Difference between revisions of "Technomancer (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
m
(gotta delete this)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Ability box
 
|game_version=1.6.1
 
|image=technomancer.png
 
|name=Technomancer(Class Evolution)
 
|category_type=[[Prodigies]]
 
|category=[[Prodigies#Magic|Magic]]
 
|require=unlocked technomancer(class evolution), Magic 50, Cunning 25
 
|use_mode=Passive
 
|desc=
 
Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
 
*Once this class evolution is taken, you gain the following:
 
*- Arcane Dynamo tinker schematic
 
*- {{c|Physics category}} (unlocked)
 
*- {{c|Chemistry}} (locked)
 
*- An [[Automated Portable Extractor]] (A.P.E.)
 
*- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}
 
*- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
 
*- {{c|Terrene Technomancy}} category (locked) - deals with earth and water
 
*- {{c|Occult Technomancy}} (locked) - deals with time and arcane
 
*- The ability to unlock one of the three Technomancy categories for free
 
  
*Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
 
 
*As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
 
}}
 

Latest revision as of 17:48, 21 November 2019