Difference between revisions of "User:Vyn/Cultist of Entropy"
From Tales of Maj'Eyal
< User:Vyn
(→Deaths and Threats: Fixed some links) |
(Added section for general impressions) |
||
Line 2: | Line 2: | ||
[https://te4.org/characters/128696/tome/ad571d8f-8e3a-4b36-ab69-bc9a35d12bea Yror: Dwarf Cultist of Entropy (insane/adventure)] | [https://te4.org/characters/128696/tome/ad571d8f-8e3a-4b36-ab69-bc9a35d12bea Yror: Dwarf Cultist of Entropy (insane/adventure)] | ||
+ | |||
+ | ==General Impressions== | ||
==Deaths and Threats== | ==Deaths and Threats== |
Revision as of 16:00, 25 September 2021
The following notes based on the character below:
Yror: Dwarf Cultist of Entropy (insane/adventure)
General Impressions
Deaths and Threats
- Death #1 was due to a huge stair trap on level 3 of the Dark Crypt. This battle was actually quite close and lasted a very long time, but the final rare standing was able to kill me after nearly all my talents were on cooldown. In retrospect, upon entering the level with Precognition active, I should have noted the locations of nearby enemies and tried to use {t|Stone Walking}} reach a safer location before starting the fight.
- There is also the issue that, after clearing the zone, I discovered I was wearing my muling gear (+str/encumbrance), and not my combat gear. Apparently I was ambushed on my way towards my stash, and I had forgot to switch my gear after entering the first level of the crypt. Notably absent was about +30 hp worth of regeneration, which likely would have saved my life in the very long battle before.
- Death #2 was due to a unique reaver/marauder. I was not familiar with the talents of these classes, and failed to realize that Heartseeker was a closer. I put a Black Monolith to block the unique in a narrow tunnel, but it just jumped over the monolith and nearly one shot me. At this point, I might have still been able to escape with my movement infusion, but there was a wall to my back, forcing me to take one more step next to the unique. I mistakenly thought the movement infusion would be fast enough to get me pass the unique, but it promptly killed me in the next strike. Spatial Distortion was not an option, since the unique still had a Rush talent ready to go. Suspend might have been an option, in the off chance that the unique might move a little and give me some room to room.
- In any case, this was clearly a preventable death, due to not reading the talents carefully. Heartseeker had a limited range of 7 on this unique, so I could have easily stayed beyond its range and avoided this death.