Difference between revisions of "Champion's Will"

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* Talent cooldown: <br>[[Sun ray (talent)|Sun Ray]](-1 turn), <br>[[Absorption strike (talent)|Absorption Strike]](-1 turn), <br>[[Flash of the blade (talent)|Flash of the Blade]](-1 turn)
 
* Talent cooldown: <br>[[Sun ray (talent)|Sun Ray]](-1 turn), <br>[[Absorption strike (talent)|Absorption Strike]](-1 turn), <br>[[Flash of the blade (talent)|Flash of the Blade]](-1 turn)
 
* Increases the damage of the Sun Beam: +15%.
 
* Increases the damage of the Sun Beam: +15%.
*It can be used to strike with your weapon as 100% light damage up to 4 spaces away,<br> healing for 50% of the damage dealt, costing 30 power out of 30/30.
+
* It can be used to strike with your weapon as 100% light damage up to 4 spaces away,<br> healing for 50% of the damage dealt, costing 30 power out of 30/30.
 +
* (Not listed in item description) While this sword is wielded, Sun Ray is always instant.
 
|description = ''This impressive looking sword features a golden engraving of a sun in its hilt.''
 
|description = ''This impressive looking sword features a golden engraving of a sun in its hilt.''
 
'' Etched into the blade are a series of runes claiming that only one who has mastered both their body and their mind may wield this sword efficiently.''
 
'' Etched into the blade are a series of runes claiming that only one who has mastered both their body and their mind may wield this sword efficiently.''
 
}}
 
}}

Revision as of 01:06, 3 March 2016

Champion's Will
(no image) Un-ID'ed name  ?
Type weapon/greatsword
Power source Arcane Master
Requirement Strength 35
Rarity Level range Cost Tier
 ?  ?  ? 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
67.0-107.2 115% Str, 20% Con Physical 22 12.0% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
* Releases a burst of light, dealing damage
equal to your spellpower in a 3 radius cone.
- - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats +12 Str / +6 Mag / +7 Con
Abilities
  • Accuracy bonus: +0.4% crit.pwr/acc
  • Talent masteries:
    +0.20 Celestial/Sun,
    +0.10 Celestial/Radiance,
    +0.20 Celestial/Crusader
  • Talent cooldown:
    Sun Ray(-1 turn),
    Absorption Strike(-1 turn),
    Flash of the Blade(-1 turn)
  • Increases the damage of the Sun Beam: +15%.
  • It can be used to strike with your weapon as 100% light damage up to 4 spaces away,
    healing for 50% of the damage dealt, costing 30 power out of 30/30.
  • (Not listed in item description) While this sword is wielded, Sun Ray is always instant.
Description This impressive looking sword features a golden engraving of a sun in its hilt.

Etched into the blade are a series of runes claiming that only one who has mastered both their body and their mind may wield this sword efficiently.