Difference between revisions of "Items"
From Tales of Maj'Eyal
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!Ranged || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat: | !Ranged || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat: | ||
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− | |Bows || || || Dexterity || | + | |Bows || Yes || No || Dexterity || Use ammo stat |
|- | |- | ||
− | |Slings || || || Dexterity || | + | |Slings || Yes || No || Dexterity || Use ammo stat |
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!Misc || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat: | !Misc || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat: | ||
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− | |Quivers | + | |Quivers || No || No || Dexterity || 70% Strength 50% Strength |
|- | |- | ||
− | |Pouches | + | |Pouches || No || No || Dexterity || 70% Strength 50% Strength |
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Revision as of 03:18, 14 March 2016
Items may be found on the ground, dropped by monsters, gained from quests, or bought from stores
Contents
Types of Items
Items are divided into different types, that usually fits into specific slots of characters.
Most items are ranked into tiers.
Weapons
Two-handed | Main-hand only? | May wield in offhand? | Stat requirement | Uses stat for damage: |
---|---|---|---|---|
Battleaxes | Yes (Two handed) | - | Strength | 120% Strength |
Greatswords | Yes (Two handed) | - | Strength | 120% Strength |
Greatmauls | Yes (Two handed) | - | Strength | 120% Strength |
Staffs | Yes (Two handed) | - | Magic | 100% Magic |
Tridents | Yes (Two handed) | - | Strength | 120% Strength |
One-handed | Main-hand only? | May wield in offhand? | Stat requirement | Uses stat: |
Waraxe | Yes | No | Strength | 100% Strength |
Longsword | Yes | No | Strength | 100% Strength |
Mace | Yes | No | Strength | 100% Strength |
Daggers | No | Yes | Dexterity | 45% Strength 45% Dexterity |
Whips | No | Yes | Dexterity | 80% Dexterity |
Ranged | Main-hand only? | May wield in offhand? | Stat requirement | Uses stat: |
Bows | Yes | No | Dexterity | Use ammo stat |
Slings | Yes | No | Dexterity | Use ammo stat |
Misc | Main-hand only? | May wield in offhand? | Stat requirement | Uses stat: |
Quivers | No | No | Dexterity | 70% Strength 50% Strength |
Pouches | No | No | Dexterity | 70% Strength 50% Strength |
Armour
Armour generally increases your survivability.
- Body
- Head
- Belt
- Feet
- Cloak
Misc
- Quiver
- Tool
- Lite
- Rings
- Amulet
Inscriptions
Plot items
Transmogrification Chest
Power Source
All items are crafted by someone, or something. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:
- Being Anti-magic prevents you from using Arcane powered items.
- Wearing arcane disrupting items will randomly cause any talent with the is a spell property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.
- Solipsists' Psychometry.
There are 6 different power sources:
- Powered by arcane forces - Associated with mages
- Infused by nature - Natural forces, originating from the land itself
- Infused by arcane disrupting forces - Items made by Anti-magic groups, like the Ziguranth
- Crafted by a master: - Crafted by smiths and similar people without any association to magic or nature
- Infused by psionic forces - Natural forces that have evolved to keep up with magic
- Powered by unknown forces - Mysterious or Otherworldly forces
Item Color
There are 7 different item colors:
- white - base items with no ego modifiers
- light green - one or two lesser ego modifiers
- blue - one greater or one greater and one lesser ego modifier
- violet - two greater ego modifiers
- pink - dropped by rare monsters
- orange - random artifacts
- yellow - standard Artifacts