Difference between revisions of "Cuirass of the Dark Lord"
From Tales of Maj'Eyal
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{{artifact | {{artifact | ||
− | |name = Cuirass of the Dark Lord | + | |name=Cuirass of the Dark Lord |
− | |unid = black, spiked armor | + | |image=Dg_casual_outfit.png |
− | |type = armor / massive | + | |unid=black, spiked armor |
− | |source = {{arc}} | + | |type=armor / massive |
− | |require = Strength 52, Talent Armor Training ( | + | |source={{arc}} |
− | |rarity = 320 | + | |require=Strength 52, Talent: Armor Training (3) |
− | |level = 40-50 | + | |rarity=320 |
− | |cost = 500 | + | |level=40-50 |
− | |tier = 5 | + | |cost=500 |
− | + | |tier=5 | |
− | + | |armor=+30 | |
− | + | |fatigue=+25% | |
− | + | |when_hit=30 {{physical}} | |
− | + | |resistances=+20% {{physical}} | |
− | |armor = +30 | + | |stats=+10 Str, +10 Con |
− | + | |abilities=Physical power: +10 | |
− | |fatigue = +25% | + | Physical save: +15 |
− | + | ||
− | + | Life regen: +0.00 | |
− | + | ||
− | |when_hit = 30 physical | + | Blood charges: 0 |
− | + | ||
− | + | It can be used to drain blood from all units within 5 spaces, causing them to bleed for (Physical power*3) {{physical}} damage over 4 turns. | |
− | + | ||
− | + | For every unit (up to 10) drained, the armor's stat increase, but decrease over 10 turns until back to normal (costing 25 power out of 25) | |
− | |resistances = +20% physical | + | |description=''Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents.'' |
− | + | ''Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone.'' | |
− | + | ||
− | |stats = +10 Str | + | ''Only this cuirass remained, dying to finally taste fresh blood again.'' |
− | |abilities = | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |description = ''Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents.'' | + | |
}} | }} | ||
− | '''When draining blood, you gain 1 blood charge for each enemy affected.''' | + | '''When draining blood, you gain 1 blood charge for each enemy affected.''' |
− | '''For each blood charge, the armor gains:''' | + | |
− | +2 Physical power | + | '''For each blood charge, the armor gains:''' |
− | +2 Physical save | + | |
− | +2 Physical resistance | + | +2 Physical power |
− | +2 Str and Con | + | |
− | -2 Fatigue | + | +2 Physical save |
− | +4 Armor | + | |
− | +8 Physical damage when hit | + | +2 Physical resistance |
+ | |||
+ | +2 Str and Con | ||
+ | |||
+ | -2 Fatigue | ||
+ | |||
+ | +4 Armor | ||
+ | |||
+ | +8 Physical damage when hit | ||
+ | |||
+5 Life regen | +5 Life regen |
Latest revision as of 09:32, 29 July 2023
When draining blood, you gain 1 blood charge for each enemy affected.
For each blood charge, the armor gains:
+2 Physical power
+2 Physical save
+2 Physical resistance
+2 Str and Con
-2 Fatigue
+4 Armor
+8 Physical damage when hit
+5 Life regen