Difference between revisions of "Eel-skin armour"
From Tales of Maj'Eyal
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|immunity=+30% poison | |immunity=+30% poison | ||
|stats=+2 Dex, +3 Cun | |stats=+2 Dex, +3 Cun | ||
− | |abilities=Activates for talent Call Lightning (Talent Level 2, costing | + | |abilities=Activates for [[Call_lightning_(talent) | Call Lightning]] (Talent Level 2, costing 20 power out of 50) |
− | Talent on hit (nature): Call Lightning (Talent Level 2, 10% chance) | + | Talent on hit (nature): [[Call_lightning_(talent) | Call Lightning]] (Talent Level 2, 10% chance) |
|description=''This armour seems to have been patched together from many eels. Yuck.'' | |description=''This armour seems to have been patched together from many eels. Yuck.'' | ||
}} | }} |
Revision as of 20:55, 2 November 2019
Eel-skin armour | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | slippery armour | |||||
Type | armor / light | ||||||
Power source | Nature | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
200 | 5-12 | 500 | 2 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | +1 | +10 | +2% |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | +30% poison | ||||||
Changes Stats | +2 Dex, +3 Cun | ||||||
Abilities | Activates for Call Lightning (Talent Level 2, costing 20 power out of 50)
Talent on hit (nature): Call Lightning (Talent Level 2, 10% chance) | ||||||
Description | This armour seems to have been patched together from many eels. Yuck. |