Difference between revisions of "Champion's Will"

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{{artifact
 
{{artifact
|name = Champion's Will
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|name=Champion's Will
|unid = ?
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|unid=blindingly bright sword
|type = weapon/greatsword
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|type=weapon / greatsword
|source = {{arc}} {{color|brown|Master}}
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|source={{arc}}, master
|require = Strength 35
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|require=Strength 35
|rarity = ?
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|rarity=240
|level = ?
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|level=40-50
|cost = ?
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|cost=280
|tier = 5
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|tier= 5
|basepower = 67.0-107.2
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|basepower=67.0-107.2
|usestat = 115% Str, 20% Con
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|usestat=115% Str, 20% Con
|damtype = Physical
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|damtype=Physical
|apr = 22
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|apr=+22
|critical = 12.0%
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|critical=+12.0%
|on_hit =
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|on_hit=Releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone.
* Releases a burst of light, dealing damage <br> equal to your spellpower in a 3 radius cone.
+
|stats=+12 Str, +6 Mag, +7 Con
|stats = +12 Str / +6 Mag / +7 Con
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|abilities=Talent mastery: +0.20 Celestial/Sun, +0.10 Celestial/Radiance, +0.20 Celestial/Crusader
|abilities = <br>
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Talent cooldown: [[Sun ray (talent)|Sun Ray]](-1 turn), [[Absorption strike (talent)|Absorption Strike]](-1 turn), [[Flash of the blade (talent)|Flash of the Blade]](-1 turn)
* Accuracy bonus: +0.4% crit.pwr/acc
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* Talent masteries: <br>+0.20 Celestial/Sun, <br>+0.10 Celestial/Radiance,<br> +0.20 Celestial/Crusader
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Increases the damage of the Sun Beam: +15%.
* Talent cooldown: <br>[[Sun ray (talent)|Sun Ray]](-1 turn), <br>[[Absorption strike (talent)|Absorption Strike]](-1 turn), <br>[[Flash of the blade (talent)|Flash of the Blade]](-1 turn)
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* Increases the damage of the Sun Beam: +15%.
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It can be used to strike with your weapon as 100% light damage up to 4 spaces away, healing for 50% of the damage dealt (costing 30 power out of 30)
* It can be used to strike with your weapon as 100% light damage up to 4 spaces away,<br> healing for 50% of the damage dealt, costing 30 power out of 30/30.
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* (Not listed in item description) While this sword is wielded, Sun Ray is always instant.
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(Not listed in item description) While this sword is wielded, Sun Ray is always instant.
|description = ''This impressive looking sword features a golden engraving of a sun in its hilt.''
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|description=''This impressive looking sword features a golden engraving of a sun in its hilt.''
'' Etched into the blade are a series of runes claiming that only one who has mastered both their body and their mind may wield this sword efficiently.''
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''Etched into the blade are a series of runes claiming that only one who has mastered both their body and their mind may wield this sword efficiently.''
 
}}
 
}}

Revision as of 02:56, 8 March 2016

Champion's Will
(no image) Un-ID'ed name blindingly bright sword
Type weapon / greatsword
Power source Arcane, master
Requirement Strength 35
Rarity Level range Cost Tier
240 40-50 280 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
67.0-107.2 115% Str, 20% Con Physical +22 +12.0% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
Releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats +12 Str, +6 Mag, +7 Con
Abilities Talent mastery: +0.20 Celestial/Sun, +0.10 Celestial/Radiance, +0.20 Celestial/Crusader

Talent cooldown: Sun Ray(-1 turn), Absorption Strike(-1 turn), Flash of the Blade(-1 turn)

Increases the damage of the Sun Beam: +15%.

It can be used to strike with your weapon as 100% light damage up to 4 spaces away, healing for 50% of the damage dealt (costing 30 power out of 30)

(Not listed in item description) While this sword is wielded, Sun Ray is always instant.

Description This impressive looking sword features a golden engraving of a sun in its hilt.

Etched into the blade are a series of runes claiming that only one who has mastered both their body and their mind may wield this sword efficiently.