Difference between revisions of "Armor Egos"

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|of lightning resistance||{{Mas}}||false||5||1-50||Increases {{lightning}} resistance by (15-30)%
 
|of lightning resistance||{{Mas}}||false||5||1-50||Increases {{lightning}} resistance by (15-30)%
 
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|of temporal resistance||{{Arc}}||false||5||1-50||Increases {{temporal}} resistance by (15-30)%
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|of temporal resistance||{{Arc}}||false||10||1-50||Increases {{temporal}} resistance by (15-30)%
 
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|prismatic||{{Arc}}||false||10||10-50||Increases {{light}} and {{darkness}} resistances by (10-20)%
 
|prismatic||{{Arc}}||false||10||10-50||Increases {{light}} and {{darkness}} resistances by (10-20)%
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Increases mental save by (10-25)
 
Increases mental save by (10-25)
 
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|rejuvenating||{{Nat}}||false||10||15-50||Increases stamina regen by (0.5-2.0)
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|rejuvenating||{{Nat}}||false||10||15-50||Increases stamina regen by (0.5-2.5)
Increases life regen by (2.0-6.0)
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Increases life regen by (2.0-8.0)
 
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|of resilience||{{Nat}}||false||9||1-50||Increases max life by (20-60)
 
|of resilience||{{Nat}}||false||9||1-50||Increases max life by (20-60)
 
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|searing||{{Arc}}||true||18||30-50||Increases {{fire}} and {{acid}} resistances by (10-30)%
 
|searing||{{Arc}}||true||18||30-50||Increases {{fire}} and {{acid}} resistances by (10-30)%
Deals (8-16) {{fire}} and {{acid}} damage when hit in melee<br />
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Deals (8-16) {{fire}} and {{acid}} damage on melee hit<br />
 
Melee attacks deal extra (8-23) {{fire}} and {{acid}} damage
 
Melee attacks deal extra (8-23) {{fire}} and {{acid}} damage
 
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|of Eyal||{{Nat}}||true||16||20-50||Increases max life by (20-80)
 
|of Eyal||{{Nat}}||true||16||20-50||Increases max life by (20-80)
Increases life regen by (1-10)<br />
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Increases life regen by (1-11)<br />
 
Increases healing mod by (10-20)%
 
Increases healing mod by (10-20)%
 
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Revision as of 09:05, 4 August 2021

ToME Version: 1.7.4

Now this page only presents egos of light, heavy and massive armors and mummy wrappings. For egos of robe please go here.
Light armors can be generated with general armor egos and light armor egos.
Heavy armors can be generated with general armor egos and heavy armor egos.
Massive armors can be generated with general armor egos, heavy armor egos and massive armor egos.
Mummy wrappings can be generated with general armor egos.

General Armor Egos

Name Power source Greater Rarity Level Range Ability
of fire resistance Master false 5 1-50 Increases Fire resistance by (15-30)%
of cold resistance Master false 5 1-50 Increases Cold resistance by (15-30)%
of acid resistance Master false 5 1-50 Increases Acid resistance by (15-30)%
of lightning resistance Master false 5 1-50 Increases Lightning resistance by (15-30)%
of temporal resistance Arcane false 10 1-50 Increases Temporal resistance by (15-30)%
prismatic Arcane false 10 10-50 Increases Light and Darkness resistances by (10-20)%
cleansing Antimagic false 10 10-50 Increases Nature and Blight resistances by (10-20)%
of stability Master false 7 10-50 Increases Physical resistance by (5-10)%

Increases physical save by (10-25)

of spell shielding Arcane false 7 10-50 Increases Arcane resistance by (5-10)%

Increases spell save by (10-25)

of clarity Psionic false 7 10-50 Increases Mind resistance by (5-10)%

Increases mental save by (10-25)

rejuvenating Nature false 10 15-50 Increases stamina regen by (0.5-2.5)

Increases life regen by (2.0-8.0)

of resilience Nature false 9 1-50 Increases max life by (20-60)
searing Arcane true 18 30-50 Increases Fire and Acid resistances by (10-30)%

Deals (8-16) Fire and Acid damage on melee hit
Melee attacks deal extra (8-23) Fire and Acid damage

radiant Nature true 18 20-50 Increases Blight and Darkness resistances by (10-30)%

Increases willpower by (1-6)
Increases light radius by (1-2)

of Eyal Nature true 16 20-50 Increases max life by (20-80)

Increases life regen by (1-11)
Increases healing mod by (10-20)%

enlightening Psionic true 15 20-50 Increases willpower and cunning by (3-9)

Increases mental save by (10-25)

of command Psionic true 20 20-50 Increases cunning by (1-6)

Increases mental save by (10-25)
Increases armor by (3-10)
Increases defense by (5-15)

of delving Master true 25 30-50 Increases strength by (4-10)

Increases Physical resistance by (5-15)%
Increases Darkness resistance by (10-20)%
Increases light radius by (1-2)

of the deep Nature true 20 20-50 Increases Acid and Cold resistances by (5-15)%

Increases armor by (1-6)
Allows wearer to breath in water

of thunder Arcane true 40 40-50 Increases strength, magic and willpower by (3-10)

Increases Lightning resistance by (10-20)%
Increases physical, spell and mental critical chances by (4-10)%
Increases physical, spell and mind powers by (10-25)

of natural resilience Antimagic true 20 30-50 Reduces damage from unnatural creatures by (5-15)%

Increases Nature and Blight resistances by (10-20)%

Light Armor Egos

Name Power source Greater Rarity Level Range Ability
troll-hide Nature true 20 10-50 Increases healing mod by (10-20)%

Increases life regen by (3.0-15.0)
Increases maximum life by (30-70)

nimble Master true 22 25-50 Increases defense by (2-16)

Increases movement speed by 20%
Increases dexterity by (2-10)

marauder's Master true 20 20-50 Increases strength and dexterity by (3-10)

Increases defense by (2-10)
Increases physical save by (5-20)

duelist's Master true 20 20-50 Increases dexterity and cunning by (3-10)

Increases defense by (2-10)
Increases armor by (2-10)

volcanic Nature true 20 20-50 Increases armor by (5-15)

Increases Fire and Physical resistances by (10-30)%
Melee and ranged attacks deal extra (5-10) Fire damage

of the void Arcane true 30 30-50 Increases resist all by (10-30)%, defense by (10-30) and new effects duration reduction by (10-30)% after a teleport

Increases Temporal and Darkness resistances by (10-30)%
Melee and ranged attacks deal extra (5-10) Darkness damage
Charm: blink to a nearby random location (rad 7-15), CD 25

of Toknor Master true 16 20-50 Increases physical power by (5-10)

Increases physical critical chance by (3-6)%
Increases critical multiplier by (10-20)%

of the wind Master true 30 30-50 Charm: Second Wind at level (3-5), CD 35

Increases defense by (7-25)
Increases physical critical chance by (3-10)%
Increases armor penetration by (5-20)
Increases stamina regen by (0.5-1.5)

multi-hued Nature true 29 30-50 Increases Acid, Lightning, Fire, Cold and Physical resistances by (5-20)%

Increases mindpower by (5-15)

of alacrity Master true 30 40-50 Increases physical, spell and mind speeds by 15%
of the hero Master true 30 25-50 Increases strength, dexterity, magic, willpower and cunning by (3-9)

Increases maximum life by (30-70)

Heavy Armor Egos

Name Power source Greater Rarity Level Range Ability
impenetrable Master false 8 10-50 Increases armor by (5-20)
hardened Master true 29 40-50 Increases Acid, Lightning, Fire, Cold and Physical resistances by (5-13)%

Increases armor by (5-10)

fearforged Arcane true 30 40-50 Increases Fire and Darkness resistances by (5-15)%

Reduces Light resistance by (10-20)%
Increases constitution by (5-10)
Increases physical, spell and mind saves by (5-10)
Increases fatigue by (5-15)%

of implacability Master true 16 20-50 Increases physical save by (5-15)

Increases armor by (4-10)
Reduces fatigue by (4-10)%

fortifying Master true 18 30-50 Increases strength and constitution by (2-7)

Increases maximum life by (30-100)

Massive Armor Egos

Name Power source Greater Rarity Level Range Ability
of the dragon Nature true 20 20-50 Increases Acid, Lightning, Fire, Cold and Physical resistances by (5-15)%

Increases stun/freeze, knockback and disarm immunities by (20-40)%
Reduces the cooldown of Rush by 5