Difference between revisions of "Terrain"
(Fell aura) |
(→Fell aura: critical multiplier bonus (not chance)) |
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== Fell aura== | == Fell aura== | ||
− | Grant 40% critical bonus at the price of -20% to all resistances. | + | Grant 40% critical multiplier bonus at the price of -20% to all resistances. |
+ | |||
== Font of Life == | == Font of Life == | ||
[[File:Font of life.jpg|200px|thumb|left]] Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads. | [[File:Font of life.jpg|200px|thumb|left]] Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads. |
Revision as of 12:38, 4 August 2024
ToME Version: | 1.7.6 |
This page is a rough and seriously incomplete placeholder lacking a lot terrain/tiles. Please help improve!.
The map (Zones) consists of a grid of terrain tiles. Some permit movement, others not and some even have special effects. Certain terrain can be dig through using spells or the Dig talent, most commonly gained by carrying a pick-axe.
Some tiles do not permit teleport to/from - mouseover will reveal 'Cannot teleport to this place'. This is most common in Vaults but there are entire no-teleport zones.
See also the Zone - most zones are entered by changing level on a portal tile.
Contents
Special terrain
Some tiles have an effect on the creatures standing on or close to them. Many create an aura around them that in turn will give a buff of some kind, usually lasting 2 after leaving the aura.
Antimagic bush
Anti magic bushes are surrounded by a range 4 antimagic aura granting 20% nature damage, 20% nature resistance penetration and -26 spellpower. The effect lasts for two turns after leaving the aura.
Fell aura
Grant 40% critical multiplier bonus at the price of -20% to all resistances.
Font of Life
Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads.
Graves
They come in two forms:
- A packed set - which is the entrance to a special level
- Less packed or stand-alone. Disturbing these might summon a monster (or yield an item?)
Water
Water tiles do not contain air, and characters that need to breath will get an 'air-bar' upon entering them. The character will start to take suffocation damage when the air is depleted.
Airy water is a special water tile that permits breath regeneration through air bubbles. The bubbles can be exhausted.
Weird pedestal
Shows up in packs of three. Inspecting them will summon mini-bosses and finally a Doombringer.
Doors
These can be opened but not closed. A door will be opened by simply moving on it. The action does not take a turn but the character will need to enter the opened door as a normal movement. In the wilderness, 'huge loose rocks' will act as doors.
Some monsters can open doors. Escorts cannot open doors and will plan 'their' route without passing through closed doors.
Some doors, such as those closing Vaults, will prompt for confirmation before opening. Monsters will never open a door that needs confirmation.