Difference between revisions of "User:FacesOfMu/Animancer/Charmed Weapons (Category)"

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Latest revision as of 23:58, 12 June 2017

First Geist
Spacetime tuning.png
Game Version 1.4.5
Category Type Charmed Weapons
Category Charmed Weapons
Requirements
Use Mode Sustained
Cost
Range
Cooldown
Travel Speed Instantaneous
Use Speed -
Description Animate a weapon to fight by your side. It will auto-attack targets. You can manage your Geist's equipment through your inventory. You still count your Geist's gear to your encumberance, but at X reduced weight. Each Geist can disburse around creatures to jump to 2 tiles away. At Level 2 it can equip body armour. At Level 3 it can equip a helm and gloves. At Level 4 it can equip shoes and belt. At Level 5 it can equip a cloak and ring.
Availability -


Blowout
Spacetime tuning.png
Game Version 1.4.5
Category Type Charmed Weapons
Category Charmed Weapons
Requirements
Use Mode Activated
Cost
Range
Cooldown
Travel Speed Instantaneous
Use Speed -
Description Let go of your Geist in a burst of gear. Each piece of equipment targets a creature in range x and explodes towards it in a beam, doing physical damage equal to Y times melee weapon damage or encumberance, whichever is higher. The objects will come to rest on the ground at their targets for collection.
Availability -


Second Geist
Spacetime tuning.png
Game Version 1.4.5
Category Type Charmed Weapons
Category Charmed Weapons
Requirements
Use Mode Sustained
Cost
Range
Cooldown
Travel Speed Instantaneous
Use Speed -
Description Animate a weapon to fight by your side. It will auto-attack targets. You can manage your Geist's equipment through your inventory. You still count your Geist's gear to your encumberance, but at X reduced weight. Each Geist can disburse around creatures to jump to 2 tiles away. At Level 2 it can equip body armour. At Level 3 it can equip a helm and gloves. At Level 4 it can equip shoes and belt. At Level 5 it can equip a cloak and ring.
Availability -


Third Geist
Spacetime tuning.png
Game Version 1.4.5
Category Type Charmed Weapons
Category Charmed Weapons
Requirements
Use Mode Sustained
Cost
Range
Cooldown
Travel Speed Instantaneous
Use Speed -
Description Animate a weapon to fight by your side. It will auto-attack targets. You can manage your Geist's equipment through your inventory. You still count your Geist's gear to your encumberance, but at X reduced weight. Each Geist can disburse around creatures to jump to 2 tiles away. At Level 2 it can equip body armour. At Level 3 it can equip a helm and gloves. At Level 4 it can equip shoes and belt. At Level 5 it can equip a cloak and ring.
Availability -