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− | {{Ability box
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− | |game_version=1.6.1
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− | |image=technomancer.png
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− | |name=Technomancer(Class Evolution)
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− | |category_type=[[Prodigies]]
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− | |category=[[Prodigies#Magic|Magic]]
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− | |require=unlocked technomancer(class evolution), Magic 50, Cunning 25
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− | |use_mode=Passive
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− | |desc=
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− | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
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− | *Once this class evolution is taken, you gain the following:
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− | *- Arcane Dynamo tinker schematic
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− | *- {{c|Physics category}} (unlocked)
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− | *- {{c|Chemistry}} (locked)
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− | *- An [[Automated Portable Extractor]] (A.P.E.)
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− | *- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}
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− | *- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
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− | *- {{c|Terrene Technomancy}} category (locked) - deals with earth and water
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− | *- {{c|Occult Technomancy}} (locked) - deals with time and arcane
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− | *- The ability to unlock one of the three Technomancy categories for free
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− | *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
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− | *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
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− | }}
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