Difference between revisions of "Egos-weapons"

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[[Category:Items]] [[Category:Egos]]
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#REDIRECT [[Weapon Egos]]
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{| class="wikitable" style="border: 1px solid gray; font-size: large;"
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|ToME Version: || 1.4.9
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<!-- Please update if you update the page! -->
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== Melee Weapon Egos ==
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{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
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|style="background: #A4A4A4" colspan="9"|
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|-
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! width=6% | Name
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! width=6% | Power source
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! width=5% | Greater
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! width=3% | Rarity
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! width=15% | Ability 1
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! width=15% | Ability 2
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! width=15% | Ability 3
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! width=15% | Ability 4
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! width=15% | Ability 5
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|-
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|Balanced||{{Mas}}||false||5||Increases accuracy and defense by (5-15)
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|Adds disarm immunity (20-50)%
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−
|-
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|Of crippling||{{Mas}}||false||15||Increases physical critical chance by (5-15)%
+
−
|Attempts to cripple the target on a critical hit
+
−
|-
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|Of massacre||{{Mas}}||false||3||Increases damage by (5-15)
+
−
|-
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−
|Quick||{{Mas}}||true||25||Increases attack speed by 0.1 (if 100% -> 111%)
+
−
|Increases accuracy by (5-15)
+
−
|Increases dexterity by (1-7)
+
−
|-
+
−
|Warbringer's||{{Mas}}||true||30||Increases constitution by (1-7)
+
−
|Increases resistance to disarming by (10-35)%
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|Increases Damage by (5-15)
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|Adds {{physical}} damage penetration of 10-15%
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−
|-
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|Of evisceration||{{Mas}}||true||20||Increases physical critical chance by (5-15)%
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|Increases damage by (5-15)
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−
|Wounds target on critical hit
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|-
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|Of rage||{{Mas}}||true||25||Increases accuracy by (5-15)
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|Increases {{physical}} damage by (5-15)%
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−
|Increases strength by (1-7)
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|Regenerates (0.5-2.5) stamina when hit
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|-
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|Of ruin||{{Mas}}||true||20||Increases physical critical chance by (5-15)%
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−
|Increases critical multiplier by (10-20)%
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−
|Increases armor penetration by (5-15)
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−
|-
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|Of shearing||{{Mas}}||true||20||Increases armor penetration by (5-15)
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−
|Increases {{physical}} damage by (5-15)%
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−
|Penetrates {{physical}} resistance by (5-15)%
+
−
|-
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−
|Acidic||{{Arc}}||false||5||Melee attacks deal extra (5-20) {{acid}} damage
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|Splashes the target with acid on a critical hit
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|-
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|Arcing||{{Arc}}||false||5||Melee attacks deal extra (5-20) {{lightning}} damage
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|On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
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|-
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|Flaming||{{Arc}}||false||5||Radius 1 burst on hit, deals (5-20) {{fire}} damage
+
−
|-
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|Chilling||{{Arc}}||false||5||Melee attacks deal extra (5-30) {{cold}} damage
+
−
|-
+
−
|Of daylight||{{Arc}}||false||10||Melee attacks deal extra (5-20) {{light}} damage
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−
|Deals extra (5-30)% damage to undead
+
−
|-
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−
|Of phasing||{{Arc}}||false||15||Increases armor penetration by (5-15)
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|Damage shield penetration: (10-60)%
+
−
|-
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|Of vileness||{{Arc}}||false||15||Melee attacks deal extra (5-20) {{blight}} damage
+
−
|Melee attacks have {{item blight disease|25|5}}
+
−
|-
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−
|Of paradox||{{Arc}}||false||15||Increases {{temporal}} resistance by (5-20)%
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|Deals (5-20) {{temporal}} damage when hit in melee
+
−
|Melee attacks deal extra (5-20) {{temporal}} damage
+
−
|-
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−
|Elemental||{{Arc}}||true||25||Adds (10-17)% resistance penetration for {{fire}}, {{cold}}, {{lightning}} and {{acid}} damage
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|On hit: random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
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−
|-
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|Plaguebringer's||{{Arc}}||true||30||Adds (10-35)% immunity to disease
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|Melee attacks deal extra (5-20) {{blight}} damage
+
−
|Melee attacks have {{item blight disease|15|5}}
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−
|On hit: 10% chance to trigger {{t|Epidemic}} (level same as the weapon)
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−
|-
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|Of corruption||{{Arc}}||true||35|||Melee attacks have {{item darkness numbing|15|5}}
+
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|On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
+
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|-
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|Of the mystic||{{Arc}}||true||30||Increases spellpower by (5-15)
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|Increases magic and willpower by (1-7)
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−
|-
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−
|Insidious||{{Nat}}||false||5||Melee attacks deal extra (10-60) {{insidious poison}}
+
−
|-
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|Of erosion||{{Nat}}||false||5||Melee attacks deal extra (5-20) {{nature}} and {{temporal}} damage
+
−
|-
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−
|Blazebringer's||{{Nat}}||true||45||Increases global speed by (1-6)%
+
−
|Penetrates {{fire}} resistance by (5-15)%
+
−
|On crit: burst of (5-20) {{fire}} damage (this weapon only)
+
−
|-
+
−
|Caustic||{{Nat}}||true||45||Increases life regeneration by (0.5-2.5)
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−
|Penetrates {{acid}} resistance by (5-15)%
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−
|Melee attacks have {{item acid corrode|30|5}} (this weapon only)
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−
|-
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−
|Glacial||{{Nat}}||true||45||Increases armor by (5-15)
+
−
|Penetrates {{cold}} resistance by (5-15)%
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−
|On crit: burst of (5-30) {{ice}} damage (this weapon only)
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−
|-
+
−
|Thunderous||{{Nat}}||true||45||Increases all stats by (1-4)
+
−
|Penetrates {{lightning}} resistance by (5-15)%
+
−
|Melee attacks have {{item lightning daze|30|5}} (this weapon only)
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|-
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|Of nature||{{Nat}}||true||30||Increases all resistances by (2-10)%
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|Penetrates {{nature}} resistance by (5-15)%
+
−
|-
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−
|Manaburning||{{Am}}||false||20||Melee attacks {{item antimagic manaburn|15|10}} (this weapon only)
+
−
|-
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−
|Slime-covered||{{Am}}||false||20||Melee attacks {{item nature slow|15|5}} (this weapon only)
+
−
|-
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−
|Of persecution||{{Am}}||false||20||Increases willpower by (1-7)
+
−
|Deals extra (5-30)% damage to unnatural creatures (this weapon only)
+
−
|-
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−
|Of purging||{{Am}}||true||20||Melee attacks deal extra (5-20) {{nature}} damage (this weapon only)
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|On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target (this weapon only)
+
−
|-
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−
|Inquisitor's||{{Am}}||true||45||Melee attacks {{item antimagic manaburn|15|10}} (this weapon only)
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|On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost) (this weapon only)
+
−
|-
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|Of disruption||{{Am}}||true||50||Disrupts spell-casting on hit (this weapon only)
+
−
|Deals extra (5-30)% damage to unnatural creatures (this weapon only)
+
−
|-
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−
|Of the leech||{{Am}}||true||40||On melee hit: deals (5-20) slime damage
+
−
|Melee attacks {{item nature slow|15|10}} (this weapon only)
+
−
|On hit: leeches stamina from the target (this weapon only)
+
−
|-
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|Of dampening||{{Am}}||false||18||Increases resistances to {{acid}}, {{lightning}}, {{fire}} and {{cold}} by (7-17)%
+
−
|Increases spell save by (5-15)
+
−
|-
+
−
|Hateful||{{Psi}}||false||10||Melee attacks deal extra (5-20) {{darkness}} damage (this weapon only)
+
−
|Deals extra (5-20)% damage to living creatures (this weapon only)
+
−
|-
+
−
|Of projection||{{Psi}}||false||5||On hit: Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
+
−
|-
+
−
|Thought-forged||{{Psi}}||false||15||Increases willpower and cunning by (1-7)
+
−
|Melee attacks deal extra (5-20) {{mind}} damage (this weapon only)
+
−
|Melee attacks have {{item mind gloom|25|10}} (this weapon only)
+
−
|-
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−
|Of amnesia||{{Psi}}||true||30|||On hit: 25% chance to put target's talents on cooldown (this weapon only)
+
−
|-
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|Of torment||{{Psi}}||true||30||Penetrates {{mind}} and {{darkness}} resistance by (5-15)%
+
−
|On hit: 20% chance to torment the target (to stun, blind, pin, confuse or silence it (this weapon only)
+
−
|}
+
−
 
+
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== Ranged Weapon Egos ==
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{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
+
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|style="background: #A4A4A4" colspan="9"|
+
−
|-
+
−
! width=6% | Name
+
−
! width=6% | Power source
+
−
! width=5% | Greater
+
−
! width=3% | Rarity
+
−
! width=15% | Ability 1
+
−
! width=15% | Ability 2
+
−
! width=15% | Ability 3
+
−
! width=15% | Ability 4
+
−
! width=15% | Ability 5
+
−
|-
+
−
|Mighty||{{Mas}}||false||3||Increases combat damage by (5-15)
+
−
|Increases strength by (1-7)
+
−
|-
+
−
|Ranger's||{{Mas}}||false||9||Increases dexterity by (1-7)
+
−
|Increases projectile range by 1 (max 10)
+
−
|-
+
−
|Steady||{{Mas}}||false||5||Increases accuracy by (5-15)
+
−
|Reduces cooldown of {{t|Steady Shot}} by 1
+
−
|-
+
−
|Of power||{{Mas}}||false||3||Increases {{physical}} damage by (8-22)%
+
−
|Increases {{physical}} penetration by (8-22)%
+
−
|-
+
−
|Swiftstrike||{{Mas}}||true||25||Increases attack speed by 10%
+
−
|Triples projectile speed
+
−
|Increases cunning by (1-7)
+
−
|-
+
−
|Of true flight||{{Mas}}||true||20||Increases accuracy by (5-15)
+
−
|Increases physical critical chance by (5-15)%
+
−
|Increases projectile range by 1 (max 10)
+
−
|-
+
−
|Of fire||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{fire}} damage
+
−
|Increases {{fire}} damage by (8-22)%
+
−
|-
+
−
|Of cold||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{cold}} damage
+
−
|Increases {{cold}} damage by (8-22)%
+
−
|-
+
−
|Of acid||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{acid}} damage
+
−
|Increases {{acid}} damage by (8-22)%
+
−
|-
+
−
|Of lightning||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{lightning}} damage
+
−
|Increases {{lightning}} damage by (8-22)%
+
−
|-
+
−
|Penetrating||{{Arc}}||true||20||Increases armor penetration by (5-30)
+
−
|Increases {{physical}} penetration by (5-25)%
+
−
|Damage shield penetration: (10-60)%
+
−
|-
+
−
|Runic||{{Arc}}||true||30||On hit: 10% chance of activating {{t|Arcane Vortex}} (level3)
+
−
|Increases spellpower by (5-15)
+
−
|Increases magic by (1-7)
+
−
|Increases {{arcane}} damage by (5-15)%
+
−
|-
+
−
|Warden's||{{Arc}}||true||40||Increases magic by (1-7)
+
−
|Increases {{temporal}} penetration by (5-10)% and {{physical}} penetration by (5-15)%
+
−
|Increases {{temporal}} damage by (5-10)% and {{physical}} damage by (5-15)%
+
−
|Increases category mastery for {{Ct|Chronomancy}}/Bow Threading by (0.1-0.2)
+
−
|Increases ammo reload speed by (1-5); swapping to secondary weapon instantly
+
−
|-
+
−
|Of recursion||{{Arc}}||true||30||On hit: 10% chance of activating {{t|Shoot}} (level 1)
+
−
|-
+
−
|Fungal||{{Nat}}||false||10||Activates for life regeneration (cooldown 20)
+
−
|Increases category mastery for {{c|Fungus}} by (0.1-0.2)
+
−
|-
+
−
|Blazebringer's||{{Nat}}||true||45||Increases global speed by (1-5)%
+
−
|Increases {{fire}} penetration by (5-15)%
+
−
|Ranged attacks deal extra (5-35) {{fire}} damage
+
−
|-
+
−
|Caustic||{{Nat}}||true||45||Increases life regeneration by (0.5-2.5)
+
−
|Increases {{acid}} penetration by (5-15)%
+
−
|(5-20)% chance to {{corrode armour}}
+
−
|-
+
−
|Glacial||{{Nat}}||true||45||Increases armor by (5-15)
+
−
|Increases {{cold}} penetration by (5-15)%
+
−
|Ranged attacks deal extra (5-20) {{cold}} damage
+
−
|-
+
−
|Thunderous||{{Nat}}||true||45||Increases all stats by (1-4)
+
−
|Increases {{lightning}} penetration by (5-15)%
+
−
|(5-20)% chance to apply {{dazing lightning}}
+
−
|-
+
−
|Of nature||{{Nat}}||true||30||Increases all resistances by (2-10)%
+
−
|Increases {{nature}} penetration by (5-15)%
+
−
|Ranged attacks deal extra (5-35) nature damage
+
−
|-
+
−
|Of dampening||{{Am}}||false||18||Increases {{acid}}, {{lightning}}, {{fire}} and {{cold}} resistance by (7-17)%
+
−
|Increases spell save by (5-15)
+
−
|-
+
−
|Mage-hunter's||{{Am}}||true||18||On hit: 20% chance of activating {{t|Mana Clash}} (level 1)
+
−
|Increases category mastery for {{c|Antimagic}} by (0.1-0.2)
+
−
|Increases willpower and cunning by (1-7)
+
−
|Increases mind power by (5-15)
+
−
|Ranged attacks deal extra (5-25) {{manaburn}}
+
−
|-
+
−
|Throat-seeking||{{Am}}||true||18||Increases {{nature}} penetration by (5-15)%
+
−
|Ranged attacks deal extra (5-25) nature damage
+
−
|On crit: silences the target
+
−
|}
+
−
 
+
−
=== Bow-specific Egos ===
+
−
{{ego table|ego_rows=
+
−
{{ego row
+
−
|name=of dexterity
+
−
|source={{Mas}}
+
−
|level=20
+
−
|greater=false
+
−
|rarity=7
+
−
|cost=7
+
−
|effects=
+
−
On wield:
+
−
* Penetrates {{physical}} resistance by (10-25)%
+
−
* Increases dexterity by (2-8)
+
−
}}
+
−
{{ego row
+
−
|name=Thaloren
+
−
|source={{Mas}}
+
−
|level=30
+
−
|greater=true
+
−
|rarity=24
+
−
|cost=40
+
−
|effects=
+
−
On wield:
+
−
* Reduces cooldown of {{t|Steady Shot}} by 1
+
−
* Reduces cooldown of {{t|Pinning Shot}} by 1
+
−
* Reduces cooldown of {{t|Volley of Arrows}} by 2
+
−
* Increases physical damage by (8-22)%
+
−
}}
+
−
{{ego row
+
−
|name=Keeper's
+
−
|source={{Arc}}
+
−
|level=30
+
−
|greater=true
+
−
|rarity=24
+
−
|cost=40
+
−
|effects=
+
−
On wield:
+
−
* Reduces cooldown of {{t|Arrow Stitching}} by 1
+
−
* Increases {{physical}} damage by (8-22)%
+
−
* Increases {{temporal}} damage by (8-22)%
+
−
* Penetrates {{physical}} resistance by (5-15)%
+
−
* Penetrates {{temporal}} resistance by (5-15)%
+
−
}}
+
−
}}
+
−
 
+
−
=== Sling-specific Egos ===
+
−
{{ego table|ego_rows=
+
−
{{ego row
+
−
|name=of cunning
+
−
|source={{Mas}}
+
−
|level=20
+
−
|greater=false
+
−
|rarity=7
+
−
|cost=7
+
−
|effects=
+
−
On wield:
+
−
* Penetrates {{physical}} resistance by (10-25)%
+
−
* Increases cunning by (2-8)
+
−
}}
+
−
{{ego row
+
−
|name=Halfling
+
−
|source={{Mas}}
+
−
|level=30
+
−
|greater=true
+
−
|rarity=24
+
−
|cost=40
+
−
|effects=
+
−
On wield:
+
−
* Reduces cooldown of {{t|Pin Down}} by 1
+
−
* Reduces cooldown of {{t|Fragmentation Shot}} by 2
+
−
* Increases physical damage by (8-22)%
+
−
}}
+
−
}}
+
−
 
+
−
=== Ammo Egos ===
+
−
 
+
−
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
+
−
|style="background: #A4A4A4" colspan="9"|
+
−
|-
+
−
! width=6% | Name
+
−
! width=6% | Power source
+
−
! width=5% | Greater
+
−
! width=3% | Rarity
+
−
! width=5% | Level Range
+
−
! width=70% | Ability
+
−
|-
+
−
|deadly||{{Mas}}||false||3||1-50||Increases damage by (5-15)
+
−
|-
+
−
|high-capacity||{{Mas}}||false||7||1-50||Increases capacity (1.3-1.6) times
+
−
Increases ammo reload speed by (1-5)
+
−
|-
+
−
|of accuracy||{{Mas}}||false||3||1-50||Increases accuracy by (5-25)
+
−
|-
+
−
|acidic||{{Arc}}||false||5||1-50||on weapon crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Spell Power|1|250}} {{acid}} damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by {{CSS|Spellpower|1|250}}/8
+
−
|-
+
−
|arcing||{{Arc}}||false||5||1-50||on weapon hit: 25% chance for lightning to strike from the target to a second target dealing {{CSS|Spellpower|1|150}} {{lightning}} damage (which can spell-crit)
+
−
|-
+
−
|flaming||{{Arc}}||false||5||1-50||Radius 1 burst on hit, deals (5-20) {{fire}} damage
+
−
|-
+
−
|chilling||{{Arc}}||false||5||15-50||Ranged attacks deal extra (5-30) {{cold}} damage
+
−
|-
+
−
|self-loading||{{Arc}}||false||5||1-50||Reloads one ammo every (2-5) turns
+
−
|-
+
−
|of daylight||{{Arc}}||false||10||1-50||Ranged attacks deal extra (5-20) {{light}} damage
+
−
Deals extra (5-30)% damage to undead
+
−
|-
+
−
|of vileness||{{Arc}}||false||15||1-50||Ranged attacks deal extra (5-20) {{blight}} damage
+
−
Ranged attacks have {{item blight disease|25|5}}
+
−
|-
+
−
|of paradox||{{Arc}}||false||15||1-50||Ranged attacks deal extra (5-20) {{temporal}} damage
+
−
Ranged attacks have {{item temporal energize|10|5}}
+
−
|-
+
−
|blazing||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{fire}} damage
+
−
Radius 1 burst on crit, deals (5-15) {{fire}} damage
+
−
|-
+
−
|storming||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{lightning}} damage
+
−
Radius 1 burst on crit, deals (5-15) {{lightning}} damage
+
−
|-
+
−
|tundral||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{cold}} damage
+
−
Radius 1 burst on crit, deals (5-15) {{cold}} damage
+
−
|-
+
−
|of erosion||{{Nat}}||false||5||1-50||Ranged attacks deal extra (5-20) {{nature}} damage
+
−
|-
+
−
|of wind||{{Nat}}||false||7||1-50||Increases projectile speed by 200%
+
−
on weapon hit: 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces (using the highest of accuracy/spellpower/mindpower) and dealing {{CSS|Physical power|1|250}} {{physical}} damage (which can physical-crit and doesn't hurt self or allies)
+
−
|-
+
−
|manaburning||{{Am}}||false||20||1-50||Ranged attacks {{item antimagic manaburn|15|10}}
+
−
|-
+
−
|slimey||{{Am}}||false||20||1-50||Ranged attacks {{item nature slow|15|5}}
+
−
|-
+
−
|of persecution||{{Am}}||false||20||1-50||Deals extra (5-30)% damage to unnatural and unliving creatures
+
−
|-
+
−
|thought-forged||{{Psi}}||false||15||1-50||Ranged attacks deal extra (5-25) {{mind}} damage
+
−
Ranged attacks have {{item mind expose|25|10}}<br />
+
−
Reloads one ammo every 6 turns
+
−
|-
+
−
|barbed||{{Mas}}||true||3||1-50||Increases physical critical chance by (5-15)%
+
−
Increases damage by (5-15)<br />
+
−
on weapon crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Physical power|1|350}} {{physical}} damage (which across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%
+
−
|-
+
−
|of crippling||{{Mas}}||true||15||1-50||Increases physical critical chance by (5-15)%
+
−
on weapon crit: Cripple the target (using accuracy) reducing mind, spell, and combat action speeds by 30% for 4 turns
+
−
|-
+
−
|of annihilation||{{Mas}}||true||15||30-50||Increases damage by (2-12)
+
−
Increases physical critical chance by (2-12)%<br />
+
−
Increases armor penetration by (2-12)<br />
+
−
Increases projectile speed by 200%
+
−
|-
+
−
|elemental||{{Arc}}||true||25||20-50||on weapon hit: Create an explosion dealing {{CSS|Spellpower|1|150}}*(105-130)% {{fire}}/{{cold}}/{{lightning}}/{{acid}} damage in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
+
−
|-
+
−
|plaguebringer's||{{Arc}}||true||30||20-50||Ranged attacks deal extra (5-30) {{blight}} damage
+
−
Ranged attacks have {{item blight disease|15|5}}<br />
+
−
talent on hit: 20% chance to trigger {{t|Epidemic}} (level same as material level)
+
−
|-
+
−
|sentry's||{{Arc}}||true||25||20-50||Increases damage by (2-12)
+
−
Increases armor penetration by (2-12)<br />
+
−
Reloads ome ammo every (2-5) turns<br />
+
−
Increases capacity (1.2-1.5) times
+
−
|-
+
−
|of corruption||{{Arc}}||true||35||20-50||talent on hit: 20% chance to trigger one of {{t|Curse of Death}}/{{t|Curse of Defenselessness}}/{{t|Curse of Impotence}}/{{t|Curse of Vulnerability}} (level same as material level)
+
−
|-
+
−
|of grasping||{{Nat}}||true||30||20-50||on weapon hit: 20% chance to create vines that bind the target to the ground dealing {{CSS|Mindpower|1|450}} {{nature}} damage (which can mind-crit) and pinning them (using the highest of accuracy/spellpower/mindpower) for 3 turns
+
−
|-
+
−
|inquisitor's||{{Am}}||true||45||30-50||on weapon crit: Deal {{CSS|Mindpower|1|150} {{manaburn}} damage and puts 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
+
−
|-
+
−
|of disruption||{{Am}}||true||50||1-50||Deals extra (5-30)% damage to unnatural creatures
+
−
on weapon hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%
+
−
|-
+
−
|hateful||{{Psi}}||true||30||1-50||Ranged attacks deal extra (5-30) {{darkness}} damage
+
−
Deals extra (5-20)% damage to living creatures
+
−
|-
+
−
|psychokinetic||{{Psi}}||true||5||1-50||Ranged attacks deal extra (5-40) {{physical}} damage
+
−
on weapon hit: 20% chance to knock the target back 3 spaces (using the highest of accuracy/spellpower/mindpower) and deal {{CSS|Mindpower|1|450}} {{physical}} damage (which can mind-crit)
+
−
|-
+
−
|of amnesia||{{Psi}}||true||40||10-50||on weapon hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
+
−
|-
+
−
|of torment||{{Psi}}||true||30||30-50||on weapon hit: 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns (using the highest of accuracy/spellpower/mindpower against mind save)
+
−
|}
+

Latest revision as of 13:58, 6 November 2019

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