Difference between revisions of "Scoundrel's strategies (talent)"

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(Created page with "{{Ability_box|image=Scoundrel_s strategies.png|name=Scoundrel's strategies|category_type=Cunning|category=Scoundrel|desc=L...")
 
(Updated to 1.7.4)
 
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{{Ability_box|image=Scoundrel_s strategies.png|name=Scoundrel's strategies|category_type=[[Cunning (category type)|Cunning]]|category=[[Scoundrel (category)|Scoundrel]]|desc=Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by X%, as their wounds make them more predictable. If you attack a bleeding enemy, there is a X% chance that, for X turns, they are disabled as you take advantage of openings (reducing their movement speed by X% and Accuracy by X) or anguished as you strike their painful wounds (reducing their Willpower by X and their Cunning by X). The statistical reductions will increase with your Cunning. }}
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{{Ability_box
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|image=Scoundrel_2017.png
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|name=Scoundrel's Strategies
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|game_version=1.7.4
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|category_type={{ct|Cunning}}
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|category={{c|Scoundrel}}
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|require={{TalentReq/CunsReq2}}
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|use_mode=Passive
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|desc=
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Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by {{ctl|100%|25|60%}} for 5 turns.  
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In addition, your attacks have a {{ctl|100%|12|35%}} chance to inflict a painful wound that causes them to forget a random talent for 4 turns. The last effect cannot occur more than once per turn per target.
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}}

Latest revision as of 20:24, 23 October 2021

Scoundrel's Strategies
Scoundrel 2017.png
Game Version 1.7.4
Category Type Cunning
Category Scoundrel
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by 25–60%cTL:100% for 5 turns.

In addition, your attacks have a 12–35%cTL:100% chance to inflict a painful wound that causes them to forget a random talent for 4 turns. The last effect cannot occur more than once per turn per target.