Difference between revisions of "Template:Guardian"
From Tales of Maj'Eyal
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<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none; "> | <div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none; "> | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ! colspan=6 style="font-size:larger;" | {{{name}}} | + | ! colspan=6 style="font-size:larger;" | {{{name}}} |
+ | |- | ||
+ | ! colspan=6 | {{#switch:{{{image|}}}|-| = ''(no image)''|#default = [[File:{{{image}}}]]}} | ||
+ | |- | ||
+ | ! colspan=6 | Game Version: {{{game_version}}} | ||
|- | |- | ||
! colspan=3 | Location !! colspan=3 | Level range | ! colspan=3 | Location !! colspan=3 | Level range | ||
|- | |- | ||
− | | colspan=3 align="center" | {{{location}}} || colspan=3 align="center" | {{{level}}} | + | | colspan=3 align="center" | [[In zone::{{{location}}}]] || colspan=3 align="center" | {{{level}}} |
|- | |- | ||
! colspan=6 | Description | ! colspan=6 | Description | ||
Line 12: | Line 15: | ||
| align="left" colspan=6 | {{{description}}} | | align="left" colspan=6 | {{{description}}} | ||
|- | |- | ||
− | ! colspan=6 | Base Statistics | + | ! colspan=6 | <span |
+ | style="border-bottom:1px dotted" | ||
+ | title="A creature's stat distribution at level 1" | ||
+ | >Base Statistics</span> | ||
|- | |- | ||
! Strength !! Dexterity !! Constitution !! Magic !! Willpower !! Cunning | ! Strength !! Dexterity !! Constitution !! Magic !! Willpower !! Cunning | ||
|- | |- | ||
− | | align = "center" | {{{str| | + | | align = "center" | {{{str|10}}} || align = "center" | {{{dex|10}}} |
− | | align = "center" | {{{con| | + | | align = "center" | {{{con|10}}} || align = "center" | {{{mag|10}}} |
− | | align = "center" | {{{wil| | + | | align = "center" | {{{wil|10}}} || align = "center" | {{{cun|10}}} |
+ | |- | ||
+ | ! colspan=6 | <span | ||
+ | style="border-bottom:1px dotted" | ||
+ | title="What stats the creature tend to invest in when gaining a level" | ||
+ | >Stat Progress</span> | ||
+ | |- | ||
+ | | colspan=6 align="center" | {{#switch:{{{autolevel}}} | ||
+ | | warrior = str++ dex+ | ||
+ | | ghoul = str+ con+ | ||
+ | | zerker = str++ con+ | ||
+ | | tank = str+ con++ | ||
+ | | rogue = dex+ cun++ | ||
+ | | slinger = dex++ cun+ | ||
+ | | archer = dex++ str+ | ||
+ | | caster = mag++ wil+ | ||
+ | | warriormage = mag++ wil+ str++ dex+ | ||
+ | | roguemage = cun++ dex+ mag+ | ||
+ | | dexmage = mag++ dex++ | ||
+ | | snake = cun++ dex++ con+ str+ | ||
+ | | spider = cun+ wil+ mag+ dex++ | ||
+ | | alchemy-golem = str++ dex+ con+ | ||
+ | | drake = str++ wil++ con+ dex+ | ||
+ | | wildcaster = wil++ cun+ | ||
+ | | summoner = wil+ cun+ | ||
+ | | wyrmic = str+ wil+ dex+ cun+ | ||
+ | | warriorwill = str++ wil++ dex+ | ||
+ | |??}} | ||
|- | |- | ||
! colspan=6 | Abilities | ! colspan=6 | Abilities | ||
Line 25: | Line 58: | ||
|} | |} | ||
</div> | </div> | ||
− | |||
<includeonly>[[Category:Bosses]]</includeonly> | <includeonly>[[Category:Bosses]]</includeonly> | ||
<noinclude>[[Category:Templates]]</noinclude> | <noinclude>[[Category:Templates]]</noinclude> | ||
Line 33: | Line 65: | ||
<pre><nowiki> | <pre><nowiki> | ||
{{Guardian | {{Guardian | ||
+ | |game_version= | ||
|name= | |name= | ||
+ | |image= | ||
|location= | |location= | ||
|level= | |level= | ||
Line 43: | Line 77: | ||
|wil= | |wil= | ||
|con= | |con= | ||
+ | |autolevel= | ||
|abilities= | |abilities= | ||
}} | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
+ | ;game_version | ||
+ | :Version of the game | ||
;name | ;name | ||
:Name of the guardian | :Name of the guardian | ||
+ | ;image | ||
+ | :Image of the guardian | ||
;location | ;location | ||
− | :Zone the boss is found in | + | :Zone the boss is found in. The template link to it automatically, so you don't have to put brackets around the location name. |
;level | ;level | ||
:Level range of the boss (best found in lua code) | :Level range of the boss (best found in lua code) | ||
Line 56: | Line 95: | ||
:The flavor text for the boss. Use ''italics'' if desired. | :The flavor text for the boss. Use ''italics'' if desired. | ||
;Str, Dex, Cun, Mag, Wil, Con | ;Str, Dex, Cun, Mag, Wil, Con | ||
− | :Boss stat abilities | + | :Boss stat abilities at level 1. Note that if a stat is not specified in the lua file, it has will be the same as the 'base' creature described in the file, or using the default value (10) if there is no base creature type. |
+ | ;autolevel | ||
+ | :Which auto-level scheme the boss used to assign stat points while leveling up. In the specific npc's lua file it is assigned by 'autolevel'. Please copy what follow the annotation here, minus the quatation mark, such as "warrior", "caster", "rogue"... etc. The actual scheme can be found in <code>game/modules/data/autolevel_schemes.lua</code> | ||
;abilities | ;abilities | ||
:Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc. | :Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc. |
Latest revision as of 04:42, 25 January 2021
{{{name}}} | |||||
---|---|---|---|---|---|
(no image) | |||||
Game Version: {{{game_version}}} | |||||
Location | Level range | ||||
{{{location}}} "{{{location}}}" cannot be used as a page name in this wiki. |
{{{level}}} | ||||
Description | |||||
{{{description}}} | |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
10 | 10 | 10 | 10 | 10 | 10 |
Stat Progress | |||||
?? | |||||
Abilities | |||||
{{{abilities}}} |
Use this template on pages that define a zone boss (aka Guardian):
{{Guardian |game_version= |name= |image= |location= |level= |description= |str= |dex= |cun= |mag= |wil= |con= |autolevel= |abilities= }}
- game_version
- Version of the game
- name
- Name of the guardian
- image
- Image of the guardian
- location
- Zone the boss is found in. The template link to it automatically, so you don't have to put brackets around the location name.
- level
- Level range of the boss (best found in lua code)
- description
- The flavor text for the boss. Use italics if desired.
- Str, Dex, Cun, Mag, Wil, Con
- Boss stat abilities at level 1. Note that if a stat is not specified in the lua file, it has will be the same as the 'base' creature described in the file, or using the default value (10) if there is no base creature type.
- autolevel
- Which auto-level scheme the boss used to assign stat points while leveling up. In the specific npc's lua file it is assigned by 'autolevel'. Please copy what follow the annotation here, minus the quatation mark, such as "warrior", "caster", "rogue"... etc. The actual scheme can be found in
game/modules/data/autolevel_schemes.lua
- abilities
- Everything else goes here - boss talents, max life, resistances, status resistances, damage type, etc.