Difference between revisions of "Rod of Entropy"
From Tales of Maj'Eyal
SpectreForce (Talk | contribs) (Created page with "{{artifact |name=Rod of Entropy |unid=light sucking rod |type=Rod |source={{unk}} |rarity=200 |level=8-20 |cost=200 |tier=2 |abilities=Can be used to temporarily cause the tar...") |
(Added percent sign to backlash limit) |
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Line 8: | Line 8: | ||
|cost=200 | |cost=200 | ||
|tier=2 | |tier=2 | ||
− | |abilities=Can be used to temporarily cause the target in range 7 to receive entropic backlash from any healing they receive for 6 turns up to (50+Magic) of the healing done. Power cost: 75 out of 75. | + | |abilities=Can be used to temporarily cause the target in range 7 to receive entropic backlash from any healing they receive for 6 turns, up to (50+Magic)% of the healing done. Power cost: 75 out of 75. |
When '''carried''': Light radius -1 | When '''carried''': Light radius -1 | ||
|description=''This rod seems to make light die around it. You feel tired just looking at it.'' | |description=''This rod seems to make light die around it. You feel tired just looking at it.'' | ||
}} | }} |
Revision as of 22:46, 18 September 2021
Rod of Entropy | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | light sucking rod | |||||
Type | Rod | ||||||
Power source | Unknown Forces | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
200 | 8-20 | 200 | 2 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | Can be used to temporarily cause the target in range 7 to receive entropic backlash from any healing they receive for 6 turns, up to (50+Magic)% of the healing done. Power cost: 75 out of 75.
When carried: Light radius -1 | ||||||
Description | This rod seems to make light die around it. You feel tired just looking at it. |