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− | {{Ability box
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− | |game_version=1.5.10
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− | |image=Tendrils_Eruption.png
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− | |name=Tendrils Eruption
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− | |category_type={{ct|Demented}}
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− | |category={{c|Tentacles}}
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− | |require={{TalentReq/SpellsReq3}}
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− | |use_mode=Active
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− | |cooldown=18 ; 10 on Constrict
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− | |desc=
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− | You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing {{ctwd|180|300%}} tentacle damage.
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− | Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by {{CTL|50|25|40}} for 5 turns.
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− | If at least one enemy is hit you gain 20 insanity.
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− | When constricting: The tendrils pummel your constricted target for 1.5*({{ctwd|180|300%}}) tentacle damage and if adjacent you make an additional mainhand weapon attack. Talent cooldown reduced to 10.
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− | }}
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