Difference between revisions of "Escape Options"

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(list of escape options)
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==characteristics of escape options==
 
==characteristics of escape options==
 
One of the main method of surviving is to escape in time. Tome provides several escape options useful for many different situations. First there is a difference between escaping and just repositioning. If you only want to get some distance to your foe or only want one or two rounds to wait for a cooldown, you don't want to get far away with a teleport rune. Then you only reposition. Nevertheless repostion and escaping works in the same way, you just want to get farer or behind a wall with a long way to get there if you want to escape.
 
One of the main method of surviving is to escape in time. Tome provides several escape options useful for many different situations. First there is a difference between escaping and just repositioning. If you only want to get some distance to your foe or only want one or two rounds to wait for a cooldown, you don't want to get far away with a teleport rune. Then you only reposition. Nevertheless repostion and escaping works in the same way, you just want to get farer or behind a wall with a long way to get there if you want to escape.
 +
Last but not least an alternative to repositioning yourself can be to move your most threatening foe.
  
 
The other main difference between escape options are the situations you can use they. It is really important to have a look for that because normally, if you want to flee, something has gone bad and that is often a reason, which limit your escape options.
 
The other main difference between escape options are the situations you can use they. It is really important to have a look for that because normally, if you want to flee, something has gone bad and that is often a reason, which limit your escape options.
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! escape option !! spell !! Movement/Teleportation !! typical range per round !! need preparation !! need special situation
 
! escape option !! spell !! Movement/Teleportation !! typical range per round !! need preparation !! need special situation
 
|-
 
|-
| Simple movement|| No || Movement || Example || Example || Example
+
| Simple movement|| No || Movement || 1 || No || No
 
|-
 
|-
| Swapping with friendly creature || No || Movement || Example || Example || Example
+
| Swapping with adjacent friendly creature || No || Movement || 1 || No || adjacent friendly creature
 
|-
 
|-
| Movement infusion || No || Movement || Example || Example || Example
+
| Movement infusion || No || Movement || 3- ~9 || No || No
 
|-
 
|-
| Phase door || Yes || Teleportation || Example || Example || Example
+
| Phase door || Yes || Teleportation || 4-13 || No || No
 
|-
 
|-
| Teleportation || Yes || Teleportation || Example || Example || Example
+
| Teleport || Yes || Teleportation || 15+ || No || No
 
|-
 
|-
| Psychoportation || No || Teleportation || Example || Example || Example
+
| Psychoportation || No || Teleportation || ? || No || No
 
|-
 
|-
| Hack'n'back || No || Movement || Example || Example || Example
+
| Hack'n'back || No || Movement || 1-3 || No || No
 
|-
 
|-
| Dream walk || No || ? || Example || Example || Example
+
| Dream walk || No || ? || 7 || No || No
 
|-
 
|-
| Heave || No || Movement || Example || Example || Example
+
| Heave || No || Movement || 3-7 || No || No
 
|-
 
|-
| Rush || No || Movement || Example || Example || Example
+
| Rush || No || Movement || 6-10 || No || No
 
|-
 
|-
| Blinding Speed || No || Movement || Example || Example || Example
+
| Switch place || No || Movement? || ? || No || No
 
|-
 
|-
| Switch place || No || ? || Example || Example || Example
+
| Disengage || No || Movement || 7 || No || No
 
|-
 
|-
| Disengage || No || Movement || Example || Example || Example
+
| Probability travel || Yes || Teleport || 4-20 || Sustain active || Next to wall
 
|-
 
|-
| Probability travel || Yes || ? || Example || Example || Example
+
| Vault || No || Movement || 3-8 || No || Next to creature
 
|-
 
|-
| Vault || No || Movement || Example || Example || Example
+
| Path of the sun || Yes || Movement || 4-9 || 1 round || No
|-
+
| Path of the sun || Yes || Movement || Example || Example || Example
+
 
| -
 
| -
| Dimensional step || Yes || Teleportation || Example || Example || Example
+
| Dimensional step || Yes || Teleportation || 3-7 || No || No
 
| -
 
| -
| Wormhole || Yes || Example || Teleportation || Example || Example
+
| Wormhole || Yes || Teleportation || 10+ || 1 round || No
 
|
 
|
| Stone Walking || No || Movement || Example || Example || Example
+
| Stone Walking || No || Movement || 2-10 || No || Next to wall
 
|}
 
|}

Revision as of 13:54, 11 February 2016

characteristics of escape options

One of the main method of surviving is to escape in time. Tome provides several escape options useful for many different situations. First there is a difference between escaping and just repositioning. If you only want to get some distance to your foe or only want one or two rounds to wait for a cooldown, you don't want to get far away with a teleport rune. Then you only reposition. Nevertheless repostion and escaping works in the same way, you just want to get farer or behind a wall with a long way to get there if you want to escape. Last but not least an alternative to repositioning yourself can be to move your most threatening foe.

The other main difference between escape options are the situations you can use they. It is really important to have a look for that because normally, if you want to flee, something has gone bad and that is often a reason, which limit your escape options.

  • Surrounded If you are surrounded you can't normally move away. But teleport works fine. alternatively you can go through walls or swap with an enemy, if you are able to.
  • Pinned, Grappled All movements are impossible. You can still try teleport or try to get rid of your status effect before you move away
  • Silenced You can't use your spells. This affected most of teleport options. Movement still works fine.
    • Silenced and grappled This is a real threat for magic user and the main reason why bloated ooze are so dangerous. If you can't get rid of the status effects you could try a torque of psychoportation.

list of escape options

escape option spell Movement/Teleportation typical range per round need preparation need special situation
Simple movement No Movement 1 No No
Swapping with adjacent friendly creature No Movement 1 No adjacent friendly creature
Movement infusion No Movement 3- ~9 No No
Phase door Yes Teleportation 4-13 No No
Teleport Yes Teleportation 15+ No No
Psychoportation No Teleportation  ? No No
Hack'n'back No Movement 1-3 No No
Dream walk No  ? 7 No No
Heave No Movement 3-7 No No
Rush No Movement 6-10 No No
Switch place No Movement?  ? No No
Disengage No Movement 7 No No
Probability travel Yes Teleport 4-20 Sustain active Next to wall
Vault No Movement 3-8 No Next to creature
Path of the sun Yes Movement 4-9 1 round No - Dimensional step Yes Teleportation 3-7 No No - Wormhole Yes Teleportation 10+ 1 round No Stone Walking No Movement 2-10 No Next to wall