {{c|Crimson Templar}}, and {{c|Crusader}} for {{c|Dark Sun}}. Talent points are refunded, category points are transferred to the new categories.&amp;lt;br /&amp;gt;Learn the {{c|Bloodstained}}, {{c|Darkside}}, {{c|Hatred}}, and {{c|Dirge}} talent categories, and get 1 point in {{t|Dirge Acolyte}} and {{t|Self-Sacrifice}}.&amp;lt;br /&amp;gt;Your {{c|Combat Techniques}} cost [[hate]] instead of [[stamina]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and your {{c|Combat Veteran}} talents restore hate instead of stamina&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Avatar_of_a_distant_sun.png|border]] || '''{{t|Avatar of a Distant Sun}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Avatar of a Distant Sun Evolution&amp;lt;br/&amp;gt;Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy&amp;lt;br/&amp;gt;50 Strength, 25 Magic&amp;lt;br/&amp;gt;Know {{t|Sun's Vengeance}}, {{t|Weapon of Light}}, {{t|Searing Sight}}, and {{t|Judgement}} || Passive || Can wield a 2-handed weapon in main hand&amp;lt;br/&amp;gt;50% {{Light}} damage conversion on all damage you deal&amp;lt;br/&amp;gt;Learn {{t|Gravitic Effulgence}}, which makes {{t|Weapon of Light}} deal damage in a radius 2 sphere and pull in all foes in range 5&amp;lt;br/&amp;gt;{{t|Searing Sight}} damage and effect chance doubled&amp;lt;br/&amp;gt;Triggering {{t|Sun's Vengeance}} reduces {{t|Judgement}}'s remaining cooldown by 6&amp;lt;br/&amp;gt;If you also know {{t|Irresistible Sun}}, it will set the fire and light resistances of those affected to 0%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Avatar_of_a_distant_sun.png|border]] || '''{{t|Avatar of a Distant Sun}}''' || [[Sun Paladin]] || [[unlockables|Unlocked]] the Avatar of a Distant Sun Evolution&amp;lt;br/&amp;gt;Did not anger the Distant Sun during the conversation that occurs when trying to take the prodigy&amp;lt;br/&amp;gt;50 Strength, 25 Magic&amp;lt;br/&amp;gt;Know {{t|Sun's Vengeance}}, {{t|Weapon of Light}}, {{t|Searing Sight}}, and {{t|Judgement}} || Passive || Can wield a 2-handed weapon in main hand&amp;lt;br/&amp;gt;50% {{Light}} damage conversion on all damage you deal&amp;lt;br/&amp;gt;Learn {{t|Gravitic Effulgence}}, which makes {{t|Weapon of Light}} deal damage in a radius 2 sphere and pull in all foes in range 5&amp;lt;br/&amp;gt;{{t|Searing Sight}} damage and effect chance doubled&amp;lt;br/&amp;gt;Triggering {{t|Sun's Vengeance}} reduces {{t|Judgement}}'s remaining cooldown by 6&amp;lt;br/&amp;gt;If you also know {{t|Irresistible Sun}}, it will set the fire and light resistances of those affected to 0%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=20106&amp;oldid=prev</id>
		<title>ScienceBall: /* Dexterity */ Clarify that you need to get knocked back for Roll With It, not knocking back enemies</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=20106&amp;oldid=prev"/>
				<updated>2022-10-30T00:00:23Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dexterity: &lt;/span&gt; Clarify that you need to get knocked back for Roll With It, not knocking back enemies&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:00, 30 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 50% chance of unarmed strike on each melee attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 50% chance of unarmed strike on each melee attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Knocked &lt;/del&gt;back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Have been knocked &lt;/ins&gt;back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || 3 turns || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Can prepare up to 4 tools, which you can use as if they were worn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || 3 turns || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Can prepare up to 4 tools, which you can use as if they were worn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=19938&amp;oldid=prev</id>
		<title>ScienceBall: /* Willpower */ Wrong talent name</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=19938&amp;oldid=prev"/>
				<updated>2022-07-05T07:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Willpower: &lt;/span&gt; Wrong talent name&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:38, 5 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot; &gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || A meteor has crashed, from any of the following:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || A meteor has crashed, from any of the following:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meteoric &lt;/del&gt;Slam}}, {{t|Rain of Fire}}, {{t|Anomaly Meteor}}, {{t|Meteor Rain}}, or {{t|Meteoric Crash}} itself. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Meteor &lt;/ins&gt;Slam}}, {{t|Rain of Fire}}, {{t|Anomaly Meteor}}, {{t|Meteor Rain}}, or {{t|Meteoric Crash}} itself. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The meteor event that appears randomly in outdoor zones, with a 7% chance per floor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The meteor event that appears randomly in outdoor zones, with a 7% chance per floor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** It only triggers when the player gets within 3 range of the target location.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** It only triggers when the player gets within 3 range of the target location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>	</entry>

	</feed>