Difference between revisions of "T4 Modules Howto Guide/Resolvers"

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Revision as of 14:45, 23 February 2016

Resolvers

Entities work with resolvers. Basically, every time you need a given entity to be different from other entities created from the same table. For instance, this allows every orc to have a slightly different equipment - by using an equip resolver.

Resolvers can have a _resolve_last flag set, this means they only get resolved on the last pass in entity creation (after all egos are applied).

Entities can also have an instant_resolve flag, which is especially useful for appending to names and/or egos.