Difference between revisions of "Hooks"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page with "Hooks is method of implementing an Addon. It can be seen as event driven. TODO: ensure it's comprehensive list, and explain what the event is that makes each hook fire. The...")
 
Line 1: Line 1:
 +
[[Category:Development]][[Category:Addons]]
 
Hooks is method of implementing an Addon.  It can be seen as event driven.  TODO: ensure it's comprehensive list, and explain what the event is that makes each hook fire.
 
Hooks is method of implementing an Addon.  It can be seen as event driven.  TODO: ensure it's comprehensive list, and explain what the event is that makes each hook fire.
  

Revision as of 17:41, 4 April 2013

Hooks is method of implementing an Addon. It can be seen as event driven. TODO: ensure it's comprehensive list, and explain what the event is that makes each hook fire.

The available hooks available in the game are:

  • Tome:Load - Happens when the module loads
  • Tome:PlayerDumpJSON
  • Game:alterGameMenu
  • Object:descWielder
  • Object:descMisc
  • Object:descPowerSource
  • UISet:Minimalist:saveSettings
  • DonationDialog:features
  • GameOptions:HUDs
  • PlayerLevelup:addTalentType
  • PlayerLevelup:subTalentType
  • EquipInvenDialog:makeUI
  • UseItemMenu:use
  • UseItemMenu:generate
  • DebugMain:use
  • DebugMain:generate