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		<id>https://te4.org/w/index.php?action=history&amp;feed=atom&amp;title=User%3AVyn%2FDoombringer</id>
		<title>User:Vyn/Doombringer - Revision history</title>
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		<updated>2026-07-19T23:08:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18959&amp;oldid=prev</id>
		<title>Vyn: /* General Impressions */</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18959&amp;oldid=prev"/>
				<updated>2021-10-05T10:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Impressions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:40, 5 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Elandar]] just died in three attacks after taking a turn to use a [[Rune of Dissipation]] on him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Elandar]] just died in three attacks after taking a turn to use a [[Rune of Dissipation]] on him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most of the doombringer's talents are spells, so the class is very vulnerable to being silenced. The extra effects on talents can often be resisted by casters with high spell save too. The stun on {{t|Incinerating Blows}} and silence on {{t|Fiery Grasp}} would often bounce off casters with high spell save because of this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most of the doombringer's talents are spells, so the class is very vulnerable to being silenced. The extra effects on talents can often be resisted by casters with high spell save too. The stun on {{t|Incinerating Blows}} and silence on {{t|Fiery Grasp}} would often bounce off casters with high spell save because of this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower too, allowing one to stun enemies with high spell saves. The fire element can also benefit from the resistance debuff provided by {{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;work around &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resistant enemies &lt;/del&gt;with ease.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Losing all [[Vim]] to {{t|Mana Clash}} can really hurt a doombringer, as the resource is difficult to recover quickly, so one needs to be extra careful around anti-magic enemies. {{t|Demonic Blood}} and {{t|Abyssal Shield}} both provide buffs that depend on your current Vim too. You can still activate your talents even without Vim, but it will cost you 2x the amount in life instead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower too, allowing one to stun enemies with high spell saves. The fire element can also benefit from the resistance debuff provided by {{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;work around &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy resistances &lt;/ins&gt;with ease.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Losing all [[Vim]] to {{t|Mana Clash}} can really hurt a doombringer, so one needs to be extra careful around anti-magic enemies. {{t|Demonic Blood}} and {{t|Abyssal Shield}} both provide buffs that depend on your current Vim. You can still activate your talents even without Vim, but it will cost you 2x the amount in life instead.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* It is worth putting some points into willpower, as this improves your stamina pool and Vim recovery on enemy kills. Stamina can be a problem in the early game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becomes &lt;/ins&gt;easy to manage after acquiring {{t|Destroyer}}, then turns into a limit again if you get caught in a battle longer than {{t|Destroyer}}'s duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* It is worth putting some points into willpower, as this improves your stamina pool and Vim recovery on enemy kills. Stamina can be a problem in the early game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become &lt;/del&gt;easy to manage after acquiring {{t|Destroyer}}, then turns into a limit again if you get caught in a battle longer than {{t|Destroyer}}'s duration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18399&amp;oldid=prev</id>
		<title>Vyn: /* General Impressions */ Willpower and stamina</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18399&amp;oldid=prev"/>
				<updated>2021-09-13T08:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Impressions: &lt;/span&gt; Willpower and stamina&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:13, 13 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Losing all [[Vim]] to {{t|Mana Clash}} can really hurt a doombringer, so one needs to be extra careful around anti-magic enemies. {{t|Demonic Blood}} and {{t|Abyssal Shield}} both provide buffs that depend on your current Vim. You can still activate your talents even without Vim, but it will cost you 2x the amount in life instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Losing all [[Vim]] to {{t|Mana Clash}} can really hurt a doombringer, so one needs to be extra careful around anti-magic enemies. {{t|Demonic Blood}} and {{t|Abyssal Shield}} both provide buffs that depend on your current Vim. You can still activate your talents even without Vim, but it will cost you 2x the amount in life instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* It is worth putting some points into willpower, as this improves your stamina pool and Vim recovery on enemy kills. Stamina can be a problem in the early game, become easy to manage after acquiring {{t|Destroyer}}, then turns into a limit again if you get caught in a battle longer than {{t|Destroyer}}'s duration.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18398&amp;oldid=prev</id>
		<title>Vyn: /* General Impressions */ More Vim issues. Can still use talents without Vim by paying life.</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18398&amp;oldid=prev"/>
				<updated>2021-09-13T08:02:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Impressions: &lt;/span&gt; More Vim issues. Can still use talents without Vim by paying life.&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:02, 13 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Losing all [[Vim]] to {{t|Mana Clash}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;really &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shut down the &lt;/del&gt;doombringer, so one needs to be extra careful around anti-magic enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Losing all [[Vim]] to {{t|Mana Clash}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;really &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hurt a &lt;/ins&gt;doombringer, so one needs to be extra careful around anti-magic enemies&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. {{t|Demonic Blood}} and {{t|Abyssal Shield}} both provide buffs that depend on your current Vim. You can still activate your talents even without Vim, but it will cost you 2x the amount in life instead&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18389&amp;oldid=prev</id>
		<title>Vyn: /* General Impressions */</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18389&amp;oldid=prev"/>
				<updated>2021-09-12T23:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Impressions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:32, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Losing all [[Vim]] to {{t|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Manaclash&lt;/del&gt;}} will really shut down the doombringer, so one needs to be extra careful around anti-magic enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Losing all [[Vim]] to {{t|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mana Clash&lt;/ins&gt;}} will really shut down the doombringer, so one needs to be extra careful around anti-magic enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18388&amp;oldid=prev</id>
		<title>Vyn: /* General Impressions */ Beware of silence and anti-magic</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18388&amp;oldid=prev"/>
				<updated>2021-09-12T23:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Impressions: &lt;/span&gt; Beware of silence and anti-magic&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:31, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doombringer]] really has incredible damage output when using {{t|Destroyer}}. This makes a good combo with the [[Shalore]]'s {{t|Timeless}} racial talent. Maybe that's not a surprise since everything is better with {{t|Timeless}} however.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doombringer]] really has incredible damage output when using {{t|Destroyer}}. This makes a good combo with the [[Shalore]]'s {{t|Timeless}} racial talent. Maybe that's not a surprise since everything is better with {{t|Timeless}} however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Elandar]] just died in three attacks after taking a turn to use a [[Rune of Dissipation]] on him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Elandar]] just died in three attacks after taking a turn to use a [[Rune of Dissipation]] on him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most of the doombringer's talents are spells, so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;extra effects can often be resisted by casters with high spell save. The stun on {{t|Incinerating Blows}} and silence on {{t|Fiery Grasp}} would often bounce off casters with high spell save because of this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most of the doombringer's talents are spells, so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the class is very vulnerable to being silenced. The &lt;/ins&gt;extra effects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on talents &lt;/ins&gt;can often be resisted by casters with high spell save &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/ins&gt;. The stun on {{t|Incinerating Blows}} and silence on {{t|Fiery Grasp}} would often bounce off casters with high spell save because of this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower too, allowing one to stun enemies with high spell saves. The fire element can also benefit from the resistance debuff provided by {{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element type and work around resistant enemies with ease.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower too, allowing one to stun enemies with high spell saves. The fire element can also benefit from the resistance debuff provided by {{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element type and work around resistant enemies with ease.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Losing all [[Vim]] to {{t|Manaclash}} will really shut down the doombringer, so one needs to be extra careful around anti-magic enemies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Deaths and Threats==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18387&amp;oldid=prev</id>
		<title>Vyn: /* General Impressions */ Talents subject to spell saves</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18387&amp;oldid=prev"/>
				<updated>2021-09-12T23:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Impressions: &lt;/span&gt; Talents subject to spell saves&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:26, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doombringer]] really has incredible damage output when using {{t|Destroyer}}. This makes a good combo with the [[Shalore]]'s {{t|Timeless}} racial talent. Maybe that's not a surprise since everything is better with {{t|Timeless}} however.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doombringer]] really has incredible damage output when using {{t|Destroyer}}. This makes a good combo with the [[Shalore]]'s {{t|Timeless}} racial talent. Maybe that's not a surprise since everything is better with {{t|Timeless}} however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Elandar]] just died in three attacks after taking a turn to use a [[Rune of Dissipation]] on him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Elandar]] just died in three attacks after taking a turn to use a [[Rune of Dissipation]] on him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower, allowing one to stun enemies with high spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save that would otherwise shrug off {{t|Incinerating Blows}}&lt;/del&gt;. The fire element can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take advantage of &lt;/del&gt;the resistance debuff provided by{{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and work around resistant enemies with ease.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Most of the doombringer's talents are spells, so their extra effects can often be resisted by casters with high spell save. The stun on {{t|Incinerating Blows}} and silence on {{t|Fiery Grasp}} would often bounce off casters with high spell save because of this.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/ins&gt;, allowing one to stun enemies with high spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saves&lt;/ins&gt;. The fire element can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also benefit from &lt;/ins&gt;the resistance debuff provided by {{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/ins&gt;and work around resistant enemies with ease.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18386&amp;oldid=prev</id>
		<title>Vyn at 23:21, 12 September 2021</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18386&amp;oldid=prev"/>
				<updated>2021-09-12T23:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:21, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://te4.org/characters/128696/tome/569b76dc-85a4-45bd-8cbd-e743684ae2a5 Ulisil: Shalore Doombringer (nightmare/adventure)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://te4.org/characters/128696/tome/569b76dc-85a4-45bd-8cbd-e743684ae2a5 Ulisil: Shalore Doombringer (nightmare/adventure)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Made this character because I wanted to play a melee character for a change of pace and [[unlockables|unlock]] the [[Ogre]] race, which is guaranteed with a [[Shalore]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and this was the result&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Made this character because I wanted to play a melee character for a change of pace and [[unlockables|unlock]] the [[Ogre]] race, which is guaranteed with a [[Shalore]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Play Style==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Play Style==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18385&amp;oldid=prev</id>
		<title>Vyn: /* General Impressions */ Very quick Elandar kill</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18385&amp;oldid=prev"/>
				<updated>2021-09-12T23:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Impressions: &lt;/span&gt; Very quick Elandar kill&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:20, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Impressions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Impressions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doombringer]] really has incredible damage output when using {{t|Destroyer}}. This makes a good combo with the [[Shalore]]'s {{t|Timeless}} racial talent. Maybe that's not a surprise since everything is better with {{t|Timeless}} however.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doombringer]] really has incredible damage output when using {{t|Destroyer}}. This makes a good combo with the [[Shalore]]'s {{t|Timeless}} racial talent. Maybe that's not a surprise since everything is better with {{t|Timeless}} however.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** [[Elandar]] just died in three attacks after taking a turn to use a [[Rune of Dissipation]] on him.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower, allowing one to stun enemies with high spell save that would otherwise shrug off {{t|Incinerating Blows}}. The fire element can take advantage of the resistance debuff provided by{{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element, and work around resistant enemies with ease.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower, allowing one to stun enemies with high spell save that would otherwise shrug off {{t|Incinerating Blows}}. The fire element can take advantage of the resistance debuff provided by{{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element, and work around resistant enemies with ease.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18384&amp;oldid=prev</id>
		<title>Vyn: Initial notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Vyn/Doombringer&amp;diff=18384&amp;oldid=prev"/>
				<updated>2021-09-12T23:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Initial notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following notes based on the character below:&lt;br /&gt;
&lt;br /&gt;
[https://te4.org/characters/128696/tome/569b76dc-85a4-45bd-8cbd-e743684ae2a5 Ulisil: Shalore Doombringer (nightmare/adventure)]&lt;br /&gt;
&lt;br /&gt;
Made this character because I wanted to play a melee character for a change of pace and [[unlockables|unlock]] the [[Ogre]] race, which is guaranteed with a [[Shalore]], and this was the result.&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
&lt;br /&gt;
==General Impressions==&lt;br /&gt;
* [[Doombringer]] really has incredible damage output when using {{t|Destroyer}}. This makes a good combo with the [[Shalore]]'s {{t|Timeless}} racial talent. Maybe that's not a surprise since everything is better with {{t|Timeless}} however.&lt;br /&gt;
* [[Tirakai's Maul]] seems like an ideal weapon for doombringers. Putting a fire gem in the maul allows it to deal AoE flameshock damage on crits, which is basically a better stun. It seems to be applied with physical power rather than spellpower, allowing one to stun enemies with high spell save that would otherwise shrug off {{t|Incinerating Blows}}. The fire element can take advantage of the resistance debuff provided by{{t|Fiery Torment}} to create big damage bursts. You can also easily switch the maul's element, and work around resistant enemies with ease.&lt;br /&gt;
* {{t|Reckless Strike}} is also a great attack since it completely ignores resistances. It's a lot of fun to one-shot enemies like [[Grgglck the Devouring Darkness]] that have 100% resistance to all damage, and would normally requires special mechanics to overcome.&lt;br /&gt;
* {{t|Darkfire}} has huge AoE reach. Even though the doombringer is supposed to be a melee fighter, this ranged spell is great for pulling enemies from around corners, so you don't need to risk poking your head out and getting pulled/teleported into a dangerous situation.&lt;br /&gt;
&lt;br /&gt;
==Deaths and Threats==&lt;br /&gt;
* First death was due to forgetting to activate scouting talent before descending stairs in the [[Dark Crypt]]. My light radius was too low to notice that I would immediately aggro several enemies in the dark. Despite recognizing the initial mistake, I thought I could push throw and used a turn to activate my wand of clairvoyance, instead of just going back up the stairs. Once I saw I was surrounded, I thought the enemies could still be defeated with a few quick attacks after activating {{t|Destroyer}}, so I did not just turn on {{t|Wraithform}} and a movement infusion to escape through a nearby wall. The elven cultists soon showed my folly by using {{t|Dark Portal}} to displace me several times, waking up half the enemies in the level and putting me far away from nearby walls I could go through.&lt;br /&gt;
* Second death was in a [[High Peak]] spider vault. I killed a faerlhing with {{t|Disruption shield}}, and was walking through the resulting arcane storm, when the damage suddenly doubled and killed me. It turns out another faerlhing had died nearby and popped its {{t|Disruption Shield}} shield too, and I had not noticed that I was walking into two very high damage AoEs. Nearly all of my escape/heal options were unused since I was being greedy and thinking I could just tank another turn before using a my {{t|Blazing Rebirth}} for a full heal.&lt;/div&gt;</summary>
		<author><name>Vyn</name></author>	</entry>

	</feed>