Difference between revisions of "Cuirass of the Dark Lord"

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{{artifact
 
{{artifact
|name = Cuirass of the Dark Lord
+
|name=Cuirass of the Dark Lord
|unid = black, spiked armor
+
|unid=black, spiked armor
|type = armor / massive
+
|type=armor / massive
|source = {{arc}}
+
|source={{arc}}
|require = Strength 52, Talent Armor Training (level 3)
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|require=Strength 52, Talent: Armor Training (3)
|rarity = 320
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|rarity=320
|level = 40-50
+
|level=40-50
|cost = 500
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|cost=500
|tier = 5
+
|tier=5
|basepower=
+
|armor=+30
|usestat=
+
|fatigue=+25%
|damtype=
+
|when_hit=30 physical
|apr=
+
|resistances=+20% physical
|critical=
+
|stats=+10 Str, +10 Con
|armor = +30
+
|abilities=Physical power: +10
|defense=
+
Physical save: +15
|fatigue = +25%
+
 
|on_hit=
+
Life regen: +0.00
|change_dam=
+
 
|dam_conv=
+
Blood charges: 0
|when_hit = 30 physical
+
 
|movspeed=
+
It can be used to drain blood from all units within 5 spaces, causing them to bleed for 120 physical damage over 4 turns.
|enc=
+
 
|maxlife=
+
For every unit (up to 10) drained, the armor's stat increase, but decrease over 10 turns until back to normal (costing 25 power out of 25)
|healmod=
+
|description=''Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents.''
|resistances = +20% physical
+
''Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone.''
|penetration=
+
 
|immunity=
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''Only the plate remained , dying to finally taste fresh blood again.''
|stats = +10 Str / +10 Con
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|abilities = <br>
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* Physical power: +10
+
* Physical save: +15
+
* Life regen: +0.00
+
* Blood charges: 0
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* It can be used to drain blood from all units within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. <br> For every unit (up to 10) drained, the armor's stat increase, but decrease over 10 turns until back to normal, costing 25 power out of 25/25
+
|description = ''Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents.'' <br> ''Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone.'' <br> ''Only the plate remained , dying to finally taste fresh blood again.''
+
 
}}
 
}}
'''When draining blood, you gain 1 blood charge for each enemy affected.''' <br>
+
'''When draining blood, you gain 1 blood charge for each enemy affected.'''
'''For each blood charge, the armor gains:''' <br>
+
 
+2 Physical power <br>
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'''For each blood charge, the armor gains:'''
+2 Physical save <br>
+
+2 Physical power
+2 Physical resistance <br>
+
 
+2 Str and Con <br>
+
+2 Physical save
-2 Fatigue <br>
+
 
+4 Armor <br>
+
+2 Physical resistance
+8 Physical damage when hit <br>
+
 
 +
+2 Str and Con
 +
 
 +
-2 Fatigue
 +
 
 +
+4 Armor
 +
 
 +
+8 Physical damage when hit
 +
 
 
+5 Life regen
 
+5 Life regen

Revision as of 20:01, 9 March 2016

Cuirass of the Dark Lord
(no image) Un-ID'ed name black, spiked armor
Type armor / massive
Power source Arcane
Requirement Strength 52, Talent: Armor Training (3)
Rarity Level range Cost Tier
320 40-50 500 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - +30 - +25%
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - 30 physical
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+20% physical -
Changes Immunities -
Changes Stats +10 Str, +10 Con
Abilities Physical power: +10

Physical save: +15

Life regen: +0.00

Blood charges: 0

It can be used to drain blood from all units within 5 spaces, causing them to bleed for 120 physical damage over 4 turns.

For every unit (up to 10) drained, the armor's stat increase, but decrease over 10 turns until back to normal (costing 25 power out of 25)

Description Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents.

Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone.

Only the plate remained , dying to finally taste fresh blood again.

When draining blood, you gain 1 blood charge for each enemy affected.

For each blood charge, the armor gains: +2 Physical power

+2 Physical save

+2 Physical resistance

+2 Str and Con

-2 Fatigue

+4 Armor

+8 Physical damage when hit

+5 Life regen