Difference between revisions of "Weapon Egos"

From Tales of Maj'Eyal
Jump to: navigation, search
m
(Melee Weapon Egos)
Line 11: Line 11:
 
== Melee Weapon Egos ==
 
== Melee Weapon Egos ==
 
Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.<br />
 
Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.<br />
Battleaxes, greatmauls, greatswords, and tridents have a 1.4 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied. Fixed, non-ranging numbers are not affected.
+
Battleaxes, greatmauls, greatswords, and tridents have a 1.4 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied. Fixed, non-ranging numbers are not affected.<br />
 +
Some egos are unique, meaning that a certain item can only have one instance of such egos.  
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
 
|style="background: #A4A4A4" colspan="9"|
 
|style="background: #A4A4A4" colspan="9"|
Line 18: Line 19:
 
! width=6% | Power source
 
! width=6% | Power source
 
! width=5% | Greater
 
! width=5% | Greater
 +
! width=5% | Unique
 
! width=3% | Rarity
 
! width=3% | Rarity
 
! width=5% | Level Range
 
! width=5% | Level Range
! width=70% | Ability
+
! width=65% | Ability
 
|-
 
|-
|balanced||{{Mas}}||false||5||1-50||Increases accuracy by (5-15)
+
|balanced||{{Mas}}||false||false||5||1-50||Increases accuracy by (5-15)
 
Increases defense by (5-15)<br />
 
Increases defense by (5-15)<br />
 
Increases disarm immunity by (20-50)%<br />
 
Increases disarm immunity by (20-50)%<br />
Line 28: Line 30:
 
None
 
None
 
|-
 
|-
|of massacre||{{Mas}}||false||3||1-50||None
+
|of massacre||{{Mas}}||false||false||3||1-50||None
 
----------
 
----------
 
Increases damage by (5-15)
 
Increases damage by (5-15)
 
|-
 
|-
|acidic||{{Arc}}||false||5||1-50||None
+
|acidic||{{Arc}}||false||true||5||1-50||None
 
----------
 
----------
Special on crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing {{cSS|Spellpower|1|250}} {{acid}} damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by {{cSS|Spellpower|1|250}} / 8
+
Special on crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing {{cSS|Spellpower|1|250}} (at least 15) {{acid}} damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by {{cSS|Spellpower|1|250}} / 8 (round-up, at least 2)
 
|-
 
|-
|arcing||{{Arc}}||false||5||1-50||None
+
|arcing||{{Arc}}||false||true||5||1-50||None
 
----------
 
----------
Special on hit: 25% chance for lightning to strike from the target to a second target dealing {{cSS|Spellpower|1|150}} {{lightning}} damage (which can spell-crit)  
+
Special on hit: 25% chance for lightning to strike from the target to a second target dealing {{cSS|Spellpower|1|150}} {{lightning}} (at least 15) damage (which can spell-crit)  
 
|-
 
|-
|flaming||{{Arc}}||false||5||1-50||None
+
|flaming||{{Arc}}||false||false||5||1-50||None
 
----------
 
----------
 
Radius 1 burst on hit, deals (5-20) {{fire}} damage
 
Radius 1 burst on hit, deals (5-20) {{fire}} damage
 
|-
 
|-
|chilling||{{Arc}}||false||5||15-50||None
+
|chilling||{{Arc}}||false||false||5||15-50||None
 
----------
 
----------
 
Deals extra (5-30) {{cold}} damage
 
Deals extra (5-30) {{cold}} damage
 
|-
 
|-
|of daylight||{{Arc}}||false||10||1-50||None
+
|of daylight||{{Arc}}||false||false||10||1-50||None
 
----------
 
----------
 
Deals extra (5-20) {{light}} damage<br />
 
Deals extra (5-20) {{light}} damage<br />
 
Deals (5-30)% more damage to undead
 
Deals (5-30)% more damage to undead
 
|-
 
|-
|of phasing||{{Arc}}||false||15||1-50||None
+
|of phasing||{{Arc}}||false||false||15||1-50||None
 
----------
 
----------
 
Increases armor penetration by (5-25)<br />
 
Increases armor penetration by (5-25)<br />
 
(10-20)% damage penetrates through damage shield
 
(10-20)% damage penetrates through damage shield
 
|-
 
|-
|of vileness||{{Arc}}||false||15||1-50||None
+
|of vileness||{{Arc}}||false||false||15||1-50||None
 
----------
 
----------
 
Deals extra (5-20) {{blight}} damage<br />
 
Deals extra (5-20) {{blight}} damage<br />
 
Has {{item blight disease|25|5}}
 
Has {{item blight disease|25|5}}
 
|-
 
|-
|of paradox||{{Arc}}||false||15||1-50||Increases {{temporal}} resistance by (5-20)%
+
|of paradox||{{Arc}}||false||false||15||1-50||Increases {{temporal}} resistance by (5-20)%
 
----------
 
----------
 
Deals extra (5-20) {{temporal}} damage
 
Deals extra (5-20) {{temporal}} damage
 
|-
 
|-
|of the mystic||{{Arc}}||false||30||10-50||Increases spellpower by (5-15)
+
|of the mystic||{{Arc}}||false||false||30||10-50||Increases spellpower by (5-15)
 
Increases magic and willpower by (1-11)<br />
 
Increases magic and willpower by (1-11)<br />
 
----------
 
----------
 
None
 
None
 
|-
 
|-
|of erosion||{{Nat}}||false||5||1-50||None
+
|of erosion||{{Nat}}||false||false||5||1-50||None
 
----------
 
----------
 
Deals extra (5-20) {{nature}} damage
 
Deals extra (5-20) {{nature}} damage
 
|-
 
|-
|manaburning||{{Am}}||false||20||20-50||None
+
|manaburning||{{Am}}||false||false||20||20-50||None
 
----------
 
----------
 
Has {{item antimagic manaburn|15|10}}
 
Has {{item antimagic manaburn|15|10}}
 
|-
 
|-
|slime-covered||{{Am}}||false||20||1-50||None
+
|slime-covered||{{Am}}||false||false||20||1-50||None
 
----------
 
----------
 
Has {{item nature slow|15|5}}
 
Has {{item nature slow|15|5}}
 
|-
 
|-
|of persecution||{{Am}}||false||20||1-50||Increases willpower by (1-7)
+
|of persecution||{{Am}}||false||false||20||1-50||Increases willpower by (1-7)
 
----------
 
----------
 
Deals (5-30)% more damage to unnatural creatures
 
Deals (5-30)% more damage to unnatural creatures
 
|-
 
|-
|of dampening||{{Am}}||false||30||1-50||Increases resist all by (2-10)%
+
|of dampening||{{Am}}||false||false||30||1-50||Increases resist all by (2-10)%
 
Increases {{acid}}, {{lightning}}, {{fire}} and {{cold}} resistance by (7-17)%<br />
 
Increases {{acid}}, {{lightning}}, {{fire}} and {{cold}} resistance by (7-17)%<br />
 
Increases spell save by (5-15)
 
Increases spell save by (5-15)
Line 94: Line 96:
 
None
 
None
 
|-
 
|-
|hateful||{{Psi}}||false||10||1-50||None
+
|hateful||{{Psi}}||false||false||10||1-50||None
 
----------
 
----------
 
Deals extra (5-20) {{darkness}} damage<br />
 
Deals extra (5-20) {{darkness}} damage<br />
 
Deals (5-20)% more damage to living creatures
 
Deals (5-20)% more damage to living creatures
 
|-
 
|-
|thought-forged||{{Psi}}||false||15||1-50||Increases willpower and cunning by (1-7)
+
|thought-forged||{{Psi}}||false||false||15||1-50||Increases willpower and cunning by (1-7)
 
----------
 
----------
 
Deals extra (5-25) {{mind}} damage<br />
 
Deals extra (5-25) {{mind}} damage<br />
 
Has {{item mind expose|25|10}}
 
Has {{item mind expose|25|10}}
 
|-
 
|-
|quick||{{Mas}}||true||25||30-50||Increases accuracy by (5-25)
+
|quick||{{Mas}}||true||false||25||30-50||Increases accuracy by (5-25)
 
Increases dexterity by (1-7)<br />
 
Increases dexterity by (1-7)<br />
 
Increases physical speed by 10%<br />
 
Increases physical speed by 10%<br />
Line 110: Line 112:
 
None
 
None
 
|-
 
|-
|truestriking||{{Mas}}||true||15||20-50||Increases accuracy by (5-25)
+
|truestriking||{{Mas}}||true||false||15||20-50||Increases accuracy by (5-25)
 
Increases armor penetration by (5-15)<br />
 
Increases armor penetration by (5-15)<br />
 
Increases {{physical}} resistance penetration by (5-15)%<br />
 
Increases {{physical}} resistance penetration by (5-15)%<br />
Line 116: Line 118:
 
None
 
None
 
|-
 
|-
|warbringer's||{{Mas}}||true||30||20-50||Increases constitution by (1-7)
+
|warbringer's||{{Mas}}||true||false||30||20-50||Increases constitution by (1-7)
 
Increases disarm immunity by (10-35)%<br />
 
Increases disarm immunity by (10-35)%<br />
 
Increases physical power by (5-15)<br />
 
Increases physical power by (5-15)<br />
Line 123: Line 125:
 
None
 
None
 
|-
 
|-
|of crippling||{{Mas}}||true||15||1-50||Increases physical critical chance by (5-15)%
+
|of crippling||{{Mas}}||true||true||15||1-50||Increases physical critical chance by (5-15)%
 
----------
 
----------
 
Special on crit: Cripple the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns
 
Special on crit: Cripple the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns
 
|-
 
|-
|of evisceration||{{Mas}}||true||20||20-50||Increases physical critical chance by (5-15)%
+
|of evisceration||{{Mas}}||true||true||20||20-50||Increases physical critical chance by (5-15)%
 
Increases physical power by (5-15)<br />
 
Increases physical power by (5-15)<br />
 
----------
 
----------
Special on crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Physical power|1|350}} {{physical}} damage across 5 turns (which can physical-crit and doesn't stack) and reducing healing by 50%
+
Special on crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Physical power|1|350}} (at least 15) {{physical}} damage across 5 turns (which can physical-crit and doesn't stack) and reducing healing by 50%
 
|-
 
|-
|of rage||{{Mas}}||true||25||20-50||Increases accuracy by (5-25)
+
|of rage||{{Mas}}||true||false||25||20-50||Increases accuracy by (5-25)
 
Increases {{physical}} damage by (5-15)%<br />
 
Increases {{physical}} damage by (5-15)%<br />
 
Increases strength by (1-11)<br />
 
Increases strength by (1-11)<br />
Line 138: Line 140:
 
None
 
None
 
|-
 
|-
|of ruin||{{Mas}}||true||20||40-50||Increases physical critical chance by (5-15)%
+
|of ruin||{{Mas}}||true||false||20||40-50||Increases physical critical chance by (5-15)%
 
Increases critical multiplier by (10-35)%<br />
 
Increases critical multiplier by (10-35)%<br />
 
Increases armor penetration by (5-15)<br />
 
Increases armor penetration by (5-15)<br />
Line 144: Line 146:
 
None
 
None
 
|-
 
|-
|of shearing||{{Mas}}||true||20||20-50||Increases accuracy by (5-25)
+
|of shearing||{{Mas}}||true||false||20||20-50||Increases accuracy by (5-25)
 
Increases armor penetration by (5-15)<br />
 
Increases armor penetration by (5-15)<br />
 
Increases all resistance penetration by (5-15)%<br />
 
Increases all resistance penetration by (5-15)%<br />
Line 150: Line 152:
 
None
 
None
 
|-
 
|-
|elemental||{{Arc}}||true||25||20-50||Selects one of {{fire}}/{{cold}}/{{lightning}}/{{acid}} on item generation
+
|elemental||{{Arc}}||true||true||25||20-50||Selects one of {{fire}}/{{cold}}/{{lightning}}/{{acid}} on item generation
 
Increases resistance penetration of the selected damage type by {5-30}%<br />
 
Increases resistance penetration of the selected damage type by {5-30}%<br />
 
Increases damage of the selected damage type by {5-30}%<br />
 
Increases damage of the selected damage type by {5-30}%<br />
 
----------
 
----------
Special on hit: Create an explosion dealing {{CSS|Spellpower|1|150}} damage of the selected damage type in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
+
Special on hit: Create an explosion dealing {{CSS|Spellpower|1|150}} (at least 15) damage of the selected damage type in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
 
|-
 
|-
|plaguebringer's||{{Arc}}||true||30||20-50||Increases disease immunity by (10-35)%
+
|plaguebringer's||{{Arc}}||true||false||30||20-50||Increases disease immunity by (10-35)%
 
----------
 
----------
 
Deals extra (5-20) {{blight}} damage<br />
 
Deals extra (5-20) {{blight}} damage<br />
Line 162: Line 164:
 
Talent on hit: 20% chance to trigger {{t|Epidemic}} (level same as material level)
 
Talent on hit: 20% chance to trigger {{t|Epidemic}} (level same as material level)
 
|-
 
|-
|of corruption||{{Arc}}||true||35|||20-50||None
+
|of corruption||{{Arc}}||true||false||35|||20-50||None
 
----------
 
----------
 
Talent on hit: 20% chance to trigger one of {{t|Curse of Death}}/{{t|Curse of Defenselessness}}/{{t|Curse of Impotence}}/{{t|Curse of Vulnerability}} (level same as material level)
 
Talent on hit: 20% chance to trigger one of {{t|Curse of Death}}/{{t|Curse of Defenselessness}}/{{t|Curse of Impotence}}/{{t|Curse of Vulnerability}} (level same as material level)
 
|-
 
|-
|blazebringer's||{{Nat}}||true||30||30-50||Increases global speed by (1-11)%
+
|blazebringer's||{{Nat}}||true||false||30||30-50||Increases global speed by (1-11)%
Increases {{fire}} penetration by (5-25)%<br />
+
Increases {{fire}} resistance penetration by (5-25)%<br />
 
----------
 
----------
Radius 1 burst on crit, deals (5-85) {{fire}} damage
+
Radius 1 burst on crit, deals (5-90) {{fire}} damage
 
|-
 
|-
|caustic||{{Nat}}||true||30||30-50||Increases armor penetration by (5-15)
+
|caustic||{{Nat}}||true||false||30||30-50||Increases armor penetration by (5-15)
 
Increases {{acid}} and {{nature}} resistance penetrations by (5-25)%<br />
 
Increases {{acid}} and {{nature}} resistance penetrations by (5-25)%<br />
 
----------
 
----------
 
Radius 1 burst on crit, deals (5-45) {{acid}} and {{nature}} damage
 
Radius 1 burst on crit, deals (5-45) {{acid}} and {{nature}} damage
 
|-
 
|-
|stormbringer's||{{Nat}}||true||30||30-50||Increases movement speed by (20-50)%
+
|stormbringer's||{{Nat}}||true||false||30||30-50||Increases movement speed by (20-50)%
 
Increases {{cold}} and {{lightning}} resistance penetrations by (5-25)%<br />
 
Increases {{cold}} and {{lightning}} resistance penetrations by (5-25)%<br />
 
----------
 
----------
 
Radius 1 burst on crit, deals (5-45) {{lightning}} and {{cold}} damage
 
Radius 1 burst on crit, deals (5-45) {{lightning}} and {{cold}} damage
 
|-
 
|-
|enhanced||{{Nat}}||true||30||30-50||Increases strength, dexterity, constitution, magic, willpower and cunning by (3-13)
+
|enhanced||{{Nat}}||true||false||30||30-50||Increases strength, dexterity, constitution, magic, willpower and cunning by (3-13)
 
----------
 
----------
 
None
 
None
 
|-
 
|-
|of enduring||{{Nat}}||true||30||20-50||Increases constitution and willpower by (5-15)
+
|of enduring||{{Nat}}||true||false||30||20-50||Increases constitution and willpower by (5-15)
 
Increases maximum life by (10-110)<br />
 
Increases maximum life by (10-110)<br />
 
----------
 
----------
 
None
 
None
 
|-
 
|-
|inquisitor's||{{Am}}||true||45||30-50||None
+
|inquisitor's||{{Am}}||true||true||45||30-50||None
 
----------
 
----------
Special on crit: Deal {{CSS|Mindpower|1|150}} {{manaburn}} damage and put 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
+
Special on crit: Deal {{CSS|Mindpower|1|150}} (at least 15) {{manaburn}} damage and put 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
 
|-
 
|-
|of disruption||{{Am}}||true||50||1-50||None
+
|of disruption||{{Am}}||true||true||50||30-50||None
 
----------
 
----------
 
Deals (5-30)% more damage to unnatural creatures<br />
 
Deals (5-30)% more damage to unnatural creatures<br />
 
 
Special on hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%
 
Special on hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%
 
|-
 
|-
|of projection||{{Psi}}||true||40||1-50||None
+
|of projection||{{Psi}}||true||true||40||1-50||None
 
----------
 
----------
 
Special on hit: Projects up to (1-3) attacks dealing 30% weapon damage to other random targets in range 7 as {{mind}} damage, up to once per turn
 
Special on hit: Projects up to (1-3) attacks dealing 30% weapon damage to other random targets in range 7 as {{mind}} damage, up to once per turn
 
|-
 
|-
|of amnesia||{{Psi}}||true||40||10-50||None
+
|of amnesia||{{Psi}}||true||true||40||10-50||None
 
----------
 
----------
 
Special on hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower / 20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
 
Special on hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower / 20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
 
|-
 
|-
|of torment||{{Psi}}||true||30||30-50||None
+
|of torment||{{Psi}}||true||true||30||30-50||None
 
----------
 
----------
 
Special on hit: 20% chance to stun, blind, pin, confuse, or silence the target (using the highest of accuracy/spellpower/mindpower against mind save) for 3 turns
 
Special on hit: 20% chance to stun, blind, pin, confuse, or silence the target (using the highest of accuracy/spellpower/mindpower against mind save) for 3 turns
 
|}
 
|}

Revision as of 06:56, 4 August 2021

ToME Version: 1.6.1

Now this page only presents egos of waraxes, maces, longswords, battleaxes, greatmauls, greatswords, daggers, tridents, whips and steamsaws. For egos of ranged weapon and ammo please go here. For egos of staff please go here. For egos of mindstar please go here.
Steamsaws can also generate with ego of shield.

Melee Weapon Egos

Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.
Battleaxes, greatmauls, greatswords, and tridents have a 1.4 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied. Fixed, non-ranging numbers are not affected.
Some egos are unique, meaning that a certain item can only have one instance of such egos.

Name Power source Greater Unique Rarity Level Range Ability
balanced Master false false 5 1-50 Increases accuracy by (5-15)

Increases defense by (5-15)
Increases disarm immunity by (20-50)%


None

of massacre Master false false 3 1-50 None

Increases damage by (5-15)

acidic Arcane false true 5 1-50 None

Special on crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing 1–250cSS:Spellpower (at least 15) Acid damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by 1–250cSS:Spellpower / 8 (round-up, at least 2)

arcing Arcane false true 5 1-50 None

Special on hit: 25% chance for lightning to strike from the target to a second target dealing 1–150cSS:Spellpower Lightning (at least 15) damage (which can spell-crit)

flaming Arcane false false 5 1-50 None

Radius 1 burst on hit, deals (5-20) Fire damage

chilling Arcane false false 5 15-50 None

Deals extra (5-30) Cold damage

of daylight Arcane false false 10 1-50 None

Deals extra (5-20) Light damage
Deals (5-30)% more damage to undead

of phasing Arcane false false 15 1-50 None

Increases armor penetration by (5-25)
(10-20)% damage penetrates through damage shield

of vileness Arcane false false 15 1-50 None

Deals extra (5-20) Blight damage
Has (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5

of paradox Arcane false false 15 1-50 Increases Temporal resistance by (5-20)%

Deals extra (5-20) Temporal damage

of the mystic Arcane false false 30 10-50 Increases spellpower by (5-15)

Increases magic and willpower by (1-11)


None

of erosion Nature false false 5 1-50 None

Deals extra (5-20) Nature damage

manaburning Antimagic false false 20 20-50 None

Has (10-25) arcane resource burn

slime-covered Antimagic false false 20 1-50 None

Has (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)%

of persecution Antimagic false false 20 1-50 Increases willpower by (1-7)

Deals (5-30)% more damage to unnatural creatures

of dampening Antimagic false false 30 1-50 Increases resist all by (2-10)%

Increases Acid, Lightning, Fire and Cold resistance by (7-17)%
Increases spell save by (5-15)


None

hateful Psionic false false 10 1-50 None

Deals extra (5-20) Darkness damage
Deals (5-20)% more damage to living creatures

thought-forged Psionic false false 15 1-50 Increases willpower and cunning by (1-7)

Deals extra (5-25) Mind damage
Has (10-35)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5

quick Master true false 25 30-50 Increases accuracy by (5-25)

Increases dexterity by (1-7)
Increases physical speed by 10%


None

truestriking Master true false 15 20-50 Increases accuracy by (5-25)

Increases armor penetration by (5-15)
Increases Physical resistance penetration by (5-15)%


None

warbringer's Master true false 30 20-50 Increases constitution by (1-7)

Increases disarm immunity by (10-35)%
Increases physical power by (5-15)
Increases Physical resistance penetration by (5-15)%


None

of crippling Master true true 15 1-50 Increases physical critical chance by (5-15)%

Special on crit: Cripple the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns

of evisceration Master true true 20 20-50 Increases physical critical chance by (5-15)%

Increases physical power by (5-15)


Special on crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing 1–350cSS:Physical power (at least 15) Physical damage across 5 turns (which can physical-crit and doesn't stack) and reducing healing by 50%

of rage Master true false 25 20-50 Increases accuracy by (5-25)

Increases Physical damage by (5-15)%
Increases strength by (1-11)


None

of ruin Master true false 20 40-50 Increases physical critical chance by (5-15)%

Increases critical multiplier by (10-35)%
Increases armor penetration by (5-15)


None

of shearing Master true false 20 20-50 Increases accuracy by (5-25)

Increases armor penetration by (5-15)
Increases all resistance penetration by (5-15)%


None

elemental Arcane true true 25 20-50 Selects one of Fire/Cold/Lightning/Acid on item generation

Increases resistance penetration of the selected damage type by {5-30}%
Increases damage of the selected damage type by {5-30}%


Special on hit: Create an explosion dealing 1–150cSS:Spellpower (at least 15) damage of the selected damage type in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn

plaguebringer's Arcane true false 30 20-50 Increases disease immunity by (10-35)%

Deals extra (5-20) Blight damage
Has (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Talent on hit: 20% chance to trigger Epidemic (level same as material level)

of corruption Arcane true false 35 20-50 None

Talent on hit: 20% chance to trigger one of Curse of Death/Curse of Defenselessness/Curse of Impotence/Curse of Vulnerability (level same as material level)

blazebringer's Nature true false 30 30-50 Increases global speed by (1-11)%

Increases Fire resistance penetration by (5-25)%


Radius 1 burst on crit, deals (5-90) Fire damage

caustic Nature true false 30 30-50 Increases armor penetration by (5-15)

Increases Acid and Nature resistance penetrations by (5-25)%


Radius 1 burst on crit, deals (5-45) Acid and Nature damage

stormbringer's Nature true false 30 30-50 Increases movement speed by (20-50)%

Increases Cold and Lightning resistance penetrations by (5-25)%


Radius 1 burst on crit, deals (5-45) Lightning and Cold damage

enhanced Nature true false 30 30-50 Increases strength, dexterity, constitution, magic, willpower and cunning by (3-13)

None

of enduring Nature true false 30 20-50 Increases constitution and willpower by (5-15)

Increases maximum life by (10-110)


None

inquisitor's Antimagic true true 45 30-50 None

Special on crit: Deal 1–150cSS:Mindpower (at least 15) Manaburn damage and put 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)

of disruption Antimagic true true 50 30-50 None

Deals (5-30)% more damage to unnatural creatures
Special on hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%

of projection Psionic true true 40 1-50 None

Special on hit: Projects up to (1-3) attacks dealing 30% weapon damage to other random targets in range 7 as Mind damage, up to once per turn

of amnesia Psionic true true 40 10-50 None

Special on hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower / 20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)

of torment Psionic true true 30 30-50 None

Special on hit: 20% chance to stun, blind, pin, confuse, or silence the target (using the highest of accuracy/spellpower/mindpower against mind save) for 3 turns