Difference between revisions of "Rescaled combat stats"
From Tales of Maj'Eyal
Draknodred (Talk | contribs) m (Draknodred moved page Rescale combat stats to Rescaled combat stats) |
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− | [[Accuracy]], [[Defense]], [[Physical | + | [[Accuracy]], [[Defense]], [[Physical power]], [[Spellpower]], [[Mindpower]], [[saves|Physical Save, Spell Save and Mental Save]] are all rescaled this way. |
Revision as of 21:22, 3 June 2013
Several combat stats in ToME are rescaled to produce dimishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective) value according to the following system:
Tier | Final Values | Cost per point |
---|---|---|
Tier 1 | 0 to 20 | 1 |
Tier 2 | 21 to 40 | 2 |
Tier 3 | 41 to 60 | 3 |
Tier 4 | 61 to 80 | 4 |
Tier 5 | 81+ | 5 |
Examples:
Raw Input | Final Value | Tier |
---|---|---|
17 | 17 | 1 |
50 | 35 | 2 |
71 | 43.66 | 3 |
Accuracy, Defense, Physical power, Spellpower, Mindpower, Physical Save, Spell Save and Mental Save are all rescaled this way.