Difference between revisions of "Crooked Club"

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(Created page with "Tier 2 unique steel mace: 25-35 damage, 10% chance to cast Battle Call (lvl 1) on hit, 14% chance of confusion on hit, 20 burst (radius 2) damage (physical repulsion type) on ...")
 
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Tier 2 unique steel mace: 25-35 damage, 10% chance to cast Battle Call (lvl 1) on hit, 14% chance of confusion on hit, 20 burst (radius 2) damage (physical repulsion type) on hit.
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{{artifact
 
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|name=Crooked Club
"An oddly twisted club with a hefty weight on the end. There is something very strange about it."
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|image=Weapon_crooked_club.png
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|unid=weird club
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|type=Mace
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|source={{mas}}
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|require=20 STR
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|rarity=192
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|level=12-20
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|cost=250
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|tier=2
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|basepower=25-35
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|usestat=100% Str
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|damtype={{physical}}
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|apr=+4
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|critical=+10%
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|on_hit=30 {{physical}}
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|abilities=+12 Accuracy
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On hit:
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*14% chance of confusion
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*Reduce targets accuracy and powers by 5 (stacks 5 times)
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|description=''An oddly twisted club with a hefty weight on the end. There is something very strange about it.''
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}}

Latest revision as of 08:53, 29 July 2023

Crooked Club
Weapon crooked club.png Un-ID'ed name weird club
Type Mace
Power source Master
Requirement 20 STR
Rarity Level range Cost Tier
192 12-20 250 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
25-35 100% Str Physical +4 +10% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
30 Physical - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities +12 Accuracy

On hit:

  • 14% chance of confusion
  • Reduce targets accuracy and powers by 5 (stacks 5 times)
Description An oddly twisted club with a hefty weight on the end. There is something very strange about it.