Difference between revisions of "Dexterity"
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Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons. | Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons. | ||
Gains per point: | Gains per point: | ||
− | + | [[Defense]]: 0.35 | |
− | [[Defense]]: | + | [[Defense|Ranged defense]]: 0.35 |
− | Ranged defense: | + | |
[[Accuracy]]: 1.00 | [[Accuracy]]: 1.00 | ||
− | Shrug off criticals chance: | + | Shrug off criticals chance: 0.30 |
− | Dexterity modifies many [[talents]] | + | Dexterity modifies the effectiveness of many [[talents]]. |
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+ | [[Category:Stats]] [[Category:Game Mechanics]] |
Latest revision as of 09:02, 19 October 2021
Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons.
Gains per point:
Defense: 0.35 Ranged defense: 0.35 Accuracy: 1.00 Shrug off criticals chance: 0.30
Dexterity modifies the effectiveness of many talents.