Difference between revisions of "T4 Modules Howto Guide/Engine Structure"
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Revision as of 00:42, 29 May 2013
Engine Structure: How it all fits together
Global Variables
These objects are global and are available from anywhere in the program:
| Object | Purpose | 
|---|---|
| game | This is your game class, core of your game and allows access to pretty much any other object in the game. | 
| world | This is your world class. By default this doesn't do much, but a custom world class allows persistance between new characters and savefiles. Think history, or bones files. | 
| profile | This is the player profile. | 
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