Difference between revisions of "Items"

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m (Item Color: changed 'standart articfatcs' -> 'standard artifacts')
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!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:
 
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:
 
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|-
|Bows || || || Dexterity ||
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|Bows || Yes || No || Dexterity || Use ammo stat
 
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|Slings || || || Dexterity ||
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|Slings || Yes || No || Dexterity || Use ammo stat
 
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!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:
 
!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:
 
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|Quivers
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|Quivers || No || No || Dexterity || 70% Strength 50% Strength
 
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|Pouches
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|Pouches || No || No || Dexterity || 70% Strength 50% Strength
 
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|}
 
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Revision as of 03:18, 14 March 2016

Items may be found on the ground, dropped by monsters, gained from quests, or bought from stores

Types of Items

Items are divided into different types, that usually fits into specific slots of characters.

Most items are ranked into tiers.

Weapons

Two-handed Main-hand only? May wield in offhand? Stat requirement Uses stat for damage:
Battleaxes Yes (Two handed) - Strength 120% Strength
Greatswords Yes (Two handed) - Strength 120% Strength
Greatmauls Yes (Two handed) - Strength 120% Strength
Staffs Yes (Two handed) - Magic 100% Magic
Tridents Yes (Two handed) - Strength 120% Strength
One-handed Main-hand only? May wield in offhand? Stat requirement Uses stat:
Waraxe Yes No Strength 100% Strength
Longsword Yes No Strength 100% Strength
Mace Yes No Strength 100% Strength
Daggers No Yes Dexterity 45% Strength 45% Dexterity
Whips No Yes Dexterity 80% Dexterity
Ranged Main-hand only? May wield in offhand? Stat requirement Uses stat:
Bows Yes No Dexterity Use ammo stat
Slings Yes No Dexterity Use ammo stat
Misc Main-hand only? May wield in offhand? Stat requirement Uses stat:
Quivers No No Dexterity 70% Strength 50% Strength
Pouches No No Dexterity 70% Strength 50% Strength

Armour

Armour generally increases your survivability.

  • Body
  • Head
  • Belt
  • Feet
  • Cloak

Misc

  • Quiver
  • Tool
  • Lite
  • Rings
  • Amulet

Inscriptions

Plot items

Transmogrification Chest

Power Source

All items are crafted by someone, or something. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:

  • Being Anti-magic prevents you from using Arcane powered items.
  • Wearing arcane disrupting items will randomly cause any talent with the is a spell property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.
  • Solipsists' Psychometry.

There are 6 different power sources:

  • Powered by arcane forces - Associated with mages
  • Infused by nature - Natural forces, originating from the land itself
  • Infused by arcane disrupting forces - Items made by Anti-magic groups, like the Ziguranth
  • Crafted by a master: - Crafted by smiths and similar people without any association to magic or nature
  • Infused by psionic forces - Natural forces that have evolved to keep up with magic
  • Powered by unknown forces - Mysterious or Otherworldly forces

Item Color

There are 7 different item colors:

  • white - base items with no ego modifiers
  • light green - one or two lesser ego modifiers
  • blue - one greater or one greater and one lesser ego modifier
  • violet - two greater ego modifiers
  • pink - dropped by rare monsters
  • orange - random artifacts
  • yellow - standard Artifacts