Difference between revisions of "Berserker/notes"

From Tales of Maj'Eyal
Jump to: navigation, search
(Notes)
m
 
Line 4: Line 4:
 
*Warshout's long-range confuse effect is a life-saver in the early game when you have few mobility or defense options. Consider "floating" points in Warshout, running it at 4/5 until you stop needing it, then taking the points back out.  
 
*Warshout's long-range confuse effect is a life-saver in the early game when you have few mobility or defense options. Consider "floating" points in Warshout, running it at 4/5 until you stop needing it, then taking the points back out.  
 
*Berserker skills can have very high stamina costs, especially is massive armor is worn, so make a plan to manage stamina. [[Relentless fury (talent)|Relentless Fury]] scales with constitution, [[Second wind (talent)|Second Wind]] scales with willpower (and stamina items), and {{t|Bloodbath}} scales with speed and crit chance.
 
*Berserker skills can have very high stamina costs, especially is massive armor is worn, so make a plan to manage stamina. [[Relentless fury (talent)|Relentless Fury]] scales with constitution, [[Second wind (talent)|Second Wind]] scales with willpower (and stamina items), and {{t|Bloodbath}} scales with speed and crit chance.
Stunning Blow and Death Dance are two early game talents that scale well with added class points, creating higher damage and a longer stun. While Death Dance has high damage output its range is small. Unlocking [[Bloodthirst (category)|Bloodthirst]] at level ten is a very good choice. There are two very notable talents here: Bloodbath and Unstoppable, which will help increase your character's lifespan.
 
 
*Rush is a Berserker's only movement skill. Use it wisely, and consider supplementing it with teleport and phase door runes or movement infusions.
 
*Rush is a Berserker's only movement skill. Use it wisely, and consider supplementing it with teleport and phase door runes or movement infusions.
 
*Ranged attacks and spells are the biggest threats to a berserker. Use line of sight to your advantage, fighting where only a few enemies can see you at once.
 
*Ranged attacks and spells are the biggest threats to a berserker. Use line of sight to your advantage, fighting where only a few enemies can see you at once.

Latest revision as of 21:12, 6 August 2016

The following may be outdated.

Notes

  • Warshout's long-range confuse effect is a life-saver in the early game when you have few mobility or defense options. Consider "floating" points in Warshout, running it at 4/5 until you stop needing it, then taking the points back out.
  • Berserker skills can have very high stamina costs, especially is massive armor is worn, so make a plan to manage stamina. Relentless Fury scales with constitution, Second Wind scales with willpower (and stamina items), and Bloodbath scales with speed and crit chance.
  • Rush is a Berserker's only movement skill. Use it wisely, and consider supplementing it with teleport and phase door runes or movement infusions.
  • Ranged attacks and spells are the biggest threats to a berserker. Use line of sight to your advantage, fighting where only a few enemies can see you at once.