Difference between revisions of "Sun flare (talent)"
From Tales of Maj'Eyal
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|cooldown=22 | |cooldown=22 | ||
|use_speed=1 turn | |use_speed=1 turn | ||
− | |desc=Invokes the Sun to cause a flare within radius 2 + (talent_level / 2), blinding your foes for (3 + talent_level) turns and lighting up your immediate area (radius (4 + talent_level)). | + | |desc=Invokes the Sun to cause a flare within radius (2 + ceil(talent_level / 2)), blinding your foes for (3 + talent_level) turns and lighting up your immediate area (radius (4 + talent_level)). |
− | At level 3 it will also do (4-80) light damage within radius 2 + (talent_level / 2). | + | At level 3 it will also do (4-80) light damage within radius (2 + ceil(talent_level / 2)). |
The damage done will increase with your Spellpower.}} | The damage done will increase with your Spellpower.}} |
Revision as of 23:18, 19 June 2013
Sun flare | ||
Game Version | - | |
---|---|---|
Category Type | Celestial | |
Category | Sun | |
Requirements | Level: (4, 5, 6, 7)
(20, 22, 24, 26, 28) Mag | |
Use Mode | Activated | |
Cost | -15 Positive | |
Range | Melee/Personal | |
Cooldown | 22 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Invokes the Sun to cause a flare within radius (2 + ceil(talent_level / 2)), blinding your foes for (3 + talent_level) turns and lighting up your immediate area (radius (4 + talent_level)).
At level 3 it will also do (4-80) light damage within radius (2 + ceil(talent_level / 2)). The damage done will increase with your Spellpower. |